Circuitous Route

Circuitous Route

Sorcery

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library.

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Printings View all

Set Rarity
Zendikar Rising: Commander (ZNC) Uncommon
Guilds of Ravnica (GRN) Uncommon

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Legality

Format Legality
Historic Legal
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Arena Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Circuitous Route Discussion

Lanzo493 on Yarok ETB

2 weeks ago

It might cost a bit more, but your deck would do much better with land-based ramp instead of artifact ramp. Sakura-Tribe Elder, Farseek, Nature's Lore, and Skyshroud Claim are solid ones you can run. Some more budget ones are Explosive Vegetation, Migration Path, and Circuitous Route.

TraceT on OM_NOM NOM! The Natures way.

2 weeks ago

As far as ramp goes I think you have a good amount, but it could maybe use a little tuning! Nissa's Pilgrimage has too big a chance of failing to find in a deck with only 5 forests. I would add in Circuitous Route and Explosive Vegetation. Having a really low curve probably doesn’t need to be your biggest concern since your whole game plan is dropping 3-5 lands a turn. So I would probably drop a couple of the lower costed single land grabbing spells.

Also Scapeshift and Splendid Reclamation are wonderful possible game enders in landfall decks.

I also run 40 lands in both of my lands matter/landfall decks and try to keep the basics around 20 because I used to run 36 and maybe 10 basics and starting to fail to find before you have the board state to win the game is a really terrible feeling

Omniscience_is_life on Non-Blue Counterspells

1 month ago

MindAblaze that's actually an very good point. Through extremely Circuitous Routes, you CAN interact/"counter" spells without blue... it just requires being a smart player and knowing the full possibilities of your cards

Omniscience_is_life on Hell in a Cell

1 month ago

I'm a massive "let's get big creatures into play through Circuitous Routes" fan, and this deck looks great. I regret to say I don't play a bunch of black, so I can't give many suggestions, but I'll give a few card draw/ramp/assorted other value recommendations:

Ashnod's Altar. Free sac outlets are a must include in many lists, and reanimator decks without green to reliably ramp them are definitely in that party. Cards like Carrion Grub that ETB and then have no additional effects basically turn into one-use rocks.

Yawgmoth's Vile Offering. This card is a house, does everything you want to be doing all rolled up into one neat package.

Charcoal Diamond/Fire Diamond. All around good rocks, hit the table early and help you for the rest of the game. Fellwar Stone is an auto-include as well.

Nyx Lotus. Demons have sooooo much black devotion, this card is going to be doing work.

hope this helps!

fmastrome2008 on Yarok EDH

1 month ago

This looks like a budget build, so I'll throw some cards at you that will help improve your game plan without totally breaking the bank.

  1. Myriad Landscape is a great budget fetch that nabs 2 basics.
  2. Exotic Orchard is a great rainbow land < $1. It's certainly not Command Tower, but it gets the job done.
  3. Avoid the bounce lands in your maybeboard. Don't run them ever in this build.
  4. Sire of Stagnation is straight gas and draws 8 cards off 1 opposing fetch.
  5. Woodland Bellower lets you go off and nab up to 6 extra cards. Combo with Fierce Empath and Wood Elves to get yourself ahead of your opponent super quick.
  6. Cultivate and Kodama's Reach are great budget options for land acceleration. They are both strictly better than Grow from the Ashes and have cheaper CMC than Circuitous Route.

Good lucK!

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