Circuitous Route

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Circuitous Route

Sorcery

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library.

Browse Alters

Circuitous Route Discussion

hejtmane on War of the Spark: Spoilers ...

1 week ago

@ZendikariWol I know from the edh side Flux Channeler is ok but it is no Inexorable Tide and I think Evolution Sage is a card which I can do way more things with because I can cheat land onto the battlefield every turn in edh example Ghost Town and many many other tricks to cheat land onto the battle field especially in decks running green.

Even in standard I am thinking Evolution Sage can pull off more stupid proliferate like oh lets say Crucible of Worlds + Evolving Wilds so two land fall triggers and just keep cycling it then add in Growth Spiral and Circuitous Route .

I think we are about to see a ton of decks in standard that have very few creatures and tons of plane walkers. I am already tired of esper control but they are about to get another power bump and I already see a bunch of decks starting to pop up with all planes walkers. I run a deck with zero creatures or planewalkers for fun and win rate is all over the place some days it sucks and some days I wreck shop but I am already thinking that maybe if you are not running a planes walker deck you need to be running 4 The Immortal Sun

eliakimras on Gishath's Dino Army

2 weeks ago

You might consider some land ramp for early Gishath on board: Rampant Growth , Farseek , Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Ranger's Path , Skyshroud Claim and Hour of Promise will do it. You might also consider swap some suboptimal lands for more basics: Blighted Steppe , Tranquil Expanse , Timber Gorge , Rugged Highlands , Vivid Meadow .

NoSoyYucateco on Casual cards I like

3 weeks ago

Have you considered swapping your commander for Prime Speaker Zegana ? She is much stronger than the new one.

I would also consider some proliferate cards, such as Thrummingbird , Contagion Clasp , or Tezzeret's Gambit . To make room for these, I would take out Lorescale Coatl , Scute Mob , and Vinelasher Kudzu , since these are just big creatures that aren't doing you much good other than being big.

Lastly, I'd swap your artifact ramp for more land ramp, since land is always more resilient. In my opinion, Rampant Growth , Farseek , Kodama's Reach , and Circuitous Route will all serve you better than the signet, cluestone, and locket.

x12721 on Never Play In Graveyards

3 weeks ago

What Pikobyte said. But for specific suggestions, I'll list them below.


- Brood Monitor isn't super strong in EDH. Not necessarily a must-cut, but one I'd definitly keep in mind. - Izoni, Thousand-Eyed is super powerful, but the mana requirements are pretty tough in a three-color deck. - Nefarox, Overlord of Grixis doesn't do much for your game plan. You have much better ways for forced sacrifice. - Scribe of the Mindful should probably be cut, unless you really want to keep the amount of Instant/Sorcery spells high. - Sphinx of Foresight , while interesting, is just kinda... meh. - Thallid Soothsayer is okay, but there are better sac outlets available to you. - Verdant Force is far too expensive and slow for what it does. - Weaver of Currents doesn't produce colored mana, which is important for a three-color deck.
- Curse of Disturbance isn't great, and not something you want to spend your T3 play on. - Underworld Connections could be cut in favor of better draw spells. Mystic Remora or Rhystic Study would be great here. -I respect the Exquisite Blood / Sanguine Bond combo, but without both cards you're stuck with a 5 CMC enchantment that doesn't do much for you.
- Haunted Fengraf and Rogue's Passage are both underwhelming, I'd look at replacing them with lands that produce colored mana or have stronger utility.
- Cast Down , Doom Blade , Incubation / Incongruity , Price of Fame , and Vona's Hunger are all decent removal, but again, you should prioritize permanents with those effects. - Dismiss and Unwind both seem like they're thrown in here. There's not much use for them. There are even creatures that can counter spells. - Thought Scour is worse than Stitcher's Supplier in this deck.
Nothing specific to replace here, but I would look into better (cheaper CMC) mana rocks and other value engines.

Chasmolinker on Jund Midrange

3 weeks ago

I don't think Circuitous Route is what you want in this kind of deck. It doesn't do much late game/mid game when you're looking to stabilize with a threat. Jadelight Ranger could do you some good here. Bedevil seems like it would be tough on your mana base. You might want to throw some Assassin's Trophy into the mix there. Also, Plaguecrafter would go nice as a 2/2 split with Ravenous Chupacabra and would help game one against control.

yenithia on Evolve? I think you're playing the wrong game...

1 month ago

firerif - thanks for checking in again! I haven’t done much with this deck in quite a while, life caught up with me and I was doing other things. I’m planning on doing a rehaul of the deck and using a lot of the advice that I’ve gotten recently on it!

And yea, I’m pretty sure Circuitous Route is pretty much always strictly better than Explosive Vegetation, that’s something I’ll be sure to add in!

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Circuitous Route occurrence in decks from the last year

Standard:

All decks: 0.35%

Commander / EDH:

All decks: 0.04%