Kruphix, God of Horizons
Legendary Enchantment Creature — God
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If unused mana would empty from your mana pool, that mana becomes colourless instead.
|Have (2)||, kpral|
|Want (5)||Lastexile0 , thumbs14 , Luzaich , mufasamike , Oliviridian|
Printings View all
|Journey into Nyx (JOU)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Kruphix, God of Horizons occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
GU (Simic): 0.59%
Recommendations View more recommendations
Latest Decks as Commander
Kruphix, God of Horizons Discussion
1 week ago
One thing to keep in mind in favour of Return to Dust is if anyone in your meta runs any of the Theros Gods as commanders. In the cases where you have to remove a Kruphix, God of Horizons or Xenagos, God of Revels I would want Return to Dust over Heliod's Intervention .
But if you don't face any of those commanders (or don't feel the need to remove them very often), then Heliod's Intervention is probably the way to go.
2 weeks ago
Return of the Wildspeaker , Prime Speaker Zegana , Rishkar's Expertise , Rush of Knowledge , Shamanic Revelation , Finale of Revelation , Praetor's Council, Feed , Soul's Majesty , Colossal Majesty , Elemental Bond , Guardian Project are good at drawing cards in this deck.
Your deck wants to ramp heavily, try adding a balance of early game ramp that costs 2-4 CMC and late game ramp that costs 5+ CMC, some good early ramp options include Farseek , Rampant Growth , Grow from the Ashes , Skyshroud Claim , Circuitous Route , Myriad Landscape , Burgeoning , Blighted Woodland . Good late game ramp options are Traverse the Outlands , Boundless Realms . Since your commander is CMC 4 you want any 1 or 2 CMC ramp to get it out on turn 3 at the latest but after that artifact ramp is much more fragile than land ramp so try to avoid it.
Note that Simic Guildgate is a good addition if you include Circuitous Route.
Fierce Empath can tutor any of your giant creatures.
Lurking Predators can make it really scary for opponents to play any spells.
With enough ramp, X spells can be particularly impactful, Finale of Devastation can search for any creature and it's not hard to get X=10+ to win the game, Genesis Wave is one of the premier green X spells,
Freed from the Real and Pemmin's Aura both create infinite with your commander. It's your choice if you want to include these cards though, they're not for every playgroup and don't fit the theme of your deck.
Here is the gatherer search for sea monsters there are enough of them that you should be able to have all of your sea monsters have some impact on the board, there are also some that might be better than the ones you currently have.
1 month ago
I would say for one good commander isn’t Kruphix, God of Horizons since it will let you keep all of your mana and is pretty hard to remove from the game.
3 months ago
First of all; lore wise: He's a Goddamn Primordial God! Older than even Heliod, God of the Sun ; who is like a King of the Gods for the Plane of Theros; but Kruphix knows more outside of Theros than all its other Gods. He even knew of the Eldrazi's Existence, & that not even all 5 Major Gods & 10 (9 if you count that has no God.) Minor Gods's overall combined power can even effect Ulamog ; who is the Weakest of the 3 Titans. He's also one of my favorite Simic Cards of all time; & I'll mention why...
...Now. He's Indestructible; he's not that hard to cast from the Command Zone, any leftover Mana that would empty from the Mana Pool is retained, & converted to mana, which can be used freely so as long as Kruphix, God of Horizons is in play; in which, you kinda need to Exile him to destroy the Mana Reserve. Oh, & did I also mention HE'S A GODDAMN RELIQUARY TOWER ON LEGS!
I dunno if you get this theme in mind, but: is a big factor in this deck; most notably in the use of Mana Ramp & Card Draw. There are several ways to Ramp for a HUGE number of Mana. Heck, Card Advantage isn't the only thing that benefits from Costed Stuff. This deck uses Creature Advantage by Pumping all that into an cost for a Myriad of abilities; be it a Mana Cost, or even a cost for an effect that requires it; sometimes effects.
Sorry, but I'm not making Chulane anytime soon. Kruphix stays. & I just want some suggestions or cuts from this deck please. Any other ideas? I'll be waiting...
4 months ago
Bababad Thanks!! I really appreciate you taking the time to look at my list!! I have felt with my play through of this that I have felt like using Derevi, Empyrial Tactician but I feel that her popularity will get me hated out of the game out of principle! So that’s why I run jenara, though there have been some shitty cards that just seem VERY lackluster, Vanquisher's Banner Herald's Horn seem to be very good, but in practice aren't as good as you may think! I also think that I have a lot of ramp cards that I never really see,especially after having 10 whole dedicated ramp cards! And cards like Sephara, Sky's Blade seem kinda ‘win-more’ and the one time I had her out on the battlefield I had another angel that was an indestructible, and couldn’t black with sephara, so a lot of damage went through, so I think she’s a bust.
With learning how this original list works, I feel that I need to add some better and more value focused cards, such as Wood Elves , Sun Titan , Stonecloaker come to mind. And I’m actually going to add Mystic Confluence and the masterpiece Cryptic Command to the list here. I think cards like the elves and such will do me better than all the sorcery spells that I have currently. I also think I’m going to add in either Ephara, God of the Polis and/or Kruphix, God of Horizons / Karametra, God of Harvests as they might make a fit here. Most likely when my cards come in I’m going to swap the Vanquisher's Banner for Ephara, God of the Polis will do me much better than a +1/+1 effect.
Overall this deck needs a lot more fine-tuning and alterations before I’m turkey happy with it. As I feel I just added in too many lack-luster instants and sorcories and should put those slots for more impactful and long-term value/recursion engine(s). But once my new cards come in, I’ll defiantly update this list and see what you think!!
4 months ago
Side lore: Heliod killed Elspeth because he was scared of her. She proclaimed of worlds beyond Theros, to which Heliod rejected. If worlds outside his own existed, it would prove him to not be all-powerful and all-knowing. In order to silence her heresy and protect his position among the Pantheon, he killed her with Godsend .
As for where the original Gruul God went, this is answered by Kruphix, God of Horizons . He is the oldest and wisest God. He is also the most powerful. His power extends to the edges of Theros, allowing him to peer into other Planes of existence. Kruphix recognizes that other world's exist, and that certain beings can transverse them at will. He knew Elspeth was one of these beings, and he knows Heliod is not all-powerful. He only holds such a position because he is lavished by the mortals.
The way power works in Theros is the more you are praised, the stronger your influence becomes. This is represented in the mechanic Devotion . Heliod, being the "Sun God" is worshipped, if not at least recognized as legitimate, by ALL beings. Thus, he has the most raw power, despite not being the oldest or wisest.
As for the Gruul God, we know nothing about it other than it merely "left".
If we look at the rise of Xenagos, it can be clearly recognized that the maniac and hedonistic lifestyle caused them to abandon their God as they saw it as orderly. Without worship, the God would fade from existence.
Xenagos, being literally born out of bloodshed (he killed his own twin sister while still in the womb), he naturally sought no degree of order. As such, those in the Gruul sphere saw him as their true leader; a savior from the shackles of society. This is how and why we went from becoming a Planeswalker to a literal God, unlike Bolas , who merely pretended to be one.
With Xenagos killed and Elspeth proclaiming Heliod to not be all-powerful, he had no choice (In his mind) but to silence her.
However, as I have long speculated on here, her spark would prevent her death. On Theros, the underworld is a very real part of existence where you can legitimately go to if you know how to get there.
5 months ago
5 months ago
Don't forget about Cold-Eyed Selkie . Draw 7 is backbreaking and islandwalk is actually fairly relevant. Also my new finds have been anything that copies itself on attack or combat damage like Spawnwrithe or Nacatl War-Pride or myriad creatures.
I think Isareth the Awakener is also a cute way to get back a critical creature from the yard in the combat step.
Kruphix, God of Horizons also does work since this deck will be pretty mana hungry once volrath is on the field and it grants additional protection for volrath.