Vizier of Tumbling Sands


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Vizier of Tumbling Sands

Creature — Human Cleric

: Untap target permanent.

Cycling _(, Discard this card: Draw a card)

When you cycle Vizier of Tumbling Sands, untap target permanent.

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Vizier of Tumbling Sands Discussion

multimedia on A Potential brew I need ...

1 month ago

Consider Nissa's Encouragement and Brambleweft Behemoth? Brambleweft is not the best, but Encouragement can tutor for it. It's still a 6/6 trample creature for six mana. Being able to tutor for three different cards including Nissa even from the graveyard for five mana is good.

Gift of Paradise can help to ramp, gain some life and the enchanted land can be untapped with Nissa to make additional mana. Vizier of Tumbling Sands can also be good with Nissa and Gift.

For cheap removal there's bounce options: Unsummon and Winds of Rebuke which conveniently has synergy with Encouragement. Baral's Expertise is a fine mass bounce spell. Rishkar's Expertise could be good with Brambleweft; letting you possibly draw and cast Encouragement for free.

flockerl on JLK's Tim Deck 2017

1 month ago

hey,do you think its worth adding Paradox Engine and/or Vizier of Tumbling Sands ?if yes- what would suggest to cut?

HeavyR on U/R Volt Control

1 month ago

How about some way to untap your artifacts? Vizier of Tumbling Sands fits the shell and cycles achieving the same thing. I'm probably missing a better card from KLD or AER that gives you the same affect, but a creature coming in from the sideboard is probably what your opponent is unlikely to expect and not have small removal at that point.

inkstorm on Cycling for Lethal

2 months ago

I'd reconsider a mono-blue deck that relies entirely on Cunning Survivor to win. It has 2 cmc (Fatal Push), doesn't gain toughness while cycling, and only gains 1 attack per cycle. Most decks will straight outrace you or simply save their counters/removal.

Drake Haven would add value and bodies for every cycle while adding another way to win for the deck. I'd still be worried going mon-blue though.

Proven Combatant is a bad card so don't play him. He's worthless early, over-costed as a vanilla 4/4 for 6, and is quite possibly the worst draw late game.

Vizier of Tumbling Sands doesn't make sense. Nothing in your deck makes use of his tap ability so he's a vanilla 2/3 for 3. I understand you want a 3 drop, but it won't deal damage nor block effectively. Striped Riverwinder could be a better choice for the cheaper cycling.

usurphling on Cheaty Cycling

2 months ago

youre gonna need some Weirding Wood or Gift of Paradise to ramp up and get New Perspectives early. then you start cycling and untapping your lands that produces 2 mana thanks to Vizier of Tumbling Sands until you can cast Torment of Hailfire for whatever number you like and win the game...hopefully.

you got me on Cunning Survivor but make sure you make it alive to score the win in addition to Torment of Hailfire. goodluck on your next FNM!

GrimWalkerAce on Will using the second ability ...

2 months ago

If we are talking about putting this combo in standard, The best way to make the combo work is to use cards such as Vizier of Tumbling Sands to untap Oracle's Vault whenever you hit a land on the top of your deck and try again. and if that fails you can cast a spell and untap Oracle's Vault with Paradox Engine. say you don't have enough mana to cast that spell? mana dorks. you tap them to cast a spell, they untap afterwards, refilling your supply. the combo could be infinite if you can get the pieces right.

jawz on Sandwurm Dilation

2 months ago

Some ramp cards I've really come to like are Vizier of Tumbling Sands (possibly with Gift of Paradise) and the Pyramid of the Pantheon - Skyship Plunderer combo.

Funkydiscogod on Resounding Kek

2 months ago

Wait...what am I thinking? If you run Selective Memory, pull out every nonland card, except Vizier of Tumbling Sands, Esper Sojourners, an Edge of Autumn for each basic land left in your deck, some graveyard recursion, and the Resounding Keks.

Any other cards in the deck wouldn't make a difference in the deck once you cast Selective Memory.

I guess Selective Memory would let your deck be able to run support cards, but you'd have to find both cards, and cast Selective Memory before you cast New Perspectives for the win, and I'm nut not sure how reasonable that would be.

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