|Commander / EDH||Legal|
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|Core Set 2020 (M20)||Rare|
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Drawn from Dreams
Look at the top seven cards from your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Drawn from Dreams Discussion
1 week ago
I'm assuming the deck's aim is to basically wall up and stall for a win condition? If so, I definitely recommend Counterspell , Render Silent , Lavinia, Azorius Renegade and Propaganda for those reasons. Depends on your budget of course. Counterspell and Render Silent are straight up counters, making any spell fizzle out and the opponent get set back. Render Silent also keeps that opponent from trying to counter or remove your stuff for the rest of the turn. Propaganda is another "pay 2 to attack you" spell, and Lavinnia helps slow opponents down.
I'd also recommend some mana-making artifacts. You have a pretty high average converted mana cost so they'll help you cast more spells. Some pretty cheap ones are Mind Stone , Star Compass , Commander's Sphere , Darksteel Ingot , Azorius Keyrune , Azorius Signet , Azorius Cluestone , and Azorius Locket . For really, really budget you could also play Manalith . It can be hard for Blue or White to play big spells so they're pretty useful.
Blue has excellent draw power. Ponder , Brainstorm , Opt , Impulse , and Sleight of Hand (ignore the price listed, its been reprinted in newer sets at a cheaper cost), and Drawn from Dreams are all great spells to dig for what you need.
That's all I can recommend for now. Do what you will with my suggestions depending on your budget, and when you play the deck I hope you have fun!
1 month ago
So, I feel like I should mention that Erayo, Soratami Ascendant / Erayo's Essence is super-duper banned in EDH. If your playgroup is alright with it, keep it in; but be aware that about 95% of players would not be happy.
I suggest replacing it with something like Counterbalance , which works nicely with your Sensei's Divining Top . Also, if your general is on the field, being able to look and see if you want to reveal the top card of your deck to counter a spell is pretty valuable.
Mystical Tutor is awesome if your general is on the field, as it becomes a pseudo-tutor-to-hand effect.
Narset, Parter of Veils is a pretty busted card -- she even lets you clear a creature off of the top of your deck if you need it, in addition to her static hate-ability. Pairing her with a Windfall is especially powerful. Faithless Looting is another way to get past uncastable creatures and/or lands.
I've had good success with Treasure Cruise in my Elsha of the Infinite list. Similarly, I think Dig Through Time is probably a better Drawn from Dreams , as it is instant-speed. Other mass-draw spells to consider include: Fact or Fiction , Chemister's Insight , Chart a Course .
If you run only monks and your meta isn't tribal-heavy, Harsh Mercy may be worth including.
Your ramp package has some room for improvement. I've never been impressed with three-mana mana-rocks in EDH, since two-drop rocks are available and tend to be better. I suggest running some of the following instead of your Chromatic Lantern , Commander's Sphere , and a few other cards if you want to make cuts: Talisman of Progress , Talisman of Conviction , Talisman of Creativity , Mind Stone , Thought Vessel , Azorius Signet , Everflowing Chalice (which can be cast for zero off the top, if you really want to get past it), Prismatic Lens , Coldsteel Heart (maybe), Arcane Signet , Fellwar Stone or even Guardian Idol . This has the added bonus of allowing you to cut some lands -- I don't think you should be running more than 34, and probably want to be around 32 or 33.
If you craft your creature-package carefully, you can run effects like Kozilek's Return or Pyroclasm . Keep in mind that these trigger prowess, so your Monastery Mentor will survive a Pyroclasm , assuming you're the one who casts it.
Counterspells are tough in Elsha of the Infinite , since you can't cast them without a target and thus can clog the top of your deck. To fix this, try modal counters that can be cast with an empty stack. Some to consider: Pyroblast , Red Elemental Blast , Archmage's Charm , Mystic Confluence , Izzet Charm .
You appear to do very little library-searching. You can take advantage of this with Mindlock Orb , which punishes tutor-tribal decks (decks anything like the ones I build and play against) hard.
Steel of the Godhead is, I think, better than your Aether Tunnel . It does cost one more mana, but it gives Elsha of the Infinite lifelink, which means it can likely also replace Basilisk Collar and free up a card-slot.
Alright. That's all I got. Good luck!
1 month ago
Hi! A friend in my playgroup runs a Yuriko deck, and coming from an opponent of his, here are some interesting things you might be able to do to be more impactful!
Most of your damage is likely to come from flipping high CMC cards off the top of your deck, so you’ll want to be able to hit high if you can. You can get away with running generally higher CMC effects for things because of the extra damage they do, like running In Garruk's Wake instead of Damnation . Not only are cards like that more damaging over all, but they often come with better effects for the cost, and tend to be lighter on your wallet too. It also lets you run some big splashy cards that can be run as alternate win conditions too, like Enter the Infinite and Omniscience . Ways to manipulate the top of your library are great too, like the Brainstorm you’re already running. Doubling up on effects like that through cards like Soothsaying can make sure you can make the biggest splash you can when it’s time to flip some stuff off the top.
Because you’re incentivized to run high CMC cards to deal more damage with Yuriko, you’ll probably want to keep your creatures with a lower casting cost. You’re already running cards like Invisible Stalker which are awesome for ninjitsu tricks, but they also synergize well with mass-bounce effects, letting you rebuild quickly and letting you re-use ninjitsu abilities. Mass-bounce board wipe effects like Evacuation and Drawn from Dreams can be really strong helping you slow down your enemies while jamming ninjas down newly open lanes before your opponents can rebuild. Haste isn’t common in these colors, but Banehound and Nether Traitor might be worth considering thanks to how cheap they are, especially right after an evacuation cast. Leyline of Anticipation is a great pickup for this deck too, since casting a creature on the opponent before you’s End Step is a great way to get basically-sorta-haste, and it’s pretty cheap since it’s recent reprint!
The last thing I’d like to recommend is that you consider running more targeted removal! Your list looks like you definitely have a good grasp on what yuriko wants to do and how she wants to do it, so you might want to dedicate more space to trying to stop your opponent’s plans. You’ve got some nice tools available to you like Reality Shift , Go for the Throat , or even things like Ob Nixilis Reignited to grant more flexibility on a high CMC card. Instant speed is great where you can get it to be extra tricky while setting up attacks with ninjas, but don’t be afraid to include something weird with an overcosted CMC! There’s nothing more satisfying than flipping a card like Plague Wind with yuriko, and then immediately casting it! Good luck with your build, and I hope this helped!
1 month ago
1 month ago
Hey rodrake. As with many of my budget decks, the mana base could use a lot of help - Port Town or Temple of Enlightenment would both be relatively cheap replacements for Azorius Guildgate . Beyond that, you could probably replace Opt or Court Hussar with better card draw or selection. Maybe the new Drawn from Dreams ?
2 months ago
I found a deck that placed second in a SCG grand prix, but I looked at the decklist and I couldn't find any way to win. There's no damage dealt, no card that says "If ___ then win" and I just don't know how it won any game. Could someone please explain this to me?
The decklist is as follows: Narset, Parter of Veils x3 Tamiyo, Collector of Tales x3 Wilderness Reclamation x4 Blink of an Eye x2 Chemister's Insight x4 Growth Spiral x4 Nexus of Fate x4 Root Snare x4 Search for Azcanta Flip x4 Callous Dismissal x1 Drawn from Dreams x2 Forest x6 Island x7 Blast Zone x2 Breeding Pool x4 Hinterland Harbor x4 Memorial to Genius x1 Temple of Mystery x2
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