Worldgorger Dragon


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Rare
Judgment (JUD) Rare

Combos Browse all

Worldgorger Dragon

Creature — Nightmare Dragon

Flying, trample

When Worldgorger Dragon enters the battlefield, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to play under their owners' control.

Price & Acquistion Set Price Alerts




Worldgorger Dragon Discussion

freakingShane on Avacyn, Prison Warden

3 days ago

Okay, brace yourself. I'm going all out.

  • P.S. Sorry that my inner spike ignores price...

Cards to Cut: Show

Cards to Add: Show

Iehovah on Dimensional Breach Protection

3 days ago

Flash in Worldgorger Dragon?

(too silly?)

darklord1135 on Breya, Doom Shaper

1 week ago

What is the combo with Worldgorger Dragon and Animate Dead

Ohthenoises on Feldon start

3 weeks ago

miracleHat Yeah those loot effects are basically "cantrips" here They go with my gameplan but aren't stellar, Reverberate is indeed a counterspell. Mono R only has Pyroblast and REB, the additional control help is useful. Suggestions for other dig spells would be great but I kinda ran out of ideas and hit a brick wall.

Fanatic of Mogis works with Worldgorger Dragon but animating 3-4 of them in the same turn with Paradox Engine can also provide a win. It's probably winmore though.

As far as Rowdy Crew and Worldgorger Dragon it might be a concern if I wasn't using feldon to make the worldgorgers, I can use that "combo" to mill myself and find any other two combo pieces I need for the win.

hadakou Valakut, the Molten Pinnacle + Worldgorger Dragon shenanigans = death.

Steelspike on How mean is "too mean" ...

3 weeks ago

I would file lando under oppressive.

I hate anything that doesn't let a person play magic, and nothing will take me emotionally out of a game faster than a super oppressive deck.

I feel that if you only have fun when nobody else is allowed to play, then just play with yourself since that's all you're really doing anyway.

Back on subject, I've played in some LGS's that ban Annihilator, infect and infinite combos that don't immediately win.

I've also played where they don't allow certain commanders that aren't on the official banlist that are just too powerful.

Honestly, it all just depends on your playgroup, but I would suggest playing Worldgorger Dragon while floating enough mana to play Jokulhaups, killing everything and getting all your permanents back for the kill shot. The only thing with that strategy is someone will inevitably start running Sadistic Sacrament to get rid of it.

To answer the ramp thing, I would do From the Ashes, it doesn't count as lando, because they can get basics. There's also a card that deals x damage to opponents where x is the number of nonbasic lands they control, or something. It might not be mono-red, but I know it exists.

Also, Stoneshaker Shaman makes them sac an untapped land. Just one a turn, but enough to be annoying.

I'm sure there's more, but that's what I can think of right now.

Post Script: You might want to change your style and add another color. Mono-red is the hands-down weakest color in commander

AlwaysSleepy on The EDH Doomsday Primer

3 weeks ago


Not having blue will definitely hurt. You lose out on Laboratory Maniac, which is the best win-condition so far for DD. There are piles you can do using black card draw and Second Sunrise. The pile is going to be a little rough since you don't get blue. Also, this one specifically requires you to open the pile a draw 2. So like, Faithless Looting. Here's the pile:

  1. Night's Whisper
  2. Lion's Eye Diamond
  3. Conjurer's Bauble
  4. Grapeshot
  5. Second Sunrise

This pile works like this:

Bear in mind, you need a way to draw Night's Whisper. Black has a decent amount of card draw to get this done. Red loot spells might also get you there.

  1. Cast your draw 2 (Faithless Looting for ) into Night's Whisper and Lion's Eye Diamond; if you are looting, you'll need 2 extra cards, you have to keep the two you draw
  2. Cast Night's Whisper for to draw Grapeshot and Conjurer's Bauble
  3. Play Lion's Eye Diamond and cast Conjurer's Bauble for
  4. Crack Lion's Eye Diamond for , discarding Grapeshot
  5. Crack Conjurer's Bauble, do not put anything into your library, and draw Second Sunrise
  6. Cast Second Sunrise, bringing back Lion's Eye Diamond and Conjurer's Bauble
  7. Crack Lion's Eye Diamond again for
  8. Crack Conjurer's Bauble, put Second Sunrise on the bottom (top) of your library, and draw it
  9. Recast Second Sunrise
  10. Repeat steps 6 through 9 for infinite storm count via the Second Sunrise loop
  11. When you are done, crack your Lion's Eye Diamond for
  12. Use Conjurer's Bauble targeting Grapeshot in place of Second Sunrise to put it on top of your library, and then draw Grapeshot
  13. Grapeshot the table to win

This pile has a number of ways to work. It's best with Predict, but we don't have blue. The pile I listed costs total. You can play around with draw spells to get the pile moving, as a number of different things work. But bear in mind it's an awkward pile, as 4 slots are taken up in Grapeshot, Lion's Eye Diamond, Conjurer's Bauble, and Second Sunrise. If you can only draw one, you might need one of the draw 3/4 spells. Many of red's or black's draw spells hit 2 cards though, so at least the density is there.

There are other things you can do also without blue. Namely, piling a combo and winning with the combo. Worldgorger Dragon piles with Animate Dead and Faithless Looting plus some outlet are fairly common, so feel free to use George with any outlet you prefer. Even silly things Shivan Gorge work with George. Other combos which can be piled are Kiki-Jiki, Mirror Breaker piles and winning with some Twin combo.

I haven't spent too much time exploring blueless though, to be honest. So there is likely a lot more space to tap into. Unfortunately though, losing Maniac really hurts, and it begins to make winning off DD more work than a convenience.

Hopefully this helps a bit.

heartofwolf on Breya Ad naus

4 weeks ago

Sgtpopnfreash I've asked on the beginning if I need a second creature in graveyard to stop Worldgorger Dragon loop if I have Breya on table. You sad that I can sac the tokens each time she enters the battlefield. This is the part I don't understand. I still can't see how the loop is stopped by this.

mmcgeach on Breya Ad naus

1 month ago

BigBooy and Sgtpopnfreash: I think Breya is a cool general because it supports a lot of different strategies and combos.

Like, I sort of think it'd be cool to take out ad naus, dark confidant, and doomsday and add Razaketh, the Foulblooded, Jin-Gitaxias, Core Augur, and Reanimate. I have a big section on the write up here discussing various combos, but, you know, tl:dr I sort of think the Doomsday, Laboratory Maniac, Worldgorger Dragon, Auriok Salvagers is the best combination. Every time I think about Dramatic Reversal, I just want to play Thrasios, Triton Hero. Breya doesn't go off with infinite colorless, unlike thrasios, and you don't get to play mana elves, so you end up having to play extra suboptimal mana rocks to hit the critical mass needed for Dramatic Scepter builds. Also Breya doesn't do anything with Paradox Engine, which is the natural closest synergy with a build heavy on rocks leaning on dramatic reversal combo.

Like, see this build : Dramatic Scepter and Paradox Engine Thrasios

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