|Commander / EDH||Legal|
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|2012 Core Set (M12)||Rare|
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At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
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Mind Unbound Discussion
1 week ago
Okay so first Arixmethes, Slumbering Isle is pretty slow. Yeah he's a land at first, but you have to cast 5 spells while he's a land (which means you can't enchant him w/ auras).
Kefnet the Mindful isn't great, but I guess he's not outstandingly bad.
Masumaro, First to Live, comparable to Kefnet, is going to be restricted by the number of cards in your hand, and that's a max of 7. While a 14/14 is undeniably huge, it will probably draw hate and be removed very before you can enchant it.
Nezahal, Primal Tide is really just not good. I mean he give you no max hand size and he is recursive, kinda, but I don't think that's powerful enough to justify 7 mana.
Overbeing of Myth is a weaker Masumaro.
Prime Speaker Zegana requires you to have another large creature.
Psychosis Crawler will get you hated out of the game immediately.
Tishana, Voice of Thunder will draw you MAYBE 3 cards when it enters. It's only slightly better than Kefnet.
You have a lot of instants and sorceries. Too many counterspells, when your enchantments could deal with any permanents that get played.
There are a lot of cards at the higher end of your mana curve that are either not worth the mana cost or laughably not worth the mana cost. Also your draw synergies would be better devoted to their own deck (see my take on that idea Oreo Fluff). While this is a unique and interesting take on Estrid, it's slow and requires a steady draw engine to work, which requires a shitload of mana to work, which requires Estrid always being out to work, which requires, in the end, some degree of incompetence on your opponents' part. It's a great deck when left to its own devices all game, but that's just not how commander works.
1 week ago
1 week ago
I could be missing something, but what are your win cons? I just see a lot of card draw but with no hand size interaction. Jace's Erasure can be a fun mill card with all the draw you have set up, you can add in Mind Unbound for more card draw. Sphinx's Tutelage is another great mill card
3 weeks ago
Replace Well of Ideas with Mind Unbound IMO its the best enchantment draw no one uses plus I don't like giving my opponents any hugs :) This deck seems like it is a mix of voltron with tokens. My play style picks 1 theme and focuses on that so I would suggest making it token based only or voltron auras. If you are going to use walkers use one's that matter like Ugin, Karn, Ajani Unyielding or Steadfast would be good. Teferi would be cool and Tezzeret can fetch for Strionic Resonator. Also, I really dislike Oath of Jace because if you have no walkers out its really a dead card and you only rock 6 currently. But in short, pick a specific theme and focus on having every card help to make that idea come to fruition.
2 months ago
Moonlight Bargain and Dark Bargain seem like sweet budget options for this deck. I would also take out Omniscience for Gisa and Geralf. Gisa and Geralf are just so good for this deck and although Omniscience is sweet, it doesn't really synergize with the rest of the deck. I also think that Mind Unbound is a little slow, and you probably want something like Final Parting for your deck as well. Zombie Apocalypse is also absolutely amazing whenever you draw it, and I think that you really do need it maindeck. Also, I would probably take out most if not all of the non-zombie creatures, as they don't benefit from all the cool zombie synergies (Unless you are planning on running cards like Conspiracy or Arcane Adaptation, which are sweet but require more build around.) Maybe try things like Diregraf Ghoul, Soulless One, Undead Warchief, Josu Vess, Lich Knight, Stitcher's Supplier, and Sidisi, Undead Vizier just to name a few. If you are looking for more ideas you can check out my attempt at a budget zombie deck at B/U Zombies
4 months ago
4 months ago
Maybe more card advantage? You only have 5 recurring sources of card advantage (im not including Land Tax cos that will never get you gas) that I can see, so maybe throw in Mind Unbound, Arcanis the Omnipotent or Thought Reflection. Also, Memnarch is not made cheaper by arbiter, but i have never seen a card better at shutting down a board than him. He also works well with counterspells. And Omen Machine
5 months ago
You need more mana acceleration, Thran Dynamo, Gilded Lotus (just reprinted so much cheaper now), Worn Powerstone and of course being in a green a can't recommend green mana ramp spells highly enough for such a mana intensive tribe so things like Rampant Growth, Harrow, Kodama's Reach, Cultivate, Skyshroud Claim, Explosive Vegetation and Hour of Promise if you use utility lands or lands like Temple of the False God. If you go for the green mana ramp route I would highly recommend shock lands or any land that has more then one basic land type to make color fixing easier. With enough ramp you could probably safely drop down to 40 lands, also Quicksilver Amulet seems to be ideal for this kind of deck.
You also have the strongest card drawing color in your command, blue. I would recommend also cashing in on this with about 5 card draw spells to help keep your tempo going. Recurring Insight, Rhystic Study, Consecrated Sphinx, Blue Sun's Zenith, Thought Reflection and Mind Unbound are some decent card draw spells in blue.
You might want to remove Coat of Arms as it is more likely to blow up in your face against cheaper tribal creatures or token decks. Try Lightning Greaves and Swiftfoot Boots instead to protect your investment and beat face sooner.