Creatures you control have haste.
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5 hours ago
1 day ago
1 week ago
1 week ago
first off, Eon Hub looks like an auto-include.
second, i sense some artifact based shenanigans here to enable the kobold tribal.
here is the 5 card combo:
Kobolds of Kher Keep in hand.
cast Soul Foundry exiling Kobolds of Kher Keep from hand.
Paradox Engine and Cloudstone Curio are on the battlefield.
cast either Crookshank Kobolds or Crimson Kobolds onto the battlefield.
activate Soul Foundry for mana and create a kobold token.
Cloudstone Curio triggers. return the real Crimson Kobolds creature to hand.
recast the Crimson Kobolds. trigger Paradox Engine. untap Soul Foundry. tap, create a token, bounce kobold, repeat ad nauseum for infinite Kobolds of Kher Keep creatures.
fortunately your commander is a lord so all your 0/1 creatures are 2/3s! add in Fervor for instant win!
alternative lord cards include Coat of Arms and Orcish Oriflamme.
want to make the combo reliable? add in Daretti, Scrap Savant, Trading Post and probably some black tutor cards Demonic Tutor etc, maybeBehold the Beyond or something.
if the board is empty except for your commander Rohgahh of Kher Keep, all it takes to win this turn is: 6 cards and 15 mana.
1 week ago
Certainly, here are some cards I would consider cutting:
Surrak Dragonclaw - It's nice flavor but meh otherwise. Most of your stuff has flying anyway so trample isn't really needed. Granted the anti-control tech is nice, but with 4 people in a game the blue mage can only counter so much. Your call.
Aftershock - Again, pretty slow. This one you could keep in though because it is pretty flexible.
I would cut one of your redundant artifact destroyers, you have quite a few. Probably Viashino Heretic just because he's slower than your other options and you need all the speed you can get in a budget deck.
Brutal Expulsion - Too much mana for what it does, even off an Intet flip I don't think it's worth it. I think you would be better off running a cheap counter that's easier to hold up like Swan Song or Stubborn Denial.
Yavimaya Elder - Don't get me wrong this is a good card. But since you care more about etb effects and don't run Birthing Pod this one might be cut-worthy. Also he's over a dollar so it will make space budget-wise.
Good luck! Try stuff out, see what you like. Just make sure you don't run your average cmc up too high trying to fit in all the good stuff ;)
1 week ago
Hey there, I'd totally agree with the previous comment. Jeleva is gonna get better and better the more instants and sorceries you have, so I'd take out creatures like Augur of Bolas, Archeomancer, Consuming Aberration, Jace's Archivist, Viseling, Temple Bell -- actually, I'd take out anything that doesn't directly support Jeleva's goal of spell-slinging like crazy.
I'd also try to put in mana ramp like Dreamstone Hedron, Hedron Archive, Deranged Assistant, and the like, because the more you cast Jeleva, the better she gets. Haste enablers like Fervor will also be useful to catch opponents off-guard.
Finally, I'd think long and hard about the instant/sorcery cost-reduction things you've got in like Arcane Melee and Goblin Electromancer. Jeleva can cast your spells for free, so I would consider concentrating on reducing the cost of engines like Echo Mage or other "copy" mechanics. Cast those effects from your hand, and leave the instant/sorcery casting to Jeleva.
Hope that helps! Mention me in the comments if I can do anything else for you. Good luck beginning your EDH journey!
1 week ago
1 week ago
Things I would change...
Call of the Gatewatch - It's just to fair of a card.
Fabricate - You really don't have any Artifacts that you NEED to find.
Howl of the Horde - Relies to much on having other cards, doesn't work at all by itself.
Ponder - Not a great card to hit with Narset.
Preordain - Not a great card to hit with Narset.
Tragic Arrogance - If it didn't say Planeswalker then I would totally use it.
Darksteel Ingot - You don't really need this many 3 drop ramp cards that don't produce a color of mana.
Commander's Sphere - Same as above.
Jeskai Banner - You have so many other ways to ramp this one is not good at all.
Sphinx-Bone Wand - Is not a good card. You are either going to be playing it turn 7 and not doing a lot of damage with it or you will just get a few points each turn at best. You can find other finishers.
Vedalken Orrery - I think you need to just run more cards that limit players to only using spells during their turn and not worry about casting everything at Instant speed.
Assemble the Legion - You really don't need to be casting this with Narset's trigger, and then having to wait a turn for it to take any minor effect. This card is only great with 2 other cards Cathars' Crusade or Skullclamp, and you don't need to run either of those. I would just get rid of it and keep in the prison effects.
Banishing Light - If anything this should be an Oblivion Ring instead.
Indestructibility - Can be replaced by many other cards that do the same for cheaper.
Leyline of Anticipation - If you're going to run any cards that allow you to cast things at Instant speed I think this should be it. If at all.
Myth Realized - Another card that does absolutely nothing if you hit it off a Narset trigger, it's a wasted trigger.
Oath of Gideon - Does nothing for you in terms of using certain abilities faster on your current Planeswalker lineup.
Counterflux/Counterspell - And pretty much any counter spell at all is bad in this deck, because it's a wasted card for Narset triggers. I think Cryptic Command is a good one and maybe a few of the other ones. I'm not saying that you shouldn't run any counter magic, and if you do Counterspell is one of the best, but I don't like them.
Fact or Fiction - Is kind of working against your game plan. You want to stack cards on top of your deck to cast for free with Narset, not let them put some in your hand and the rest in your graveyard.
Reverberate - Can be a game winner when you use it on some of your extra turn spells, but I think if you want to run any copy effects then this should be the only one.
Dovin Baan - Just a little weak, but I know you want to try him out.
Jace Beleren - Weak, and helps in to many ways.
Things I'd add...
Chandra, Torch of Defiance - Great card can't really beat her Ult!
Insidious Will - Can be a good counter spell. It either counters, or if you hit it with Narset it lets you copy another card hit with her trigger at Instant speed.
Chaos Warp- This works pretty much like a counterspell, but can be useful when you get it off a trigger.
Cataclysm - Is a much better Tragic Arrogance.
Mirari - Can function as a better copy spell enabler, I would replace Reverberate with it.
Aggravated Assault - Have this and Feast and Famine and you win.
Nahiri, the Harbinger - Is just a great way to exile stuff, or you can find a Artifact that you need to win.
Saheeli Rai - This can help you win games, but it doesn't do a lot off the bat.
Dack Fayden - Is just awesome by himself.
Ajani Steadfast - Great pillow fort Ult.
Seize the Day - Great extra combat with flashback.
Time Spiral - Is awesome, but expensive.
Coalition Relic - Great accelerator.
Boom/Bust - Is another great LD card.
Catastrophe - Probably one of the better board wipes you could play.
Rising Waters - Is the perfect stax card for this deck.