|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||mythic rare|
|From the Vault: Legends (V11)||Mythic Rare|
|Conflux (CON)||Mythic Rare|
|Promo Set (000)||None|
Combos Browse all
Legendary Creature — Hydra Avatar
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
|Have (3)||Pumpkinking913 , RyanHruska , metalmagic|
|Want (5)||tweisman , TheBearMan4084 , Forsetyr , ATTILAtheHUNGRY , yewminyst81|
Commander Recommendations Start Commander Deck
Latest as Commander
1 week ago
I'm not sure how I feel about tokens with your commander, but either way this is a reeeaaalllly sweet deck =]. I might switch the commander with Najeela, the Blade-Blossom , as she is WAY better in a tokens deck. Progenitus just doesn't do anything to advance the board
4 weeks ago
I know that creatures with protection from white/ monocolored/ whichever can't be targeted by a spell of that color(s). So, if there are multiple creatures on the battlefield, would Cathars' Crusade still work on something like Akroma, Angel of Fury or Progenitus ? Or does it count as targetting each creature it gives a +1/+1 counter to?
1 month ago
Oh Regenerate ... the mechanic that was supposed to be evergreen but created way too much confusion and therefore done away with... its really effective though and typically is repeatable but I think is outclassed by indestructible.
Fog is probably the worst choice because its limited to combat damage and the creature will still die to basically all removal.
Indestructibility makes for a much tougher/creature to be killed/dealt with with essentially only being able to die via being forced to be sacrificed from somthing like Smallpox or exiled from somthing like Path to Exile or wither/-1/-1 effects like Mutilate .
Protection from somthing like Progenitus is incredible for a lot of things especially when it comes to removal/evasion... but if you are looking to attack and the opponent cant block you...it may not be what you want...but after blockers are declared and instant speed protection... eh if you can pull it off go for it.
1 month ago
It is very rare that I end up casting my commander. I am considering swapping Primal Vigor for a second mana doubling effect such as Mirari's Wake to get some explosive mana turns and actually casting Progenitus . (Assuming I don't immediately die)
Thanks for the comment/like.
1 month ago
I used to run 2 Lotleth Giants, but I cut it back to 1 to make room for stuff like Hogaak and extra Shambling Shells to support Force of Vigor out of the board. Playing just 1 has been doing the job for me just fine. Then again, I still run the Balustrade Spy version myself. Like I said, I'm pretty tuned to my local meta right now since they're all I get to play against anyway. Not a lot of reanimator, so I have no real reason to be afraid of getting cheesed out by my own spy. I also run a Progenitus in the board to stop that from happening game 2 just in case.
1 month ago
- I think deciding upon a fixed strategy will help greatly. I can't really figure out what you're going for here other than legendary tribal aggro, and even then Lavinia, Azorius Renegade and Child of Alara are raising me questions.
- There's no direct win-con that I see.
- I can't really suggest any specific strategy either because I'm not you.
- What I can say is that if you want to run aggro, neglect control spells and board wipes and go for stuff that increases power and mana to cast big boys like Progenitus .
- If you want to run midrange, go for more cards like Nicol Bolas, the Ravager Flip.
- If you want to run control, lay down more legendaries like Lavinia. Zur might be good too.
Boza on The RPG Game
2 months ago
OK, I am sorry this is a bit confusing! 's suggestion to make this a deck rather a thread will work a lot better given the limitations of the threads. It will work better to keep a clear and cohesive story and have a clear place for outside questions.
I will work on that - I will make a new thread with revised and cleared up rules, and make the deck page, making sure to tag several of the people that already commented and keep the thread open for any rules questions or concerns outside the game.
Regarding power creep - is it really that important? This is just for fun, and if someone wants to be Progenitus , who am I to stop them? Probably won't be fun to easily solve every challenge. But that would probably mean they won't be selected as the DM for the week, so there is a self-balancing there as well.
2 months ago
It may be worthwhile to also request a limit on the PCs that users on the site can create. While coming up with something akin to Progenitus is great and all, it immediately offsets the dynamic nature of the game and does one of two things;
- 1.) Other users will justifiably increase their own character's power level in order to meet that of what the current meta is now described as.
- 2.) The challenges will become increasingly mundane as everyone now has plot armor.
In a word, let's try to avoid Power Creep.
To do so, I think the best way possible is to limit two things:
- 1.) The color identity of the PCs. Nothing 4c or 5c. That gives far too much power to a character. While it is true that 4c is one of the hardest things to achieve balance for, it is also a pitfall as I have seen many users in the Custom Card Challenge slap on paragraphs worth of information, mechanics, and abilities thinking that with each slice of the pie, you can increase the overall potential by 100%.
- 2.) PC cards should have a limitation of characters involved. That is to say, you can do whatever you'd like, but you have a physical character limit for the card. If you can fit it onto a realistic card, go wild. If you can't, trim it down a bit.
I'd like to turn our attention to a creature with, oddly enough, no mechanics whatsoever: Yargle, Glutton of Urborg . Including spaces, Yargle has 189 characters to the mechanic box of the card.
I believe this is more than enough, but let's be cool and round it up to an even 200. If you can make your card work in 200 characters (Symbols count as 1x character each), you're good. If not, please trim it down.
You can use THIS SITE to check character counts. It includes spaces when determining it.
By my own admission, Braux actually fails this criteria as he sits at 291 characters with flavor text, and 219 without. I think we can honestly disregard flavor text as it holds no mechanical function on the card.
Zacama, Primal Calamity actually holds 235, so consider the 200 limit more of a loose speed bump. If you need to go 10 - 30 characters over, feel free to as long as it is thematically and flavorfully appropriate. Once you reach 200 characters, look into simplifying, restricting, or nerfing.
And there is a strong tendency to replace character names with ~ on the card. While this can help reduce character limitations, keep in mind it IS kind of cheating - especially if your character name is a very long one. Some cards, such as Yorvo, Lord of Garenbrig will actually reduce the full name of the card down to just the first name of the character. Consider that as a template to save space if you must. In fact, doing so for Braux (My Minotaur) further reduces his text box down to 198 - 2x characters under the 200 soft limit I mentioned earlier.
By the way; Yorvo? 283 characters. So, again, it's really more of a soft limit / suggestion, not a concrete rule.
That being said, Boza has ultimate authority in this thread and follow whatever their wishes are :)
Everything above the line? 3,271 characters. :3
Progenitus occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%