|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Magic 2015 (M15)||Rare|
Combos Browse all
Creature — Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls and Island.)
Chasm Skulker Discussion
14 hours ago
I personally run 34 lands with a cmc of 3.64, but sometimes have a game I wished i included one more. You have a few more rocks and dorks in your deck, so perhaps 34 is fine. But the cmc is a bit deceiving, I think your creature cmc cuts around 4, but the tutors and cheap removal you run holds it low.
On cuts, I think your deck looks in a good shape. Just quite spread with good stuff. You perhaps can narrow your focus down some more towards your wincons, especially since you run so much tutors.
E.g. Abzan Battle Priest is a good herald, but lifelink adds nothing to your strategy apart from survival.
How often do you play Necropolis Regent over other stuff? She's good, but I'd probably played something else for 6. You already adopted my Rite of Replication plan, Mirror Mockery does nearly the same thing on Reyhan attacks.
Is Tymna the Weaver the optimal choice for card draw here? It's not that you run bleed effects.
3 days ago
Howdy, I have a few suggestions for your deck if you don't mind.
First, I would cut about 5-6 lands from the deck. Most commander decks only need about 37-38 lands in my opinion, and considering that you've got a pretty good mana curve, I think your deck would run well without the extra lands.
Third, I would also like to recommend Wild Beastmaster and Increasing Savagery and Chasm Skulker . I think those cards work very well together, but they also work pretty well with the rest of your deck's strategy.
Lastly, I would like to see some more card draw and mana acceleration affects. You've got a few of each, but I think your deck could benefit from more. Since we start with 40 life instead of 20 in commander, we have lots of time to deploy bigger and better effects, and card draw/mana ramp are essential to your decks consistency and power level.
Hope this helps!
4 days ago
5 days ago
Gadianten Thanks! I actually already had Walking Ballista , Chasm Skulker and Hangarback Walker on my buy list, along with Lightning Greaves . I really like Ulvenwald Tracker though, will definitely take a look.
6 days ago
6 days ago
1 week ago
Thanks for your Feedback guys.
@Faded In one of my next Updates i will defnitly try to replace some cards with Echoing Truth and/or Into the Roil . Also Wash Out might be a good replacement for some of other removement spells. Warstorm Surge is already replaced with Ashnod's Altar - totale forgot about it. Arjun and Niv-Mizzet will leave the deck for cards from the Mayeboard in a future update. Up to now (only played ~25games) they did nothing for winning a game.
@BloGames2603 because of cutting expensive creatures in future Mindwrack Liege isnt an option then. Because of cards like Coat of Arms, Favorable Winds and Obelisk of Urd Tetsuko Umezawa, Fugitive isn't an viable option at the moment. If one or two of these cards will leave the deck i will defnitly consider about Tetsuko.
About Toothy, Imaginary Friend Im not sure because he is quite expensive to play and i have not much control about the moment when he dies. Therefore im tending to Chasm Skulker which synergize with cards like Impact Tremors and Goblin Bombardment .
Consecrated Sphinx will definetly find its way in to this deck. But op to now i have only a much cheaber version in Form of Windreader Sphinx . Nezahal, Primal Tide could also be a good replacement - i have to try him.
But why do you think Rhystic Study does not wirk with Propaganda?
1 month ago
I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.
I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.
For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .
Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.
Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.
Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .
Chasm Skulker occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
G/U (Simic): 0.7%