Mind Unbound

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare

Combos Browse all

Mind Unbound

Enchantment

At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.

Price & Acquistion Set Price Alerts

M12

Ebay

Mind Unbound Discussion

ZendikariWol on Estrid Aim's High

1 week ago

Okay so first Arixmethes, Slumbering Isle is pretty slow. Yeah he's a land at first, but you have to cast 5 spells while he's a land (which means you can't enchant him w/ auras).

Kefnet the Mindful isn't great, but I guess he's not outstandingly bad.

Krosan Restorer is kinda good ramp but Estrid's got most of that covered and overall Bear Umbra would probably suit you better. Same goes for Ley Weaver.

Masumaro, First to Live, comparable to Kefnet, is going to be restricted by the number of cards in your hand, and that's a max of 7. While a 14/14 is undeniably huge, it will probably draw hate and be removed very before you can enchant it.

Nezahal, Primal Tide is really just not good. I mean he give you no max hand size and he is recursive, kinda, but I don't think that's powerful enough to justify 7 mana.

Overbeing of Myth is a weaker Masumaro.

Prime Speaker Zegana requires you to have another large creature.

Psychosis Crawler will get you hated out of the game immediately.

Tishana, Voice of Thunder will draw you MAYBE 3 cards when it enters. It's only slightly better than Kefnet.

You have a lot of instants and sorceries. Too many counterspells, when your enchantments could deal with any permanents that get played.

Corrupted Conscience really isn't great here. Neither is Control Magic. Put a few enchantments on the guy you're controlling, someone destroys the control magic, and suddenly you're 100% screwed.

Mind Unbound is slow and costly, the only place I could ever see it being played effectively is in an Atraxa, Praetors' Voice deck. Thought Reflection is only slightly better.

There are a lot of cards at the higher end of your mana curve that are either not worth the mana cost or laughably not worth the mana cost. Also your draw synergies would be better devoted to their own deck (see my take on that idea Oreo Fluff). While this is a unique and interesting take on Estrid, it's slow and requires a steady draw engine to work, which requires a shitload of mana to work, which requires Estrid always being out to work, which requires, in the end, some degree of incompetence on your opponents' part. It's a great deck when left to its own devices all game, but that's just not how commander works.

BelugaWhale217 on Yennett, Fastest Draw in the West

1 week ago

xander11 I'll put Mind Unbound in here but I don't know about the other two. I don't really want to put mill in this deck

xander11 on Yennett, Fastest Draw in the West

1 week ago

I could be missing something, but what are your win cons? I just see a lot of card draw but with no hand size interaction. Jace's Erasure can be a fun mill card with all the draw you have set up, you can add in Mind Unbound for more card draw. Sphinx's Tutelage is another great mill card

Skillville on Narset, Enchantment Master

3 weeks ago

Replace Well of Ideas with Mind Unbound IMO its the best enchantment draw no one uses plus I don't like giving my opponents any hugs :) This deck seems like it is a mix of voltron with tokens. My play style picks 1 theme and focuses on that so I would suggest making it token based only or voltron auras. If you are going to use walkers use one's that matter like Ugin, Karn, Ajani Unyielding or Steadfast would be good. Teferi would be cool and Tezzeret can fetch for Strionic Resonator. Also, I really dislike Oath of Jace because if you have no walkers out its really a dead card and you only rock 6 currently. But in short, pick a specific theme and focus on having every card help to make that idea come to fruition.

cole20112 on The Deck Formerly Known as Grimgrin's Free Zombies

2 months ago

Moonlight Bargain and Dark Bargain seem like sweet budget options for this deck. I would also take out Omniscience for Gisa and Geralf. Gisa and Geralf are just so good for this deck and although Omniscience is sweet, it doesn't really synergize with the rest of the deck. I also think that Mind Unbound is a little slow, and you probably want something like Final Parting for your deck as well. Zombie Apocalypse is also absolutely amazing whenever you draw it, and I think that you really do need it maindeck. Also, I would probably take out most if not all of the non-zombie creatures, as they don't benefit from all the cool zombie synergies (Unless you are planning on running cards like Conspiracy or Arcane Adaptation, which are sweet but require more build around.) Maybe try things like Diregraf Ghoul, Soulless One, Undead Warchief, Josu Vess, Lich Knight, Stitcher's Supplier, and Sidisi, Undead Vizier just to name a few. If you are looking for more ideas you can check out my attempt at a budget zombie deck at B/U Zombies

MEWLIO on Free Big Bigs With Jhoira of the Ghitu

4 months ago

Maybe add in Mind's Eye, Mystic Remora, Overflowing Insight (to be cast for free from Jhoira), Thought Reflection, Mind Unbound, Staff of Nin and Honden of Seeing Winds for budget card draw.

Maybe if you feel like a bit of grouphug that benefits you as well and draws cards look into: Kami of the Crescent Moon, Temple Bell, Howling Mine and Font of Mythos.

You'll also want some protection from creatures and creature attacks, maybe stuff like: Crawlspace, Silent Arbiter and Propaganda.

But every deck needs some SPICE. And you have access to allsorts of spice in Red-Blue. Dominus of Fealty, Steel Hellkite, Wild Evocation, Sunbird's Invocation, Disrupt Decorum and Swarm Intelligence.

Some good removal: Arcane Denial, Chaos Warp.

Geralf_Cecani on I Don't Want You to Play EDH (Grand Arbiter)

4 months ago

Maybe more card advantage? You only have 5 recurring sources of card advantage (im not including Land Tax cos that will never get you gas) that I can see, so maybe throw in Mind Unbound, Arcanis the Omnipotent or Thought Reflection. Also, Memnarch is not made cheaper by arbiter, but i have never seen a card better at shutting down a board than him. He also works well with counterspells. And Omen Machine

Gadianten on Angels Galore

5 months ago

You need more mana acceleration, Thran Dynamo, Gilded Lotus (just reprinted so much cheaper now), Worn Powerstone and of course being in a green a can't recommend green mana ramp spells highly enough for such a mana intensive tribe so things like Rampant Growth, Harrow, Kodama's Reach, Cultivate, Skyshroud Claim, Explosive Vegetation and Hour of Promise if you use utility lands or lands like Temple of the False God. If you go for the green mana ramp route I would highly recommend shock lands or any land that has more then one basic land type to make color fixing easier. With enough ramp you could probably safely drop down to 40 lands, also Quicksilver Amulet seems to be ideal for this kind of deck.

You also have the strongest card drawing color in your command, blue. I would recommend also cashing in on this with about 5 card draw spells to help keep your tempo going. Recurring Insight, Rhystic Study, Consecrated Sphinx, Blue Sun's Zenith, Thought Reflection and Mind Unbound are some decent card draw spells in blue.

You might want to remove Coat of Arms as it is more likely to blow up in your face against cheaper tribal creatures or token decks. Try Lightning Greaves and Swiftfoot Boots instead to protect your investment and beat face sooner.

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