Chasm Skulker

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Commander 2016 (C16) Rare
Magic 2015 (M15) Rare

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Tokens

Chasm Skulker

Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls and Island.)

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Chasm Skulker Discussion

bigbahls on Revenge of the Nibblers

1 day ago

Im 50/50 on Chasm Skulker, while I agree its not a great attacker the value you get form it dying in this deck is really good. Also it fills a 3 drop spot as a creature and from my testing of my own version of this deck without good 2 and 3 drop creatures the deck struggles to stay alive if the combo game doesn't go perfectly.

Icbrgr on If Blood Moon is weak ...

1 day ago

Yeah I am currently working towards moving away from Mill in my build... And gonna go in favor of Chasm Skulker and Spellheart Chimera and possibly Keranos, God of Storms with counter spells for protection... I would go in the direction of using traditional Snapcaster Mage shenanigans but I don't own/cant afford the tools to support it... And I don't want to run another combo/netdeck deck with Madcap Experiment and Platinum Angel/similar or reach through the break.... So I'm basically back to the drawing/brewing board

BTW thanks to all for your insight and comments!!! I'm a bit stubborn/thick headed with deck building but the input was honestly very helpful! Happy brewing and good luck to all!

chadsansing on The Locust God UR

1 day ago

I hear you. Kherebutu :) We don't have a ton of blue decks or counter magic in my playgroup, so I often play everyone-draws effects as a political move in the early game to deflect hate and to set up for a win. Maybe that's only a hyperlocal thing.

I like the way Chasm Skulker replaces itself after a wipe or a sac to Ashnod's Altar. The Islandwalk Squid tokens make a nice back-up if a bunch of Insect tokens get wiped. Since they're all Squid tokens, they preserve some benefit for cards like Distant Melody and Shared Animosity and contribute to Impact Tremors and Goblin Bombardment effects. I play Chasm Skulker as a kind of Squid battery.

Kherebutu on The Locust God UR

1 day ago

chadsansing

I try to avoid using creatures that doesn't share a type that's why Kami of the Crescent Moon and Chasm Skulker doesn't fit on my deck, I know that Kami is a good addition but card draw for opponents is not good for me due to the meta of my playgroup.

When I saw Kindred Discovery on spoilers it was love at first sight and I knew it was a MUST on my deck, i haven't add yet because i dont have it physically but i'm working on have it ASAP.

Nice deck but as I said above I don't like give card advantage to my oponents that's why most of my cards are focused on myself as target or shuffling hands as a global effect which I preffer more than card drawing for free for them

chadsansing on Revenge of the Nibblers

1 day ago

Thanks muchly! I like Chasm Skulker as a back up token/sacrifice generator for Ashnod's Altar to pay X into a burn or draw spell if The Locust God is offline. I completely agree that it's not a great attacker :)

Consider Slate of Ancestry added as soon as I get one - super suggestion & greatly appreciated.

generalbobby on Revenge of the Nibblers

1 day ago

Have fun with your deck. If I could recommend anything that would fit with your particular version, it would be Slate of Ancestry. I might take out Chasm Skulker. I know it seems good because it gets bigger with card draw, but it is easily chump blocked and, more often than not, just ends up as a wall. I always think that card is a trap.

Icbrgr on If Blood Moon is weak ...

2 days ago

yeah this started out as an all in mill deck but now am aiming for a "mill assisted beatdown" as seen in some more casual builds with Wight of Precinct Six and Consuming Aberration

plan A: is to win with a 5/5 flyer for ... with the assistance of other growing creatures like Chasm Skulker/Spellheart Chimera and the mill win condition be the plan B for the late game/losing control of the boardstate and such.... or possibly sideboardng in 2 more Sphinx's Tutelage if based on the opponent going all in on the mill would be more efficient than bothering with Blood Moon/Spellheart Chimera.... at least thats the idea/plan

Icbrgr on Blood Seas

2 days ago

My thoughts behind this version is a "mill assisted beatdown" using the mill to pump up Jace's Phantasm to essentially become a 5/5 flyer for with support from other growing creatures in here such as Chasm Skulker/Spellheart Chimera and using mill as the Plan B for the late game if i lost control of the board and such

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