Fervor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Weatherlight (WTH) Rare

Combos Browse all

Fervor

Enchantment

Creatures you control have haste.

Fervor Discussion

Osbert on **RWBY**

2 weeks ago

I don't know how your theme is going to restrict your deck building but I can give you some insight on how Kaalia decks tend to function.

Kaalia has to hit the field with haste or your opponents will often have enough time to deal with her. Anger , Fervor , Ashling's Prerogative , etc. help you get the value of swinging with her or a fatty without it being removed immediately. Grand Abolisher is also fantastic at preventing interaction entirely.

Kaalia is plan A, but you will need a plan B and C incase your opponents prevent Kaalia from hitting the table. Finding other ways to cheat fat creatures into play should be a focus. Sneak Attack , Reanimate , Animate Dead , Necromancy , Strands of Night are all good options. If going the reanimation route be sure to include Buried Alive and Entomb to set up those plays.

In multiplayer Mana Geyser might just let you cast 2 fatties for 5 mana which feels really good. Also the new Smothering Tithe is a dream come true for greenless decks.

Big mana Mardu decks are fairly bad at drawing many cards so I suggest adding in Phyrexian Arena and Necropotence to keep your hand topped up. Or be like me and abandon card draw entirely by letting no one have a hand; Sire Of Insanity and Mindslicer make sure everyone is hellbent. Kaalia can become very difficult to remove when no one has cards in hand.

Also Emeria Shepherd is a super strong angel and is worth an include.

hfvalenz on Dragon Rush

2 weeks ago

Hey I got some inputs you may want to consider. Of course every deck's performance is closely related to the meta you're playing, but these are some things I think can help.

  • In my opinion, Haste is more relevant than, for example, Double strike in your deck, since dragons are big enough by default, same goes for Crucible of Fire. Having that is a bit overkill. I think I'd cut Berserkers' Onslaught, Rage Reflection and Crucible of Fire for this reason. I'd also cut Emblem of the Warmind because it's so very easy to deal with. Instead, I think it would be better to add Anger , Fervor , Hammer of Purphoros . Also, these cards can lower your average CMC.

  • Counter magic can be toublesome when you look at the high CMC of your spells, so Conqueror's Flail can help you protect against that. Also Red Elemental Blast and Pyroblast are good on these same way. Another thing is the sweepers, since your creatures will be the biggest and more costly, Wrath effects are more detrimental to you. Maybe squeezing in a Warping Wail to protect your board against that can be useful and also the least expected in a mono red deck.

  • I think you're OK when it comes to drawing cards, but there are some things I think can be improved. First, there is Urza's Blueprints which isn't very mana efficient. For 6 mana artifact you should replace it with The Immortal Sun , so much more at same cost. Then, comes the "when something happens, pay some mana to draw" effects, which I think are no good when you look at how much mana you're spending on your creatures: Here we have Mind's Eye and Seer's Sundial. Not only these cards require stuff to happen but also that you pay precious, scarce mana for them. Farsight Mask comes here as well; I think these can be replaced by Outpost Siege (choosing Khans) and Vance's Blasting Cannons  Flip. The Outpost has a teeny tiny difference with the Cannons in that it lets you play lands while Cannons does not. Staff of Nin is a bit high cost for what it does but I think it's OK considering it's a "secure" draw. Dragon's Hoard is somewhat slow, but as it also gives you mana fits great. Same thing with Vanquisher's Banner, as it gives a little buff and some draw as well. Knollspine Dragon can really draw lots of cards, but somewhat late I think. I wouldn't cut it though, I'd maybe add Dragon Mage to refill your hand.

  • Looking your ramp, you got some good choices. I'd add Herald's Horn and Ruby Medallion to the "lowering cost" pack and also The Immortal Sun as I already mentioned. I think you should consider the inclusion of Solemn Simulacrum and Burnished Hart to get lands and also, there's this land I really like on mono colored decks with lots of basic lands, Terrain Generator . I'd be careful with symmetric effects such as Gauntlet of Power and Mana Flare, it could be dangerous to give free mana to your opponents. On a related subject, in addition to Belbe's Portal, maybe adding a Quicksilver Amulet and Cryptic Gateway as a second and third ways to cheat dragons at instant speed.

  • Your deck is lacking removal, there's virtually none if you don't count the effects on some creatures and as we all know, creatures are the most vulnerable permanent on the board. So, Chaos Warp is a must I think considering the versatility it provides. Warstorm Surge could kill most of your opponents creatures whenever a dragon enters the battlefield or do lots of damage directly to your opponents. Kilnmouth Dragon can act as a removal for creatures as well. Steel Hellkite fits here too, it's a dragon and can get any permanent of the specific cost needed, kills tokens for 0 mana, for example. Also, Vandalblast to get rid of your opponents' mana rocks. Earthquake is OK, I'd rather run Magmaquake or Starstorm because of instant speed, but I'd consider adding Blasphemous Act and maybe Hour of Devastation , Chain Reaction or Mizzium Mortars . Disaster Radius has a high CMC but it doesn't hit you or your stuff.

  • The last ability on Sarkhan, Dragonsoul is ridiculous, but hard to achieve. Still, I think it may worth the try.

  • Swiftfoot Boots instead of Mask of Avacyn, equipping for 3 mana is way too high.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 weeks ago

In light of recent events, made a few changes.

In

Goblin Assassin - It's been a while since I heard some groans out of my regular playgroup. Time to bring this back.

Light Up the Stage - "Draw" effects like this and Commune with Lava are fantastic effects to pile on, especially as easy as it is to trigger the Spectacle.

Massive Raid - Doubling up on the Goblin War Strike effect because it is very, very potent.

Fervor - Harder to remove than Hammer of Purphoros , and we don't need the artifact count for Mox Opal anymore.

Swiftfoot Boots - I've never had a good reason for not having both boots in here, when I run both in literally every other deck and it is arguably more important in this one.

Out

Howling Mine for Light Up the Stage - Not benefiting opponents whenever possible is the biggest reason for this switch. Also, Mine tends to get removed fairly soon after casting, so the number of cards over time that each spell would gain isn't actually that different.

Hammer of Purphoros out for Fervor - Harder to remove, don't care about artifact count anymore.

Mycosynth Lattice out for Massive Raid - This was just a temporary troll include, so back to something I've been wanted to add for a while, more pain!

Treasure Nabber out for Goblin Assassin - This is a very meta dependent include, but it just didn't pull its weight in mine, as my opponents don't use a ton of mana rocks, and Lattice was never going to be in the deck forever.

Feldon of the Third Path out for Swiftfoot Boots - This change hurts to make, as the potential for Feldon is so high, but I just never got to use him how I wanted. The whole deck is built to double or triple up on effects so that it can roll with the punches and rebuild after wipes, so recurring a particular creature was never that big of a deal. Going with the boots just kind of prevents some of those creature deaths from happening in the first place, and speeds some of the combos up a bit. If you have the deck, definitely don't remove Feldon lightly, and depending on your meta or playstyle, don't remove him at all.

Coward_Token on Giving narset, enlightened master haste

2 weeks ago

Some more or less obvious options that haven't been mentioned yet: Racecourse Fury , Ring of Valkas (if you don't care about creatures other than Narset, it's better than Swiftfoot Boots since she already has hexproof), Dragon Breath , Lightning Mauler , Fervor , Anger . (I personally prefer my haste sources to not cost additional mana.)

chiri on Ur-Dragon's Multiverse Onslaught | *PRIMER*

3 weeks ago

Hey after playing with Rhythm of the Wild during pre-release, I'm digging it. Anti-counter and the choice of haste or a buff seems pretty good for a Fervor effect. I'd love to know what you think. Or possibly, Domri, Chaos Bringer

hkhssweiss on Rakdos, Lord of Riots Prototype Deck

1 month ago

Alright can definitely give you some ideas than Salinas29!

Since you are playing in large pods some cards that can definitely help you would be:

Now for the big creatures that can provide additional utility effects, here are some cards that can be considered:

Importantly as well is to have some early game plan, ramp, CA, and utility spells. Here are some cards that can be also considered.

The best route if you want to inflict a lot of pain is going for the big Eldrazis but I won't list them as they are quite expensive even after the reprint in UMA. If you can pick them up than definitely go for it! They are absolutely filthy creatures that would make people cry :3

Aside from that feel free to ask for any additional help, I love helping people tune their decks!

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Fervor occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.23%

Gruul: 0.06%

Boros: 0.08%

Rakdos: 0.08%

Naya: 0.04%

Grixis: 0.04%

Mardu: 0.06%

Jeskai: 0.05%

Jund: 0.03%

Rainbow/All: 0.02%