Keruga, the Macrosage
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Keruga, the Macrosage

Legendary Creature — Dinosaur Hippo

Companion — Your starting deck must only contain cards with converted mana cost/mana value 3 or greater and land cards. (You may reveal this card from outside the game before you start and declare it as your companion. If you do, your deck must follow the companion's restrictions. You may pay to put this companion from your sideboard to your hand at any time you could cast a sorcery. This action can't be interacted with or countered. You may only choose one companion for your deck before the start of each round.)

When Keruga, the macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost/mana value 3 or greater.

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Rhadamanthus on two of the same companion …

3 months ago

The reason you can't do this comes from the following rule:

903.11. If a player is allowed to bring a card from outside the game into a Commander game, that player can’t bring a card into the game this way if it has the same name as a card that player had in their starting deck, if it has the same name as a card that the player owns in the current game, or if any color in its color identity isn’t in the color identity of the player’s commander.

So though you would technically be allowed to name Keruga, the Macrosage as your Companion if you also put Keruga in your deck, there would be no way to actually get the Companion into the game after it starts. You won't be able to use it.

CamperCarl00 on Do all the things

5 months ago

I think you can't have Keruga, the Macrosage as your companion whilst Gollum, Patient Plotter is in the deck.

wallisface on Leyline of the Land

5 months ago

I like this concept a lot, and from the look of the list it feels very easy to assemble.

My only thought is that there has to be more obnoxious permanents to cast for 5 mana… you’re not restricted by colour so you can just put any egregious nonsense into play pretty easily. Imo Titania, Protector of Argoth is only really any good in a deck running fetchlands.

I had a quick look through gatherer and the following might be worth considering:

Futt_Bucker on Jodah Cascades

8 months ago

5.28 avg cmc is astronomically high my man. I'm not trying to be overly critical, but that means on avg you won't be able to play anything until your 5th turn 3/4 games and turn 6 the other 1/4. I have a Jodah deck with Keruga, the Macrosage as a companion. It's purposely trying to have a high cmc with no 1 or 2 drops and only 1 nonlegendary and I'm still about a full mana cheaper on avg.

Here's a link for reference and to hopefully give you some ideas. "Shanked By Jank" - Featuring Jodah and Keruga

seshiro_of_the_orochi on Atla Palani, Nest Tender Free Dinosaurs

8 months ago

I see a dino deck, I upvote.

A quick headsup: Keruga, the Macrosage isn't legal in here because its colour identity is both and . Also, is there a reason you tagged this as a casual deck instead of commander/EDH?

Regarding the remaining list, maybe cut the worst 10 to 20 of your dinosaurs to add in some card draw, ramp and removal/interaction? Sol Ring is always useful, and green gives you access to great cards such as Rampant Growth, Cultivate, and Kodama's Reach.

legendofa on Fuck Around And Find Out

1 year ago

With Keruga, the Macrosage as a Companion, manland cards like Blinkmoth Nexus, Mishra's Factory, Mutavault, Faerie Conclave, Ghitu Encampment, Mishra's Foundry, and Treetop Village give you some options for the early turns.

tonylomas on Adopt a pet

1 year ago

seshiro_of_the_orochi Sidisi Gyruda sounds really nice lol Megalomania wel that kinda fits xd i have yorion in the 99 in my Roon deck, and im adopting a Keruga, the Macrosage as the team pet.

trippy_mcfly on Cumly Cube

1 year ago

Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:

REMOVED:

  • Abomination: too weak in power level
  • Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Birthing Pod: synergizes poorly with the rest of the card pool
  • Black Dragon: too weak in power level
  • Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Bloodcurdling Scream: too weak in power level
  • Cavalier of Night: too on-theme for a black card
  • Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Dack Fayden: too powerful
  • District Guide: synergizes poorly with the rest of the card pool
  • Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
  • Dread Reaper: too weak in power level
  • Edric, Spymaster of Trest: too powerful
  • Eviscerator: too weak in power level
  • Grim Strider: too weak in power level
  • Hypnox: too weak in power level
  • Jungle Creeper: too weak in power level
  • Mind Bomb: too weak in power level
  • Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Nicol Bolas, the Deceiver: too weak in power level
  • Nix: too weak in power level
  • Obelisk of Alara: too weak in power level
  • Patagia Golem: too weak in power level
  • Phantasmagorian: too weak in power level
  • Prismite: too weak in power level
  • Rootcoil Creeper: synergizes poorly with the rest of the card pool
  • Shattering Blow: too strong of an answer to the artifact archetype
  • Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
  • Smelt: too strong of an answer to the artifact archetype
  • Smog Elemental: too weak in power level
  • Spirit of the Night: too weak in power level
  • Storm Spirit: too weak in power level
  • Tibalt's Trickery: introduces too much variance for an enjoyable experience
  • Unholy Strength: too weak in power level
  • Vampiric Link: too on-theme for a black card
  • Wooded Bastion: this was included on error instead of its Golgari counterpart

ADDED:

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