Fervor

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Weatherlight (WTH) Rare

Combos Browse all

Fervor

Enchantment

Creatures you control have haste.

Price & Acquistion Set Price Alerts

M13

7ED

6ED

Ebay

Recent Decks

Fervor Discussion

elgosu1337 on tokens

1 day ago

Cool idea to run Narset as token generator. Cathars' Crusade would make your tokens and Narset a lot bigger. A couple more extra attack step spells like Savage Beating or World at War help you cast more spells and make more tokens. Something like Mass Hysteria or Fervor or Hammer of Purphoros to give your creatures haste would allow them to swing during all the extra attacks as well.

Seeryxlas on Oh god the Amoebas!

3 days ago

MrSilk Part of the reason for Fervor is so that you could use the sac outlets to reproduce the Chronozoa and swing with the newly replicated ameobas on the same turn as another option for victory as well as them being affected by summoning sickness after replicating on upkeep, assuming I'm remembering summoning sickness rulings correctly. I do agree that Parallel Lives is a good card to splash green for in this deck, nothing wrong with EVEN MORE Chronozoa every turn.

MrSilk on Oh god the Amoebas!

3 days ago

I love the idea!

For me, I'd go with 2-3x Parallel Lives instead of Fervor, just so I get max tokens. I love the deck, I might give it a shot. Thanks for sharing!

05seb05 on Eldrazi in edh

3 days ago

Yeah you can run a colorless aggro deck but it's just a preference of mine to have the support cards for aggro that you can get with red. You can run aggro with any color combination of course. For example cards like Anger and Fervor to give those big boys haste when they enter. But again there are similar cards in other colors.

KingRamz on Queen Marchesa Tokens

6 days ago

I feel like this deck is not focused enough on the theme of "make tons of tokens." You have a lot of cards that make tokens, but many of them don't really do it efficiently. Some examples:

Awaken the Sky Tyrant - makes only one token, and only if an opponent lets you make it.

Teysa, Envoy of Ghosts - makes tokens only if your opponents let you

Skyline Despot - makes one token per turn if your opponents let you (or if you leave back plenty of defense)

Ghirapur Gearcrafter - makes one token

Descent of the Dragons - this is secretly a one-shot anthem that doesn't let you attack the turn you cast it

Dragonmaster Outcast - makes one token per turn on turn 6+ if your opponents can't kill a 1/1

Kazuul, Tyrant of the Cliffs - makes tokens if your opponents let you

Custodi Soulbinders - makes tokens for 3 mana each if there are a decent number of creatures out when you cast it

You get the idea.

Personally I'd try to run five or six anthem effects and hit the token makers really hard. I counted thirteen anthem effects in this version of the deck. Also, one anthem effect comes to mind that you aren't running - Jazal Goldmane. That card should play better than either Mikaeus or Ravos (both of which I'd cut).

Efficient token makers you could run: White Sun's Zenith, Bitterblossom (harder to kill than Outcast), Secure the Wastes, Goblin Trenches, Storm Herd, Sacred Mesa, Requiem Angel, Elenda, the Dusk Rose, Thopter Assembly (if you don't run other Thopter makers), Hanweir Garrison, Rise of the Hobgoblins, Twilight Drover. I think Legion's Landing could potentially work in here too - it's inefficient from a mana perspective but it's a one-drop that shouldn't be too hard to flip and at that point it taps for mana. Which brings me to

Lands: There's quite a few lands that I think could play well here. Kjeldoran Outpost, Kher Keep, Vault of the Archangel, Hanweir Battlements (if you run the Garrison), or Windbrisk Heights. Creature lands are also secretly good here because they benefit from your anthems and let you mount an offense even when untapping on an empty board after a sweeper. Ghitu Encampment, Needle Spires, Lavaclaw Reaches, Shambling Vent, Mishra's Factory and so on.

Haste: If you're going to make a ton of tokens, you really want to bash with them right away, before your opponents can sweep your board. I like Hammer of Purphoros here because it makes tokens and Ogre Battledriver because it doubles as a pseudo-Anthem, but there's also Fervor, Anger, Akroma's Memorial and probably other cards I haven't thought of.

I definitely think there's potential for this deck concept. Just remember that Dragon tokens and anthems don't go in the same deck (except Crucible of Fire). Good luck!

Suns_Champion on Must...Have...Enchantments... |Uril EDH

1 week ago

Hi friend! Good look so far! Some thoughts:

Sram, Senior Edificer will draw you some cards. Sage's Reverie was a fav of mine from Narset.

Open the Armory will find you an Aura you need.

Some haste enablers might be good. Fervor, Need for Speed, Fires of Yavimaya, Hammer of Purphoros?

Finally, Sun Titan hits 60% of your deck.

Cut suggestions: Divine Reckoning, Blessing of the Nephilim? That's all I got lol

Good luck! Can't wait to play against it!

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