|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Magic Origins (ORI)||Rare|
|Promo Set (000)||Rare|
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Creature — Hydra
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
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|Have (23)||maR2307 , Lindough , carsickpanda273 , CAPT.Shock , BlueMageBrandon , Kvothe1115 , Famicomania , frederiklw , mziter501 , thetechzombie , Caldazar , ironax , Mousemke , Vasbear1 , joshw335 , Suns_Champion , pskinn01 , rhinoloupe , twistedmage , Swamy , orzhov_is_relatively_okay819 , jhTheMan99 , MoJoMiXuP|
|Want (3)||fireborne1986 , vashaclarens , PTsmitty|
Managorger Hydra Discussion
1 day ago
Sgtpopnfreash I'm not a huge of the Stax plan, though I might give it a try if Tangle Wire didn't cost 5 bucks. Kinda pricey for a significant maybe, I don't have anywhere else to run if I don't like it.
I did pick up a Hardened Scales!
Juniper Order Ranger I have but flickers in and out of the deck. I don't feel like it's especially impactful even though I see it in a lot of lists. What do you feel I should take out for it I guess?
Witch-Maw Nephilim feels like a much worse version of Forgotten Ancient, Ishai, Ojutai Dragonspeaker, and Managorger Hydra. I don't see the value in running it, even though I do see it in a lot of lists too.
1 day ago
saying Managorger Hydra takes "too much time to grow" and then comparing it to Dungrove Elder is just flat ridiculous. your Dungrove Elder will be a 3/3 on average and a 4/4 at best. a mere 4 spells (2 from you and 2 from your opponent for example) puts Managorger Hydra at a 5/5. with trample.
5 days ago
In the effort of critiquing, I would imagine Verdant Sun's Avatar isn't very good since it only prevents you from not dying, while it seems your deck profits very well off of killing your opponent as an effective way of not dying. Just in general then I would suggest more fast mana such as Mana Crypt, Mana Vault, Worn Powerstone.
Another card I'm just generally a huge fan of is Etherium-Horn Sorcerer, while it doesn't have an ETB ability if you cascade into it it will trigger cascade again allowing you to continue the chain at a lower converted mana cost.
Also don't like Managorger Hydra that much, generally don't like beaters even if they are efficiently costed in commander, maybe Forgotten Ancient would be better, or perhaps more cascade such as Bloodbraid Elf
1 week ago
Love the deck, but this is definitely not Standard anymore. Besides that, hydras are awesome, keep making this better. I'd recommend Sprouting Phytohydra and Managorger Hydra. These hydras are really great if (when) you get them out. Unfortunately, because this deck is listed as standard, I can't properly suggest them.
1 week ago
Achieve ultimate bad touch with Phage the Untouchable
2 weeks ago
I would suggest some mana ramping. Plus you dont have too mich in the way of hydras. Managorger Hydra is one that i would definately play.
2 weeks ago
Hey, It's nice to not see Superfriends or Infect with Atraxa, something different for a change.
I suggest moving Kalonian Hydra, Managorger Hydra, Inspiring Call, Kodama's Reach, Path to Exile and Bred for the Hunt from the maybeboard to the main deck. Cutting Cloudfin Raptor, Elusive Krasis, Simic Fluxmage, Cremate, Molder and Map the Wastes. The power level of any of these cards in the maybeboard is much, much higher than these three evolve creatures. Reach is better than Map since it can get two different basic lands for the same mana cost. I would also move both Seaside and Sandsteppe tri lands main deck.
Sylvan Reclamation is a good exile artifact and enchantment card and it has basic land cycling. You're relying on basic lands a lot, making this type of cycling rather good. Consider cutting Natural End for it?
Looking at the color chart of the deck, green is the primary color and blue is the secondary color. Both black and white have far fewer cards then these colors. The manabase doesn't reflect this there's only 14 sources of green which is not enough. You want minimum 20 sources of green.
Consider this budget manabase:
- 9x Forest
- 4x Island
- 3x Swamp
- 2x Plains
- Command Tower
- Exotic Orchard
- Opal Palace
- Seaside Citadel
- Sandsteppe Citadel
- Arcane Sanctum
- Evolving Wilds
- Terramorphic Expanse
- Ash Barrens
- Sunken Hollow
- Prairie Stream
- Canopy Vista
- Reliquary Tower
- Dreadship Reef
- Saltcrusted Steppe
- Yavimaya Coast
20 green sources, 16 blue, 13 white and 13 black. Someone already mentioned it, but the tri lands are much better than bounce lands. If playing the battle lands then Farseek becomes a good ramp spell because it can fetch one of them. Opal Palace is nice with Atraxa because she can ETB with a counter on her allowing her to start proliferating, growing herself and getting abilities from the creatures/cards that give bonuses with counters.
Good luck with your deck.