|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Rare|
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Strive- Twinflame costs 2R more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.
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3 days ago
Thanks! Big blockers don't actually stop the combo. The Godo equipped with the Helm of the Host from the new Dominaria set never needs to attack. The Helm keeps making another Godo each combat, so if someone has a big blocker, it will get whittled down by the multiple attacks from the Godo tokens. Same thing with Maze of Ith. It only stops one of the tokens and still gives the additional combat.
Even indestructible or first strike creatures aren't a problem. If the indestructible or first striking creature doesn't have 3 power at least, Godo can overwhelm them by amassing an infinite army of attacking Godos by only attacking with the newly formed token each combat, saving up for an attack with a very large amount of Godo tokens. If the indestructible or First Striking creatures do have 3 or more power, you just have to attack someone else first to amass the army of Godos and then go wide around the indestructible or first strike creatures.
What I am really scared about are stax effects like Null Rod and Stony Silence making me rely on Magnetic Theft or Hammer of Nazahn's triggered ability to win, or Torpor Orb shutting down Godo's tutor ability. I might need more artifact removal, but that costs me speed. So right now I am just seeing if I can get around the stax with the backup win of Twinflame/Heat Shimmer + Dualcaster Mage or Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top.
1 week ago
Hey ravhin9027. The win condition is simple: cast godo, search for helm of the host, and equip. At the beginning of your combat, you make a hasty token copy of godo that will not die from the legend rule. You attack a player and get another combat. The helms ability retriggers and you rinse and repeat until youve killed all your opponents.
Because that combo is 11 mana (6 for godo, 5 to equip), many of the slots are dedicated to getting us more mana like Seething Song and Treasonous Ogre, or to get double godo triggers. Double godo triggers will allow us to go off as such: Cast godo, tutor up Hammer of Nazahn. Then, play a copy spell on godo, such as Twinflame. The new copy comes into play and tutors up helm of the host, which will Au automatically equip to the original godo (go ahead and sac the new one to the legend rule since we dont care about it), and combo off.
Because our wincon is a bit disruptable and expensive, the rest of the slots are filled with high powered stax pieces such as Trinisphere, Chalice of the Void, and Blood Moon. These pieces are so powerful that they have made mono red dragons an actual thing in legacy. Sometimes a resolved chalice or blood moon spells games for certain opponents.
The deck flow is to ramp hard, set up stax along the way, and cast godo and win. You can goldfish as early as a turn 1 win, and as late as a turn 5 or 6 win.
The best card in the deck is Treasonous Ogre by far. If you pay 33 life, you can go off on the spot, assuming you havent already casted godo this game. That and Mana Crypt are your primary tutor targets off of Gamble.
This deck is specifically designed to be able to compete in extremely competitive cEDH 4 man pods composed with stuff like tazri food chain, partners combo, grixis storm, blood pod stax, selvala brostorm, and everything in between. This isnt a tier 1 deck (although theres truly no such thing as tiers in EDH), but I think it has enough juice to have more than a punchers chance in a cEDH pod. Hope that helps and let me know if you have any questions!
2 weeks ago
witchdoctor: that would work if you had an additional creature to start with, but from the way noneedtobragoboutit worded it, he made it sound like there was no need for any other creature and that the original Twinflame or Heat Shimmer would be targeting a Dualcaster Mage already in play, which wouldn't work. but yes you're right starting off the combo with a separate creature would work.
2 weeks ago
Any time before your combat phase should work.
Cast Twinflame or Heat Shimmer targeting one of your creatures.
Holding priority, and in response cast Dualcaster Mage targeting Heat Shimmer or Twinflame.
Dualcaster Mage resolves, creating a copy of Heat Shimmer or Twinflame.
Target Dualcaster Mage with the copy, and it resolves.
Go back to step 2 (really half way through 2), and repeat as many times as desired.
Just target a different creature when you want to stop. After you finish, that first true copy of the spell should resolve, giving you one extra creature you at this point probably don't need.
3 weeks ago
Oh and also, Zada spell copies don't activate heroic abilities like Akroan Crusader's, because you aren't casting them, its just put onto the stack.
1 month ago
1 month ago
Sure AR costs 1 less than Dualcaster Mage + Twinflame, but AR has some problems in this deck. Mainly that conspired or copied spells don't count toward its total, and also that unlike Storm decks, we probably won't have cast more than 3 spells in for the turn before casting it. We don't want to have to load up on too many instants and sorceries to be sure to kill the table.
- , Activate HD.
- : Flashback Past in Flames.
- : Flashback Rite of Flame, +.
- : Flashback Desperate Ritual or Pyretic Ritual, +.
- : Flashback Seething Song, +.
- 2 Life: Flashback Noxious Revival: Return Dualcaster Mage to top of library.
- : Flashback Manamorphose: Add , draw Dualcaster Mage.
- : Flashback Twinflame targeting HD (or anything, really).
- : Cast Dualcaster Mage in response, copy Twinflame with ETB, copy of Twinflame copies Dualcaster Mage, repeat for infinite copies of Dualcaster Mage with haste.
- Attack for lethal
If you have additional creatures in play you can also sac HD to Infernal Plunge and save a step. You can also cast more rituals for extra mana to flashback Pyroblast, Red Elemental Blast, Autumn's Veil, or Guttural Response, or to flashback Seize the Day if you're doing this post-combat.
1 month ago
Welcome to grixis. I see that you have Dualcaster Mage but no Twinflame, why is that since they combo together. Other win conditions you have with Kess in Grixis are infinite turns with Sundial of the Infinite and Isochron Scepter with Final Fortune or Last Chance imprinted, or Aetherflux Reservoir and Isochron Scepter with Dramatic Reversal imprinted. You could also go with Doomsday which is the best one.