|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Magic Origins (ORI)||Rare|
|Promo Set (000)||Rare|
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Creature — Hydra
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
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Managorger Hydra Discussion
2 weeks ago
I would start by cutting Woodweaver's Puzzleknot as your deck has no energy synergies. If gaining 3 to 6 life is your concern I would look to Feed the Clan or Life Goes On, but only one of these in the SB.
Ezuri, Renegade Leader is better than Managorger Hydra in an elf deck.
Thornbow Archer is a nice Janky card.
Elvish Archdruid is way better than Elvish Champion
Nissa, Worldwaker gives you a way to capitalize on the budget land list.
Dwynen, Gilt-Leaf Daen looks good as a one of.
4 copies of Fatal Push is unnecessary in Jund as there are SOOOO many removal cards in those colors. Even on a budget, Putrefy, Abrupt Decay, Lightning Bolt, Fatal Push, Cast Down, Dismember, Terminate.... The list goes on and on. Having a playset of any is generally wrong unless it's Bolt because it beats face.
2 weeks ago
Why do I only ever get comments when I don't check my account for a few weeks? Anyways, thanks for your feedback.
Getting counters on stuff is usually not that much of a problem. Most creatures either enter with counters, produce counters in some way or don't care about counters at all. Early on I usually spend my mana to cast creatures or ramp, Novijen, Heart of Progress and the likes are more useful later in the game. Sylvan Scrying would likely end up searching Reliquary Tower 90% of the time just like Expedition Map.
Depending on sequencing, the evolve creatures usually trigger on the next 2-3 casts. There is also a lot of abilities that multiply counters on all creatures, so they passively grow with the rest of the team if you play them early. And Prime Speaker Zegana will always evolve them. Crocanura is mainly in here because the deck doesn't have that many answers to flyers. If you have a more effective way to deal with flyers let me know. Same somewhat applies to Cloudfin Raptor, though its also quite potent on the offensive. Being a 1-drop you can almost always play it before your other stuff and grow it along with them. Battering Krasis I might end up cutting. Trample is a decent keyword and it can grow quite bit occasonally, but its severly outclassed by other 3 drops like Managorger Hydra. Main reason it's still in here is that there was other stuff I wanted to cut.
3 weeks ago
Hey lagotripha, thanks for the comment. Glint-Sleeve Siphoner isn't a perfect Bob replacement but it's a body (with menace) that often draws a removal spell or at least one activation. It plays well with Liliana, Heretical Healer
Flip as entering combat or eating removal with it lets her flip.
I like all of those creature suggestions except that they don't pump Bloodhall Ooze as effectively. Grim Flayer is the best costed creature that I know of along side Putrid Leech. Although, I could see cutting Putrid Leech for Managorger Hydra. Hydra is such a strong card if left unchecked.
3 weeks ago
As much as I like the idea of this list, I feel like it needs some corners rounded off. Glint-Sleeve Siphoner needs a lot of energy support to reliably replace bob. I'd far rather run Phyrexian Arena or even Underworld Connections- delaying cardraw by a turn in exchange for less disruptable card advantage feels better than possibly drawing a card.
A +1/+1 counter package seems like a bigger payoff than self mill with flayer, without Goyf or Taisugir shenanigans. Dipping more heavily into green with Experiment One, Avatar of the Resolute, Deeproot Champion/Quirion Dryad/Vinelasher Kudzu, Managorger Hydra etc feels like it should get more from jund's hand disruption without the big-bucks cards.
1 month ago
I realize some of these mess with your budget but they may be worth negotiating in and I'm not sure if you might have copies of some of them.
- Ezuri, Claw of Progress
- Fathom Mage
- Master Biomancer
- Prime Speaker Zegana
- Thunderfoot Baloth
- Overwhelming Stampede
- Cultivator of Blades
- Realm Seekers
- Nissa, Voice of Zendikar
- Managorger Hydra
- Primeval Protector
- Darksteel Mutation
- Wrath of God
- Winds of Qal Sisma
- Shamanic Revelation
- Primeval Bounty
1 month ago
Perhaps Serra Ascendant doesn't really fit in deck like this. Therefor I have replaced Serra Ascendant with Pir, Imaginative Rascal. And by testing the deck I also come to the conclusion that this deck could use one more source of card draw. Therefor would Toothy, Imaginary Friend be a nice addition to this deck. I am just having trouble finding a card to replace him with.
I also would agree that Managorger Hydra would in most cases be a better pick than Ishai, Ojutai Dragonspeaker. But the reason I am playing Ishai rather than Managorger, is that my meta is particulate found of flyers, and i need some sort of defense for attackers in the air.
I also do agree that Walking Ballista, is a great addition to a deck focusing on +1/+1 counters, just like this one. Will try to find a card to replace it to.
1 month ago
Oh sweet, I always group the cards in my decklists by role, but I pretty much never see other people doing that. I agree that Toothy could be a bit slow, but Pir is incredibly good, so I think that Toothy could even just be good enough as another way to find Pir, that can also hit people very hard or draw some cards.
I think Serra Ascendant and Ishai, Ojutai Dragonspeaker are some of the worse cards in the current list. The ascendant is a great creature early on, but as the game goes on, a vanilla 6/6 beater gets worse and worse. Where many of your other creatures can scale well into the late game with proliferate, it just remains a 6/6. Ishai, on the other hand, can grow very big very fast. However, it only grows with your opponent's spells, conflicts with your commander because it also costs 4 mana, and can easily be chumped by a random thopter or something. I feel like Managorger Hydra would be much better in its place, since it comes down earlier, has trample to help against chump blocking, and grows off of your spells as well (can be relevant when it comes down to two players).