Chasm Skulker


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Magic 2015 (M15) Rare

Combos Browse all


Chasm Skulker

Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls and Island.)

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Chasm Skulker Discussion

bazaarmaker on WasteOne

1 week ago

take a look at Chasm Skulker and Master of the Feast.

Legoman18 on Everyone Loves Ice Breakers, V2

1 week ago

MrJohny: Thanks for your input! I agree that I need more lands, I find I'm short on lands too often. I also agree that Clockspinning and Sphinx of Magosi aren't really needed, although Jace, Unraveler of Secrets has proven to be effective enough to keep a copy of him mainboard. I hadn't considered Cryptic Serpent, but now that you mention it, He would be pretty good. I am also hesitant to drop the Divinations as they help grow Chasm Skulker. I'll have to do some adjustments and see what works. Again, thanks for your input! It is greatly appreciated!

AmAuron on Fun for $50: The Locust God

2 weeks ago

I think Chasm Skulker is a really MVP for this kind of deck... but will it be overpriced for this budget?

Disciple_of_Doran on U/R Name WIP

2 weeks ago

Interesting deck, reminds me a lot of the competitive Delver deck. On that note, if you want to stay in blue, some options might be...

Delver of Secrets  Flip: The ability to put down a creature turn 1 that has a strong chance of being a 3/2 with flying when it attacks on turn 2 is very scary. There is some random chance in it, but it starts your clock ticking down early and fast when it works. Even late game this isn't a bad card, and is almost definitely a stronger choice than Cryptic Serpent since you can play it much, much earlier.

Sleight of Hand: This may be a better version of Telling Timein this deck. It looks at 1 less card, and isn't an instant, but the lower mana cost means being able to use more spells in the same turn for Chasm Skulker, and more mana open for counterspells

Snapcaster Mage: If you're willing to spend an arm and a leg, there is no better card for instant heavy decks in blue. Re-using counters from your graveyard for a couple extra mana would be good anyways, but you also get a body with decent power out of it. Better than just packing in more instants, since you get to use your graveyard as a toolbox to pick just the right control for the moment.

All that said, this deck also seems like it could be improved by adding red for cards like Lightning Bolt, Young Pyromancer, and Blood Moon for more control options and passive benefits from your control gameplan. Alternatively, you might try adding white for other control options like Path to Exile, Nevermore, or Ghostly Prison.

LordNeely on Need Help Creating Simic Deck ...

3 weeks ago

Chasm Skulker is a great early card to get out.

HydraOoze on My Atraxa Superfriends

3 weeks ago

creatures like Chasm Skulker , Managorger Hydra and Forgotten Ancient are generally very good in Atraxa decks.

Orkhan on

1 month ago

I think Chasm Skulker and Plaxcaster Frogling are ideal to enhance your strategy.

Master Biomancer and Prophet of Kruphix are a bit slow for what you are trying to do.

How do you plan to trigger your [Ageless Entity]?

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