Scute Mob

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Duel Decks: Zendikar vs. Eldrazi (DDP) Rare
Modern Masters 2015 Edition (MM2) Rare
Zendikar (ZEN) Rare

Combos Browse all

Scute Mob

Creature — Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

Price & Acquistion Set Price Alerts

C18

DDP

MM2

Ebay

Scute Mob Discussion

LegoTitan88 on Poison Was The Cure

3 days ago

Thank you for the feedback Kjartan. It's to help the Scute Mob. I understand where you're coming from but I don't know exactly what to replace it with, maybe Grapple with the Past?

cascadien on Atraxa +1/+1 Counters

6 days ago

maybe consider Winding Constrictor, Scute Mob & Cloudfin Raptor cuz theyre cheap and get you lots of counters to work with. Triskelion, Walking Ballista & Darksteel Reactor for alt win cons. also proliferate lets you exploit the heck out of Parallax Wave, Parallax Tide & City of Shadows! nice deck!

bdray01 on Mono Green Stompy

1 week ago

Have you considered Scute Mob?

bdray01 on Mono Green Stompy

1 week ago

Have you considered Scute Mob?

Skillville on Prime Speaker 10-17-18

3 weeks ago

Primordial Hydra, Scute Mob, and Prowling Serpopard need to find a way in this list.

greatdevourer on Rise From Your Grave *PLZ HALP*

1 month ago

I think you need an Eternal Scourge for this deck.

AH HA! I finally see figured out what this deck is really needing. More punch.
Specifically, this deck should be maximizing the 'creature enters the battlefield' effects.
You are creature one or more token copies of a creature.
Those creatures should not just sit there looking at you like an idiot. Make those token work.
I know that the token come into play tapped and attacking, but by using the ETB triggers those tokens will be doing double duty.
Another thing I noticed while looking at what other people are doing with this deck is the use of +1/+1 counters to power things.
Not sure if that is a direction this deck need to go, so I'm not going to use that too much.
With that new idea in mind, lets look at some swaps.
OUT: Budoka Gardener, Charnelhoard Wurm, Emissary of Grudges, Indulgent Tormentor, Rubblehulk, Scute Mob, Scuttling Doom Engine, Seedborn Muse, Zendikar Incarnate
Not sure about: Loyal Apprentice, Loyal Guardian, Loyal Subordinate, Rampaging Baloths

IN, with no particualr order:
(I'm going to list more cards than we take out so that you have some options to consider.)
Wood Elves, note that the Forest does not have to be a basic Forest. We can fecth a dual or shock land.
Eternal Witness, to get back any other card.
Greenwarden of Murasa, another option for card recursion.
Solemn Simulacrum, land fetch and card draw ine one.
Broodmate Dragon, because dragons.
Garna, the Bloodflame, for more graveyard recursion.
Fleshbag Marauder and/or, Merciless Executioner to help control the board. We can use the sac
Jarad, Golgari Lich Lord, fattie with life draining ability.
Mindslicer, so that we can make people's lives suck.
Pilgrim's Eye, land search and flying chump blocker. the poor man's Solemn Simulacrum
Hoarding Dragon, because it never hurts to get useful artifacts.
Netherborn Phalanx, this one has always been good to me in group games. Really punishes the token player.
Puppeteer Clique, so that we can eat and exile opponenet's creatures.
Dire Fleet Daredevil, why not cast other people's spells?
Balustrade Spy, screw your deck.
Avalanche Riders, screw your land.
Sadistic Hypnotist, screw your hand.
Entomber Exarch, give us some nice options. It is a bit weak, but useful and cheap.
Bogardan Hellkite, becuase damage is almost always good. But I'm not sure about the mana cost on this one.
Molten Primordial, let's use our sacrifice outlets on other peoples stuff.
Viscera Seer, so that we can filter the top deck when we sacrifice creatures.
Hornet Queen, tokens making tokens, now with deathtouch.
Feldon of the Third Path, create tokens of creatures that don't get exiled.
Kresh the Bloodbraided or Sek'Kuar, Deathkeeper as alternate commanders and good creatures.

Not creatues but need to be in the deck:
Warstorm Surge, let's turn each token into direct damage in addition to it's ETB.
Path of Discovery, why not explore the deck?
Evolutionary Leap, I'm not sure about this one, I like the ability to fetch more creatues from the deck, but we may need more dicard outlets to really make this work for use.
Goblin Bombardment, cheap to cast, multiple uses, may help finish off the last opponent.

So, let me know what you think.
Great. Thanks. Now after helping you with this deck, I'm going to have to finish my jund deck. I'll see if I can get my list up in a couple of days.

seshiro_of_the_orochi on Woodborn Behemoth Ramp

1 month ago

Maybe Scute Mob instead of woodborn behemoth?

Italian2stalian on

2 months ago

I also have an atraxa deck (Atraxa, counter crazy if you want to check it out) and i cant believe i missed some cards that you have that work extremly well like Phytohydra, Scute Mob, and Hungering Hydra to name a few.

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