Sanctum of the Sun


Azor's Gateway  Flip


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

Sanctum of the Sun

Legendary Land

(Transforms from Azor's Gateway.)

: Add X mana of any one color to your mana pool, where X is your life total.

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Sanctum of the Sun Discussion

multimedia on USA Approach

1 week ago

Hey, Azor's Gateway  Flip has great interaction with Approach of the Second Sun. Use it as a draw/loot engine to help find Approach or other answers. It's gains you life when it flips and Approach also gains you life; these two cards together can gain you 12 life. Sanctum of the Sun with all this life is a very good land. Gateway untaps before it flips you can technically cast two Approach in one turn with this land. Sanctum combines Ramp with Control which is pretty powerful when Gateway is draw/loot engine before it becomes ramp.

Consider shaving a few copies of cards here to fit 2-3x Gateway in? Cut 1x Sunbird's Invocation, 1x Magma Spray and 1x Renewed Faith?

Good luck with your deck.

multimedia on Jund Marionette Master

1 week ago

Hey, I suggest 4x Treasure Map  Flip gives you another turn two play that's an artifact. It makes treasures, self sac fuel for Master, mana ramp and fixing or draw with Treasure Cove.

Consider to help the manabase only splashing red? This means no cards only playing cards with a single in the casting cost such as Angrath, the Flame-Chained, Unlicensed Disintegration and Abrade.

Consider Azor's Gateway  Flip and Mastermind's Acquisition? Gateway is another two drop artifact it can be a drawing engine and Sanctum of the Sun can be an alternative win condition with Torment of Hailfire. Mastermind is a tutor that can fetch Master from library or sideboard. You can hide a Master or Hailfire in the sideboard and tutor for it when you want it. This is especially nice with Hailfire as the card is very bad in multiples main deck because it takes a lot of mana to do anything and be worth one spot let alone four main deck spots.

Cards to consider cutting:

  • 4x Sweltering Suns
  • 3x Hailfire
  • 1x Duress
  • 2x Panharmonicon
  • 1x The Immortal Sun
  • 1x Combustible Gearhulk

Cards to consider adding:

Adding more main deck artifacts makes Disintegration a very potent removal spell.

Good luck with your deck.

Expertbog on Superfriends!

3 weeks ago

One of the new transforming lands from rivals has been doing well for me. Azor's Gateway  Flip/Sanctum of the Sun is a bit of a long term investment, but it can go infinite for planeswalker activation with Kiora, Master of the Depths, The Chain Veil, and an untap creature like Fatestitcher (or Kiora's Follower if you are feeling flavorful)... should be noted that this would also work with any one land able to repeatedly produce 4 or more mana.

Also a great way to get extra milage out of Ajani, Mentor of Heroes ultimate... because having >100 isnt good enough on its own

multimedia on U/B Handattack Torment

3 weeks ago

Hey, consider Azor's Gateway  Flip?

Sanctum of the Sun is one of the better ways to use Torment of Hailfire as a win condition. Both Gateway and Sanctum are good cards. Use Gateway as a looter to draw into what you need and exile hard disruption when you don't need it. You're playing one drop, two drop, three drop and seven drop discard this range of CMC is good with Gateway.

Humble2Him on Black-White Control

1 month ago

Thanks for the thoughts, the Rite is in here because it can be cycled. The point is that you can flip azor's gateway and then cast Torment of Hailfire. The Rite replaces the 4th Hailfire, but with all the mana from Sanctum of the Sun you can do the same thing still.

Lost legacy is a good idea, I just need to see where the approach decks fall in (though funny enough, you could also side in approach to deck that get lost legacy and call torment.