Thanks for checking out my deck! Feel free to leave any suggestions or check out the two other decks i've been working on recently!
December 3, 2020 4:40 p.m.
Thanks for the feedback on my mono-red modern deck!! If you have time and are interested, I would love some feedback on my Killing You GRUULY! modern deck. Which would you think would be more effective?
December 3, 2020 1:40 p.m.
Howdy! Thanks a bunch for the upvote! I updated my deck with a swap. You can check it out if ya want. :-)
November 16, 2020 1:33 p.m.
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December 3, 2020 11:41 p.m.
Hi. At cursory glance both decks look good, but I think Killing you Quickly! would have a higher % win.
December 3, 2020 7:11 p.m.
I can see how this would be very helpful. Good stuff
November 30, 2020 8:30 p.m.
November 28, 2020 10:48 a.m.
Sarcomancy seems the most sketchy thing here to me. I get that you want to siphon off some of your life total to make Death's Shadow activate, but once the enchantment hits play you’ll have little control over pinging yourself to death, should anything interfere with your ability to have a zombie on field. Just a little bit of spot removal could land you in a world of hurt, particularly if you aren’t drawing lands due to low land counts.
The rest of your self destructive cards are all under your control. If it isn’t profitable at the moment, simply don’t play them. And when you do, it’s a once-and-done affair.
I’d swap out all four Sarcomancy’s and two of the Infernal Contracts for 6 more lands, preferably fetchlands if it’s within your budget. That’ll keep your ping counts roughly the same with the added benefit of thinning your deck in the process for more consistent draws from that point on. Take all this with a grain of NaCl, as I have not played a Death’s Shadow build as of yet. That’s just an observation from a distance. It’s your deck, assemble it however you like.
November 25, 2020 11:41 p.m.
Your land count is rather low. I think playtesting would yield more than a few dead hands and inconsistent games. I’d remove something to add more lands.
November 25, 2020 2:39 p.m.
Really great stuff here, super clever building. +1!
November 24, 2020 1:19 p.m.
I like the idea behind the deck, and Desert Nomads is a beautiful, classic old school card I love. I think you may need more removal/protection just to help cement your strategy though. Maybe some Apostle's Blessings or similar cards.
November 22, 2020 2:56 p.m.
I think we need a ‘torch-holding’ hub added
November 19, 2020 4:15 p.m.
Nice build. Reanimation decks are my favorite archetype, always nice to see someone else’s take on them
November 19, 2020 2:47 p.m.
Are you looking for certain versions of these cards or something? I don’t quite understand. Some of the ones you have listed here are fifty cents or less apiece. I don’t think they’ll be dropping much more than that.
November 19, 2020 12:02 p.m.
FriendsDestroyerbirb — MechanicalError — Sylvarion — Saccox — 5dollarMTG — zAzen7977 — jwong14 — Queen_Lulu — Daveslab2022 — Valengeta — Peatearpan — ellie-is — jaymc1130 — MagicMarc — Jackfrost23 — JW398 — — hungry000 — sylvannos — — RSJR
SCORE: 24 | 21 COMMENTS | 585 VIEWS | IN 1 FOLDER
|Avg. deck rating||6.76|
|Favorite formats||Vintage, Modern|
|Suppressed formats||Pre-release, MTGO, Unformat, Heirloom, Commander / EDH, Noble, Hero, Block Constructed, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Leviathan, 1v1 Commander, Pauper EDH, Canadian Highlander, Brawl, Arena, Oathbreaker, Historic|
|Last activity||1 day|