Deadbridge Chant

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Mythic Rare
Dragon's Maze (DGM) Mythic Rare

Combos Browse all

Deadbridge Chant

Enchantment

When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand

Deadbridge Chant Discussion

DSquirrel on Meren

1 month ago

Cards like Journey to Eternity  Flip and Deadbridge Chant are great additional recursion as some people will focus on not letting Meren stay out.

Necrotic Ooze works well with any graveyard deck.

Poison-Tip Archer Blood Artist and Zulaport Cutthroat add extra value to sacrificing creatures.

Plaguecrafter is a better version of Fleshbag Marauder and Merciless Executioner it's always a 3rd copy of the effect if that's what you want to though

ZendikariWol on Kooopa Meren *Suggestions Appreciated*

2 months ago

Cut Suggestions:

Liliana, Heretical Healer  Flip is something I experimented with, but in the end all I could ever really do was activate her +, which is pretty weak in this deck. But my meta is pretty hard on planeswalkers. Maybe yours is more lenient, idk.

Lord of Extinction is sorta just weak here. I mean it combos great with Jarad, Golgari Lich Lord , but how often are you going to christmas-dreamland into both of those two? And Nighthowler is kinda just a worse Lord of Extinction .

I have played Sheoldred, Whispering One before and, like all of the praetors, all she does is get you targeted to death- especially if you can recur her.

Smothering Abomination and Grim Haruspex WILL draw you to death in a deck like this (a deck where you have no real wincon other than Plaguecrafter away your opponents' boards and chip in).

Deadbridge Chant 's randomness makes it pretty bad. You're aiming to have like 10 or 15 cards in your grave by the time you play this, it makes that number 25. 1 in 25 is not very good. Like the card is a decent value engine, but it's not likely to get you what you're looking for.

You have a lot of cards that I looked at and though ... "but you can get a creature to do that." Krosan Grip , Green Sun's Zenith , Reanimate , Grave Pact ? All have creature alternatives.

Suggestions for Adds:

Acidic Slime : flexible removal

Diligent Farmhand : okay ramp (see also Dawntreader Elk )

Farhaven Elf : better ramp

Phyrexian Delver : nice recursion- Reanimate on a body

Thragtusk : a BIG pillow to lie back against- five life and two blockers!

Treasure Keeper : good value

Veteran Explorer : never hurts to have the table on your side

Vindictive Lich : hits each opponent where it hurts

Wall of Blossoms : big-butt creature and a draw

Wurmcoil Engine : just insane

Hell's Caretaker : good recursion

Attrition : repeatable removal

Perilous Forays : repeatable ramp

Priest of Forgotten Gods : repeatable Plaguecrafter

Quagmire Druid : repeatable enchantment removal

Sadistic Hypnotist : repeatable hand hate

Thoughtpicker Witch : f.ck somebody's draws

Viscera Seer : free, instant-speed sac outlet, provides some card advantage

Vraska, Golgari Queen : + is great, - is great, and ult is insane

Deathreap Ritual : lots of draw

Savra, Queen of the Golgari : Grave Pact , but with a nicer mana cost, and the potential for recursion if it dies

Shadows of the Past : so. many. scries.

Zulaport Cutthroat : pings opponents to death, gains life

multimedia on New player looking for a ...

3 months ago

Hey, DrukenReaps gave you good advice; keep it simple for your first Commander deck. Play one or two colors to start out :) Green Black is called Golgari and to get you started on your new Commander adventure with Golgari consider getting the Guilds of Ravnica Golgari Guild Kit? Scroll down the page to the Golgari one. This Kit is selling for $20 and has many good cards you can use in a Golgari Commander deck including three different legendary creatures to choose from for Commander.

Good cards in the Kit:

The Guild Kits are in my opinion some of the best products Wizards has recently made. The value of the cards in the Kit is about $22.

I second both of dbpunk's suggestions as Commander options for you to choose from. Jarad, Golgari Lich Lord is included in the Golgari Guide kit and is a budget Commander option, good creature to give trample. The Gitrog Monster is a more expensive price option as a Commander. If you can afford Gitrog go with him because not only is he a big creature who has deathtouch, but he's also a good creature to give trample too and his abilities are a little more complex than Jarad, more fun to build around and later expand on. Jarad can be a card in the 100 card deck of Gitrog.

lullerz on Ghave Grave-Tokens

3 months ago

@ i_tappedwrong: Agreed - I have been using that. Naturally, this is a budget deck - I have sort of exhausted the fitting cards in my collection that would have appeared on EDHREC. My budget for adds is generally capped at $3. I am very much aware of the $20+ cards that would improve the deck, those are definitely out of budget.

I would like to know what directions to take the list in general. I obviously have a token strategy with lots of death triggers to capitalize on and lots of removal.

I would like to get opinions on the amount of removal, draw and ramp in the deck. I have attempted to go full ham on green ramp. I think that there are also good draw and cycle cards available. My intuition is that I am being too heavy on removal.

If the deck is functioning, I should be getting favorable trades from tokens and ideally each token death is netting me a card and costing all opponents a permanent. But my very limited testing shows that this is going to take lots of time to setup (read: too slow).

I would like suggestions to ensure that I can make impactful early plays for the board that aren't going to empty my hand before I have time to get some things going.

Elvish Visionary for example seems to work well because she cantrips, and is a great pawn for death triggers. I would love to hear thoughts on the mix of ramp/draw/removal.

For removal, since ideally I would be favorably trading away tokens at a good clip, I want to ensure that my removal is either fast and broad based ( Assassin's Trophy hitting all perm. types), 2+ for 1, or removal plus utility like price of fame. Suggestions welcome.

There's a secondary graveyard utility theme going on to a small degree. I am not sure to what extent I should push this or pare it back. I like to maximize my resources and with green it seems foolish not to get some graveyard utility, but i don't want to lean on it too much. I had considered Deadbridge Chant , but that seems way way to slow to ever be playable.

In my meta I am up against 75% animars, jhoira weatherlight cpt. and krenkos. Also, tasigur, and Gaddock Teeg.

pidyon on Muldrotha EDH

3 months ago

I play Muldrotha too and I noticed you said you lacked a specific win con. I'm currently building my Muldrotha deck and I'm not aware of any commander based win-cons but I have a few in my deck. The idea is this:

1) Have Heroes' Bane , Corpsejack Menace , and Kalonian Hydra on the field 2) Pay and make Heroes' Bane a 12/12 because Corpsejack doubles the amount of +1/+1 you would put on him 3) Do that again, making him a 46/46 for the same reasons as before 4) Swing with Kalonian Hydra, Bane is now a 138/138 because Kalonian doubles Bane's counters and Corpsejack doubles the amount you would put on him 5) During your second main-phase, sac him to Jarad, each opponent loses life equal to the sacrificed creature's toughness.

The whole deal only costs 11 mana if you already have the creatures on the field. If you play heavy ramp you can pull it off turn 9 or 10, even earlier if you're lucky. None of the cards are super expensive, Kalonian Hydra is $6 and the rest are under .60 so everything should be more than affordable if you're low on spending money.

There's also a couple other cards you could add that just make sense in Muldrotha. Secrets of the Dead and Deadbridge Chant are necessary additions for Muldrotha. That also leaves room for another win con because of the color scheme; Exquisite Blood and Sanguine Blood. It's a bit pricier but it's a solid garuntee for a victory if you can manage to put them both on the field with something like Zulaport Cutthroat .

hkhssweiss on Muldrotha, the Gravetide

4 months ago

Yo WarriorMagic, based on the list you sent me it seems like you want to go with the value route. Is there a particular budget that you have in mind? Muldrotha has access to a plethora of colors, I can help you get like a defined list of core cards and packages that would be great and than you can add in your particular flair that you like to make it more personalized for your meta or style.

Right away from what I can see these are already a list of cards you can cut due to inefficiency.

Cut these cards away first so we can see the deck in a 100 cards first than we can work from there~

Daarkest on lowlands red

4 months ago

Here's a list of recommendations that I am going to test out:

First Category: Actually good cards

Bloodbond March

Grave Strength

Grim Return

Second Category: Funny cards

Measure of Wickedness

Doom Whisperer

Deadbridge Chant

Living Dead

Rise of the Dark Realms

Load more

Deadbridge Chant occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.2%