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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Draw a card.
doktoras on Grixis Cruel Control
2 weeks ago
I will replace all Opt with Consider as you have a better chance to play the card from graveyard than from the bottom of library. What do you think of replacing 2 Damnation for 2 Toxic Deluge?
Predator_90 on Grixis Cruel Control
2 weeks ago
Yeah Azcanta is a good card (which i like tho) but it's slow. Expressive Iteration is op, on turn 3 you can exile a land card and playing it, resulting in a total of two cards drawn. Cut 2 Azcant for 2 Expressive and 2 Opt aswell. Also replace the other two Opt for Consider, which allow your Snapcaster to work better!
Paya on Dimir Frogtide
3 months ago
Hi. Since you have 3x Murktide Regent maybe could be more useful to play Consider instead of Preordain. To get some more utility you can try +1 Archmage's Charm and -1 The One Ring in main and 1 The One Ring can go to sideboard.
In sideboard can be useful to have some anti grave spells like Surgical Extraction or Nihil Spellbomb. Some more Consign to Memory will be good.
nuperokaso on Budget faeries
4 months ago
- If you plan to play Rune Snag, then it's better to play Consider rather than Opt. It's actually relevant that you can put cards into the graveyard.
- Into the Roil is obsolete. Replace it with basically anything else.
- In pauper, Faeries with enters-the-battlefield effects are usually combined with few ninjas. Maybe add two Ninja of the Deep Hours
Balaam__ on Lightning Cajones
5 months ago
@BadRandolph I think if I were to replace Expressive Iteration I’d revert back to Cathartic Reunion over Consider. It’s not as simple to cast, but by the time we would want to use it, the utility is marginally better I think.
Consider isn’t bad, per se, so maybe I will end up using it after all. It’s been awhile since I played this particular build. Thanks for the suggestions, as always.
BadRandolph on Lightning Cajones
5 months ago
One could also consider Consider instead of Expressive Iteration. During playtesting, I never had the mana open to use the card exiled with iteration, plus I want to filter out all the X/1 spells and put them into the graveyard instead of casting them.
wallisface on Cloaked Whispers
6 months ago
I’m not sure where the first iteration of this deck ended as it got deleted before I could read any closing comments. So apologies in advance if i’m stating something that’s already been discussed.
Your description has the opening statement of “I know the deck is slow, don't really care about that. These are the type of decks I like to build. So don't comment if you're not interested in helping try and help with the deck” - this commentary is at-odds with itself… in that the absolute-best way to make this deck more playable is to speed it up. It’s going to be very hard to offer suggestions that aren’t just “make the deck faster”, because that’s the primary thing this deck soo sorely needs.
Specifically, your deck needs to be doing something in all-of turns 1, 2, and 3 to progress the game… otherwise you just get left in the dust. Your options for that includes:
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potentially having a ramp engine. Green has loads of 1-mana options for generating mana which could easily accelerate your win condition by a few turns. Ramp also helps mitigate some of the woes you’ll face with this extremely greedy mana curve.
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potentially having control elements. If you’re wanting the game to go long enough to do your thing, you need to make sure the opponent isn’t just winning. Counterspell, Fatal Push, Thoughtseize etc all play a part in dragging the game out and allowing you time to assemble your pieces.
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potentially dig through your deck to assemble all the cards you need. Your combo requires a lot of working pieces, and as said before, those Transmute cards are super clumsy. Cards like Preordain, Serum Visions, Opt, and Consider could all help you dig through your deck to try and get your card pieces asap - to try and make a turn 5 win as reliable as possible.
^ each of those three above options could be viable - the important thing is that your deck needs to be working towards achieving its goal from turn 1, not turn 3-4. At the moment your shell is both super slow and super fragile, which is just going to lead it to not-working.
jbump75 on
6 months ago
Balaam__: I think I figured it out. Replacing Etali, Primal Conqueror Flip with Emrakul, the Promised End works because Emrakul, the Promised End is essentially immune to counterspells due to his protection from instants. I also exchanged Consider for An Offer You Can't Refuse. It seem to be working well.