|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Magic Origins (ORI)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Hydra
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
Managorger Hydra Discussion
2 days ago
I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.
I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.
For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .
Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.
Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.
Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .
2 weeks ago
2 weeks ago
Gladehart Cavalry Pir, Imaginative Rascal Winding Constrictor Hardened Scales Forgotten Ancient Death's Presence Reyhan, Last of the Abzan Retreat to Kazandu Mazirek, Kraul Death Priest Corpsejack Menace Ivy Lane Denizen Kalonian Hydra Loyal Guardian Managorger Hydra Necropolis Regent Ob Nixilis, the Fallen Scute Mob Vigor Vebulid Yahenni, Undying Partisan The Haunt of Hightower
2 weeks ago
Keep in mind these are just cutting suggestions and I never played with your deck. I could be that some cuts are really good cards in your deck and I don't know it because I did not play with your deck.
3 weeks ago
To compliment Goblin Cannon, you probably want Rocket Launcher and Walking Ballista . For the sake of protection, you probably want a bit more recursion, and something like Hangarback Walker or Managorger Hydra to keep attacks off of you.
3 weeks ago
Hey, I love hydra theme decks. I build one myself. Here the link if you want to check it out: Hydra Warlord.
Animist's Awakening would also be a great fit for your deck because you run so many lands.
1 month ago
Kamerot what do you think would be the better chose adding Selvala, Heart of the Wilds or Doubling Season I feel it would have a very good synergy with my deck with cards like Avenger of Zendikar , Bane of Progress , Managorger Hydra , Myojin of Life's Web , Nacatl War-Pride , Rampaging Baloths , Scavenging Ooze , Vigor , Beacon of Creation , Garruk Wildspeaker and Vivien Reid . tell me if doubling season would work in all of those cases
1 month ago
Kamerot hey I gotta couple more questions for you about the my version of your Kamahal deck. first is do you think that my deck has enough big creatures in it, after play 3 rounds in a row and not ever getting more than maybe say one per round I'm starting to think I might need more possibly Managorger Hydra or Primalcrux what do you think? (maybe I was just very unlucky?)
also I was looking at the spoilers for Ravnica Allegiance and I saw some cards that I think might have potential in this deck mainly the card called Green Enchantment just because I feel Beast Whisperer is not doing as well as I thought it was because you HAVE to cast it the I think etbs are more versatile. next is End-Raze Forerunners nothing much to say other than it has haste and buffs. lastly is the card Rampage of the Clans over what I have Wave of Vitriol am still not to sure what better the new one maybe because it's 3 less and is an instant but it gives them creatures or with Wave of Vitriol which gives them lands. I'd love to get your opinion on these two. also is even worth playing control cards in this deck or should I just worry about going face asap?
Managorger Hydra occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.05%
G/U (Simic): 0.12%