|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
Combos Browse all
Creature — Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
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Latest as Commander
Scute Mob Discussion
6 days ago
Alright update 2
Wight, monitor and sudden demise I decided to keep for now simply because I do not have better options at the moment.
1 week ago
All solid choices, Thank you for your help it is greatly appreciated.
Some of the cards that are currently on the chopping block for me:
- Scute Mob Not quite fitting into what I am going for here.
- Wight of Precinct Six Could be very powerful but has never really done any work for me.
- Wild Pair I feel like I should just build a deck around this type of thing. Maybe Yisan? Always wanted a Mono green
- Domri Rade Meh.
- Sudden Demise very situational
- Brood Monitor Worse hatcher
- Brood Butcher Only 4/4 in stats and there are better sac effects
- Rot Shambler same as wight
1 week ago
cdkime: Having, you know, actually played with these rules, allow me to address with your concerns in order.
Dealing Combat Damage is, yes, a bonus for moving quickly, but in practice, it didn't really happen until turn 3 on average. I mean, on week four, I got it when I had a Scute Mob in my opening hand, but no one went out and aimed for this. It was a bonus of opportunity.
Lethal Commander Damage: Never happened. In 18 rounds, 3-4 tables each round, it never happened. Once again, it's a bonus, not a goal.
Casting Commander Multiple Times: This is a straight up Gimmick point that, from what I was told, was added because in a previous league, someone was desperate enough to pay for their Commander that many times, and was given an ad-hoc reward for their persistence which was later codified. It happened a couple times with some of the cheaper Commanders, but I never saw it at my table. Usually the game was over by the third casting.
Saving Another Player is definitely a social aspect. Are you keeping another player in the game? Have a point! And no, keeping a player in the game by not attacking their empty board with your horde of creatures didn't count. But casting Fog in response to when you as Player A is a bystander to when Player B tries to swamp Player C would count. It too is a point that was never handed out during the League.
Attacking Last Place: No, not life total. League Point Total. And it was only applied if that person was attacked first at the table. It encourages backing off from the player who is having a rough league in general. Or new players who are still learning the ropes of Commander and thus trend toward the bottom of the standings.
Killing Everyone at Once: This is a lesser version of the "Don't be an ass" rule that you had no problems with. It's meant to discourage players from waiting for one big blowout turn to show off how awesome their modified decks are. Now, it can be waived at the discretion of the table. The example cited was a player who once, seeing everyone stabilized, cast Earthquake for lethal on the entire board. That person didn't get penalized because they didn't win, they just ended the stalemate of a game.
Not Casting your Commander: Did your Commander enter the battlefield? No? Lose a point, sorry. Yes. I got hit with this a couple times over the League.
No Infinite Combos: You do know that Commander as a format defaults to Combo as the "proper" way to play the game, right? I did a whole article about this. You also know what ICs do? They stop the game as players take excessively long turns, or keep repeating turns. The player with the Saheeli deck got hit with this when he took a twenty minute turn because of all the moving parts in his deck. Because ICs are "I'm playing the Game, and You're Not" and it becomes a race to see who goes off first.
In motion, and practice, the points system is self-regulating, and can be adjusted on the fly by the consent of the table. It's not what you make it out to be.
1 month ago
My suggestions for cuts are plentiful. However, Kresh the Bloodbraided comes to mind immediately. Reyhan, Last of the Abzan would be good, Ob Nixilis, the Fallen is great, Rockslide Elemental is similar to Kresh, Taurean Mauler is another Managorger, and Yahenni, Undying Partisan and Malakir Cullblade, with even more similarities to Kresh, may fit well with your flavor. Curse of Stalked Prey could help, alongside Curse of Predation, some mana rocks would do you good, Apocalypse Hydra, and many other hydras would be decent finishers, Kalonian Hydra takes the cake though. Armorcraft Judge is nice, along with Inspiring Call, Pelt Collector and Experiment One, Champion of Lambholt, maybe Heroes' Bane, Ravenous Slime, Rubblebelt Raiders, Deus of Calamity, Scute Mob, Sporeback Troll, Tuskguard Captain, Vinelasher Kudzu, Soul's Majesty, Falkenrath Exterminator, and Stromkirk Noble?
So that's a few suggestions. Want me to propose cuts as well?
1 month ago
1 month ago
Yeva, Nature's Herald Yisan, the Wanderer Bard Eladamri's Call Stalking Leonin Lifecrafter's Bestiary Voice of All Armadillo Cloak Dueling Grounds Hornet Nest Scute Mob Manglehorn Permeating Mass Managorger Hydra Predator Ooze Omnath, Locus of Mana Dungrove Elder
2 months ago
2 months ago
maybe consider Winding Constrictor, Scute Mob & Cloudfin Raptor cuz theyre cheap and get you lots of counters to work with. Triskelion, Walking Ballista & Darksteel Reactor for alt win cons. also proliferate lets you exploit the heck out of Parallax Wave, Parallax Tide & City of Shadows! nice deck!