Managorger Hydra

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Magic Origins (ORI) Rare
Promo Set (000) Rare

Combos Browse all

Managorger Hydra

Creature — Hydra

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

Price & Acquistion Set Price Alerts

C16

ORI

Ebay

Managorger Hydra Discussion

NyanNijet on Counter till you drop

1 day ago

Pemmin's Aura,Illusionist's Bracers, all help with more untap effects. Bracers go infinite with Aphetto Alchemist.

Life's Legacy is decent card draw if you don't mind loosing one of your dudes.

Avatar of the Resolute is a nice body that gets bigger from other creatures.

Managorger Hydra is a bomb if it gets some protection.

Lorescale Coatl/Chasm Skulker both scale with drawing.

Nissa, Voice of Zendikar can grow your entire field a bit, with Hardened Scales it combos nicely.

Deepglow Skate can double your fields worth of counters, this even works with planeswalkers. kinda spendy money wise though.

for protection: Heroic Intervention

Swiftfoot Boots/Lightning Greaves

-----josiah----- on Reyhan and Tana and Hydras

2 days ago

Managorger Hydra is strictly better Taurean Mauler. Also consider Selvala, Heart of the Wilds, though she isn't exactly budget. She'd fund those -cost Hydras beautifully.

shadow63 on Breed *More* Lethality

2 days ago

Thrummming bird is too slow and ravos just doesn't seem like he helps you all that much. Winding Constrictor Managorger Hydra Pir, Imaginative Rascal and Toothy, Imaginary Friend are all good options to replace those

SinBlade on Survival of the Fittest

1 week ago

AdamChafee, you're really making me wish I had more people who weren't too... mhh.. aggressive, to play against. I think my version only ever had issues with a really fast aggro deck.

Vivien Reid seemed like a random add-on, with interesting effects! I was wondering why it was there. That makes sense. I figured something like Nissa, Steward of Elements would've stabilized this deck a bit more!

My +1/+1 counter deck is my most stable, and most fun of the 3 decks I own. haha.

Oh, I was looking at Pelt Collector as well. Works with Bramblewood Paragon in my deck, but I question how long it would stay on the field compared to Experiment One and, at least for my deck, Managorger Hydra...

Farycane on Ezuri, claw of progress

1 week ago

Demarge I tried to upgrade this list with cards I already have. I don't think I want to go the Elf way with this Deck, because I have an Ezuri, Renegade Leader Deck already.

Cards I want to take out:

Mosswort Bridge - I don't like Taplands, and I often had the problem not having the 10 power.

Terramorphic Expanse - I'm not sure, but why not Playing an Island/Forest instead

Evolving Wilds - Same here

Managorger Hydra - Really strong card on it's own, but..yeah that's it.

Temur Sabertooth - That's most likely the card that will change place with Asceticism

Master Biomancer - Can be absolutly broken in this Deck. But early he stops me from getting Experience counters

Forgotten Ancient - Same with the Hydra

I think I need more card Draw I really want to play:

Growing Rites of Itlimoc  Flip

Asceticism

Boreal Druid

Fyndhorn Elves

Joraga Treespeaker

Worldly Tutor (I don't have one)

Mystical Tutor

Leyline of Anticipation and/or Vedalken Orrery

Sylvan Library (As soon as I finished this Deck, I may buy one)

I also thought of going more with ETB and put in Panharmonicon but that's like building a new deck. :( And I'm missing removal I think. I'm still not sure to go the Flash Protean Hulk combo fully. Just to tutor wincons and kill everybody is something I don't want in many Decks. I have a Breya Combo deck, but Ezuri is my Favorite so that seems okay for me.

I really need suggestions what to cut. But I need an explanation WHY I should cut something. Just "cut this and this" doesn't help me.

ZendikariWol on Atraxa +1/+1 counters for critters

2 weeks ago

Okay so just going through my list here, I can split it into a couple lists: counter producers, counter enhancers, and counter synergies.

Counter producers give +1/+1 counters to things. Among them are Anafenza, the Foremost, Bloodtracker, Chasm Skulker, Daghatar the Adamant, Dragonscale General, Drana, Liberator of Malakir, Hangarback Walker, Heroes' Bane, Managorger Hydra, Mikaeus, the Lunarch, Prime Speaker Zegana, Toothy, Imaginary Friend Citadel Siege, Curse of Predation, Ajani, Adversary of Tyrants, Cathars' Crusade, Echoes of the Kin Tree, and finally, arguably the best of this group, Ajani, Mentor of Heroes.

Counter enhancers increase the counters placed on things: Gilder Bairn, Pir, Imaginative Rascal, Vorel of the Hull Clade, Winding Constrictor, Doubling Season, Hardened Scales, Primal Vigor, and Solidarity of Heroes.

Finally, counter synergies, such as Abzan Battle Priest, Armorcraft Judge, Battlefront Krushok, Cenn's Tactician, Fathom Mage, Zameck Guildmage, Hindervines, Inspiring Call, and Bred for the Hunt.

Boy oh boy do I hope that's enough to get ya started. There you go.

AkaAkuma on +1 for you, +1 for you....

4 weeks ago

To start off: Hardened Scales, Bear Umbra and Ordeal of Nylea. You do allot with just one counter, make use of it! And bear umbra or ordeal of nylea not only means counters but also a free extra Jenara abilities each turn.

Then we have allot of +1/+1 synergy in this deck, but allot of them are single use or difficult to get.

MEWLIO on Ezuri, infinite, counters, card draw

1 month ago

Ok. You definitely need more lands. 35 at the minimum, but I recommend 38. So you need to take out a lot of cards. Think about what you're going for. A +1/+1 counter strategy? Synergy? Lots of little creatures? Then start taking out cards that don't fit the key themes you want in your deck. I know its hard, but it'll make the deck much better. For example, if you want +1/+1 counters and synergy with those, then Bident of Thassa and Bounty of the Luxa might not be that good. What i might do is just make a list of what IN MY OPINION is jank and should go. Take it with a grain of salt if you want, but its probably for the best (if you want the reasoning behind any of these please ask me, I can't write it down for every card). Animation Module, Bident of Thassa, Lifecrafter's Bestiary, Snakeform, Plasm Capture, Negate, Mirror Match, Cobra Trap, Bounty of the Luxa, From Beyond, Urban Evolution, Whirler Rogue, Viridian Corrupter, Thelonite Hermit, Patagia Viper, Altered Ego, Overrun. All those I would Definitely take out and replace with lands, then there are a bunch more which I could see the value, and they could be really cool, but I ultimately would have to cut. These are cards like Forgotten Ancient, Managorger Hydra and Kalonian Hydra. But I would test these cards before cutting them. You also have A LOT of ramp. Cultivate, Kodama's Reach, Elvish Mystic ect. Maybe a little less ramp? I dunno, but these are my thoughts.

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