Managorger Hydra

Managorger Hydra

Creature — Hydra

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

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Set Rarity
Commander 2016 (C16) Rare
Magic Origins (ORI) Rare
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Managorger Hydra occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.17%

Managorger Hydra Discussion

HyrdaDOOM666 on Elves Hydra Ritual

2 days ago

Overwhelming Stampede great damage and trample gain. Nykthos, Shrine to Nyx great devotion mana ramp. Craterhoof Behemoth another great damage and trample gain. The Ozolith to keep all your counters. I would move Force of Vigor, Natural State to sideboard. I would remove 2 Castle Garenbrig and all the Llanowar Reborn for regular Forest and 2Nykthos, Shrine to Nyx. I would also remove the 4 Managorger Hydra for 4 Khalni Hydra. Move the artifacts to side. I would also recomend putting in some Primalcrux but i wouldnt suggest straying away from the creature type past that,

ZuranSorcerer on Animar +1

2 months ago

Panharmonicon

Panharmonicon works with some of the hydras, the ones that have triggered effects. Managorger Hydra for example already triggers once every time any player casts any spell. With Panharmonicon in play, any of those spells that are creatures or artifacts will trigger twice. Forgotten Ancient works the same way, though it is not a Hydra.

I Kept Panharmonicon mostly for Animar, Soul of Elements, but it’s also great for Gyre Sage, Selvala, Heart of the Wilds,

Hydra Broodmaster compliments Panharmonicon as well. It doesn’t have a triggered effect, but when it goes Monstrous it will set off the trigger for Gyre Sage x2 times! Imagine the size of the Hydras you’ll be able to cast with that much mana from your now ginormous Gyre Sage! Granted the Sage has to have lower power than the created tokens, so this three card combo is not going to occur frequently.

Besides creatures, there are other cards that have great synergy with Panharmonicon: The Great Henge and Kiora, Behemoth Beckoner each trigger twice for two cards drawn instead of one. Warstorm Surge and Unbound Flourishing triggering twice are game winners!

I added Inexorable Tide (gotta love doubling that proliferation) but I also removed two cards that work well with Panharmonicon: Rhystic Study would trigger twice, but I’m not a huge fan of taxing my opponents unless I’m playing Control (one permanent in 100 card deck isn’t enough for taxing to work imo) and Zendikar Resurgent which I debated long and hard about. In the end I took it out to make room for Inexorable Tide but perhaps there’s room for both?

I love deck building, especially the fine tuning aspect. I welcome more dialogue about this, or any other deck. Hope to hear more from you soon!

hejtmane on Herald of Secret Streams or ...

2 months ago

Depends on your deck but when I drop Herald I always become target number one in my proliferate deck. I was running atrax but switched to bant proliferate to be different. Anyways I am not sure about the rest of your deck but when I drop creatures like Kalonian Hydra and Jenara, Asura of War Managorger HydraPrimordial Hydra hearld is 500 ties better than Abzan. Really comes down to deck but I prefer herald

Here's my deck if interested +1/+1 Counter/Proliferate

VileRocK on Tatyova Ramp 1.0

3 months ago

Change log:

This planeswalker is only really useful for the -1 option, if you get it twice it's great value.

Homeward path protects against theft effects.

Curse can hit as many targets as you require.

Tireless Tracker is too slow and requires spare mana.

Better ramp upgrade.

More creatures to shore up against sac strategies.

Primal order is a powerful wincon when you only run a maximum of 5 non-basic lands.

Ravenrose on They See My Auras, and Tokens

4 months ago

Karametra, God of Harvests is a good addition to this deck. You should perhaps also consider one of the Nylea cards as well. Managorger Hydra, Polukranos, World Eater are two worthy considerations; Greek mythology plus Renata's counter ability. Archon of Sun's Grace should also be in this deck. Daxos, Blessed by the Sun works well with your tokens. Season of Growth may also be of use to you. Destiny Spinner should also be considered. The First Iroan Games may also be worthy to consider. Sol Ring is a must in Commander (unfortunately). Setessan Champion is must. Bronzehide Lion is a creature and eventually an Aura. Staggering Insight is useful here too.

Shielded by Faith can make Siona go infinite. Hydra's Growth and Ethereal Armor are also worthy Auras.

Hope this helps! You're welcome to check out some of my decks too. I do need some help with Cthulu Mythos and Keep Out of my Castle.

Raven Rose

Strobasourus on Hydra Tribal

4 months ago

Ok so as for as creature go you are looking good, I would definitely consider adding both Managorger Hydra and Steelbane Hydra, As Managorger Hydra is a good early game creature that can get big quick in multiplayer and Steelbane Hydra gives you great removal. The only other thing I can see is a lack of card draw, I would consider adding Colossal Majesty and/or Elemental Bond. Return of the Wildspeaker could be another great way to refill your hand. Other that that the deck looks good

ZendikariWol on Survival of the Fittest

4 months ago

This looks a bit like my old +1/+1 counter deck, and while I will say that GW is probably better colors... I see where you're coming from here. No matter what, though, you need to do some tinkering with your mana base. Less islands, more duals. Unfortunately, the tried-and-true Thornwood Falls would serve only to make this slow deck slower, and enemy duals are in short supply in pioneer. Try Temple of Mystery - it should be something you can find for an all-right price these days, and scrying is nice. Having so many islands and so comparatively few blue spells is... good in moderation. 9:7 forests:islands for a 19:4 mana symbol ratio (nearly 5:1!!) is absurd. You should be running 4 or 5 islands, at most- or all of your blue mana should come from duals.

With that out of the way, suggestions!

Avatar of the Resolute is a big ol' meat stick that can swing in for heaps of damage.

Barkhide Troll is a resilient threat that basically has Schrodinger's Hexproof as long as you leave up 1 mana.

Benthic Biomancer could be good for the curve and the lacking card draw.

If you're in a slow meta that will allow you to make a turn 3 play like this, Bred for the Hunt draws an assload of cards.

Chasm Skulker just gets huge and is resistant, somewhat, to removal.

Managorger Hydra is a finisher for 3 mana. It'll make your opponents think twice before doing anything.

Ordeal of Thassa and Ordeal of Nylea are important spells that also put counters on creatures.

Pollenbright Druid and Evolution Sage can get you proliferating all over the place!

Tuskguard Captain and Zegana, Utopian Speaker are both good finishers.

Wildborn Preserver is an excellent mana sink if the game goes long.

Consider some of those suggestions.

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