Kruphix, God of Horizons

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Mythic Rare

Combos Browse all

Kruphix, God of Horizons

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.

You have no maximum hand size.

If unused mana would empty from your mana pool, that mana becomes colorless instead.

Price & Acquistion Set Price Alerts

JOU

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Recent Decks

Kruphix, God of Horizons Discussion

nerdbaron on Charge Counter EDH

2 weeks ago

With the mana potential of cards like Astral Cornucopia and Everflowing Chalice, I recommend Kruphix, God of Horizons too keep all of the mana for use later. This is especially useful given the focus on artifacts, meaning color isn't important.

TypicalTimmy on Let's Discuss: Pharika, God of ...

3 weeks ago

I'd like to ask a few questions about Pharika, God of Affliction when the Theros block was in Standard.

See, I wasn't playing MTG back then. I came in during the release of Magic: Origins. Though I did play from time to time throughout my highschool years (2004 - 2007) and later in college (2009 - 2012), but I didn't actually start buying and building decks until M:O. Simply put, it was a passive interest and I'd just borrow a friend's deck for the day.

No, my questions are these:

  • When Pharika, God of Affliction was in Standard, was there an over-abundance of creature removal? Because her ability seems to specifically target creatures which have already been killed / discarded / milled?
  • Was there a lot of graveyard tricks around the Theros block, and thus the potency of exiling creatures was of great benefit?
  • What was the mechanical purpose of giving your opponent a 1/1 token? I understand that paying for a permanent removal from the game is really cheap, so the cost is offset in some way, but why give them a 1/1 DEATHTOUCH chump blocker?

She's always struck me as the odd-ball of the Gods. They are all so darn straight-forward.

  • Iroas, God of Victory gives your guys Menace. That's awesome!

  • Mogis, God of Slaughter is an Indestructible sac-engine. Oooh, boy and I use him very often in my Rakdos decks.

  • Erebos, God of the Dead stomps out life totals and is a seriously under-rated draw engine. I mean, SERIOUSLY YOU DON'T EVEN TAP HIM WHAT IS THIS NONSENSE?!

  • Kruphix, God of Horizons - Dude, just stop. I've run decks where I pool over 100 mana and people end up forgetting about it until I drop bombs like I'm ((insert outdated reference of your choice, here.))

  • Karametra, God of Harvests Oh. My. God. "Hey, I see you tapped your lands this turn to play a creature. Let me help you out with that <3"

I mean they are all soooo good.

Then there's Pharika.

"Hey, I heard you like combat tricks, hand manipulation, sac, burn, draw engines, land drops... so how about I create some 1/1 Deathtouch tokens for your opponent?"

Seriously. I can't logically wrap my head around her. Either you exile your own graveyard for some chump blockers which I guess is okay, or you give your opponent said chump blockers and, well let's hope you've got yourself Nylea, God of the Hunt and they don't have Archetype of Courage.

I just... I don't see it.

Were you supposed to combo Nylea, God of the Hunt + Erebos, God of the Dead + Pharika, God of Affliction and hope you get all three out so you can swing for damage that can't be recovered from? Because honestly, that seems really difficult to do.

So what's going on here? What am I missing? What was Standard like back then that warranted a card like this to be made?

Thanks.

(Wait, was Dredge a thing around this time? Then I could understand it. Discarding / milling yourself and turning them into protection seems like a logical method, but I don't know if that was a thing or not in Standard. Hence the thread.)

elgosu1337 on Estrid Parallel Lives Tribal

1 month ago

That's the highest compliment mznbzt! I wouldn't bother with Reliquary Tower or Kruphix, God of Horizons since excess cards can be discarded and brought back later anyway. I've tweaked the deck to add a bit more draw, so it should feel smoother now.

mznbzt on Estrid Parallel Lives Tribal

1 month ago

Hiya! I like this deck so much, I'm actually building it. I already had most of the expensive cards lying around. Now, I'm just wondering if you think you have enough card draw or enough protection? Would you run Reliquary Tower or Kruphix, God of Horizons ? Great work, entertaining strategy, that's what I'm about. Thanks in advance.

_Delta_ on The Song of Phyresis

1 month ago

I will take another look at this list again when I have more time but its looking good so far.

In case you were wondering this is my current Atraxa decklist that I have been slowly upgrading over time, it could have been finished if I didn't now have so many other edh decks still in need of cards lol. I have the following 10-12 as commanders:

Atraxa, Praetors' Voice

Sliver Overlord

Meren of Clan Nel Toth

Kruphix, God of Horizons

Brago, King Eternal

Nekusar, the Mindrazer

Oloro, Ageless Ascetic

Talrand, Sky Summoner

Edgar Markov

The Ur-Dragon

And soon to be a playable Lord Windgrace decklist once I order the commander and a few other singles from the precon (which btw was built poorly), and even a Tuvasa, the Sunlit decklist! I think 12 is my absolute max I have to say and if there's ever any other generals that get my attention then I will have to just take apart an existing deck.


Atraxa Praetor's Voice (Current Decklist)

Commander / EDH Delta-117

1 VIEW | IN 1 FOLDER


Maybe take a look at this one, and or my other version mentioned in the description for more ideas. In the end I don't know if i'm going to really go with a full out superfriends decklist like that one shows, as there's some things I really want to include once I can get my hands on them such as Skithiryx, the Blight Dragon among others.

Cereal_Killer on Sultai New Eldrazi(+) - Exile all their stuff

1 month ago

Ok then, I have seen your card pool and I've seen lots of interesting cards.

As said before: Oblivion Strike, it's a too slow removal and you have tons of other things that exile, making it useless. Probably I'd change it with Dismember, Hero's Downfall or Go for the Throat; they do what you want them to do (destroy an opponent's creature) and they are faster and cheaper than the strike.

Other cards I would take in consideration:

Things I would consider as sideboard are:

Now, what I DON'T like of your deck:

  • Fathom Feeder, 2 specific mana to cast an easily destroyable creature. And it's ability costs really too much.

  • Oblivion Strike, I've already expressed my opinion on it.

  • Benthic Infiltrator, at first sight it seems good, due to it's "unblockable" effect, but is it really worth? it's a 1/4 (and so sometimes you would prefer to leave it as a blocker instead of attacking, thing that it's supposed to do), it costs 3 mana, so it will attack for the first time, we hope, on turn 4, doing just 1 damage to the opponent. You have better options than this.

Hi_diddly_ho_neighbor on Rx (Meth is)

1 month ago

First of all, love it! Arixmethis is probably my favorite legend from the new commander set. Secondly, here are some suggestions to consider:

Selvala, Heart of the Wilds. She is pricey, but her ramping ability is ridiculous and you should be packing the biggest creatures which will net you more cards.

Kruphix, God of Horizons allows you to store all that mana for later use.

Fireshrieker, Grafted Exoskeleton, Corrupted Conscience, or Rancor as additional win-cons.

Some big mana card draw like Stroke of Genius, Pull from Tomorrow, or Blue Sun's Zenith could be great.

Lurking Predators as a way to cheat fatties out.

Heroic Intervention, or Pact of Negation and a couple other counterspells for more protection might by worthwhile since you are investing so much into your threats.

Cyclonic Rift because Cyclonic Rift

Amulet of Vigor will allow Arixmethis to enter untapped though I didn't realize it has shot up that high in price.

Another pricey, but great card would be Akroma's Memorial

Some spot removal from Beast Within, Reality Shift, Rapid Hybridization, Pir's Whim (also ramp), Nature's Claim, Krosan Grip, or Pongify.

Good luck deck building!

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