|Commander / EDH||Legal|
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Creature — Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls and Island.)
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Chasm Skulker Discussion
35 minutes ago
Mitotic Slime comes to mind. Reef Worm is sorta like that, but in the wrong colors. Abzan Ascendancy/Golgari Germination/Gutter Grime/Requiem Angel are sorta close, Belfry Spirit turns the creature it haunts into a card like that, Brindle Shoat, Tuktuk the Explorer and Doomed Dissenter just get bigger. Liege of the Hollows gives everyone squirrels when it dies. Symbiotic Elf, Symbiotic Beast, and Symbiotic Wurm turn into insects. Chasm Skulker explodes into a pile of squid (wrong colors again tho). Maalfeld Twins breaks apart into 2 zombies, and Mausoleum Guard into 2 spirits. Promise of Bunrei makes one of your dudes explode into spirits. Sporogenesis is kind of a cool card that makes your guys explode into saprolings on death. Sprouting Thrinax is good. Wurmcoil Engine is a popular one.Goblin Marshal/Mogg War Marshal makes goblins when he ETBs and dies. Hallowed Spiritkeeper, Hangarback Walker, and Hooded Hydra all work. Jotun Owl Keeper in blue again. Mongrel Pack is another one, as is Murder Investigation. Theres a whole bunch of "Penumbra" cards from odyssey that all make a black clone of themselves when they die (e.g Penumbra Wurm). Ulvenwald Mysteries turns each dead guy into a clue that it then turns into a soldier.
If I were to make a commander deck around this idea, I would go with a Jund, not Abzan, sacrifice deck led by Sek'Kuar, Deathkeeper, or perhaps Shattergang Brothers. In addition to these you have a ton of guys that just make 1 token on death- Seed Guardian, Sifter of Skulls, Pawn of Ulamog, Tukatongue Thallid, Blisterpod, Myr Sire, etc.
1 day ago
So cuccboi, a few things...I don't really like counterspell heavy decks, which means have four instants because I'm not running counters. The land choices are solid when viewed with the rest of the deck's build, and its already running six lands which tap for either or . I don't have to spend money on this, it is stuff I already own 90%, or more of already. Ugin is a solid boardwide. Again, running enchantments because instants are not critical in any way to my win con. Kozilek, Butcher of Truth is there to keep me from decking myself in case Laboratory Maniac is not out, and recycle the graveyard into the library. Between our decks, there are 146 different cards which are not basic lands. Of those, we are both running 21 of the same cards in our decks, and all but three of these are draw/wheel effects, its just that I have more of them than you do, and I run Psychosis Crawler(just like you do), and Molten Psyche to do damage based on that plan. I did like your inclusion of Chasm Skulker, Impact Tremors, Jori En, Ruin Diver, Kraum, Ludevic's Opus, and Ral Zarek though.
That said, I doubt your deck would do well in my meta, or mine well in your meta. It is mostly just an interesting window into how different people build decks. As to your time spend contemplating what actually works, glad that's working out for you, but I do not recall ever saying I was looking for a competitive deck, and its hard to gauge how good you are at offering advice when you've only got one deck listed, and no other constructive comments on any other decks here. You probably are not intending to come off as a know it all, Johnny-come-lately, but you really did here.
4 days ago
5 days ago
Chasm Skulker is a great card to add. Also, since this deck is casual and isnt restricted by formats ban lists, running Brainstorm would be awesome as it lets you add 3 counters to your Lorescale Coatl
1 week ago
sounds like a good game plan, he would fill in that extra something that would be missing (and realized the wording was a little bad on my end when i said removal i should specified cards to swap something like Chasm Skulker, Jace's Archivist, or Tasigur, the Golden Fang in.)
those sideboards would be great since in my area i deal with a nice mix of all those.
1 week ago
Torrent Elemental is not a legal card with Surrak as the commander. Both colors of the hybrid mana in either the casting cost or ability activation cost must exist in the commander's color identity. So, for example, you could play Giant Solifuge in this deck (not that I would, but it is legal to do so) but it would be illegal to play Nightveil Specter.
Frost walker and Cyclone sire are more 60-card format cards.
Torrent elemental is illegal.
Gruul turf and Izzet boilerworks seem good, but they're really just strip mine/wasteland bait.
Gruul charm is bad. Be greener and invest in trample.
Nissa's Renewal is late game ramp. That's bad. Early game ramp is better.
Burn is bad in EDH.
I would suggest (these are all just good cards for your consideration, I know there are probably more than I suggested taking out):
For a 3 color deck, the landbase would also be improved by taking out basics and putting in things like:
Ideally, for a landbase you'd have shock lands such as Steam Vents, fetch lands such as Scalding Tarn, and regular dual lands such as Volcanic Island, but those things are expensive and this is a game.
1 week ago
Raven's Crime, Nyxathid, Tasigur, the Golden Fang, Jace's Archivist, Chasm Skulker, Dream Salvage and Empty the Pits are good options for this kind of deck. Also, you should really run some kind of removal, Void Snare is not enough.
1 week ago
This is stupid. I love it. I have a few recommendations after playtesting it:
It's actually really slow. The Locust God is CMC 6. As the primary (and really only) engine of this deck, it means you're not doing anything until turn 7, turn 6 with Izzet Signet or Thought Vessel, or turn 5 with a Sol Ring. I recommend ramp that can be used before you play The Locust God.
In addition to being really slow, there's not much you can do while you wait for The Locust God to come into play. Most of your cards rely on it, so you'll have to hoard them until you're ready. Some early game stuff--Lightning Bolt, Vapor Snag, Counterspell, etc., will keep you safe and in control while you wait.
Speaking of the primary engine, with the exception of Chasm Skulker, there's nothing else that benefits you when you draw cards. You need "lieutenants," so to speak. All it takes is a few removals--Doom Blade, Swords to Plowshares, Path to Exile--and you're either a few turns behind or your commander costs too much to be fast. Add a few things that can work without your commander. An example is Psychosis Crawler.
So you're gonna have a ton of little 1/1s. I suggest one or two more cards that can really exploit those. Polymorphous Rush will eventually cost too much, but turn a few of your 1/1s into something nasty your opponents control. For example, turn a few of your 1/1s into Wurmcoil Engines. Goblin Bombardment turns your 1/1s into direct damage. Descent of the Dragons turns your 1/1s into 4/4s.
If you really want to sow some chaos, look at Confusion in the Ranks. Neat, right?
When this deck does go off, it's like a bomb. See what you think about your suggestions and I look forward to playing against it.