|Commander / EDH||Legal|
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Creature — Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls and Island.)
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|Have (18)||rikertchu , Nemesis , gosora , Tiddilywinkus , CoolBeansBrattah , Venser_the_Sojoner , carsickpanda273 , ChrisH , orzhov_is_relatively_okay819 , , CampbellStev , Regulus1010 , Spinalripper , MoJoMiXuP , ShishkyBob , golgarigirl , saj0219 , Atony1400|
|Want (3)||Nemesis , Ariumlegion , fireborne1986|
Chasm Skulker Discussion
2 days ago
I was a bit confusing in some of my wording. I meant creature removal for Thalia's Lieutenant, not the resonator. Strionic Resonator is ok here with the various triggers around from Brimaz to GST, I'm not really hating on that.
Maybe I should've summed up that bucket of spew earlier... 3 IN: New Prahv Guildmage (or other nearby suggestions), Brave the Sands, Spear of Heliod --- 3 OUT: Chasm Skulker, Call to Mind, Burnished Hart/Thalia's Lieutenant
2 days ago
I broke out my GST deck and looked again at this.Am just curious:
Wall of Denial is a solid blocker in this format, but as I was thinking about it, it kinda forces your opponent not to attack pointlessly into it, and a lot of folks will keep blockers up just to dissuade you from attacking with GST himself. I feel like more evasion is needed, be it something like Invisibility for unblockability, Stratus Walk to fly over, or Ghostly Touch/Niblis of the Breath or any tap effect. Thus, New Prahv Guildmage can fill two of those effects.
Spear of Heliod gives anthem and plays a little defense.
Cards I'm not sure of: Chasm Skulker feels unsynergistic without extra draw effects and a token theme with Phantom General or something. -- Thalia's Lieutenant is okay with a few other humans, but would feel better with a more widespread theme to support it. I see the Strionic Resonator, but every deck I know carries removal for just such a creature. -- Is Call to Mind really good with only four other inst/sorcs in the deck? -- I haven't played with Burnished Hart, but sinking 6 mana into the effect feels questionable to me?
4 days ago
hahahahhaha drawing 14 cards.... Chasm Skulker can be a 15/15 in this deck...
5 days ago
some minor changes.. i haven't played with this deck in a long time but when i read through these changes i agreed with most of the recent changes.. but i dont know why i removed Courser of Kruphixes.. so added them back :D i seem to have included 2 Sunbringer's Touches and removed Gaea's Skyfolks and now this deck is modern legal! But I'm not too sure about that Sunbringer's Touch could boost up a weaker creature nicely, but i'm pretty sure that Chasm Skulker and Overbeing of Myth is all i need.. i also dropped few cards to make space for the Courser of Kruphixes
6 days ago
Maybe put more tokens
Also add more rewards for hitting
1 week ago
I'd suggest taking out some of the embalm cards, simply because they aren't great and you need to embalm them before they synergize with your deck. So take out Trueheart Duelist, Unwavering Initiate, Binding Mummy and Tah-Crop Skirmisher. You can replace those cards with Chasm Skulker, Gather the Townsfolk, Martial Coup, Secure the Wastes, Homarid Spawning Bed, Druidic Satchel, Sacred Mesa, Oath of Gideon, Timely Reinforcements and Entreat the Angels. for better token generation.
This card needs to be in every token based deck! Intangible Virtue!!