Destroy target artifact or enchantment.
Cycling (, Discard this card: Draw a card.)
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 month ago
I am working on a list with a Sunbaked Canyon , I hope to have an updated version posted soon. I feel like I need a few basic lands in case I am hit with Path to Exile ; they are common at my LGS and I found running no basics to be a hinderance.
Thank you for your suggestions. Stay tuned for a revised list soon!
1 month ago
I recommend running
in the Sideboard, also
might be nice against burn: Gains 4 Life and blocks twice.
1-2 Horizon Lands might be nice: Horizon Canopy / Sunbaked Canyon , I'd cut basic lands for them.
2 months ago
Thanks a lot for your suggestions, but I'd recommend this for a budget sideboard:
1x Jegantha, the Wellspring CMPN
A lot of the cards you suggested are really good when cast off of Tron, but most of the time you'd much rather be playing the payoff cards in the main deck with your Tron mana; the sideboard should be more focused on shoring up bad matchups (life gain and removal for aggro decks, graveyard hate for Dredge and combos) and countering your opponent's sideboard cards ( Wilt to deal with stuff like Damping Sphere ) on the turns before you have Tron, since that's when your opponents are most likely to beat you or play their anti-Tron cards.
2 months ago
I have never use Wilt for the cycling ability. Yavimaya is weaker than Lotus but offer a better synergy by adding more land and skimming the deck and Traproot is a better blocker than the chumpblockers provided by Beacon of creation and it also help to cover the fying weakness.
3 months ago
IIRC, Become immense is usually a 1-of, because its another scale up without drawback if you only have 1. I remember seeing Distortion Strike , but I'm not sure where the space in the list is.
Sideboard options worrying about budget (the heirachs are more important); Wilt , Miscast , Dissenter's Deliverance , Aether Gust , Apostle's Blessing , Mystical Dispute . I remember seeing Viridian Corrupter and the spell that makes 2 infect tokens. I saw mono green once with Blight Mamba and Rancor , and b/g with crusader and thoughtsieze.
3 months ago
reads decklist thinks of suggestions "Intelligent comments, please" shoot
For most decks, Cultivate is the best ramp spell available in Standard. For a landfall deck, Roiling Regrowth and Migration Path are better because they allow you to get two lands onto the battlefield in one turn.
Sarulf, Realm Eater seems like a good card for a kind of midrange deck like this, but it's secretly really slow. The earliest you're likely to activate it is turn 5, and without other creatures to draw removal spells from your opponent, Sarulf is likely to eat one. The T5 activation is likely to only exile a few small creatures, as he'll only have 1-2 counters on him. At that point, it's just better to play Extinction Event or Blood on the Snow .
Miscast seems an odd one-of to me. It's very situational, but you haven't even given yourself many chances to find that situation to use it. I'd recommend Saw It Coming instead if you really need counterspells. It works well with Roiling Regrowth since you can hold up countermagic in case they do something threatening, then use Regrowth or Behold the Multiverse if they don't.
Your sideboard is a little all over the place. I'm not the best with sideboards, but think about each individual card and what matchups you're going to bring it in for. Wilt or Return to Nature are also better than Broken Wings 4/5 times.
4 months ago
Cut: - Warped Landscape - Forsake the Worldly - Wilt - Rain of Revelation - Akroma's Vengeance - Cleansing Nova - Vastwood Surge - River's Rebuke - Font of Fertility - Hideous Visage - Garruk's Uprising
Add: - Wasteland Strangler - World Breaker - All Is Dust - Blisterpod - Decimator of the Provinces - Distended Mindbender - Elder Deep-Fiend - Eldrazi Displacer - Eldrazi Mimic - Eldrazi Obligator - Fathom Feeder - Oblivion Sower - Rapacious One - Thought Harvester - Sire of Stagnation - Tide Drifter - Vanquisher's Banner - Mystic Reflection - Pact of the Serpent - Blight Herder - Arcane Signet - Sol Ring - Thran Dynamo - Chromatic Lantern - Commander's Sphere - Fellwar Stone - Worn Powerstone - Coalition Relic - Hedron Archive - Path to Exile - Swords to Plowshares - Swan Song - Skyshroud Claim - Elemental Bond - Unified Will - Reflections of Littjara - Ugin, the Ineffable - Forsaken Monument - Pathrazer of Ulamog - Jodah, Archmage Eternal - Kozilek's Return - Crop Rotation - Chaos Warp - Painful Truths - Tempt with Discovery - Lightning Greaves - Court of Bounty - Cascading Cataracts
4 months ago
just gonna go through some hard stats real quick cards that give you card advantage ie gets a card from your library into play or into your hand: 7 cards that ramp you ie gets lands into play, produces mana, makes creatures cheaper: 17 cards that can destroy your opponents creatures/artifacts/etc :5 of those 5 cards they only deal with creatures and most need to be dealt damage first. so an opponent plays a proaganda/ghostly prison you cant attack your deck is useless. green, red, white have some of the best removal for almost any permanent. problematic artifacts and enchantments get the Wilt , Nature's Claim , Return to Nature , Krosan Grip , Crush Contraband to name a few. opponent has a magus of the moat or another problematic creature? Path to Exile , Swords to Plowshares , Abrade , Lightning Bolt , any number of efficient fight spells like Domri, Anarch of Bolas , Prey Upon , Inscription of Abundance , Primal Might . opponents threatening to cast a board wipe? Eerie Interlude , Cosmic Intervention , Unbreakable Formation .
In short, a bit less ramp, a bit more card draw, and you really really need interaction. You can't expect to make a dino army and not have anyone try to interact with that. I know dino smash but dino can be smart too, dino can be clever girl.