Lorescale Coatl

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Commander 2015 (C15) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Duel Decks: Elspeth vs. Kiora (DDO) Uncommon
Alara Reborn (ARB) Uncommon

Combos Browse all

Lorescale Coatl

Creature — Snake

Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.

Lorescale Coatl Discussion

lpeters82 on Snakes on a Plane (Casual)

2 weeks ago

Assuming our board is a Hardened Scales , Lorescale Coatl , and Stonecoil Serpent .

Brainstorm - Pumps our Lorecale Coatl by +6/+6 (Net zero cards)

Chart a Course - Pumps our Lorecale Coatl by +4/+4 (Net 1 or 2 cards)

Tezzeret's Gambit - Pumps our Lorecale Coatl by +6/+6 and Stonecoil Serpent by +2/+2 (Net 2 cards)

Perhaps worth noting that Sakura-Tribe Elder does have a shuffle effect, which is nice when topping cards you don't want with Brainstorm.

Messere on A green-blue snake deck who ...

2 weeks ago

Hi everybody, i'm new in this forum, and my first thread is about my first deck. The idea of this deck is based on Kaminagawa's edition Snakes, who most of them, when inflict damage to a creature, make them TAP and don't UNtap during the opponent's turn, plus using some blu sorcery or instant who can TAP other creatures. The ultimate combo that i have in mind for this deck is to play Shisato, Whispering Hunter , maybe equipped with some Aura or Equipment who give him the protection from abilites or spell, or being unblockable (like Whispersilk Cloack), and then strat attack the opponent, using blue Istant or Sorcery to TAP his creatures (who will not UNtap until Shisato will be able to continue to attack), maybe with Nature's Will in play to also TAP his lands.

The problem is...what type of creatures and spell i need to have, to achieve this result? I've already have this deck, with some snakes who give me mana, like Sakura-Tribe Elder , Coiling Oracle or Orochi Sustainer , some combat snakes like Matsu-Tribe Sniper , Matsu-Tribe Decoy , Sosuke, Son of Seshiro , Seshiro the Anointed , Patagia Viper , Lorescale Coatl or some big snakes like Patron of the Orochi or Hooded Hydra ... but how can i build my deck to work fine? With which type and how many TAP spells?

If you have any suggestions, i'm all listening

NoSoyYucateco on

6 months ago

Have you considered swapping your commander for Prime Speaker Zegana ? She is much stronger than the new one.

I would also consider some proliferate cards, such as Thrummingbird , Contagion Clasp , or Tezzeret's Gambit . To make room for these, I would take out Lorescale Coatl , Scute Mob , and Vinelasher Kudzu , since these are just big creatures that aren't doing you much good other than being big.

Lastly, I'd swap your artifact ramp for more land ramp, since land is always more resilient. In my opinion, Rampant Growth , Farseek , Kodama's Reach , and Circuitous Route will all serve you better than the signet, cluestone, and locket.

jonno.scott on Kruphix boy

6 months ago

Lorescale Coatl over Chasm Skulker ?

+1! I've been working on a Kruphix deck too and it's so so fun.

marcdarc on Mutant Simic Good Boys

8 months ago

PS: Inspiring Call , Lifecrafter's Gift , Armorcraft Judge , Rishkar, Peema Renegade , Song of Freyalise . I think going wide and getting out of board-clear range (ie: 3-5 toughness) is your best bet, rather than going big on one creature and getting it picked off. So some token generators might also be handy.

PPS: Chasm Skulker , Lorescale Coatl , Horizon Chimera , River Hoopoe . Building to enable on-draw triggers will also lead to consistency in finding Lizrogs with which to combo.

goldlion on Dr. Tishana, Voice(s) of Psychosis

8 months ago

Good to see you here, hkhssweiss and thank you for the ideas. You're definitely onto something in most, if not all, cases. I still have trouble considering taking some of them out, but below is my responses and I'd be grateful to hear what you have to say!

I can definitely see Lorescale Coatl as being one of the top removals. He's great cause he get's big in here, fast, and having another option for that as a win-con is helpful. 3 out of the 6 games I've run this so far (heavy on cards) I've pulled off one of my psychological end-games with one opponent surviving and threw Traveler's Cloak on a Mr.Bigs for the final blow. However, I also have Toothy, Skulker, Psychosis Crawler and Tishana herself, so I probably won't need Lorescale. Moving to maybe.

Saying that, Bioshift was in case I (likely_ get 1-2 of the 3 counter generators out and either be able to shift them all onto Toothy for a bounce, Skulker before it's removed, or onto something else for a final surprise blow. However, if I'm taking out Lorescale Coatl , Bioshift loses much of that value. Moving to maybe.

Vorel of the Hull Clade on the other hand does any kind of counters rather than just +1/+1, which is super potent with either of the Myojins. So much so that he becomes a power-node in the network.

Keeping him in means Seahunter also stays as power-node; while I only have 4 merfolk in here, they each play a strong role with a different win-con setup depending on what's happening in the game. One draws me a bunch of cards from having none, one windfalls my hand to the same size for mass card-draw triggers, one flickers Tishana (or other ETB creatures), and the other doubles the counters on the Myojins or Mr.Bigs creatures. To tutor one of these out at any time, directly on to the battlefield for free becomes game winning in many cases. He, like Mirror Image , is one of those creatures that doesn't have great face value, but his place in the network makes him worthy of a spot.

Simic Guildmage is a tough one. I'm not entirely convinced on taking Traveler's Cloak out because of the power I've seen it have in many games. Also the other auras are part of infinite combos, but also helpful to get out on non-combo creatures early on, to speed up my board state. I need a way to shift the aura's when one of the other combo pieces hits the ground. It's also great interactivity with the Voltron style some decks in my meta play, and the protection people put on their commanders. I'll keep an eye on him though as I play test this. I'd say he's definitely an option to move to the maybe board.

Renewing Touch was in mind as something to restock my deck in a grindy game, to keep me from milling myself and to get all the great utility creatures back. I haven't gotten to a grindy game yet with this, so I think this will make its way to sideboard for now for sure. Same with Boundless Realms , though I do believe it has big power to not just ramp huge, then thin my draws to mainly creatures which I can then play without a problem because of all the mana available. Keep in mind I'm in a slower meta... however, I do also see it for how it lacks value in the more linear, focused gameplay where I'm just trying to get to the win-con. Sideboarding it.

Ovinize - I'm worried about lack of removal in this deck and there's players in my meta who us stuff like angels that give all their creatures indestructible or hexproof. This guy seems great for dealing with those things, especially with the help of politicking. On that note, Winged Coatl is also great as, once players in my meta know he's in my deck they talk themselves out of attacking me if I have a few mana up. Or not attacking if he's on the board. In the end, with both of these, I'm worried about not having answers, both to power creatures in others decks, and monsters attacking me when I have a board full of little creatures. I'll try pulling these out and give it a bunch of plays to see what happens, but it's tough.

Great call on Deadeye Navigator ! I've been wanting an excuse to pick one of these up and, while I'm worried about his place on the curve, I see his great value and think this deck could handle it in many cases. It's powerful as a repeatable flicker, for sure.

Also, when I was reviewing your Tuvasa of the Eternal Aeon Primer, I noticed Pemmin's Aura which I think could replace Freed from the Real here. It has the same untap ability, but also can make the creature flying which gives it double duty as more evasion for one of the Mr.Bigs. What do you think?

hkhssweiss on Dr. Tishana, Voice(s) of Psychosis

8 months ago

Yo what's up goldlion!

Here would be the ten cards I recommend cutting!

All the cards listed above doesn't go with tthe theme in the deck or too little of a current synergy that you can go remove all the +1/+1 side theme going on.

Hope that helps buddy!

I would also abuse more ETB effects since you are going with the mill draw/pain route. You can use Deadeye Navigator to pair with Tishana to draw your whole deck. It isn't infinite if you blink her several times :P

FearMySnakes on Pir's Budget Cuties (<$100)

8 months ago

Lorescale Coatl is another one like Chasm Skulker that does well in a counter deck.

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Lorescale Coatl occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%