Reaper King


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Reaper King

Legendary Artifact Creature — Scarecrow

( can be paid with any two mana or with . This card's converted mana cost is 10.)

Other Scarecrow creatures you control get +1/+1.

Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.

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Recent Decks

Reaper King Discussion

Coward_Token on EDH: Universal Tribal Supplements

1 week ago

I feel that some tribes are only partially supported. Rather than trying to fix each individual tribe, I've tried to think of some cards that would be good enough for the lesser tribes but not so good that the established ones like Goblins & Merfolk would also benefit. This way, the situation would be remedied for all underdog tribes, both present and future. Hopefully this isn't too misguided; let me know what you think.

Width token makers

The following are meant for tribal cards which would appreciate going wide but have difficulty doing so reliably, e.g. Thundercloud Shaman or Admiral Beckett Brass (why does Grixis only have one Pirate token maker available?). One concern I have with these is that they could be problematic with some cards, e.g. Reaper King, Soulcatchers' Aerie and Gilt-Leaf Archdruid.

Obelisk of Creation Show

Genesis Blade Show

Artificial Sire Show

Height cards

These are meant to help tribes who suffer from having few cards to choose from within singleton limitations, giving them some extra fatties.

Familiar Likeness Show

Kindred Colossus Show

Misc. cards

Seal of Unity Show

Representative's Ring Show

Tribal Mantle Show

Vesuvan Braclet Show

(new) Volrath's Implant Show

enpc on Reaper Madness

1 week ago

Call to the Kindred seems like an easy two-for-one. and at 4 mana, it's the second most expensive card in the deck. Thoughtcast feels stronger here as you can just get cards in a worst case scenario.

Freeing up a land slot for a one off Academy Ruins might be worthwhile as the deck focuses around Reaper King quite heavily and it lets you recur him from most removal. Especially since your deck will suffer from the same kind of removal that affinity suffers from. Spire of Industry is a good fixing land for your deck as well given you run 16 artifacts.

Chasmolinker on Reaper Madness

1 week ago

Simian Spirit Guide can be clunky if you need specific colors. But for getting all 5 colors by Turn 3 to cast Reaper King, it just seems like the way to get there.

Painter's Servant just seems like something you only want to see once in a match. (Save it dying to removal like everything does.) A full playset just seems like overkill. Maybe cut 2 Painter's Servant and run 4 Adventurous Impulse over Ancient Stirrings? How often does Ancient Stirrings kick your Reaper King to the bottom?

Are you able to produce enough mana to cast Maelstrom Pulse through Blood Moon? If not, have you considered Natural State or Abrupt Decay and the like for Blood Moon strategies?

Chasmolinker on Reaper Madness

1 week ago

Simian Spirit Guide to increase the chance of having 5 mana Turn 3? Not sure where you can squeeze it. Maybe cut 2 Painter's Servant, 1 Scuttlemutt and a Jawbone Skulkin. Not really sure. Maybe even cut one Reaper King.

DMFF on Reaper Madness

2 weeks ago

I've been testing this list out on and I must say, it's truly a strong combo/control deck. It is indeed difficult to pilot, but when you're able to get Reaper King online, people tend to not have many answers to it since it's completely outside of Fatal Push range. I do seem to run into problems when facing any white control decks due to Path to Exile, so I have swapped 2x Ancestral Vision in the sideboard with 2x Heroic Intervention to deal with Path to Exile and other kill cards such as Terminate.

I really love playing this deck. If you have the turn 3 combo, you essentially just end up winning the game due to scoops. +1 from me all day!

cdkime on There can only be one! ...

2 weeks ago

You'll probably want a five colour commander to give you the most flexibility. Luckily, most of your options have only been printed once - here's a breakdown of your options:

  • Cromat (Apocalypse) - interesting and flexible, provides a solid option for many archetypes. This would be my pick for this deck.

  • O-Kagachi, Vengeful Kami (Commander 2017) - solid option for many different decks, but might be reprinted in a Commander Anthology (though likely not for a while).

  • The Ur-Dragon (Commander 2017), Reaper King (Shadowmoor), Karona, False God (Scourge), Atogatog (Odyssey), The Legendary Slivers (Assorted) - All of these will require more support than you will have access to.

Horthoren on Ultimate Land Destruction

3 weeks ago

GormAuslander you make a very fair point, and those will be added, but if all creatures on my side of the field are scarecrows, and all my lands become creatures Reaper King gives them all +1/+1 and makes it so that they don't go poof. I must thank you for reminding me of that combo though, I had forgotten about it.

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