Deadbridge Chant

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Mythic Rare

Combos Browse all

Deadbridge Chant

Enchantment

When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand

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Deadbridge Chant Discussion

Galahad20 on The Swarm

3 days ago

Thank you for the suggestions ImtheRealBear, I liked the spider to generate more tokens to get ahead as well as Deadbridge Chant to help with the recursion of creatures. Thank you very much!

ImtheRealBear on The Swarm

4 days ago

Ishkanah, Grafwidow could create more tokens as well. you could look into Deadbridge Chant and Fecundity for card draw and creature recursion. Good luck with it!

SobekisaRedGod on

2 weeks ago

A couple suggestions:1.Fauna Shaman is a great creature tutor and also gets creatures into your graveyard to reanimate2.Puppeteer Clique works well with recursion especially with persist and you can use his ability to generate sacrifice fodder.3.You probably want Jarad, Golgari Lich Lord in there because he combos with Phyrexian Devourer and has great synergy with most recursion anyway.4.NO Grim Haruspex?!?5Deadbridge Chant is awesome in this deck especially when you could ramp into it early

For cards to take out... Kindred Dominance seems pretty strange in this deck unless there is some tribal sub theme i'm missing. In Garruk's Wake is better if you want to protect your own board.Grave Betrayal is often a letdown and a big one at 7 mana. Considering you're not running Butcher of Malakir or Grave Pact it doesn't seem like you're focusing on creature removal. It doesn't seem to me like you're milling yourself enough to effectively use LFTL. I playtested the deck and found that I never got lands into my graveyard and Life from the Loam was just dead the whole time. It's a great card but it doesn't really fit the strategy.

Awoken_Leviathan on Meren The Unfeeling Commander

1 month ago

I once built a similar deck a couple months ago which I plan on revising soon, and probably even changing some core mechanics, but until then: Welcome to the Viper Pit might have some good cards for you to look at. I took a slightly different route focusing more on throwing things into the grave via cards like Deadbridge Chant so I could easily pull exactly what I needed back out using cards like Treasured Find.

Some specifics I'd like to point out are: Elixir of Immortality and Feldon's Cane for grave hate prevention since you can tap them at instant speed, and cards like Splendid Reclamation since I saw you included Pox.

For your +1/1 and token mechanics: Reyhan, Last of the Abzan, Vigor, as well as Hardened Scales. Mycoloth does both. Doubling Season has always been a favorite of mine, or the budget alternative Primal Vigor. Tokens can also be boosted using Parallel Lives or Second Harvest. I also have a +1/1 focused deck called "Place 2(3[X+1]2)+1 +1/1s On Creature When It Dies" (TappedOut doesn't like formatting symbols) which, although being rainbow, has a strong focus on green and just stacking creatures sky high.

As for what you should get rid of: I'm not sure mana ramp is really needed for a deck like this, Birds of Paradise, Sakura-Tribe Elder, and Wood Elves are nice, but you could accomplish the same thing with an Evolving Wilds or Terramorphic Expanse minus the cannon fodder, but with the token theme you should already have enough of that. Vorinclex, Voice of Hunger I can see as being more control than ramp but its a heavy cost card in an otherwise lighter CMC curve deck and control isn't really a strength in your deck either.

Hope something in my text block helps.

Daedalus19876 on Meren's Grave Shenanigans

2 months ago

Personally, I found Deadbridge Chant to be slightly underwhelming. It's good for the "mill 10" part, but the recursion is too random to be of much help. I'm also saddened not to see Attrition, Grave Pact, Dictate of Erebos, or Survival of the Fittest included. Have you considered Defense of the Heart to fetch Mikaeus, the Unhallowed and Triskelion?

I'd pull Eliminate the Competition for Toxic Deluge, personally. I've also never found the Phyrexian Devourer/Triskelion/Necrotic Ooze combo to work right, since you often might not have 120 total CMC left in your library when you try to go off.

Hope this helped, and happy deckbuilding!

Merang on Mimeoplasm EDH Casual

3 months ago

Hello, and welcome!

I'm in class currently so I can't look too thoroughly at your list, but I can post mine: The Mimeoplasm V3 for you to compare and get some ideas from. Mine is a bit more of a combo list but there are some very good cards that are relatively cheap and very effective.

From what I can see, I would add more effects that bring cards from your graveyard to the battlefield as your main form of recursion. With mimeoplasm your graveyard is one of your most important resources. You want the ability to be able to get whatever you want out of it when you need it. I would also include a little more point removal and maybe some more ramp. You can never go wrong with a Beast Within or Explosive Vegetation.

I would also add some things to put cards into your graveyard. Deadbridge Chant is an excellent way to hit multiple of these points and is very cheap as well. It is fairly efficient to get the engine running in my deck and can sometimes slip under the radar until you bring back something huge.

The Mimeoplasm is an absolute blast to play, and there are so many ways to play him. My best advice is to decide on what you want your wincon to be, and then attempt to get to your wincon faster and faster. Whether that's comboing out with counter strategies like Sage of Hours / Triskelion , or with commander damage using Death's Shadow and Gaea's Revenge to one shot people, or even milling your oppenents out or milling yourself to win with Laboratory Maniac.

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

4 months ago

golgariizzet

Of those, Pox is the one on my "Maybe's" list, and I'm seriously looking for a way to fit it in because it's just so good! As for the rest, they generally fall into the following categories:

Too slow and/or too expensive: Blood Artist (no combo in the deck, doesn't affect the battlefield at all), Black Market, Bontu the Glorified (tries to do too many things, but does none of them very well), Lotleth Troll, Deadbridge Chant, Deathreap Ritual

Not proactive / assertive for our gameplan: Spore Frog, Mesmeric Orb

Re: Westvale Abbey  Flip - colors are too important the first few turns, so we can't really afford any colorless lands unless their activation rate is extremely high or utility is essential to deck function. The distinction is NOT whether a land is good, but rather whether it's necessary to win. I've lost a lot of games being stuck on colorless lands that were "good" but only that.

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