Scute Mob

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Archenemy: Nicol Bolas (E01) Rare
Duel Decks: Zendikar vs. Eldrazi (DDP) Rare
Modern Masters 2015 Edition (MM2) Rare
Zendikar (ZEN) Rare

Combos Browse all

Scute Mob

Creature — Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

Scute Mob Discussion

bushido_man96 on Rewarding Lands

22 hours ago

Scute Mob is another solid creature inclusion that is low on the mana curve. Crash of Rhino Beetles is a great beater.

How much does Throne of the God-Pharaoh do for you? Unless I'm missing something in your decklist, or you all-out attack a lot, it doesn't appear to be worth a spot. Please let me know if I'm wrong, though.

I run a Tatyova/Moonfolk themed deck myself. Feel free to take a look: Tatyova, Land-Matters

You've got a good thing going here!

austintayshus on Land Drops

1 week ago

Hey, just a heads up, Primeval Titan is banned in commander, but if your play group is okay with it, keep it. There's a reason it's banned :).

As for suggestions, I'd recommend taking out Gruul Signet and replacing it with a land ramp spell like Rampant Growth or Cultivate . Lands are much safer than artifacts in EDH.

I would also replace some of your sorceries with more creatures so that you can use Mina and Denn's second ability a little more.

Lastly, I'd recommend the following cards:

Hope this helps! If you need some suggestions on what to cut let me know!

draaien on elemental/land commander [Help Needed]

3 weeks ago

Nice to see this deck updated The easy cards to cut are the mana rocks as long as you add some land ramp like Skyshroud Claim other cards i would remove are the non elemental creatures which are just being big like Emissary of Grudges or the Crash of Rhino Beetles an other card i didn't mention but does this roll a lot better is Multani, Yavimaya's Avatar . it also being an elemental. So maybe remove 5 of the 7 mana rocjs you are running at two or 3/4 more land ramp cards and maybe fill the rest with some commander protection like the greaves or maybe a Temur Sabertooth . or some more lands like Myriad Landscape . The trick in building this deck is trying to find cards which fill 2 rolls at ones like the landscape or the Fertilid you now added. Instead of the Acidic Slime you can run Ingot Chewer which is slighlty more on flavour or maybe even both.

Other cards to cut in my opinion: Grapple with the Past you should be drawing like crazy and if you want graveyeard recursion there are better options. Rabid Bite you are in red so better removal is plentyfull. Undying Rage i don't really like enchantments in general and you are not trying to punch fast i think at least. Scute Mob very meta depended in my meta there is a stupid amount of removal so explosiveness and recursion are very important if you don't encounter much removal this could be great.

Hope it helps this was a bit less structured than i like to be so sorry.

enigmadox on Help with Meren plz

1 month ago

It looks like your trying to go budget with this list as well as low cmc, and +1/+1 counters. Meren of Clan Nel Toth wants creatures to get those experience counters. As well as sac outlets. id recommend increasing creatures and cutting from mostly instants and some enchantments possibly sorcerys too. Also not entirely sure why your running Black Knight . On that note.

Yahenni, Undying Partisan

Carrion Feeder

Nantuko Husk

all low drop creature sac outlet to make those xp counters while meren is out yahenni can get particularly mean as he gets big from board wipes that he can survive.

Skullclamp card draw.

Ashnod's Altar sac outlet and mana.

Sakura-Tribe Elder is great ramp as if meren see it die she gets a xp counter and if she has 2 she just puts it on the battlefield at end step to ramp even more.

Wood Elves is also a good card to res to ramp ahead. It can even tutor Overgrown Tomb if you have one (they are going for about 7 bucks as of this comment don't know your budget.)

Corpsejack Menace explosive with +1/+1.

Fleshbag Marauder make em sac get a counter.

Plaguecrafter make em sac premium.

Merciless Executioner make em sac more.

Mazirek, Kraul Death Priest benefit from them sacing.

Savra, Queen of the Golgari benifit from sacing only if you can sac reliably though. i still feel she is worth mentioning.

Jarad, Golgari Lich Lord a sac outlet that gets big and can win you the game.

Pir, Imaginative Rascal get more counters.

Managorger Hydra get alot of counters.

Gyre Sage get ramp with +1/+1.

Poison-Tip Archer make em pay with life for all the death.

Skullwinder good for politics.

Pollenbright Druid uber cheap proliferate or +1/+1.

Ravenous Slime make other graveyard deck hate you as your creature get huge.

Reyhan, Last of the Abzan a less potent but cheaper Death's Presence .

Scute Mob adorable and terrifing if left on the field to long.

Tendershoot Dryad if you like tokens.

Vigor he makes everything bigger.

Vulturous Zombie bird that gets big.

Winding Constrictor more counters

Golgari Grave-Troll dredge +1/+1 counter a golgari staple cheaper since the reprint

Skullbriar, the Walking Grave +1/+1 staple

you also might want creatures to bomb into with meren.

Avenger of Zendikar high cmc yes but if hes in the grave with enough xp free plants that get bigger or die for xp.

Hornet Queen same as avenger but deathtouch and flying they dont get bigger but dont really need to.

Underrealm Lich is a great way to filter through your top deck and load your graveyard. combos with the oh so pricey but oh so worth it Sylvan Library the way the replacement effect works with these two out has you drawing three cards keeping one putting two into the yard 3 times for 3 more cards in hand an 6 more in your graveyard for meren to see at endstep. (sorry if unnecessary i love that combo.)

i may have gone a little overboard (and could go on) but i think looking through the creatures i mentioned might be able to give the deck a shot in the arm probably aim for 30-35 creatures as thats what meren wants to abuse. thats just the creatures though and you still might want to look into increasing your ramp and card draw.

i hope this helps.

KibaAlpha on Reyhan and Ishai's Counterattack

1 month ago

Last_Laugh

Card draw, you either have too much or not enough.

I’ll probably swap out Scute Mob for Etched Oracle .

Going to remove Sylvan Library all together. Don’t have the life gain to make the most of it.

On the fence now on keeping or not keeping Sensei's Divining Top .

I’m looking to avoid anything that can be shut down by Gaddock Teeg .

bushido_man96 on Advertise your COMMANDER deck!

1 month ago

Running out my Tatyova, Benthic Druid deck again:


Tatyova, Land-Matters

Commander / EDH bushido_man96

SCORE: 9 | 19 COMMENTS | 273 VIEWS | IN 3 FOLDERS


I'm going to be adding Scute Mob and Crash of Rhino Beetles to the list as some helpful finishers. +1s and suggestions are appreciated! I'm trying to push her up there!

Beebles on Mina & Denn's Supermassive Landmass | Primer V-M20

2 months ago

Hey Ryanh12, thanks for your question.

The short answer is that they are opposite to what I want with this deck: unpredictability. Scute Mob and Dragonmaster Outcast are both build-up type cards that telegraph your intentions to the table and increase your threat level before you receive value from them. You can read more about it under “build considerations” in the primer section.

Cheers,

Beebles

Ryanh12 on Mina & Denn's Supermassive Landmass | Primer V-M20

2 months ago

Is there a reason why cards like Dragonmaster Outcast and Scute Mob aren't being run??

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Scute Mob occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%