|Commander / EDH||Legal|
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|2012 Core Set (M12)||Rare|
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At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
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Mind Unbound Discussion
1 month ago
Einfach mal ein paar Ideen
Ich glaube du brauchst Mana... Solemn Simulacrum immer gut. ich weiß nicht ob die Kreaturen und das auf die Hand geben gut ist vielleicht sind richtige boardwhipes besser und du schützt dich mit günstigeren removal spells Paradox Engine und dein CMDR geben dir die Karten. Propaganda immer gut: Skullclamp
Paradox engine und Consecrated Sphinx kosten glaub ich was...
1 month ago
Nice build! I love how open the Atraxa good-counter-stuff archetype is, with the access to four colours and so many proliferate-able mechanics available.
I'd probably add some additional boardwipe-protection. You have Chasm Skulker and Hangarback Walker has been mentioned. Hooded Hydra is another option, and an inexpensive one at that. Heroic Intervention is an amazing utility card as well, it works in combat, against opponents' removal, and allows you to wipe the board and keep your own guys alive. Reyhan, Last of the Abzan works wonders against singletarget-removal and allows for blowout turns with Jarad, Golgari Lich Lord even if you don't have your Altered Ego + Enduring Scalelord combo assembled.
You might also want to think about graveyard-hate of some kind. Unless they see absolutely no play in your meta, graveyardstrats can spiral out of control fast if they are left unchecked. Both Scavenging Ooze and Phyrexian Scriptures are options that are on theme with the proliferate-extravaganza.
Oran-Rief, the Vastwood can help get the first counter on things to start proliferating. Prime Speaker Zegana is a bit mana-intensive and extremely underwhelming on an empty board, but if you reliably manage to have big creatures stick around for a turn, she can be massive. If you're willing to run it, Viral Drake gives you an alternative way to kill people and an additional way to proliferate. Luminarch Ascension draws a lot of hate, but can generate massive amounts of value and thanks to proliferate, you only need to get one counter on there to get the party started. As Foretold is a bit slow, but if it sticks for a bit, it can get pretty insane. With all those synergies, being able to play an additional card per turn can often just win you the game. Akroma's Memorial allows you to swing with your big creatures right away, provides evasion AND protects them from stuff like Anguished Unmaking or all those damagebased red boardwipes.
As for additional superfriends, Vivien Reid works well with creatureheavy strategies, and I really like Vraska, Relic Seeker, just because she is never a dead card. Ajani Unyielding is versatile and inexpensive. Just keep the balance in mind. I gradually built my Atraxa list from full creatures towards full superfriends and there was a stretch of time where none of the two strategies were really working out for me because of the mix. Some walkers can be huge fun in a +1/+1-counter-deck and vice versa, I'd just recommend you stay committed to one of the two as your main strategy.
Potential cuts: As much as I love the counter-synergies, quite a few of the actual proliferate-cards aren't all that great imho. Inexorable Tide just felt like a pretty clunky win-more card most of the times I drew it, and both Spread the Sickness and, to a lesser degree, Steady Progress are pretty overpriced for what they do, especially if your main wincon are massive creatures, where one additional counter often makes little difference. Contagion Clasp and Contagion Engine can also get pretty mana intensive, but they at least provide repeatable value without additional requirements. Revoke Existence feels kinda narrow. If you're running this with a trget in mind, by all means, keep it in, but you might want to keep your eyes open for alternatives like Utter End or Anguished Unmaking that hit more things. I'm not sure you have enough targets to really take advantage of Skullclamp. Mind's Eye felt pretty slow when I was running it, especially because the deck doesn't do tons of instantspeed stuff, so keeping mana open for it gets a bit sketchy. Mind Unbound is only worth running if your playgroup consistently allows it to stick around for a few turns. Otherwise you mmight be better off running something like Sphinx's Revelation or Blue Sun's Zenith. I'm not sure if I'd run three pillowfort options unless you're facing a lot of token strategies. Your deck looks like it should usually have some big blockers available, And if you don't people are usually fine with paying to take down key walkers.
Of course, it all comes down to your local meta, personal preferences/playstyle and (sadly) budget, so disregard anything I said if it doesn't feel right to you. I do hope some of it helps though ^^
Good luck and have fun playing!
2 months ago
Okay so first Arixmethes, Slumbering Isle is pretty slow. Yeah he's a land at first, but you have to cast 5 spells while he's a land (which means you can't enchant him w/ auras).
Kefnet the Mindful isn't great, but I guess he's not outstandingly bad.
Masumaro, First to Live, comparable to Kefnet, is going to be restricted by the number of cards in your hand, and that's a max of 7. While a 14/14 is undeniably huge, it will probably draw hate and be removed very before you can enchant it.
Nezahal, Primal Tide is really just not good. I mean he give you no max hand size and he is recursive, kinda, but I don't think that's powerful enough to justify 7 mana.
Overbeing of Myth is a weaker Masumaro.
Prime Speaker Zegana requires you to have another large creature.
Psychosis Crawler will get you hated out of the game immediately.
Tishana, Voice of Thunder will draw you MAYBE 3 cards when it enters. It's only slightly better than Kefnet.
You have a lot of instants and sorceries. Too many counterspells, when your enchantments could deal with any permanents that get played.
There are a lot of cards at the higher end of your mana curve that are either not worth the mana cost or laughably not worth the mana cost. Also your draw synergies would be better devoted to their own deck (see my take on that idea Oreo Fluff). While this is a unique and interesting take on Estrid, it's slow and requires a steady draw engine to work, which requires a shitload of mana to work, which requires Estrid always being out to work, which requires, in the end, some degree of incompetence on your opponents' part. It's a great deck when left to its own devices all game, but that's just not how commander works.
2 months ago
2 months ago
I could be missing something, but what are your win cons? I just see a lot of card draw but with no hand size interaction. Jace's Erasure can be a fun mill card with all the draw you have set up, you can add in Mind Unbound for more card draw. Sphinx's Tutelage is another great mill card
2 months ago
Replace Well of Ideas with Mind Unbound IMO its the best enchantment draw no one uses plus I don't like giving my opponents any hugs :) This deck seems like it is a mix of voltron with tokens. My play style picks 1 theme and focuses on that so I would suggest making it token based only or voltron auras. If you are going to use walkers use one's that matter like Ugin, Karn, Ajani Unyielding or Steadfast would be good. Teferi would be cool and Tezzeret can fetch for Strionic Resonator. Also, I really dislike Oath of Jace because if you have no walkers out its really a dead card and you only rock 6 currently. But in short, pick a specific theme and focus on having every card help to make that idea come to fruition.
3 months ago
Moonlight Bargain and Dark Bargain seem like sweet budget options for this deck. I would also take out Omniscience for Gisa and Geralf. Gisa and Geralf are just so good for this deck and although Omniscience is sweet, it doesn't really synergize with the rest of the deck. I also think that Mind Unbound is a little slow, and you probably want something like Final Parting for your deck as well. Zombie Apocalypse is also absolutely amazing whenever you draw it, and I think that you really do need it maindeck. Also, I would probably take out most if not all of the non-zombie creatures, as they don't benefit from all the cool zombie synergies (Unless you are planning on running cards like Conspiracy or Arcane Adaptation, which are sweet but require more build around.) Maybe try things like Diregraf Ghoul, Soulless One, Undead Warchief, Josu Vess, Lich Knight, Stitcher's Supplier, and Sidisi, Undead Vizier just to name a few. If you are looking for more ideas you can check out my attempt at a budget zombie deck at B/U Zombies