Draw three cards. You may play an additional land this turn.
Price & Acquistion Set Price Alerts
Urban Evolution Discussion
1 day ago
Good post bushido_man96 I appreciate it. All your suggestions I would certainly run if I had the budget for more cards(with the exception of Rhystic Study, which I own and was running in this very list until recently). Mirri's Guile I especially wish I could afford to buy lol.
I dropped Urban Evolution but it's tough not to hang onto Treasure Cruise when the delve syngergy is so strong with cascade and helps thin the GY for Charmbreaker Devils, Tasigur, the Golden Fang, and Deadbridge Chant. To be fair though, all 3 of those cards are on the chopping block atm.
Similarly with Rishkar's Expertise the upside with cascade is so high it's tough to let go. I also do have 7 recursion effects 3 of which are repeating which helps justify those 2 spots. I may end up ditching them though we will see it's definitely something to keep in mind.
I've only got 5 more slots to take out WHOOOO!!!! One will probably be Deadbridge Chant, although I love this card and the upside is massive it could mill a key dragon and then promptly die, then I'm pretty fucked. Could also throw in a Bladewing the Risen maybe? Then again I need to take stuff OUT not IN. It's just such an attractive card since there is so little enchantment hate in my meta right now.
1 week ago
Urban Evolution is good to throw down more lands and keep up a hand.
2 weeks ago
I am back to make another long post.
Confusion with As Foretold Show
Either way, too slow and janky for Modern. Restore Balance on turn 3 on the play is the most busted thing you can do with it, to say nothing of the poor consistency of the deck. You lose instantly to enchantment removal.
"Brief" thoughts on newer spoilers Show
Champion of Snakeface is spoopy and all that, just not worth building around. The earliest you can smack with him is turn 4, and that's in magical christmasland. The opponent has 0 interaction, can't kill you before turn 6, and you've got all your combo pieces. Aetherworks Marvel makes it redundant.
Bounty of the Luxa is way, way too slow for my liking. Compare to Urban Evolution. Short of taking extra turns, I'd prefer the sorcery.
Angel of Sanctions is unimpressive- a generic white mythic that may see play because 2 for 1 too stronk.
New Perspectives is guaranteed to see some play because of jank points and Standard legality, not that it's competitive.
Cruel Reality is aptly named when you look at its CMC.
Doggoface's favor is pretty meh.
Strictly worse Monastery Swiftspear is strictly worse than Monastery Swiftspear (unless you feel like nitpicking what I say), but still pretty much the same card, so you'll play it in Standard. Maybe EDH because jank. Nowhere else.
Hapatra is worse Grim Flayer in standard. Good for commander though.
Liliana is 5 mana sit-on-chair-and-don't-do-much planeswalker.
Failure to Comply, just like all the other aftermath cards, feels deliberately powered down because two cards in one. I'd prefer Unsubstantiate.
The 'win the game' card in white actually looks sweet. I love a bit of jank that actually looks viable.
I'm afraid that's all I can be bothered to post for now.
1 month ago
Here are some cards that I might immediately cut:
Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.
My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.
I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.
1 month ago
1 month ago
Black: Vampire Nighthawk,
2 months ago
So first suggestion: burn this pile and move on with your life, the world doesn't need another atraxa deck. Build a Thelon of Havenwood tribal fungus deck instead and earn my undying respect.
That being said, here are some real suggestions. I would cut Varolz; exiling your own dudes is never something I like to do and you have more than enough ways to get counters on your dudes that are more efficient. Cut Urban Evolution it's just not strong enough, you want to be using permanents to draw cards or else much splashier sorceries like Shamanic Revelation or Rishkar's Expertise. I would cut some of the non-counter-related mana rocks for better mana ramp. Fertilid is a must, Cultivate and Tempt with Discovery are often awesome. Of your maybeboard the only cards I would try getting in are Skyship Plunderer and Collective Effort. Believe me, I've tried pretty much all the others and what you already have in the deck is enough value. More on the card draw front, add in Bred for the Hunt, maybe even Well of Lost Dreams since your general has lifelink. My number one card for any deck with black in it is Living Death as you will inevitably want to recover from all the board wipes and come back for a big blowout.
The inclusion of Odric, Lunarch Marshal is pretty brilliant, on the same front you should run Lightning Greaves to protect your general and then also give your creatures all haste with Odric. If looking for more cuts to make, I would go for the 1-off spot removals like Putrefy and Mortify since you don't have ways to remove them and your main ways to efficiently remove threats will be stealing them or destroying them with Lux Cannon and those are more repeatable. You can replace one with Retribution of the Ancients for some sick tech. Cut Managorger Hydra. It is a big dumb fatty that doesn't do anything but swing and that is usually enough to kill somebody (lame) and then make you even more of a target. It doesn't do anything interesting. Play Zendikar Resurgent because it's amazing obviously.
Hope some of that helps, honestly remove the whole maybeboard except for the ones I mentioned to maybe keep.
2 months ago
Also, just so you know, I'm the player who runs Talrand. DON'T SAY MY REAL NAME.
Deadeye Navigator Sweet combo with your commander.
Clever Impersonator I have it.
Avenger of Zendikar I have it.
Solemn Simulacrum Sad robot!
Second Harvest No one will like you when you cast this, probably because you'll win. With your commander, you cast Second Harvest, then you activate riku's ability. Your first second harvest resolves, then your second one, quadrupling your board. I cannot stress how good this card is. Run it, and love it.
Increasing Vengeance Nothing is sweeter than doubling except for quadrupling.
Time Warp Worth the cost.
Boundless Realms What's better than double your lands, you ask? Quadruple your lands!
Urban Evolution Hilarious with Riku.
As you can probably tell, I normally use riku only for his first ability. For more additions revolving around the second one, you might want to ask the player who runs Kruphix. Most of your big creatures will be the same as yours and you could get inspiration.
And of course, you need to win the game somehow. Clone Legion pretty much does that for you. All your creatures, doubled, then doubled again. Great with Second Harvest.
Also, if you suddenly inherit a fortune, try Doubling Season.