Barren Moor enters the battlefield tapped.
: Gain .
Cycling (, Discard this card: Draw a card.)
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|Commander / EDH||Legal|
Barren Moor occurrence in decks from the last year
Latest Decks as Commander
Barren Moor Discussion
4 weeks ago
Need: 4x Chittering Rats
4x Barren Moor
1x Bojuka Bog
2x Cast Down
4x Wrench Mind
2 months ago
Two of my favorite cards to run in my mill deck are Psychic Corrosion and Teferi's Tutelage. I use them alongside cheap draw power like Opt and Cycling lands like Lonely Sandbar and Barren Moor which causes the opponent to mill 2 for each of the enchantments on the field while also potentially drawing in to more mill cards
2 months ago
Decided to take a look at what kind of shenanigans you're up to :)
I think you can swap Desert of the Glorified for Barren Moor since you're not using the Desert tech.
And since you're running a low land count maybe you could swap a few of your removals for some Hagra Mauling Flip (this way you'll be able to keep more hands that you'd have to mulligan). Or maybe find some room for Blackbloom Rogue Flip in case you feel it'd be useful.
Other than that maybe just 1 Castle Locthwain could be good.
I like your maindeck Inquisitions. I think maybe you could add 1 more to the sideboard. Distress is a good card, if you need to discard opposing creatures I say go for it, but if you see yourself facing against noncreature cards Duress may be better.
Why are you running Drain the Well in the sideboard?
relic of progenitus is a pretty solid choice.
cheer, mate :D
3 months ago
Wrath of God is an okay boardwipe, but really you don't want to potentially devastate your board AND have to wait a turn to rebuild. Most of the time something cheaper will be better - Pyroclasm if you know you're going to face weenies or RDW or something of the like, or Blasphemous Act for just more general decks. Frankly, Blasphemous Act will potentially be worth a mere most of the time against Krenko or Thalisse even. Plus it hits them as well.
Idyllic Tutor finds you an enchantment, but what enchantment do you need? Again, you're playing an aggro deck so you shouldn't be taking your turn 2 or 3 to set up for later; you should be butting heads with anyone and everyone.
Torment of Hailfire is looking so shady here. It's a mid-lategame card that's meant to be used in tandem with heavy removal and attrition, and you're just chucking it in here as what? some sort of a finisher? Sure, it could be a finisher, but I think it needs to be somewhat built around / synergised with to actually be a viable pickup.
Rootborn Defenses is to make your stuff indestructible. First off, there's cards that do the same thing for less, and there's even cards that do more for the same price - Make a Stand, Flawless Maneuver, Ready / Willing or even Heroic Intervention. Populate is going to be pretty inconsistent in this deck too, as there's only a small handful of token generators in the deck, so why not swap it out (or remove it, even) for something more efficient
Jegantha, the Wellspring is 5 mana for a max of 3 mana per turn (estimate). With so few early ramp cards, how do you expect to consistently hit 5 mana on turn 5, 4, even 3? He may be neat, and help you ramp but you need to get him in play first. I just don't think he's worth in this deck. It's a 5-colour deck, but doesn't have a strong mana base. Also an aggro deck, so a 5 mana mana dork will kinda throw off your tempo anyway
Evolving Wilds, Fabled Passage, Terramorphic Expanse, Renegade Map, Burnished Hart, Solemn Simulacrum, Yavimaya Elder, Sakura-Tribe Elder all find little to nothing. Maybe if you add in some more basics, keep Fabled Passage and Solemn Simulacrum but not the others. The reason for these caards is to thin your deck, but thin them from basics, so if you have minimal basics to begin with you're not really consistently thinning (given that the chance of drawing all your basics is exceptionally higher than it would be with, say 10+ basic lands). Fabled Passage and Solemn Simulacrum give, for sure, the highest value so that's why I suggest to keep just them.
3 months ago
I like the concept. There are a couple of cards I'd add
Bad Moon. Solid anthem and viable with lurrus. I'd try this proberbly as a 2-3 of.
I think the land base could also be honed a little. The best 2 lands by a long ways are Ifnir Deadlands and castle lockwain I'd run 2 of each I would also include a couple field of ruin for land removal Barren Moor, Hagra Mauling Flip and if your budget works with snow basics Frostwalk Bastion could all also be in the conversation.
Finally no matter the direction I would also include some of the cheaper and effective choice spells 1 cling to dust 1-2 Inscription of Ruin 1-2 never//return
Bloodchief's Thirst also makes a solid fatal push replacement.
If you where looking for something to cut foulmair Knight and 1-2 vampire of the dire moon would be my first choices.
4 months ago
OK, I don't know how I missed this in the first place, but Cycling discards the card as well! This opens a whole pool of cards that essentially turn into self-recurring card advantage with DePietro on the board.
Truly this thread is leading to some great ideas!
4 months ago
stalydan well thought. As for land, it is not really a matter of budget but paying life without a reason. Maybe something like Barren Moor then? It would unfortunately come tapped, but if you are afraid of drawing a land when you don’t need them anymore, cycling is the best option