Vizier of Tumbling Sands

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Vizier of Tumbling Sands

Creature — Human Cleric

: Untap target permanent.

Cycling _(, Discard this card: Draw a card)

When you cycle Vizier of Tumbling Sands, untap target permanent.

Vizier of Tumbling Sands Discussion

ShreddedByCrows on [DC] Aristocratic Cycle

3 months ago

Hey @Senomar!

Thanks a lot for your input. I was quite busy those last weeks so I couldn't really pay attention to what was happening there, excuse the late answer.

Since I made it up with this first testing version - smthg like 3/4 months ago - the deck has faced several changes...

You are right about the curve; it was just too high, slow and inconsistent for the format. On the beginning, I wanted to stay on a midrange / tribal approach with a creature-heavy decklist that used Varina as an engine to put pressure on the opponent by creating dozens of zombies, adding a loot effect to ensure better late game options, but I must admit that it felt really casual. Some cards like Anointed Procession or Endless Ranks of the Dead that didn't bring on any kind of direct impact on the game when you cast them for such an high-cost proved to act like horribly weak tools against competitive DC lists I had the chance to confront to.

The idea of building up a control archetype revolving around Varina's ability to create an army in the late game you're suggesting seems neat, I may consider some changes in the upcoming week in order to see if it could be more viable than the actual list I'm running (both come quite close to each other, in terms of deckbuilding... the hardest part of it will be to find room for considering more lands).

I completely abandoned the previous statement of the decklist: every creature that didn't immediately synergize with Varina and every slower card have been cut. However, I think this tribal strategy could work nicely in an EDH (not competitive though) pod.

As you can see atm, even if it's still not great, I focused my objectives on a Cycling strategy. Transmute Artifact searches mostly for Fluctuator , but could be used to get any other needed artifact. I also tried Reshape and Fabricate for more consistency, but I felt like I didn't need all those pieces, as they relatively slowed me down when I preferred less specific tutors.

The main issue that's restaining the list is that even if you're able to cycle between 10/20 cards really quick, there's no valuable point at doing so. Varina's ability (token creation) is slow without great mana generators. And I didn't find something anything interesting as a combo/interaction that synergized with the initial idea of looting and that would provide me access to a large amount of mana.

Rooftop Storm is becoming clunky now, but it still got its powerplays. The obvious combo with Gravecrawler , Wayward Servant and Phyrexian Altar (I may reconsider Ashnod's Altar and Plague Belcher to fluidize its potential, if I manage to find them places).

Hollow One and Archfiend of Ifnir impressed me so far. You have less control on the board with this iteration than before, and they help greatly against aggressive decks. If they are too slow or not useful, you can just cycle them away. Archfiend of Ifnir is a bit overcosted though, if I discover cards that oils same kind of synergies at the lowest cost, I could replace it.

I tried the ''Decree Circle'' but none was good enough. Decree of Pain was slow and clunky, bad in most cases. Decree of Justice has nothing to do there, and wasn't worth the few times I was able to cast it. Decree of Silence is obviously the best Decree I can play in those colors. It was a blast against Control / Combo archetypes and a poor card when you face an aggressive / midrange deck. However, I liked its potential with Academy Rector and I want to give more playtest time (I could even consider Solemnity ).

Some cards underperform and are cuttable but I want to test them a bit more as I don't know what to replace them for. In this category >

  • Bolas's Citadel / Mana Severance > unreliable combo that eats too much LP for DC (even lifegain through Varina considered)

  • Rebuild > I like when the cycling cards are playable on their own. This one is poor as we play a lot of artifacts. I never got in a situation where this was helpful. Could be nice with cards like Mycosynth Lattice , but I sincerely doubt about it being a convincing argument.

  • Vizier of Tumbling Sands > not a bad card on its own, but I got through situations where as good as the other cycling cards.

I certainly forget some factors, I will try to keep editing the list more seriously this weekend.

kamarupa on Kruphix boy

4 months ago

Freed from the Real + Fertile Ground + Kiora's Follower =infinite mana and infinite untap of all your permanents. Vizier of Tumbling Sands and Fatestitcher work as doubles for Kiora's Follower . If you add Contagion Clasp or Contagion Engine you get infinite proliferation as well, which would allow you to use the max planeswalker ability immediately.

Onigma on GodSmack

1 year ago

Kudos for building Kefnet Voltron, turning Kefnet sideways is the best! I have a few comments:

Have you ever thought about playing more timetwister effects to fill your hand? you already have time spiral and commit, there is also Time Reversal and Game Plan. If you want to dig deeper still there is also Day's Undoing and Diminishing Returns. It seems like you have enough permanents in your deck to play out your hand, so why not use those to refill your hand? Those incidentally also act as graveyard hate.

Also consider Inquisitor's Flail as a backup for Fireshrieker. Redundancy is never a bad thing.

Brass Squire is a easy way to equip Kefnet, especially if you have more untappers like Vizier of Tumbling Sands, Aphetto Alchemist, Voltaic Key and Fatestitcher

If you are going to consider Training Grounds, also consider Illusionist's Bracers. Again, redundancy is never a bad thing.

I have a considerably higher budget Kefnet Voltron deck Kefnet Savage Beaking (Multiplayer EDH). It might not be everyone's cup of tea but maybe you will find some ideas there that might interest you.

HowlingFoxGPH on Embracing the Madness: A Nekusar Primer

1 year ago

Thoughts on Vizier of Tumbling Sands able to untap a permanent for example your Primal Wellspring? And if with Paradox Engine most likely, you would have double wheel effects almost indefinitely as long as you draw a wheel card. Also, I think Leyline of Anticipation would favor this deck to combo faster taking advantage of your opponent's end of turn like casting punish cards at end of your opponent's turn then wheel effects on your turn.

Load more

Vizier of Tumbling Sands occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%