Door to Nothingness


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Rare
Planechase (HOP) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Door to Nothingness


Door to Nothingness enters the battlefield tapped.

(White)(White)(Blue)(Blue)(Black)(Black)(Red)(Red)(Green)(Green), Tap, Sacrifice Door to Nothingness: Target player loses the game.

Door to Nothingness Discussion

jhalko on NecroDragons

2 weeks ago

You can drop Domri Rade , Elvish Piper (doesn't help get Ur out), Dragonlord's Servant (doesn;t help get Ur out), Door to Nothingness , Dromoka, the Eternal

You are going to have to get your deck updated before I can make more suggestions.

flamingseahorse on The Last God

2 weeks ago

also Omniscience would be funny if you got it out and Door to Nothingness is always a good choice for any protogeneius deck

Klepsus on Cascading cataracts in tron?

3 weeks ago

Doubling Cube + Door to Nothingness would be wicked with this card

Awoken_Leviathan on Jodah, Archmage of Goodstuf

2 months ago

Any five color deck is incomplete without a Door to Nothingness. And although you do have a lot of colorless and mono colored cards, I'd still recommend a Ramos, Dragon Engine. If you cast Conflux that's an instant 10 mana back, but you could also just let it build up over time.

hkhssweiss on Raging Dragons

2 months ago


The cmc curve of this deck is always going to be quite high, I would recommend adding in some essential ramp spells and ways to cheat in your creatures. I'm assuming that the cards you will consider will be more on the budget side so here might be some cards you can consider. Selvala's Stampede, good way to be threat and able to cheat permanents from hand or flip into big dragons from the deck. Sunbird's Invocation, since you are reducing the spells of your dragon, the 'cascade' trigger will be large and unlikely you will whiff most of the time. Cream of the Crop a pseudo filtering where it synergizes with your big drops so you can fix your draws. Summoning Trap only would use if you face against a lot of counterspell decks. Nature's Lore, Farseek, Rampant Growth, Cultivate, Kodama's Reach, Hour of Promise, and Skyshroud Claim are great ramp spells that are better in the long run. If not all the signets and talismans for mana rocks to accelerate.

I would recommend cutting all the equipments as you don't need that when your dropping big threats already, Door to Nothingness, Doubling Cube, Lich's Mirror, Descent of the Dragons, Traitorous Blood, Gift of Paradise, Prodigious Growth, Command the Storm, Tail Slash, and Holy Day.

Hope that helps! If your not on budget there are other alternative options but the cards are $10+

LoaTheWolf on Good/Fun Commander for a new ...

3 months ago

skoobysnackz Jodah, Archmage Eternal is currently what I'm leaning towards (along with Cromat), I'm toying with the idea of an aristocrats style deck with Ayli, Eternal Pilgrim. I think I'm ultimately going to make a 5-color deck, the reason I keep Ramos, Dragon Engine as an idea is because of his art and effect being awesome. I enjoy the idea of casting a few spells then using his ability in order to cast more/devestating spells (Progenitus comes to mind) or use Door to Nothingness to remove a problematic player from the game.

KayneMarco on Ramos EDH

3 months ago

With an ability like Ramos has Door to Nothingness is almost an absolute must.

juiicyfruities on Transcend Decay

3 months ago

Woah, very good stuff here. I had thought about playing against an opponent that might use cards that can exile the cards in my graveyard. I could run Abrupt Decay or Assassin's Trophy as a contingency. But the only real way, that I can think of, to completely prevent the opponent from messing with my graveyard is to splash blue and put some counterspell cards in here. Which isn't really what I intended for this deck. I'll add Ghalta, Primal Hunger back in for sure, though. I know that I don't have the red mana to use for Kessig Wolf Run. That's the original reason why I added Chromatic Lantern in. Door to Nothingness was a bit of an afterthought as I figured having an alternative win condition might be nice. Regardless. I had also thought of adding some red/green or red/black lands. That does seem like the better solution rather than completely relying on Birds of Paradise. I'll also consider adding in Overgrown Tomb. My issue with having all these nonbasic lands is that I seem vulnerable to Blood Moon. If I'm going to have this many nonbasic lands, it might be worth it to add Chromatic Lantern back in, no? I do really enjoy Dakmor Salvage, though. And Vines of Vastwood just seems like a better Titanic Growth, so it will definitely replace it. The rest of the cards I do like, but I'm not sure where I would put them exactly. I'm not a super big fan of 2x sets unless they're of high mana cost cards or something. The last 5 cards that you suggested, (Grapple with the Past, Grisly Salvage, Rancor, Bloodghast), I really enjoy, though. I might see if I can find a place for those. Again, really good constructive criticisms and suggestions. I greatly appreciate you working with me on this. When the deck is fully optimized, I'll be sure to credit you. Although, I don't know how much attention this is actually going to get. Regardless, thanks again.

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Door to Nothingness occurrence in decks from the last year

Commander / EDH:

All decks: 0,04%