Consider

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Consider

Instant

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Draw a card.

capwner on Up the Soulstalk

2 weeks ago

Maybe a surveil/mill cantrip like Consider or Thought Scour to help the gy strat, instead of Brainstorm?

DragonMaster420 on High School Waltz

6 months ago

if budget for lands isn't an issue, you could even add green. the mage and the artifact could be swapped for mana dorks, and you could cut 1 of each legendary (since you don't want to draw multiples) for Spark Double to make a nonlegendary copy. also Consider for Play with Fire.

capwner on Grixis moonshadow

8 months ago

I only see 4 shadows here, still a cool grixis aggro pile though. Because Moonshadow trigs on perms maybe Street Wraith could be good over Consider, then again Consider is good with DRC and this doesn't have OG Death's Shadow but does want more mill for Oculus. Ok hear me out this might actually be wild... Sinister Concoction??? lol

Cloudy2024 on Rigging the Heart of the Cards

11 months ago

Consider is great to play at your opponents end step, which will help Delver of Secrets  Flip and Galvanoth

Optimator on Stand and Deliver

1 year ago

Brainstorm isn't very good unless you are top-deck-manipulating or have fetchlands to bury bad cards.

If you're looking to smooth out your draws, Ponder and Preordain do a better job. Opt and Consider are not bad, and Serum Visions is okay.

enraged on OctoCLASH (Marvo) [PRIMER]

1 year ago

Awesome commander choice! I think clash is SUCH a cool mechanic, I was at the Lorwin prerelease back in the day and opened Ajani Goldmane and Lilliana Vess in separate sealed pools, what an awesome memory!

I think I get why mana fixing/advantage staples like Dimir Signet and Talisman of Dominance aren't in since their mana values are sooo low for Marvo, but they could still be useful includes. I also thin k a couple more cantrips, like Consider or Preordain could help set up the top of your deck.

Keep it up and check out some of my builds @ enraged!

zapyourtumor on Mono Blue Delver (Tempo)

1 year ago

Its nice to see old cards being played but sadly there is a lot of outdated tech here.

Consider is better than Opt with snaps

Not running at least 3 CS is probably trolling

Tamiyo, Inquisitive Student  Flip is an option, although it definitely slower than delver. So is murktide.

For a tempo deck, you want cheap and efficient interaction, which 3 cryptic notably is not. Probably need 1 mana counters like Spell Snare Spell Pierce Stern Scolding in some split between main and side. Scolding in particular is usually sideboard material however since monoblue has garbage removal its probably good to mainboard 1-2 copies.

Fading Hope is probably? better than snag although I have a soft spot for snag.

I recommend some Subtlety and more FoNs over shoal. And probably extra fons in the side too.

The only advantage of monoblue over izzet or dimir is that Harbinger of the Seas becomes better so I'd put at least 2 in the side. And running fetches for deck thinning is not worth the 1 life.

Probably want more utility lands like Sink into Stupor  Flip, Otawara, Soaring City, Castle Vantress. The mdfc lands also pitch to your pitch spells.

What exactly are you siding in Commandeer against? Same with redirect, clique and shackles. And you have zero grave hate in the sideboard. In monoblue you don't have many options, so something like Soul-Guide Lantern, Surgical Extraction, Grafdigger's Cage. the first two are probably better. Hurkyl's Recall is ok vs affinity. Dress Down is good against several decks right now. I have no idea what monoblue should run vs energy and similar decks, there may not be anything better than Engineered Explosives or Ratchet Bomb. Maybe titi is good enough if you can turbo flip it.

Overall a lot of suggestions but I think in general I'd go something like this for the maindeck:

-4 opt -3 cryptic -1 redirect -4 vapor snag -1 disrupting shoal -1 snapcaster mage

+4 consider +2 counterspell +2 fading hope +1 spell snare +2 stern scolding +1 spell pierce +1 force of negation +1 subtlety

-6 fetches

+1 otawara +2 sink into stupor +1 castle vantress +2 island

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