|Commander / EDH||Legal|
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|Commander 2014 (C14)||Mythic Rare|
|Promo Set (000)||Rare|
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Feldon of the Third Path
Legendary Creature — Human Artificer
, : Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
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Feldon of the Third Path Discussion
1 day ago
Keiga, the Tide Star goes really good with Rite of Replication. Another cool combo with Keiga, the Tide Star is having it in the graveyard and Feldon of the Third Path in play. It gets better with Seedborn Muse allowing you to do it every turn.
You got Alot of really big spells I think you should consider more cheating of mana cost stuff like Quicksilver Amulet, Dragon Arch, Selvala's Stampede, Lure of Prey, Believe, and Hunting Grounds these are good for cheating of mana cost. Now for stealing of stuff. You need Zealous Conscripts and Kiki-Jiki, Mirror Breaker combo because some of your tutors that get more then 1 creature. I'd throw in Splinter Twin too that works with Alot of things like Zealous Conscripts, Keiga, the Tide Star, Omnath, Locust of Rage and so on.
So Insurrection is a great way to win the game out of nowhere but it also doubles as removal giving you have the ways to do that. I really like Demonmail Hauberk and Grafted Wargear. But some times its good to be able to instantly sad Your Own stuff in response to someone else. Phyrexian Altar or Food Chain is good for that.
Bringer of the Black Dawn is a good one to cheat in.
1 day ago
this looks like a whole lot of fun already :D Since you have a good deal of things with counters on them, proliferate would be of great help :) you could go for counterspells, burn, or creatures to give you that - so plenty of options there.
Hellkite Igniter is ADORABLE - look at how happy it is :D
Opaline Unicorn is beautiful and very practical.
Ever since I started doing artifact decks Broodstar has held a very special place in my heart :D
Solemn Simulacrum is always a win.
Bosh, Iron Golem can put in a lot of work :)
if you end up with a lot of golem tokens, Tomb of the Spirit Dragon could be very useful.
If you are serious about having angels be part of the deck - there's good old Platinum Angel :)
Those are my 2 cents. Stay frosty!
3 days ago
I'm preparing a deck with Alesha and your's looks pretty much like what I have in mind.
You probably know already, but creatures that enter the battlefield attacking won't trigger "Whenever this attacks" type abilities, they must be declared attackers for that to happen. So if you bring Ankle Shanker or Tajic, Blade of the Legion with Alesha they won't do their thing that turn.
I'm always trying to find a good deck to use Sunforger, this may be it.
These colors have bad card draw, Ghirapur Orrery would be good on this deck.
You could swap Palisade Giant for Protector of the Crown lower toughness but it gets you card via monarch, the deck is quite aggressive so getting the crown back shouldn't be a problem, or you can just animate him again.
That doesn't work that way. Master of cruelties' ability doesn't have a target, it just affects the defending player, even if that player has hexproof or shroud. If you copy the ability it will still be affecting the defending player, you can't choose any other.
MoC's ability is a triggered ability and you won't be able to duplicate it with the Illusionist's bracers, they only work on activated abilities that are always written in the form "Cost: Effect."
In your deck Illusionist's Bracers would only be useful with Feldon of the Third Path (technically also work with Kytheon and Mirror entity, but copying their ability is redundant). I dont see the Bracers on your deck list so I guess you took them out already.
5 days ago
Jimmy_Chinchila: Thanks Jimmy!
I will go through the suggestions one by one, but most of the answers are because of CMC.
Mutavault - I run very, very few non-basic lands because part of the deck is trying to punish the decks that run a lot of them. Even when I ran 20 nonbasic lands I ran into a lot of problems with not having enough mountains to sacrifice to Ib, which also makes it hard to cast a Price of Progress without killing myself, you get a lot of bad interactions with Blood Moon and Blood Sun, and I just can't capitalize on an extra 2/2, it just makes it a land that is easier to hit with spot removal.
Metallic Mimic - While it wouldn't be a bad card at all, I try really hard to keep my Goblins under 2/2 as much as possible, so that I can take advantage of Raid Bombardment and Shared Animosity at the same time. Also, the bigger the individual Goblins get, the closer they are to doing reduced damage when blocked if they are above a 4/4, or not being blocked at all which makes it harder for me to use a lot of the blocking tricks that I have. You also look like less of a threat (temporarily) when you only have a table full of 1/1's.
Stoneforge Masterwork - I had this in the deck at one point, but it has the same problem that Reckless One and Battle Squadron have, that they might be a 40/40, but if they are blocked when Ib is out they only do 4 damage. It is a pretty good form of protection to put on Ib himself, but I would rather give him hexproof or shroud instead. I can do a fair bit of toughness buffing with Goblin Sledder when needed.
Obelisk of Urd - Same as Mutavault, I don't really want to buff the individual Goblins up. The Convoke is a great selling point though, so this could be a meta choice for someone building the deck.
Door of Destinies - This card is great if two things happens: You get it down early, and you actually cast a lot of your creatures. I've never gotten this card down early in my other tribal decks, and it has no impact if you draw it late game. I would look more towards Coat of Arms and waiting as long as possible to play it, so that it has a profound effect the instant it gets played, instead of just speeding up the whole game if other tribal decks are at the table. Second, I don't cast more than two or three Goblins per game on average, so that would be a lot of work for a little buff. That's why I only have kind of a bare bones of either Goblin token generators, or utility Goblins, so no matter what I draw into I can build something out of it. It's why I don't have any Goblins that I actually attack with, outside of Goblin Lackey and Warren Instigator, the rest are mostly meant to sit there and provide a buff or a combat tweak. I have a few friends that play tribal decks with Door and have a lot of success with it, it's just never performed that well for me.
Caged Sun - I don't need the mana doubler for anything (I always have extra, it's cards in hand that I need), so I would be paying the 6 CMC only for the +1/+1. Definitely a tribal staple, but I have a hard time with anything over 4 mana when I am trying to keep the Average CMC of the deck as low as possible to help make rebuilding after a wipe a lot faster.
Swiftfoot Boots - I've actually been thinking about this for a little more targetted haste, and protection for Ib/Krenko/King/Warchief/Feldon etc...Adding this to the sideboard until I can find a spot for it.
Elixir of Immortality - While mono-red definitely suffers from lack of recursion, I haven't been able to get Elixir to work how I wanted. I generally spend all game trying to get all of my lands out of my library, so that I am only drawing into spells or creatures, but if I sacrifice a bunch of lands and then sac the Elixir, I'll be drawing a bunch of lands late game, which would be like starting the game over for me, but no one else at the table. I do want to see if I can play around it on purpose though (like how I use Surveyor's Scope to great effect now), and not just use it as an Emergency Button, in which case I would put it in place of Feldon of the Third Path because that is the job he is trying to do, but has a hard time with.
Thanks a lot for your suggestions!
2 weeks ago
I really like Brion, since he's fairly unique among Boros commanders, and gives you access to a bunch of cards that help fill their weaknesses. Here's my build for him (Brion EDH).
A bunch of people mentioned some of the powerful good stuff that goes well with him, but I'll reiterate a few of them. Skullclamp and Well of Lost Dreams are a must because they compensate for Boros's lack of draw and synergize very well with Brion. Sunforger is another great source of card advantage, and can tutor up many synergistic cards like Fling effects or Threaten effects.
Speaking of Flings and Threatens, some of the best are Grab the Reins (can steal or fling or both), Captivating Crew (a repeatable version of the effect), and Zealous Conscripts (can steal anything, I've never actually experienced this, but I'm told stealing and ulting a planeswalker feels pretty good).
Next, some of the best fatties to sac to Brion. I'm not a huge fan of the random cheap high-power creatures with a downside that others have suggested, since I'm more into decks that take the game long. However, they are viable options. I really like Serra Avatar (flinging it should remove someone from the game), Phyrexian Processor (can repeatable generate massive tokens), and Taurean Mauler (a low-cmc beater that has synergy with one of the more out of the box suggestions I have).
Some stuff that doesn't really fit into any categories, but here are some of the other suggestions I am behind 100%. Neheb, the Eternal is great for his ability to generate tons of mana, Flameshadow Conjuring lets you get more value out of etb creatures and gives you copies to fling, and Feldon of the Third Path and Mimic Vat are great ways to generate more temporary bodies.
Now, on to some stuff that I really like with Brion. Conqueror's Galleon doesn't really synergize that well with him, but more with the Boros color combination in general. They like attacking, and need card draw. Hoarding Dragon is a great tutor, since you can easily kill it off and most of your important cards are artifacts. Heirloom Blade is a great equipment if you build around it slightly, even if just by including Taurean Mauler, which is not too bad on its own. If you do that, it turns into a fairly significant power boost that draws you at least 2 cards. In my book, that's pretty decent. Adarkar Valkyrie is one of my favorite white cards, and I'm really surprised no one else mentioned it. It lets you permanently steal creatures that are going to die, or save a creature you're flinging. Gift of Immortality can let you fling the creature its attached to for free once per turn. Finally, one last card I like for making tokens is Angelic Accord. It lets you essentially replace any creature you fling with an angel, or even just by attacking.
Anyways, hope this helped, and good luck with Brion, he's definitely one of the coolest Boros commanders!
2 weeks ago
Alright! Brion is one of my favorites!
Here's mine for reference.
Commander / EDH
SCORE: 119 | 137 COMMENTS | 9644 VIEWS | IN 52 FOLDERS
Not sure about your strategy. Seems inconsistent and hard to get going. You'll need a way to get the creatures and then the equipment and then a strong recursion package. Balan seems viable. Kemba not so much.
That said, here are some ideas.
Equipment: Sunforger(possible recursion enabler too), Assault Suit, Illusionist's Bracers(equip to brion), Masterwork of Ingenuity, Skullclamp(very important), Grafted Exoskeleton(will get hate). In my Brion deck I only run equipment for utility so I'm not as much help there.
Recursion: Mimic Vat and Feldon of the Third Path my be good for you. Putting Balan under the Vat seems especially good. Then you only need 6 mana per turn to do his thing. That seems alright to me. Gift of Immortality will be good for you. There are lots of other white recursion too. Karmic Guide, Resurrection etc.
For mana base I'd just look at mine and get what you can afford. As long as you aren't doing anything to color intensive early on you should be good.
I will say that Threaten effects are a great way to go with brion. I don't have many personally but the one-two punch then life gain with their own creature is great. Very Aikido which I like.
Other Brion goodstuff: Well of Lost Dreams. If you want to play Brion you need this card. Boros doesn't get much help with card draw but for Brion the Well is an all star. Serra Avatar and Phyrexian Processor are good finishers. Rite of the Raging Storm is really fun too. You get a flingable every turn and all your opponents have to attack each other. Good times. Chandra's Ignition is good for all the lifegain.
That's all I got for now. Check out my list for other ideas. And as others have said, get a full-ish list together to we can better see what you're trying to do. Four cards isn't a lot to go on. Help us help you haha!
2 weeks ago
Krosan Reclamation is a pretty standard for HD moments where you're like, "Oh shit, my library's in my graveyard. How do I not die?"
If HD is Pithing Needled or otherwise removed, this chain can win:
- Protean Hulk + sac outlet, into Dryad Arbor + Hellraiser Goblin + Feldon of the Third Path.
- Copy Protean Hulk (requires ) and sac again, into 3 1CMC mana dorks and Combat Celebrant.
- Go to combat and exert Combat Celebrant. (Remember that everything not tapped will need to attack, and Hellraiser Goblin needs to survive combat, so 1 opponent has to be open.)
- Use your dorks and Feldon to copy Combat Celebrant, go to next combat and exert.
- Repeat until you have a lot of Combat Celebrant's. Note that once you have more than two, activating Feldon is unnecessary for infinite combats, so you can reanimate Protean Hulk again to get creatures that will clear away any blockers your opponents might have.
This line is nice because it only requires 2 cards we're not currently using, Feldon of the Third Path and Combat Celebrant, and there's even room to copy Protean Hulk a third time if all of your opponent's have blockers. (It will also generate a ton of extra mana if Thermopod is the sac outlet you grabbed with Eldritch Evolution.)
(And for the record, I wasn't saying Surrak, the Hunt Caller > Hellraiser Goblin, just that him and HD can still win off a conspired Natural Order, and Natural Order seems too go not to include here. I would run both.)
2 weeks ago
You are in a color combination that is notoriously poor at mana ramping, I recommend removing Ashnod's Altar, Deathrender, Sword of Vengeance, Moonsilver Spear and add 4 lands for a total of 38 for better consistency. Some other helpers to consider are Kor Cartographer and Knight of the White Orchid, chump blockers and land fetchers all in one.
Look forward to see how you evolve the deck. +1