Creature — Sphinx
Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
Printings View all
|Theros Beyond Death (THB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Dream Trawler Discussion
1 week ago
Ah. I see what you're trying to do here.
Here's my suggestion. Drop Channeler. I love the card, it just doesn't do what you're wanting it to here. Add 1x Dream Trawler and 1x Inspired Ultimatum go up to 4x Shatters if you can. Drop Brazen B. Go up to 3x Essence Scatter 4 may be the right number, just currently unsure. This gives you answers to both early drops with Rogues and Landfall decks as its a creature heavy meta. Basically you're stalling every turn to go, Trawler Ultimatum on turn 7. It's a 14 point swing, on both sides giving you enough life to survive for the win.
I do not know if sweeper into walker or Whirlwind is going to be a thing. But you have fairly consistent turn for turn responses. Without a full set of Shatter a faster aggro deck will just go straight under you as you're only reacting in a 1 for 1 manner.
1 month ago
In order of importance: Sphere of Resistance Drannith Magistrate\Lavinia, Azorius Renegade, Frozen Aether, Arcane Laboratory, Rule of Law, Hannah, Ship's Navigator. Dream Trawler would be a fun addition as he serves triple duty as an evasive beatstick blocker that produces great card draw. I’m concerned that consecrated Sphinx will fill our hand too quickly given the grinding-halt board state we intend to produce. We need to dramatically reduce the number of creatures. We should take out Thalia as she’s better for creature-based strategies (such as Derevi) and is counterproductive to enchantment and artifact based strategies. We could remove world queller, Teferi (I know, it hurts!), Vedalken mastermind, and Elesh Norn (yes, that’s rough). We need far more countermagic to protect our oppressive board state. I recommend Dovin's Veto, Miscast, Force Spike, Spell Pierce, Mana Tithe (is amazing because it’s off color) and last but not least Disrupt. You could replace some of your counters with these and you will be satisfied because of their synergy with a stax build. Just be sure to know exactly how much open mana your opponent have at all times. We need to devise a secondary win con (stax struggles with this so be creative). Good luck.
1 month ago
You can definitely get some good work in with this deck. I think you'll need at least 1 more board wipe, Extinction Event would be useful to keep your Dream Trawler alive, and more Banishing Light. There is a lot of aggro out there right now.
You may also consider running Yorion, Sky Nomad and increasing this to 80 cards. I know that might seem like a lot, but you are easily on color for him, and there are a lot of successful Yorion decks out there. He plays well with planeswalkers and Elspeth Conquers Death. Kasmina, Enigmatic Mentor and Davriel, Rogue Shadowmage are cheap to add to fill some space if you go that route.
Just some thoughts. Good Luck!
1 month ago
My deck Yennett Simplicity focuses specifically on combo. Yours doesn't seem too focused. Is there a focus to your deck? Don't be afraid to add bigger bombs, everything seems pretty low-CMC in this deck, and it seems you could abuse Yennett even more by adding more big boys. Also, you have quite a few cards that, while good, don't synergize well. An example is Dream Trawler. Great card, but doesn't see much synergy with Yennett.
2 months ago
Alright, I have some suggestions. Now, never have I dipped in the complot of nocent life-gain, but I do see some follies withal the current decklist.
So, ramp and card draw are necessities of any commander strategy. I typically play decks that dump their hands aggressively, thus I have far more draw than normal. Around 34 slots grant me card advantage and 11 slots are for ramp. Here, you have four cards of ramp and five cards of draw. Granted, one of the draw engines is your commander, but that's six-mana afore it does so.
Furthermore, there are plenty of cards in here that just lack reach. Ajani's Sunstriker is horrid to draw turn 8 and onwards. It may be aggressive betime in the match, yet it is outclassed far too quickly.
So, what I'd cut due to card quality: Agent of Masks, Ajani's Sunstriker, Drana's Emissary, Fog Bank, Goldenglow Moth, Grim Guardian, Night Market Lookout, Oreskos Sun Guide, Pride Guardian, Servant of Tymaret, Wall of Essence, Elixir of Immortality, Fountain of Renewal, Narrow Escape, Spell Pierce, and Mana Leak.
Alright, same drill but I wish to offer some substantiation afore I denunciate these.
Coastal Piracy is a very potent card in decks possessing cheap, evasive creatures. This deck does not, thence I would advise ablating it; merely too inutile.
Sinister Possession and Stab Wound, no matter how much I love the Wound, are easily removed. A sacrifice outlet just negates this effect. The Possession in particular doesn't seem to do anything against certain creatures. Chainer, Dementia Master or Oracle of Mul Daya just don't oft attack or block. Even if, it is a mere two damage. Sure, it may stack quickly, but there are better ways to do so.
Condescend is just outclassed so quickly. Counterspells above two mana must do something potent, and this is potentially more. Scrying 2 is fine, but that also doesn't do much.
Dismiss into Dream is sweet, but this deck cannot deem to hent much from it.
Lovely! Now upon what I would add.
Given that the curve is rather high, I'd add Pristine Talisman; Arcane Signet; the talismans of dominance, progress, and hierarchy; Orzhov, Azorius, and Dimir signet; Mind Stone; and Worn Powerstone. This should grant you later plays far earlier in any match.
Unto thee, benison in card draw. Painful Truths is one I much enjoy. Sign in Blood or Night's Whisper are cheap and efficient. Phyrexian Arena and Underworld Connections go in quite a few decks. Well of Lost Dreams is just splendid. Fact or Fiction is never bad. Dawn of Hope is slow but on-theme. Erebos, God of the Dead seems all too perfect due to its static and activated abilities. Dream Trawler is awfully enticing for gameplans such as this. Lastly, Unfulfilled Desires is a hidden gem that I play in any deck that produces blue and black mana.
Of course, just some efficient engines and finishers. Debt to the Deathless and Exsanguinate are each nocent once resolved. K'rrik, Son of Yawgmoth could also be fine, but lacking depending on your hand, for it cares only if the cost is black. Sorin, Vengeful Bloodlord fetches fallen utility creatures from the yard and proffers much in life-gain. Aetherflux Reservoir does much in murdering everyone, too.
I'd recommend some more wraths in this deck. Fumigate is perfect, Merciless Eviction or Austere Command deal with those pesky artifacts efficiently, Elspeth, Sun's Champion is never bad, Supreme Verdict is fine though pricey, or Kaya's Wrath is always lovely. Take your pick.
Okay, now for some other upgrades on the basics of the deck. Swords to Plowshares, Path to Exile, Abolish, Return to Dust, Murderous Rider, Anguished Unmaking, Despark, Hero's Downfall, Reality Shift, Generous Gift, Pongify, Rapid Hybridization, and Heliod's Intervention all remove permanents efficiently and at instant speed. Vindicate is fine but a sorcery.
Finally, some more life gain payoffs as consideration: Authority of the Consuls has oft shut down my strategies, Ajani's Pridemate gets far too large, Blind Obedience does something similar, Divinity of Pride and Serra Ascendant are giant threats in their own right, Bloodthirsty Aerialist does the same, Propaganda and Ghostly Prison make opponents pay to deal damage, Soul Warden and Soul's Attendant are early drops that allow for quite a bit of life to be gained, Archangel of Thune is always potent, Vona, Butcher of Magan is spicey, Angel of Vitality bolsters your engine, Boon Reflection doubles it, Twilight Prophet can get out of hand, Beacon of Immortality puts you heavensly ahead, Ajani, Strength of the Pride can win games on its own, and Felidar Sovereign demands an immediate answer.
That's all from me! Have a lovely day.
Thank you and farewell.
2 months ago
- Celestial Mantle
- Steel of the Godhead
- Lightning Greaves (her ability doesn't target, and if you need to enchant her, just move the greaves over to something else)
- Dovin's Veto
- Divine Reckoning
- Open the Vaults
- Curator's Ward
- Sigil of the Empty Throne
- Shielded by Faith
- Angelic Destiny (I f-ing love this card)
Flicker or blink effects can work very well to defend Bruna too. eg:
If you want to discard and gain something in return (you greedy git) you have things like these:
These are but mere suggestions for stuff you may want to consider!
3 months ago
I've found that running hexproof is a pretty good option with anything that mutates. Dream Trawler might be a good fit here since it is a good finisher in it's own right and the discard from it works well with Offspring's Revenge. Mesmerizing Benthid is a good alternative for the same reason. Porcuparrot is a pretty nice card to consider here as it combos really well with Boot Nipper (Deathtouch Pinger/Repeatable Removal =)).