|Commander / EDH||Legal|
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Legendary Artifact Creature — Scarecrow
( can be paid with any two mana or with . This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
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Reaper King Discussion
2 days ago
You have a couple unique opportunities here.
For the Land condition, use Nylea's Presence on your Darksteel Citadel. It's cheap and its a cantrip as well. That also enables Landwalk abilities if you play it on your opponent, but that's a thought for a different day. If you were to have at least 1 of each basic land in your deck outside of what you need, than you could also play Wild-Field Scarecrow or something simple like Cultivate.
If you really wanted to be a dickhole, use Arcane Adaptation and play token generating spells like Raise the Alarm or Dragon Fodder which basically means pay , make two 2/2 "Scarecrow" tokens (remember the lord effect from the King) and blow up 2 permanents.
4 days ago
Minor alteration you might enjoy - Horde of Notions for a general - you can't tutor out cards from play, but it lets you run any changling for , and cast them from graveyard as well.
another odd option is Reaper King for destruction of permanents
odd "lords" that might fit well -
Bramblewood Paragon & the their tribal parallels - give a static bonus even after the card leaves
Drogskol Captain - another lord of the unreal, effectively. plus it steroids
Scion of Oona - see above, but shroud. can't target it, but has flash
Seshiro the Anointed - big buffs + card draw = win
Myr Galvanizer - untapping is amazing. do stuff more!
Pheres-Band Warchief - because tribal centaurs are apparently a thing
Unnatural Selection - because more messing with stuff is more better
Crux of Fate - because it is now viable in a non-dragon tribal
Goblin Chieftain - an alternitive to goblin king - not a fan of landwalk, personally. to circumstantial
1 week ago
I've also been working on a Reaper King deck recently, i'm also trying to run as tribal as possible.
i'd suggest running more artifact scarecrows and trying to jam in some artifact recursion cards like Inventors' Fair (I do see you have a couple of cards that already do that)
Also Door of Destinies - since the deck revolves around playing as much of a specific tribe as possible door of destinies stacks really quickly making your scarecrows a force to reckon.
i'd like it if you checked my list and told me what you think of it and if anything in it helped you! Scarecrows
2 weeks ago
spaceman42 - Crucible of Worlds is in here solely due to my playgroup. I would say at any time there is one to two decks that play land destruction. Kaalia of the Vast, Reaper King, Numot, the Devastator are often out. Even our other mono white player runs it...
It's quite annoying so it's mostly in the deck for that. Strip mine just for extra value. I would love to take it out though if the group didn't love to blow up lands.
2 weeks ago
Thanks for the comment!
2 months ago
Update: The infinite combo is now Reaper King + Panharmonicon OR Aura Shards + Metallic Mimic + Wingrattle Scarecrow OR Rattleblaze Scarecrow. Basically, I destroy everyone's things by repeatedly cycling an infinitely persisting scarecrow in and out of the graveyard using the extra destroy trigger.
2 months ago
2 months ago
I took a look at the decks you've posted to see what you've found disappointing. For the reference of others:
It seems like you should try playing a control deck. There are two basic types of control in Magic--proactive and reactive.
Proactive control are your Stax and Taxes decks. These are powerful, but you need to be careful not to build them stronger than your meta allows. By definition, these seek to lock players out of the game, and your friends might find that unfun. Some good options include:
Grand Arbiter Augustin IV, who serves as a tax himself.
Brago, King Eternal, who can enable some nasty enters-the-battlefield effects.
Sen Triplets makes it harder for your opponents to interrupt your plans, and allows you to take their threats.
Reactive control are your counterspells and removal spells. They allow an opponent to act first, which you respond to. The effectiveness of these decks decreases in multiplayer, as there are too many threats to remove, and not enough open mana. Some options include:
Talrand, Sky Summoner, who gives you creatures with your counterspells, at the cost of being mono-blue, and thus giving no hard removal.
Kess, Dissident Mage is in fantastic control colours and allows you to flashback kill spells.
Reaper King gives access to all colours and can be turned into a removal machine with some scarecrows/changelings and blink effects.
Hopefully some of this helps!