Terramorphic Expanse

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Terramorphic Expanse

Land

, Sacrifice this: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

lagotripha on Jeskai SuperFly

2 weeks ago

This is a nice list, superfriends/tokens is a neat strategy. I have a number of failed decks built around Blood Funnel to that effect - (its fun but I don't reccomend it).

On the playing 3 colours in budget modern; the reason Opt/Serum Visions effects are good is they help find lands in hands that would otherwise have problems. If you can play 'mono blue' until you hit three lands, you can go hard on islands and draw power as a kind of fixing.

You don't need to break the bank if you want to improve the manabase. It just takes a little tinkering.

If you can afford to delay coloured mana, Field of Ruin is both untapped, disruption and searches a basic turn 3+. Terramorphic Expanse is extra evolving wilds copies, but being all taplands is a major drawback. Aether Hub fixes mana once, before becoming colourless. Exotic Orchard has cheap copies out there, Prairie Stream is good if you are otherwise running/searching lots of basics, Interplanar Beacon does a lot in superfriends.

Gidgetimer on Nonbasic Outcasts

2 weeks ago

Metroid_Hybrid: I realize that no one said that they were good. Maybe I should have articulated my point a little better. The tempo loss from returning a land to your hand I feel is so bad that not only would I put The tapped tri-lands (Arcane Sanctum) above them, I would also rather play Rupture Spire, Transguild Promenade, Archway Commons, Gateway Plaza, Path of Ancestry in even a non-tribal deck, the vivids (Vivid Creek), Evolving Wilds, Terramorphic Expanse, panoramas (Esper Panorama), tapped 2 color lands, and even Ravnica bounces since they make 2 mana. Even as a budget tri-land I feel they are outclassed by a mile.

The point about a landfall deck is a good one though, assuming that you are generating enough extra land drops that you are limited by lands in hand.

LeonSpires on How to Lose Friends and Alienate People

4 weeks ago

The best way to make cuts is to look over the deck list and consider what serves a purpose (ramp / card draw / interaction) and what works with the theme of the deck and what doesn't. Create a list of cards that don't server a purpose or fit the theme of the deck and figure out what to cut / add.

If more cuts are needed look through the list starting at the highest converted mana cost and working towards the lowest. For each card ask yourself “does this card make a big enough impact for the amount of mana spent to cast it.”

Play the deck for awhile and periodically reevaluate what cards work in the deck and what cards don't.

Personally I would suggest cutting Avatar of Woe, Oona, Queen of the Fae, Extract from Darkness, Illicit Shipment, Notion Thief, Jaxis, the Troublemaker, Jace, Wielder of Mysteries, Whispersilk Cloak, Maestros Ascendancy, and Spark Harvest.

Having taken a closer look at your deck I would suggest adding Terramorphic Expanse and Evolving Wilds for color fixing and extra triggers on Hedron Crab and Ruin Crab. Also Infernal Grasp, Profane Tutor, and Scheming Symmetry (mill what the opponent tutors).

Mill enables graveyard based decks. Having a few answers like Ashiok, Dream Render and Bojuka Bog is useful.

Fritzn on How do you, personally, balance …

4 weeks ago

I start with an even distribution of basics at 36 slots, add in Evolving Wilds, Terramorphic Expanse, and Ash Barrens.

I rebalance the number based on the pie chart. depending on the number of colors I run, I switch out for dual lands (preferably that don't enter tapped), command tower, whatever else I feel may fit. If my costs are roughly even, I add my basic mana rocks (Sol Ring, Marble Diamond, Azorius Signet).

usually though my distribution is 80% 1 color, 20% another (on my 2 colored decks) so I will not run a rock for the larger color, I will run more cycle lands, if my overall costs are lower, or if I don't have many creatures with multiple pips in their casting cost, I will be more willing to run a lifegain land or a scry land, even though they enter tapped.

TheoryCrafter on Mill, suggestions are welcome :)

1 month ago

In my first FNM tournament I played a Modern Dimir Deck with a similar mill or kill strategy. Only I also had Sage's Row Denizen as an extra mill trigger. This was when Tarkir was first coming out, so I had enough foresight to add a couple of Bojuka Bogs to my deck to handle delve.

I went 1-3 in the tournament, but 2 of the losses were in 3 games and the one where I was swept I got my opponent down to 6 or fewer cards each time before I lost. Between getting my opponents to zero cards and zero life the victory share was half. It wasn't a competitive deck, but it was fun the whole time.

Since then the number of cards giving players hexproof have doubled, abilities such as Delirium and Escape have come into existence, and Delve and Flashback have gotten more cards printed. This could cause your opponent to actually get stronger as the game goes on.

You did good picking cards that don't target opponents, but depending on your opponents' graveyards to pump your creatures means your creatures' power and toughness, depending on the deck you face, will end up in a constant state of flux. My suggestion is to get two more copies of Grafdigger's Cage and put them into your main board.

Also, you may want to consider counter spells to protect your pieces from opponents.

Consuming Aberration should be seen as a late game finisher, so you can get away with removing a copy. If you insist on needing card advantage, then Aqueous Form can make your creatures unblockable and give you scry.

I also suggest considering you add copies of Hedron Crab. Supporting your crabs with Fabled Passage and Terramorphic Expanse will help to make the deck resistant to cards that will allow your opponents to get nonbasic lands out of your deck.

I hope this helps. Thank you for reading me out. Happy Hunting!

notjinzo on Mill fun

2 months ago

Since you have a Mindcrank you could throw in a Duskmantle Guildmage for the infinite mill/damage combo, Terramorphic Expanse or Evolving Wilds wouldn't hurt with the Ruin Crab/Hedron Crab landfall. Fraying Sanity/Drowned Secrets are also good editions to keep milling consistently.

seshiro_of_the_orochi on Baloth Ramp

2 months ago

You're propably aware that this pretty slow, but I stll like what you did here. Some cards you could consider are those:

Ilysian Caryatid as great ramp that even scales once you have your first baloth out.

Grow from the Ashes might actually be better than Cultivate as it can get you two land drops once you're at five mana.

Mwonvuli Acid-Moss is just insane. It slows down your opponents and ramps you.

Also, Terramorphic Expanse or Evolving Wilds are terrific with your landfall triggers.

TypicalTimmy on Ray Fe Laz, Scorpion Trainer

2 months ago

The absurd value from a density of fetch lands is omg, lol.

3 colors, I believe you can use 9 of the 10 fetch lands. Only one you don't have access to is the Izzet one.

Then Evolving Wilds and Terramorphic Expanse, as well as Blighted Woodland and the Panoramas such as Jund Panorama.

Grab shock lands and Vilis, Broker of Blood so you get immense card draw. You can use K'rrik to pay less for Vilis so he ETB faster.

Then you could offer light Zombie tribal support to make RFL a bit deadlier. You have Parallel Lives and Anointed Procession as well as the others.

Landfall, Avenger of Zendikar and Rampaging Baloths

Harsh Sustenance would be amazing in this deck.

Intangible Virtue as a secondary vigilance source and makes them all 2/2s. Emmara Tandris as a Secret Commander. Same with Rhys the Redeemed

Lots of fun Timmy builds to explore here. I may do it this weekend <3

Load more