Managorger Hydra

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Magic Origins (ORI) Rare
Promo Set (000) Rare

Combos Browse all

Managorger Hydra

Creature — Hydra

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

Set Price Alerts

Managorger Hydra Discussion

blakeivey12 on Commander Ezuri (Green/Blue)

2 days ago

I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.

I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.

For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .

Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.

Artifacts is really up to you. My only suggestion would be to remove Simic Keyrune and put in Whispersilk Cloak .

Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.

Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .

CaptainBanana42 on Azusa Lands Matter/ Hydra

2 weeks ago

Hey,

I would cut Mind's Eye and Seer's Sundial for Elemental Bond and Rishkar's Expertise .

Ulamog's Crusher for Ulvenwald Hydra . Grunn, the Lonely King for Whiptongue Hydra . Scute Mob for Managorger Hydra .

Sylvan Awakening for Heroic Intervention . Don't know what to cut for Inspiring Call .

Probably Seek the Horizon for Animist's Awakening .

Also Multani, Yavimaya's Avatar is a better version of Molimo, Maro-Sorcerer .

Keep in mind these are just cutting suggestions and I never played with your deck. I could be that some cuts are really good cards in your deck and I don't know it because I did not play with your deck.

czarkingrex on Sasaya, Orochi Ascendant

3 weeks ago

To compliment Goblin Cannon, you probably want Rocket Launcher and Walking Ballista . For the sake of protection, you probably want a bit more recursion, and something like Hangarback Walker or Managorger Hydra to keep attacks off of you.

Meanwhile, Sands of Delirium may be a funny alt wincon, but it's largely impractical. Even stacking Monkey Cage on an Ivy Elemental would serve you better in the long run :)

CaptainBanana42 on Azusa Lands Matter/ Hydra

3 weeks ago

Hey, I love hydra theme decks. I build one myself. Here the link if you want to check it out: Hydra Warlord.

I think Ulvenwald Hydra , Primordial Hydra , Managorger Hydra and Whiptongue Hydra are also great hydras which will fit in your deck.

Rishkar's Expertise , Hunter's Prowess and Elemental Bond would be great card draw spells in this deck.

Animist's Awakening would also be a great fit for your deck because you run so many lands.

Heroic Intervention and Inspiring Call are great cards to protect your board. With so many big creatures a board wipe will come sooner then later.

Titus78 on Kamahl, Fist of Krosa

1 month ago

Kamerot what do you think would be the better chose adding Selvala, Heart of the Wilds or Doubling Season I feel it would have a very good synergy with my deck with cards like Avenger of Zendikar , Bane of Progress , Managorger Hydra , Myojin of Life's Web , Nacatl War-Pride , Rampaging Baloths , Scavenging Ooze , Vigor , Beacon of Creation , Garruk Wildspeaker and Vivien Reid . tell me if doubling season would work in all of those cases

Titus78 on Kamahl, Fist of Krosa

1 month ago

Kamerot hey I gotta couple more questions for you about the my version of your Kamahal deck. first is do you think that my deck has enough big creatures in it, after play 3 rounds in a row and not ever getting more than maybe say one per round I'm starting to think I might need more possibly Managorger Hydra or Primalcrux what do you think? (maybe I was just very unlucky?)

also I was looking at the spoilers for Ravnica Allegiance and I saw some cards that I think might have potential in this deck mainly the card called Green Enchantment just because I feel Beast Whisperer is not doing as well as I thought it was because you HAVE to cast it the I think etbs are more versatile. next is End-Raze Forerunners nothing much to say other than it has haste and buffs. lastly is the card Rampage of the Clans over what I have Wave of Vitriol am still not to sure what better the new one maybe because it's 3 less and is an instant but it gives them creatures or with Wave of Vitriol which gives them lands. I'd love to get your opinion on these two. also is even worth playing control cards in this deck or should I just worry about going face asap?

Load more

Managorger Hydra occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.05%

Green: 0.29%

G/U (Simic): 0.12%