|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Mythic Rare|
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Kruphix, God of Horizons
Legendary Enchantment Creature — God
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If unused mana would empty from your mana pool, that mana becomes colorless instead.
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Latest as Commander
Kruphix, God of Horizons Discussion
3 days ago
1 week ago
Prophet of Kruphix
Creature - human wizard
Sacrifice prophet of kruphix, search your library for a card named Kruphix, God of Horizons and put it into your hand, then, draw a card and add to your mana pool. Activate this ability only if you have drawn 2 or more cards this turn and have at least 2 mana of any colour in your mana pool.
Kruphix demands only the will to see what is already there
1 month ago
It is a really great Enchantress build. Some suggestions: Copy Enchantment gives more utility. Leyline of Anticipation lets you play reactively. Burgeoning should be included, because it lets you put all lands you draw with Mesa Enchantress and friends on the battlefield - and you draw a lot in this deck. Duelist's Heritage is a great political card, since you can give double strike to your opponents' creatures to take someone out. Aura Thief+High Market combo nicely with Enchanted Evening. You may also try Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter all noncreature spells your opponents cast), Glacial Chasm (never be attacked again), Mystic Remora (free draws throughout the game). Collective Restraint is another Propaganda effect that comboes with Shock Lands and Prismatic Omen. // Have you tried Tuvasa the Sunlit as the commander and Mind's Dilation instead of Sunbird's Invocation? Tuvasa is a enchantress and finisher on the command zone that can be recast at least 2 times before being expensive. Also, a 3-color mana base is way smoother than a 4-color one. You can even run less taplands to chain a turn 1 Wild Growth or Utopia Sprawl or Birds of Paradise or Burgeoning into a turn 2 Tuvasa the Sunlit. // If you want to stick to Kynaios and Tiro of Meletis, you can put Tuvasa the Sunlit in the 99. Fertile Ground can help you reach K&T on turn 3 (land enchantments are better than land ramp in this deck, since they can draw you cards with an enchantress even in late game). Nature's Lore also can guarantee K&T on turn 3. You might also consider Selesnya Sanctuary, Azorius Chancery and Simic Growth Chamber - K&T can put them on the battlefield at end of your turn, so you don't lose tempo. Blasphemous Act is a great boardwipe on Red. Assemble the Legion and Sacred Mesa create more tokens. Purphoros, God of the Forge, Kruphix, God of Horizons and Keranos, God of Storms are also solid.
1 month ago
ok all my decks are private but my favourite is Kruphix, God of Horizons EDH.
1 month ago
Hey, how you doing?
I've got a Kruphix, God of Horizons list that was originally a sea-monsters themed list before turning into its current iteration. Just thought I'd throw in my two-cents.
Some creatures I'd recommend for flavour/strategy: Thing in the Ice Flip - perhaps a bit iffy to put in your list currently, but I can't think of anything more sea-horror-esque than a creature frozen in the ice.
Dark Depths - whilst potentially pretty hefty on the budget, the flavour of the card is again stellar for this deck.
Boundless Realms - this might be a good shout for some mid-to-late game ramp.
1 month ago
Here’s a janky way to win and it involves 4 cards so it’s only slightly different than your primary win con. It includes one card you already have in the deck: Helix Pinnacle. These 3 suggestions would make it a little more viable.
You start by getting all of them in play (the doubling cube ain’t really needed it just makes it go quicker). On the end of your turn tap all mana sources then pass turn. During every opponents turn you can tap all mana sources due to the muse and you keep all the mana due to kruphix. Then when it’s your turn again use the cube to double your mana pool then dump it all into the helix.
1 month ago
I believe that I have too many decks as well, I’m a student at university and I have a part time job, yet that hasn’t stopped me from building a total of 12 commander decks all at various levels of competitiveness. They include the following that I rank from likely strongest to weakest: Atraxa, Praetors' Voice, Sliver Overlord, Meren of Clan Nel Toth, Kruphix, God of Horizons, Oloro, Ageless Ascetic, Nekusar, the Mindrazer, Talrand, Sky Summoner, Edgar Markov, Brago, King Eternal, The Ur-Dragon, Lord Windgrace, and Tuvasa the Sunlit.
On top of that there’s been a number that I have had interest in possibly building including Animar, Gonti, and Muldrotha, but I feel they are all too similar to decks that I already have.
1 month ago
What really bothers me:
Kruphix, God of Horizons - "No maximum hand size" (hard to get rid of in compare to Reliquary Tower or Thought Vessel - I feel like I will draw a lot here) and good way to store crazy amounts of mana made by Gyre Sage when I don't need it.
Cathars' Crusade - the only downside of it (which is holding me back from putting it right away) is high cost.
Tamiyo, the Moon Sage - pure value. Each abillity is very good.
Jace, the Mind Sculptor - well...Mind Sculptor. 'Nuff said.