Draw three cards. You may play an additional land this turn.
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Urban Evolution Discussion
1 month ago
So first suggestion: burn this pile and move on with your life, the world doesn't need another atraxa deck. Build a Thelon of Havenwood tribal fungus deck instead and earn my undying respect.
That being said, here are some real suggestions. I would cut Varolz; exiling your own dudes is never something I like to do and you have more than enough ways to get counters on your dudes that are more efficient. Cut Urban Evolution it's just not strong enough, you want to be using permanents to draw cards or else much splashier sorceries like Shamanic Revelation or Rishkar's Expertise. I would cut some of the non-counter-related mana rocks for better mana ramp. Fertilid is a must, Cultivate and Tempt with Discovery are often awesome. Of your maybeboard the only cards I would try getting in are Skyship Plunderer and Collective Effort. Believe me, I've tried pretty much all the others and what you already have in the deck is enough value. More on the card draw front, add in Bred for the Hunt, maybe even Well of Lost Dreams since your general has lifelink. My number one card for any deck with black in it is Living Death as you will inevitably want to recover from all the board wipes and come back for a big blowout.
The inclusion of Odric, Lunarch Marshal is pretty brilliant, on the same front you should run Lightning Greaves to protect your general and then also give your creatures all haste with Odric. If looking for more cuts to make, I would go for the 1-off spot removals like Putrefy and Mortify since you don't have ways to remove them and your main ways to efficiently remove threats will be stealing them or destroying them with Lux Cannon and those are more repeatable. You can replace one with Retribution of the Ancients for some sick tech. Cut Managorger Hydra. It is a big dumb fatty that doesn't do anything but swing and that is usually enough to kill somebody (lame) and then make you even more of a target. It doesn't do anything interesting. Play Zendikar Resurgent because it's amazing obviously.
Hope some of that helps, honestly remove the whole maybeboard except for the ones I mentioned to maybe keep.
1 month ago
Also, just so you know, I'm the player who runs Talrand. DON'T SAY MY REAL NAME.
Deadeye Navigator Sweet combo with your commander.
Clever Impersonator I have it.
Avenger of Zendikar I have it.
Solemn Simulacrum Sad robot!
Second Harvest No one will like you when you cast this, probably because you'll win. With your commander, you cast Second Harvest, then you activate riku's ability. Your first second harvest resolves, then your second one, quadrupling your board. I cannot stress how good this card is. Run it, and love it.
Increasing Vengeance Nothing is sweeter than doubling except for quadrupling.
Time Warp Worth the cost.
Boundless Realms What's better than double your lands, you ask? Quadruple your lands!
Urban Evolution Hilarious with Riku.
As you can probably tell, I normally use riku only for his first ability. For more additions revolving around the second one, you might want to ask the player who runs Kruphix. Most of your big creatures will be the same as yours and you could get inspiration.
And of course, you need to win the game somehow. Clone Legion pretty much does that for you. All your creatures, doubled, then doubled again. Great with Second Harvest.
Also, if you suddenly inherit a fortune, try Doubling Season.
1 month ago
Yes, repeated Urban Evolutions do give you repeated extra land drops.
2 months ago
I'm also skeptical about Urban Evolution. The high cost and running 4 of them contributes to the slow pace of the deck. turn five you're gonna be feeling the heat and wanting to be halting damage. instead you can simulate this card on earlier turns by comboing Exploration with a low CMC helpful instant that draws cards, I thought Brainstorm(a classic) or you could go with stuff with added effect like Pressure Point(stop an attack!) or Shelter(for an invincible blocker!!) or Words of Wisdom (the list of good drawing cards is much longer than this!). besides, i feel that generally the colors of land you will have available is unpredictable so high and specific CMCs are your enemy. Just an idea since you asked what else to take out.
3 months ago
Like I mentioned, I don't know much about oozes but there are some things I could recommend, things that jump out immediately are that you have no spells and the CMC is fairly high. Could probably make it more ooze-oriented if you take out some of the plants and add in more instants and sorceries, bit of removal, recursion, Toxic Deluge etc.
Mephitic Ooze does nothing here as you have no artifacts, so you could take it out, or add more artifacts. You could also add Bred for the Hunt or Master Biomancer, more simic (e.g. Simic Signet) things as they like +1s and oozies too. Mimic Vat might be a nice addition, will let you exile an ooze and spawn copies of it, plus you get an ooze from a vat. Aqueous Form and Plaxmanta look nice too, but probably not super-useful.
I'd also recommend Alchemist's Refuge, Bident of Thassa, Plasm Capture (has an ooze on it). Biomantic Mastery, Urban Evolution, Rites of Flourishing, Exploration or Burgeoning for more draw/land into play.
3 months ago
So just look at how these guys all interact with each other, Zameck Guildmage, Strangleroot Geist, Vorapede, Experiment One, Fathom Mage, Avatar of the Resolute, Plaxcaster Frogling etc, and something like Bioshift is nice for protecting guys (or taking all of a dead guys stuff) at instant speed. They are tough guys, and surprisingly resilient as well. Basically what I'm saying is, don't get too stuck on something, enjoy the creatures you have access to and they may surprise you.
I wouldn't worry too much about your draw power. I know you feel you need Hardened Scales on the field straight away, but you don't. If you have it in your opening hand that's great, get it on the field. Just think about why you want it straight away, it's to make the deck faster and apply pressure quickly, so as soon as you start digging for it, you lose all that pressure anyway. So let the deck create and apply pressure without it, and instead of thinking of the Scales as essential for it to work, think of them as something that lets you take the pressure up a gear. If you want a run a couple of draw spells then Urban Evolution is good fun, not the greatest, but fitting and has a certain charm to it.
So for now let's assume you hate my idea of running more creatures and loosening the control element of the deck. If you want to control, the key is to do it very quickly. You want one mana cards that can slow your opponent down, things such as Rush of Ice, Clutch of Currents, and Sensory Deprivation. They are controlling the battlefield long term, but they are keeping you alive until you have your counter mana up and creatures on the board to stabilise with. Bounce isn't as good as removal of course, but it's awesome when you bounce a lot, such as with Devastation Tide, AEtherize, AEtherspouts etc.
So there are a few ideas for you to think about to start with, hopefully some of it helps!