Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.

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Want (7) kompy12 , Deathholme , mathgrumps , deathdealer1225 , Tocqy1 , Denikke , ArcadianHybrid

Printings View all

Set Rarity
Commander Legends (CMR) Common
Zendikar Rising: Commander (ZNC) Common
Jumpstart (JMP) Common
Commander 2019 (C19) Common
Ultimate Masters (UMA) Common
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Planechase Anthology (PCA) None
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Duel Decks: Speed vs. Cunning (DDN) Common
Commander 2013 (C13) Common
Modern Masters (MMA) Common
Planechase 2012 Edition (PC2) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
MTG: Commander (CMD) Common
2011 Core Set (M11) Common
Archenemy (ARC) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Premium Deck Series: Slivers (PDS) Common
Planechase (HOP) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Common
Time Spiral (TSP) Common

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Legality

Format Legality
Modern Legal
Pauper EDH Legal
Pauper Legal
Oathbreaker Legal
Limited Legal
Casual Legal
Block Constructed Legal
Tiny Leaders Legal
Historic Legal
Canadian Highlander Legal
Leviathan Legal
Commander / EDH Legal
Arena Legal
Unformat Legal
Highlander Legal
Vintage Legal
1v1 Commander Legal
Legacy Legal
Custom Legal
Duel Commander Legal
2019-10-04 Legal

Terramorphic Expanse occurrence in decks from the last year

Latest Decks as Commander

Terramorphic Expanse Discussion

keksoe666 on Mill Modern V2

3 days ago

This is an interesting list although I personally would suggest a few changes: Since you're running a playset of Hedron Crab I would suggest playing fetches, even cheap fetches such as Evolving Wilds andTerramorphic Expanse would be additions your deck could greatly benefit from due to the double Landfall-triggers and the way you'd thin out your deck (also, since your running the crabs I would suggest playing more lands in general, about 24 or so) Keening Stone and Traumatize are two other cards I would suggest replacing, if possible with Fraying Sanity and Archive Trap. Both would be cheaper, faster and over-all more efficient, I think. I'm also not too sure about the Nemesis of Reason... I think it might be too expensive and too easily removed I'm quite conflicted about Mind Sculpt and Tome Scour... I don't really think they work as well as they might seem in Modern, compare it to burn: if you're playing mill you have an enemy reserve of 60 to deal with, rather than 20 and while taking 5 cards out of a deck for 1 Mana might seem a lot, I don't think it really does much since you only hit once and that's that, once once scour has been used it's empty. I would suggest replacing them with permanents such as Curse of the Bloody Tome, Sphinx's Tutelage or, heck Jace's Erasure. That way you would only pay once and still mill every round.

multimedia on Breeches and Malcom, Pinging Pirate Party

6 days ago

Hey, you're welcome, good update :)

Arcane Signet has been reprinted in Commander Legends, it could replace any one of the Diamonds or Mind Stone. Path of Ancestry is a good tribal land even though it always ETB tapped; the repeatable scry by casting a Pirate is worth it. Unclaimed Territory is another budget tribal land. These two lands could replace Shimmering Grotto and Unknown Shores.

If you're willing to spend a little more for lands than Training Center from Commander Legends and Riverglide Pathway  Flip from Zendikar Rising are more Izzet lands. They could replace Terramorphic Expanse and Evolving Wilds.

Stardragon on Impish Delight

2 weeks ago

Omniscience_is_life

First: Thxs for the ideas and the help. they are always welcome

Second: This not a competitive deck it just a deck to mess around with friends with so having tapped lands is no big deal to me but I thought I did add Blood Crypt hun and as for Bloodstained Mire Idk Rocky Tar Pit does the job for cheaper and if I really needed fetch lands I would go with Evolving Wilds or Terramorphic Expanse instead but will keep it in mind.

Third: Since this deck is just for fun and since it is just imps no more $350 (less is better) for the whole deck and no more than $20 per card unless they are too perfect not to add.

Krogania on Ich-Tekik, Golem Boi

2 weeks ago

I agree with the suggestion for Rebbec, Architect of Ascension or at least include her. In no particular order: They are reprinting Three Visits, which is strictly better than rampant growth. Nature's Lore is good too. Cavalier of Dawn can be used on your own artifacts. Guardian Idol is a good ramp card early and doubles as a Golem. Land Tax is rarely going to be worth it in a green land ramping deck. Maul Splicer is expensive, but trample is good evasion for decent sized golems. Sensor Splicer gives vigilance. Vital Splicer gives the ability to regenerate for 1. It's not great, but is another creature you can bounce for more golems. Ichor Wellspring is a great target for both self destruction and recursion, in case of opponents having no artifacts to destroy. Arcbound Reclaimer for ensuring you get a good draw. Ancient Stone Idol for a really big boi. Ancestral Statue can replay splicers or get rid of bad auras. Also you have a lot of stuff like myrsmith, palladium myr, and I think those might be better served by a couple more treasure/clue/food generation cards. Treasure Map  Flip, Prying Blade, or Tireless Tracker, Ulvenwald Mysteries, or Gilded Goose (replacing Avacyns pilgrim). Any decent equipment, but especially a Bloodforged Battle-Axe. Maul of the Skyclaves, Heirloom Blade. Swords are good. And as always: Lightning Greaves Swiftfoot Boots Skullclamp Running a bunch of basics is always cheaper, but if you have a couple of bucks consider the following mostly budget additions. Homeward Path Scattered Groves is cheap and fetchable. Gavony Township for more counters. Gingerbread Cabin for an artifact with your land. Krosan Verge/Myriad Landscapefor mana fixing ramp. Command Tower because it's better than a basic. Path of Ancestry because the splicers are all human. Evolving Wilds/Terramorphic Expanse/Fabled Passage Blighted Woodland Sungrass Prairie Opal Palace

TheVectornaut on Opposition Agent needs a preemptive …

2 weeks ago

This seems to me like one of those scant few moments where having separate ban lists for different power levels could be useful. I can definitely see the potential danger of unleashing this on the highest level of play, but that's also why I see it as an appealing silver bullet card for casual. In my playgroup, it's generally discouraged to bring more competitive decks unless you've made preparations for such a game in advance. However, literally every other week someone breaks that rule anyway. Having access to a card like this that would disproportionately affect refined lists full of tutors while only stopping everyone else from cracking their Terramorphic Expanses seems like a positive. I've had similar success with Rule of Law and Magus of the Moon in the past. They can range from mildly inconvenient to fairly annoying to utterly useless against most players. But if they can punish the errant Chulane or Gitrog Monster trying to bully the kid that just sat down with Sekki, Seasons' Guide he built from his cousin's old Kamigawa bulk, then I'd hate to see such a card banned from the format before it sees any testing.

StopShot on Opposition Agent needs a preemptive …

2 weeks ago

skoobysnackz, What about Evolving Wilds, Terramorphic Expanse, Ash Barrens, Fabled Passage, Prismatic Vista, Armillary Sphere, Bant Panorama, Esper Panorama, Grixis Panorama, Jund Panorama, Grixis Panorama, Blighted Woodland, Burnished Hart, Expedition Map, Myriad Landscape, Renegade Map, Sakura-Tribe Elder, Solemn Simulacrum, Sword of the Animist, Thaumatic Compass  Flip, Thawing Glaciers, Traveler's Amulet, Wanderer's Twig, Wayfarer's Bauble, or Wood Elves?

For some of the casual play groups I’ve been in Opposition Agent would really hose their ability to mana-fix and I can’t think of anything more annoying than sitting on removal you could use to take it out, but not having the right mana to cast it.

Kratos1810 on Daddy's Belt

2 weeks ago

Replacements:

1x Arcane Sanctum SL - Swamp

1x Azorius Chancery SL - Port Town

1x Boros Garrison MP - Clifftop Retreat

1x Crosis's Catacombs HP - Mountain

1x Crumbling Necropolis SL - Island

1x Dimir Aqueduct SL - Drowned Catacomb

1x Dromar's Cavern HP - Plains

1x Izzet Boilerworks SL - Sulfur Falls

1x Mystic Monastery SL - Mountain

1x New Benalia MP - Plains

1x Nomad Outpost SL - Swamp

1x Orzhov Basilica MP - Isolated Chapel

1x Rakdos Carnarium SL - Dragonskull Summit

1x Reliquary Tower SL - Island

1x Temple of Enlightenment SL - Glacial Fortress

1x Temple of Epiphany - Island

1x Temple of Malice SL - Swamp

1x Temple of Silence - Swamp

1x Temple of Triumph SL - Battlefield Forge

1x Urza's Mine SL - Evolving Wilds

1x Urza's Power Plant - Terramorphic Expanse

1x Urza's Tower SL - Field of Ruin

Tzefick on None

1 month ago

Ah... so we're back with the Swords :)

If you feel like snooping on the last round, feel free to check it out link.

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