Azor's Gateway

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Sanctum of the Sun

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

Azor's Gateway

Artifact

, : Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.

Azor's Gateway Discussion

dingusdingo on Reki, Kamigawa doing its best

1 week ago

Alrighty roo, let's spend 10 minutes fixing your deck

Thoughts

Aluren + Cloudstone Curio + any 2 legends 3 CMC or below = draw your deck.

Don't run Reap . It depends on opponents board state to function, meaning it is unreliable.

You are running Snow-Covered Forest but don't have Mouth of Ronom slotted. Low opportunity cost land that allows mono G to have a targeted creature nuke.

Add Prismatic Vista for increased deckthinning.

There are a whole host of other legendary cards you can be running that are 3 CMC or less. Replace any combat oriented or random buff artifacts/creature (most of the 2/3/4 CMC legendary artifacts, and also Skyship Weatherlight) with some of the following

Voltaic Key works with Paradox Engine and Sensei's Divining Top to draw deck. You already slot the other two. Key also lets you ramp or get value from other artifacts.

Inventors' Fair opens many winning lines from many board states, usually by fetching Paradox. Expedition Map lets you get to Inventors' Fair more often.

You should really up creature tutor density, and add some value targets. Eldritch Evolution Chord of Calling Finale of Devastation Natural Order Time of Need Woodland Bellower Summoner's Pact Uncage the Menagerie Weird Harvest

Adding in value creatures that can be grabbed from tutors gives you a far greater chance to escape from nasty artifacts/enchantments Caustic Caterpillar Reclamation Sage Manglehorn

Burgeoning Mirri's Guile Earthcraft and Oath of Nissa have far less value here than you think. I would cut them all, except possibly Earthcraft due to how well it works with Paradox engine. You should add Squirrel Nest as an alternate wincon if you keep it.

Why are you running Strip Mine ? You run no other stax pieces and no land recursion.

carpecanum on Sen triplets-by mrsquintyeyez

3 weeks ago

A fun card here is Azor's Gateway  Flip. If you actually get to transform it you can usually cast everything in an opponents hand at once. Pretty funny (the Slivers were especially upset).

Thada Adel, Acquisitor is also a lot of fun. Strangely she draws more hate than the Sen Triplets after everybody has lost the Sol Ring out of their decks and people get tired of reshuffling.

203995014 on [Primer] Colored Mana is for the Weak

1 month ago

Hi Decrepit_Angel, I just wanted to say that I've really enjoyed the amount of work you've put into making this deck and I've had a ton of fun with it for the past year now. I wanted to type out some observations and ask you some questions if you're still around to read them lol:

1: The three cards I've found to be underperforming the most are Krark-Clan Ironworks , Candelabra of Tawnos , and Helm of Awakening (in order of decreasing effectiveness). I wanted to know about your thoughts and experiences regarding them.

Krark-Clan Ironworks I've basically never had a use for aside from some niche infinite combos, I never found a situation where it would be advantageous to sacrifice some artifacts to cast Kozilek nor was I ever tutoring for it. I wouldn't cut it yet, but I'm not terribly enthusiastic about it.

Candelabra of Tawnos was 99% of the time a dead card, never used it in infinite combos nor did I really ramp with it. There was never a situation where I only had one land untapped while wanting access to multiple utility lands at once. The best use I found for candelabra was in tandem with Winter Orb , but there are so many other ways to sidestep Winter Orb's drawback that it's not terribly important to me. The card has been dead in such a majority of cases that I've cut it in a few iterations and never looked back.

I've never found a use for Helm of Awakening, even a niche use. It's always the first card I chuck away with Azor's Gateway  Flip, it's always the first card I throw away with Geier Reach Sanitarium , it's never once helped me when I had it in hand. Not useful while comboing with Paradox Engine , and there's never a good turn to play it otherwise because the drawback is antithetical to the stax options this deck employs. It's only a mana closer to Kozilek, and the drawback loses so many games. It never feels like there's a good turn to play it, and the times I played it just to try it, I promptly lost after.

Aside from those three, I've also wondered about Haunted Cloak and Tormod's Crypt . Haunted Cloak is difficult to fit into the curve, considering the initial 3 mana cost and the 1 to equip with after. Combined with the fact that it doesn't even protect the Kozilek, and I haven't found too many uses for it. Tormod's Crypt also feels situational, though I like its place as a graveyard hate. I wonder if it could be replaced by Grafdigger's Cage or some other card, some with more utility or something that replaces itself.

I've also been trying out lands like Zhalfirin Void and Blast Zone , currently shaving a Wastes and Sea Gate Wreckage (the latter I've literally never used its ability once). 4 wastes still feels very good to play with.

2: Are there any new options you might test out? I've been very impressed with Ugin, the Ineffable , all three abilities are relevant and the card provides much needed removal against the horrors of Stony Silence and the likes. I've also been playing with Staff of Nin lately, the card draw engine has been nice and the ping provides a much faster way to close the game with an infinite combo. Without the ping, I've had to resort to more convoluted means to close the game. Not necessarily an objective power level argument, but it saves a lot of headaches at the table.

I appreciate all the work you've put into the deck, and I hope you'll continue working on it in the future!

carpecanum on Shalai, Voice of Plenty Counters

2 months ago

Azor's Gateway  Flip. You can activate your boss ability a few times in a row.

Weefy117 on Zurgo's Armory

2 months ago

Hey SwoollyLoxodon! I must say i am very interested in making this deck, but im curious with a couple of the cards in this list. For example, why the Azor's Gateway  Flip? Would love to here your thoughts on the deck and some of the inclusions made.

Drakorya on CHALLENGE MY DECK-BUILDING SKILL

3 months ago

I've got two for you.

First deck idea is a deck that tries to benefit from being hellbent, using cards like Brink of Madness , Gibbering Descent and Null Brooch , as well as cards with madness.

The second deck idea is a deck that focuses on transforming cards, mainly by using Moonmist and Waxing Moon to transform cards that would normally have hard transform conditions (like the planeswalker creatures, Chandra, Fire of Kaladesh  Flip, etc). The deck must include a way to cheat Azor's Gateway  Flip to transform (i.e. using Xenograft / Arcane Adaptation and Mycosynth Lattice / March of the Machines with Moonmist / Waxing Moon ).

mfogle on The Eragon deck (I swear it didn't rip off LotR)

3 months ago

Sweet deck, I like the book tie in. lol Boros can be a hard color to play in commander. You got a fair bit of ramp worked into the deck through rocks and enchantments but you might want more. You might benefit from more draw power or maybe card filtering. Might consider Infiltration Lens or Azor's Gateway  Flip. The former can be good combat related draw and you already got equipment synergies while the later can filter dead cards early on then flip for tons of mana. Best of luck!

multimedia on Azor Ramp

4 months ago

Hey, saw your forum topic asking for help.

Ramp with your budget to consider adding:

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Azor's Gateway occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%