Sanctum of the Sun


Azor's Gateway  Flip


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

Sanctum of the Sun

Legendary Land

(Transforms from Azor's Gateway.)

: Add X mana of any one color to your mana pool, where X is your life total.

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Sanctum of the Sun Discussion

Neotrup on Stack Related Questions

1 week ago

1) Once an ability is activated, removing the source of the ability doesn't counter it, but you could still cast Seal Away in response to the activation just to get it off of the field. Also, a mana ability like that of Llanowar Elves can't be responded to, but you could cast Seal Away later in the turn to exile it so it can't be used on subsequent turns.

2) A mana ability is an ability that can add mana to a player's mana pool. In order to be a mana ability it cannot target (not stanadard relevant), and cannot be a planeswalker ability (like Chandra, Torch of Defiance's second ability). It only needs to be able to add mana to a mana pool, not necessarily do so, as such Sanctum of the Sun's ability is a mana ability even if you have 0 or less life.

3) Yes, as long as a spell is blue it can be countered by Jace's Defeat even if it has additional colors.

4) Yes, but as addressed earlier the ability will still resolve, and many abilities do not effect their sources so bouncing it will have little effect most of the time, especially with planeswalker ultimates.

5) This is exactly the sort of situation addressed in 1 and 4, Boros Reckoner would die from the 13 damage well before it's ability resolved, but your opponent would still be dealt the damage.

Loonmoon18 on A Tale Of Love And Hate [EDH]

1 month ago

Great deck! I tested it against my Sliver EDH deck and it did pretty good to hold it off. It got rid of my Sliver Hivelord, easily making them all a target to kill with damage. What did it in the end was I was able to spam the field with slivers with Sliver Overlord and Sanctum of the Sun. What I would suggest a board wipe or 2 like Wrath of God. It would have been able to be pulled from your deck, and screw all of my creatures. But other than that great deck! :)

multimedia on Firesong and Sunspeaker

1 month ago

Hey, when looking at card interactions with Firesong in Dominaria Jaya's Immolating Inferno with Azor's Gateway  Flip and Squee, the Immortal stands out. Inferno also has nice synergy with Neheb, the Eternal's mana making ability.

Sanctum of the Sun is the land that can make tons of red mana to pump into Inferno. The amount of land that you can make is equal to your life total. With Firesong you gain life with red spells and you're most likely playing other white spells that gain you life, your life total will be high. Gateway can be a two drop which can then be a draw and loot engine for a color combo that lacks this.

Squee can be exiled by Gateway and then cast from exile the same turn or before you want to cast Inferno. Since Squee is legendary this lets you cast Inferno without needing Firesong in play. Firesong also lets you cast Inferno, but Squee can hide out in exile and with red mana from Sanctum can be cast first from exile and then Inferno on the same turn.

Wizards has already said that Inferno can only target a single player once not three times which is a bummer, but still as a mana sink with Sanctum you can do a lot of damage to your opponent and if they have creatures or a Planeswalker do damage to those too.

Chandra, Torch of Defiance also seems very good in a deck with Firesong mostly because her +1 can help to ramp them or Neheb into play. Chandra's also very good with damage sweepers Sweltering Suns and Hour of Devastation.

multimedia on USA Approach

2 months ago

Hey, Azor's Gateway  Flip has great interaction with Approach of the Second Sun. Use it as a draw/loot engine to help find Approach or other answers. It's gains you life when it flips and Approach also gains you life; these two cards together can gain you 12 life. Sanctum of the Sun with all this life is a very good land. Gateway untaps before it flips you can technically cast two Approach in one turn with this land. Sanctum combines Ramp with Control which is pretty powerful when Gateway is draw/loot engine before it becomes ramp.

Consider shaving a few copies of cards here to fit 2-3x Gateway in? Cut 1x Sunbird's Invocation, 1x Magma Spray and 1x Renewed Faith?

Good luck with your deck.

multimedia on Jund Marionette Master

2 months ago

Hey, I suggest 4x Treasure Map  Flip gives you another turn two play that's an artifact. It makes treasures, self sac fuel for Master, mana ramp and fixing or draw with Treasure Cove.

Consider to help the manabase only splashing red? This means no cards only playing cards with a single in the casting cost such as Angrath, the Flame-Chained, Unlicensed Disintegration and Abrade.

Consider Azor's Gateway  Flip and Mastermind's Acquisition? Gateway is another two drop artifact it can be a drawing engine and Sanctum of the Sun can be an alternative win condition with Torment of Hailfire. Mastermind is a tutor that can fetch Master from library or sideboard. You can hide a Master or Hailfire in the sideboard and tutor for it when you want it. This is especially nice with Hailfire as the card is very bad in multiples main deck because it takes a lot of mana to do anything and be worth one spot let alone four main deck spots.

Cards to consider cutting:

  • 4x Sweltering Suns
  • 3x Hailfire
  • 1x Duress
  • 2x Panharmonicon
  • 1x The Immortal Sun
  • 1x Combustible Gearhulk

Cards to consider adding:

Adding more main deck artifacts makes Disintegration a very potent removal spell.

Good luck with your deck.

Expertbog on Superfriends!

3 months ago

One of the new transforming lands from rivals has been doing well for me. Azor's Gateway  Flip/Sanctum of the Sun is a bit of a long term investment, but it can go infinite for planeswalker activation with Kiora, Master of the Depths, The Chain Veil, and an untap creature like Fatestitcher (or Kiora's Follower if you are feeling flavorful)... should be noted that this would also work with any one land able to repeatedly produce 4 or more mana.

Also a great way to get extra milage out of Ajani, Mentor of Heroes ultimate... because having >100 isnt good enough on its own

multimedia on U/B Handattack Torment

3 months ago

Hey, consider Azor's Gateway  Flip?

Sanctum of the Sun is one of the better ways to use Torment of Hailfire as a win condition. Both Gateway and Sanctum are good cards. Use Gateway as a looter to draw into what you need and exile hard disruption when you don't need it. You're playing one drop, two drop, three drop and seven drop discard this range of CMC is good with Gateway.

Humble2Him on Black-White Control

4 months ago

Thanks for the thoughts, the Rite is in here because it can be cycled. The point is that you can flip azor's gateway and then cast Torment of Hailfire. The Rite replaces the 4th Hailfire, but with all the mana from Sanctum of the Sun you can do the same thing still.

Lost legacy is a good idea, I just need to see where the approach decks fall in (though funny enough, you could also side in approach to deck that get lost legacy and call torment.