Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Rare

Combos Browse all




Strive - Twinflame costs 2R more to cast for each target beyond the first. 

Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.

Twinflame Discussion

multimedia on Feather Commander

1 week ago

Hey, nice budget version of Feather :)

Consider a few more budget mana sources: Battlefield Forge , Talisman of Conviction , Jeweled Amulet , Opal Palace , Ash Barrens ? Young Pyromancer and Guttersnipe are budget creatures who can take advantage of casting so many instant/sorcery spells. It's helpful that you don't have to target either of these creatures to get value. Fists of Flame is a good instant pump and draw spell. The +3 power pump and scry 1 of Titan's Strength makes it a good instant spell for one mana.

Twinflame can trigger Feather and is a game winning infinite combo with Dualcaster Mage resulting in infinite attacking Dualcasters for five mana, . Generous Gift is a powerful instant white removal spell. You can even target your own creature/token to trigger Feather and create a 3/3 Elephant. Swords to Plowshares is a budget staple white removal spell in Commander and even though it doesn't have interaction with Feather it's too efficient for one mana not to play.

If you're interested in adding some of these card suggestions then cards to consider cutting are basic lands. The avg. CMC of your deck is 2.1 which is very good with Feather. With this low of an avg. CMC you don't need 41 lands, that's overkill. I recommend 36 lands max for your current deck. Other cards to consider cutting:

  • Abzan Advantage: bolster doesn't target a creature you choose one.
  • Justiciar's Portal
  • Aerial Maneuver
  • Pressure Point
  • Zealous Strike
  • Crash Through
  • Bolt Bend

Good luck with your deck.

Dischord on Feldon of the Third Deck

2 weeks ago

Duplicant is really good in Feldon! You should try it out, it's a really key piece of removal, especially against indestructible threats.

Wheel effects are also really good in Feldon, which is why you should totally add in Reforge the Soul ! It gets cards in your graveyard and draws you a fresh hand, perfect for what Feldon needs.

Finally, I think you need to run a couple more lands - at least 34. I would try cutting Recoup and Twinflame , both cards are kind of lackluster compared to the other cards of similar effect in your deck. Hope this helps!

dhannum on Feather Blinky

2 weeks ago

Thought Vessel -> Twinflame - putting it right back in because of the combo with Dualcaster Mage . I can't let a game-winner go like that. Thought Vessel, while the no hand limit is nice, produces colorless mana

dhannum on Feather Blinky

2 weeks ago

I need more wincons and the "blink things to blink other things" wasn't really working

Felidar Guardian -> Divine Visitation Lumbering Battlement -> Cathars' Crusade

Twinflame -> Flameshadow Conjuring - A more efficient version of this effect. Also Twinflame is a sorcery

Akroan Crusader -> Pia and Kiran Nalaar - A better token producer, and makes flyers

Justiciar's Portal -> Dualcaster Mage - A little unsure of removing a blinker, but I do always seem to have enough in hand. And Dualcaster allows me to copy my opponents' great spells

nerva90 on Polymorphing Tokens

2 weeks ago

Hey I'm working on a similar deck idea! I see that you have both Heat Shimmer and Twinflame in the deck. They both combo with Dualcaster Mage to make infinite hasty tokens. So maybe that could be a nice alternative win condition for the deck :)

CyborgAeon on Commanders by Power Level [EDH Tier List]

1 month ago


Your points are absolutely valid and I can definitely understand why you'd believe that godo is a slower deck that shouldn't be considered as high-power as it is. Here I'll hopefully show reasonable counterpoints to your arguments.
Forgive me if I'm wrong (@otherGodoPlayers) but Godo is considered a 0 card combo, as all you need to have is mana. It's irrelevant what's in hand, or on board, as you require only 11 mana to win. Furthermore, there are combos that become 1-card and require 5 mana fewer to pull off.

A fantastic example is Panharmonicon . This card allows you to search for Hammer of Nazahn in addition to helm, meaning that godo enters, gains indestructible and equips for no additional cost. Panharmonicon is also replaced in this instance by any "copy" effect - ie Heat Shimmer , Twinflame etc. all allow you to pull off this same effect for significantly less mana.

If you look into the extensive amount of work, time and research that went into this brew, you'll find that many cEDH players ie gtoast99, insertcleverphrasehere have spent a lot of time refining builds to come up with an evenly stax & combo efficient build. Looking at some builds that are only ritual effects and combo pieces, I could understand you'd be convinced the deck has flaws. But it's been proven time and time again that the best pilots show how worthy the deck is of it's tiered placement.
When you look at cards like Treasonous Ogre you may think "well, I'll add a mana here or there", but you could - in a godo build, see it as a single card that ends the game, as you have a 0 card combo in the command zone.

Admittedly, when you begin reviewing cards such as Soulbright Flamekin I can understand that the mana investment may not seem strong enough. Nonetheless, with all the fast mana available - the deck consistently pressures wins from 1-2 cards required. Though ritualling to victory is still an option

Absolutely fairly - you've found the crux of the deck. A pilot needs this card to resolve, or it's all for naught. With that in mind, I believe most decks run the full suite of blue specific counters, some even using Burnout . This is not always enough, but comparatively, often charbelcher wins legacy tournaments, just because sometimes you luck out and your opponents don't open with Force of Will . For that reason, both decks are considered strong
Yes, you've got a great point. Godo folds to A LOT of stax cards, but similar to the above, it consistently wins before these are an issue.

This point could be summed up with the above, but it's relevant for me to mention that many decks have switched from some of the above stax pieces to combat Flash -hulk decks, as they're just as fast as godo, but have more interaction and a greater consistent speed. While Torpor Orb & friends are great, most people have cut it from lists, as it doesn't do enough to combat the more common threats.


precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 month ago

Patolea, I have been thinking about your post about your struggles in a stronger meta, as well as the problems I was having in a meta that now knows the deck, has much more interaction, depends on combat much less for the win, and can win out of nowhere on just about any turn, and I think that I have one possible partial solution. I will likely try Dualcaster Mage and Twinflame in the next iteration of the deck. Both have strong aikido uses, and together they make for a good wincon. This slightly goes agains some of the philosophy of the deck, but are also strongly parallel to it. Keeping a combo in the deck requires some thought about how opponents will use their interaction, and may deepen the deck. This, combined with taking out some of the more pure stax type cards, reinforcing the aikido elements, should regain some of what is lost while positioning it better in a more cEDH meta.

imoutogetyou on UR Paintertwin - American Style

1 month ago

Have you considered making room for Fork , Reverberate , and Increasing Vengeance ? You are already running Ral, Storm Conduit .

You are also running Splinter Twin , Kiki-Jiki, Mirror Breaker , and Twinflame so could think of including Teferi's Realm . Idk if keeping spare tokens after phasing out after combat is too cute, but it does keep things off the board to sorcery speed removal as well. Finally, maybe include a Stifle or similar effect. Nothing better than blanking an opponents fetch, or and this is real spicy hitting the storm trigger that adds the copies to the stack. Combo taps out to tendrils you and you just get drained by the one copy. I don’t think it’s so low in utility that this scenario is Christmas land. Nothing there that will break the budget too badly.

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Twinflame occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.25%