|Commander / EDH||Legal|
Printings View all
|Journey into Nyx (JOU)||Rare|
Combos Browse all
Strive- Twinflame costs 2R more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.
Price & Acquistion Set Price Alerts
|Have (22)||Caldazar , saj0219 , ironax , sonnet666 , mziter501 , Mousemke , bradyofportdetroit , Tiddilywinkus , maR2307 , YossarianLives , Kimimaro , Wolfninja , Antiat , Dr_Jay , ChainerDragon65 , Regulus1010 , Riders_of_Brohan , joshw335 , vashaclarens , golgarigirl , bakeraj4 , rakdos24|
1 day ago
Nice deck! I used to run Zada and she was great fun.
1 week ago
That is a fair point about Gravecrawler, but for the mage I was seeing it as an infinite combo piece with Twinflame. They way it should work is that you go to cast the twin effect, which you can do on an empty board btw cause it doesn't say to target, and you retain priority and respond with the mage. When the mage enters it can copy Twinflame, with the copy targeting the original dualcaster, and then the combo goes infinite so long as the opponent has no way to stop Dualcaster mage from triggering. I get that Reverb is a mana cheaper, but being a creature makes the mage more versatile if you don't have the other half of the combo in hand.
1 week ago
So the deck plays out as "obvious combo is obvious", but it isn't taken as anything more threatening than any other deck already at the table because of it. At most it is merely assumed that you will not be the one reacting to stop someone else unless that would outright stop you, especially in regards to specific card removal as none of them help you win just because the opponent doesn't have their own combo piece. You'll only remove what is in your way not someone else's.
Even so you still need answers to the cards that would stop your own combo shenanigans, of which all are likely known to your opponents, but your colors actively prevent you from dealing with the most effective "silver bullets" to your own build. That all-in-all sounds like a perfect argument to have more combo plays around other cards than just running the reanimation ones you've got right now.
Your worldgorger combo for instance is ultimately unable to work with other combos, or at least half of your pieces for it are as such. The altar combo however is more versatile, with each piece having at least mild synergy with non-combo cards, even if it is still ruined by the grave hate. To me, the best course for finding any upgrades to the deck is to go entirely further into the worldgorger 2-card combos that go off in a surprise, or else ditch such plays and essentially allow yourself the glaring weakness to grave hate while bolstering how abusable the combo pieces are before fully assembled.
For example: If you wanted to lessen the predictability of your deck and how others know you play the Worldgorger Dragon + Animate Dead combo, then you could either remove it for a different 2-card combo (I recommend Dualcaster Mage + Twinflame personally), or else find something that is sorta like that and find space for it in the deck, so that it might throw someone off on what you're doing. Alternatively the focus could be eased up on getting the combo at hand, and instead ensuring the combo goes off by adding in cards that are silver bullets the opponents that you seem to know just as well as your own deck (Ie the stuff that doesn't help you win, but neither will anyone else while you have it out). This may sacrifice precious card advantage to do so, but that is the one thing your current build seems to be able to spare, and it can help keep the deck in a more powerful position if behind or just outpaced.
As far as the other option goes, I can only try throwing out ideas for cards that also could do the job of cards already in your build, like Pawn of Ulamog for Diregraf Colossus or Hissing Iguanar for Plague Belcher and so on. Those don't seem like what you're looking for though, if you're even needing to look for anything.
1 month ago
1 month ago
Thanks for the mention, Janiwimbo! I hope the Twinflame works out for you as well! It might be considered overkill, but here's a cool line of play:
- t2: Dragonlord's Servant
- t3: Thunderbreak Regent
- t4: Scourge of Valkas (etb deals 2)swing 4
- t5: Twinflame both targets (etb deals 8 damage between both Valkas)swing 16
1 month ago
Thanks TransMarx for your praising comment. I always have tons of fun playing with this deck.
1 month ago
I've made a deck with a similar combo in mind. You should check it out here: Tempest over Thunderbreak's nest
But I really like what you did here with Tempest and the shapeshifters. The addition of blue mana to the deck opens up a whole new world of possibilities. Definitely loving Essence Flux and Twinflame in there! I can't add essence flux, but I'll definitely be giving twinflame a test run in my own deck.
One question though, the way Mutavault's ability works I thought it will not trigger Dragon Tempest because it becomes a dragon when already on the battlefield, it doesn't really enter the battlefield again, does it?
But looks like a great deck to play. Thanks for sharing, it's interesting to see how this mechanic can have different approaches in deckbuilding.