Twinflame

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Rare

Combos Browse all

Twinflame

Sorcery

Strive - Twinflame costs 2R more to cast for each target beyond the first. 

Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.

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Recent Decks

Twinflame Discussion

That_Guy_You_Know on The Grind Never Stops | Zada Storm Primer

5 days ago

Since you're running Heat Shimmer and Twinflame I recommend running a copy of Dualcaster Mage because of the infinite combo that he can generate with one of the other two cards. What's great is that he too is useful in your strategy with Zada, being able to copy spells like Mana Geyser, Inner Fire and even Bonus Round.

Driemer84 on Brudiclad's Repurposing Plant

3 weeks ago

Twinflame is out for Quasiduplicate.

The mana cost is a bit more than Twinflame, but the effect is permanent and can be cast again with jump-start. I never used the Strive portion of Twinflame and because the token exiles eot, it's definitely less useful without Brudiclad on board.

Driemer84 on Brudiclad's Repurposing Plant

1 month ago

After some testing I've got some ideas for changes.

Control Cuts: Release the Gremlins and Descent of the Dragons. Release is too expensive and not worth the couple tokens in provides. Descent of the Dragons has really only been used to blow up payoff cards on my side of the board like Chasm Skulker. You really only need one 4/4 dragon with Brudiclad to get the payoff since he'll turn whatever into a 4/4 once he's online, and I'm not really a fan of giving my opponents 4/4s even if it means taking out a couple key threats. This leads me to replacements.

Control Replacement: Vandalblast and Blasphemous Act. I think artifact destruction is an important option to have so Vandalblast comes in. I just don't think the 2/2s from Release is worth the mana it takes. Creature destruction is also important so Blasphemous Act comes in so we still have some board control.

Token Production Cuts: Saheeli's Artistry, Stolen Identity, and Followed Footsteps. This part may be controversial, but I think these cards are too expensive. Artistry and Stolen Identity may still be worth it because they create the token immediately, but I had mentioned earlier that relying on opponent's creatures isn't the best game plan. They either aren't something you want to create a bunch of or they are legendary. Followed Footsteps doesn't give you a payoff until your next upkeep. Too much can happen in three other players turns for me to want to spend 5 mana on it.

Note: Supplant Form is sticking around for now because I think the fact that it's instant speed and a form of pseudo removal make it worth while.

Token Production Replacements: Cackling Counterpart, Fated Infatuation, and Twinflame The downside here is that they all only target your creatures, but they are all half the price, and two of them are instant speed. I want to tune the deck to be more self reliant which is why I'm ok with having to target my own creatures. I realize Twinflame's token exiles at the end of the turn, but with Brudiclad online it won't matter.

Value Creature Cut: Reef Worm I've had Reef Worm on board and destroyed a couple of times, but the tokens always turn into something else more powerful before I've ever had a chance to work up the chain.

Value Creature Replacement: Feldon of the Third Path Stuff is going to die. Feldon is perfect for taking advantage of this. I haven't had a chance to test him yet, but I think he has great potential.

Payoff Cuts: Phyrexian Processor, Utvara Hellkite, and Godo, Bandit Warlord I think Phyrexian Processor is too slow and expensive. Karn, Scion of Urza is what we want for this effect. Utvara Hellkite can create some silly boardstates, but I think Sharding Sphinx does it better at two less mana. I'm not 100% on this one, but it's casting cost is really what does it for me. The last cut here I'm not 100% on either. Godo gets cut because it's also expensive and only goes infinite with Helm of the Host, unlike Combat Celebrant and Lightning Runner. I realize Godo always gets Helm, but to cast and equip is still 11 mana in one turn. To have Brudiclad on board, cast Godo, and equip helm is a lot to ask.

Payoff Replacements:Wurmcoil Engine, Timestream Navigator, and Bane of Bala Ged. Wurmcoil is a durable threat with value leftover if it dies. Timestream Navigator can provide us with infinite turns if we get a token copy onboard. Bane of Bala Ged is something that can really clear up a board if you're able to make an army of these. Tidespout Tyrant is something else I've thought about, but we aren't guaranteed to be able to cast a few spells after we have an army of Tyrants.

Miscellaneous Cuts:Mechanized Production and Mox Diamond. Mechanized Production I'm not that sure about. Obviously it has win the game written right on it, but 4 mana to copy a thopter or gold or treasure, which is most likely what we're going to want to copy because of the sheer number we can produce, isn't all that exciting. Mox Diamond comes out because we don't need the super early game ramp and we aren't abusing it with Paradox Engine or something. I'd rather make the land drop that put Mox Diamond on the board. With a 6 drop commander, the land is usually just as good.

Miscellaneous Replacements: Pongify and Rapid Hybridization Cheap ways to deal with opponents creatures, a way to blow up Wurmcoil Engine or Chasm Skulker. These cards someone make up for the loss of Descent of the Dragons too.

These changes bring the average cmc from 3.51 to 3.32.

This leaves me with a handful of cards I'm still considering. Draw Potential Additions: Ponder, Impulse, Intuition, Thirst for Knowledge, and Frantic Search It's important that we find a payoff or a way to make a payoff a token so I think the deck could use some added digging. I think the most powerful of these are Intuition, Thirst, and Frantic Search because it can put some payoffs in the graveyard if you have Feldon online.

Payoff Potential Additions: Inferno Titan, Frost Titan, Hangarback Walker I'm not sure they're necessary, but they could be fun additions. Inferno Titan is the better of the two titans, but I think it's worth talking about them both. I like that the deck is starting to diversify threats. Cutting Godo and Utvara because we have better extra combat and mass token producing payoffs in cheaper creatures. Inferno Titan kind of lines up with Bane in the permanent removal department, but it's damage can go to the face. I'm not sure Frost Titan provides much, but I thought I'd mention it. I guess it could potentially shut a player down for the next turn. I really like Chasm Skulker, and I think Hangarback Walker would make a great addition as a redundant effect.

Lands Potential Cuts: Inventors' Fair and Academy Ruins These are lands I was testing out because artifacts, but really our deck is just a bunch of rocks. The Mimic Vat and Helm of the Host are about the only cards I'd want to activate either of these lands for, but I'm not sure I think the cost is worth it. More testing may be required, but I'm not sure I've been in the situations where I must tutor for a Helm or give up a draw to get helm back.

Land Potential Replacements: Command Beacon, Scavenger Grounds, Strip Mine Right now I don't have an extra Command Beacon or Strip Mine. Command Beacon seems great for a 6 cmc commander. Scavenger Grounds and Strip Mine are just great utility lands, but I'm not missing out on too much without them for now.

On the other hand, Desolate Lighthouse has been great for digging when there's nothing else to do, and Kher Keep is another great token producer at 2 mana a pop.

Driemer84 on Anything You Can Do... : Brudiclad EDH

1 month ago

Daedalus19876: No problem in the delay! So I've gotten a few more games in and I have some major changes to talk about. I'd love to hear some feed back and correction on my thought process. Incoming wall of text.

Control Cuts: Release the Gremlins and Descent of the Dragons.
Release is too expensive and not worth the couple tokens in provides. Descent of the Dragons has really only been used to blow up payoff cards on my side of the board like Chasm Skulker. You really only need one 4/4 dragon with Brudiclad to get the payoff since he'll turn whatever into a 4/4 once he's online, and I'm not really a fan of giving my opponents 4/4s even if it means taking out a couple key threats. This leads me to replacements.

Control Replacement: Vandalblast and Blasphemous Act.
I think artifact destruction is an important option to have so Vandalblast comes in. I just don't think the 2/2s from Release is worth the mana it takes. Creature destruction is also important so Blasphemous Act comes in so we still have some board control.

Token Production Cuts: Saheeli's Artistry, Stolen Identity, and Followed Footsteps.
This part may be controversial, but I think these cards are too expensive. Artistry and Stolen Identity may still be worth it because they create the token immediately, but I had mentioned earlier that relying on opponent's creatures isn't the best game plan. They either aren't something you want to create a bunch of or they are legendary. Followed Footsteps doesn't give you a payoff until your next upkeep. Too much can happen in three other players turns for me to want to spend 5 mana on it.

Note: Supplant Form is sticking around for now because I think the fact that it's instant speed and a form of pseudo removal make it worth while.

Token Production Replacements: Cackling Counterpart, Fated Infatuation, and Twinflame The downside here is that they all only target your creatures, but they are all half the price, and two of them are instant speed. I want to tune the deck to be more self reliant which is why I'm ok with having to target my own creatures. I realize Twinflame's token exiles at the end of the turn, but with Brudiclad online it won't matter.

Value Creature Cut: Reef Worm I've had Reef Worm on board and destroyed a couple of times, but the tokens always turn into something else more powerful before I've ever had a chance to work up the chain.

Value Creature Replacement: Feldon of the Third Path Stuff is going to die. Feldon is perfect for taking advantage of this. I haven't had a chance to test him yet, but I think he has great potential.

Payoff Cuts: Phyrexian Processor, Utvara Hellkite, and Godo, Bandit Warlord I think Phyrexian Processor is too slow and expensive. Karn, Scion of Urza is what we want for this effect. Utvara Hellkite can create some silly boardstates, but I think Sharding Sphinx does it better and two less mana. I'm not 100% on this one, but it's casting cost is really what does it for me. The last cut here I'm not 100% on either. Godo gets cut because it's also expensive and only goes infinite with Helm of the Host, unlike Combat Celebrant and Lightning Runner. I realize Godo always gets Helm, but to cast and equip is still 11 mana in one turn. To have Brudiclad on board, cast Godo, and equip helm is a lot to ask.

Payoff Replacements:Wurmcoil Engine, Timestream Navigator, and Bane of Bala Ged. The first two are obvious. Bane of Bala Ged is something that can really clear up a board if you're able to make an army of these. Tidespout Tyrant is something else I've thought about, but we aren't guaranteed to be able to cast a few spells after we have an army of Tyrants.

Miscellaneous Cuts:Mechanized Production and Mox Diamond Mechanized Production I'm not that sure about. Obviously it has win the game written right on it, but 4 mana to copy a thopter or gold or treasure, which is most likely what we're going to want to copy because of the sheer number we can produce, isn't all that exciting. Mox Diamond comes out because we don't need the super early game ramp and we aren't abusing it with Paradox Engine or something. I'd rather make the land drop that put Mox Diamond on the board. With a 6 drop commander, the land is usually just as good.

Miscellaneous Replacements: Pongify and Rapid Hybridization Cheap ways to deal with opponents creatures, a way to blow up Wurmcoil Engine or Chasm Skulker. These cards someone make up for the loss of Descent of the Dragons too.

These changes bring the average cmc from 3.51 to 3.32.

This leaves me with a handful of cards I'm still considering.
Draw Potential Additions: Ponder, Impulse, Intuition, Thirst for Knowledge, and Frantic Search.
It's important that we find a payoff or a way to make a payoff a token so I think the deck could use some added digging. I think the most powerful of these are Intuition, Thirst, and Frantic Search because it can put some payoffs in the graveyard if you have Feldon online.

Payoff Potential Additions: Inferno Titan, Frost Titan, Hangarback Walker I'm not sure they're necessary, but they could be fun additions. Inferno Titan is the better of the two titans, but I think it's worth talking about them both. I like that the deck is starting to diversify threats. Cutting Godo and Utvara because we have better extra combat and mass token producing payoffs in cheaper creatures. Inferno Titan kind of lines up with Bane in the permanent removal department, but it's damage can go to the face. I'm not sure Frost Titan provides much, but I thought I'd mention it. I guess it could potentially shut a player down for the next turn. I really like Chasm Skulker, and I think Hangarback Walker would make a great addition as a redundant effect.

Lands Potential Cuts: Inventors' Fair and Academy Ruins These are lands I was testing out because artifacts. But really our deck is just a bunch of rocks. The Mimic Vat and Helm of the Host are about the only cards I'd want to activate either of these lands for, but I'm not sure I think the cost is worth it. More testing may be required, but I'm not sure I've been in the situations where I must tutor for a Helm or give up a draw to get helm back.

Land Potential Replacements: Command Beacon, Scavenger Grounds, Strip Mine Right now I don't have an extra Command Beacon or Strip Mine. Command Beacon seems great for a 6 cmc commander and I notice you are already running it. Scavenger Grounds and Strip Mine are just great utility lands, but I'm not missing out on too much without them for now.

On the other hand, Desolate Lighthouse has been great for digging when there's nothing else to do, and Kher Keep is another great token producer at 2 mana a pop.

Thanks for reading if you made it this far!

Meeknomore on JLK's Brudiclad l The Command Zone #226

1 month ago

I just watched the YouTube video for this deck and I have to say, while I think the deck is brilliant in its simplicity, there were a number of cards that popped out to me that weren't mentioned that I think deserve to be in the deck, or at least deserve consideration.

First off, you covered blue duplication spells pretty well, but didn't really cover red ones. Off the top of my head there are 2 sorcery speed (I know instant is preferable) options in Heat Shimmer and Twinflame. While on the subject of duplication spells a great red creature to pair with them is Dualcaster Mage for infinite token copies of himself. One the note of token-creating creatures, I was extremely surprised that Kiki-Jiki, Mirror Breaker didn't make the cut.

Watching the video got me thinking about an old deck I had with Mirrorwing Dragon and Zada, Hedron Grinder, where I would utilize its ability with a token strategy and duplication tricks. Having several creatures on the board and hitting Mirrorwing with Heat SHimmer to duplicate my whole board was always my favorite trick with the deck. I think that tactic would fit in nicely here.

Meeknomore on

1 month ago

I just watched the YouTube video for this deck and I have to say, while I think the deck is brilliant in its simplicity, there were a number of cards that popped out to me that weren't mentioned that I think deserve to be in the deck, or at least deserve consideration.

First off, you covered blue duplication spells pretty well, but didn't really cover red ones. Off the top of my head there are 2 sorcery speed (I know instant is preferable) options in Heat Shimmer and Twinflame. While on the subject of duplication spells a great red creature to pair with them is Dualcaster Mage for infinite token copies of himself. One the note of token-creating creatures, I was extremely surprised that Kiki-Jiki, Mirror Breaker didn't make the cut.

Watching the video got me thinking about an old deck I had with Mirrorwing Dragon and Zada, Hedron Grinder, where I would utilize its ability with a token strategy and duplication tricks. Having several creatures on the board and hitting Mirrorwing with Heat SHimmer to duplicate my whole board was always my favorite trick with the deck. I think that tactic would fit in nicely here.

Hi_diddly_ho_neighbor on Brudiclad, Telchor Engineer

2 months ago

Sorry, I've been really busy lately so my ability to respond to comments has been limited. First of all, SmashPortal, if you look at most of elgosu1337's copy effects, they create tokens. That is likely where the Utvara Hellkite token is coming from.

Secondly, I still firmly believe Wurmcoil Engine, Rite of Replication, and Phyrexian Processor are very strong in this list and here is why:

1) Wurmcoil Engine: Most of your copy effects make token copies, so first and foremost, copying Wurmcoil Engine is just great. But let's say it dies and you get the two wurm tokens. Wurm (1) has deathtouch while wurm (2) has lifelink. Yes they may be "small" creatures (3/3's are still pretty substantial), but attacking with lets say 10 deathouching wurms is basically a board wipe or attacking with 10 lifelinking wurms is +30 life. That is a lot of upside in my book.

2) Rite of Replication: this is probably hands down one of the best copy cards out there. Look at it this way. You are running both Cackling Counterpart (3 cmc) and Twinflame (2 cmc). Rite of Replication only costs 1 more than Cackling Counterpart for one copy, albeit at sorcery speed. Now, you kick Rite upping its total cost to 9 cmc and get 5 copies. Cackling Counterpart costs a total of 10 mana to cast it and to flash it back and you only get 2 copies (still a great card at instant speed though). Now lets look at Twinflame. 2 mana for one copy, but lets say we want 5 copies. That would cost a total of 14 mana to get the same amount you can get with a kicked Rite AND those creatures are exiled at the end of combat. I get that you want a lower initial investment, but 4 cmc is pretty darn cheap in Commander and the ceiling on Rite of Replication is soooooo much higher for a lower mana investment. Also, it can target ANY creature on the battlefield while the others cannot.

3) Phyrexian Processor: Not sure why you are afraid of the life cost. Life is a great resource and it is only a one time investment. 4 life (the minimum amount I would spend, but generally 6-10 is where you want to be at) to pump out a 4/4 every turn is pretty darn good. Any more life and you are getting an extremely good rate of cost to creature P/T. But, if you are hesitant, a card like Golden Guardian  Flip might be an alternative that is almost as good. As a land it is a tad more resilient as well.

Overall, still love the deck though

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