Captain Sisay

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Legends (V11) Mythic Rare
Invasion (INV) Rare

Combos Browse all

Captain Sisay

Legendary Creature — Human Soldier

: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

V11

INV

Ebay

Captain Sisay Discussion

rockleemyhero on LF: underground sea, volcanic island

2 days ago

Looking to trade for a PL/HP/MP conditioned revised Underground Sea or Volcanic Island .

I have specific, unlisted value cards outside of my binder specifically for ABUR duals:

Force of Will

Grim Monolith

Wheel of Fortune

Snapcaster Mage

Crucible of Worlds

Aluren

Captain Sisay

Sylvan Tutor

Cabal Coffers

Mystic Gate

Dark Depths

and several shocks and fetches. Of course anything in here as well. All of the $50+ cards and fetches are specifically reserved for these duals so please don't offer me other cards for them (unless it's a Timetwister or something...)

wyatt0781 on [EDH] Fite Me

6 days ago

I made my own version of this deck, I think mine does a bit more efficient in using Mirri, I think a deck like this would be better suited with a more Captain Sisay type build, you could get Mirri Consistantly, and any other card you needed (there are legendary answers typically)

Oh and my deck is The Weatherlights Last Stand

Killa556 on Bant superfriends commander

6 days ago

That being said, if you want a superfriends commander without changing essentially the entire deck, you have Captain Sisay. This works with the new planeswalkers rulings. All planeswalkers have the supertype of legends, which allows Captain Sisay to tutor them from your deck just with a tap.

ay.lobo on Purphoros, God of Tokens (Multiplayer EDH Primer)

1 week ago

Good morning, Bxbx. You are right, I need to update the Budget list by starting with your recommendations.

The other thing I need to add is Stranglehold is not exactly a budget card (above $5), however, I will add it as a side-board. You are correct, as other colors have tutors and searches galore, we need to protect ourselves better. I'll switch it in with War's Toll if I find myself against many or Captain Sisay-like tutor players.

Thanks!

1pwny on Whitest Friends You Know

1 week ago

TBH, it'd probably be better just to turn it into a Captain Sisay GW deck instead. That way you can get more ramp, some dope Nissas and Garruks, and Ajani Steadfast for more PW tribal.

Dark_Danda on cEDH: Full Sisay Stax & Hatebear

2 weeks ago

@ Profet93

Many thanks for your suggestions. I will consider to play Academy Rector again as there are some mass removals in my meta such as Toxic Deluge.

As for the other suggestions here are my thoughts on them:

  • Elesh Norn, Grand Cenobite: It is too costly for this deck in terms of mana cost and doesn't do much against my meta outside of the combo. I play against tasigur, teferi, storm (though it would hit arcum pretty hard - but then again this deck wins before you could cast elesh).

  • Kamahl, Fist of Krosa: same as elesh

  • Mana Crypt / Sol Ring: This deck mainly uses mana dorks and enchantments to ramp as I seek to hate artifacts as hard as possible with Kataki, War's Wage/Stony Silence/Null Rod ect... Also it would hurt my draw-engine in terms of having two less enchantments available to draw cards with my enchantresses like Argothian Enchantress. Furthermore when you look at above list, you will see that I make it up with 24 ramp cards. I.e. I prefer to play Exploration/Wild Growth/Utopia Sprawl early on to generate further advantage with Serra's Sanctum (which in turn is tutorable with Captain Sisay). Also when considering to play Armageddon, while having Kataki, War's Wage/Stony Silence/Null Rod on the battlefield, any mana artifact becomes quiet useless and you would wish to have any other sort of ramp that breaks parity for you at this moment.

  • Selvala, Heart of the Wilds / Umbral Mantle: as I already play 24 ramp cards, I don't feel like I need any more right now. If I would choose to have more wincon I would rather go for the following ones because they fit more into my enchantment deck: Squirrel Nest + Throne of the God-Pharaoh (Earthcraft is already in the deck). Or I would put back in Monastery Mentor to get infinite token/storm with Earthcraft (note: I play only around 20 creatures and 33 enchantments, which makes this card deadly outside the combo) as described in my game plan section above. But honestly, I think that Paradox Engine and Living Plane are already enough for this deck to win. Usually I either stax everybody so hard that I get a ton of time to assemble my combo pieces, or I can go off with Captain Sisay, getting Dosan the Falling Leaf first and then Paradox Engine to draw my deck and once that happens, there is no way for the table to win as at that point I will get infinite mana and will be able to play my whole deck and to get all relevant cards back with Holistic Wisdom. Even, if for some weird reason, I would not be able to kill everybody, the board would be so staxed after that turn, that nobody would ever be able to cast a spell anytime soon.

  • Helm of Obedience: As I described above I think I don't need more wincons at the moment and if so, I would avoid to use artifacts which require an activation as there are other cards available that give me more synergies.

All in all you pointed out some very good suggestions, which make sense when trying to make as much use of Captain Sisay as possible. But to be fair and honest, Captain Sisay was actually one of the last cards that I changed in this deck because this deck was built around Rhys the Redeemed and used to be an enchantress/combo token deck where you have a big variety of ways to make infinite tokens ect. However, as time passed the deck slowly turned into an artifact, hatebear, stax list but I kept the enchantment core engine running. So, try to look at it this way: Though I play Captain Sisay as commander, I do not seek to win with her, she merely gets me there faster but the true strenght of this deck lies in staxing/hating everybody while keep drawing more hate with the enchantress. In this regard this deck plays pretty much like a storm deck. First play your hate and once you slowed down the table, you get to generate card-advantage that slows everybody down even more, play Captain Sisay and decide whether you can go off, get some ramp or more stax :)

Well that's pretty much it. I think this deck is a new way of playing Captain Sisay and I hope, as a fellow sisay player, you might have some other suggestions (maybe enchantments), that could fit the bill here.

Cheers, Noc

Profet93 on Combo vs. Synergy

2 weeks ago

K34

They didn't "let" me. It was a 6 player EDH game and my mono black deck has like 8 tutors (capitalizing on my color's strengths). But yeah, I know what you mean.

Qolorful

Yesterday I lost a 4 player game so I went to grab food. Came back 10 minutes later and one person said to the complainer that he complains a lot. So I know I'm not the only one who feels this way, regardless of who actually voices their opinion in the public playgroup.

greyninja

You're right, it is good synergy with some luck. I consider that AMAZING magic. I would do it (although not in this playgroup) and I wouldn't mind if someone did it to me (even in the same playgroup, which as been done before). The reason I don't mind is because if 1 of the 3 players plays archenemy, then it's fun regardless if I'm the 1 of the 4 who is attacking, or the 1 of the 4 who is being attacked by the rest. It's fun to me. Then when the archenemy is weakened enough, you guys attack each other until he builds himself up. Or, you could kill the archenemy entirely (that is extremely frowned upon by the playgroup since no one wants to get hated out of a game).

enpc

You're right, I should definitely talk to all the players outside the playgroup to get their opinion. It would work better, thank you. I will take that advice. I have been thinking about that, there is another meta I could go to (No combos allowed which sucks, but their playstyle is more cuthroat which could help I guess).

On an unrelated note, 1 year ago I went to a random LGS and this guy used Enchanted Evening and Cleansing Meditation to wipe out 3 of the 5 players. He would have then beat me next turn had I not tutored for Living Plane when I had Elesh Norn, Grand Cenobite on the field to blow his lands and he got mad. He blows up the ENTIRE board (except my field since I had indestructible) and he gets mad that I only blew up his lands, not his mana producing artifacts. See the irony? Lol

shaistyone

I get that. I made weaker decks. I had Grand Arbiter Augustin IV combo control that I took apart since no one liked it. Then I had a Captain Sisay deck whose win con was Paradox Engine or LD or attacking with infinite P/T creatures. I took that apart too. I made a Norin the Wary deck with ETB triggers off of Impact Tremors and Genesis Chamber and similar cards they got SO SALTY (there was no MLD or anything like that despite running mono red). I even made a mono blue shitty clone deck that SUCKS and I play it from time to time against their most casual decks and that seems to work I guess (since I never win with that deck).

Also, yeah...I have been called names similar to that. The deck (according to tapped out) is like 5.6k or something realistically more like 4k with cards like The Tabernacle at Pendrell Vale, Candelabra of Tawnos, Mishra's Workshop and the like. It's a lot of money, I get it. But I'm not going to let others make me feel bad that I spend $ on my decks. They choose to spend all their time at a game store instead of trying to find a job (maybe they tried to find one and failed, idk), doing focus groups, or many other things that can help them. So whenever they see my expensive cards, I downplay it like "yeah, it's just cardboard" or when shit gets super salty I say "it's just a game, why are you getting mad at something that is supposed to help you relax?" I try not to say it in a rude way, but more so in a caring nature.

MindAblaze

It's both. Some are opposed to combo and EVERYONE has their own definition of what a combo is. Yes it is a very slippery slope. But it's not one individual person that has power, but the group. And yes, that broad definition (or lack thereof) makes things like this happen all the time. Yes, that would be frowned upon as well (although not completely disallowed) since that example in particular isn't devastating in and of itself. Not sure if I made it clear but I am "Mr. Money Bags" according to them. House stance is divided since everyone has their own opinion. Percentage of people is hard to say, but a rough estimate is 30%-40% depending on who is in the group at the time. I tried having 2 adult conversations, so far, nothing worked since as someone else said, you can't really use logic with those type of people.

Other options are different LGS (definitely considering 2 others at the moment), building more timmy decks (working on Xenagos and Freyalise as my next projects), or just avoiding that player in general. Option 1 is definitely viable, I have 2 other places 2 try out. Option 2 is most viable, as it is a simple and straightforward deck, although this still doesn't get rid of the larger issue at hand. Option 3 is difficult/impossible because there isn't always enough wiggle room at out meta to say "no" to this person when either you want to play or they want to play with the group. Then IF the group sides with one person, the other would get left out and feel pain (look up psychological studies of "Cyberball")

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