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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Terramorphic Expanse
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
wallisface on
Titania #2
3 weeks ago
Some thoughts:
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You're running a LOT of cards as 1-ofs and 2-ofs, which is going to lead to the deck being a lot more inconsistent and overall weaker. I'd suggest aiming for more playsets (4-ofs) of cards.
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Your land count is really low and your mana curve is really high. Cards like Explore need a high-land count to ensure you can make the most of them (i.e. have a spare land in hand). Amulet-Titan decks run around 29-32 lands, and run less high-cmc cards than you currently are. I think you need a similar number of lands, as well as more ramp-options (and less high-cmc payoff cards) to perform well.
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I understand why you're playing Riveteers Overlook and Terramorphic Expanse, but fetches that bring lands in tapped are really, really slow and unideal. Its something to look to improve if your budget for the deck increases.
DreadKhan on
Korvold Sacrifice
1 month ago
There are lots of options to help fix your mana that have been printed, some of the handiest are those that can dig out a land, and lands that make more than 1 colour. Both are very useful, some effects can even dig out 2 or 3 colour lands, but these are pricier in most cases. Some budget options include Jund Panorama, Riveteers Overlook, Evolving Wilds, Terramorphic Expanse, Mountain Valley, and Rocky Tar Pit (the last two can find non-Basic lands, this includes Woodland Chasm, Highland Forest, Sulfurous Mire), Cinder Glade, Smoldering Marsh). Blighted Woodland can find other land types if you have Green already, Myriad Landscape can find Green (or another colour), finding Green is usually important because of cards like Cultivate, and Kodama's Reach, these ramp you but can also find you a needed land type. There are also even better options (arguably) like Farseek, Nature's Lore and the pricier Three Visits, these can find non-Basic lands, making them very useful. I always liked Harrow, it can find 2 different colours of land if it's helpful, there is also the lesser Roiling Regrowth. Since your Commander is at 5 mana, you might even include stuff like Skyshroud Claim or Circuitous Route, there are more but they aren't as popular due to costing 4 mana (you can get stuck on 2 or 3 lands).
A pair of random cards that might work for you are Midnight Reaper and Grim Haruspex, both draw cards whenever your creatures die, and cost very little mana. Another couple randomly useful creatures Dockside Chef, Skullport Merchant, and Mayhem Devil, which are certainly gotten pricier but is still extremely good.
Happy deck building!
TheoryCrafter on Phyrexia: All Will Be One …
1 month ago
My thoughts on this set:
Melira, the Living Cure should've been able to remove poison counters even if the ability was similar to Leeches.
All Will Be One and Soul-Scar Mage together just turned a lot of cheap cards pinging all creatures on the battlefield into board wipes. And if you happen to have Bonfire of the Damned to cast you could end up winning the game.
I know the stories explained it, but I would love to had seen cards explaining how Lukka and Nissa were compleated. Though compleating Nissa kinda irks me because the story she was in in The Brothers War implied she survived the war with New Phyrexia.
Nahiri, the Unforgiving and Bladegraft Aspirant could end up vital in Boros reconfigure decks.
I like Corrupted. A good way to take advantage of poison without directly using it to win. Vishgraz, the Doomhive is the poison Commander we deserve.
Only sacrifice to draw a card?? 5 of the Sphere lands feel underwheling compared to the rest.
If you are building a oil counter deck for an eternal format, make sure to add Nesting Grounds to the deck.
In Superfriends decks, Ichormoon Gauntlet and Kasmina, Enigma Sage together could result in multiple -12 activations in a turn.
With Vraska a primarily black Planeswalker and Tyvar also a Planeswalker, it fits that she got the monoblack card. Anyone else notice the similarities between the ultimates of Vraska, Betrayal's Sting and Vraska, Relic Seeker?
As happy as I am Terramorphic Expanse got reprinted into Standard, I think Evolving Wilds would've made for a more flavorful choice.
Thrun was declared the last Troll BEFORE the Phyrexians rose. So what's with Oil-Gorger Troll?
Kaito, Dancing Shadow should be a staple in Etrata, the Silencer decks.
TurkeyFarts on
A Journey to Nowhere
2 months ago
Removed Disciple of the Sun, Evolving Wilds, Terramorphic Expanse
Added Eureka Moment, Quandrix Campus, Shimmering Grotto
Arrzarrina on
Roon Shenanigans
2 months ago
19/01/2023 changes: There have been a few rounds of changes. Removed counterspells to attempt to make the deck to make more fun to play against, sold the Mox Diamond because it's become worth a mint in the last 7 years, added more draw and refocused the deck on creature ETB based interaction instead of something like Oblivion Ring. It's a good card but I don't get the value that I could get out of a Fiend Hunter. You know where I'm going with this. I've also added more mana fixing to the land base and adjusted colours for the new balance.
Removed:
- - 1x Akroma, Angel of Wrath
- - 1x Azorius Signet
- - 1x Detention Sphere
- - 4x Forest
- - 1x Force of Will
- - 1x Isochron Scepter
- - 1x Land Tax
- - 1x Martial Coup
- - 1x Mirrorweave
- - 1x Mox Diamond
- - 1x Oblivion Ring
- - 4x Plains
- - 1x Polymorphist's Jest
- - 1x Prototype Portal
- - 1x Pyxis of Pandemonium
- - 1x Pestermite
- - 1x Spell Crumple
- - 1x Strionic Resonator
- - 1x Treachery
- - 1x Temple of the False God
- - 1x Thran Dynamo
- - 1x Time Spiral
- - 1x Tinker
Added:
- + 1x Arcane Signet
- + 1x Adarkar Wastes
- + 1x Blue Sun's Zenith
- + 1x Barkchannel Pathway  Flip
- + 1x Brokers Hideout
- + 1x Consider
- + 1x Deserted Beach
- + 1x Dreamroot Cascade
- + 1x Echoing Truth
- + 1x Evolving Wilds
- + 1x Fading Hope
- + 1x Hengegate Pathway  Flip
- + 1x Joint Exploration
- + 1x Mind Stone
- + 1x Overgrown Farmland
- + 1x Preordain
- + 1x Relic of Progenitus
- + 1x Repopulate
- + 1x Stonehorn Dignitary
- + 1x Terramorphic Expanse
- + 1x Temple of Mystery
- + 1x Temple of Enlightenment
- + 1x Wilt
zapyourtumor on
Shifty Crabs!
2 months ago
Not to say that price means everything, but there is probably a reason why Prismatic Vista costs approximately 100x as much as Evolving Wilds or Terramorphic Expanse.
DrukenReaps on
You Think I Care? Foolish...
2 months ago
Think I made about 20 changes, more than I intended before even playing it once. Just cards I already owned though nothing crazy imo. Haven't even finished fishing through my collection at this point for more potential cards to try out in the deck... Who knows what I'll find lol.
I hadn't read Liquimetal Torque very closely... Almost included it thinking I could use it on lands. I'll have to pick up a Liquimetal Coating for that though. Once I do it can double up a few of the sac land effects. Evolving Wilds, Buried Ruin, Ghost Quarter, Myriad Landscape, and Terramorphic Expanse. Don't want to go any deeper on that idea though. It's cool if it all comes together but it takes having the commander and 1 other very specific card plus one of those lands. Without playing some tutor effects going deep on that isn't worthwhile.
A note on Priest of Forgotten Gods if you look at the scryfall/gatherer page you'll see the ability is not seen as a mana ability because it can have targets. So it is possible to double up that ability with Ashnod!
Profet93 on
Azusa, Lost but Seeking Cthulu [Primer]
2 months ago
Boseiju, Who Endures - Interaction that takes up a land slot
Cavern of Souls - Ensures your huge mana investment into eldrazi doesn't go to waste.
Field of the Dead - Zombies!
Gaea's Cradle - Even better with zombies!
Deserted Temple - Untap cradle
Thespian's Stage - Copy field, deserted, opposing utility land or even an eldrazi temple in a pinch
Petrified Field - Recur important utility land
High Market - Sac eldrazi to prevent theft, prevent your GY from being exiled by saccing an eldrazi to shuffle grave in. Depends on the meta, same with Homeward Path
Momentous Fall - More sac outlets! Draw more cards, gain some life, etc...Be aware though, that sacing is additional cost to cast so watch out for blue player
Mana Crypt - Ramp
Realms Uncharted - Tutor for Eye of Ugin, petrefied field and 2 other utility lands. Damned if they do, damned if they dont. Much better with land recursion effects such as crucible, Ramunap Excavator
More suggestions to come should you enjoy these.
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