Kruphix, God of Horizons

Legality

Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Mythic Rare

Combos Browse all

Kruphix, God of Horizons

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.

You have no maximum hand size.

If unused mana would empty from your mana pool, that mana becomes colorless instead.

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Kruphix, God of Horizons Discussion

Delta-117 on Free Cards? Sure!

2 days ago

Maybe swap out Briarhorn for the Consecrated Sphinx you mentioned.

I actually got a Kruphix, God of Horizons deck and I actually yesterday as well opened a Consecrated Sphinx which went right into my deck immediately!

Feyamius on Hydra's of Animar

3 days ago

You could use:

Karametra's Acolyte, Somberwald Sage, Bloom Tender, Rattleclaw Mystic; with more mana dorks, you'll need Thousand-Year Elixir.

Nissa, Genesis Mage, Nissa, Steward of Elements, Nissa, Voice of Zendikar, Teferi, Temporal Archmage

Molten Hydra, Ulasht, the Hate Seed

Kruphix, God of Horizons (just if you want to maintain the mana pool strategy)

Vigor in a Temur Hydra deck urges to abuse Pyrohemia.

If you want to go infinite with your commander, there's Ancestral Statue.

Disposable Stuff:

Domesticated Hydra (kinda bad), Honored Hydra (doesn't fit deck strategy), Hydra Omnivore (doesn't fit deck strategy, paints big target on your forehead), Palladium Myr (there are better mana dorks and it dies to both creature and artifact removal), Phyrexian Hydra (doesn't fit deck strategy, infect puts big target on your forehead), Ramunap Hydra (doesn't fit deck strategy)

Coat of Arms and Kondar's Banner (your hydras are big enough), Elixir of Immortality.

I'd get rid of some ramp, especially the artifact based ramp. Playing a Rattleclaw Mystic puts a +1/+1 counter on Animar, playing a Hedron Archive doesn't. And I don't know if you really need the mana pool doubling and not emptying stuff. I think I'd rely more on the commander and play more stuff to protect him.

What you're totally lacking of is removal. Good thing we got rid of so many things in the step before. ;)

As mass removal, I'd recommend Engulf the Shore (your hydras should stay - or at least Animar and you can rebuild very quickly), Earthquake and Magmaquake and the like (even better with Vigor out), Vandalblast.

Green spot removal is easy to find, you should have some answers against enchantments.

Ruble on Kydevic, Alchemist of Kruphix

6 days ago

@Despite_Myself - thanks for the suggestion. Tishana had been on my list of cards to try out after she was spoiled for Ixalan, and I tested both your suggestion, and running her in place of Spring / Mind, a card that I like a lot but I've found to be an underperformer in this deck. I tested for about 10 or so games, and played Tishana in about 7-8 of them.

Ultimately, I found her to be somewhat hit-and-miss. When drawn and played into an already strong position, she was great, but when I was behind, she was very underwhelming. For the sake of analysis, I'll break it down based on each of her abilities.

Her power/tougness setting clause is fine. It's rare that we don't have a large hand when playing this deck, so she's often a big face-beater (albeit one with no evasion) or a large wall, depending on what we need at the time. In the times that our engine has shut down, for whatever reason - aggressive discard, or boardwipes, or whatever - She's very weak, and paying 7 mana for a 1/1, even with cantrip attached, never feels good.

The 'no max hand size' clause is never a bad thing, and it gives us added redunancy in that area, helping us keep our hand in our hand! However, she is not only the most costly of these abilities, but also the most vulnerable, being a creature with no built-in protection. For contrast, Reliquary Tower is a land, which costs nothing to play and generates mana for us. Thought Vessel and Library of Leng are cheap artifacts that give extra benefits. Venser's Journal is relatively costly, but provides free lifegain every upkeep as a benefit. Kruphix, God of Horizons, when Devotion is not online, is an enchantment, which is typically the most difficult card type to remove, and him having Indestructible makes him even trickier to deal with. Even as a creature, he can only be removed by exile effects, -X/-X or bounce.

The main point of contention is her final ability.She ideally wants to be played into a board that is already heavily populated with creatures to get the most cards possible, and this is not a deck that goes very wide on its creatures. At the most I drew five cards off of Tishana, and that's including herself, and at worst she only drew me one - having to play her after a boardwipe to protect myself from the table.

All that said and done, I feel there is a space for her in the deck, just not in place of Tireless Tracker or even Spring / Mind. Based on all this, I felt a better comparison, and swap, for her would be Overbeing of Myth.

First off, Tishana is easier to cast - needing only UG and 5 generic, as opposed to five hybrid in only green or blue. Overbeing's mana cost wouldn't be an issue if we were only in green and blue, but with also running red in the deck, Overbeing is too much of a strain on the manabase.

Second, Overbeing of Myth's card draw ability, while self-contained and not reliant on my board state, is a little slow, especially for a creature with no self-protection. It does work well in tandem with other cards in the deck - Sylvan Library springs to mind, but if the card doesn't make it to my next upkeep, for whatever reason, then that five mana has been paid for nothing; the card-drawing ability, plus the size Overbeing can get to, paints a target on it for spot-removal, and it often happens that a boardwipe happens before my next upkeep. Tishana is better here because the card draw benefit is immediate, helping me run through my deck that little bit faster and getting at least some return for my mana investment, even if it isn't always what I would want; plus, if Tishana is bounced or otherwise returned to my hand somehow,I get to use that ability again.

Third, Tishana has that 'no max hand size' clause, where Overbeing of Myth doesn't. This is pretty much gravy; Tishana is already the better card to run when you consider the less prohibitive mana cost and the immediate impact of her card draw ability. As such, this is the swap I've made going forward.

Thanks again for your input!

Mardu_Maniac on Free Cards? Sure!

1 week ago

glintzy: Archetype of Imagination would be fun, maybeboard for now!

KnightSolaire: I really like the idea of Kruphix, God of Horizons!

The Quest for Renewal will definitely be put in

Thanks for your suggestions!

KnightSolaire on Free Cards? Sure!

1 week ago

Kruphix, God of Horizons would be a great addition to this deck especially if you have the money to swing a Seedborn Muse a cheaper version that doesn't untap everything though would be Quest for Renewal letting all of your creatures untap every players turn

Gypsyhatten on Karametra - I heard you like ramp

3 weeks ago

Upptckte att tappedout inte tillter svenska bokstver, men fuck it

ADDITIONS

  • Farhaven Elf - en smre Wood Elves men fortfarande rtt s bra

  • Whitemane Lion - om du gillar att rampa med Greenbelt Rampager s finns den hr jkeln, och flash innebr att du kan gra det precis innan det blir din tur (t.ex. hlla uppe mana fr Beast Within men om inget farligt behvde removas s kan du rampa p instant speed), men utan din commander r det ett rtt s dtt kort om du inte har ngon annan hftig ETB creature p bordet som du kan returna och recasta

  • Stonecloaker - som Whitemane Lion fast med inbyggd graveyard hate vilket gr honom mer relevant ven utan din commander

  • Ramunap Excavator - bra med Krosan Verge, Myriad Landscape osv. och mot mill/discard, men r annars inte s relevant

  • Solemn Simulacrum - vldigt bra att ha men lite trkig i en grn lek som inte bygger runt sacrifice/reanimation/artifacts

  • Elemental Bond - effektiv card draw nr man spelar med stora dudes

  • Temur Sabertooth - lter dig runka med extra ETBs och galen mngd ramp, men r vldigt irrelevant i situationer dr du behver ngot med mer impact

  • Mirri, Weatherlight Duelist - duglig combat buff, duglig pillowfort

  • Primordial Hydra - vill du ha en spelbar manadump hydra utver Hydra Broodmaster s r den r en ordentlig must-answer nr man castar den fr X>=5

  • Tireless Tracker - att den blir strre r inte s relevant men det r riktigt bra landfall, dock att behva betala 2 fr card draw r lite meckigt men bra om du ofta knner att du fr slut p gas

  • Emeria Angel - landfall som kanske inte r helt smst, men inte srskilt impactful heller

  • Woodland Bellower - om du har kort som Reclamation Sage, Eternal Witness och Wood Elves s r det hr ett ganska mysigt toolbox-kort

  • Sylvan Reclamation - vldigt bra removal och basic landcycling kan rdda dliga starthnder, men cmc5 r rtt s dyrt

  • Return to Dust - ocks bra removal men jag fredrar Sylvan Reclamation, denna r ett mana billigare men man vill oftast lgga den p sorcery speed

  • Oblation - ganska stor downside att ge motstndaren card draw, men jag gillar mjligheten att lgga det p en egen permanent som hller p att bli removad eller p en token fr lite emergency card draw

  • Momentous Fall - instant speed r det viktiga hr, kan lggas som svar p att ngon frsker remova en fet creature s fr du fet card draw istllet, eller bara lggas p sin tur nr man behver grva efter ett svar och olikt Rishkar's Expertise & co s kan man inte dda creaturen som svar p att du frsker dra kort, fr sacrifice r del av kostnaden (dock kan du counterspellas och d har du varken din creature eller kort)

  • Seasons Past - ungefr en till Praetor's Counsel fast billigare, det r inte allt fr ofta man behver returna mer n ett kort per cmc och recursion av flera kort kan vara vrt att spela mer n en kopia av

  • Traverse the Outlands - relativt billig big ramp men krver board presence och din strsta creature kanske blir removad som svar

  • Hour of Revelation, Planar Cleansing och Akroma's Vengeance - jag gillar dessa board wipes vldigt mycket, extra mycket nr din commander kan ta smllen utan att bry sig, och nr din lek r creature heavy s pverkar dessa dig nstan lika mycket som en Wrath of God medan dina motstndare fr ta massiv skit

  • Day of Judgment - en extra kopia av Wrath of God

  • Explosive Vegetation - bra ramp, men inte p samma niv som Cultivate och Kodama's Reach, och inte heller creature synergy som med Wood Elves och Farhaven Elf

  • Lightning Greaves och Swiftfoot Boots - du har en duglig mngd creatures som vill sl direkt och/eller vill bli skyddade, men det r ltt hnt att du fr slut p gas med kort som dessa

  • Seer's Sundial - en lite smre men lite tligare Tireless Tracker, n en gng bra om du fr slut p gas ofta

  • Primeval Bounty - inte srskilt bra fr 6 mana men mysig mngd token spam och lifegain om du gillar det

  • True Conviction - kostar mycket men lifeswingen man kan f r absurd

  • Mirari's Wake - big mana becomes even bigger, skulle inte sga att den r bttre n Zendikar Resurgent i din lek men man kan alltid ha en extra av samma effekt

  • Evolutionary Leap - bra stt att uppgradera mana dorks och dylikt till pseudo-card draw, men r inte alls lika bra som riktig card draw

  • Garruk, Primal Hunter - primra syftet r att lgga -3 fr en lite smre Rishkar's Expertise, men man kan ocks vara modig och spawna tokens och frska lta honom verleva

  • Temple of Plenty - helt okej dual land, scry ska inte underskattas men den kommer nd in tapped och gr inte att fetcha

  • Homeward Path, Scavenger Grounds, Ghost Quarter och Tectonic Edge - det r bra att ha svar pklistrat p lnder som kommer in untapped, men man vill inte ha fr mnga lnder som gr colorless (och som inte kan fetchas)

  • Blighted Woodland - en bttre/smre Myriad Landscape om du gillar effekten, denna kan man anvnda fr mana direkt men att det kostar totalt 5 fr att rampa med den r dyrt, speciellt nr du vill lgga din commander nr du har 5 mana

  • Emeria, The Sky Ruin - ett vldigt lngsamt och mysigt kort men som du kan f igng rtt s tidigt med din commander, du har dock ingen annan sacrifice/reanimation synergy s ibland har den inget att returna

  • Eventuellt fler basics - ven om din commander rampar och du har mycket annan ramp s mste man kunna behlla bra hnder och ha rd att lgga sina kort speciellt med en s hg average cmc, det r rekommenderat att sikta p 45 reliable mana sources (lnder + unconditional ramp som inte kostar 4+)

  • Sigarda, Host of Herons - en duglig beater och protection, men har utver det inte s mycket med leken att gra, jmfrelsevis s har Avacyn, Angel of Hope mer impact

  • Oracle of Mul Daya - vldigt bra ramp/pseudo-card draw, simply put

  • Lotus Cobra - kan balla ur med din commander p samma stt som Amulet of Vigor

  • Teferi's Protection - nnu bttre n Heroic Intervention, nstan lite trkig fr att den r fr bra men skaffa den om du har cash

  • Austere Command - en av de bsta board wipesen i spelet, flexibiliteten r absurd

  • Akroma's Memorial - en ordentlig soppa av combat buffs men kostar vldigt mycket mana fr ett kort som inte gr ngot i sig sjlvt och kommer vilja removas allt fr ofta

  • Mind's Eye - vldigt bra card draw nr man har mycket ramp

  • Sylvan Library - otroligt bra card selection och i ndsituationer kan man betala liv fr att gra det till otroligt bra card draw

  • Asceticism och Privileged Position - ganska trkiga "sluta interagera med mig"-kort och du ter fortfarande skit mot board wipes, men det kan vara snt som avgr games ocks

  • Aura Shards - vldigt bra removal nr man r creature/token heavy, fuck alla mana rocks

  • Temple Garden och Savannah (lol kp inte pls) - de bsta dual landsen som kan fetchas med din commander och Krosan Verge , auto-include om man vill spendera pengar

  • Windswept Heath - fetch land som kan leta upp duals untapped, auto-include om man vill spendera pengar

  • Nykthos, Shrine to Nyx - big devotion big mana, din commander ger dig big mana but you can always go bigger

CUTS

  • Elvish Visionary, Wall of Blossoms, Wall of Omens - de kommer antagligen vara bra just pga. din commander men de kan cuttas fr roligare kort om du har ont om plats

  • Pathbreaker Ibex - utan haste r han ganska tveksam, men man kan ocks gamblea p att motstndarna inte har removal s ballar han ur

  • Selvala, Explorer Returned - vldigt incosistent ramp och det r inte bra att ge motstndare card draw, men hon r kawaii

  • Subjugator Angel - en finisher fr aggro mot trga board states men hjlper inte mot pillowfort enchantments/lnder och riskerar att bara tvinga ut en Cyclonic Rift/Evacuation/Fog osv., beror p hur ofta du sjlv har knt att den har legat p handen och varit irrelevant

  • Trostani, Selesnya's Voice - enablar devotion och lifegain kan vara mysigt, men populate r sllan relevant och r bara en 2/5

  • Ulvenwald Observer - card draw r bra men folk kommer antagligen inte lgga vanliga board wipes med honom ute och du har inget eget stt att sacrifica, och han sjlv har inte trample

  • Mosswort Bridge och Windbrisk Heights - jag har gett upp p hideaway, alldeles fr inconsistent och conditional

  • Boundless Realms - vldigt bra spell men kanske blir ett dtt kort lite fr ofta om du redan har rampat med din commander, beror p din uppfattning

  • Nature's Lore - typ den bsta rampspellen fr 2, men personligen tycker jag Cultivate/Kodama's Reach r bttre pga. card advantage och Wood Elves pga. creature synergy

  • Revive - smre n Regrowth, fortfarande kanske spelbar

  • Selesnya Signet - signets r bland de bsta rocksen men grnt ska inte behva artifact ramp, just signets kan dock lta en keepa hnder med bara vita/colorless lnder

  • Thought Vessel - samma argument som ovan, no maximum hand size r vldigt verskattat, ven om du ngon gng drar 15 kort s behver du nstan aldrig behlla mer n de 7 bsta, och i grnt kan du spela med recursion som gr discarden nnu mer irrelevant

  • Staff of Nin - borde cuttas nr du lgger in bttre card draw, den r vldigt lngsam

LeonSpires on Simic Moonfolk Landfall

3 weeks ago

At Cybersix I'm glad you like the deck. It's a lot of fun to play. Yeah you don't have to run Scapeshift to make the deck work. I wouldn't run Thought Vessel though. Kruphix, God of Horizons gives no maximum hand and tends to stick around after he is cast being an indestructible enchantment. Some cards that I've run in the past that have worked well but I cut for other things are Harmonize, Kiora, the Crashing Wave, Explore, Seer's Sundial, Soramaro, First to Dream, and Mana Breach. If you build the deck I recommend the first non budget things you pick up would be the fetch lands as they trigger more landfall for one land. If you have any questions or need any help just let me know.

Bxbx on Kruphix Tron

1 month ago

Hey, thanks for commenting on my dinosaur tribal!

Your deck reminds me of a Riku of Two Reflections deck I once played and enjoyed, so I'll recommend some cards from that deck:

That's all for now. Cool deck! +1 for going biiiig!

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