|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Magic Origins (ORI)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Hydra
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
|Have (2)||CrispyAndToasty , metalmagic|
|Want (6)||Aragon_Neotrix , Tomagotchi , Brixius , PTsmitty , Reborns , kilinitic|
Managorger Hydra Discussion
1 day ago
Hey, looks good, but one of the best interactions with Animar are cards that can bounce themselves or other creatures you control. This lets you get more counters on Animar faster.
Statue can bounce itself unlimited number of times since its colorless, each time you bounce it you put a counter a on Animar and it reduces the casting cost of Statue.
Low mana cost creatures who give you value when they ETB are good when you can bounce creatures.
- Elvish Visionary : draw.
- Cloud of Faeries : untap lands.
- Pollenbright Druid : new from WAR, +1/+1 counter or proliferate.
- Fierce Empath : tutor for big creatures.
- Eternal Witness : recur any card from graveyard.
- Reclamation Sage : destroy any one artifact or enchantment.
- Farhaven Elf or Solemn Simulacrum : basic land ramp.
When playing a lot of creatures as well as bounce then Beast Whisperer is good repeatable draw. Forgotten Ancient and Managorger Hydra are two good cards for the +1/+1 counters strategy because each gets counters when any player plays a spell. This includes your opponents and in multiplayer Commander these creatures can get very big. They're also good with the strategy of bounce because you're casting creatures after you bounce them back to your hand. Ancient can be a counters engine since at your upkeep you can move counters from him onto any other creatures you control any way you like including onto Animar. If you like some of these suggestions I offer help to make cuts.
For the manabase really consider more lands. 30 total lands is low for your deck to function without being consistently land screwed. Getting land screwed is not fun; it's better to have more lands than not enough. There's some budget ($1-$5 or less each) lands to consider adding:
- Exotic Orchard
- Frontier Bivouac
- Opal Palace
- Yavimaya Coast
- Game Trail
- Shivan Reef
- Karplusan Forest
- Novijen, Heart of Progress
- Rootbound Crag
Good luck with your deck.
4 days ago
Interesting budget cards that interact with +1/+1 counters:
- Animation Module
- Curse of Predation
- Forgotten Ancient is marvelous if combined with all the other creatues that obtain free counters, like Managorger Hydra .
- Feast on the Fallen
- Increasing Savagery
- Loyal Guardian
- Mazirek, Kraul Death Priest
- Mighty Emergence
- Necropolis Regent
- Primeval Bounty if you have a good amount of noncreature spells.
- Rite of Passage
- Soul's Might
1 week ago
I'm glad Runic caught your eye, and my bad on Packleader, he works much better in my jund deck because it's mostly big creatures.
Managorger Hydra might be better than Gyrus for you, and at the very least you ought to sideboard that for 3+ player matches, because that always gets insane if he lives more than 3 turns.
Here's my deck if you care to look at it: Vial-Ikra the Fierce Jund Deck I feel like it's similar to yours in that it's not super combo-y, but with a wildly different strategy.
2 weeks ago
@PlatinumOne: I appreciate the feedback. I have been playing this deck for a couple of years now and can speak to your concerns. This deck is extremely consistent, and does not suffer from land issues for a couple of reasons. The 17 Lands in the list is the perfect number and array. Firstly, establishing the correct array of lands is the most important step in the first three turns, which should ideally include a basic Forest , Swamp , and then a red source. I use Traverse the Ulvenwald as needed to help establish my basics (after which I use them to fetch Bloodbraid Elf or Death's Shadow , laying my red source only if/when needed as it is a mana source that if destroyed, leaves me vulnerable.
As I move through my mana curve, I have powerful 1 and 2 drops that establish early control over the board, namely hand destruction and goyfs. By the time I lay down my 3rd land, my opponent usually has nothing of value in hand, and/or my Tarmogoyf is too big for him to get through (though I might let some damage through to switch on Death's Shadow). Also, by turn 3, I know that I'll either go the Blood Moon route, which almost always locks the opponent out of the game, giving me all of the time that I need to do my thing and win, or go hard on the aggressive route with Death's Shadow and Bloodbraid Elf.
This deck is finely tuned, and requires finesse, and does have a bit of a learning curve, and you definitely need to research/know the local meta to make best choices.
2 weeks ago
I'm not sure how much the +1/+1 counter theme works with Vorosh. I think the fact that he has to connect to get any means that you're probably better off using a general that has them built in, like Reyhan, Last of the Abzan + one of the simic/dimir partners.
That being said, I think I'd cut Vigor (I think you want counters on evasive creatures, which makes this a bit less impressive, since those probably won't be getting in combat as much), Bred for the Hunt (This is too cute. You're gonna have creatures without counters enough of the time that I think you'd prefer to play Coastal Piracy , which I don't think is particularly good here), Simic Ascendancy (too slow unless you're comboing and it's gonna make you/it a target if you are), Fireshrieker (I've never liked this card, even with big creatures), Solidarity of Heroes (too all in, imo).
I like: Hadana's Climb Flip, Chasm Skulker , Managorger Hydra , Verdurous Gearhulk , Villainous Wealth (I play this in all my Sultai decks, though that's partially just because I think it's so fun), and Viral Drake
2 weeks ago
Hello, I also have some suggestions that you might like. I play my versions of the deck a bit more with artifacts and hydren.
Eternity Vessel -This one is incredible, especially if you double the charge counter two or three times.
Riptide Replicator - So you can bring a certain type of creature, which is still partly really big on the field, EACH ROUND.
Transmogrifying Wand - A great interactive tool, especially in simic.
Colossus of Akros - Need something to mana, but then indestructible and trample are already a challenge for your opponents.
Kalonian Hydra - Trample and she doubles herself with every attack.
Managorger Hydra - Perfect in multiplayer rounds, but also very strong.
Primordial Hydra - Need no further comment.
3 weeks ago
8 cards? Well My choices are as follows, it's certainly a hard choice to narrow all of my favorites down. I have been playing since Journey into Nyx.
Prophet of Kruphix - Was one of the leading cards in my first ever Magic deck that I built to play casually and for a time I played it in my first commander deck led by Vorel of the Hull Clade until it's later banning.
Ugin, the Spirit Dragon - One of my favorite planeswalker cards of all time that I play both in my modern tron deck as well as Atraxa, Praetors' Voice commander deck. Can turn a game around so easily, his power cannot be denied.
Westvale Abbey Flip - Was a card that I built an earlier casual standard deck around involving Blisterpod , Cryptolith Rite , and other eldrazi scion generators to flip this card into Ormendahl, Profane Prince . If that wasn't possible, Ulamog, the Ceaseless Hunger was another card that you could ramp into from tapping and then sacrificing the scions.
Vorinclex, Voice of Hunger - I had one of these first in my above mentioned casual deck that was mostly simic goodstuff, and even after that I made a place for it in a Vorel of the Hull Clade , Atraxa, Praetors' Voice deck alongside the other praetors for flavour and now he resides in my Kruphix, God of Horizons deck where one of my favorite things to do with him is cheat him into play with Natural Order to make tons of mana for cost cards or Helix Pinnacle .
Winding Constrictor - Led a former standard deck of mine between Aether Revolt up until the later rotation all around +1/+1 counters. decks were all that I played in standard between Kaladesh to Guilds of Ravnica, only now with Ravnica Allegiance have I finally played a deck in different colours. I still have one in my Atraxa, Praetors' Voice deck for now until I convert it to superfriends fully with War of the Spark.
Kalitas, Traitor of Ghet - I played this card a ton when it was in standard and I have held onto my two copies of the card which see a bit of commander play in my Edgar Markov and Oloro, Ageless Ascetic decks. Definitely one of my favorite black mythics of all time. I might in the future consider using them in a modern deck mainboard / sideboard if I ever build some deck in modern.
Cabal Coffers - There were so many cards besides this one I could still pick but this one really appeals to me as it embodies the power and greed that is black. Alongside Urborg, Tomb of Yawgmoth this is such good value, and I now use the card in two commander decks, Lord Windgrace and Gonti, Lord of Luxury .
Honourable Mentions of mine,
3 weeks ago
Chromatic Sphere seems like a wasted card space tbh. You don't need the color fixing, and the cantrip is mediocre here. It's really only necessary when playing 2+ colors with Tron lands.
Managorger Hydra occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%