, Sacrifice this: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
|Have (2)||orzhov_is_relatively_okay819 , abby315|
|Want (7)||Swmrulz , arashikageclan , Mlord , Dave_whitner , PackALunch , TrevStar7 , Morpho-peleides|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Terramorphic Expanse Discussion
4 days ago
Hi, can I check how competitive you'd like to be? Casual tables, FNMs, Tournaments?
I've got a few landfall ideas on the back burner that you might be able to make work with this. White black will rely more heavily on supporting cards than other landfall lists as 'lands matter' hasn't been printed on many cards in those colours. Overall, I'd look at being a lot lower on the curve, playing 1/2/3 drops that affect the boad - bodies, killing creatures or similar.
Try to focus budget on lands. Especially with landfall. Evolving wilds/Terramorphic Expanse/Warped Landscape for pure budget, the more expensive fetches when you can. Shocks can let you cheat on the exact colours of the fetches. Lands are the most important part of (almost) any deck, and with landfall that is emphasised somewhat.
Steppe Lynx. Most of the other options are in other colours, but decks it is in basically just 'play 1 drops, attack, crack fetches, maybe burn'.
Knight of the White Orchid is a great body with ramp, while Loyal Warhound a solid extra 4 copies. If you can turn them on, they make 'being on the draw' games a lot better - something not a lot of cards can say. Solemn Simulacrum is good. Especially if you get it back from the graveyard.
Felidar Retreat/Retreat to emeria are incredible value engines if you can turn them on. The rest of the deck would be setting up for that and making use of it.
Unearth + graveyard matters stuff, self mill and bloodghast shenanigans.
Black has land destruction, which is almost like ramp - a deck that gets itself lots of basic lands and casts Smallpox will work.
4 days ago
If you want to cast Edgar, only Command Tower won't work in most games.
For Manafixing you can use Evolving Wilds and Terramorphic Expanse to Search for Basic lands. Evolving Wilds has a really cool Vampire theme based artwork in Dark Ascension. Field of Ruin has to be in there for single land removal and mana fixing as well. There you can search Plains, Swamps and Mountains if needed. Then you can add 2 Mountains and now you have 6 possibilites to get red Mana, for only one card (Command Tower, 3 fetches, 2 Mountains). And the best ist, they are all cheap cards.
1 week ago
After looking around for the best special plains cards. I think I found the perfect fit.
See another problem I was having playing practice hands was, to many big creatures not enough land. I think I found a better for both worlds situation. The only reason I had dreamfinder was for enchantment return. Now that I found a land card that can do that for me I cut dreamfinder and griffin canyon.
Mistveil Plains + Terramorphic Expanse this will act as the decks enchantment return now. So mistveil gives me an enchantment back. Then play the expanse to shuffle your bottom enchantment into better rotation.
2 weeks ago
Didn’t see this mentioned in the comments, so I figure I’d chime in. First, deck looks great overall. Good job picking relevant cards that support the theme. That being said, I don’t see much value in Terramorphic Expanse other than possibly for deck thinning (?). I’d cut the playset and either just bump up the basic Plains (a couple Flagstones of Trokair wouldn’t hurt) or else opt for some removal in the form of Path to Exile or Swords to Plowshares. Even swapping some basic Plains out for their snow-covered equivalents and running a set of On Thin Ice would do the trick; I’m sure Tethered Griffin and Griffin Dreamfinder endorse this.
3 weeks ago
Asmoeus here are some suggestions around what I would do to improve the deck on a budget
- Remove Desert of the Fervent (enters tapped with no effect) > Add Evolving Wilds (will let you find a specific colour if you are missing one)
- Remove Desert of the Mindful (enters tapped with no effect) > Add Terramorphic Expanse (will let you find a specific colour if you are missing one)
- Remove Forgotten Cave (enters tapped with no effect) > Add Mountain
- Remove Lonely Sandbar (enters tapped with no effect) > Add Island
- Look decent. Gilded Lotus does have a high mana cost so would keep an eye on how often you cast it.
- Remove Creative Technique (with your lower mana curve odds of you revealing something really good is low) > Add Arcane Denial as a good, cheap counter spell
- Remove Fiery Encore (expensive and requires you to discard a high mana cost card to deal decent damage) > Add Solve the Equation (Tutor for the spell you need)
- Remove Charmbreaker Devils (returning spell at random will not often get what you need, and does not have a way to get around blockers) > Add Runaway Steam-Kin (Will help you cast more spells and give you mana)
3 weeks ago
I really like how you have your deck synergize well with your graveyard. Normally I would cringe seeing Mesmeric Orb in a deck, but you made it work to your advantage.
I don't think you need to replace spells with lands as much as find spells with a lower mana cost. For example, Visara is a good card, but in my opinion the cost is too high to justify for a non-Rogue creature. Have you considered replacing her with either Nighthowler (you can attach it to Consuming Aberration and give it some protection from players exiling their own graveyards), a tutor card (such as Demonic Tutor or Mastermind's Acquisition) or even a counter spell (such as Didn't Say Please, Psychic Strike or Thought Collapse). Another example is Mirko Vosk. It goes well with your overall strategy, but for the same amount of mana Mind Grind can get around opponents with Hexproof despite milling one less land and you can cast sooner if necessary.
As for lands, unless you intend on adding Amulet of Vigor and Ghirapur Orrery at a later date, Having Coral Atoll and Everglades could do your strategy more harm than good since you have to remove other lands from the battlefield only for them to be tapped upon entering. If you choose to add Amulet of Vigor and Ghirapur Orrery, may I also suggest adding Dimir Aqueduct? If you choose to replace Coral Atoll and Everglade, May I suggest lands that allow you to search for lands including, but not limited to, Esper Panorama and Terramorphic Expanse?
Thank you for reading me out. I hope this helps. Happy Hunting!
3 weeks ago
4 weeks ago
Hey, well done so far on a budget.
Some advice to consider is how to improve the manabase on a budget.
- Command Tower: staple land for two or more colored Commander decks.
- Exotic Orchard: staple land when playing three or more colors in multiplayer Commander
- Path of Ancestry: can make any color of mana.
These three lands are called Rainbow lands. Crumbling Necropolis is the Grixis Tri land, it can make any one color of mana you need.
These are budget Fetch lands to search for any basic land.
These two are Tango lands which care about lots of basic lands.
These are Reveal lands that also care about basic lands and have interaction with Tango lands.
Some lands to consider cutting:
- Temple of the False God: will not be able to tap for mana until your turn five or after since you're counting on only land drops to get to five or more lands.
- Dimir Guildgate, Izzet Guildgate and Rakdos Guildgate
- Some basic lands
Updated budget manabase example (38 lands, 24 blue mana sources, 21 black, 20 red):
- 9x Island
- 5x Swamp
- 5x Mountain
- Command Tower
- Exotic Orchard
- Path of Ancestry
- Crumbling Necropolis
- Grixis Panorama
- Ash Barrens
- Evolving Wilds
- Terramorphic Expanse
- Shivan Reef
- Sunken Hollow
- Smoldering Marsh
- Frostboil Snarl
- Choked Estuary
- Foreboding Ruins
- Darkwater Catacombs
- Shadowblood Ridge
- Temple of Deceit
- Temple of Epiphany
- Temple of Malice
Good luck with your deck.