Legendary Creature — Hydra Avatar
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Printings View all
|Modern Masters (MMA)||mythic rare|
|From the Vault: Legends (V11)||Mythic Rare|
|Conflux (CON)||Mythic Rare|
|Promo Set (000)||None|
Combos Browse all
|Commander / EDH||Legal|
Progenitus occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
1 week ago
The discard Pharaoh tricks and discarding dredgers with Unmask was new to me, so thanks for this guide! But I disagree on some points:
According to my calculation the likelihood of having at least one dredge card in the 7 card starting hand is
for 13 dredgers in deck: 1-(60-13)!(60-7)!/(60!(60-13-7)!)= 83,7%
for 14 dredgers in deck: 1-(60-14)!(60-7)!/(60!(60-14-7)!)= 86,1%
for 15 dredgers in deck: 1-(60-15)!(60-7)!/(60!(60-15-7)!)= 88,2%
So maybe you can get away with running only 13 dredgers ??
-fair blue matchups: winning anyway without Dread Return
-Stompy: if they have Trinisphere, no dread return anyway; if they dont have it and aggro us spy wins the game
-dark depths: spy = win
-show and tell: put spy into play; if we have Progenitus/Worldspine Wurm/... in deck we win. If Whirlpool Drake is used, those "shuffle back" cards are not needed, so no slot gets used up by it. If they put Progenitus into play, Ashen Rider doesn't kill it.
In all of these cases Balustrade Spy wins on the spot, not giving your opponent more turns to draw cards. Only drawback is you have to put a finisher like Lotleth Giant/Thassa's Oracle/Flame-Kin Zealot/... into your deck for the immediate kill, but without that you still get lots of Narcomoebas, zombies, etc and don't lose the game next turn as long as Progenitus is in deck or Golgari Thug is reanimated and sacced, so still enough time to attack with all the zombies.
1 week ago
If a player controls multiple copies of Pathbreaker Ibex and attacks with all of them, how powerful would they become?
My presumption is that the abilities of all four ibexes trigger, and, when each resolves, the bonuses that they grant become larger each time. The first ability resolves and grants all creatures +10/+10, then the next ability grants all creatures +20/+20, the third ability grants all creatures +40/+40, and the fourth ability would grant all creatures +80/+80; is that correct?
1 month ago
6- Must use 4 hybrid mana symbols of any combination
6- Planeswalker that transforms into a legendary land
3- Mana ability
5- Group Hug
2- showcase the untamed wilds
Igmar, Keeper of the Way
Legendary Planeswalker - Igmar
Mounrains, Forests and Plains produce one extra mana of any type that permanent could produce.
+1 : Each player may put a land card from their hand onto the battlefield.
0 : You draw a card for each basic land you control, then transform ~
The Last Shrine to Progenitus
: Add one mana of any color.
, : Create a 10/10 legendary avatar creature token with protection from everything named Progenitus. You gain 5 life, draw a card and may play an additional land this turn. Shuffle your graveyard into your library. Transform ~.
1 month ago
That's what I was leaning toward, Dylan. Here's why:
Between all 10 Guild Signets, Arcane Signet and Fellwar Stone I have access to 12 stones that produce a wide array of colors. Now I could add in Coldsteel Heart, but this enters tapped and only allows me one color, so I'd rather not limit myself so heavily. There are about 10 or so lands I have identified that can also produce any color mana with little downside, on top of the 10 shocks and 10 fetches.
So I think I can build a robust enough mana base to pay for a 10cmc Commander relatively quick. What'd I'd need from to speed things up is draw.
Draw is the single most important aspect of this deck, because without it I'd eventually run out of cards in hand. So, for the purposes of this deck, I think high-impact draw spells such as Sphinx's Revelation are actually well worth it. There is, of course, Karametra, God of Harvests but unfortunately she seeks out basics. Between 10 shocks, 10 fetches and 10 that produce all colors, I already have 30 lands accounted for. If I go even just two of each basic, that's 40 lands in a 99 card library.
Add on top of this the 12 stones I've mentioned and I have a staggering 52 mana-producing cards, leaving me just 37 of them left available to me.
If I put in 25 Gods, this means I will be on average drawing a God every 3rd - 4th turn. This however leaves me with a mere 12 cards left to work around.
This is where the difficult part comes into play; Between the shocks and fetches, that's a staggering 30 life that could be paid into them over the course of a full game. So, naturally I'd want some cards to regain said life.
I want to plan for wraths, as with my Gods being Indestructible I want to blow up the battlefield and reset the game, allowing me openings to swing in for the win. I feel that in order to appropriately push this, I'd want at minimum 5 wraths or wrath-like effects. I think I have settled upon:
This leaves me with just three cards for draw. Bare in mind, Sphinx's Revelation is already listed and Karametra, God of Harvests effectively acts like draw. Something I think a lot of players miss is that there is a difference between draw and card advantage. What Karametra, God of Harvests does is give you card advantage by putting additional cards onto the battlefield. For each 1 creature you pay, you get an additional land for free. This means you remove a card from your deck, thereby increasing the percentages and chances of drawing into something better.
The same is true for fetch lands - Using one land to take another land out of your library is effectively removing 2 cards, meaning you improve percentages.
Between Sphinx's Revelation, Karametra, God of Harvests, Keranos, God of Storms and Ephara, God of the Polis there's a decent amount going on. There's also The Scarab God who I can use as an exile effect against graveyards to give me more bodies on the field, which in turn translates to scrying. The Locust God also works for draw, as well. So that's six already named in the base set. I still have 3 cards left to build into the +99.
Blue Sun's Zenith is an obvious must-have as it ensures replayability. With the insane density of mana in this deck, I'd be stupid to not play it.
I honestly feel Thopter Spy Network is a good choice as well, because not only does it give me 1/1 flyers as chump blockers while I wait on devotion to kick in, it also gives me card advantage when they deal combat damage. I think many players overlook the second ability on this card, as it rarely sees any play in any deck out there.
Finally, I think I rather enjoy the idea of Alhammarret's Archive. It gives me a guaranteed 2nd card per draw, gives me additional resources with all of the above-mentioned draw worked in by the Gods, doubles up all of the X-draw factors, and really helps me push forward the regaining of life.
Now I obviously don't "need" to run 25 Gods, however I want to ensure I am always able to put pressure on the boardstate.
So, for now, that's where I'm sitting. It's about shifting resources and honing in the design to make it both faster and more aggressive.
I know it won't be on par with Ur-Draogn, Scion, Jodah or some of the other more robust 5c Commanders out there, however it's a unique and fun design that's honestly really difficult to stop.
That's why I've settled on Progenitus. He's harder to get out at first, but he damn-near instantly turns all Gods into viable creatures. Morophon, the Boundless still needs to wait to turn them all on, and it could be several turns before any one of them come online.
Having said everything I did in here, the truth is I am building this deck as an excuse.
I really wanted the Stargazer Secret Lair pack so I bought it. I am in love with the artwork and the idea of it just felt so natural to me.
One of the biggest hurdles I've had getting into EDH more is the mana base. The lands in any deck, as we all know, can easily double the cost of it. So, I came to terms and bought all 10 shocks and all 10 fetches. Doing so set me back $430, but now it's a hurdle I no longer face. I can now build stronger mana bases and, therefore, play the game more confidently.
So since I have the Gods from Stargazer and I have the 20 lands, I figured why not combine them into something special and I can just move the lands into whatever deck I need later on.
1 month ago
Dylan, I'm torn between two:
- Quick to come out, early to mid with ramp and stones
- Reduces all Gods to generic costs only
- Is colorless; easy on mana base
- Global anthem
- Doesn't help with devotion
- Massive devotion sink; Each God requires only 1 more symbol to become live
- Protection from everything
- Can easily win games on it's own
Cons: - Very late game play - Commander tax will be a pain in my ass - Needs the single most restrictive cost in the whole game
1 month ago
I'm in the process of buying the pieces for God Tribal.
I originally had Morophon as my Commander, but I've since changed to Progenitus for two reasons:
- 1.) He has protection from everything. Now, I plan on implementing a ton of wraths since I have Indestructible creatures. While it is true that a wrath kills Progen, it's equally true that I can play around it via auras / equipment / spells. So it gives me a 10/10 titanic force to reckon with that's nearly unstoppable.
- 2.) He helps meet high devotion costs. It works out that each God basically just needs 1 more colored mana symbol. Mono-gods ask for 5 and between themselves and Progen, I've got 3 - 4 of it. Guild Gods ask.for 7, and between them I've got 2 via the God and FOUR from Progen. So that's just 1 more.
I've bought all the shocks and fethes ($470, FML) and bought the Stargazer SL pack ($150).
So I'm mostly there. The rest is pretty cheap.
2 months ago
Random card I got was Progenitus. Ooooh boy.
Worldsoul of Ikoria
Creature spells you cast have Riot and can't be countered.
Creature spells you control have Bloodrush. Their Bloodrush cost is equal to their mana cost.
Creatures you control get +3/+3 and have first strike, vigilance, trample and reach.
Pay X life, : Return target creature with converted mana cost X from any graveyard to the battlefield under your control.
The artwork made me think of God-like beasts rising up from beyond existence itself, hence the vast power of the card.
Make a legendary creature who cares about other legendary creatures.