Deadbridge Chant


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Mythic Rare

Combos Browse all

Deadbridge Chant


When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand

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Deadbridge Chant Discussion

scotchtapedsleeves on The great veil( battlebond partners)

3 weeks ago

So first thing's first, you need to have a commander for the deck. Some ideas that I found are Sapling of Colfenor (keeps with the creatures matter theme, free draw), Sisters of Stone Death (also creature theme, not exactly free cards but it works), or Ikra Shidiqi, the Usurper (no need to use partner for this, unless you want to).

I would add one land to fill a slot, probably a forest. I prefer 35 lands to 34.

I think you have too many artifacts in the deck, maybe cut it down to about 12? I'd add more creatures, if this is supposed to be a creatures matter deck then you should probably have about 25.

I'd add Deadbridge Chant (looks pretty good, late game you can use it well), Sheoldred, Whispering One, Grisly Salvage, I'd add more tutors, so Sidisi, Undead Vizier is probably a must.

I would like too see more recursion as well. You want the deck to revolve completely around Vitrius and Grom, so you should have ways to bring them back if they die.

That's what my first thoughts are! Ping me if you need any more help!

MRRIBBIT10 on I need help making a ...

3 weeks ago

I'm not an expert on Golgari, but just looking at the card, I might make a Voltron (focused on powering up one creature) deck. Of course, you would fill it with creatures so you have more things to Scavenge, but other cards I might include are Rogue's Passage to make commander damage more possible, Rancor to help with that same purpose, Deadbridge Chant, Deathrite Shaman, and cards with Dredge. You may also want Golgari Charm on hand just in case there aren't enough creatures around to sacrifice in the case of a removal spell being cast.

Squirrel_of_War on Muldrotha Exhumes All

1 month ago

@Force_of_Willb - Ancestral Knowledge will shuffle the library when it leaves so you need to pay the upkeep for a turn or two at least. it's also a bit pricey.

Deadbridge Chant is one of my favorite cards and I had it in here when I first built the deck but it never stuck around for more than the turn I cast it. I might find a spot for it but at the moment I don't think there are any cards in here that are less useful.

Dreamborn Muse is great and I put in Forgotten Creation which is similar but I ended up taking it out because in my playgroup if the card doesn't do something the turn it is cast or has an ability that can be activated at instant speed then it is very likely it will get removed before you get any use from it. Also muse can potentially help my opponents or make them hate me and target me more than usual.

I really appreciate you input on what to remove since that is always the hardest thing to decide when I get great suggestions.

Nyx Weaver is a card that is on the fence. I have him in currently because he is basically a draw 2 additional cards each turn but the main reason is that I can count him as an enchantment or creature for Muldrotha's ability.

Body Snatcher is part of the Hulk chain so he has to stay.

Aid from the Cowl is something I just added in but have not yet got to try it out. It seems promising since it will trigger at the end of the turn I cast it so I'm excited to see it play out and it costs less than Deadbridge Chant and doesn't rely on my graveyard. In my playgroup my yard usually gets exiled a few times each game so Cowl can still be an advantage without my yard.

Overeager Apprentice is an all star in a few of my other decks and I recently added him in here to see if he works out. I might remove him after some testing.

Other cards that I'm not 100% sure on are Spellskite and Mishra's Bauble. I may remove one to add in Tezzeret the Seeker since he can tutor any of the artifacts in the deck the turn he is cast (with the exception of Mindslaver).

Thanks for the comment! Don't for get to +1 if you like the deck!

Force_of_Willb on Muldrotha Exhumes All

1 month ago

Ancestral Knowledge powerful ability when you don't have to keep playing upkeep. Set library up for self-mill, help dig to what you need.

Deadbridge Chant - Self Mills 10 AKA Draws 10 and give you back stuff for free

Dreamborn Muse - Might as well read "at beginning of upkeep double your hand size"

I would remove: Nyx Weaver, Body Snatcher, Aid from the Cowl, or Overeager Apprentice

jpsuchecki on Muldrotha - This is Metal

1 month ago

Traxos, Scourge of Kroog because it works well with artifact recursion.

No Evolving Wilds?

Underhanded Designs also works well with artifact recursion and gives you a way a cheap way to kill creatures.

Scribe of the Mindful cheap way to return instant and sorceries.

Champion of Wits card advantage.

Thrashing Brontodon using recursion to destroy artifacts/enchantments.

Deadbridge Chant increases graveyard and provides a free (random) card from graveyard to hand/play.

skeat95 on Muldrotha Rat Colony EDH

1 month ago

So to take full advantage of Muldrotha, you need to STACK your deck with self mill and reanimate cards (in case Muldrotha isn't in play). I made a Sidisi, Brood Tyrant zombie reanimate deck (Sidisi's Zombies) if you want to check it out. Here are some that may help you: Paranoid Delusions, Apocalypse Demon, Avatar of Woe, Champion of Stray Souls, Havengul Lich, Pharika's Mender, Taigam, Sidisi's Hand, Jarad's Orders, Rise from the Grave, Vigor Mortis, Grim Return, Fated Return, Sultai Ascendancy, Deadbridge Chant, Svogthos, the Restless Tomb.

Hope you find this helpful!

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