Door to Nothingness


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Rare
Planechase (HOP) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Door to Nothingness


Door to Nothingness enters the battlefield tapped.

(White)(White)(Blue)(Blue)(Black)(Black)(Red)(Red)(Green)(Green), Tap, Sacrifice Door to Nothingness: Target player loses the game.

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Door to Nothingness Discussion

Dezibell on Ramos/ Hydra Deck

6 days ago

This Deck is sorely lacking Door to Nothingness

JohannesBertens on Ramos combat finisher

1 month ago

Ah, Door to Nothingness I have and should definately be on the sideboard! Didn't know Strength of the Tajuru - fun card, thanks!

For the Nephilims, what do you tink of Witch-Maw Nephilim?

carpecanum on Ramos combat finisher

1 month ago

Strength of the Tajuru, Door to Nothingness and maybe a Nephalim or two? Strength of the Tajuru in particular. You burn 5 counters and use the mana to put 5 counters on 5 creatures (10 mana +1 for a green spell).

Boza on Unnamed Rainbow

1 month ago

Ok, so lets try to revise this. The goal is to be as five color as possible, while using colorless cards to ramp. Admirable goal. I think the best solution for this is to keep the 5 color threats, but change up the mana base.

Have you seen the land Golgari Guildgate? There are 9 more, one for each of the two-color combinations. Now, I would suggest to make your manabase as 2 of each of those plus 4 Maze's End + 2 Cascading Cataracts to fix the mana. Not only does it find you the right colors, it can win you the if you have all 10 guildgates!

Additionally, rolling right into 5 color theme we have:

Door to Nothingness, Urza, Academy Headmaster and any other 5 color thing you can imagine. But do make sure to include also Coalition Victory + Prismatic Omen + any 5-color creature for the win too.

Next you need cards like Exploration or Summer Bloom to play more lands per turn and more draw like Phyrexian Arena or simply Jace's Ingenuity to get more lands in your hand.

Finally, you will need to survive to do all that - You can play either mass bounce/tap like Sleep or River's Rebuke or Evacuation or you can play fog effects like Fog or Moment's Peace and/or counterspells and removal.

babushkasara on Ramos' Charming Maze to Nothingness

2 months ago

@lukedelta777, I'm sorry I missed your comment, I appreciate your advice. I agree that the mana base is too much, do you think I should perhaps take out the signets completely? Alternatively, I could go to one of each basic land but having untap lands is really nice sometimes. I'm tempted to add a Fabricate as it could find either Amulet of Vigor early game or Door to Nothingness later.

RazortoothMtg on Loser (WIP)

2 months ago

So I see you have Harmless Offering and Donate and a few of the good targets for them, but what about the O.G Lich, Forbidden Crypt, Immortal Coil, or Nefarious Lich? The lich's are probably a bit hard on the manabase, but Coil is easy to kill people with: 1 Bojuka Bog or Tormod's Crypt suddenly turns into Door to Nothingness.

For additional loss spells, Death Wish does literally nothing in commander except lose half your life. Seems decent.

Also, Nivmagus Elemental and Platinum Angel are good ways to stop your own copies of these bad spells if you find them necessary.

Too bad you aren't in White or Transcendence and Fractured Identity + Phage the Untouchable would be perfect.

Anyway, cool deck! Didn't have time to really look at everything, but thought I'd throw some suggestions at you.

Avacidal_maniac on Here Be Dragons! (Ur-Dragon Commander Deck)

2 months ago

A good dragon tribal card would be Lathliss, Dragon Queen. she creates dragons and is a pretty decent flying body. Nicol Bolas and his other incarnations are also pretty cool additions. Another thing you might want to consider is the addition of Door to Nothingness because who doesn't like using Ramos' ability to add and then showing target opponent the door.

I like this deck though, totally deserves an upvote :)

GodRedSands on The Dark Path to Exile

3 months ago

Those cards are really conditional. The card must be in hand or in the graveyard. I prefer playing cards in which you call out the name of the card, that way you directly remove their deck engine.

If lets say someone plays a deck based around a winning condition, for example Door to Nothingness, I could just play Memoricide and the card just disappears.

I had considered Extirpate at the early phases of the deck, but its a bit expensive in money and it has the condition that the card needs to be in the graveyard... I don't really send anything there to begin with. I just exile them from hand, library and graveyard. I do however mostly enjoy its Split Second ability which closes the stack in tight corners.

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