Reaper King

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Reaper King

Legendary Artifact Creature — Scarecrow

( can be paid with any two mana or with . This card's converted mana cost is 10.)

Other Scarecrow creatures you control get +1/+1.

Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.

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Reaper King Discussion

WAYF4 on A Surprisingly Convincing Strawman

2 weeks ago

Update: The infinite combo is now Reaper King + Panharmonicon OR Aura Shards + Metallic Mimic + Wingrattle Scarecrow OR Rattleblaze Scarecrow. Basically, I destroy everyone's things by repeatedly cycling an infinitely persisting scarecrow in and out of the graveyard using the extra destroy trigger.

SynergyBuild on Reaper King EDH

2 weeks ago

+1! I really like the real King of MTG helming a deck. Do you think Conjurer's Closet could be worth it, to flicker Reaper King turn after turn?

cdkime on The Lost player Quest

3 weeks ago

I took a look at the decks you've posted to see what you've found disappointing. For the reference of others:


It seems like you should try playing a control deck. There are two basic types of control in Magic--proactive and reactive.

Proactive control are your Stax and Taxes decks. These are powerful, but you need to be careful not to build them stronger than your meta allows. By definition, these seek to lock players out of the game, and your friends might find that unfun. Some good options include:

Reactive control are your counterspells and removal spells. They allow an opponent to act first, which you respond to. The effectiveness of these decks decreases in multiplayer, as there are too many threats to remove, and not enough open mana. Some options include:

  • Talrand, Sky Summoner, who gives you creatures with your counterspells, at the cost of being mono-blue, and thus giving no hard removal.

  • Kess, Dissident Mage is in fantastic control colours and allows you to flashback kill spells.

  • Reaper King gives access to all colours and can be turned into a removal machine with some scarecrows/changelings and blink effects.

Hopefully some of this helps!

SynergyBuild on Scarecrow Reanimation Nonsense

1 month ago

With Reaper King get get a 2 mana Vindicate+ an effective Ball Lightning. With Sharuum of the Hegemon, you get an artifact return to the battlefield for 2 mana, and also 5 flying damage. Seems enough value for me, Padeem, Consul of Innovation is just gravy on top.

Coward_Token on EDH: Universal Tribal Supplements

2 months ago

I feel that some tribes are only partially supported. Rather than trying to fix each individual tribe, I've tried to think of some cards that would be good enough for the lesser tribes but not so good that the established ones like Goblins & Merfolk would also benefit. This way, the situation would be remedied for all underdog tribes, both present and future. Hopefully this isn't too misguided; let me know what you think.

Width token makers

The following are meant for tribal cards which would appreciate going wide but have difficulty doing so reliably, e.g. Thundercloud Shaman or Admiral Beckett Brass (why does Grixis only have one Pirate token maker available?). One concern I have with these is that they could be problematic with some cards, e.g. Reaper King, Soulcatchers' Aerie and Gilt-Leaf Archdruid.

Obelisk of Creation Show

Genesis Blade Show

Artificial Sire Show

Height cards

These are meant to help tribes who suffer from having few cards to choose from within singleton limitations, giving them some extra fatties.

Familiar Likeness Show

Kindred Colossus Show

Misc. cards

Seal of Unity Show

Representative's Ring Show

Tribal Mantle Show

Vesuvan Braclet Show

(new) Volrath's Implant Show

enpc on Reaper Madness

2 months ago

Call to the Kindred seems like an easy two-for-one. and at 4 mana, it's the second most expensive card in the deck. Thoughtcast feels stronger here as you can just get cards in a worst case scenario.

Freeing up a land slot for a one off Academy Ruins might be worthwhile as the deck focuses around Reaper King quite heavily and it lets you recur him from most removal. Especially since your deck will suffer from the same kind of removal that affinity suffers from. Spire of Industry is a good fixing land for your deck as well given you run 16 artifacts.

Chasmolinker on Reaper Madness

2 months ago

Simian Spirit Guide can be clunky if you need specific colors. But for getting all 5 colors by Turn 3 to cast Reaper King, it just seems like the way to get there.

Painter's Servant just seems like something you only want to see once in a match. (Save it dying to removal like everything does.) A full playset just seems like overkill. Maybe cut 2 Painter's Servant and run 4 Adventurous Impulse over Ancient Stirrings? How often does Ancient Stirrings kick your Reaper King to the bottom?

Are you able to produce enough mana to cast Maelstrom Pulse through Blood Moon? If not, have you considered Natural State or Abrupt Decay and the like for Blood Moon strategies?

Chasmolinker on Reaper Madness

2 months ago

Simian Spirit Guide to increase the chance of having 5 mana Turn 3? Not sure where you can squeeze it. Maybe cut 2 Painter's Servant, 1 Scuttlemutt and a Jawbone Skulkin. Not really sure. Maybe even cut one Reaper King.
+1

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