Feldon of the Third Path

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) None
Commander 2014 (C14) Mythic Rare
Promo Set (000) Rare

Combos Browse all

Feldon of the Third Path

Legendary Creature — Human Artificer

, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

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C14

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Feldon of the Third Path Discussion

LilGuy on Chaos is Fun... Right?

2 days ago

Grip of Chaos would fit really well in this deck as would Warp World and Panharmonicon.

Also have you considered Conjurer's Closet or Cloudstone Curio to help with recurring the ETB effects? Mogg Infestation is also really good for making Impact Tremors or something else trigger a ton of times. Feldon of the Third Path is another good card for this.

And lesser so, but also an idea would be Mox Amber since Norin will be in play from turn 1.

Hope these helped!

Daedalus19876 on The Deckwatch [Home Base]

3 days ago

Feldon of the Third Path is also a fun reanimator deck, heh. But the best one (IMO) is Sidisi, Brood Tyrant - I run a combo/reanimator Sidisi list (I Call Her Vera: Sidisi EDH | *PRIMER*) and I know that a few other people here also run her as a competitive commander.

Zimmers_0 on The Deckwatch [Home Base]

4 days ago

Personally a fan of Sidisi self mill with reanimator tactics. Karador, Ghost Chieftain is a lot of fun and combos off really well. If thats to many colors, Meren of Clan Nel Toth instead.

Chainer, Dementia Master for mono black. Balthor the Defiled is also fun. same with Sheoldred, Whispering One.

Feldon of the Third Path for mono red.

A reanimator commander really depends on the combos of the deck more than anything. If you arent using combos, get a more bland commander.

clayperce on What are the weirdest combos ...

4 days ago

Anything that would normally have to be sacrificed. E.g., cards like Phyrexian Soulgorger and Phantasmal Image, or tokens made by Feldon of the Third Path and Chandra, Flamecaller.

Catalog9000 on Blue Creature Cloner?

5 days ago

Here's a list of what I could find.

Thousandoaks on Forbidden Justu - Dragon Reanimation!

1 month ago

Thank you to everyone who has been providing feedback, I really appreciate the options your suggestions have given me! (Shout out to MattDovah and Nethereon!)

This deck has been performing tremendously well! So far, I've only lost one game where I was hated out because of "Dragons!" (I was even hated out before Atraxa Superfriends!)

Based on the recommendations made by those in the comments, I decided to make the list just a little more competitive and consistent, I made the following adjustments:

  • Replaced Kaalia of the Vast with Bloom Tender. Kaalia's ability is great when the entire deck is built around her. Otherwise, it is very situational. In addition, in a deck centered around reanimation, our hand isn't normally stocked with bombs for Kaalia to exploit. Instead, I've added Bloom Tender to give me some dedicated ramp.

  • Replaced Ulvenwald Tracker with Feldon of the Third Path. This is a straight value trade. Ulvenwald Tracker's ability was very situational removal and often required some form of synergy with Scion of the Ur-Dragon. Feldon is a much better pick for this deck and offers much more value and synergy with the graveyard!

  • Replaced Sarkhan's Triumph with Rite of Replication. This was a tough call, however after play testing, a late game Rite of Replication was often much more valuable than a late game Dragon Tutor. I emphasize "late game" because this is indeed a late game deck (as are most dragon decks). Particularly, if Boseiju, Who Shelters All can guarantee a kicked Rite of Replication in combination with any of the Kamigawa Dragons... well then, GG!

Please let me know what you think of the changes! As always, all suggestions are welcome and all upvotes are appreciated! Thank you!

DrukenReaps on Help making a Mono Red ...

1 month ago

Feldon of the Third Path is actually really good. Every turn you get to play Etali, Primal Storm, Combustible Gearhulk, Wurmcoil Engine, or Myr Battlesphere. Add in some great artifacts like Illusionist's Bracers, Thousand-Year Elixir, and Rings of Brighthearth. Basically you will have red reanimator and while you won't have Buried Alive there are a ton of effects like Faithless Looting and a decent number of the red walkers have a loot ability so you can easily have a reusable loot.

Kaneki___Ken on Help making a Mono Red ...

1 month ago

Start of a Deck: Mono Red Artifacts

Daretti, Scrap Savant:

I refuse to copy 3 other people in my playgroup. As silly as it sounds, I feel commander is about creativity and nothing is creative about building the same deck as three others.

Slobad, Goblin Tinkerer:

I really think the best way to build him is an Eggs theme, and that typically runs a pretty penny. I want to start this deck off on a budget so a lot of the pieces i feel would be out of my reach. That and the fact I just... I don't like him as weird as it sounds. He just doesn't click with me.

Now that I've gone over what I don't want, here are a few commanders I've looked at (I think this is all the mono-red artifact generals but correct me if I'm wrong)

Feldon of the Third Path:

While he is very interesting as a general, I feel that he is fairly weak. I'm not against building weaker decks but I think he just doesn't fit into the shell of what I have so far. Feel free to prove me wrong though!

Kurkesh, Onakke Ancient:

An artifact combo general sounds fairly cool, I'm just concerned that the deck will do nothing with him out which is something I'd prefer to avoid. Again feel free to prove me wrong.

Bosh, Iron Golem:

On the overcosted side, it's always fun to fling things though. My biggest concern is that he IS an artifact himself and therefore is more vulnerable to removal and couple that with his high mana cost, well its safe to say I'm scared of playing him.

Godo, Bandit Warlord:

Now this guy is fairly interesting. I don't think I'd build him straight voltron however and just through in a few VERY good equiptment. Now I don't usually like voltron but maybe this can change my mind. We'll see.

Etali, Primal Storm:

Now while not a ARTIFACT general himself, this elder dino benefits much from ramp which the artifacts can provide. I feel it might be cool to do an artifact ramp shell with him as the commander providing beats AND CA.

Pia and Kiran Nalaar:

Another odd choice and I love underused generals. The damage part isn't that good, maybe use it to finish off some utility dudes but the really cool part is the thopters. Maybe an artifact token build has to come in. I have a copy of Purphoros, God of the Forge laying around and maybe can blink it a few times with some artifacts and just go myr tokens and thopters?

Pia Nalaar:

Kinda a worse version of the previous card, but the unblockable and the fact she's a free sac outlet is cool. Maybe another kinda voltrony build and pump an artifact token and make their best blockers not be able to block?

Tuk-Tuk the Explorer:

I'll be honest, I have no idea how I'd build this guy. But he is a red general that has an artifact ability so I feel he's worth mentioning.

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