Worldgorger Dragon

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Rare
Judgment (JUD) Rare

Combos Browse all

Worldgorger Dragon

Creature — Nightmare Dragon

Flying, trample

When Worldgorger Dragon enters the battlefield, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to play under their owners' control.

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Worldgorger Dragon Discussion

FreudianSlip on filkinsmark

6 days ago

Hey man! My impression is that in going 100% competitive, this is the most optimized Breya build I came across: http://tappedout.net/mtg-decks/breya-dramatic-paradox/

There are other tier1 wincons that this list doesn't run like Doomsday and Worldgorger Dragon + Animate Dead or eggs combo in general, those might interest you too!

Derpsofdoom on [List - Multiplayer] EDH Generals by Tier

1 week ago

I will submit my competitive deck for The Ur-Dragon as it looks like you need one. The Ur-Dragon Initiative. I have been working on this deck for a while and have been trying to make it as competitive as I can. I am also trying to get a Mana Crypt and Carpet of Flowers to increase the speed of it dramatically. Also thinking of doing the Worldgorger Dragon combo. Anyway let me know what you guys think and maybe we can move The Ur-Dragon out of tier 3 and at least tier 2. I think he is better than what a lot of people think.

TheRedGoat on The Best Tymaret Deck You'll Ever See

1 week ago

So the deck plays out as "obvious combo is obvious", but it isn't taken as anything more threatening than any other deck already at the table because of it. At most it is merely assumed that you will not be the one reacting to stop someone else unless that would outright stop you, especially in regards to specific card removal as none of them help you win just because the opponent doesn't have their own combo piece. You'll only remove what is in your way not someone else's.

Even so you still need answers to the cards that would stop your own combo shenanigans, of which all are likely known to your opponents, but your colors actively prevent you from dealing with the most effective "silver bullets" to your own build. That all-in-all sounds like a perfect argument to have more combo plays around other cards than just running the reanimation ones you've got right now.

Your worldgorger combo for instance is ultimately unable to work with other combos, or at least half of your pieces for it are as such. The altar combo however is more versatile, with each piece having at least mild synergy with non-combo cards, even if it is still ruined by the grave hate. To me, the best course for finding any upgrades to the deck is to go entirely further into the worldgorger 2-card combos that go off in a surprise, or else ditch such plays and essentially allow yourself the glaring weakness to grave hate while bolstering how abusable the combo pieces are before fully assembled.

For example: If you wanted to lessen the predictability of your deck and how others know you play the Worldgorger Dragon + Animate Dead combo, then you could either remove it for a different 2-card combo (I recommend Dualcaster Mage + Twinflame personally), or else find something that is sorta like that and find space for it in the deck, so that it might throw someone off on what you're doing. Alternatively the focus could be eased up on getting the combo at hand, and instead ensuring the combo goes off by adding in cards that are silver bullets the opponents that you seem to know just as well as your own deck (Ie the stuff that doesn't help you win, but neither will anyone else while you have it out). This may sacrifice precious card advantage to do so, but that is the one thing your current build seems to be able to spare, and it can help keep the deck in a more powerful position if behind or just outpaced.

As far as the other option goes, I can only try throwing out ideas for cards that also could do the job of cards already in your build, like Pawn of Ulamog for Diregraf Colossus or Hissing Iguanar for Plague Belcher and so on. Those don't seem like what you're looking for though, if you're even needing to look for anything.

Steelspike on Draconic Domination Upgrade suggestions

2 weeks ago



One more suggestion I would add that's SUPER hilarious, Worldgorger Dragon + any nuke.

I don't run it because my deck runs too much red as it is, and I can't bring myself to cut any more red for Worldgorger and Jokulhaups...

brokenglytch on Greed of the Wealthy

2 weeks ago

Setting up a loop condition that has no optional actions forcing a draw is also a state based action and happens the instant you setup the loop and it recurs on autopilot for the first time. This would happen before anyone reaches 0 life.

It's the fact that it doesn't have an out clause (a simple 'you may', an activation cost that must be paid, etc) that makes it game breaking, and WotC decided to deal with this particular form of game breaking by forcing a draw.

Other examples of this would include;

Stuffy Doll (targeting yourself) + Pariah (Infinite ping-pong damage that never has a chance to resolve because of only compulsory actions)

Ajani's Chosen + Enchanted Evening (Infinite mandatory triggers of spawning Cat-Enchantments because every Enchantment spawns a Cat and every permanent is an Enchantment)

Worldgorger Dragon in the graveyard + Animate Dead when there are no other valid targets for Animate Dead in any graveyard. Animates the dragon who exiles the enchantment animating him, so he dies and the enchantment comes back. It must have a target, and the only valid choice is Worldgorger so it happens again...infinitely

Sporemound + Life and Limb (Single land drop or creature drop creates an infinite tide of 1/1 Saporling creatures that are also land, spawning more Saporlings. This one is usually cited as a prime example of this loop type that causes a draw)

There are some for mill, forcing card draw, and other shenanigans that are too good to be true. All of these end the game in a draw before they do anything useful. The instant the condition exists on the table, they're a draw. Such is the same for Exquisite Blood + Sanguine Bond and any instance of life-gain or damage. It's also worth pointing out that whether or not the loop could be interrupted or a piece of it could be destroyed doesn't really get around the kind of loop it is and any sort of work-around would be a house rules thing for your local group or shop. For instance, my local group likes cutting that infinite loop off at one cycle. I gain, you lose, end of stack, next turn.

DrkNinja on The Ur-Dragon Initiative

2 weeks ago

So... I just built this deck for my best friend, and I have a lot of knowledge if you are willing to listen.

The first thing I want to say, don't play The Ur-Dragon as your commander. I get why you did but less on your dragons isn't worth, having to pay 9 CMC for your commander. With Sion as your commander you get to play it turn 5, and put the Ur-Dragon on the table the next turn for , then you just reanimate it with Teneb, the Harvester or any reanimation tool.

Cards To Add Or Look At:

Cards to take out:

  • Ramos, Dragon Engine: When you play dragons you are under constant bombardment of Wraths because your creatures hit hard and do so much. Ramos will never make it to 5 +1/+1 counters which means he's just a flying body. He needs to be in a deck based around him or using +1/+1 counters.

  • Dragonlord's Servant: I get why it's in here, but again you can cheat dragons out with reanimation and this isn't good enough. Plus Heartless Summoning is harder to deal with because enchantment, and then it gives off so...

  • O-Kagachi, Vengeful Kami: the card is WAY too situational, it assumes that you are playing against a deck that wants to attack you and not by other means. My play group is Omnath, Daretti, Mizzix, and Superfriends none of which this card works to help defeat.

  • Dragon Tempest: So you already have Temur Ascendancy which is better than the haste on this card, and Warstorm Surge does more damage per dragon. Ultimately this card relies on you keeping a huge board state which just isn't a reality when you sit down at the table with this deck.

  • Herald’s Horn: Descendants' Path is just better.

If you want some good ideas for the deck just come look at the deck I built for my friend. Its super competitive and honestly has been a threat to our play group.


'Dance Dragon, Dance!'

Commander / EDH* DrkNinja

SCORE: 1 | 8 COMMENTS | 413 VIEWS | IN 3 FOLDERS


DrkNinja on The Ur-Dragon - There can be only one

3 weeks ago

So... I just built this deck for my best friend, and I have a lot of knowledge if you are willing to listen.

The first thing I want to say, don't play The Ur-Dragon as your commander. I get why you did but less on your dragons isn't worth, having to pay 9 CMC for your commander. With Sion as your commander you get to play it turn 5, and put the Ur-Dragon on the table the next turn for , then you just reanimate it with Teneb, the Harvester or any reanimation tool.

Cards to take out:

  • Boneyard Scourge: it's just not that good, I'd rather run Reanimate or Dread Return in its place to bring back a dragon that does something and isn't just a body.

  • Ramos, Dragon Engine: When you play dragons you are under constant bombardment of Wraths because your creatures hit hard and do so much. Ramos will never make it to 5 +1/+1 counters which means he's just a flying body. He needs to be in a deck based around him or using +1/+1 counters.

  • Territorial Hellkite: Its too RNG based it's not always gonna do what you want it to do; there are just better dragons to take this slot.

  • Dragon Tempest: So you already have Temur Ascendancy which is better than the haste on this card, and Warstorm Surge does more damage per dragon. Ultimately this card relies on you keeping a huge board state which just isn't a reality when you sit down at the table with this deck.

  • Consecrated Sphinx: The card is way too expensive and it doesn't get any cost reduction because you are playing a dragon deck. There are dragons that are just better to take it's place.

  • Dragonlord's Servant: I get why it's in here, but again you can cheat dragons out with reanimation and this isn't good enough.

  • O-Kagachi, Vengeful Kami: the card is WAY too situational, it assumes that you are playing against a deck that wants to attack you and not by other means. My play group is Omnath, Daretti, Mizzix, and Superfriends none of which this card works to help defeat.

  • Spellbound Dragon: this is only good if you discard dragons to reanimate them.

  • Sunscorch Regent: lets imagine you get this card to become a 20/20 before it gets back to your turn then, I can now Unsummon/Doomblade/Path to Exile/etc. and all it's hard work was for nothing. It's too big a target and takes too long to matter.

  • Fractured Identity: it helps the people you are eventually trying to kill too much to be competitive.

  • True Conviction: It's good but its too expensive when you could play akroma's memorial for the same CMC that doesn't require THREE white.

  • Moat: Dawg... I think you have somethings mixed up here... You are playing DRAGONS, you dare a mothafucker to swing into you! You need to feed your dragons man! Honestly you are the one on offense in this deck you shouldn't care about anyone attacking you; even if they are playing something as annoying as elves, Balefire Dragon just wipes the table with their boardstate. There's just a better card for this slot.

  • Mirror of the Forebears: Mirage Mirror is just better in all ways.

  • Herald’s Horn: Descendants' Path is just better.

Cards To Add Or Look At:

buildingadeck on Draconic Domination

3 weeks ago

You should add Worldgorger Dragon, Dance of the Dead and something like Shred Memory and Muddle the Mixture as cheap tutors to assemble the combo. You can use Scion to pitch Gorger, and then Animate Dead/Dance to initiate an infinite loop. You create a ton of mana (arbitrarily large) and then use Scion to entomb Niv-Mizzet. From here, you can animate dead the Mizzet, ping people to death using Memory's Journey as a way of looping cards to not run out.

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