When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand
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Deadbridge Chant Discussion
1 week ago
1 week ago
My two biggest suggestions would probably be Sultai Ascendancy and Deadbridge Chant, as both help to quickly put cards in your graveyard. I would even say that they're pretty essential to most Sidisi EDH decks, especially if they're looking to outvalue the opponent, which is what it looks like you're doing.
Also, you're at 101 cards. Just in case you didn't know, the deck consists of 1 Commander and 99 other cards for a total of 100 cards.
4 weeks ago
Treehugger003 I can certainly try without those cards to start. When I get to real testing I will try variations with and without to see how they do.
I'm glad you mentioned Sidisi, Undead Vizier. I have been meaning to put that card in here, but it's slipped my mind more than a few times. As for Rune-Scarred Demon that is a tough one. I know it's good and super similar to Sidisi, Undead Vizier, but it feels a little awkward here. Sidisi is good support for the deck as it can exploit a Woodfall Primus, or another creature I want to reuse. Than again Rune-Scarred Demon is a decent threat. I want to say it's low impact, but how low impact can a tutor on a 6/6 flyer be? lol.
Nyx Weaver, Crop Sigil and Deadbridge Chant might be worth an add, but I think this style of deck supports more controlled ways to fill the graveyard. I don't want to spend resources getting back things I didn't really want to hit the yard anyway, when I could use cards that allow me to pick and choose what goes to the graveyard. You know? I could be convinced they are worth it though.
Palace Siege might be a bit slow for my taste, but it I am very tempted to add it as it is 5 mana for quite a bit of value. If it hit non-creatures too that would seal the deal.
Meren of Clan Nel Toth is so cool, and I almost made that deck instead. With the cards I have in here, I'm not entirely sure I have the cards to support adding it, unless I changed a bunch of my other choices.
My instant/sorcery is rather high. I've also been pretty torn on what to remove. Maybe Three Visits, Nature's Lore and Farseek to start?
4 weeks ago
For cards to remove I would think:
Acidic Slime can be removed. You have a bunch of other removal available.
Dig Through Time is a great card and I love it I'm just not sure it is what you want in this deck.
Grim Flayer I'm not sure about its ability to connect without additional support.
You are running a ton of instants and sorceries. I would look to reduce the number of these. Creatures can serve double duty and there can be sac effects to help you reuse them. I'm not sure which ones I would remove out of these.
A question about some cards I would have added. You may have already considered a bunch of these but I figured I would throw them out here.
1 month ago
Good post bushido_man96 I appreciate it. All your suggestions I would certainly run if I had the budget for more cards(with the exception of Rhystic Study, which I own and was running in this very list until recently). Mirri's Guile I especially wish I could afford to buy lol.
I dropped Urban Evolution but it's tough not to hang onto Treasure Cruise when the delve syngergy is so strong with cascade and helps thin the GY for Charmbreaker Devils, Tasigur, the Golden Fang, and Deadbridge Chant. To be fair though, all 3 of those cards are on the chopping block atm.
Similarly with Rishkar's Expertise the upside with cascade is so high it's tough to let go. I also do have 7 recursion effects 3 of which are repeating which helps justify those 2 spots. I may end up ditching them though we will see it's definitely something to keep in mind.
I've only got 5 more slots to take out WHOOOO!!!! One will probably be Deadbridge Chant, although I love this card and the upside is massive it could mill a key dragon and then promptly die, then I'm pretty fucked. Could also throw in a Bladewing the Risen maybe? Then again I need to take stuff OUT not IN. It's just such an attractive card since there is so little enchantment hate in my meta right now.
1 month ago
Spoosky: Thanks for the suggestions!
Crumbling Ashes is pretty awesome in testing so far but I definitely understand the issue with "you may".
Deadbridge Chant probably should come out but it's such good, continuous recursion...
Fecundity gives infinite draws with my snakes dying, but I'll consider removing it.
1 month ago
enpc, I know what you mean, bud. Goodstuffs is a bit scattered, naturally. Obviously, the colors can do so much: Control, Reanimator, Combos, etc. Since I haven't really gotten a chance to play this live much, it's mostly theorycrafted, and will likely evolve as it gets more experience.
Rewind was actually the first major counterspell I put in the deck, and here's why: In most cases, I'm keeping 4 mana open anyhow for Taz's ability. Once I cast it, it untaps the mana and then I can still use Taz's ability, so it's a free counterspell if I can keep the mana up for it. Honestly though, it has been a card I've been eyeballing for cut.
I, too, feel like I need more ramp. I have cards like Tempt with Discovery and Explosive Vegetation, as well as dudes like Sylvan Caryatid, but the problem is that they're junk past the first few turns... easy pickins for opponents when I'm pumping mana into Taz's ability, and awkward cards are the first to get cut. NOTE: I actually just got Burgeoning in the mail today, so that'll be the first ramp card to find its way in methinks.
I've got an Animate Dead somewhere, MIA atm, but also have Beacon of Unrest and Profane Command in maybeboard also. This deck is actually a descendent of Sedris, the Traitor King, which I built as reanimator, but found it vulnerable and ineffective too much in multiplayer, so I made this. I skipped reanimation as a theme because it's one of those that feel like it's all or nothing, but a few inclusions couldn't hurt.
Regarding self-mill, I agree with you completely, which is why I took out Deadbridge Chant (10 cards with no control, swiftly met with Rakdos Charm just feels horrible). That said, the Siege is a loot engine that at least lets me select 1 out of the 2 cards as additional draw. Nyx Weaver is one of those cards that feels sketchy, but that sac ability means I can turn it off at any time. Sidisi, Brood Tyrant is the only card that feels bad self-milling, but at least I can sneak a zombie or two onto my board. If anthing, she's the one to get chopped simply because she doesn't provide me any cards while all other self-mill cards provide loot effects.
1 month ago
This golgari deck is...unfamiliar to me to say the least. I'm not a big fan of land destruction and land recursion, mainly because it's not something I'm used to. But I know of a good combination with meren and the Bog Monster himself:
Meren of Clan Nel Toth + The Gitrog Monster + Dryad Arbor that will bring out creatures from your graveyard fast! And that is just silly recursion, along with a Deadbridge Chant because you need more recursion! Your graveyard is your hand! And it is so much fun! 83
Of course, this is my opinion because I prefer meren but I would use Meren as the commander and the Gitrog monster will be in the library which you can tutor for with ease. It's what I would do because I love the girl. She's so good!
Hope you find my advice helpful. 83