Azor's Gateway


Sanctum of the Sun


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

Azor's Gateway


, : Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.

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Recent Decks

Azor's Gateway Discussion

Orion93 on ETB Wizard’s

4 weeks ago

That's cool man. Yeah I would just look for another strong draw effect to help roll through that mid game pause. That or play something that speeds up your deck. Azor's Gateway maybe? To help filter your hand and with insane potential late game for a finishing spell like Banefire

Sakana on Minotaur Tribal (Need help)

1 month ago


+Urza's Incubator - cheeper minotaurs

+Fervor - haste for all

+Living Death - protection against board wipes

+Lightning Greaves - protection and haste

+Sign in Blood/card draw in general

+Phyrexian Arena - card draw!

+Rakdos Charm - just a good card

+Gratuitous Violence - dmg incorporated.

+Anthem of Rakdos - dmg incorporated.

+Furnace of Rath - dmg incorporated.

+Havoc Festival - dmg incorporated. Plus the most Rakdos card

+Mana Flare - speed things up a bit

+Greed - more card draw

+Pain Magnification - could be good for keeping 0 cards in their hands

+Shared Animosity - can be super strong


-Black Sun's Zenith -expensive

-Cut // Ribbons - expensive

-Torment of Hailfire - expensive

-Ifnir Deadlands - I just don't get why its here, a swamp seems better

Cards to look into removing:

-Aether Vial - seems almost slow? Just doesn't fit in with the deck, but by all means, test it and see where it goes! Having fun with the cards is the most important part anyway.

-Azor's Gateway  Flip - also doesn't quite fit, but maybe? I've never personally played with the card.

-Obelisk of Urd - another one to playtest, I've thought it wasn't good enough in my tribal decks to get a spot

-Trepanation Blade - Very random card. Very random. I don't know what to think. Probably very good, though.

-Consuming Vapors - Don't quite get it, but might be a good way to gain life. Seems dependent on your playgroup.

-Impale, may I introduce you to murder?

-In Garruk's Wake - very expensive

I don't think Breath of Fury and Nemesis Mask are going to be good in the deck. I would not add them.

Silence the Believers will be too slow.

Maybe board:

-Cruel Reality: Just a trap, you have much better cards and it is extremely expensive.

-Dictate of Erebos: Maybe? I think you have better options

-Black Sun's Zenith: Maybe not. Has a much better place with Cabal Coffers.

-Cut // Ribbons: Nope. See above.

+Flurry of Horns :)

-Firestorm: too expensive IRL

+All the minotaurs, they're minotaurs?

I don't think Breath of Fury and Nemesis Mask are going to be good in the deck. I would not add them.

Silence the Believers will be too slow.

Sorry about the formatting, it hates me sometimes.

Ta11Man on The Locust God edh

1 month ago

Some recommendations: Niv-Mizzet, the Firemind for extra value on your draws Alhammarret's Archive double the draw means double the tokens Azor's Gateway gives you draw then mana Reliquary Tower Keeps you hand large

thesilentpyro on The Butcher Counter

2 months ago

Fixing card links for flip cards in above comment:

Treasure Map  Flip

Dowsing Dagger  Flip

Azor's Gateway  Flip

Golden Guardian  Flip

Conqueror's Galleon  Flip

JoeNathan37 on Karlov-ing Life

2 months ago

You may want to consider putting Azor's Gateway  Flip in here. Once it flips it can produce absurd amounts of mana and can help you pay for a lethal Exsanguinate, or Debt to the Deathless, or just a huge Death Grasp.

JoeNathan37 on Life Drain

2 months ago

Personally I feel like I would want Kambal, Consul of Allocation as the commander over Obzedat, Ghost Council. Kambal costs less meaning you can get him out earlier, and his trigger can happen many times in one turn cycle whereas Obzedat can only drain once every turn cycle. Kambal seems to be the better choice to me, but it’s up to you.

Also you may want to have Blood Artist in here. It’s another Zulaport Cutthroat type effect except it happens whenever any creature dies, not just your own creatures.

Exquisite Blood would be a great card here if you ever are looking to expand the budget. It’s pretty expensive but it’s very good, and it makes an infinite combo with Sanguine Bond to immediately win you the game.

Authority of the Consuls could also be a good inclusion since you’ve got Blind Obedience in here already.

You could also use cards such as Necropotence and Phyrexian Arena to get some extra cards off your high life total; both these cards are incredibly strong, especially in decks with some lifegain to mitigate their (relatively small) downside.

Azor's Gateway  Flip (flips to Sanctum of the Sun) could also be a stellar inclusion here. Since you’ll be gaining lots of life you can generate absurd amounts of mana with the Sanctum and then you could use it with Exsanguinate or Debt to the Deathless to finish off the game.

kanokarob on And I'll Pay a Red | Only 5 Red Spells! *PRIMER*

2 months ago

I do appreciate the deck tech. I'm watching it now and I look forward to hearing your thoughts on it. A minor note, you did forget to link the list in your description. Once that's resolved I'd be happy to link your video on my Primer.

As to your suggestions (here, not those in the video):

I concede that I dont have great reasons for not playing Basalt Monolith other than not wanting too many cards that do the same things, and the ones I have to full those roles being preferable to me and the way I play Kurkesh, but my results validate my preferences to me. That said it's by no means bad to have if you have one and find something you're willing to cut.

Gemstone Array is a little slow for the way I play Kurkesh. I'm not big on batteries as a matter of principle. But then again, my playgroups have gotten used to Kurkesh, so I have to play quickly and carefully to keep up my record, so spending time and space on that kind of slow-roll filter is not ideal. Even Azor's Gateway  Flip is not guaranteed to stay in, it's just more reasonable in terms of mana cost for casting and for activating, with a huge reward.

The only reason Paradox Engine isn't here is because the way I play Kurkesh, I'm not casting many spells. Most of my interaction is using the abilities of a few artifacts over 4 or 5 turns until I can search out or cheat out the primary combo, and then prefeably get Planar Bridge, which doesn't cast the cards it searches. If one were playing more of an eggs build, or intentionally avoiding using the primary combo, it's absolutely an auto-include. But it's not for my Kurkesh.

And lastly Foundry Inspector, like most artifact cheapeners, does too little for too much. Again, most often I'm not casting very many spells. I play my hand over a few turns, then use what I have on the board to facilitate achieving the primary combo in some fashion. Spending my turn 3 to make my turn 5 (as turn 4 is more often than not spent just casting Kurkesh) faster doesn't do very much, because either I've played most of my artifacts already as they were cheap, or they're 5-6 drops so I can't play multiple in a turn anyway. He's by no means a bad card to include if you feel you need it, but he just doesn't fill the niches I need filled, in my experience.

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