Feldon of the Third Path

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Mythic Rare
Commander 2014 (C14) Mythic Rare
Promo Set (000) Rare

Combos Browse all

Feldon of the Third Path

Legendary Creature — Human Artificer

, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

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C14

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Feldon of the Third Path Discussion

Pal00ka on Cheaty McCheatyFace ft Artifacts

11 hours ago

Feldon of the Third Path?

I think you could use cheaper ramp like Izzet Signet, co. with such a high curve. Early game they will propel you forward, mid to late game can draw a card off Jhoira and/or be sacrificed to get something back from the bin.

ManiacalPotato on Night of the Living Robots

5 days ago

So, if I understand this correctly, the effect would work like this: I trigger Feldon of the Third Path's ability. At the beginning of the next end step, the delayed trigger activates. When the trigger activates but before it resolves I activate Sundial of the Infinite's ability, exiling those triggers from the stack before they can resolve. Those triggers are exiled permanently, since they did in fact trigger. Is that correct?

ManiacalPotato on Night of the Living Robots

1 week ago

Removed Sundial of the Infinite, since it doesn't synergize with Feldon of the Third Path the way I thought it did. I added in Chain Reaction since I need more board clears.

TheNocholas on Lathliss, Enter the Dragonfield

1 week ago

Endless Atlas and Dragon Mage would be on theme. Feldon of the Third Path and Magus of the Wheel can be used as red card draw. (Feldon repeats card draw creatures)

greatdevourer on Rise From Your Grave *PLZ HALP*

3 weeks ago

I think you need an Eternal Scourge for this deck.

AH HA! I finally see figured out what this deck is really needing. More punch.
Specifically, this deck should be maximizing the 'creature enters the battlefield' effects.
You are creature one or more token copies of a creature.
Those creatures should not just sit there looking at you like an idiot. Make those token work.
I know that the token come into play tapped and attacking, but by using the ETB triggers those tokens will be doing double duty.
Another thing I noticed while looking at what other people are doing with this deck is the use of +1/+1 counters to power things.
Not sure if that is a direction this deck need to go, so I'm not going to use that too much.
With that new idea in mind, lets look at some swaps.
OUT: Budoka Gardener, Charnelhoard Wurm, Emissary of Grudges, Indulgent Tormentor, Rubblehulk, Scute Mob, Scuttling Doom Engine, Seedborn Muse, Zendikar Incarnate
Not sure about: Loyal Apprentice, Loyal Guardian, Loyal Subordinate, Rampaging Baloths

IN, with no particualr order:
(I'm going to list more cards than we take out so that you have some options to consider.)
Wood Elves, note that the Forest does not have to be a basic Forest. We can fecth a dual or shock land.
Eternal Witness, to get back any other card.
Greenwarden of Murasa, another option for card recursion.
Solemn Simulacrum, land fetch and card draw ine one.
Broodmate Dragon, because dragons.
Garna, the Bloodflame, for more graveyard recursion.
Fleshbag Marauder and/or, Merciless Executioner to help control the board. We can use the sac
Jarad, Golgari Lich Lord, fattie with life draining ability.
Mindslicer, so that we can make people's lives suck.
Pilgrim's Eye, land search and flying chump blocker. the poor man's Solemn Simulacrum
Hoarding Dragon, because it never hurts to get useful artifacts.
Netherborn Phalanx, this one has always been good to me in group games. Really punishes the token player.
Puppeteer Clique, so that we can eat and exile opponenet's creatures.
Dire Fleet Daredevil, why not cast other people's spells?
Balustrade Spy, screw your deck.
Avalanche Riders, screw your land.
Sadistic Hypnotist, screw your hand.
Entomber Exarch, give us some nice options. It is a bit weak, but useful and cheap.
Bogardan Hellkite, becuase damage is almost always good. But I'm not sure about the mana cost on this one.
Molten Primordial, let's use our sacrifice outlets on other peoples stuff.
Viscera Seer, so that we can filter the top deck when we sacrifice creatures.
Hornet Queen, tokens making tokens, now with deathtouch.
Feldon of the Third Path, create tokens of creatures that don't get exiled.
Kresh the Bloodbraided or Sek'Kuar, Deathkeeper as alternate commanders and good creatures.

Not creatues but need to be in the deck:
Warstorm Surge, let's turn each token into direct damage in addition to it's ETB.
Path of Discovery, why not explore the deck?
Evolutionary Leap, I'm not sure about this one, I like the ability to fetch more creatues from the deck, but we may need more dicard outlets to really make this work for use.
Goblin Bombardment, cheap to cast, multiple uses, may help finish off the last opponent.

So, let me know what you think.
Great. Thanks. Now after helping you with this deck, I'm going to have to finish my jund deck. I'll see if I can get my list up in a couple of days.

elgosu1337 on Tana and Ravos: ETB

3 weeks ago

I like what you're going for here! If you're trying to use Panharmonicon to pump your tokens, you can consider Ogre Battledriver, In the Web of War, Boltwing Marauder, Primal Forcemage, Ambuscade Shaman, Valor in Akros, and Goldnight Commander. Chancellor of the Forge can quadruple the size of your army if you have Panharmonicon in play. Feldon of the Third Path can bring back dead creatures as hasty tokens, so you get double with Parallel Lives in play.

You can check out my token ETB deck for more ideas!

FTWinchester on Lathliss, Dragon Queen [FTWinchester]

4 weeks ago

I took out Dragonlord's Servant for Herald's Horn because it does the same thing and also has occasional card advantage. I like Coat of Arms over Door of Destinies because you can hold on to Coat and use it like an Overrun. Plus Door of Destinies has a ramp up time and has the cast problem like Sarkhan's Unsealing. I've been thinking about taking out Dragonspeaker Shaman for another dragon. Since I already have a 2 cost reducer with Urza's Incubator. I have a Blade of Selves in my paper deck (idk why it isnt on here I'll have to double check my list) so thats why I run Spawn of Thraxes.

The biggest challenge so far with this deck is the lack of card draw. I have Wheel of Fortune in another deck but I don't think I want that type of effect because I don't have graveyard recursion. But everytime I've used Dragon Mage, he has over performed. I'm thinking about testing Howling Mine and Font of Mythos.

Other cards I'm brainstorming about: Feldon of the Third Path, Kiki-Jiki, Mirror Breaker, Goblin Welder, Combustible Gearhulk, Spit Flame, Knollspine Dragon, Mind's Eye.

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