Feldon of the Third Path

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2014 Mythic Rare
Promo Set Rare

Combos Browse all

Feldon of the Third Path

Legendary Creature — Human Artificer

, : Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

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Feldon of the Third Path Discussion

foxboy93 on Dark Phoenix, Who Frowns At Fun

5 days ago

I mean you could also effectively use Feldon of the Third Path to reanimate her, give her haste and then swing in. You can also do this at instant speed with something else in the graveyard you need, like Karmic Guide, bringing back Reveillark or bringing back another card you need. And Feldon does it for ANY creature in your grave, not just legends.

Using Diabolic Servitude can also save you one cast for her. The way people have told me is you let your commander go to the graveyard, then when they die again, exile it, and then exile to the command zone and Diabolic returns to hand.

Pal00ka on Rakdrazi

1 week ago

I'm going to suggest you change this completely, here it goes! :)

Golems. Big golems. Go golem tribal like Altar Golem, Colossus of Sardia, Platinum Emperion, Phyrexian Colossus, Mage-Ring Responder, Colossus of Akros, etc.

But a weakness is many do not untap...but wait! Artifacts like Magewright's Stone, Voltaic Construct, Thousand-Year Elixir, Clock of Omens, Voltaic Key, etc. do just that. More fun though can be had with Threaten effects that you can use either on opponents' stuff or to untap your own. Interactive decks few!

A fun twist would be to have Bosh, Iron Golem out + Hijack, etc + Liquimetal Coating/Silverskin Armor to fling any of their creatures back into their faces.

And there's lots of fun utility golems to abuse. Ancestral Statue can bounce a big guy who attacked and just recast cheaply due to Rakdos' ability. Solemn Simulacrum is a staple. Beast of Burden takes advantage of token decks. Glass Golem's art looks wicked ;). Precursor Golem can add in some 1-shot draw spells like Crimson Wisps to draw a ton if lucky. Sundering Titan for fun control.

Feldon of the Third Path, Daretti, Scrap Servant, Kurkesh, Onakke Ancient, Slobad, Goblin Tinkerer, Tuktuk the Explorer, and Urabrask the Hidden are all legendaries that play nicely with a theme like this I think.

So keep your burn/damage to activate Rakdos' ability, add some haste enabler like Fervor so your golems can attack upon entering, include fun enchantments like Blood Mist, Flameshadow Conjuring, and Mana Echoes.

frusciante7 on Another thread asking for help ...

1 week ago

Hey guys!

So I'm new to the format (been a long time Modern player) and I managed to convince my friends to get into EDH as well while they were completely losing interest in MTG.

I'm the most experienced player in my playgroup and helped everyone to find their commander and tune their deck. However, I just can't seem to find something for me.

I'd say I'm more of a // player, with a preference for & as they fit my personality very well. That being said, I'm interested in all kinds of play styles and colors and I feel like EDH would be the chance for me to try out new things and go wild. I especially love chaos cards (Possibility Storm, Hive Mind, you name it.) and commanders that aren't overplayed (so no Atraxa).

So far I've built:

  • The Mimeoplasm has amazing colors and abilities for example, but I can't decide if I wanna go full fun or not. Also, it has so many possibilities I can't pick 99 cards to keep...
  • Feldon of the Third Path is typically the kind of cards I love but gets too repetitive imo.
  • Keranos, God of Storms sticks for a long time and alows me to go chaos, but it's ability is a bit boring.
  • Krond the Dawn-Clad is flavorful a.f. but 6 mana's a lot and going all voltron isn't my idea of fun.
  • Intet, the Dreamer is amazing fun but 6 mana for a 6/6 with no protection and that requires you to pay 3 more mana every time to activate its ability is too much to ask.
  • Riku of Two Reflections drove me crazy. Too many possibilities.
  • Rashmi, Eternities Crafter is nice too, but a bit weak. Also, since I added Leviathans and Krakens to the deck I just can't decide anymore.

I've read tons of threads of other people experiencing the same problem (and the 'top-bottom' / 'bottom-top' solution) but I'd like to know what you guys would advise. I also know this will probably not be the only EDH deck I build, but I want to know how you guys do it so I don't invest money into something I won't like - done it in modern already.

I love the deckbuilding process but just can't get to finish a deck. I pick a commander, find about 90-100 cards from the top of my head and then go check EDHREC and discover 40-50 more cards to add with great synergy. Then I end up with 150 cards and since I just can't sort them out correctly I completely lose it and abandon the deck.

Did you guys experience the same thing? What was your solution? How do you stick to one strategy? Thanks! :)

I feel I'm about to go crazy with this format :)

PS : last guy I'm on is Brimaz, King of Oreskos. I find him OP as hell for its CMC, has lots of flavor and think he's decent for both 1v1 and multiplayer games. Would he be too weak for a format like EDH?

Bluefire016 on Red doesn't suck in CMDR

1 week ago

Awesome deck! I feel like mono red EDH decks don't get the recognition they deserve(my first EDH deck was a Feldon of the Third Path deck and I love it, it's surprising to the opponents and can be bad for them if they underestimate you...which I believe would hold true with this deck based on your W/L record. One card I would recommend to help get in damage and help protect your goblins(at least a little bit) would be Rage Reflection. I used this card in a Goblin Modern deck I used to run and it worked wonders, and since the higher CMC is quite as taxing in EDH, I think it could do some good..although I honestly don't know what I would pull for it.

Well done! +1

the_earl_0f_grey on Brother's Agro v 2

2 weeks ago

Try all the stuff that would make a temporary copy that red has to allow the deck to function in normal games? Feldon of the Third Path, Felhide Spiritbinder, Flamerush Rider, Flameshadow Conjuring, Heat Shimmer, Splinter Twin, Twinflame, Warchief Giant, Blade of Selves (you lose two of the Yamazaki without a Mirror Gallery)

You can also add some Samurai/Equipment support such as Godo, Bandit Warlord and Oathkeeper, Takeno's Daisho

Tyr_W on I am Haste... I am Death

2 weeks ago

Haste and mowing?

The problem of these decks is that it's hard to keep drawing those dragons as they cost you a card. Re-use helps:

What cards to cut? Some cards seem a bit lost in this deck. Try and focus and cut the rest.

  • Chameleon Colossus
  • Disciple of Bolas - rather sac those biggies at instant speed: Greater Good
  • All the manadorks. They are fragile, cost a card and take a turn to get working. Better play some ramp or lands.
  • Too many tutors can make for boring games where players find the same cards every game. Do you really need them?

Carsf on Mirror Gallery EDH

1 month ago

This seems like it would be solid as a minor theme in a deck that focuses mainly around clones.

Padeem, Consul of Innovation and Darksteel Forge will protect the gallery while it's out.

Alhammarret, High Arbiter, Dragonlord Atarka, Prime Speaker Zegana, and Wort, the Raidmother all have very good ETB effects that you can take advantage of even when you don't have Mirror Gallery out.

Kazuul, Tyrant of the Cliffs, Edric, Spymaster of Trest, Jori En, Ruin Diver, Kraum, Ludevic's Opus, Baral, Chief of Compliance and Rayne, Academy Chancellor, Thassa, God of the Sea, Kydele, Chosen of Kruphix all provide good effects that can get out of hand fast if they trigger multiple times. Kazuul is even funnier, because with even two of them you can look at making an army of 3/3s every time you're attacked.

Body Double, Clever Impersonator, Clone, Dack's Duplicate, Gigantoplasm, Mercurial Pretender, Phantasmal Image, Phyrexian Metamorph, Stunt Double, Progenitor Mimic, Sakashima the Impostor, Cackling Counterpart, Fated Infatuation, Supplant Form, Rite of Replication, Spitting Image, and Tempt with Reflections are all solid clones or clone effects. Feldon of the Third Path certainly wouldn't hurt either.

Finally, for when the legends just can't stick or you need other effects, sliding in good creatures that have useful ETB or static effects are useful. Acidic Slime, Reclamation Sage, Archaeomancer, Goblin Electromancer, Consecrated Sphinx, Elvish Visionary, Horizon Chimera and the like will all be quite useful.

Multiple Starke of Rath allows you to use one to kill a creature then use a second to kill the first. Very very conditional removal, but it would be pretty funny to use.

And, of course, like Eiti3 said, using cards like Transmute Artifact, Fabricate, Reshape, or Whir of Invention will allow you to get Mirror Gallery more consistently, though unless you go very hard on copying just Legends it shouldn't matter too much. I wouldn't recommend doing that, either, as anyone taking out Mirror Gallery could easily wipe most of your board.

UnleashedHavok on Ya So Out Of Luck

1 month ago

I'm a fan if what you have going here man! I'm working on a Yasova deck myself. It's already complete, but you know how EDH is. You're never really finished with a deck. I see you already have Deadeye Navigator in here, why not add Feldon of the Third Path to continue abusing creature ETB effects after they have died? First of all, he is a powerful red card and second, I love him in my Yasova. I feel like he really brings a lot of utility to the deck

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