Worldgorger Dragon

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Rare
Judgment (JUD) Rare

Combos Browse all

Worldgorger Dragon

Creature — Nightmare Dragon

Flying, trample

When Worldgorger Dragon enters the battlefield, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to play under their owners' control.

Price & Acquistion Set Price Alerts

EMA

JUD

Ebay

Worldgorger Dragon Discussion

hkhssweiss on Xantcha test

1 day ago

Mana Geyser and Reiterate can lead to infinite mana, you can also sub out Manageyser with Inner Fire

Another way to get infinite mana in these colors are the classic Urborg, Tomb of Yawgmoth, Cabal Coffers, Deserted Temple, and Rings of Brighthearth. (Need 6 swamps to start netting mana)

Worldgorger Dragon and Animate Dead can lead to infinite loops, when the player Xantcha targets dies, she comes back to your battlefield, trigger WGD, Xantcha re-ETB and chooses a different player, do it again, and kill the whole table. Can replace Animate Dead with either Dance of the Dead or Necromancy.

Randomsome1 on Here Be Dragons

3 weeks ago

Thanks for the suggestions. My CMC is just naturally high because dragons are generally 5-7 CMC. I feel like this deck just has to work with it. The way i tried to fix it is to have a ton of ramp, slightly more lands than average, reanimation, and other cheat effects. Tappedout also isn't putting the Eminence effect into account so the average cmc is a little lower than it thinks.

I'm usually tapped out after playing a dragon and can't hold up mana for a counterspell. I used to run Mana Drain, but I really only used as a ritual with an upside. I consciously chose no equipment for flavor reasons; Dragons don't wear boots =P.

I have 1 combo in here for "infinite" combat: Savage Ventmaw with Hellkite Charger or Aggravated Assault. I thought about Worldgorger Dragon to combo with Animate Dead and Scourge of Valkas or Dragon Tempest for infinite damage, but I just don't have the room for a card that I won't play unless I have the combo.

I'm still trying to find a focus that fits, so it's gone through a bunch of rebuilds. Right now I want it to play like a big mana green stompy deck with reanimation. This is definitely one of my more casual decks because of the flavor limitations, but my play group's decks vary in powerlevel so it's not too upsetting... yet

Thanks for the suggestions though! I'll think about trying to make a control shell, but I'm not a control player so I don't know how that will look in the end xD

SynergyBuild on Commanders by Power Level [EDH Tier List]

4 weeks ago

Nah, Gaddock Teeg stops how many decks? What some storm payoffs like Aetherflux Reservoir? so it'll make Zur the Enchanter use a Snap on it on combo turn, big deal.

Really it sometimes hurts Captain Sisay's Paradox Engine and Teferi, Temporal Archmage's The Chain Veil occasionally, and most decks have good long-game and don't need to combo out immediately, waiting to remove it.

What decks do they need to stop? Protean Hulk, Hermit Druid, The Gitrog Monster, all 'when this creature dies' triggers, Most Pod lines with Karmic Guide, all of the reanimator/Worldgorger Dragon lines, like Kess Twin with their silly Intuition for Laboratory Maniac, Demonic Consultation & Reanimate or Buried Alive for Phyrexian Delver, Kiki-Jiki, Mirror Breaker, and Deceiver Exarch. It hurts so much of the fast-combo decks, and is in incredible hatebears colors, I don't think it is just 'on par' with Gaddock Teeg, Gaddock Teeg would have to be lucky to be 'on par' with Anafenza, the Foremost.

Oh yeah, with Captain Sisay, Anafenza, the Foremost also shuts down the main Paradox Engine, Bontu's Monument, Mikaeus, the Lunarch/Saffi Eriksdotter, Captain Sisay, Bow of Nylea line for infinite damage by constantly recasting Mikaeus, the Lunarch/Saffi Eriksdotter from recurring it.

SynergyBuild on Why Every Commander is Competitive

1 month ago

Yeah, On average, there is a 27% winrate at a tier 1-2 field of decks at a table for Kess Consultation, and Sedris Twin has 26%, so while it could be called a 1% or 4% difference, it depends.

Yeah, Ramirez is a competitive deck. It wins games, reasonably consistently, against the best decks.

Oh, and I am sorry for misunderstanding your arguement for Najeela.

Also, Najeela is only gross because she is 5 color, if it was mono-red no one would run it as is.

Also, Scion was a fun Worldgorger Dragon enabler, I never saw real Skittles-Infect combo.

Spirits on Un-FLICKING-believable!!!!!!!!!!

1 month ago

Hi hoardofnotions,

Thanks for the comments on Spirits Wall.

What do you guys use to value your decks? We use Deckstats.net Un-FLICKING-believable!!!!!!!!!! Deck. $60.82 - Basic Lands $1.10 = $59.72. We always found TCGPlayer.com (Sidebar) was always missing cards (Caution triangle), and was so variable made it unpleasant. Interested to know what you guys settled on.

Rakdos Charm in all honesty is not the best, but it is modular (graveyard protection), and it kills a go-wide token strategy that you indicated to have issues with. Also, or alternatively, you can run board clearing, like Chandra's Ignition or Whipflare.

Ontop of Dualcaster Mage + Ghostly Flicker + Piranha Marsh, Archaeomancer + Peregrine Drake also work.Animate Dead + Worldgorger Dragon can also, but he is high risk. Maybe some additional Tutors to consistently get the Ghostly Flicker.

Rite of Replication + Dualcaster Mage / Naru Meha, Master Wizard is infinite Wizards (Don't even need to kick it). Rite of Replication is good on it's own too, especially with all the ETB's you run. Add a Gray Merchant of Asphodel and that's a win-con (unless the opponent is playing heavy life gain), does 60 damage to each opponent ( x 6 Gray Merchant of Asphodel + 5 triggers) by itself, and you gain 180 life.

I see the mana fixing in the base, but so many tapped lands can slow you down too much. May overcome this with the ramp?

Dinrova Horror I understand he can be a powerhouse, and recurring him makes him good, but High CMC, and can't target yourself (efficiently anyway).

Dreamscape Artist that is a hell of a price to pay, I wouldn't. If it could pull any land maybe, but not basic.

I'm not sure Duplicant is effective enough, and high CMC, for his $ cost in a budget format. There's lots of ETB's to abuse, for sure, he is one of them, but not sure worth it. Would rather have money for a Rite of Replication.

Withered Wretch and Ingot Chewer are ok, but I would rather have a Rakdos Charm, I realize can't flicker them, but those creatures aren't the greatest anyway, and Withered Wretch doesn't benefit from flicker.

I would play but evaluate Discovery / Dispersal, doesn't provide any card advantage, have to see how often it is Surveil a card into the graveyard that you return as a %. If it inconsistently works, I wouldn't run it. If you find your usually recurring the card it throws, or your aggressive enough to dig for a combo piece, might be ok. Hard to evaluate.

Evil Twin (CMC4) can be great, or not. Situational. Same with Memory Plunder, too random, too situational. Difficult to evaluate it's value, I usually stay away from those.

Animate Dead is very high $, again would rather see something like a Rite of Replication in it's place.

Nightscape Familiar is not a terrible ramp, and he has Regenerate, so can block Non-Flample pretty good.

Devastation Tide scares me to, because you probably rebuild your board the slowest (or close to the slowest). I wouldn't want to reset myself, after doing all the ramping work. Might be situational good on occasion, but rarely on a miracle. There is a blue card (not Cyclonic Rift that does opponents stuff, name escapes me now, but it has a very high CMC)

Commit / Memory at CMC4 seems pretty high too. Seems to much, lose the game with it in hand and unable to cast, or saving CMC4 and don't end up using it. Not Flash or anything (other than the copy spell guys) to really utilize the saved mana, or draw, etc. Some with the artifact returns/recur though.

Burnished Hart is really good, I know he doesn't ETB, but if you can recur him, lots of ramping. A little $ expensive too.

Most of your drawing is CMC 3+ which, I understand early turns your playing tapped lands for the most part, so you're slowly moving, then turn 3-5 your trying to draw. You have a couple tutors, but you might get overwhelmed before you can get to it. Luckily in a multi-pod, you'll probably be left alone for a while, but hard to evaluate if your fast enough. Since you restrict to only Tier 4+ commanders, you may have enough time, our league doesn't restrict, just restricts the budget, Animar or Brago, you'd never get ahead of, so you have that going for you!

Cloud of Faeries + Deadeye Navigator + Dimir Aqueduct or Izzet Boilerworks or Rakdos Carnarium does indeed make infinite mana.

Razaketh's Rite is high CMC, but the Cycling makes it playable if drawn in opening rounds.

Sever the Bloodline is great for Horde removal too (or indestructible), or Bile Blight. Not sure how often you see it though, we have 1/1 Snake and 2/2 Wolf and */* Vampire in our league. Tragic Slip too (instant speed).

Murder is a good budget removal too. Can free up some $ with a Dissipate instead of Counterspell.

I like the draw on Illusionist's Stratagem but the CMC4 sucks, it's still good though because it triggers the 2 creatures, which you need.

Custodi Lich is awesome (for the extra draw and the sacrifice), but his $ and his CMC5 make him not budget friendly. Plus he many not even get the target your really want to kill, and sorcery speed. Once the Monarch is on the table, if you don't have a way to take it back, you may actually hurt yourself by giving away card advantage.

Notion Thief is best with Wheel of Fortune type effects, or when you play "all players draw a card" type effects. Not sure if you've found him consistent enough in this flicker type build?

Good deck idea, like the flicker. +1.

SynergyBuild on Paradox Scepter Thrasios

1 month ago

Yeah, this deck isn't a Worldgorger Dragon combo that needs to tap specific lands infinite times, so Underground River works. IDK about Lab Man.

SynergyBuild on Commanders by Power Level [EDH Tier List]

1 month ago

Well, JohnnyCRO, though you say that some cards are crap in each other's meta, I think you are a little off. Some cards from CEDH may not be as useful, or rarely useful at all in a non-CEDH meta, for example, Spell Pierce in a Hermit Druid deck, where all of your opponents are only playing their Steel Leaf Champions and Cultivates, perhaps having no interaction one game, where you'd rather a Ponder, but that doesn't mean that the card is crap. Generally speaking, the Hermit Druid player finds a tutor, goes off, wins, and has that extra Spell Pierce buffer protecting it. Even if it isn't entirely as useful, countering a Cultivate that'd put off an opponent from Iona, Shield of Emeria in some circumstances, or lead them to kill you with a horde of elves given a bad hand on your part.

Really, I find that though many cards are crap from normal EDH to CEDH, the opposite is lesser true.

Also, your point on that tier 5 is too janky to win in cEDH is false, it doesn't have a 25% winrate (average in 4-player given each player is playing at maximum level, knows their opponents decks, and aren't janking out wins) against Tier 1, but 20% winrate isn't awful.

I have found all tiers to house commanders that can helm exceptionally powerful decks, and though you may as a Karona, False God player why don't they run Scion of the Ur-Dragon and up their decks performance by a decent margin, having part of the Worldgorger Dragon combo in the zone, their winrates are about the same, despite being 3.5 tiers apart. I'd estimate the decks average winrates to only be a good 2% different against Tier 1 lists, with the main difference being that the dragon has more win-combos, and Karona replacing some of the dragons with more tutors and consistency with the druid line.

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