Managorger Hydra

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Commander 2016 (C16) Rare
Magic Origins (ORI) Rare
Promo Set (000) Rare

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Managorger Hydra

Creature — Hydra

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

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Managorger Hydra Discussion

JRaynor on Help Me ~ Atraxa Not Broken

1 day ago

Sgtpopnfreash I'm not a huge of the Stax plan, though I might give it a try if Tangle Wire didn't cost 5 bucks. Kinda pricey for a significant maybe, I don't have anywhere else to run if I don't like it.

TheWallinator74 I mean sure - Doubling Season is an obvious one, but thanks I guess. I'll put it in my deck if you send me one ;) Meanwhile we wait for a reprint.

I did pick up a Hardened Scales!

Juniper Order Ranger I have but flickers in and out of the deck. I don't feel like it's especially impactful even though I see it in a lot of lists. What do you feel I should take out for it I guess?

Witch-Maw Nephilim feels like a much worse version of Forgotten Ancient, Ishai, Ojutai Dragonspeaker, and Managorger Hydra. I don't see the value in running it, even though I do see it in a lot of lists too.

Death's Presence seems like a budget Reyhan, Last of the Abzan, which is nice - but I already have Reyhan and I don't think it's worth running at 6 mana.

colton815 on Stomping the ground

1 day ago

saying Managorger Hydra takes "too much time to grow" and then comparing it to Dungrove Elder is just flat ridiculous. your Dungrove Elder will be a 3/3 on average and a 4/4 at best. a mere 4 spells (2 from you and 2 from your opponent for example) puts Managorger Hydra at a 5/5. with trample.

kameenook on cascading into PURE VALUE(most of the time)

5 days ago

In the effort of critiquing, I would imagine Verdant Sun's Avatar isn't very good since it only prevents you from not dying, while it seems your deck profits very well off of killing your opponent as an effective way of not dying. Just in general then I would suggest more fast mana such as Mana Crypt, Mana Vault, Worn Powerstone.

I also think Command Beacon is amazing with Maelstrom Wanderer, as at least when I play a maelstrom deck my favorite thing is to cast it double cascade and hope it dies so that I can cast it again.

Another card I'm just generally a huge fan of is Etherium-Horn Sorcerer, while it doesn't have an ETB ability if you cascade into it it will trigger cascade again allowing you to continue the chain at a lower converted mana cost.

Also don't like Managorger Hydra that much, generally don't like beaters even if they are efficiently costed in commander, maybe Forgotten Ancient would be better, or perhaps more cascade such as Bloodbraid Elf

AwesomeKyurem5 on Hydra Cyclone

1 week ago

Love the deck, but this is definitely not Standard anymore. Besides that, hydras are awesome, keep making this better. I'd recommend Sprouting Phytohydra and Managorger Hydra. These hydras are really great if (when) you get them out. Unfortunately, because this deck is listed as standard, I can't properly suggest them.

DJSilvera on Good touch bad touch

1 week ago

Achieve ultimate bad touch with Phage the Untouchable

For bigger beats, you could use Forgotten Ancient, Akroma Angel of Wraith, Baneslayer Angel or Managorger Hydra

And for win conditions, why not look into Triumph of the Hordes, Overwhelming Stampede, Rise of the Dark Realms, or Aetherflux Reservoir

Johnthomis on Fast Hydra Beatdown

2 weeks ago

I would suggest some mana ramping. Plus you dont have too mich in the way of hydras. Managorger Hydra is one that i would definately play.

multimedia on Atraxa Evolution

2 weeks ago

Hey, It's nice to not see Superfriends or Infect with Atraxa, something different for a change.

I suggest moving Kalonian Hydra, Managorger Hydra, Inspiring Call, Kodama's Reach, Path to Exile and Bred for the Hunt from the maybeboard to the main deck. Cutting Cloudfin Raptor, Elusive Krasis, Simic Fluxmage, Cremate, Molder and Map the Wastes. The power level of any of these cards in the maybeboard is much, much higher than these three evolve creatures. Reach is better than Map since it can get two different basic lands for the same mana cost. I would also move both Seaside and Sandsteppe tri lands main deck.

Other budget cards I suggest adding are Champion of Lambholt, Thrummingbird, Rishkar, Peema Renegade and Jeweled Amulet.

Sylvan Reclamation is a good exile artifact and enchantment card and it has basic land cycling. You're relying on basic lands a lot, making this type of cycling rather good. Consider cutting Natural End for it?

Looking at the color chart of the deck, green is the primary color and blue is the secondary color. Both black and white have far fewer cards then these colors. The manabase doesn't reflect this there's only 14 sources of green which is not enough. You want minimum 20 sources of green.

Consider this budget manabase:

20 green sources, 16 blue, 13 white and 13 black. Someone already mentioned it, but the tri lands are much better than bounce lands. If playing the battle lands then Farseek becomes a good ramp spell because it can fetch one of them. Opal Palace is nice with Atraxa because she can ETB with a counter on her allowing her to start proliferating, growing herself and getting abilities from the creatures/cards that give bonuses with counters.

Good luck with your deck.


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