|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
|Archenemy: Nicol Bolas (E01)||Rare|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
Combos Browse all
Creature — Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
Scute Mob Discussion
22 hours ago
How much does Throne of the God-Pharaoh do for you? Unless I'm missing something in your decklist, or you all-out attack a lot, it doesn't appear to be worth a spot. Please let me know if I'm wrong, though.
I run a Tatyova/Moonfolk themed deck myself. Feel free to take a look: Tatyova, Land-Matters
You've got a good thing going here!
1 week ago
Hey, just a heads up, Primeval Titan is banned in commander, but if your play group is okay with it, keep it. There's a reason it's banned :).
I would also replace some of your sorceries with more creatures so that you can use Mina and Denn's second ability a little more.
Lastly, I'd recommend the following cards:
Khalni Heart Expedition for quicker ramp
Scute Mob can become a big beater
Vinelasher Kudzu and also smash in the late game.
Ghalta, Primal Hunger can definitely smash, and with a few creatures already in play, he becomes wicked cheap to cast
Avenger of Zendikar can be pretty fun.
Ground Assault can be good spot removal when you have a bunch of lands
Hope this helps! If you need some suggestions on what to cut let me know!
3 weeks ago
Nice to see this deck updated The easy cards to cut are the mana rocks as long as you add some land ramp like Skyshroud Claim other cards i would remove are the non elemental creatures which are just being big like Emissary of Grudges or the Crash of Rhino Beetles an other card i didn't mention but does this roll a lot better is Multani, Yavimaya's Avatar . it also being an elemental. So maybe remove 5 of the 7 mana rocjs you are running at two or 3/4 more land ramp cards and maybe fill the rest with some commander protection like the greaves or maybe a Temur Sabertooth . or some more lands like Myriad Landscape . The trick in building this deck is trying to find cards which fill 2 rolls at ones like the landscape or the Fertilid you now added. Instead of the Acidic Slime you can run Ingot Chewer which is slighlty more on flavour or maybe even both.
Other cards to cut in my opinion: Grapple with the Past you should be drawing like crazy and if you want graveyeard recursion there are better options. Rabid Bite you are in red so better removal is plentyfull. Undying Rage i don't really like enchantments in general and you are not trying to punch fast i think at least. Scute Mob very meta depended in my meta there is a stupid amount of removal so explosiveness and recursion are very important if you don't encounter much removal this could be great.
Hope it helps this was a bit less structured than i like to be so sorry.
1 month ago
It looks like your trying to go budget with this list as well as low cmc, and +1/+1 counters. Meren of Clan Nel Toth wants creatures to get those experience counters. As well as sac outlets. id recommend increasing creatures and cutting from mostly instants and some enchantments possibly sorcerys too. Also not entirely sure why your running Black Knight . On that note.
all low drop creature sac outlet to make those xp counters while meren is out yahenni can get particularly mean as he gets big from board wipes that he can survive.
Skullclamp card draw.
Ashnod's Altar sac outlet and mana.
Sakura-Tribe Elder is great ramp as if meren see it die she gets a xp counter and if she has 2 she just puts it on the battlefield at end step to ramp even more.
Corpsejack Menace explosive with +1/+1.
Fleshbag Marauder make em sac get a counter.
Plaguecrafter make em sac premium.
Merciless Executioner make em sac more.
Mazirek, Kraul Death Priest benefit from them sacing.
Savra, Queen of the Golgari benifit from sacing only if you can sac reliably though. i still feel she is worth mentioning.
Jarad, Golgari Lich Lord a sac outlet that gets big and can win you the game.
Pir, Imaginative Rascal get more counters.
Managorger Hydra get alot of counters.
Gyre Sage get ramp with +1/+1.
Poison-Tip Archer make em pay with life for all the death.
Skullwinder good for politics.
Pollenbright Druid uber cheap proliferate or +1/+1.
Ravenous Slime make other graveyard deck hate you as your creature get huge.
Scute Mob adorable and terrifing if left on the field to long.
Tendershoot Dryad if you like tokens.
Vigor he makes everything bigger.
Vulturous Zombie bird that gets big.
Winding Constrictor more counters
Golgari Grave-Troll dredge +1/+1 counter a golgari staple cheaper since the reprint
Skullbriar, the Walking Grave +1/+1 staple
you also might want creatures to bomb into with meren.
Avenger of Zendikar high cmc yes but if hes in the grave with enough xp free plants that get bigger or die for xp.
Hornet Queen same as avenger but deathtouch and flying they dont get bigger but dont really need to.
Underrealm Lich is a great way to filter through your top deck and load your graveyard. combos with the oh so pricey but oh so worth it Sylvan Library the way the replacement effect works with these two out has you drawing three cards keeping one putting two into the yard 3 times for 3 more cards in hand an 6 more in your graveyard for meren to see at endstep. (sorry if unnecessary i love that combo.)
i may have gone a little overboard (and could go on) but i think looking through the creatures i mentioned might be able to give the deck a shot in the arm probably aim for 30-35 creatures as thats what meren wants to abuse. thats just the creatures though and you still might want to look into increasing your ramp and card draw.
i hope this helps.
1 month ago
Card draw, you either have too much or not enough.
Going to remove Sylvan Library all together. Don’t have the life gain to make the most of it.
On the fence now on keeping or not keeping Sensei's Divining Top .
I’m looking to avoid anything that can be shut down by Gaddock Teeg .
1 month ago
Running out my Tatyova, Benthic Druid deck again:
Commander / EDH
SCORE: 9 | 19 COMMENTS | 273 VIEWS | IN 3 FOLDERS
2 months ago
Hey Ryanh12, thanks for your question.
The short answer is that they are opposite to what I want with this deck: unpredictability. Scute Mob and Dragonmaster Outcast are both build-up type cards that telegraph your intentions to the table and increase your threat level before you receive value from them. You can read more about it under “build considerations” in the primer section.
2 months ago
Scute Mob occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%