Worldgorger Dragon


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Rare
Judgment (JUD) Rare

Combos Browse all

Worldgorger Dragon

Creature — Nightmare Dragon

Flying, trample

When Worldgorger Dragon enters the battlefield, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to play under their owners' control.

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Recent Decks

Worldgorger Dragon Discussion

SynergyBuild on Stormgorger Xira Arien

9 hours ago

I am a very greedy player, and everything for fast mana I can do I will, so I guess Gemstone Caverns is a personal bias, but I would like to make note that in all honesty, I find it helps every opening hand I find it in, as long as I am not going first, and I don't think it is as awful as you are making it out to be if you draw it later. I will say that though Tarnished Citadel might be a bit bad if it is your only source of mana for a specific color and you are going Worldgorger Dragon, but I think this deck fixes well enough that by turn 3-4 you should have enough duals to not have to Lightning Bolt yourself for any color.

I will say I don't know exactly how much your meta is benefited by an Urborg, so I may not be able to comment on whether or not it is a good card, but it would hurt in my meta at least.

Thanks for the reply!

Suns_Champion on Omnipotence Comes With An Iron Grip

1 day ago

Hey! Thanks for the mention. I'll do my best.

An interesting mix of casual, competitive, and vorthos. Not sure how it's gonna work for ya but seem fun!

I'll start with 15 cuts for you:

  • Dack Fayden - Yeah he's got some draw and some steal, but your deck isn't really equipped to take advantage of his ultimate, meaning he'll always be sub-optimal.
  • Liliana Vess - Not a huge fan of single target discard. It'd probably be better just to run a tutor(as that's what I'd end up using her for)
  • Disrupt Decorum - as much as I love this card, it seems like this deck wants to discard/counter/kill/steal your opponents creatures, so this won't do much I'd imagine
  • Entreat the Dead - I think you have enough recursion so cut the weakest IMO
  • Last One Standing - Vorthos decision. The randomness doesn't sound like Bolas ;)
  • Thoughtseize - Again, not a fan. Who do you know who to target? What if one of the other 4 players has a god-hand and you choose wrong?
  • Oppression - Doesn't this kinda hurt you a lot? Meta call. Who casts the most spells every game? Who are yuo trying to hurt the most with this card?
  • Mind's Dilation - At 7 mana, this card is a 'value engine' when i like my 7 mana stuff to be 'game winners'
  • Painful Quandary - Your opponent will choose what is best for them and thus this card will have little effect for the 5 cmc cost.
  • Stranglehold - Meta call. How big are tutors in your meta? Extra turns? How much will this really hurt your opponents?
  • The Eldest Reborn - Also not a huge fan of the sagas. Inflexible. Uncontrollable. Some one could easily hate out the graveyards in response to chapter III.
  • Worldgorger Dragon - Maybe there is a combo I'm missing here...
  • Gem of Becoming - Very vorthos but not very good.
  • Library of Leng getting rid of the discard that hurts you also leaves this obsolete.
  • Arcane Denial - I really dislike this card personally.

Those are my thoughts on cuts, sorry if I've stepped on some toes-been out of the game for too long!

I'll be back with more help if you need it! In the mean time, if you want to return the favor and check out my newest brew, I Will Survive | Varchild EDH, I'd appreciate it!

SynergyBuild on Omnipotence Comes With An Iron Grip

2 days ago

You have 137 cards, you need to drop 37?


Landbase drops/adds:

Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower

Total loss of cards = 5, rest needed = 32

Mainboard additions I'd suggest?

Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.

Addition of 27 cards = 59 total to drop


Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta  Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm

That should do it! 100 card deck!

The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.

bloodstaindewok on The Traitor: Xantcha Political Combo

1 week ago

I love this idea. I've been scheming something with her since she was spoiled. For your consideration here is what I've come up with:

Cabal Stronghold is a slightly worse Cabal Coffers and functionally works to generate infinite mana albeit at a premium of 1 generic mana and an annoying "basic" restriction.

Kurkesh, Onakke Ancient is pretty good at mimicking rings specifically for artifacts, which functionally combos with Gilded Lotus or Pyramid of the Pantheon and Voltaic Key. This is another out for us to go infinite with mana. Other abusive artifact generator is Gemstone Array, and it may suit our purposes well.

Worldgorger Dragon is a definite in our 99, but we can send him over the top with Kiki-Jiki, Mirror Breaker. Way over the top.

This last part is kind of in a gray area for me. I love Isochron Scepter for many reasons, but I loathe that it tends to skew a build and kind of "take over" the overall direction. However, we are on Red and we have a couple of instant speed mana producers that can be imprinted on it and paired with Paradox Engine for tons of fun as well. As if Paradox Engine needed any help in that department.

Take these with a grain of salt. I love this Commander and will be actively brewing with her until I find a mix that's fun to play with. Cheers and great job!

elgosu1337 on Lord Windshift Scapegrace

1 week ago

You could add other ways of dealing damage from landfall for redundancy, like Retreat to Hagra and Tunneling Geopede, or adding Ashnod's Altar or Altar of Dementia for Omnath's elementals. To get infinite landfall with Valakut, you could try Worldgorger Dragon with Animate Dead or Dance of the Dead. Drownyard Temple works with some token generators and Ashnod's Altar. Life and Limb with Sporemound also works if you cast Prismatic Omen after Life and Limb.

PocketGio on The Traitor: Xantcha Political Combo

1 week ago

Entomb to put Worldgorger Dragon into the graveyard.

8carrotz on My Xantcha-nizzle Dizzle Rakdos Izzle

1 week ago

t3hdarkness you made some really good points.

Piranha Marsh was in it originally so I could recur it infinitely with Animate Dead and Worldgorger Dragon. I realized that it was kind of useless since at that point I would most likely have infinite mana anyways to kill with Xantcha.

Sands of Time is just another way to change the game a bit and potentially combo off with Strionic Resonator.

I agree with your thoughts on the one and done kind of spells so I got rid of them since they didn't really seem to do much even in the situation in which they would be good in.

The plan with the enchantments were to put them on Xantcha, Sleeper Agent since she can't attack her owner so I don't think that they would be inherently bad.

I was using Chain Reaction as a budget replacement for Blasphemous Act before but I realized that this price point it doesn't seem to make much of a difference. And really good call on the mana acceleration since I will pretty much always have a way to draw cards.

And finally, the win-con is something that I've struggled with in my decks a lot so far. For this deck I was thinking that I would be able to use Xantcha, Sleeper Agent 's ability to win through infinite mana which is why I put a couple ways in the deck to make it, although I don't think that there is enough and or it's not reliable enough since I would have to have a sac outlet to win anyways with Xantcha. So I guess the game plan is to play the more political game through the early stages and not seem like a threat and then finish off people with Xantcha, Sleeper Agent and/or Torment of Hailfire.

Panas on Xira Arien Combo Queen

1 week ago

Hello :)

First thing I want to ask you is what do you mean by competitive? Just running combos doesn't make a deck competitive; efficiency and consistency does. What kind of meta are you in? What are some common decks you play against?

Depending on how deep you want to go into combo, jund has a lot to offer. If you are going for a more grindy, aristocrats style deck, I'd suggest you take a look at my competitive(ish) Sek'kuar deck:

Wild Carnival

If you are full on combo then I suggest you take the reanimator rute to utilise the infamous Worldgorger Dragon + Necromancy(et als.) for infinite mana. There's a few omissions in the combos already present in the deck as well. Namely Triskelion and Deathbringer Thoctar combo with Black Mike, and Nim Deathmantle combos with Ashnod's Altar and any persist creature (albeit the only two I find really matter is Murderous Redcap and Woodfall Primus - the rest don't cut it as they don't win you the game which is what combo wants to do).

From looking at the deck, I like the tutor package. It's very heavy, which leaves you with little interaction towards the board. Streamlining your creature base is going to be very important, because as it stands, the deck will too slow, too clunky, and too easily stopped in a 75% meta (that is to say, very finely tuned decks but not degenerate turn 2-3 wins). So get interaction on bodies that you can later sac for value :)

Well anyway, this is turning into incoherent rant :p

Hope it's still a little bit helpfull!

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