|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Common|
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Planechase Anthology (PCA)||None|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Speed vs. Cunning (DDN)||Common|
|Commander 2013 (C13)||Common|
|Modern Masters (MMA)||Common|
|Planechase 2012 Edition (PC2)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Common|
|Premium Deck Series: Slivers (PDS)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Time Spiral (TSP)||Common|
Combos Browse all
, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
|Have (3)||Brutus1 , orzhov_is_relatively_okay819 , GrimMeeper|
|Want (15)||Quija , Ndbking , kswaite , jagodot , AlyOfArendelle , calovr , bogy , Stormwars , The_Cheese_Pie , __juanthebeaver27 , Luxtra , Krektogar , zook123 , amnspecial1 , MagnBlue|
Terramorphic Expanse Discussion
22 hours ago
1 day ago
Good start to a deck. Rienne looks like an interesting build, and the built-in recursion is pretty powerful. If I might suggest a few cards that work really well with her; Dauntless Escort , Saffi Eriksdotter and Qasali Pridemage are all cards that self-sacrifice with powerful effects that Rienne, Angel of Rebirth lets you re-use. These cards will help to make your board more sticky and keep Rienne around to keep chugging out that value.
Theres a ton of other multicolored creatures that have reusable effects when they enter, like Duergar Hedge-Mage , Knight of Autumn and Tolsimir, Friend to Wolves . If token making is something you're interested in, then Conclave Cavalier and Trostani's Summoner can do a decent job. If you want some good aggressive finisher cards, theres Gahiji, Honored One and Knight of New Alara who can pump your board pretty nicely, as well as the liege cycle from Lorwyn.
Since the deck is three color, getting the right mana on time might be a bit of a problem. You could do with swapping some of the basics out for some tri-color lands, like Command Tower and Jungle Shrine , and using cheap fetches like Evolving Wilds , Terramorphic Expanse and Krosan Verge can help you get the lands you need as you need them. Replacing cards like Safewright Quest with things like Farseek , Kodama's Reach and Skyshroud Claim are also going to help, as you can never have enough mana in an EDH game, as we all know.
Your deck is also pretty light on removal, stuff like Swords to Plowshares , Sylvan Reclamation , Return to Dust , Generous Gift and Beast Within can get rid of troublesome creatures or permanents that threaten you or stop you winning with creatures. While they aren't flashy, sometimes you just need to get rid of that Rest in Peace before it does too much damage.
Thats my take on just some of the cards I figure could improve the deck, but I'm no expert. Play around with it and see what you like. If you find yourself struggling to cut cards, here's a list of what I feel are the weakest links in your deck, in no particular order; Chandra, Fire Artisan - You have access to better card draw and the burn shouldn't be super relevant most games. Dryad Militant , Vernadi Shieldmate , Skyknight Vanguard , Boros Swiftblade and Sunhome Guildmage all seem fairly low impact. Fatal Frenzy seems odd as your creatures aren't super large, and your commander isn't going to easily win by Commander Damage. War's Toll and Mana Web seem like filler slots, but maybe these help against your local meta?
Hopefully some of this helps, I look forward to seeing how the deck develops in the future.
1 day ago
I've always liked Oloro, Ageless Ascetic -- he was my first general.
I've always thought Path to Exile is way overrated in EDH. Swords to Plowshares , which I see you've included, is better mainly because it doesn't ramp your opponents. In a format filled with people routinely doing mana-intensive things, I think you'll be better off running something like Ashes to Ashes .
Ponder , Preordain and Brainstorm are three REALLY good cards. Like Xerox decks in Vintage, in EDH it is advantageous to replace a part of your mana-base with cantrips. This allows you to dig for lands if you need them, and spells if you don't. Running these three, along with similar cheap card-draw, will allow you to run around thirty-two or so lands. Brainstorm goes from good to great if you have a high number of shuffle effects, from things like the Polluted Delta you're running. Similarly, Sleight of Hand or Serum Visions are good; they should be run only if you're already running the first three and still need more cantrips.
Similar to cantrips, card-positive draw-spells (i.e. Spells that draw more than one card) are also real good. Painful Truths , Fact or Fiction , Thirst for Knowledge , Night's Whisper , Echo of Eons and Windfall are great includes. Windfall and Echo of Eons are especially powerful if you also run Narset, Parter of Veils .
I highly suggest replacing your three-mana rocks with two-mana rocks. Chromatic Lantern , Pristine Talisman and Commander's Sphere are not as good as Talisman of Progress , Talisman of Hierarchy and Talisman of Dominance . Fellwar Stone , Mind Stone and Thought Vessel are also good two-mana rocks; Chrome Mox and Mox Diamond are good, though wildly expensive.
Ashiok, Dream Render is excellent if your format has a lot of fetch lands; it also hoses graveyard decks.
Ancient Tomb is a better Temple of the False God -- if you have access to it, you should run it. 'Enter the battlefield tapped' can be pretty not-good; while cards like Dimir Aqueduct are card advantage in that they produce more mana from the same number of lands, they aren't as good as a standard dual (at least in my opinion). Silent Clearing , City of Brass and Mana Confluence are all better than the Karoo lands. Caves of Koilos , Adarkar Wastes , Underground River , Reflecting Pool , Forbidden Orchard and Exotic Orchard are similar.
I don't think Felidar Sovereign is very good. Typically you cast it during your main phase, and it has to last an entire turn cycle with your life total above 40 (or 38, in Oloro, if you stack your triggers right) before it will win the game. During this time, all of your opponents will be doing all they can to remove it. I think it may be easier to win with a Laboratory Maniac / Jace, Wielder of Mysteries + Demonic Consultation / Doomsday combo. Running Silence can help protect this combo.
Force of Will and Mana Drain are the gold standard in counters, though they'll cost you about the same as a used kidney. Dovin's Veto , Spell Snare , Dispel and Swan Song are all good considerations; if your meta is filled with fat creatures, Exclude can be good, too.
I think you can run either Ghostly Prison or Propaganda -- I don't think both are necessary, especially since you're running Enlightened Tutor already. I advise running Ghostly Prison over Propaganda , as it doesn't die to Pyroblast / Red Elemental Blast .
Since it seems Aetherflux Reservoir is your main win condition, you may want to consider running Fabricate and Whir of Invention as tutors. If you want to go real deep, Transmute Artifact is a good card (though, also, REALLY expensive).
Alright -- I gotta go to bed. Good luck with the deck building!
2 days ago
ZendikariWol thank you for replying to me so I remembered this thread. And yes the date went well :) Sorry for the delay in responding; I've been bogged down in work, dating, and taking care of my disabled mother.
Anywho! On to the story!
SETUP: I was playing Lord Windgrace . I was playing against Aristocrats via Edgar Markov , a stompy deck and something else. I'm not really sure on the specifics; This was now nearly two months ago. Markov was the clear oppressor on the field; What the player would do is cast cheap Vampires to get the free tokens, then sacrifice the non-token Vampires for benefits and use recursion to bring them back into his hand to cast again for more tokens. Boons / Anthems made his ever-growing boardstate very difficult to manage. Felt more like Archenemy, really.
This was a very long game. We got to around T9 and I decided to reset the game by casting Deathbringer Regent , but Markov quickly rebuilt easily.
On my next turn, I decided I had enough of this and went for the kill.
I assumed between the three Elementals and my Regent, nobody would really pick a fight with me. The Markov player did attempt to attack Windgrace directly with a single Vampire Nighthawk who had been buffed a little, so I traded with Regent because I wanted Windgrace to survive. I cracked off Terramorphic Expanse on his end step, got a basic and a third Elemental.
- Cast Khalni Heart Expedition
- Play Blighted Woodland
- +1 Elemental (4x total)
- , sac Blighted Woodland , tutor 2x basic lands
- +2 more Elementals (6x total)
- Crack Khalni Heart Expedition , tutor 2x more basic lands
- +2 more Elementals (8x total)
- Return Blighted Woodland and Terramorphic Expanse
- Crack Expanse for another basic
- +1 more Elemental (9x total)
- , sac Woodland, +2 more basic lands
- +2 more Elementals (9x total)
(This was 17 mana on I believe T12, maybe T13 thanks to some extremely efficient land drop spells. I don't actually run stones in the deck - I have more lands or land tutors slotted in their spots because I focus around the Landfall mechanic.)
I had just enough mana left over to cast a Savage Twister with X=5. Wiped 98% of the board, but more importantly I killed all 10 of my Elementals (9x tokens + Omnath, Locus of Rage ) for a staggering 30 damage, killing Markov's player and winning the game.
TL;DR - Won via boardwiping myself
2 days ago
Hi, a few things.
Not enough ramp! I counted about 7 different sources of ramp. Your goal is to play big boys in many different colours. If you hit your ramp and fixing then things will work out great. Adding in more mana rocks or more consistent ways to ramp will really help your deck. Fellwar Stone , more signets, Sol Ring , Mind Stone , etc etc. Due to the higher nature of your curve (3.94 Avg CMC), I would go upwards to 39 lands at a minimum, if not 40.
The creatures that are in your deck that have blue or green identity are: Draconic Disciple, Dragonlord Silumgar, Empyrean Eagle, Niv Mizzet Firemind, Shalai, Ramos, Rienne
Those are the creatures you're allowing for 5 colour Kaalia. I'm not exactly sure it's worth it or if the idea is just sweeter in your head. You will have a tighter package all around by cutting blue due to the very little you're getting from blue, and cutting green as well, or utilizing green more for the ramp it can provide. The benefits you're getting from blue are really minor.
That is just speculation and trying to help you figure out if your plan is worth it or to kill your darlings for a tighter package, something only you can answer. If you do want to keep it five colour, I would suggest utilizing green for more ramp and adding in more basics in other colors to include very easy color fixing in the form of Evolving Wilds and Terramorphic Expanse . They're slower, but they really help consistency.
To help answer whether or not to do 5 color or stick to 4 or 3, ask yourself what you want this deck to do, other than swarm with angels, demons, and dragons. Once you know the core purpose of this deck, it will be able to tune and cut better. To me it seems like a midrange deck that wants to overwhelm with board, but if so, how about some ways like Eerie Interlude to protect your board state?
As an aside, Mastermind's Acquisition can not grab items from outside the game in Commander, and it will effectively be a Diabolic Tutor . If you're okay with that, great!
Hope this all helps. Happy deckbuilding!
3 days ago
Have you had trouble with your mana base only having six basic lands?
I noticed you were only running 6 and yet you've got Springbloom Druid , Myriad Landscape , Primal Growth , Farhaven Elf , Wood Elves , Terramorphic Expanse , Verdant Catacombs , and Evolving Wilds . I'd imagine running out of basic lands to search for could easily become common. Especially when cards like the Landscape, Druid and Growth all search for 2.
Personally I opted to cut most of the dual lands that entered the battlefield tapped from my own deck as I found it helped the deck be a bit faster and I never found that I was struggling to mana fix as it's only a two coloured deck and the deck naturally has several cards to search for lands as is so fixing always came easily.
1 week ago
Risen Reef and Titania, Protector of Argoth would slot in well [her tokens are elementals] and adding Terramorphic Expanse and a strip effect or two like Ghost Quarter would give you some more lands to recur with her. She is on the pricey side so understandable if it lies outside budget.
1 week ago
i feel you need to utilize more fetch even the cheap ones are strong with your commander like Evolving Wilds , Terramorphic Expanse , Myriad Landscape , Rocky Tar Pit , Jund Panorama these are all solid lands that your commander abuses well also Forge of Heroes . Creeping Renaissance , Splendid Reclamation and Praetor's Counsel . Constant Mists can be abused also cycle lands are really good here. Kaya's Ghostform is good protection for your commander this is some of my thoughts once you let me know your plan with this deck i might have more suggestions. I went with land fall for this and it is awesome here is mine Grave Lands Fall
Terramorphic Expanse occurrence in decks from the last year
Commander / EDH:
All decks: 0.36%
GU (Simic): 1.14%
UB (Dimir): 1.29%
WB (Orzhov): 0.73%
UR (Izzet): 0.82%
RG (Gruul): 1.55%
WU (Azorius): 1.15%
GW (Selesnya): 0.96%
RBW (Mardu): 0.91%
BRG (Jund): 1.65%
UBR (Grixis): 0.92%
RGW (Naya): 2.21%
WUB (Esper): 0.57%
BUG (Sultai): 0.97%
GWU (Bant): 0.98%