|Commander / EDH||Legal|
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|Journey into Nyx||Mythic Rare|
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Kruphix, God of Horizons
Legendary Enchantment Creature — God
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If unused mana would empty from your mana pool, that mana becomes colorless instead.
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Kruphix, God of Horizons Discussion
2 weeks ago
Thank you all for the input.
Karametra, God of Harvests is a commander I've considered. she's safe gives lots of ramp. Pretty solid options. Kinda like Mina and Denn but it's conditional on using creatures.
Mayael the Anima feels a little double edged to me. If she's removed, the deck is a dead in the water, but if you can keep her out she can be a repeatable thing with enough mana.
Kruphix, God of Horizons is something a little more different, kinda leans towards colorless things though. Which can get expensive fast because of the usability and Animar overlap.
Captain Sisay isn't the worst, actually she's a pretty great commander, and the deck can become pretty toolbox. The but all the real big legends are on the expensive side. Honestly I've checked out EDHREC 's pages aside from a few really minor ones the cheaper legends are pretty lame.
I actually noticed a commander while doing some research, Surrak Dragonclaw? He kinda fits the bill, but I've honestly never really seen or heard of one in action. Or maybe Prossh, Skyraider of Kher would he fit that bill? Could he?
But thank you all for the comments so far I will play around a little more.
Also any input on those two I just mentioned would be awesome.
2 weeks ago
I'd second the above, except Animar is indisputably the best creature deck and also the one that has the most protection (literally).
You might look into the theros gods. Karametra, God of Harvests is an underrated but really solid Commander for rampy shenanigans imo. And you get access to big mana doublers like Mirari's Wake. I'd also like to see a creature build around Kruphix, God of Horizons since he ramps but also gives you a relevant ability if you're casting things like Shamanic Revelation.
I think the gods are a good pick for creature decks in general since they support, not overwhelm, a creature strat, and they don't draw a lot of hate. And indestructible is a good ability on a commander.
2 weeks ago
Couple of thoughts:
the build is low on mana fixing/ramp and a bit low on lands as well. Command Tower makes all 3 colors and enters untapped, Chromatic Lantern allows all lands to make all 3, Commander's Sphere, Opulent Palace, Reflecting Pool, Darksteel Ingot, Sylvan Caryatid, Explosive Vegetation. Kruphix, God of Horizons over Omnath. Ideally at least 37 lands.
To remove: drop some creatures that require too much to be impactful. Like Omnath, who needs access to large amounts of mana. Stuff like that.
Just a few things that might help you execute your strategy more smoothly. Nice build, looks fun to play. +1
2 weeks ago
Both work well with landfall as commanders and would steer you away from group hug.
From there, you could go to edhrec and get further ideas... but if you are steering away from group hug, you would need a deck overhaul for sure... Up to you to see how much you wanna invest in the change though :P
3 weeks ago
Tyler Told Me To Check Out Your Deck
Alright so let's look at the commander first: Rubinia Soulsinger
So basically she is a five mana, three color, poor man's, Mind Control...
And she dies to Doomblade which basically is a testament to how crappy she is.
So what I am gathering from your decklist is that you want a control deck?
I'd start with a commander that is decent: Giltspire Avenger is basically a Royal Assassin. Or you can run Derevi, Empyrial Tactician which gives control when playing creatures. Or even Stoic Angel which is like a creature based Winter Orb. I'd personally go Derevi, Empyrial Tactician in this deck.
The Actual Deck
Okay so the deck itself looks mainly like you bought a couple of Fat Packs, and thought you could make use of the commons and decided to throw them into a deck. These are pretty terrible, and if you are drawing one card a turn, most of the time everything you draw is never going to impact the board in any significant way.
For example, let's say you get to turn five, and by this point the opponent has some creatures on the board and maybe they even got their commander out, you may have hit all of your land drops + or - one, so what can we expect to hope for at this point? Imagine this scenario and the card you draw is Peek or Yoked Ox or Disruptive Pitmage? Those are just a couple of examples. Lets actually do some math, you draw seven on the first turn, then five cards after that because you are on the draw, so we are 12 cards into your deck + or - draw spells like Ponder and Preordain. Now how many of the cards in your deck are going to even make an impact on the board state on turn five? Nine cards are. That is 1/8th of your deck at this point in the game, which is a 12% chance of drawing something impactful.
The Nine Cards:Grand Arbiter Augustin IV, Kruphix, God of Horizons, Silent Arbiter, Jace, Unraveler of Secrets, Tamiyo, Field Researcher, Supreme Verdict, Wrath of God, Arcane Laboratory, and Aura of Silence
How many cards in your deck do you actually want to see past turn one or turn two? In fact, half of the cards in the two drop slot, I wouldn't even want to draw throughout the rest of the game, they are just trash.
This is where we can divulge into the synergies of your deck. What is the goal of the deck? Do the cards in the deck reflect the goal we have in mind?
What is the goal of this deck? The name of the deck has "Control" in it, so I guess it is a control deck? Well we have the shell of a Pillowfort deck in the Enchantment slots, and then we have a bunch of high defense creatures and lame counter creatures, then we got a stack of very situational counterspells. So what are we planning on doing? We have a problem here, we can choose to hold our mana open, or we can choose to lay down our pillowfort enchantments. We can't do both though unless we spread it over the course of many turns. The problem is that you are going to end up holding mana for a counterspell and then wishing you had played the enchantments instead. If we are going to control I think we should pick a road and then stick with it, because half committing only makes this deck weaker.
If you go the pillowfort route, you really need to run Leyline of Sanctity, more Howling Mine effects, and probably more Fog effects. If you go the control route, you are going to need to run Mother of Runes and more Wrath of God and Sunscour effects.
If you pick the direction of your deck and choose a different commander I can help better suggest cards, but I am going to wait for your answer on that one.
P.S. look up any landbase for any Commander deck, you almost never run all basic lands.
3 weeks ago
I should change your CMDR to Kruphix, God of Horizons
3 weeks ago
4 weeks ago
Here is a Kruphix, God of Horizons deck I am running. I recently made some changes to it after getting to play at my local card shop. Any comments are helpful!
Commander / EDH
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