|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Mythic Rare|
|Commander 2014 (C14)||Mythic Rare|
|Promo Set (000)||Rare|
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Feldon of the Third Path
Legendary Creature — Human Artificer
, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
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|Have (4)||, ZombieFood , gildan_bladeborn , silvereh|
|Want (37)||TheMyrMan , wlbreda , kvfd1719 , o2x7 , Drops , Darkmantledawn , SaltySpecula , Feanoriel , Takyon , Gravius86 , Maelstromface , tomshwag , Clockwork_Control , patric.cox99 , HomieG , sraid , BioTutorBrian , instantBuddha , Vukodlak , Cobthecobbler , vovoomz137 , pphhaazzee , shagreel , Eratosthenes , Sergal , ianare , B0effe , shrimpandwalrus , yamuddah , GS10 , Moonling , AlphaSp , cainanunes , Demonblade52402 , blubrrytoast , GarethGrey , MagnaAura|
Commander Recommendations View all
Latest as Commander
Feldon of the Third Path Discussion
2 days ago
Really liking this deck. It's what I've been looking for in a mono red commander list. I wanted to see if you've tested or thought about a few cards.
Has Feldon of the Third Path ever been in the list? He seems like he'd fit right in.
What do you think about Warstorm Surge ? Too expensive? It seems like a powerful effect, but maybe it doesn't do enough when you are behind.
Lastly, what do you think about Sandstone Oracle over Magus of the Wheel? Oracle is more expensive to cast, but you don't need to worry about summoning sickness, the draw is one sided, and it has synergy with Goblin Welder.
1 week ago
My best suggestion is Sundial of the Infinite This turns anything temporary into something permanent. Exile at end of turn become "keep forever". Steal until end of turn becomes "Keep Forever". Anything that ruins your turn like cyclonic rift counter it with sundial.
- Draw: Mono red is difficult to come across draw you usually either have to wheel or rely on artifacts here are a few of my favorites.
- Endless Atlas
- Infiltration Lens
- Mask of Memory
- Culling Dais
Steal: Red does not have a lot of good removal but it's great at stealing stuff. My favorite strategy is steal and then kill whatever you stole by sacrificing it.
- Conquering Manticore
- Zealous Conscripts Goes infinite Kiki or Splinter twin also great with blade of selves removing the biggest threat.
- Mass Mutiny
- Captivating Crew
Insurrection end the game or steal it all then kill it all for an explosive second Main phase
Copy & Tokens: cards that can create copies of your stuff.
- Blade of Selves Create 3 tokens instead of just one and can repeat.
- Splinter Twin a second kiki
- Feldon of the Third Path
- Mirror March not yet released but keep your eyes on it.
- Mimic Vat
Life & Fight & Death: Great creatures for you to copy.
- Combat Celebrant Goes infinite with kiki and splinter twin
- Balefire Dragon
- Wurmcoil Engine
- Thermopod free sac outlet or mana
- Fellwar Stone Better then a few of the rocks you have.
- Caged Sun
- Pyromancer's Goggles
- Ruby Medallion
- Rogue's Passage
- Maze of Ith Protect your key attacker or protect yourself
- Gratuitous Violence Only doubles your damage
- Disrupt Decorum
- Grenzo, Havoc Raiser
- Basalt Monolith Goes infinite with rings of brighthearth
- Breath of Fury Goes infinite with Raka
- Ben-Ben, Akki Hermit Goes infinite with thornbite staff
- Nim Deathmantle Goes infinite with ashnod's altar and raka
Have fun going through and choosing stuff from the list and worst part of all cuts in your own deck.
2 weeks ago
Hey, nice start lots of good cards here, +1
Cards to consider adding:
- Command Tower: all multi-color decks in Commander should play this land.
- Tainted Peak: good with lots of Swamps.
- Urborg, Tomb of Yawgmoth: good with Strands of Night, etc.
- Foreboding Ruins: interacts well with a lot of Swamp and Mountain Basic lands.
- Sneak Attack: expensive price, but one of the best ways to cheat big Demons into play with haste and then reanimate them after.
- Waste Not: get a lot of value when your opponents discard cards.
- Magus of the Wheel: another wheel effect, who you can reanimate.
- Feldon of the Third Path: repeatable reanimation.
- Crypt Ghast: ramp, double the amount of mana Swamps make, good with Urborg.
- Chaos Warp: instant permanent removal.
- Talisman of Indulgence: two drop Rakdos mana rock.
- Rakdos Signet
Cards to consider cutting:
- 2x Mountain
- 2x Swamp
- Tibalt, the Fiend-Blooded
- Grimoire of the Dead
- Wild Ricochet
- Spirit of the Night: least good Demon here.
- Songs of the Damned
- Macabre Waltz
- Dark Suspicions
2 weeks ago
I LOVE Kaya, being a vorthos. The card's personality is abounding and it's gonna help a lot against my friend's Meren of Clan Nel Toth deck. ... and his Feldon of the Third Path deck. Aaand his Living End deck in modern.
My friend likes using the graveyard.
2 weeks ago
Dark Petition is a weak link. Sure it gives you mana back but you have to cast it on TURN 5 (probably turn 4, given ramp), and those are the turns you should be playing Tasigur so you'll probably be casting this on 6 or 7.
Decree of Pain is a really sad wrath. It's either being cast for eight mana or you're cycling it and the cycle is garbage. It's just wicked expensive, and by the time it could be cast, you probably don't need it anymore.
This deck runs very similarly to most Feldon of the Third Path decks, but red has a LOT more/better discard than sultai. All of your looting should be replaced with stuff like Satyr Wayfinder and Grisly Salvage, imo.
2 weeks ago
Hi Tomahawk-Bang, great thoughts! Thank you. Ah yes - this is my deck that I love playing AGAINST Timmy decks. It's funny, I actually started to become aware of how excited I would get when people would bring out big flashy creatures. I would start to think something like, "everything's going to be alright".
Thank you for the ideas.
I remember having Victimize on my initial "to buy" list when I started building this last spring, however it somehow got lost. It'd probably be a good replacement for Rescue from the Underworld as, while Rescue from the Underworld puts theirs in my control and is an instant, it's a higher CMC. What do you think? Maybe both. Could be great if I get a few more ETB triggers running through the deck as well - I'm considering adjusting that way a little bit with my creatures, then throwing in some cheats like Birthing Pod, Feldon of the Third Path, Lurking Predators and Elvish Piper to up the level a bit. Probably a Meren of Clan NelToth (a legendary that Tombstone Stairwell would work great with)
Tombstone Stairwell sounds like a great mid game play for building up Kresh, especially with a Corpsejack Menace out, and a Dictate of Erebos, especially if you have some instant flings in hand as this mass build of Kresh would take place on your end step. I could see everyone agreeing to attack me with theirs though, knowing what was coming haha. Looks like a fun card to for a few different deck styles though, so I'm definitely thinking it'd be good on the purchase list.
Viscera Seer is something I'm definitely thinking about, good call. I appreciate the advantage that scrying provides. I wonder if it'd be worth taking out the Crystal Ball or not, as the scry 2 is even better advantage in some ways. However, not having enough sac options when you steal 3 creatures can be a bummer :). I'll figure out what I can swap out.
Shattergang Brothers - It's funny, when I made my first order at the time of originally building this deck, I picked up these guys. They didn't make it in though. I think it may have been because of the continuous mana inputs. However, If I wanted to focus this a little, it might be work taking out Grave Pact? I guess the downside is mainly its cost, while with Grave Pact, if they kill one of mine it's a passive response, and with a free sac like Viscera Seer I can sac 3 in a turn for big effect. Actually 4doublexx, I think this thought process is an argument for keeping Korozda Guildmage in: If I have any of the three Grave Pact triggers out and a free sac outlet, I could use Guildmage's second ability on a creature of my own, then wipe the board.
Lord of Extinction is wild. Such value for 5cmc. My hesitancy with him is more the value for $. I'm exploring ideas for an optimized version of Kresh though and he will definitely be on that list!
2 weeks ago
One of my favorite cards in my Shattergang Brothers deck (or pretty much any deck really) is Feldon of the Third Path. It's a great way to recur value creatures, and even turns them into artifacts to give you more options sacrificing them to your commander.
I'm not sold on Undying Rage being the third-best recurring enchantment in this deck. Normally I wouldn't be a huge fan of Rancor either, but you have such a high density of heavy hitters that I think it's worth it. In place of Unstoppable Rage, I think either Fallen Ideal or Glistening Oil would be better. Glistening Oil would help your beaters kill at a much smaller size, while Fallen Ideal would be nice as a free sacrifice outlet to make sure creatures you want to recur make it to the graveyard.
One card that would fit really well in your build would be Pitiless Plunderer. It generates mana so you can activate Shattergang Brothers multiple times in a turn, and generates artifact tokens to serve as fodder for his ability.
Finally, another of my favorite cards for Shattergang is Deathbringer Thoctar. It lets you ping off 1-toughness creatures for free to make Shattergang's sacrifice triggers more impactful, and grows out of control really quickly as creatures die.
4 weeks ago
It seems like this commander would do well with high power/low durability/downside cards like Phyrexian Dreadnought, Arc Runner, Ball Lightning, Blistering Firecat, Impetuous Devils, Crumbling Colossus, Blistering Barrier, Bloodmad Vampire, Cosmic Larva, Keldon Vandals, Lavacore Elemental, Loxodon Peacekeeper, Mijae Djinn, Okk, Phyrexian Soulgorger, Wall of Razors, Wall of Torches, Inferno Hellion, Iroas, God of Victory, Spark Trooper, Thunderblust, Traxos, Scourge of Kroog, Volcano Hellion, etc, etc. Cast creature -> attack in (if possible) -> sacrifice if it won't do damage/do damage then sacrifice for even more damage.
Bonus points for slapping buffs the creature before flinging, e.g.: Blazing Shoal, Reckless Charge, Fatal Frenzy, Rush of Blood, Brute Force, etc. Instant/enchantment double strike might be good for per-sacrifice combat round as well.
or really kick things up with Feldon of the Third Path and the biggest thing you can get in your graveyard.