Door to Nothingness
Door to Nothingness enters the battlefield tapped.
(White)(White)(Blue)(Blue)(Black)(Black)(Red)(Red)(Green)(Green), Tap, Sacrifice Door to Nothingness: Target player loses the game.
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Door to Nothingness Discussion
2 days ago
I actually made this deck before. Went pure land ramp Maze's End with Child of Alara and Door to Nothingness. It works surprisingly well. If you're doing Maze's End though, make sure you put in Diabolic Revelation and Tempt with Discovery. Mid game, it will let you tutor and potentially play all your remaining gates at once. Also, don't forget Amulet of Vigor! Maze's End and Guild Gates coming in untapped significantly speeds up your win con.
This is mine:
I'm considering changing the Commander with the new upcoming 2017 Commander release to Ramos, Dragon Engine
He gives you the exact mana needed for Door to Nothingness. It was meant to be. ;)
6 days ago
I want to build a 5c lands deck around Child of Alara. These are the win cons I've considered so far:
Dark Depths - not as good as in legacy but a 20/20 is pretty damn good
Maze's End - Easily disrupted and often easy to see coming but the opportunity cost of running the combo is low as the gates just replace other colored lands
Crazy ramp into Villainous Wealth
mass land destruction + having better land recursion than anyone else
6 days ago
To help you out the best I would say you need to focus the deck more. In a nutshell, as I see it, you have 3 ways to play in MTG; You make your opponent answer what your doing, You answer your opponent and you answer you opponent till your ready to play. "You make your opponent answer what your doing" aggro and burn are your prime exp. here (some times combo falls in here too like strom). Both of those deck archetypes don't care what your doing, they are all in game plan and for the most part don't run a plan B. "You answer your opponent" is every ones love to hate decks control decks and fog like decks (combo offent falls in here). Going in shields up, answer every threat their opponent plays till they play their Door to Nothingness(i win card). Midrange is "You answer your opponent and you answer you opponent till your ready to play", the typical game plan is to pave the way for you bigger creature by either Thoughtseize way their answers your your threats and/or ramping to get them out.
What I want to get at with out sounding pretentious ass, stream line the focus. From the sound of things you like the synergy of Champion of the Parish and Thalia's Lieutenant. Running with that I would drop Brion Stoutarm (4 drop with low board Impact and we were over how fling is just more win), Gather the Townsfolk(W/out a champ or Lieutenant on the field it feels like a dead card) and 2 Thatcher Revolt (same as towns folk but, does have chance at crazy output with the nut draw). Add in 3 Lightning Berserker (casting it with dash) and 3 Norin the Wary also, add 4 Lightning Helix. Kari Zev's Expertise has to go (cute combo with fling but, really you don't want to answer their creatures right?) along with Soulfire Grand Master (doesn't do much in this deck) and 2 flings for, 4Burning-Tree Emissary and 4 Lightning Mauler. In short Naya Humans w/out green, for more deck ideals thiers Stake Sisters looks fun as well and Burn is also, a thing.
1 week ago
3 weeks ago
Not really. If it said you win the game, or each opponent loses, or it enters in untapped, probably would spike, but as it sits, I don't expect much out of it. I expect Ramos to be super popular, just not combo with Door to Nothingness usually.
3 weeks ago
4 weeks ago
I see the Dragon Engine and I thought Door to Nothingness