Fervor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Weatherlight (WTH) Rare

Combos Browse all

Fervor

Enchantment

Creatures you control have haste.

Price & Acquistion Set Price Alerts

M13

7ED

6ED

Ebay

Recent Decks

Fervor Discussion

thegreatwizard on Extra Kobold Flavor!

1 week ago

Nice deck! You might consider some haste-enablers such as Anger, Bloodsworn Steward, Xenagos, God of Revels, Fervor, Concordant Crossroads, Mass Hysteria, Lightning Greaves, or Fires of Yavimaya to get huge amounts of burst damage with Prossh and OTK opponents out of nowhere. Also with the amount of tokens you generate, cards that have synergy with armies of tokens (e.g. Parallel Lives, Doubling Season, Overwhelming Stampede, Triumph of the Hordes, Harvest Season, and Second Harvest) could be very effective, especially if you area able to curve out with Parallel Lives or Doubling Season into Prossh the next turn. Also, cards that can turn your many tokens into mana could have a lot of potential as well. You've already included Cryptolith Rite and Growing Rites of Itlimoc , but the addition of Ashnod's Altar, Thermopod, Pawn of Ulamog Cards like Green Sun's Zenith, Chord of Calling, Heroic Intervention, Damnation, Crux of Fate, Sylvan Library, Vampiric Tutor and Demonic Tutor could provide the the deck with additional consistency, utility, and power. If you wnt to add another mana-doubling card, Mana Reflection would fill that role. It looks as if you have a bit of a 'sacrifice stuff' subtheme as well, so more cards to add for that could be Barter in Blood, Birthing Pod, Blood Divination Attrition, Awakening Zone, Bloodspore Thrinax, Disciple of Bolas, Eliminate the Competition, Mazirek, Kraul Death Priest, Sidisi, Undead Vizier, Sadistic Hypnotist, Goblin Bombardment, and Razaketh, the Foulblooded. Other considerations might be Sprouting Thrinax, Goblin Sharpshooter, Atarka, World Render, Grave Titan, Oracle of Mul Daya, Dragonlair Spider, Stalking Vengeance, Tempt with Vengeance, Xenagos, the Reveler, Poison-Tip Archer, Avenger of Zendikar, Fecundity, and Pitiless Plunderer. Those are just a few suggestions, and good luck with the deck!

RingoDingo92 on Talking Politics with Gishath

1 week ago

Good looking first deck! I'll offer some suggestions to help out :)

You may want more cheap ramping with Dinos being so expensive, in order to lower your average CMC. Rampant Growth, Farseek, the applicable signets: Gruul Signet, Boros Signet, and Selesnya Signet, Darksteel Ingot, and even the higher-cost Explosive Vegetation and Skyshroud Claim make a lot of sense here. Birds of Paradise might be worthy of honorary Dino status here too.

As far as enchantments go, Elemental Bond can easily provide draw, while both Fervor and Fires of Yavimaya are worth considering for haste, the latter being the better of the two if you only add one. Steely Resolve offers some really nice, cheap protection for tribal decks. Beyond any of these, you shouldn't really be running a lot of enchantments in this deck, so don't worry too much.

Speaking of protection and haste at cheap costs, you can't go wrong with Lightning Greaves and Swiftfoot Boots.

To make room for any changes you might want to make, I suggest mostly, if not totally, dropping the Enrage-trigger strategy. I played a Gishath deck for a little while on Cockatrice and discovered quickly it's not really viable. Enrage already makes your opponents apprehensive to attack by virtue of it existing on your creatures. So, when they do choose to attack or block your dudes, you'll still be able to reap the benefits without any effort. Instead, my advice is focus on ramping, getting your dudes out there (especially Gishath), and using good removal spells and world effects to reset the board when needed.

Spacebeest on Edgar Markov's Vampire Horde [Primer]

2 weeks ago

Ok sorry for the double post but did some thinking and most of my suggestions are probably not that helpful. So here my second attempt

Option 1) still stands, think this is a good card for the deck

Option 2) is probably already considered and dismissed by you since you run multiple god cards

Option 3-5 are probably not viable considering the casual nature of your deck. Although if your play Necropotence I think these are fair game as well :)

Option 6), I'm not (yet) willing to play (bad) 1 drop vampires since I want some more value per card so that's probably why the vial works for me. Looking at your deck it's probably not as good.

So here some new suggestions/comments 7) Falkenrath Aristocrat and Vona, Butcher of Magan stand out as not really fitting your game plan as in they are expensive and don't greatly benefit your agro plan. Even Vampire Nighthawk seems a bit off not being a lord. Cards like Mirror Entity, Adaptive Automaton and Taurean Mauler feel more fitting with your game plan to me (and entity and mauler give tokens as well :D)

8) Might I suggest Lightning Greaves over Fervor? Provides protection in addition to haste, however only haste to one creature a turn. I'm also playing Olivia, Mobilized for War and am surprised at how often I use her to give haste

9) What are your feelings towards Elenda, the Dusk Rose and Bloodtracker? Can these provide a bit resilience vs mass removal? Or maybe Bloodcrazed Paladin ?

Hi_diddly_ho_neighbor on Smells Like Saskia's Spirit

2 weeks ago

I have a fond place in my heart for Saskia though my deck is long retired. I have a few suggestions of cards that I used to run which can ramp up your deck's explosiveness:

Haste is a Saskia deck's best friend, so: Ogre Battledriver, In the Web of War, and Urabrask the Hidden might all be solid inclusions (and are better than Fervor)

Cathars' Crusade is just busted alongside Assemble the Legion

Selfless Spirit is a better option over Dauntless Escort, but either are great.

You might consider Dolmen Gate or Conqueror's Flail for more protection. Also, the obligatory Lightning Greaves comment.

I'd replace Putrefy with Anguished Unmaking and then run Sunforger as it likely would be the best card in your deck. You could also run Crackling Doom, Path to Exile, and Aura Mutation (all tutorable by Sunforger).

Martial Coup might be a solid board wipe to include here and there are a bunch of token doublers in green and white you could consider.

Lastly (I know this is a lot of suggestions, sorry) I think your deck could use more card draw. 6 total cards that provide card draw seems a little low to me (I usually never go below 10 in my decks). Mentor of the Meek, Shamanic Revelation, and Skullclamp are all really powerful in this type of build. There are also other card draw staples in these colors like Sylvan Library, Read the Bones, Night's Whisper, etc. which you could consider.

I hope some of these comments help and happy deck building!

nicochulo on squee the imortal deck

1 month ago

Best enchantment to replace the Fervor is Hazoret's Favor

nicochulo on squee the imortal deck

1 month ago

I'm sorry to inform you that Fervor isn't Standard legal

Sakana on Minotaur Tribal (Need help)

1 month ago

Ideas:

+Urza's Incubator - cheeper minotaurs

+Fervor - haste for all

+Living Death - protection against board wipes

+Lightning Greaves - protection and haste

+Sign in Blood/card draw in general

+Phyrexian Arena - card draw!

+Rakdos Charm - just a good card

+Gratuitous Violence - dmg incorporated.

+Anthem of Rakdos - dmg incorporated.

+Furnace of Rath - dmg incorporated.

+Havoc Festival - dmg incorporated. Plus the most Rakdos card

+Mana Flare - speed things up a bit

+Greed - more card draw

+Pain Magnification - could be good for keeping 0 cards in their hands

+Shared Animosity - can be super strong

Traps:

-Black Sun's Zenith -expensive

-Cut // Ribbons - expensive

-Torment of Hailfire - expensive

-Ifnir Deadlands - I just don't get why its here, a swamp seems better

Cards to look into removing:

-Aether Vial - seems almost slow? Just doesn't fit in with the deck, but by all means, test it and see where it goes! Having fun with the cards is the most important part anyway.

-Azor's Gateway  Flip - also doesn't quite fit, but maybe? I've never personally played with the card.

-Obelisk of Urd - another one to playtest, I've thought it wasn't good enough in my tribal decks to get a spot

-Trepanation Blade - Very random card. Very random. I don't know what to think. Probably very good, though.

-Consuming Vapors - Don't quite get it, but might be a good way to gain life. Seems dependent on your playgroup.

-Impale, may I introduce you to murder?

-In Garruk's Wake - very expensive

I don't think Breath of Fury and Nemesis Mask are going to be good in the deck. I would not add them.

Silence the Believers will be too slow.

Maybe board:

-Cruel Reality: Just a trap, you have much better cards and it is extremely expensive.

-Dictate of Erebos: Maybe? I think you have better options

-Black Sun's Zenith: Maybe not. Has a much better place with Cabal Coffers.

-Cut // Ribbons: Nope. See above.

+Flurry of Horns :)

-Firestorm: too expensive IRL

+All the minotaurs, they're minotaurs?

I don't think Breath of Fury and Nemesis Mask are going to be good in the deck. I would not add them.

Silence the Believers will be too slow.

Sorry about the formatting, it hates me sometimes.

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