Keeper of Fables

Keeper of Fables

Creature — Cat

Whenever one or more non-Human creatures you control deals combat damage to a player, draw a card.

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Set Rarity
Throne of Eldraine (ELD) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Keeper of Fables Discussion

Requillias on Korvold Commander

10 hours ago

Deck Upgrades:

Creature Upgrade

To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin

To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman

Artefact Upgrade

To Remove: Thaumatic Compass  Flip, Witch's Oven, Bloodsoaked Altar, Golden Egg, Mask of Immolation, Rhonas's Monument

To add: Sol Ring, Arcane Signet,Lightning Greaves, Ashnod's Altar, Haunted Cloak, Skullclamp

Enchantment Upgrade:

To remove: Gift of Paradise, Warbriar Blessing, Wolfwillow Haven

To Add: Necrogenesis,Cindervines, Grave Pact, Grave Betrayal, Attrition

Sorcery Upgrade:

To Remove: Severed Strands, Taste of Death, Victimize

To Add: Unearth, Reanimate, Blood for Bones, Return from ExtinctionTerminate, Dreadbore, Hull Breach, Diabolic Intent

Instant Upgrade:

To Remove: Bake into a Pie, Heartfire, Murder, Return to Nature, Shock

To Add: Artifact Mutation, Putrefy, Guttural Response, Veil of Summer, Abrupt Decay, Assassin's Trophy

Greetings, Brian

Doritoboy100 on Deck help Oko+Simic guild+simic mutology ...

1 week ago

Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.

The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,

Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,

Sorcery: 2 Flash Foliagex, 1 Maximize Altitudex, 1 Miming Slimex, 1 Selective Snarex, 2 Shielding Plaxx, 1 Urban Evolutionx,

Enchantments: 3 Charmed Sleepx, 3 Frogifyx, 2 Setessan Trainingx,

Artifacts: 2 Simic Signet,

Land: 4 Simic Growth Chamberx, 4 Simic Guildgate, 4 Thornwood Fallsx, X Forestx, X Islandx

Thanks!

Hexaflexagon on The Guardians of Thune (Selesnya Version)

2 weeks ago

Hey Esbilon,

Thanks for another comment on this deck. I will try and remember to post on your Pioneer Angels deck, just as a token of my appreciation for how much you've helped me with this deck. I also see that you have a Rienne deck (although mine has more multicoloured synergies), great minds think alike ;).

For your card draw suggestions, I think that Keeper of Fables or Colossal Majesty are my best options because Keeper of Fables can draw me lots of cards when I'm in a good situation, and Colossal Majesty can help me when I'm in a worse position, perhaps leaving my guys back to block.

I didn't like Bishop of Wings in my old deck because I felt that he was either a win-more card or did nothing. I am going to try out Gisela, the Broken Blade, but my only concern is Wizard's Lightning, as most of the aggro decks at my LGS have a lot of Wizards, so I'll have to try and figure out how to deal with that. Bruna is definitely in the conversation, but my curve is probably a little bit too high already, so I'll have to figure that out.

I really like Heroic Intervention and Unbreakable Formation, so I'll have to test both. I'm not a big fan of Selfless Spirit because people can just kill it and I'd rather be playing big Angels anyway.

I like Shalai, Voice of Plenty due to her hexproof giving ability (as it stops burn spells and kills spells) and mana sink ability (in case I have nothing to do). You're probably right about Thalia, Heretic Cathar, so I'll take out a Thalia and some other things for some Gisela.

I think that the Heliod, Sun-Crowned investment is worth it, he'll probably add so much to the deck, so I'll cut Nylea for him.

Also, now that I think about it, what are your thoughts on Stasis Snare versus Banishing Light? I think I agree with you now about taking out Cast Out I've rarely flashed it in and only cycled it a few times.

Finally, what are your thoughts on the changes that I've listed below?

Thanks again, your suggestions have really helped both of my Pioneer decks,

Hexaflexagon

Esbilon on The Guardians of Thune (Selesnya Version)

2 weeks ago

I really don't like Nylea and Ripjaw for the card draw. Have you considered The First Iroan Games? For more comandery-options I still like better you could try Colossal Majesty, Elemental Bond, Dawn of Hope, Keeper of Fables, or Return of the Wildspeaker?

For shoring up the Aggro matchup, maybe go with Bishop of Wings? It's a great blocker and the lifegain can get pretty crazy if you get your Resplendent Angels going. Gisela, the Broken Blade is a pretty great card too, I really like her in Pioneer where there are so few bolts in sight ;) You can also play a single copy of Bruna, the Fading Light for maximum spice!

DrukenReaps on Nikya's Big Big Zoo

1 month ago

I like to run no less then 10 draw effects. Yours are nice because a lot of them can be repeated but I'd still get that number up a bit. Consider finding a spot for Keeper of Fables , Soul of the Harvest , Vizier of the Menagerie , Garruk's Packleader , Ohran Frostfang , Lurking Predators , and Etali, Primal Storm . Those are listed in no particular order just get the ones you can. Etali is likely the strongest of them.

As you play you'll find times when Nikya isn't in play. I know she really doens't like non-creatures but over time a few say no more than 10 wouldn't be a bad idea. Especially ones like Cultivate and Kodama's Reach . Those can easily be cast before your commander and grab lands which your commander really likes.

Any adventure cards would be worth thinking about.

[email protected]_only on Cat Paws

1 month ago

have you considered Farseek over Rampant Growth ? it lets you fetch a dual land.

Keeper of Fables seems like it should be right at home in your deck.

overall, a solid deck, lots of enchantment / artifact removal, which tends to be a weak point for alot of decks.

other odd suggestions:

Temur Sabertooth , Fleetfoot Panther , and/or Whitemane Lion are on-theme creatures that can save key parts of your deck's strategy.

if you're finding yourself with alot of equipment, Leonin Shikari + Lightning Greaves is a solid combo as well. Leonin Den-Guard , Skyhunter Cub and Sunspear Shikari work well with this angle also.

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