Deadbridge Chant


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Mythic Rare
Dragon's Maze (DGM) Mythic Rare

Combos Browse all

Deadbridge Chant


When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand

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Deadbridge Chant Discussion

skoobysnackz on Tidal Graves

1 day ago

Thanks for the suggestions ClockworkSwordfish! I do own a copy of Deadbridge Chant so I might give it a try. I'm more inclined to add your other suggestions though, I find that other than self milling, drawing cards can sometimes be a problem. I'm not sure what to replace though, got any ideas?

ClockworkSwordfish on Tidal Graves

1 day ago

What do you think of Deadbridge Chant? A little too cutesy? It's hefty at six mana, but milling ten more cards and getting free reanimations on subsequent turns sounds like it could really put you ahead. I'd also strongly recommend Skullclamp - you have twelve creatures who it can reliably clamp for two immediate cards, and that kind of card advantage adds up fast. Which reminds me: since you're running mostly 0- or 1-mana artifacts, I think Trinket Mage would be a strong addition. Being able to reliably grab Sol Ring and Skullclamp, or Nihil Spellbomb if you need it, would be a real boon. He also plays great with Engineered Explosives, though that's a much costlier inclusion.

Overall the deck looks great, though! I like these engine-heavy builds.

Honor_Basquiat on Teneb, the Harvester

2 weeks ago

You're off to a good start.

Here are some budget friendly staple removal spells you should consider running (you don't need to run them all of course):

Here are some budget friendly cards that can help you feed your graveyard:

Here are some budget friendly big bomb creatures you can use as win conditions and/or reanimate:

If you want to go the reanimator angle here are some budget friendly reanimator spells:

hkhssweiss on Muldrotha the gravetide (cant win)

2 weeks ago


No worries, I can definitely help you out here. My main deck is a reanimator based one so I can definitely suggest you some cards to help you out. For Muldrotha since you have access to Sultai colors you have a great amount of synergy to work from your graveyard. Especially for Muldrotha itself, you will be able to play one of each permanent. There is a combo route or value route you can go for, since it is cheaper to go the value way I'll list some cards that can help you that way.

The key aspect for Muldrotha is that it can play permanents from the grave, this gives you advantage over the other players is breaking parity. You don't mind stuff going into the grave as you can play it later on when Muldrotha is online. The cards listed below should be less than $5 and would greatly strengthen your deck.

Creatures: Plaguecrafter, Satyr Wayfinder, Reclamation Sage, WORLDSHAPER!, Acidic Slime, Mulldrifter, Underrealm Lich, Spore Frog, Viscera Seer, Ramunap Excavator, Deathrite Shaman, Notion Thief, Terastodon, Zulaport Cutthroat, Protean Hulk

This is only a small handful of the many cards that can be run, basically you want to abuse as many ETB effects and use cheap ones that you can reuse every turn.

Another way to abuse your graveyard more is reanimation effects, here is some budget effects that can be added in to bring stuff out of the grave. It also helps that if it's a permanent so even if it's in the grave Muldrotha can still use it.

Recursion: Animate Dead, Dance of the Dead, Victimize, Living Death, Splendid Reclamation, Journey to Eternity  Flip, Deadbridge Chant

Card draw is another aspect that is essential, there are quite a bit of interesting ones that we can use to either fill our hand our fill our graveyard as well.

Card Advantage: Mystic Remora, Windfall, Frantic Search, Careful Study, Thoughtscour, Dark Deal, Syphon Mind, Chart a Course, Skullclamp, Whispering Madness

Lastly is the ramp, we want to lessen the amount of instants/sorceries we play and more permanents so artifact mana seems to be the way to go alongside creature based ETB ramp.

Ramp: Golgari Signet, Dimir Signet, Simic Signet, MindStone, Commander's Sphere, Fellwar Stone, Coldsteel Heart, Chromatic Lantern, Wayfarer's Bauble, Expedition Map, Wood Elves, Farhaven Elf

Hope that gives a little more insight and feel free to ask any questions!

Darkshadow327 on Muldrotha Sultai Reanimation

3 weeks ago

Reanimation isn't really my thing, but I'll give it a shot.

Off the top of my head all I can really think of is Deadbridge Chant and Grave Betrayal for some reanimation. Ochran Assassin is a good way to repeatedly take out the biggest threat of your opponents. Archetype of Finality is cool too because it turns all your creatures into removal.

Cards that make your opponents sacrifice stuff is a good way to get around indestructible and hexproof. Butcher of Malakir is an example of a card to do this.

Also I would recommend at least some counterspells the original Counterspell is good, while some of my personal favorites are Disallow and Insidious Will. If budget isn't a huge issue than Mana Drain is amazing. Plasm Capture is another counter that has this effect though.

I hope you find this helpful!

mgc974 on Izoni, thousand-eyed aristocrats

3 weeks ago

Thank you for this response everyone !

Ouroboros_47 I tried to make a selections of cards that have another purpose than just put things into graveyard. This is the reason why i cut Stitcher's Supplier or Corpse Connoisseur. Delirium Skeins and Zombie Infestation seems good but I don't know if I want to throw a half or a third of my hand to fill up my graveyard. I will consider Smallpox and Darkblast. I think Darkblast can easily fill up the graveyard.

bushido_man96 I like your vision of the deck. If Izoni was Sultai... It would be so powerfull. Anyway... I like the idea of trigger multiple times her ability. Conjurer's Closet seems to be a great addition to the deck. It synergizes with all the ETB ability. Same with Temur Sabertooth(triggers Avenger of Zendikar, Fleshbag Marauder effects, Wood Elves effects). And what do you think about Panharmonicon ? And think Tortured Existence and Phyrexian Reclamation can be better engine recursion than "one shot" recursions like Animate Dead or Eternal Witness. And the deck will be more polyvalent.

Quicksilver Yes, thank you i forgot Altar of Dementia, thank you ;)

So what do you think about this cuts ?

Skullwinder > Tortured Existence

Doom Whisperer > Conjurer's Closet

Ashnod's Altar > Altar of Dementia

Deadbridge Chant > Temur Sabertooth

Jarad's Orders > Panharmonicon

I want add Elvish Piper and Erratic Portal but i don't know what to cut ...

EmilyTheCoolGayWizard on Izoni, Chattering Aristocrats

1 month ago

Since you only have two soruces of token generation (a planeswalker and your commander) and only four sources of +1/+1 counters, I'm not really sure how much mileage you'll get out of effects like Parallel Lives and Doubling Season.

I think you might benefit more from something like Deadbridge Chant, you'd get a substantial dump into your graveyard for undergrowth triggers on top of getting a card back for free, either into your hand or onto the battlefield.

But! If you really like those token and counter doubling effects I would definitely add in a Mazirek, Kraul Death Priest, and Worm Harvest to add a healthy amount of token generation and +1/+1 counter shenanigans!

Love what you've got here! Izoni is such a fun new commander and I love seeing people do stuff with her.

ZendikariWol on Meren Death Means Nothing to Me

1 month ago

Weeeell... let's take a look at that, shall we?

Deadbridge Chant is costly and random, but other than those two details (significant as they may be) it's pretty heckin good.

Disentomb is BAD. It's also not a mana coat subverter and that's kinda what we're talkin about here.

Eternal Witness isn't repeatable and it's going to hand just like with Disentomb.

Journey to Eternity  Flip is still a lot of mana, and once-per-turn.

Liliana, Heretical Healer  Flip isn't necessarily repeatable, and it's super fragile.

Nim Deathmantle is not great. It's not bad either, though, it just costs a shitpile of mana.

Palace Siege doesn't subvert costs but other than that major downside it's decent.

Phyrexian Delver is better than Eternal Witness, but it still loses you life, and also costs 5.

Rise of the Dark Realms is 9 mana. Yeah it's insane but 9 mana dude.

Sepulchral Primordial is an excellent finisher, but you'll have to compare its power with your other insanely-high-mana creatures.

Sheoldred, Whispering One, once again, excellent card. But once again, shitpiles of mana.

Victimize is decent but Whisper, Blood Liturgist

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