|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Magic 2015 (M15)||Rare|
Combos Browse all
Creature — Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls and Island.)
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|Have (34)||Tiddilywinkus , CoolBeansBrattah , carsickpanda273 , ChrisH , Ellyreia , Nemesis , Regulus1010 , joshw335 , ironax , Wazerwifle , jstn.mrrtt , Riku580 , Metaphisyk , Willis1994 , JAT0 , Clawsun73 , Vasbear1 , SpottedGee , mlouden03 , gosora , damo_rox , Spinalripper , mazrimtaim , gvlassek , duff87 , rhinoloupe , MoJoMiXuP , Royal_Windsor , CampbellStev , mziter501 , Pumpkinking913 , KillDatBUG , orzhov_is_relatively_okay819 , CastleSiege|
|Want (4)||Ariumlegion , fireborne1986 , Myllyes314 , Melmo|
Chasm Skulker Discussion
2 days ago
Here's how I would start on a midrange blue deck with focus on your favourite sphinx. I tried not to bring any cards that only allow for looking at the topcard, and apart from that just quality blue dudes. Plan for the deck is to stay alive (and it might need more and better stay-alive cards) until some kind of card machine starts rolling - either Magus of the Future og sphinx + top-deck-spying.
Creatures - 18
Spells - 20
Lands - 22
3 days ago
New category: Recursion. Includes Myr Retriever
Day's Undoing is Draw.
Goblin Welder is Recursion and Removal.
Pithing Needle is Removal.
Grand Architect is Combo and Ramp.
Mycosynth Lattice is Combo, though I'm not sure what it does in this deck.
Vandalblast is Wipe (or Removal).
I have a promo foil Paradoxical Outcome you should take.
You can cut some Ramp, like Thran Dynamo. You need more than 31 lands.
You can cut some Draw, like Dig Through Time. I would just run the wheels, tutors, and sticks.
You can cut some Evasion.
6 days ago
Hi_diddly_ho_neighbor: I really should be running Chasm Skulker, no disagreement. Just don't know what I can cut to add it...I used to run more infect, but eventually I decided I wanted to make that a less common win-con, so just Inkmoth Nexus remains. I also used to run Disallow, but I never wanted to hold up the 3 mana for a slightly-better Cancel (Stifle is different, because it can be cast to neuter a T1 fetchland). Gigantoplasm is another card I'd love to run, but I don't find I have enough I want to copy in my current meta...Again, thank you for your comments!!
gdm1989: Heh, while I love Hope of Ghirapur in general (especially with Gift of Immortality), I don't know how good it is here since I can't reuse it in these colors...I suppose I could run it with Academy Ruins...
Crivaro: I ended up cutting Cloak and Dagger because it makes my commander blockable :( I really wish Tetsuko was a 2/1 so I could boost her power...And I LOVE the idea of Bubble Matrix here, kicking myself for not thinking of that!! Definitely needs to find a slot - thoughts on cuts?
Freyalise50: Honestly? I am running a few evasive creatures that don't need my commander, but I still balk at equipment that make my creatures specifically blockable. Moreover, my curve is low enough that I rarely have trouble holding up mana...
LuxCannonator: Riptide Entrancer is a little 1-shot for my tastes. I mean, it does act as a 3-mana steal effect, but Control Magic is my go-to for that effect, and Control Magic doesn't have summoning sickness or die to kill spells...
Color_pie14: Good thinking!
jakethewhale007: This deck performs great in 3-player, and well in 4-player if you draw a decent hand. Your counterspells do less, but as long as you maintain enough draw effects you should be able to survive. I win 95% of 2-player games, 80% of 3-player games, and probably 60% of 4-player games. Those are all definitely above average, but the deck gets less overpowering with more players, alas. And Fatespinner was in where for a while, but it's more of a sideboard here (since most opponents just skipped combat, as you guessed). I'd like to put it back in someday. I think that if you want another disruption-ish piece to replace Back to Basics, I'd take a page from Crivaro's book and test Bubble Matrix - that sounds amazing here. (And thanks for the congratulations!!)
Thank you all, once again, for your insight and comments! This deck wouldn't be as strong without your input.
1 week ago
I think I took Chasm Skulker out due to having too many cards. I'll chuck that back in as I rearrange cards.
1 week ago
Give // Take is a really good card for this pair, mostly for the Take side of the spell. Take all your +1/+1 counters off Toothy to draw that many cards, then since you're drawing cards, Pir will have you put two +1/+1 counters on Toothy for every card you draw.
Chasm Skulker is another really solid card for this strategy.
Also since I see you're dabbling in other synergy with Pir, if you pay 1 mana at a time into Helix Pinnacle you get double the counters.
1 week ago
If you're playing blue/white, Chasm Skulker could work nicely. You get value off any cantrips, however even just the you drawing a card each turn is decent. And other than Path to Exile, your opponent still suffers if they remove it.
Plus, if you ever end up running Jace, the Mind Sculptor then it gets bigger by 4 each turn.
1 week ago
Absolutely love this deck. It looks like a nightmare to face and makes you want to pull your hair out facing. Have you considered running Pull from Tomorrow instead of Chart a Course? It has the same effect for just one more mana and you can draw more cards in mid to late game making Chasm Skulker even more threatening. That said, great deck design I love it!