Captain Sisay

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Legends Mythic Rare
Invasion Rare

Combos Browse all

Captain Sisay

Legendary Creature — Human Soldier

: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.

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Captain Sisay Discussion

xander11 on Advertise your COMMANDER deck!

1 week ago

As my playgroup starts to ramp up I want to bring out the sweet sweet rage enducing Stax but using Captain Sisay for the commander. I am working on finishing up the deck and need some feedback on what it needs. Big Sis Sisay Makes the Rules

terand42 on Livin' La Vida Locust!

1 week ago

Your Deck has a pretty cute name too.

In terms of land...

I am a big fan of Academy Ruins. Skullclamp is a great card in this deck, and it sucks to have it blown up, milled, or discarded. Academy Ruins fixes this problem, and rescues Ashnod's Altar and Phyrexian Altar which also tend to draw a lot of hate.

I Also Like Strip Mine in almost any deck. It doesn't help you that much, but when somebody gets Gaea's Cradle or The Tabernacle at Pendrell Vale you want to blow it up ASAP.

I'm not a huge fan of Temple of the False God. It being a dead card until you have 5 lands just feels too slow to me. I think either of the lands I have suggested would be better.

In terms of artifacts...

I suggest adding Pithing Needle for control. It can easily shut down decks that rely on their commander, like Yisan, the Wanderer Bard or Captain Sisay.

I really like Library of Leng. It let's you keep your hand, which makes your wheel's that more devastating. What is really killer is the second ability, which lets you keep stuff that would otherwise be lost when wheeling. (If you discard more than 1 card you can choose for some cards to go on your library and the rest to go in your graveyard).

For beating people down Coat of Arms is ridiculous. You have to be careful though since it is a universal buff, throw it down for the kill, not when you "Don't have anything else to play for turn". I did that once against a Krenko, Mob Boss and learned my lesson.

Mana Vault is great for getting out your commander out just a little bit earlier.

I would suggest cutting some creatures from your deck to make room for these artifacts, which I will list below.

In terms of creatures...

If you decide to add Pithing Needle, Library of Leng or Mana Vault then Trinket Mage is great utility. You can use him to get all of the above and Sol Ring and Skullclamp and Altar of the Brood. Being able to fix your mana base or get ready to ramp or punish another player is too good to pass.

I haven't used her yet, But Nin, the Pain Artist looks like a good fit. I would bump off Blue Sun's Zenith for her. You can ping locusts to draw, deck out others, and kill opponents utility creatures/mana dorks.

You should consider Cutting some of these creatures:

Psychosis Crawler will sometimes get big, but you'll probably be beating people down with locusts, and the ping damage can easily be replaced by buffing your locusts more or be out-damaged by your other enchantments.

Mindwrack Liege is kinda mana heavy. There are other things that buff better, and his other ability is ok. Not terrible, but not the best either.

Whirlpool Drake and Forgotten Creation suffer the same fate. If they costed a little less and came out a little faster they would be great, but whenever I got them out they where kinda "meh".

terand42 on Locust God, Take The Wheel!

1 week ago

Your Deck has a pretty cute name too.

In terms of land...

I am a big fan of Academy Ruins. Skullclamp is a great card in this deck, and it sucks to have it blown up, milled, or discarded. Academy Ruins fixes this problem, and rescues Ashnod's Altar and Phyrexian Altar which also tend to draw a lot of hate.

I Also Like Strip Mine in almost any deck. It doesn't help you that much, but when somebody gets Gaea's Cradle or The Tabernacle at Pendrell Vale you want to blow it up ASAP.

I'm not a huge fan of Temple of the False God. It being a dead card until you have 5 lands just feels too slow to me. I think either of the lands I have suggested would be better.

In terms of artifacts...

I suggest adding Pithing Needle for control. It can easily shut down decks that rely on their commander, like Yisan, the Wanderer Bard or Captain Sisay.

I really like Library of Leng. It let's you keep your hand, which makes your wheel's that more devastating. What is really killer is the second ability, which lets you keep stuff that would otherwise be lost when wheeling. (If you discard more than 1 card you can choose for some cards to go on your library and the rest to go in your graveyard).

For beating people down Coat of Arms is ridiculous. You have to be careful though since it is a universal buff, throw it down for the kill, not when you "Don't have anything else to play for turn". I did that once against a Krenko, Mob Boss and learned my lesson.

Mana Vault is great for getting out your commander out just a little bit earlier.

I would suggest cutting some creatures from your deck to make room for these artifacts, which I will list below.

In terms of creatures...

If you decide to add Pithing Needle, Library of Leng or Mana Vault then Trinket Mage is great utility. You can use him to get all of the above and Sol Ring and Skullclamp and Altar of the Brood. Being able to fix your mana base or get ready to ramp or punish another player is too good to pass.

I haven't used her yet, But Nin, the Pain Artist looks like a good fit. I would bump off Blue Sun's Zenith for her. You can ping locusts to draw, deck out others, and kill opponents utility creatures/mana dorks.

You should consider Cutting some of these creatures:

Psychosis Crawler will sometimes get big, but you'll probably be beating people down with locusts, and the ping damage can easily be replaced by buffing your locusts more or be out-damaged by your other enchantments.

Mindwrack Liege Just costs too much. There are other things that buff better, and his other ability is so rarely used that it won't be too big of a loss to give him up.

Whirlpool Drake and Forgotten Creation suffer the same fate. If they costed a little less and came out a little faster they would be great, but by the time they come out they are kinda "meh".

thegigibeast on [List - Multiplayer] EDH Generals by Tier

1 week ago

Ok, so as I saw a lot of people have already put up their impressions about the new cards being spoiled, but I just want to hop in the hype train and do the same ;) So here are the images of the cards and what I think about them:

Will this one replace Jeleva, Nephalia's Scourge? Probably, but at the same time her ability is somewhat different. As stated before, she can't cheat big CMC spells, but I think the pros are enough to play her instead as de facto grixis storm commander. She can be used the turn she comes into play, and you can play any instant or sorcery from your graveyards back once per turn. I mean, this can be pretty powerful with rituals such as Dark Ritualor Cabal Ritual, but I think a mucktide deck can use it really better and play back High Tideor Bubbling Mucktwice. This is a pretty solid general, Tier 1

This is far less esciting for multiplayer commander, and I would say Tier 4/5. However, if you are playing Duel Commander, either MTGO or French, this will be a powerhouse in this format. This list is about multiplayer though, so not really good for us.

Meh... Maybe I am missing something, but this is not really exciting for us. Pretty voltron, and the clause that you can use the ability only once per turn during your turn makes it nothing but Tier 4 in my opinion. Maybe I am missing something but...

This is already a better vampire. With the tokens he creates, we could think about some stax builds, using the tokens as fodders or ways to break parity... There are some restrictions but... And he could be used as a finisher to pump your entire army after that, closing by combat after a lock. Tier 3

This one got me excited. I mean, I know it is a 4 mana commander, but there could be some ways to win on the spot. Many people have said it is a worst Necrotic Ooze in the command zone, but I would say it is more than that. This could be used to make a grixis nooze deck, or something similar, and I think it could be pretty good. We could use Mirror-Mad Phantasm with our commander to pitch the entire deck in the graveyard, Dread Returnsomething and win from there. I wont list the entire combo here but you guyz understand. I could also see something good by exiling a mana rock such as Gilded Lotusand having some fun with Paradox Engine. A lot of combos available, this as a lot of potential. Tier 2, at least 2.5

Not sure about this one, but he seems good for a control shell with a big reanimator package. Simply by being on the battlefield, he can let you dig a lot AND throw useless big creatures like Jin-Gitaxias, Core Augur(useless cause you wont cast them) into the graveyard, ready for reanimation. I think he could be better than The Scarab God, letting you dig better IMO. This as some potential, i would see Tier 2.5

High cost, nothing for combos, needs to connect with damage... Tier 5/4

Well, too slow to be an actual thing, but still has some great effects if it ever sticks around. Simply for that, Tier 4

I could see this used as a stax deck, forcing opponents to get rid of creatures, and if they dont have any, create fodders to break parity on stax effects. Small potential, better commanders available out there, but still a good Tier 3

The most competitive deck I would think about right now would be running some elves as mana dorks and many hatebears. The thing is... Why running this over Captain Sisay...? Still, I would say this is Tier 3

The best idea I had so far would be running this as an elfball commander to be able to fetch Umbral Mantleor Sword of the Parunsfrom the command zone. Easy Tier 3, even if better commanders for elfball in those colors are available (like Selvala, Explorer Returned).

Meh, I dont really like this one, I don't know what to say except he reminds me of Ludevic, Necro-Alchemist... Tier 4

Now, I don't know if you guyz are excited like me about this one, but I think it will end up pretty decent (At least Tier 2.5 for now). There are lots of good wizards that can abuse the ETB, like Archaeomancer to go infinite with High Tideand Snap, Snapcaster Mage, Dualcaster Mage + Demonic Tutorto get both Ghostly Flicker and Essence Fluxand go infinite from there, Venser, Shaper Savant to combo with Paradox Engine or to simply be a big Boomerang, Azami, Lady of Scrollsherself could be in the deck... Many ways to abuse, many combos available I am pretty sure. Abusing spells like Ghostly Flickerand Essence Flux seems pretty good with this too.

This one will end up decent. There are lots of brews actually with this guy, from extra turns to control to Approach of the Second Sun, and I am sure we will end up with something good. Tier 2.5 for now.

Well... This is my favorite one from the set, so I am biased for sure, but I see a lot of potential in this guy as a storm commander (Tier 1) that could also be used as a 5c artifacts combo commander. Generating free mana is super important for storm, and the fact that he can be cast from fast mana is simply nuts. We are not even obligated to play him as a 5c commander, we simply need to cast 5 mono-colored spells to generate 10 mana and continue storming, which is I think pretty strong. This one will end up being the most powerful (alongside with Kess) from the precons I think.

Thoughts? Those are my comments on the spoiled legends, but I would like to know what you guyz think about the placements I have done. I am pretty happy to see all those new cards. Probably not as a big impact as last year's commander decks, but some pretty powerful commanders for sure. Tagging you sonnet666.

aliusmc on Captain Sisay

2 weeks ago

I had Heroes' Podium in here for a a while and its a good card but it doesn't really help this deck. The effectiveness of my Captain Sisay comes from slowing opponents down to the point that they aren't able to do anything. Gaddock Teeg stops big spells Bruna and Gisella shut down the rest. Iona kills a color and Linvala, Keeper of Silence stops activated abilities. Vorinclex, Voice of Hunger hurts their mana while Elesh Norn, Grand Cenobite + Natural Affinity kill it.

K34 on how would i get started ...

2 weeks ago

I just want to answer 2 points in your post.

How many lands or mana accelerator pieces you need is kind of subjective. It depends on how many colors you're running, your average converted mana cost, or even other factors that could be unique to your play-group. I run 36 lands normally, but that changes as needed.

And also: your commander is the only card you ever garuanteed to have available on turn 1. Building around your commander is just good sense, and the truly competitive decks focus on the commander a lot of the time. You won't see a lot of Gerrard Capashen decks on a competitive scene because he's just not that good. But, you will see stuff like Captain Sisay because having a recastable tutor is very powerful.

LTmiller on [[Primer]] - Daretti the Degenerate (On Hiatus)

3 weeks ago

DrkNinja I'm not really sure how I feel about it in here, I know for a fact it is a REALLY, REALLLLLLLLLLLLLLLLY good card in my Captain Sisay deck and my friends Yisan, the Wanderer Bard deck. I feel like it would be fine honestly, I'm just not sure what to cut out at this point? I feel like it could be good, but the main problem I had/have with it is that I never really have the creatures in play because I just toss them to Daretti after I use them. So I'm not really sure that it becomes that great. HOWEVER, Karn, Silver Golem makes this pretty intense. So maybe...

KingMathoro on I need ideas

3 weeks ago

So I notice by looking at your other decklists that you really like the color White. Which is fine, I too love it, keep on crusading. Now as for recommendations I think Trostani is a good one. For Selesnya I also really like Captain Sisay. She has great utility and value generation. For Azorious I like Grand Arbiter Augustin IV. He does control Like no one's business while making your stuff cost less. Moving on to three colors Bant is a fun set up. As for competitive you will want Roon of the Hidden Realm or Derevi, Empyrial Tactician which the former has been mentioned before. They are great. And for Jeskai lest we forget good ol' Narset, Enlightened Master...

Now if you were interested in branching out into different colors I would recommend Commanders like Meren of Clan Nel Toth, Daretti, Scrap Savant, Breya, Etherium Shaper, These are Commanders that are competitive and have a lot of utility. But if you don't want to oh well. I just thought I would give you more options :P
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