Azor's Gateway

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Sanctum of the Sun

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

Azor's Gateway

Artifact

, : Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.

Azor's Gateway Discussion

Joe_Ken_ on Double Damage, Double Strike

3 weeks ago

I would remove Azor's Gateway  Flip and Explorer's Scope for the mana rocks I suggested.

austintayshus on Legends, Legends Everywhere

5 months ago

Neat deck! I've made a superfriends deck with Kethis and I had a lot of fun building it.

I think Captain Sisay is a good lieutenant for any Kethis deck. Same goes for Reki, the History of Kamigawa .

And since you've got green in your deck, I'd replace the signets with Cultivate and Kodama's Reach and Farseek , or similar land ramp cards. Lands tend to be safer than artifacts.

Azor's Gateway  Flip is a fun little looter, and it can flip into a crazy land, and it's legendary.

Primevals' Glorious Rebirth could also be very powerful in this deck.

Hope this helps!

McToters on No, its a flying anvil

5 months ago

Super cool your meta has allowed you to run Parhelion as your commander. Definitely a challenge as it is an expensive cast (8cmc) in white. A few more ramp suggestions maybe to go in place of some vehicles:

Sword of the Animist really nifty equipment that searched for lands on the attack.

Caged Sun or Gauntlet of Power great for any mono deck.

One of my favorite newish ramp cards is Settle the Wreckage . The cool thing with this is it can be flexed as an actual boardwipe if needed. Otherwise make some tokens and ramp yourself after you attack.

I’m more of a basic land guy myself, but I would say to think about this: there’s a new card from M20 called Brought Back and it would work pretty well if you had some cheap fetchlands in the deck like Terramorphic Expanse —crack 2 on the same turn then cast Brought Back and you’re technically ramping in white! It’s rather contextual but Brought Back can be flexed as recursion for some creatures/artifacts/enchantments if needed instead.

And lastly, if interested, there are these:

Thaumatic Compass  Flip is neat.

Azor's Gateway  Flip is fantastic if you can pull it off.

Marble Diamond , Thran Dynamo , Ur-Golem's Eye , and Sisay's Ring .

Good luck! And awesome deck, hopefully some of those suggestions help! +1

dingusdingo on Reki, Kamigawa doing its best

6 months ago

Alrighty roo, let's spend 10 minutes fixing your deck

Thoughts

Aluren + Cloudstone Curio + any 2 legends 3 CMC or below = draw your deck.

Don't run Reap . It depends on opponents board state to function, meaning it is unreliable.

You are running Snow-Covered Forest but don't have Mouth of Ronom slotted. Low opportunity cost land that allows mono G to have a targeted creature nuke.

Add Prismatic Vista for increased deckthinning.

There are a whole host of other legendary cards you can be running that are 3 CMC or less. Replace any combat oriented or random buff artifacts/creature (most of the 2/3/4 CMC legendary artifacts, and also Skyship Weatherlight) with some of the following

Voltaic Key works with Paradox Engine and Sensei's Divining Top to draw deck. You already slot the other two. Key also lets you ramp or get value from other artifacts.

Inventors' Fair opens many winning lines from many board states, usually by fetching Paradox. Expedition Map lets you get to Inventors' Fair more often.

You should really up creature tutor density, and add some value targets. Eldritch Evolution Chord of Calling Finale of Devastation Natural Order Time of Need Woodland Bellower Summoner's Pact Uncage the Menagerie Weird Harvest

Adding in value creatures that can be grabbed from tutors gives you a far greater chance to escape from nasty artifacts/enchantments Caustic Caterpillar Reclamation Sage Manglehorn

Burgeoning Mirri's Guile Earthcraft and Oath of Nissa have far less value here than you think. I would cut them all, except possibly Earthcraft due to how well it works with Paradox engine. You should add Squirrel Nest as an alternate wincon if you keep it.

Why are you running Strip Mine ? You run no other stax pieces and no land recursion.

carpecanum on Sen triplets-by mrsquintyeyez

6 months ago

A fun card here is Azor's Gateway  Flip. If you actually get to transform it you can usually cast everything in an opponents hand at once. Pretty funny (the Slivers were especially upset).

Thada Adel, Acquisitor is also a lot of fun. Strangely she draws more hate than the Sen Triplets after everybody has lost the Sol Ring out of their decks and people get tired of reshuffling.

203995014 on [Primer] Colored Mana is for the Weak

7 months ago

Hi Decrepit_Angel, I just wanted to say that I've really enjoyed the amount of work you've put into making this deck and I've had a ton of fun with it for the past year now. I wanted to type out some observations and ask you some questions if you're still around to read them lol:

1: The three cards I've found to be underperforming the most are Krark-Clan Ironworks , Candelabra of Tawnos , and Helm of Awakening (in order of decreasing effectiveness). I wanted to know about your thoughts and experiences regarding them.

Krark-Clan Ironworks I've basically never had a use for aside from some niche infinite combos, I never found a situation where it would be advantageous to sacrifice some artifacts to cast Kozilek nor was I ever tutoring for it. I wouldn't cut it yet, but I'm not terribly enthusiastic about it.

Candelabra of Tawnos was 99% of the time a dead card, never used it in infinite combos nor did I really ramp with it. There was never a situation where I only had one land untapped while wanting access to multiple utility lands at once. The best use I found for candelabra was in tandem with Winter Orb , but there are so many other ways to sidestep Winter Orb's drawback that it's not terribly important to me. The card has been dead in such a majority of cases that I've cut it in a few iterations and never looked back.

I've never found a use for Helm of Awakening, even a niche use. It's always the first card I chuck away with Azor's Gateway  Flip, it's always the first card I throw away with Geier Reach Sanitarium , it's never once helped me when I had it in hand. Not useful while comboing with Paradox Engine , and there's never a good turn to play it otherwise because the drawback is antithetical to the stax options this deck employs. It's only a mana closer to Kozilek, and the drawback loses so many games. It never feels like there's a good turn to play it, and the times I played it just to try it, I promptly lost after.

Aside from those three, I've also wondered about Haunted Cloak and Tormod's Crypt . Haunted Cloak is difficult to fit into the curve, considering the initial 3 mana cost and the 1 to equip with after. Combined with the fact that it doesn't even protect the Kozilek, and I haven't found too many uses for it. Tormod's Crypt also feels situational, though I like its place as a graveyard hate. I wonder if it could be replaced by Grafdigger's Cage or some other card, some with more utility or something that replaces itself.

I've also been trying out lands like Zhalfirin Void and Blast Zone , currently shaving a Wastes and Sea Gate Wreckage (the latter I've literally never used its ability once). 4 wastes still feels very good to play with.

2: Are there any new options you might test out? I've been very impressed with Ugin, the Ineffable , all three abilities are relevant and the card provides much needed removal against the horrors of Stony Silence and the likes. I've also been playing with Staff of Nin lately, the card draw engine has been nice and the ping provides a much faster way to close the game with an infinite combo. Without the ping, I've had to resort to more convoluted means to close the game. Not necessarily an objective power level argument, but it saves a lot of headaches at the table.

I appreciate all the work you've put into the deck, and I hope you'll continue working on it in the future!

carpecanum on Shalai, Voice of Plenty Counters

8 months ago

Azor's Gateway  Flip. You can activate your boss ability a few times in a row.

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Azor's Gateway occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%