Captain Sisay

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
From the Vault: Legends Mythic Rare
Invasion Rare

Combos Browse all

Captain Sisay

Legendary Creature — Human Soldier

: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.

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Captain Sisay Discussion

LTmiller on The Old Gods and the New

2 hours ago

Not sure on how this fits with your theme but a Captain Sisay would be ignorant powerful in this beast.

Emzed on Competitive Azami EDH

1 day ago

Intruder Alarm can be risky, since your opponents benefit from it the same way. While it's very synergystic with your deck, cards like Kiki-Jiki, Mirror Breaker, Krenko, Mob Boss, Captain Sisay, Yisan, Wanderer Bard or Bloom Tender can easily spiral out of control if allowed to untap repeatedly. It might still be worth playing, but keep those risks in mind.

berryjon on My mana is my power

5 days ago

Your commander needs to be both and for this deck to be legal. Which means you either take out all the white cards, or get a different Commander, like Captain Sisay, who can tutor Omnath and other Legends out of your deck.

Waffleoflegned on Rhys' GW tokens

1 week ago

Captain Sisay as the commander. She lets you go grab all of your legendary stuff. Rhys Does only cost 1 mana, but you won't be able to activate his token duplication until later, so I'd say Sisay is better all around.

EZKill13 on Oh Captain! My Captain!

1 week ago

Pretty straight forward legends based deck using Captain Sisay to tutor up some beaters, artifacts and even a couple lands. This creature heavy deck relies on the special abilities of legends to shape the board state. While select sorceries, instants and enchantments enhance the attack.

Wurmlover on good toolbox cards?

2 weeks ago

I was looking to build a Captain Sisay deck, but don't know what cards to put in. Any suggestions as to staples would be great.

enpc on Atraxa Deck Help!!

2 weeks ago

TheDragonking564: You're going to have some probelms building an aggro/control deck in commander. There's really only one good commander that can do this - Edric, Spymaster of Trest. Even then most of the control elements of the deck are there to protect your stuff rather than shuting down your opponent. This is becuase balancing aggro versus control if quite a hard task to do. You need a fair beit of both, meaning that ulitmately you lose out somehwere else. Edric is so good because he gives you the card advantage you need from doing what the deck natively does - attacking.

And then especially if you're trying to add toolbox elements to the deck. Most toolbox decks revolve around tutor commander, like Captain Sisay or Yisan, the Wanderer Bard. Otherwise you have to end up wasting a lot of slots in your deck for tutors to find your silver bullets, meaning that not only is your aggro diluted but your deck runs more slowly.

If you want to go down the aggro route, I would recommdner using Atraxa to prolifterate +1/+1 counters and things like Beastmaster Ascension. I would also recommend looking ot itn running cards like Derevi, Empyrial Tactician, Leovold, Emissary of Trest, Notion Thief, Whispering Madness, Edric, Spymaster of Trest, etc.

Lordmax606 on The Undisputed Rasputin

3 weeks ago

@crowned, This is a very interesting idea. My main concern is that outside of investing some resources into making a huge mana pool, it may be a bit slow and have little impact on the board state. Gaining a counter or two every turn isn't horrible, but not exactly game breaking, although there is a lot of really great potential at controlling low toughness generals from going bonkers when he is in play (Riku of Two Reflections, Captain Sisay, Edric, Spymaster of Trest, Jhoira of the Ghitu come to mind). To address your specific notes:

  1. "Excess Mana Dump before every flicker - killer of stax creatures" - This is a pretty sold EoT ability, making passing with mana up much less suspicious/threatening. Definitely a +1. May even help push that last little 8-10 damage late game as a psuedo Conflagrate
  2. "Wincon that fits right into your infinite mana plan" - Usually if I have found infinite mana, there are already wincons available. Although this is def a quick and easy one.
  3. "Tutorable with Trinket Mage" - This might be what really interests me. Sometimes Trinket Mage mid to late game after finding my good targets results in me getting a Darksteel Citadel or a Voyager Staff, but this would be a nice addition to the toolkit.

All in all, I will definitely test this in a few games and note its impact. The issue is what to cut, and I think at the moment I will try taking out Crystal Shard to playtest. Nevertheless, I think this is definitely a solid addition to the sideboard when battling low-hp generals such as those I listed already.

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