Scute Mob

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Duel Decks: Zendikar vs. Eldrazi (DDP) Rare
Modern Masters 2015 Edition (MM2) Rare
Zendikar (ZEN) Rare

Combos Browse all

Scute Mob

Creature — Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

Price & Acquistion Set Price Alerts

C18

DDP

MM2

Ebay

Latest as Commander

Scute Mob Discussion

shwanerz88 on Prossh, Skyraider of Kher

6 days ago

Alright update 2

Additions: - Brawn - Smothering Abomination - Champion of Lambholt - Pitiless Plunderer - Beastmaster Ascension - X5 Forest

Cuts: - Wild Pair - Scute Mob - Rot Shambler - Brood Butcher - Domri Rade - Vivid Grove - Vivid Marsh - Zoetic Cavern - Khalni Garden - Fertile Thicket

Wight, monitor and sudden demise I decided to keep for now simply because I do not have better options at the moment.

shwanerz88 on Prossh, Skyraider of Kher

1 week ago

All solid choices, Thank you for your help it is greatly appreciated.

Some of the cards that are currently on the chopping block for me:

berryjon on Pattern Recognition #95 - Slow ...

1 week ago

cdkime: Having, you know, actually played with these rules, allow me to address with your concerns in order.

Dealing Combat Damage is, yes, a bonus for moving quickly, but in practice, it didn't really happen until turn 3 on average. I mean, on week four, I got it when I had a Scute Mob in my opening hand, but no one went out and aimed for this. It was a bonus of opportunity.

Lethal Commander Damage: Never happened. In 18 rounds, 3-4 tables each round, it never happened. Once again, it's a bonus, not a goal.

Casting Commander Multiple Times: This is a straight up Gimmick point that, from what I was told, was added because in a previous league, someone was desperate enough to pay for their Commander that many times, and was given an ad-hoc reward for their persistence which was later codified. It happened a couple times with some of the cheaper Commanders, but I never saw it at my table. Usually the game was over by the third casting.

Saving Another Player is definitely a social aspect. Are you keeping another player in the game? Have a point! And no, keeping a player in the game by not attacking their empty board with your horde of creatures didn't count. But casting Fog in response to when you as Player A is a bystander to when Player B tries to swamp Player C would count. It too is a point that was never handed out during the League.

Attacking Last Place: No, not life total. League Point Total. And it was only applied if that person was attacked first at the table. It encourages backing off from the player who is having a rough league in general. Or new players who are still learning the ropes of Commander and thus trend toward the bottom of the standings.

Killing Everyone at Once: This is a lesser version of the "Don't be an ass" rule that you had no problems with. It's meant to discourage players from waiting for one big blowout turn to show off how awesome their modified decks are. Now, it can be waived at the discretion of the table. The example cited was a player who once, seeing everyone stabilized, cast Earthquake for lethal on the entire board. That person didn't get penalized because they didn't win, they just ended the stalemate of a game.

Not Casting your Commander: Did your Commander enter the battlefield? No? Lose a point, sorry. Yes. I got hit with this a couple times over the League.

No Infinite Combos: You do know that Commander as a format defaults to Combo as the "proper" way to play the game, right? I did a whole article about this. You also know what ICs do? They stop the game as players take excessively long turns, or keep repeating turns. The player with the Saheeli deck got hit with this when he took a twenty minute turn because of all the moving parts in his deck. Because ICs are "I'm playing the Game, and You're Not" and it becomes a race to see who goes off first.

In motion, and practice, the points system is self-regulating, and can be adjusted on the fly by the consent of the table. It's not what you make it out to be.

ZendikariWol on The Vengeful Golem

1 month ago

My suggestions for cuts are plentiful. However, Kresh the Bloodbraided comes to mind immediately. Reyhan, Last of the Abzan would be good, Ob Nixilis, the Fallen is great, Rockslide Elemental is similar to Kresh, Taurean Mauler is another Managorger, and Yahenni, Undying Partisan and Malakir Cullblade, with even more similarities to Kresh, may fit well with your flavor. Curse of Stalked Prey could help, alongside Curse of Predation, some mana rocks would do you good, Apocalypse Hydra, and many other hydras would be decent finishers, Kalonian Hydra takes the cake though. Armorcraft Judge is nice, along with Inspiring Call, Pelt Collector and Experiment One, Champion of Lambholt, maybe Heroes' Bane, Ravenous Slime, Rubblebelt Raiders, Deus of Calamity, Scute Mob, Sporeback Troll, Tuskguard Captain, Vinelasher Kudzu, Soul's Majesty, Falkenrath Exterminator, and Stromkirk Noble?

So that's a few suggestions. Want me to propose cuts as well?

LegoTitan88 on Poison Was The Cure

2 months ago

Thank you for the feedback Kjartan. It's to help the Scute Mob. I understand where you're coming from but I don't know exactly what to replace it with, maybe Grapple with the Past?

cascadien on Atraxa +1/+1 Counters

2 months ago

maybe consider Winding Constrictor, Scute Mob & Cloudfin Raptor cuz theyre cheap and get you lots of counters to work with. Triskelion, Walking Ballista & Darksteel Reactor for alt win cons. also proliferate lets you exploit the heck out of Parallax Wave, Parallax Tide & City of Shadows! nice deck!

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