Door to Nothingness


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Rare
Planechase (HOP) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Door to Nothingness


Door to Nothingness enters the battlefield tapped.

(White)(White)(Blue)(Blue)(Black)(Black)(Red)(Red)(Green)(Green), Tap, Sacrifice Door to Nothingness: Target player loses the game.

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Recent Decks

Door to Nothingness Discussion

Iamme10000 on Card creation challenge

1 week ago

Pit Trap to the VOID!

Instant - Trap

If you cast this card for any cost besides it's mana cost or , you lose the game once it resolves.

If you would lose the game this turn, you may pay for this card rather than pay Pit Trap to the VOID!'s mana cost.

Target opponent loses the game. Until end of turn, you can't lose the game, and any damage that would reduce your life total to less than 1 reduces it to 1 instead.

How's that for a trap card. Door to Nothingness'd!

Extra clause added to make sure you don't go around cheating it out.

I got ninja'd, but this had to go out. No challenge from this post.

zayne3455 on "Walls"

2 weeks ago

So one of the wincons for the deck is Mazes end so needing to run all 10 guild gates is necessary. I use Ramos, Dragon Engine to ramp up to mana i dont have like color filtering. or to out of nowhere cast Door to Nothingness or Primal Surge. If you have Amulet of Vigor out and cast Door to Nothingness it triggers and untaps then u remove 5 counters from Ramos, Dragon Engine and have the cost payed for.

Scion_of_Darkness on The Frogurt Is Also Cursed

2 weeks ago

If anything, I would maybe drop the 2 Door to Nothingness for 2 Tolaria West.

kamelyan on 5-Color Gate Stuff

1 month ago

Crucible of Worlds would do nicely with Knight of the Reliquary. Would be better still to have Scapeshift and Splendid Reclamation, but the former is insanely expensive nowadays.

You could also use Sun Titan to get your lands back. He won't help you with the Door to Nothingness, but that's nothing a simple Regrowth can't handle.

Take a gander at my Maze's End deck if you'd like. I also used Child of Alara as my commander.

Children of the Maize

Commander / EDH kamelyan


soulsteel9 on whats your game combo boy

1 month ago

Door to Nothingness is a good idea though; thanks.

Scion_of_Darkness on whats your game combo boy

1 month ago

Sword of the Meek + Thopter Foundry won't go infinite with Grand Architect, just to give you a heads up. The Sword will auto attach to a 1/1, and the Architect will give the Thopter tokens +1/+1 because they are blue, negating that ability. Krark-Clan Ironworks still works and I like how many combos you have going in such as small package. Consider Door to Nothingness with your Pili-Pala/Grand Architect mana.


AMJacker on Door to nothingness Wins

1 month ago

I've built a couple decks around Door to Nothingness but usually they fall flat. I still have one Bring It Ramp that works sometimes. Ramp to "Bringers" and/or Door ftw.

cdkime on Adding "Alternate Win Conditions" (Alt-Win) ...

1 month ago

Mill already has its own category, so I do not think it should be included in "alternate win conditions." While it is an alternative to damage, it has a very different feel and different building challenges than creating a deck around an alternate win card. Otherwise, I'me a huge fan of alternative win conditions and firmly support this idea!

As an aside, you also have to search for "lose the game" when looking for alternate win conditions. Cards like Demonic Pact, Door to Nothingness and Immortal Coil need love also!

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