|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Uncommon|
|Duel Decks: Elspeth vs Kiora (DDO)||Uncommon|
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Draw three cards. You may play an additional land this turn.
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|Have (9)||ironax , PTsmitty , Chandelier , ZombieFood , TThors , bakunet , Yawkcorb , orzhov_is_relatively_okay819 , Vasbear1|
Urban Evolution Discussion
2 weeks ago
Okay, Modern is not my strong suit, but this looks like two different decks mashed together. What I see is half of a bad-Scapeshift deck and half of a bad counter-burn deck. However, the deck is called Temur Manlands, so I'll make my suggestions based on that. The first thing I would do is ditch those crappy fatties. Roil Elemental sucks, and should be replaced with 2xPrimeval Titan. I would remove 2xSylvan Scrying for 2XSakura-Tribe Elder. Stormbreath Dragon actually seems fine, and it dodges most removal, but four copies are a bit much, especially since it is a five-drop that has no synergy with the rest of the deck, so I think the right choice would be to take two out for 2xExplore. Also, you have no removal in a format that is all removal. Move those Spell Pierces to the sideboard and replace them with 4xLightning Bolt (or just take them out of the list altogether, since none of your non-land creatures really need to stay and your Manlands will be turned off most of the time). Also, Banefire is kinda ass. Take them out and replace them with 2xBonfire of the Damned and 2xMagma Jet. In order to help with consistency, take out the Temur Ascendencys and the Mindswipes for 4xSerum Visions, and Boundless Realms is WAY to expensive for what is does. Just take it out and add another Urban Evolution. Finally, I think taking out the Rattleclaw Mystics for 3xSearch for Tomorrow and one more Explore. It's probably a good idea to take out an Island for one more copy of Explore, because it helps you get your Manlands out.
These suggestions will help you lower your curve, which is extremely important in Modern. But it seems like a really neat concept, so I hope these suggestions helped!
You're welcome in advance, MOOBS
2 weeks ago
Hey there! Awesome deck you have here (and Maelstrom Wanderer is probably my favorite commander, so that doesn't hurt)!
I agree you need a little more mana fixing; fortunately, Green is very good at this. Kodama's Reach and Cultivate are both amazing at ramp and fixing, and Farseek, Explosive Vegetation, Skyshroud Claim, and Urban Evolution are as well (keep in mind that you can get any forest with the Claim, not just basics). Gilded Lotus is also an option.
Some other general suggestions I have for you:
- Scroll Rack is great at setting the top cards of your library for your commander to cascade into, while putting extra lands to the bottom.
- I enjoy Bane of Bala Ged as a devastating Cascade target, although it does draw some hate.
- Great Whale is hilarious to cascade into, and gets you infinite mana with Deadeye Navigator.
- Magus of the Mind is also a great cascade target.
- Regrowth is better than Recollect, although I can understand if you prefer the promo.
- Pathbreaker Ibex is generally game-ending, especially with the haste from Wanderer.
- Blasphemous Act is a board wipe that you don't cascade into.
- Primal Command is great for its extreme versatility.
- Future Sight lets you see the top card of your library to determine when to pull the trigger on casting Wanderer. It's also great with Top.
- Mind's Dilation is just generally amazing.
- Spearbreaker Behemoth can protect your big things.
- Recurring Insight is amazing card draw, often drawing you 10+ cards.
Finally, I do think your mana base needs a little work. I find 37-38 lands is appropriate for a ramp-heavy deck like Wanderer, so you can certainly cut a few lands. I'd recommend the checklands (Rootbound Crag, Hinterland Harbor, and Sulfur Falls), the painlands (Karplusan Forest, Yavimaya Coast, and Shivan Reef), the shocklands (Stomping Ground, Breeding Pool, and Steam Vents), the temples (Temple of Mystery, Temple of Abandon, and Temple of Epiphany), and the fetchlands if you can afford them (Wooded Foothills, Misty Rainforest, and Scalding Tarn). Ash Barrens is also amazing due to the shuffle effect if you need it, and Frontier Bivouac is fine if you need the fixing.
Hope this helps!
2 weeks ago
Abundance. Since you're using Green you really should use it's adavantages too :D Abundance is one of those cards that can provide with the whole ramp thing PLUS it prevents you from milling (which sometimes happens).
Extract from Darkness would be a great card to boost your Commander and get some cloning material
1 month ago
Oh, where's your Unexpected Results? It's my favourite card, gotta suggest it. :)
3 months ago
Cascading Cataracts / Crystal Quarry / Sylvan Ranger / Rampant Growth / Bloom Tender / Birds of Paradise / Sylvan Caryatid / Utopia Tree / Reflecting Pool / Oblivion Ring / Gruul Signet / Golgari Signet / Simic Signet / Selesnya Signet / Bringer of the Red Dawn / Bringer of the Blue Dawn / Bringer of the Black Dawn / Unclaimed Territory / Cavern of Souls / Keiga, the Tide Star / Breath of Darigaaz / Nissa's Pilgrimage / Explosive Vegetation / Molten Disaster / Subterranean Tremors / Ash Barrens / Evolving Wilds / Terramorphic Expanse / Sudden Demise / Fault Line / Beast Within / Dragonlord Dromoka / Sylvan Reclamation / Wear / Tear / Grand Coliseum / City of Brass / Mana Confluence / Fellwar Stone / Solemn Simulacrum / Farhaven Elf / Wood Elves / Heartless Summoning / Urza's Incubator / Sensei's Divining Top / Cyclonic Rift / Reclamation Sage / Urban Evolution / Nature's Lore / Eternal Witness / Skyshroud Claim / Chaos Warp / Manglehorn / Vizier of the Menagerie / Relic of Progenitus / Chromatic Sphere / Chromatic Star / Terrarion / Llanowar Wastes / Shivan Reef / Yavimaya Coast / Karplusan Forest / Sulfurous Springs / Battlefield Forge / Brushland / Caves of Koilos / Night's Whisper / Reanimate / Anguished Unmaking / Swords to Plowshares / Path to Exile / Flame Slash / Vindicate / Sarkhan's Triumph / Preordain / Ponder / Brainstorm / Anticipate / Weathered Wayfarer / Safewright Quest / Temple Garden / Breeding Pool / Overgrown Tomb / Stomping Ground / Mirari's Wake / Nature's Claim / Fatal Push / Thunder Dragon / Scourge of Kher Ridges / Skyline Despot / Siege Dragon / Karrthus, Tyrant of Jund / Foe-Razer Regent / Eternal Dragon / Dragonlord Atarka / Balefire Dragon / Vorosh, the Hunter / Swift Warkite / Scourge of the Throne / Runehorn Hellkite / Rith, the Awakener / Prossh, Skyraider of Kher / Numot, the Devastator / Noxious Dragon / Mordant Dragon / Harmonize / Ancient Craving / Ambition's Cost / Dragonlord Silumgar / Dragonlord Kolaghan / Destructor Dragon / Darigaaz, the Igniter / Surrak Dragonclaw / Stormbreath Dragon / Sarkhan Unbroken / Necromaster Dragon / Icefall Regent / Hunted Dragon / Glorybringer / Fearsome Awakening / Dragonlord Ojutai / Boltwing Marauder / Thunderbreak Regent / Territorial Hellkite / Skyship Stalker / Dragonloft Idol / Dragon Throne of Tarkir / Dragonsoul Knight / Dragonmaster Outcast / Slumbering Dragon / Omen / Serum Visions / Read the Bones
3 months ago
Here is a list of some great cards you could consider for this deck. Corpsejack Menace, Horde of Notions, Sliver Queen, Progenitus, Atraxa, Praetors' Voice, Saskia the Unyielding, Cruel Ultimatum, Brilliant Ultimatum, Cultivate, Kodama's Reach, Bound/Determined, Decimate, Urban Evolution, Abzan Charm, Bant Charm, and Sultai Charm.
As far as some cuts go you could cut these Chandra's Ignition, Day's Undoing, Reforge the Soul, Unexpected Results, Mind's Dilation. I don't really thing they do enough in this deck.
4 months ago
UpperDeckerTaco Land Tax is a card I've been seriously thinking about, and same with card's like Exploration and Burgeoning. My deck runs a loooooot of ramp, and land tax seems like it may not do a whole lot if i'm always ahead of curve. My fear is that their usefulness will fall rather short because of my tendency to ramp into a child on turn 4 or 5 followed instantly with sacrificing child to clear the board and discourage my opponents from winning. And those cards are extremely powerful early game. It's something I will have to test and see how effective it is versus a sorcery like Explore or Urban Evolution which i can very easily recur with Archaeomancer,Izzet Chronarch,Mnemonic Wall. But Eternal Witness and Noxious Revival can grab anything. So I think it is something that will just come down to testing.
5 months ago
armillary fixes your land drops, but you have 39 land, donno if youu need that Nature's Lore can get you the duel lands, which is super handy Search for Tomorrow is kinda cute that you can get it going on turn one in the 3 mana spot, Kodama's Reachthe new Spring / Mind card seems pretty handy, turning into a late game draw card rather then peregrination, i recommend Explosive Vegetation or Skyshroud Claim
the signets work pretty well, whatever ones you find i'd shift them in over the 'dragons cost 1 less mana cards' as you find the ramp cards i guess, might even be able to pull out one or two lands for the 2 mana ramp spells
Urban Evolution isn't bad as a draw/ramp card either
for 7 mana, I dont' feel like that guy is doing enough in your deck, you might have one card in your hand it applies to when you cast it, and he doesn't do much else