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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Terramorphic Expanse
Land
, Sacrifice this: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Nunu312 on
1 month ago
It's fair enough on the Lutri thing. It basically got banned on a technicality anyway (As it is a legal companion in every commander deck due to the rules). Though I believe this does make your deck fall under Commander Rule Zero, instead of regular Commander/EDH, but that's mostly semantics.
Fae of Wishes is another card of limited usefulness depending on your rules. Technically commander doesn't have a sideboard and therefore it cannot search for anything, but this might also be a rule you're bending (Don't let other people tell you how to have fun).
As for actual deck suggestions, some things to untap your commander might come in very handy. Patriar's Seal and Minamo, School at Water's Edge. After all, her ability says the next time you cast a spell, so if you tap her more than once, it will copy the next spell more than once.
Then your sources of deal 1 damage on a creature entering the battlefield seem like you either aren't going hard enough into it or you should strip it out entirely. It's taking up about 10% of the non-land cards in the deck and well...
If you have a Termagant Swarm with 8 counters and you have Witty Roastmaster or Gibbering Fiend and you have Ghyrson Starn, Kelermorph, then you need to find a way to kill your own termagant, because no one else is going to do it for you. Your only sources of that are Pongify and Beast Within. Sure that's not the only way you can do the synergy (Ovika, Enigma Goliath is the best way it can go)... but they are all just about as hard, often relying on your opponent to let you do them.
I'm also not sure how good Harbinger of the Seas is for you. You are running a lot of non-basic land yourself so it's not like it's going to synergise with anything you're doing so much as it's just a declaration that other players aren't allowed to play their decks until they can deal with it (which they may be entirely unable to do). It seems like a very unfun way to control the table.
As for land search, the pain fetch series, such as Scalding Tarn or Misty Rainforest might help you get that extra turn when you need it (much better than 1 life). Similarly because they get land types they can search for dual lands if you need them as long as those lands have types, like your Cinder Glade. This is generally a bit faster than Terramorphic Expanse and it's ilk.
legendofa on ideas about formats
2 months ago
My biggest concern here is what to do with promos and Secret Lair cards, which have given a lot of cards rare printings without changing their actual quality or function. Are Evolving Wilds and Terramorphic Expanse qualified to be rares? Is Ornithopter mythic? If cards are restricted in Podium or banned in Format 2 based on their highest or most recent rarity, these products create a huge amount of variance as Secret Lairs or promo pieces are given thematic rarities high above their actual value. Because of this pretty much by itself, I think the least rare print of a card should be the defining factor. Using the Expeditions and Inventions as a baseline, most of those would already be restricted to two copies each. Cards like Strip Mine or Mana Crypt can be further restricted or banned on a case-by-case basis.
Is there a gameplay reason for 80-card decks?
philias on Kurkesh, Onakke Ancient
3 months ago
Your deck is mono-colored, so Terramorphic Expanse Is just a slower mountain: replace it with a mountain or another utility land. Unless the deck centers around your hand being larger than 7 cards, Reliquary Tower is just a filler land; Replace it with Buried Ruin for another way to maintain your combo pieces.
Asgeren on Swamp Land
4 months ago
I love the idea of a black landfall deck :D some lands you might like Evolving Wilds Riveteers Overlook Terramorphic Expanse - for extra triggers. Also these might be of interest for your landfall purpose Terrain Generator Myriad Landscape Walking Atlas Everglades Maestros Theater Obscura Storefront Tiller Engine Retreat to Hagra Scaretiller Bitterthorn, Nissa's Animus Navigation Orb Hithlain Rope - hope you can find something helpful!
DatShepTho on Gitrog landfall in construction
4 months ago
Some land suggestions: Combos with Kodama + Scute: Arid Archway, Golgari Rot Farm, Guildless Commons
Two mana sac: Ebon Stronghold, Havenwood Battleground
Cycling: Barren Moor, Tranquil Thicket, Polluted Mire, Slippery Karst, Desert of the Glorified, Desert of the Indomitable
Fetch: Evolving Wilds, Terramorphic Expanse, Fabled Passage, Myriad Landscape, Blighted Woodland, Riveteers Overlook
Other: Ghost Quarter, Lotus Field, Nurturing Peatland, Bojuka Bog, Emergence Zone, Field of the Dead
Profet93 on
5 months ago
I don't see a lot of draw in here, how about a Momentous Fall or a Shamanic Revelation? For something more on theme although symmetrical, Horn of Greed. Greater Good is also a great option. It's a sac outlet to prevent theft, exile and can net you a ton of cards.
Castle Garenbrig - Simple ramp
Fetchlands like Fabled Passage, Terramorphic Expanse and even Myriad Landscape are potentially worth considering. Especially given you run crucible and ramunap. You run a lot of basic forests. Have you considering swapping some of them out to create additional utility in the mana base? Sadly a lot of the more powerful lands are expensive but there might be some that are worth considering depending on what you're looking for.
Potential Cut - Questing Beast. I don't see how it's purpose in the deck. Is it a meta call for a PW deck?
austintayshus on
5 months ago
You're welcome!
Fetchlands are great with Maja as well like Evolving Wilds and Terramorphic Expanse and Windswept Heath.
And with cards like Ramunap Excavator or Crucible of Worlds, you can reuse those fetches!
ToastedBagl on The Saga of Tom Bombadil
7 months ago
Tyrite Sanctum would make Tom Bombadill instructible.
The Mending of Dominaria would allow you to play lands from graveyard and/or fetch lands. Also Evolving Wilds and Terramorphic Expanse. It also helps if they destroy your Hall of Heliod's Generosity.
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