|Commander / EDH||Legal|
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|Classic Sixth Edition||Rare|
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Creatures you control have haste.
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1 day ago
+1 from me simply because dragons. I also felt inclined to build my own version of The Ur-Dragon.
I do have to say your curve seems a little high. A lot of the new cards that will release with these decks are exciting, yes, but only in ideal mana situations are you really going to get the most out of them. Also think about the potential use you will get out of what you're running. For example, Dragonlord Kolaghan is a great card with wonderful abilities, but only half of her kit is truly utilized in EDH. Haste is great if you're looking for damage, but there are cheaper alternatives for this ability (Temur Ascendancy and Fervor to name a couple). Also are you looking for a multiplayer or one-on-one build here?
All rambling aside, I do like your build. Feel free to take a look at mine if you have a second; might spark some ideas for you. Dragon Storm
1 day ago
Elvish Visionary has always been a great draw outlet for a common. I add it to any elf deck.
4 days ago
If you are ever worried about your sorcery spells such as Boundless Realms being countered, add Boseiju, Who Shelters All to protect them. Since you did add Ghost Town, I think you should add Burgeoning so you never miss an opponent land drop too. As for either Fires of Yavimaya or Fervor, I'd say cut Sword of the Animist rather than Evolutionary Leap. I already feel like you are light on sac outlets as is.
4 days ago
Made some revisions to the deck.(also changed the card art that's displayed)
5 days ago
Maybe also consider Akroma's Memorial, Fires of Yavimaya and Fervor. Never have I once regretted having so many haste enablers. My playgroup hates how often I smack them around with a mass amount of elementals that just came out on the same turn.
1 week ago
1 week ago
Hi, this looks like a great start! Krenko is one of my favorite commanders; he's a solid choice whether you play aggro or combo. Also, mono-red EDH! People tend to bash on red in the format, but I love it!
I think you could scale back the number of lands you have. In general, 37ish is the number of lands I aim for in commander, but Krenko's curve is so low compared to other EDH decks you could even go lower (with mana rocks or ramp, of course). I run 35 lands in my Krenko deck, all basic mountains (talk about a budget mana base!).
Other cards that would fit effectively with Krenko are Goblin Chirurgeon to help protect your board, Impact Tremors is like a mini Purphoros, Skullclamp can give you crazy card advantage, Thornbite Staff and any of your sac outlets like Skirk Prospector or Goblin Bombardment will let you pull off some infinite combos if that's your style, Five-Alarm Fire gives you repeatable lava axes just for combat damage, Fervor if you want more haste, Battle Hymn if you want another Brightstone Ritual, Massive Raid and Mob Justice can one shot someone out of nowhere (not as cool as Goblin War Strike). You've already got my two favorite goblin board wipes with Goblin Assassin and Skirk Fire Marshal, these guys do some real work with Krenko!
Now go wreck some pillow-forting control player!
2 weeks ago
Look for things that let you tap him instantly, Fervor/Lightning Greaves/etc, get some cheap rocks (literally anything that taps for Red and doesn't etb tapped), and a few Furnace of Rath effects, a Koth of the Hammer.
Everybody dead turn 3 or 4. They'll leave you alone in the future and let you play Trostoni all ya want.