Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Weatherlight (WTH) Rare

Combos Browse all



Creatures you control have haste.

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Fervor Discussion

Soulus101 on Sword Tribal

6 days ago

The Weatherlight and 6th edition printing of Fervor have a sword in them. Hasty commander...

K1ngMars on Kresh the Bloodbraided: the mother fucker

1 week ago

Il tuo mazzo necessita di un buon pacchetto di removal per far morire quante più creature possibili, in modo da rendere Kresh grosso, ed allo stesso tempo ti servono cose che diano evasion a kresh per fare in modo che riesca a colpire. Farò suggerimenti su cambi funzionali e cambi di budget, sia in più economico che in più costoso.

Valuta di trovare un posto per carte che diano colpo sicuro a Kresh, come:

Valuta di inserire qualche sacrifice outlet come (nella sezione terre ce ne sono altre molto forti):

Nella sezione terre ti consiglio:

Se con queste sostituzioni nella mana base finisci per avere più di quattro terre che producono , valuta di inserire al posto di una creatura ramp la Chromatic Lantern, che è stata ristampata da poco ed è scesa.

TheNocholas on Edgar Markov

2 weeks ago

Awesome deck, my first dozen suggestions are in your deck. You might want to tinker with your mana base, it looks like you could find yourself short on swamps. Beyond that Eldrazi Monument could be put to good use here. Not fast but with enough token gen it makes your creatures hard to deal with. Fervor would speed up your game, that and additional combat rounds. I run all of them in Neheb, Dragon Shaman. If you want to maximize Elenda take a look at Elenda, a Rose as Sweet

ThaneGarrus on Neheb's Eternal Havoc

2 weeks ago

Would Fervor be better than Obsidian Battle-Axe since it can also give creatures like Heartless Hidetsugu ,which usually don’t survive a go around, haste

Love the deck! +1

DespairFaction on Ur-Dragon

2 weeks ago

Hey there,

So I've played a decent amount of UR dragon, but am by no means an expert. Tuning up 5 colors decks full of 6 and 7 drops is not the easiest thing to do.

Your land count looks good. I like 39-40 for a deck like this. Your ramp count also looks good as you were north of 10 also good for a high curve deck like this. I do think your creature count is a bit high especially for higher curve deck. I generally aim for 22-30 with something like this, with 25 probably being the sweet spot.

Here are the cards that I don't like and would like to see cut. Birds of paradise - too fragile,

hornet queen off theme and not really necessary,

mirrorwing dragon just not built to take advantage of its ability,

Scourge of the throne its just never as good as you want it to be, rarely get more than 1 additional combat off of it,

Wasitora - you need to build around it for it to be good. not really good enough without support.

I would also cut Ramos and O-Kagachi, they are fun but you really need to build around them to make good use.

Cut creeping renaissance, we can find better things.

fist of suns - it doesn't help much in this deck because of the eminence ability.

So Ive cut 9 cards

Heres what I would add

Blasphemous Act - more board wipes are good

Toxic Deluge/ Day of Judgment - another 3 or 4 mana board wipe is a good idea.

Living Death - it doubles as a board wipe and as a reanimation card, be careful tho, it will give and it will take.

Rise of the Dark Realms is also good if theres a lot of removal in your meta, but not entirely necessary. Great card though.

Mirari's Wake - the mana doubling will be fantastic.

I think you need a bit more removal in your deck. Decimate, Hull Breach, Crush Contraband.

Kindred Discovery can draw lots of cards.

Lightning Greaves or Fervor are also good.

at least one of these to protect your stuff.

Heroic Intervention, Boros Charm, Teferi's Protection

Scourge of Valkas is really good you should add that back in

Maybe - keep an eye on these, cut if they underperform Taigam dragon master - keep an eye on it could be useful for the ramp

Hellkite Charger - i don't think I've ever seen anyone actually be able to pay for that ability over the years.

Intet the Dreamer - not the most practical, but its a fun card.

Bower passage - you only need this if your opponents use a lot of flying. flying is generally uncommon in commander, so much of the time it won't be necessary. maybe have it as a sb option.

I am cutting some creatures from your deck, which means higher likelihood of missing with Selvalas Stampede, just keep an eye on it.

xHerbalz on Pirate Tribal

2 weeks ago

Love this deck - Going to build it!

Some changes I'll be making to fit the meta for my kitchen table games/flavor:

-1 Jace, Ingenious Mind-Mage -1 Bedlam -1 Counterspell -1 Bontu's Last Reckoning -1 Ruin Raider -1 Skyship Plunderer -1 Wonder -1 Costly Plunder -1 Silent Gravestone -1 Fervor

+1 Fell Flagship +1 Arcane Denial +1 Captain's Hook +1 Ring of Three Wishes +1 Revel in Riches +1 Brass's Bounty +1 Storm the Vault +1 Walk the Plank +1 Exsanguinate +1 Elixir of Immortality

greyninja on stompy stompy

3 weeks ago

+1 from me! If you were going for a gimmick deck then dinosaurs is a pretty awesome option! I wanted to build pirates; but honestly dinosaurs got so much more support wowww

Honestly, if your ultimate gameplan is to "cast commander, beat face" then many of the other dinosaurs are just going to slow you down. Gishath, Sun's Avatar is arguably better for a dedicated dino deck imo

I feel like the dream play is Zacama, Primal Calamity immediately into Akroma's Memorial/Xenagos, God of Revels and swing... or just wiping everyone of problematic enchantments/artifacts/creatures lmao

It might be smart to run 30+ creatures because how often are you really casting a 9CMC commander?! Depends on where you take the deck. Do you want beaters or rampers? Wood Elves, Solemn Simulacrum, Kor Cartographer, Oracle of Mul Daya, etc etc. I assume you don't want it to feel exactly like Darigaaz Reincarnated/Maelstrom Wanderer which is why I suggested Otepec Huntmaster&friends. Just Brainstorming

You have a bunch of mana doublers which is awesome, including the updated Regal Behemoth that's a mf dinosaur! Plus sorcery ramp. There's a decent spot removal package and some of the auto include boardwipes. A couple dinos have removal tacked on as well. Spellbreaker Behemoth is sweet. I love Samut and the haste enablers. Fervor is meh. You have a lot of really cool stuff here tho. You even snuck in Craterhoof & Avenger. There's a light token theme here which doesn't fit. Idk.

If you're trying to thin some of the fat it would be the rando 5-8 cmc spells. Crested Herdcaller, Thundering Spineback, Raging Swordtooth, Godsire, ... It's so hard. Probably lose two enchantments and two instants/sorceries and you'll only have to cut seven creatures XD

The crossroads for me is the Gishath dino aggro or Zacama goodstuff combo. It'll be cool to ultimately see what your mind imagines!

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