Barren Moor enters the battlefield tapped.
: Gain .
Cycling (, Discard this card: Draw a card.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Barren Moor Discussion
1 week ago
Thanks Saccox. I’m still in the process of updating this deck (it was one of my earliest I posted to this site, and was in rough shape), so I’m taking any and all suggestions. I think the idea behind Barren Moor and Cryptic Caves is to utilize them for their draw power, and I’d have to say Yes the deck needs some of that. But I’d lean toward adding in Sign in Blood over the lands since it’s a bit more effective for us, or can burn the opponent in a 2-points-to-go scenario.
I like the idea of Sanctum of Stone Fangs but I get the feeling I’d need to rebuild most of the deck to get the maximum value from the card. I think I’ll pass on that one, but I can envision a deck it would do quite well in.
Oh, and I’ll be sure to replace Bile Urchin with the scorpion. Thank you for your input, as always!
1 week ago
Hey Balaam__,i hadn't noticed this deck ^^.Put some ideas:1) Cryptic Caves or Barren Moor in the mana base? 2) Sanctum of Stone Fangs or you want to do damage only with istant and sorcery? 3) Play Serrated Scorpion,it's very strong!!!
4 weeks ago
This deck is becoming such beaut!
Always interesting looking in on it! Looking at your lands, I have a small suggestion - there are some good cheap old-school lands like Temple of the False God, Terrain Generator and Barren Moor that you might find interesting.
1 month ago
Love the idea, fan of drain meccanics too +1.
I know you made this deck with spare cards, but if you ever wanted to look for an upgrade here's my thoughts:
(My opinion) I really don't like Quag Sickness for its cmc. I think you could use instead 3 Cast Down for some instant speed scenario, but if you want to keep the enchantment theme for the joy of Gary I'd find something better, like Death's Approach .
As I said, I know you are using spare cards, but if you like my ideas maybe you could gather some of these among tour friends. That's one of pauper's advantages after all. Have fun!
4 months ago
I would suggest going up to 38 lands. You're only running a few mana dorks, and having 34 lands in EDH is like running 20 lands in a Standard deck - something only the most low-to-the-ground mono-color decks would do. Here's a really helpful article for thinking about manabases in EDH. (The article actually suggests around 40 lands for a midrange deck, but I think that's a little excessive...)
While we're at it, I would also cut Temple of the False God . It's not a good card and it's especially bad in a 3-color deck!
Even though it sucks to make cuts for lands, you can add utility lands that either cycle or do something in the lategame to make sure you don't get flooded. Here are 5 lands I might consider adding (after cutting Temple) that are not expensive:
6 months ago
Need: 4x Chittering Rats
4x Barren Moor
1x Bojuka Bog
2x Cast Down
4x Wrench Mind
8 months ago
Two of my favorite cards to run in my mill deck are Psychic Corrosion and Teferi's Tutelage. I use them alongside cheap draw power like Opt and Cycling lands like Lonely Sandbar and Barren Moor which causes the opponent to mill 2 for each of the enchantments on the field while also potentially drawing in to more mill cards