Vizier of Tumbling Sands
Creature — Human Cleric
: Untap target permanent.
Cycling _(, Discard this card: Draw a card)
When you cycle Vizier of Tumbling Sands, untap target permanent.
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Vizier of Tumbling Sands Discussion
7 hours ago
How to infinite (almost) anything with three cards.
Goal of this thread:
I hope to show you three cards that together can infinite almost anything. Don't believe me? Read on! These three cards are legal in Commander, Casual and Legacy.
Combo 1 - Infinite mana:
1) Tap Khalni Gem for two blue mana. 2) Tap Vizier of Tumbling Sands to untap Khalni Gem. 3) Use one blue mana on Freed from the Real to untap Vizier of Tumbling Sands. 4) Tap Khalni Gem for two of any colour mana. 5) Tap Vizier of Tumbling Sands to untap Khalni Gem. 6) Use the other blue mana on Freed from the Real to untap Vizier of Tumbling Sands.
You end up with two mana of any colour and are back in the original state of the board. Just rinse and repeat, watch the mana flood in.
1) TapCivilized Scholar Flip to activate their ability. 2) Tap Vizier of Tumbling Sands to untap Civilized Scholar Flip. 3) Tap Khalni Gem for two blue mana. 4) Use one blue mana on Freed from the Real to untap Vizier of Tumbling Sands. 5) Tap Vizier of Tumbling Sands to untap Khalni Gem. 6) Use the other blue mana on Freed from the Real to untap Vizier of Tumbling Sands.
So, is that all this can do?! The answer to that, my friends, is no! Oh no. The two combos above are just the start of it. Played correctly, you can do some pretty insane stuff. Adding in just one more card can allow you to take full control of the game easily. Let's go through some examples:
Say you have an Elvish Piper on the field. You can use Combo 1 to generate some green mana, tap Elvish Piper to get a creature from your hand onto the battlefield, then use Combo 2 to untap Elvish Piper. Rinse and repeat. Throw in a card that allows you to draw cards like Azure Mage and you can get ALL creatures from your library onto the battlefield!
Say you have a Willbreaker on the field. You can use Combo 2 to untap all of your oponents creatures. Even if they are not tapped, they are still being targeted by Vizier of Tumbling Sands's ability. Therefore, due to Willbreaker's ability, you gain control of them. So you can gain control of all your opponents' creatures.
Point Of Interest:
Another reason I really like this combo is that even without the full engine up and running, you can make some pretty disgusting plays. For example, say you have Vizier of Tumbling Sands out and enchanted with Freed from the Real, you can effectively pay one blue mana to untap any permanent that you want! Also, Khalni Gem is just a brilliant card, if you get it out early, you gain so much advantage. Or better yet, Gilded Lotus. Having both in a deck would make this combo much more consistant.
I hope you find this combo interesting. I don't know how people haven't found this already but it is proving to be one of the most powerful things I have ever put into a deck. (I built a Willbreaker deck with this combo). Have fun and let me know what you do with this.
Asder on Zur Cycler
2 weeks ago
great deck im glad that the cycling archetype has a home it is something i was wondering about before. it needs more cyclers and enchantments for zur though. i recommend taking out something like Diplomatic Immunity for Solemnity or Steel of the Godhead or Grasp of Fate. it also is a bit cycle light and it could be hard to chain together a long line of cycling in one turn. some more cyclers you could put in are Vizier of Tumbling Sands, Expunge, Miscalculation and Complicate.
3 weeks ago
For reference - Vizier of Tumbling Sands.
Yes, this is an infinite turn combo. Almost anything that untaps a permanent is an infinite combo with Time Vault though. Kiora's Follower, Voltaic Key, Fatestitcher or even Venser, the Sojourner just to name a few.
1 month ago
Hmmm, maybe Walker of Secret Ways? Your ninjas are already likely unblockable due to Tetsuko so being able to return them to hand and ninjutsu them in again doesn't seem worth it. Or Vizier of Tumbling Sands... you can untap an island, or your Sol Ring, but I'm not sure the value is worth it.
Also, I'm really jealous of your Back to Basics... I want one!
2 months ago
Benthicore and Splinter Twin are infinite hasty tokens. Bounding Krasis as well or with Kiki-Jiki, Mirror Breaker. Breaching Hippocamp, Captain of the Mists, Great Oak Guardian, Midnight Guard, Sparring Mummy, Sunstrike Legionnaire, and Village Bell-Ringer as well. For unhasty there are Janjeet Sentry and Vizier of Tumbling Sands.
3 months ago
How does this deck work for you in standard? I have been working on a similar deck for a couple of months now and feel like it lacks a little. my deck is more cycling though. I use Flameblade Adept and Cunning Survivor but use Vile Manifestation . Since I am on the cycling route to boost creatures (mostly cunning survivor) I use Champion of Wits, bicycle lands (for the discard, mana fixing and cap my land drops), Censor, Vizier of Tumbling Sands and Hieroglyphic Illumination. The other big thing I use is Fateful Showdown since it discards my hand and draws that many cards (minus 1 because fateful gets used). Basically if you have 2 survivors on the board and can cast fateful showdown for 4 discards at the player, you can deal 14 damage on that swing (turn 4?). My plan b is a couple of locust gods since I have some draw power. Plan c is a single Abandoned Sarcophagus. if you wanna compare notes and try to improve this deck, I'd be up for improving on them. I am gonna post my version of the deck when I finish this comment.
3 months ago
I've been building gateway and I think you need to go wider on the CMC slots. Playing Farm / Market and Striped Riverwinder give you 6 and 7 cmc slots, while being cards you realistically only cast for 3 or 1 mana. I would cut out 4x Glint-Sleeve Siphoner 2x Shadow of the Grave and 3x Spell Pierce to the sideboard. add in 4x Farm / Market 4x Striped Riverwinder (or Consign / Oblivion) 1x Vizier of Tumbling Sands.