Deadbridge Chant

Deadbridge Chant

Enchantment

When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand

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Trade

Have (3) metalmagic , Forkbeard , orzhov_is_relatively_okay819
Want (1) Arnester

Printings View all

Set Rarity
Commander 2020 (C20) Mythic Rare
Guilds of Ravnica: Guild Kit (GK1) Mythic Rare
Dragon's Maze (DGM) Mythic Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Deadbridge Chant occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.2%

Deadbridge Chant Discussion

KingMetalink on Olivia Deck

1 week ago

Bloodcurdler, Undercity Informer, Sewer Nemesis, Keening Stone. Mortal Combat could be a neat alternate win-con. Eternal Witness is probably better than Treasured Find, sinch you have cards that care about the fact that she's a creature. At the very least, Regrowth is pretty much strictly better. Fertilid kinda sucks. Deadbridge Chant never works out like you want it to. Thoughtrender Lamia looks too expensive for what it's doing. Also, where the hell is Fleshbag Marauder?

slashdotdash on 5 color no theme deck

1 month ago

Dear Kronhamilton

Golos, Tireless Pilgrim is my favorite commander, and I've been brewing around him ever since he was teased. Let me just say you've chosen an excellent commander.

(I’ve written quite a lot in an attempt to make a sort of guide for you, so if you want the short version, check out the Suggestions panel)

Golos can be tricky to build around since he can do literally anything pretty well. The easiest way to make an effective Golos deck is to lean into Golos's 7 Mana Rainbow Wheel Of Death. Before getting into that though, we need to cover some EDH deckbuilding basics.

I think the most useful advice I can give someone who is just beginning to explore the deck-building territory of EDH is to structure your deck and mind your Ratios. By this I mean it is useful to categorize the cards in your deck according to the role they fulfill.

We’ll begin by looking at some core categories that you’ll want to make your deck function effectively. Then I’ll present the Ratios (how many of each category of card) you will want to make a generic Golos deck function effectively. Next, I’ll include a detailed (but not totally complete, because I’d be here all day) catalogue of cards within some of those categories. I’ll also offer up some suggestions and input about some of your specific card choices. Lastly, since I’m about to unpack a lot of information, I will include a brief list of suggestions (see the bottom) for a generically good Golos ‘Shell’ that should be able to support most Golos strategies.

Categories

  • Draw

  • Ramp

  • Removal

  • Sweepers

  • Threats

  • Support

  • Land

Draw Show

Ramp Show

Removal Show

Sweepers Show

Threats Show

Support Show

Land Show

The art of Ratios is all about determining what combination of cards from each category makes your deck run the most smoothly.

Please note that these Ratios will not total to 99 cards. This is because you will invariably have extra flexibility to choose how your deck behaves even after establishing functional Ratios. Also keep in mind that although these Ratios do recommend you adhere to the minimum number of cards in each category, you still can choose which cards will fill those slots. The point is not to restrict your options, but instead to create a ‘Shell’ that is reliable enough to power your Threats cards, Support cards, and other cards. Whatever you do, make sure you have at least the minimum number of Draw and Ramp cards. THE MOST IMPORTANT CARDS IN THE DECK ARE DRAW AND RAMP!!!

While I ultimately suggest Ratios resembling the Basic Golos Shell, I will lay out the Ratios for several different Shells;

  • Template: a sort of baseline beginner’s guide which is commonly promoted as a place to start.

  • Basic Golos: a modified version of the Template that suites most Golos decks.

  • Control: a version tailored for a slower game with many Sweepers.

  • Aggro: a version designed to act quickly and deploy Threats before the opponents are prepared.

  • Big Mana: a version invested heavily into Ramp with the goal of deploying many end-game Threats.

  • Mega Mana: an even more extreme version of Big Mana with extremely expensive Threats.

Template Show

Basic Golos Show

Control Show

Aggro Show

Big Mana Show

Mega Mana Show

Draw Show

Please remember that any suggestions I make are because I am trying to help. Ultimately, the choices you make with your deck are up to you, and I can only provide constructive criticism based on my own experience and opinions.

Good luck :)

Ratio Fixing

The most effective change to your deck would probably be adjusting the Ratios, especially with regard to your Draw cards. Applying the most basic Template Shell, you want to have at least these three quantities nailed down for a smoother and reasonably powerful deck;

  • Lands – 36 --> You have 40 Lands (Cut 4 Lands)

  • Ramp – 10 --> You have 5 true Ramp cards (Add 5 to 8 Ramp cards)

  • Draw – 10 --> You have 3 true Draw cards (Add 7 to 10 Draw cards)

What I counted in your deck Show

Mutate

Depending on how strong your Mutate subtheme is, some of your Mutate inclusions may act as engines. However, I must state that Mutate is a VERY risky and even fragile strategy since your Mutate ‘Pile’ of creatures will all be destroyed at once if your opponent uses a Removal spell or a Sweeper. For that reason, I recommend leaning out of the Mutate theme (unless the Mutate card is just straight-up insane, as in the example of Nethroi, Apex of Death).

With that said, playing a Mutate theme is your decision and I totally respect that and if you want to stick to a Mutate theme then by all means do so. I just want to be sure you know that Mutate is a risky strategy that you cannot depend on to fulfill your Ramp and Draw slots (so you’ll just need to supplement it with other cards).

Cut or Include?

At a glance your deck seems like something you have created using just your collection – and that’s great! However, if you want to incrementally upgrade your deck, then I recommend replacing most of the cards in your deck with more powerful options over time.

Here is a list of cards you should probably keep playing: - Barrier Breach (Removal, because exiling 3 enchantments is helpful in some situations)

In my opinion, there are other, better options for all of the other nonland cards in the deck, however it is up to you to decide on how you would like to proceed so I won’t intrude.

I strongly recommend cutting the Planeswalkers though – Calix, Destiny's Hand doesn’t seem to synergize much with the deck and I feel that Lukka, Coppercoat Outcast is not very potent.

Lands

Just as a recommendation, I would suggest the following spread of Basic Lands;

  • 8 Basic Forests

  • 3 of each other Basic Land

The remainder of your lands could be either more basics (which is really, really, risky if you don’t have tons of Ramp – think like 15 Ramp cards and about 12 Basic Forests) or Color Fixing Lands (see the Catalogue for more options). It is rough to have your lands enter the battlefield tapped, but unless you want to either lean into Green or spend a lot of money on lands, you will just have to live with it (I play around 5-10 tapped lands in a normal Golos deck and it isn’t really that bad).

In this section, I will list out an example of the Basic Golos Shell complete with the necessary Ratios and some examples of good/fun cards in each category. I’ll try to keep it relatively Budget sensitive and most of these cards will be relatively random – this won’t be based on any particular theme so don’t expect it to be optimal.

As a reminder:

Basic Golos Show

The Shell

Ramp – 12

Draw – 13

Removal – 7

Sweepers – 2

Threats – 12

Support – 7

Land – 36

Good Luck :)

-Slashdotdash

multimedia on Tainted soil

2 months ago

Hey, looks like your going for a Zombie tribal theme.

Going to have to make some sacrifices of five drop Zombies and here's some advice. Sidisi, Undead Vizier, Gray Merchant of Asphodel and The Scarab God are the only three you need the rest could be cut. Muldrotha, Grave Titan, Rooftop Storm and Liliana, Dreadhorde General are the only six drops you need.

I have a Zombie tribal Muldrotha deck that I made last year, Zombie Grave Wave (Budget). My deck is budget, $200, but it could give you some ideas and you can replace the budget alternatives I'm using with more expensive price cards that you have. More advice to improve your deck is to include Gravecrawler infinite combos since it's a Zombie.

Gravecrawler + Phyrexian Altar + Diregraf Captain/Plague Belcher/Bontu's Monument/Blood Artist/Vengeful Dead is an infinite combo to make all your opponents lose life. Sac Gravecrawler with Altar, use the one black mana to cast Gravecrawler from your graveyard and repeat. Gravecrawler + Altar is infinite casts of Gravecrawler from your graveyard which can be used with other cards. Diregraf Colossus is infinite 2/2 Zombies. Undead Augur/Secrets of the Dead/Guardian Project can draw into a win condition. Kill all your opponents creatures with Grave Pact.


Cards to consider cutting:

To also make room for more lands and other card upgrades this is more than 13 card suggestions to consider cutting. Many of these suggestions are good cards, but are very much outclassed by other better cards in your deck already or you could add with such a high budget.

20x total lands is not enough for a functioning Commander deck. Want at least 30-36 lands depending on how high the avg. CMC of your deck is and how many additional mana sources you include. The current avg. CMC is 3.7 which is too high. What's making it this high is too many high CMC Zombies especially five drops.

I offer more advice if you would like. Good luck with your deck.

MTGconstructor on How to Get Kicked out of Your Playgroup

2 months ago

makarzorklin Im not sure if you have ever played Karador, Ghost Chieftain or not, but Karador is not a high priority to cast. Meaning there are better ways to cheat in my creatures other than raw casting them. Karador is a late game play, when you have a full graveyard and the ability to pay for high CMC creatures. As for going more "creature heavy" I like the balance where it is at, again Im not looking to cast Karador any time before turn 5,6,7, or 8.

Not sure if you have read any of my previous responses, but if you are playing reanimator and still pay face value for creatures, then its not worth it. Creature ramping doesn't add much synergy, and is a dead draw late game.

Crucible of Worlds to Ramunap Excavator is valid, but either one works. The reason why I have the crucible is because its slightly harder to kill than creatures.

Obzedat's Aid is a fantastic card in any reanimate deck, but specifically this one. If Altar of Dementia, Deadbridge Chant, Crucible of Worlds, Greater Good, etc. Wind up in the graveyard its a direct hit, rather than jumping through hoops with Eternal Witness, or Greenwarden of Murasa. its just an added bonus with more options.

Ob Nixilis, the Fallen and Vengeful Pharaoh are purely test pieces right now, I see your point with Ob Nixilis, but I found that Vengeful Pharaoh is a an added thorn in my opponents side, he benefits from just sitting in the graveyard.

Birds of Paradise is a good piece, but so is Chromatic Lantern, so I may just have both.

Faeburrow Elder is another good option.

Grisly Salvage is a good card, again it doesnt always need to be attached to a creature. And allows me to grab creatures I need in short term plays, Karmic Guide, Eternal Witness, Phyrexian Delver, etc.

Deadbridge Chant is another synergistic card that plays very well into Karador. Milling ten, then getting pure value after that seems fine. Death's Oasis is another great option and both would work great.

Thanks for the comment

makarzorklin on How to Get Kicked out of Your Playgroup

2 months ago

You may want to go more creature heavy. They help reduce Karador's casting cost when they die or are milled and you can recast them later. Creatures with utility and etb effects get extra value with Karador. I'd also try to cut some higher cmc items for cheaper ramp so you aren't stuck with lots of big spells in hand without being able to cast them.

  1. Crucible of Worlds to Ramunap Excavator - does the same thing in creature form.
  2. Obzedat's Aid to Cavalier of Night - There really isn't any non-creature items you'd want to reanimate and you already have more reanimation spells than threats to reanimate. Cavalier gives you creature removal, value recursion, a lifelinking beater, and a creature for Karador or other reanimation.
  3. Ob Nixilis, the Fallen to Farhaven Elf - Without fetch lands and a land ramp focus, Ob Nix is pretty weak. Farhaven can give you more ramp and be recurred.
  4. Vengeful Pharaoh to Oakhame Adversary - Pharaoh is very conditional and can only kill something that already dealt damage to you, plus its a downside that you then have to draw it. Oakhame often costs 2 mana, can give you extra cards, and with deathtouch also discourages people from attacking you.
  5. Chromatic Lantern to Birds of Paradise - Cheap mana fixing creature that helps cast Karador from the battlefield or the grave. Having 1 drop creatures even in you grave just allows you turns to be more flexible with Karador. Cast something big from your hand and cheap from the grave (or vice versa).
  6. Gilded Lotus to Faeburrow Elder - gives you a boost to ramp earlier and is a creature for Karador.
  7. Grisly Salvage to either Stitcher's Supplier or Satyr Wayfinder - these are creatures that can be recurred to provide repeatable mill and lower the cost of Karador.
  8. Deadbridge Chant to Death's Oasis - Death's Oasis is cheaper to cast to fill up your grave earlier and gives better selection on what you get back. Deadbridge has a higher ceiling, but at 6 mana and wait a turn to get something random, seems very inconsistent.

These changes will allow your deck to be more consistent and still keep it on the casual side.

seshiro_of_the_orochi on "Reanimate Bugs!" "You sick shit!"

2 months ago

LucieDragneel: Thanks for the comment and the upvote.

As this is an insect deck, Varolz doesn't fit that tribe. Also, I don't really see any major upside in scavenging scute mob. It simply seems better to recurr it with either Grapple with the Past or Deadbridge Chant.

Which additional removal would you suggest?

abby315 on Sultai Ground Seal graveyard

2 months ago

From a Scryfall search, here are cards that work with your graveyard without targeting:

Corrupted Grafstone

Creeping Renaissance

Deadbridge Chant

Desecrator Hag

Gruesome Menagerie

Mission Briefing

The key note being that they, like Tasigur, say "choose" and not "target." I'm pretty sure they all work under Ground Seal. Enjoy!

GhostChieftain on Undead Conspiracy

4 months ago

Any time you are in green and want to speed up a deck, you should first make sure you are using all of the 1 drop mana dorks available to you. Birds of Paradise,Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Arbor Elf, Elves of Deep Shadow, Deathrite Shaman. In doing so you can drop a few lands to speed up the deck and have fewer dead draws. Mana dorks op.

There are a few cards in here that I find questionable that could be replaced for more speed and power if that is what you are looking for. Doubling Season imo is not really the way you want to go unless you are all in on either tokens or counters and I don't think you have quite enough considering the cmc of this bad boy. Darksteel Forge is weak here due to the low number of artifacts and the fact that muldrotha doesn't give a golly gosh darn about things being destroyed. That Which Was Taken is another instance of mully-D not caring about things dying too much so it could go. Planar Portal is a very high cmc for a tutor, sure it is repeatable, but a Diabolic Intent, Eldritch Evolution, Birthing Pod, Pattern of Rebirth, Entomb, Buried Alive, Intuition or Finale of Devastation would be faster and therefore stronger here. As Foretold is a sick card in formats where you can cast suspend cards for free reliably, here... you don't have enough cheap spells to get the most from it. Mortus Strider's ability is redundant and is basically just a vanilla 1/1.

A few fun cards you could add are Darkblast, Life from the Loam, God-Eternal Rhonas, God-Eternal Bontu, God-Eternal Kefnet, Lotleth Troll, Underrealm Lich, Sakura-Tribe Elder, Deadbridge Chant, Jarad's Orders, Mikaeus, the Unhallowed

I hope this wall of text has some ideas you like!

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