Crested Sunmare

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Mythic Rare

Combos Browse all

Related Questions

Crested Sunmare

Creature — Horse

Other Horses you control have indestructible.

At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.

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Crested Sunmare Discussion

zretrareo27 on RW EDH Revised Brion

18 hours ago

Those are all really interesting suggestions. I like Crested Sunmare and certainly Scapegoat seems worth looking at. As far as cards to untap Brion, with my previous build, I was not having hardly enough mana to play a creature, steal their creature, and then pay for Brion's ability in one turn. We will see how this new build plays out for mana, and if it does well, I'll look at adding an untap mechanic.

cdkime on RW EDH Revised Brion

22 hours ago

Crested Sunmare is an interesting card for this deck. It provides you a 5/5 indestructible blocker whenever you gain life--sacrifice this horse with Brion, gain some life via lifelink, and immediately gain another replacement horse in the next endstep.

I might think of adding more sacrifice outlets and untap mechanics. You have numerous capture spells, and several which capture multiple targets. A few more sacrifice outlets will allow you to use, attack, and then destroy these captures, even if there are several of them or your commander tapped/is not on the field. I found a couple which might be interesting, at budget-friendly prices:

Helm of Possession allows you to both destroy a borrowed creature and net another creature semi-permanently.

Ashnod's Altar provides and destroys one of their creatures.

Infernal Plunge nets you some mana when you sacrifice their creatures.

Scapegoat is fairly inexpensive to cast, and has a number of uses in this deck. Not only can you sacrifice a stolen creature, but you can also bounce other stolen creatures to their owners' hands and bounce your own thieves, such as Conquering Manticore.

Rupture has the downside of harming yourself. However, you have a solid number of flying creatures, so it may not affect your boardstate much.

There are some W instants (ex. Burst of Energy) and creatures (ex. Dauntless Aven), as well as some artifacts (ex. Thousand-Year Elixir) which untap creatures, and would allow you an additional fling with Brion. Not sure if any of these are efficient enough to be worth a card slot, but it might be worth playtesting.

PickleNutz on Ixalan Vampires

1 day ago

I have a friend who has really put a lot of time into a Standard Ixalan Vampire deck, he has tried a bit of everything. Crested Sunmare makes this deck theme really strong, so does Angel of Invention. I wouldnt use both, but slotting two of one of those cards in will give you mid to late game power that the tribal vampires dont have right now. Also, Fumigate is a good boardwipe for when youre down and need a boost.

Heres his decklist

Adanto Vanguard and Mark of the Vampire is a really broken combo. You swing for 5, if they block him and it could kill him, you pay 4 life and he is invincible. You gain one life, probably kill the blocker, and Adanto hangs around.

Also, if youre aware of how Anointed Procession stack, if you have two of them out and play Call to the Feast, thats 12 tokens you create. One Anointed doubles, two does 4x. So its worth the slots for them.

MrBluechills on Treasure Hoarder!

2 days ago

Titanco That's a really good point... I had Ashes of the Abhorrent in my mainboard, but now I replaced them with Sentinel Totem.

I really like adding Trove of Temptation I will have to get some, so I can add them. Maybe run 2 Regal Caracal and 2 Crested Sunmare?

Otherwise, this deck is geared to me removal heavy so I can trigger Revel in Riches.

Also, thoughts on Panharmonicon? how would it affect Anointed Procession?

usurphling on Mono-White Prison Deck

2 days ago

the concept is original but I think you need a solid finisher in this deck. you may have disabled your opponent to play magic but you need a card that closes out games...something like the ff:

Crested Sunmare - with Mirage Mirror, these two are nuts!

Angel of Invention -(very good card choice for your deck) since you have creatures that can be bigger.

Victory's Herald - (believe it or not, she is standard legal and she is included in welcome deck 2017) she gives you evasion and lifegain

Exquisite Archangel - expensive but it can be your lifesaver.

Wakening Sun's Avatar - also expensive but a great finisher (it only saves your Kinjalli's Sunwing)

also some card draws (aka cycling cards), you will need those if in case you will have longer games. I hope I helped you out at least.

Mike1987 on Horses ftw

2 days ago

I did have 3 Glory-Bound Initiates as well, but took them out because to get the life gain from them i need to exert them, which is kind of a problem. I wanted to make everything in the deck more about defense instead of attack until I get the Crested Sunmares, and then just let loose with them, so I decided that Glory-Bound Initiate didn't really fit that plan.

Mike1987 on Horses ftw

2 days ago

I like the combination of Sorcerous Spyglass and Gideon's Intervention. personally i'm aware of the lack of card draw in white, so i wanted to try and get more value out of my cards with the option to cycle or get card draw with another effect. hence Ritual of Rejuvenation, Renewed Faith, Bright Reprisal. I also want the deck to mainly focus on the Crested Sunmares, so i need plenty of life gain options for both my turn and my opponents. If by some chance i lose the ability to play the sunmares and can't get them back (Lost Legacy), i have Approach of the Second Sun for backup... but yeah. also life gain and the removal in the deck obviously helps keep me alive long enough.

PickleNutz on Mermalade (Beginner's Guide to Merfolk)

3 days ago

The biggest problem I run into is removal and The Scarab God, so I added a Kefnet's Last Word to the sideboard to steal him and Blossoming Defense to shelter my creatures (as well as Heroic Intervention in the mainboard). There is also extra counter spells in the sideboard to play against decks reliant on spells. The sideboard should be molded to counter meta decks you play, so against Ramunap you want hexproof, against energy you want counters, so on. It's all really a gamble, but I tried to consider the decks that were relevant and played well at FNM. The first night I ran this deck it was undefeated, but it was a weak competition. After that, it has gone just about even with some of the more powerful decks. A lot of that is because of the sideboard. My friend has created a token Vampire lifeline and Crested Sunmare deck that really gives it a hard time, so to counter him I have started consider splashing some red into this and Sweltering Suns to deal with his 12-20 Vampire tokens. I haven't yet, but probably will.

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