|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library.
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Circuitous Route Discussion
4 days ago
Genesis Hydra -> Ulvenwald Hydra
Karametra's Acolyte -> Priest of Titania
Siege Behemoth -> Freyalise, Llanowar's Fury
Silklash Spider -> Whiptongue Hydra
World Breaker -> Emrakul, the Promised End
Worldspine Wurm -> Void Winnower
Platinum Angel -> Circuitous Route
Hurricane -> Stonehoof Chieftain
Rampant Growth -> Nature's Claim
Revive -> Noxious Revival
Brittle Effigy -> Duplicant
1 week ago
Hi there, awesome deck and a great inspiration for my maybe-board!
I found a couple things missing in your list that i was curious about:
Kavu Lair is symmetrical, but not really when you’re playing omnath ..
Do you know of Three Visits?
And Primal Vigor?
the new Circuitous Route from GRN?
I’m sure your list is impossibly tight, but these options i think merit at least consideration if you didn’t know of them yet.
Either way +1. If you happen to be able to glance at my new list. It could use some help :)
1 week ago
I think you could replace a lot of your tapped alnds with their guildgate counterparts, i.e. Timber Gorge could become Gruul Guildgate. It means you can then include and get extra value out of Circuitous Route for fixing. Plus if you ran all 10 you could find a spot for Maze's End :P
I have also been impressed with Retreat to Emeria as a card in Tazri ally builds.
2 weeks ago
ok ive done this deck before but definately drop Grazing Whiptail to at least sideboard, if not cut completely and run 4 Circuitous Route. drop Polyraptor to a two of, since you are gonna tutor it up anyway with the forerunner.
with no indestructible, best you going to get is 8 raptors per 1 forerunner. adding in assure/assemble gives you an indestructive outlet to target your forerunner to make many many dinos. I alsp reccomend filling those two empty spots with Regisaur Alpha so those polyraptors can swing asap! do be careful of Settle the Wreckage though.
over Shake the Foundations how about 2 Cosmotronic Wave? clears tokens and allows alpha striking! the other 2 slots could be 2 Drover of the Mighty and if you dropped 1 forerunner and 1 otepec huntmaster to then complete the set.
i think this will allpw you to ramp well into polyraptor this way.
hope the comments help! here is my polyraptor combo deck for reference
SCORE: 39 | 17 COMMENTS | 5259 VIEWS | IN 14 FOLDERS
you could also look into a Fog based strat.
2 weeks ago
Gishath is pretty mana-hungry, so it's better to run land ramp over artifact ramp (Kodama's Reach, Circuitous Route, Hour of Promise and Boundless Realms). You can also run cards that allows more land drops (like Rites of Flourishing and Wayward Swordtooth) and cards that double your mana available: Zendikar Resurgent, Regal Behemoth (was errata'ed to be a dinosaur), Mirari's Wake, Mana Reflection). // Temple of the False God is a trap: it is a dead card if you don't reach 5 lands, and has minimal upside when you have 5+ lands (because you should be ramping anyway). Also it doesn't tap for colored mana, which can be bad for those triple-colored casting costs. // You may consider Gruul Turf, Selesnya Sanctuary and Boros Garrison for further mana potential. Sheltered Thicket, Scattered Groves, Cinder Glade and Canopy Vista synergize with Nature's Lore, Hunting Wilds and Skyshroud Claim. You way also consider Battlefield Forge, Sungrass Prairie.
2 weeks ago
The ramp could make use of some Circuitous Route.
I would all 4 copies of Jodah, Archmage Eternal as it enables cheaper casting of the big spells.
3 weeks ago
i tried using a 3-color deck at the dominaria prerelease against my better judgment, and i lost a majority of my matches. if you manage to get a few guildgates then you "might" be able to go for it, but i personally am not a fan of lands that enter tapped. it can be really frustrating having a card in your hand that costs 4, having 3 lands, and then drawing into a land that enters tapped for example.
upon checking the spoilers, i see only 1 common green card for mana fixing (Urban Utopia), and 2 at uncommon (Circuitous Route and District Guide). so if you're determined on using 3 colors, be sure to include those cards if you're lucky enough to pull them.