Crested Sunmare

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation Mythic Rare

Combos Browse all

Crested Sunmare

Creature — Horse

Other Horses you control have indestructible.

At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.

Price & Acquistion Set Price Alerts

HOU

Ebay

Recent Decks

Load more

Crested Sunmare Discussion

Funke on Trostani's Growth Hormones

3 days ago

Thanks for the help codach, I really apreciate it.

I was thinking of picking up Giant Adephage and Crested Sunmare the next time I go to the card store. About my budget, I don't really want to spend over $20 on a card unless it makes/breaks a deck (like Ulamog, the Infinite Gyre in my Rakdos, Lord of Riots deck), so buying Archangel of Thune is probably not going to happen anytime soon. As well, if I continue improving this deck I will probably pick up Chord of Calling, Darien, King of Kjeldor and Primal Vigor.

The only problem with removing Geist-Honored Monk is I would be removing flying tokens, which I desperately need to deal with flying commander damage. It seems like a real issue when going up against a deck like my Rakdos, Lord of Riots deck, which consistently pings me for 6.

I find my deck lacks draw power/tutors, so wouldn't it be a better idea to have both Green Sun's Zenith and Chord of Calling in it?

All of that is dependent on if I continue building this deck, but I might end up morphing it into a Ghave, Guru of Spores deck (black adds so much to the table!) I was thinking of tearing this deck apart and building something along the lines of this deck: EDH Mycomancy, a moist magic...

Twigleg2 on Looking For cards that trigger ...

3 days ago

I need help finding some good cards that have effects that trigger on every turn, mine and my opponents. For example:

Sun Droplet and Scavenging Ooze would allow me to gain 1 life during each of my opponents turns, which, combined with Crested Sunmare , would generate a token on every turn.

Any other cards and combinations like the one mentioned?

Brannan on Four Horsemen: Death

3 days ago

I see that you have a decent amount of life gain in this deck yet you are running Death's Shadow. I get that it might be a late game last resort win con but I think that Crested Sunmare might almost do more for you late game with your life gain that you have

codach on Trostani's Growth Hormones

4 days ago

Excellent choice in commander. I love my Trostani deck located here: http://tappedout.net/mtg-decks/trostani-edh-v20/

Trostani is surprisingly quite hard to build correctly reason being it does not remove any elements from your deck. For example Marath, Will of the Wild removes token production so all you need to do is ramp, draw cards and make those tokens better. But even failing that you will still have basic tokens to stall with. With Trostani who is still an awesome commander you have to build all elements into your deck.

I recommend taking all small token generators out of the deck and replacing them with quality token generators such as Crested Sunmare or Giant Adephage. Trostani loves big tokens because of her populate. If you were looking to go small tokens, I'd recommend Rhys the Redeemed as your commander. Things like Geist-Honored Monk, Trostani's Summoner, and Vitu-Ghazi Guildmage would be the ones I'd cut first. finally, Cryptolith Rite becomes bad without little creatures so I'd recommend cutting that too if you end up following my advice.

The second thing that trostani struggles with a lot is getting on the board early because big token generators tend to cost a lot of mana - e.g., Desolation Twin. If you're at a table with aggressive decks, you will likely die quickly if you don't drop something early or ramp into your late game quickly. Ramping on trostani is very important. You have a good start, but I would recommend even more. Kodama's Reach is just another Cultivate which is one of the best ramp cards in commander. Nature's Lore and Skyshroud Claim both put lands in untapped which is huge. Farseek is a nice early ramp that can grab you either a plains or a forest.

luckily, we're in selesnya and selesnya has some of the best land based ramp in the game. Lands like Myriad Landscape, Krosan Verge, and Blighted Woodland are great for ramping. While i'm on the topic of lands, i'd recommend cutting your generic tap-lands such as Tranquil Expanse, Terramorphic Expanse, Selesnya Guildgate, Blossoming Sands, Evolving Wilds, and Graypelt Refuge for just more basic lands. We're not that desperate for color fixing and it's really important to have your lands coming in untapped.

I'll finish up by making a few recommendations from my deck and some cuts i recommend as well. First, Emmara Tandris is a pretty weak card for how expensive she is. Think about what else could go in the 7cmc slot - e.g., Giant Adephage. Intangible Virtue probably isn't good enough for its minimal +1/+1. I'm not sure what your budget is, but Archangel of Thune is an absolute monster in this deck. Darien, King of Kjeldor is sweet too because if you ever take damage, you immediately get all your life back from the tokens coming out if trostani is in play. I recommend swapping out your Green Sun's Zenith for a Chord of Calling because you can instant speed in a Felidar Sovereign right before your turn to just win the game if no one has removal or is tapped out. If you don't have $60 to fork over for a Doubling Season, Primal Vigor can be a nice budget option. The downside to vigor is that it helps everyone at the table but %99 of the time it will be the most useful to you. It's also even better if you know no one in your play group plays a token/counters deck.

You mentioned in your description that this deck is weak to board wipes. I have also had problems with board clear, and I like how you've tried to combat them with cards like Heroic Intervention, Loxodon Hierarch, and Dauntless Escort. I'll have to play test some of these to see how they work.

I am by no means an expert of Trostani. I have been brewing her for a while now, but I bought my trostani deck only about a month ago. So, please take everything I say with a grain of salt. Good luck and feel free to message me with any questions you have.

Murphy77 on Kittens Play

4 days ago

Yes, when I first built this deck, people at my local FNM seemed to focus on creature-heavy aggro and I could always beat them to a win-con. The meta has evolved, with a lot more control being played and I now need to add in removal to survive into a longer game.

My problem with Adorned Pouncer is the 5 mana needed to eternalise it. It is not really an early-game card, but quickly comes into it's own if the game drags on. I still like the idea of going in hot and trying to win by turn 5 or 6, but my side-board has changed over time so that I have more come-backs if my opponent focusses on control.

I have moved away from playing this deck regularly and am trying to develop a U/B mill deck and a G/W clue deck that focusses on getting out Sandwurm Convergence and Overwhelming Splendor as early as possible....

Another version of Kittens Play that I have tried out replaces Graceful Cat with Crested Sunmare. That deck also wins or loses spectacularly and can be fun to play.

special_lil_guy on Kittens Play

6 days ago

I think Crested Sunmare would've benefited Pegasus a lot more than horses. I like that you've chosen to ride with the kitties. I did too.

Load more