|Commander / EDH||Legal|
Printings View all
|Commander 2019 (C19)||Uncommon|
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Ultimate Masters (UMA)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Duel Decks: Elspeth vs. Kiora (DDO)||Uncommon|
Combos Browse all
Draw three cards. You may play an additional land this turn.
Urban Evolution Discussion
1 month ago
If you want good ramp Arbor Elf + Utopia Sprawl is good. You could possibly cut blue from your deck, replacing Frogify with Lignify , Since you are playing a hydra deck, 4 toughness isn't going to be very hard to overpower. Replace Urban Evolution with Harmonize or Explore or a mixture of both. If you have Negate in there because you don't want to have your hydras countered, then you could go with something like Savage Summoning which actually doesn't do anything to your X cost creatures because of the additional +1/+1 counter.
2 months ago
okay, what would you consider your wincon?
Regardless, here are a few suggestions that can probably fit into any build:
Farhaven Elf : etb ramp, good with Riku
Deadeye Navigator : Etb enabler, suuuuuper broken if you have tons of etb effects
Solemn Simulacrum : etb ramp, ltb draw, excellent target for copying
Panharmonicon : if you decide to go the etb route, it's a great enabler.
Urban Evolution : kind of expensive, but does two things really valuable to the deck.
These are all just generic suggestions. I personally have a blast with the deck when it's tuned towards enter the battlefield effects since I get the value immediately with Riku out. Honestly though, these suggestions may be too casual for what you want with the deck.
2 months ago
Burgeoning Exploration Solemn Simulacrum Skyshroud Claim Nature's Lore Farseek Abundance Sylvan Library Gush Kodama's Reach Sakura-Tribe Elder Sporemound Mana Breach Overburden Wood Elves Yavimaya Elder Llanowar Scout Nissa, Vastwood Seer Flip Burnished Hart Farhaven Elf Explore Splendid Reclamation Nissa's Renewal Boundless Realms Nissa's Pilgrimage Animist's Awakening Far Wanderings Life from the Loam Grow from the Ashes Collective Voyage Horn of Greed Ghirapur Orrery Rites of Flourishing Into the Wilds Temple of the False God Myriad Landscape Amulet of Vigor Ghost Town Urban Evolution The Mending of Dominaria Thawing Glaciers Cultivate Sylvan Ranger Manabond Skyshroud Ranger Coral Atoll Ensnare Fathom Seer Flooded Shoreline Meloku the Clouded Mirror Parallax Tide Planar Overlay Storm Cauldron Tidal Bore Thwart Trade Routes Tragic Lesson Uyo, Silent Prophet
3 months ago
Love the deck though!
4 months ago
My advice is to cut Explore in favor of Fertile Ground - you don't have enough lands to take advantage of the extra land drop. Same issue with Urban Evolution which I suggest you swap out for Harmonize.
If you manage to get opponents' creatures tapped, Vapor Snag can bounce their 1 untapped creature back to their hand.
5 months ago
Here are some cards I am looking to add soon.
5 months ago
This is a card I came up with that I thought was pretty cool:
You take X extra turns after this one. Your opponent chooses X different types of phases. You skip the next X instances of that phase.
Exile Temporal Bargain
I think this isn’t broken, but it’s hard to be sure with something as weird as this. If X is one it’s basically a strictly worse Savor the Moment , and at X=2 it’s like Urban Evolution but with less card draw and more land drops. At X=3 it basically reads as either draw 3 cards and have three extra attack phases (assuming opponent chooses precombat main phase, postcombat main phase, and untap step, which would be their most likely choice), which is powerful, but probably not gamebreaking considering it’s six mana. Overall, I think it’s a card that balanced enough to not snap formats (completely) in half while also giving Johnnys a lot to play with. What do you guys think?
6 months ago
After some Games I really noticed how hard it is to get Lands in your hand. Since Niv won't ever get you some from the top of your library. Thought of the Borderposts, but I really don't like them. I made some changes for flat draws.
I often got 2-3 Selesnya cards, so I also got closer to have an even amount of cards from every guild. I need to cut one more Selesnya Card for a Gruul card, but guys, this is hard.
Things I took out:
Lim-Dul's Vault - The base idea was, use it in response to the Niv trigger. But most times no mana after he etb's, or I used it already for copy/flicker
Voidslime - Many Colored Symbols, Don't like counterspells that much, still have 1 ability counter in the deck
Hanna, Ship's Navigator - No spare mana most of the times. No Artifacts, not a critical mass of enchantments
Turn to Mist - Mistmeadow Witch is a Permanent for devotion, and repeatable
Congregation at Dawn - Like Lim Duls
Brago, King Eternal - Idea was T4 Brago, T5 Niv with flicker. Brago gets removed most of the times.
Flower / Flourish - Since it says basic, no need anymore
Mirri, Weatherlight Duelist - Needed to cut more Selesnya
Growth Spiral - Didn't have a Land very often, Urban Evolution took this slot, maybe worth it
Mortify - Orzhov Removal
Mistmeadow Witch - Upgraded Turn to mist
Underrealm Lich - "Draw" to filter for lands
Pain Magnification - Rakdos Card Advantage, Permanent for Devotion
Utter End - More Orzhov, More Removal
Wear / Tear - Good Boros Removal
Mercurial Chemister - Mostly for the Draw, is a permanent for Devotion
Urban Evolution - Draw and Ramp
Spring / Mind - Draw and Ramp, with 7 card handsize often I need to discard. Aftermath does help there
Notion Thief - Don't know why didn't put him in the first Version. Permanent, Carddraw, Stops opponents
I'm open for tips or help, but keep in Mind everything needs to be Two-Colored Landbase may get an upgrade soon. If the deck works really good I'll swap slow fetches for the good ones.
Urban Evolution occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
GU (Simic): 0.63%