Splinter Twin

Enchantment — Aura

Enchant creature

Enchanted creature has ": Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of your next end step."

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Splinter Twin Discussion

WotanubisReturned on Feuer Frei

14 minutes ago

Run Splinter Twin and Kiki-Jiki, Mirror Breaker, they both go infinite phases with Celebrant. You can also add Zealous Conscripts and Village Bell-Ringer if you want more infinite: it's a great way to end the game quick and it has a lot of answers so people can shut their mouths. You aren't getting the full power out of Alms Collector without running Wheel of Fortune and it's clones: they are the best draw Boros has, and people get upset with the discard alone, but stopping their draw is pure salt.

SynergyBuild on Karametra and the four Enchantress's (EDH)

3 weeks ago

The Five normal Enchantresses are as follows:

Argothian Enchantress

Enchantress's Presence

Verduran Enchantress

Mesa Enchantress

Eidolon of Blossoms

The others are below:

Femeref Enchantress

Sram, Senior Artificer

Kor Spiritdancer

You run the good ones, but here is what I suggest:

Wild Growth - It adds a great piece of turn one ramp

Fertile Ground - Similar to Wild Growth meets Utopia Sprawl

Cloudstone Curio - With an enchantress and a few low cost enchantments, you draw a ton.

Serra's Sanctum - Best land for this deck

Earthcraft - Best mana engine with this deck, use with Ajani's Chosen, Sigil of the Empty Throne, Opalescence, or Starfield of Nyx with a basic land enchanted up with Utopia Sprawl or the likes to turn each enchantment into 4+ mana, with an enchantress or two this almost goes infinite.

Squirrel Nest - Win con with Earthcraft, makes chumpblockers

Banishing Light - Great Removal

Song of the Dryads - Commander Removal

Oblivion Ring - Great Removal

Sylvan Library - Great Card Advantage, combos with Abundance, note, you only have to pay life for cards it draws you, if abundance is on the field and replaces those draws, you don't have to pay life for any of them.

Mirri's Guile - Similar to Sylvan Library, but worse in most cases, luckily it is earlier in mana cost.

Carpet of Flowers - Normally makes an absurd amount of mana seeing how many people play blue in commander.

Enlightened Tutor - Nothing better than the old tutor-to-top for an instant.

Idyllic Tutor - Insanely underrated, it gets you any tool for the job then.

Eternal Witness - Better than Auramancer or Monk Idealist

Solitary Confinement - Best protection, and with enchantresses you can easily keep it up indefinitely.

Authority of the Consuls - Shuts down some comboes (Impact Tremors, Blood Artist, Zulaport Cutthroat, Kiki-Jiki, Mirror Breaker, Splinter Twin), slows others, gains life, one mana etc.

Blind Obedience - Similar to Authority of the Consuls, taps artifacts, no life gain for free, can deal incremental damage if you have left over mana to dump.

Grand Abolisher - Better than City of Solitude 90% of the time, but isn't an enchantment, and so is easier to kill.

Stony Silence - Artifact Hate to the Max

Rest in Peace - Graveyard Hate alongside Ground Seal

Helm of Obedience - Combos with Rest in Peace to kill any player you want every turn.

Teferi's Protection - Better than Heroic Intervention, costs one more.

Parallax Wave - Goes infinite with either Opalescence or Starfield of Nyx. (This works because you remove a counter to exile one creature you dont want on the field, and then in response you target Parallax Wave with it's own ability, it will bring itself back, then exile the other creature forvever. With Eidolon of Blossoms, you can draw until you hit any card in a similar manner, and you can keep bouncing Monk Idealist returning every other enchantment from your graveyard to you hand, etc. With Ajani's Chosen, you have infinite 2/2 cats.)

I love enchantress, and have played with Karametra, God of Harvests Enchantress, Dragonlord Dromoka Enchantress, Heliod, God of the Sun Enchantress, and Selvala, Explorer Returned Enchantress, which I like the most.

To the the most competitive combo-oriented enchantress deck I have built, it is below:

[Help Needed] EDH GW Enchantress

Odasacarf on kiki-jiki and splinter twin infinite combos

1 month ago

jnmc2013 nope, since you blink it, it cannot tap again to keep comboing with Splinter Twin

mightysimo on Krenk that 3 times

1 month ago

Have you considered Splinter Twin as redundancy for Kiki-Jiki, Mirror Breaker to combo with your Combat Celebrant it would also work with Zealous Conscripts

Basically attach it to the creature you want to copy, tap to make a copy and then us the copy to untap the enchanted creature

MagicalHacker on Help me finish my list ...

1 month ago

DracoDarkstorm, unfortunately, AEther Flash and Polyraptor can not be ended without a third piece, so they actually are just part of a 3-card infinite combo rather than form a 2-card combo by themselves. Thanks though!

Jeyce, with Mikaeus, the Unhallowed on the battlefield, Triskelion will enter as a 5/5. If you remove a counter to hit an opponent, it will be a 4/4. Remove two more to hit itself, and it will die from being a 2/2 that was dealt two damage, then undying will trigger to return to the battlefield.

As for Goblin Sharpshooter and Splinter Twin, the catalyst for the combo is either a creature dying while the enchanted Sharpshooter is untapped or any creature with 1 toughness (or 1 damage away from dying). In both of those cases, the enchanted Sharpshooter can be tapped to create a token copy with haste, and then (if necessary) the token tapped to kill that creature. One the untap trigger(s) resolve, you will have an enchanted Sharpshooter and a token copy. From that point, you can tap the enchanted Sharpshooter for a token copy, tap one of the copies to damage an opponent, then tap the other copy to kill one of the token copies in order to untap the two Sharpshooters in order to repeat until death rains upon all opponents. This is very unintuitive when looking at the pieces, so I've added it to the description of that combo.

Funkydiscogod, fantastic catch on the combos with The Locust God and effects that trigger a draw when an insect enters! Thanks, they've been added.

I've added Keening Stone to the Fraying Sanity combos, thank you so much!

That Chandra combo though... that's definitely a 9-card combo lol

VraskaTheCursed, Sage of Hours cannot keep any counters on it if it activates.

Jeyce, I've added Benthicore to the Splinter Twin combos and Bounding Krasis, Breaching Hippocamp, Great Oak Guardian, and Sparring Mummy to the Kiki-Jiki, Mirror Breaker/Splinter Twin combos. Thank you so much!

I do have those combos for unhasty creatures already, but thanks anyways!

Dorotheus, yes, I am glad however that Minion is unique in its ability to combo with the Bracers though!

Jeyce on Help me finish my list ...

1 month ago

Mikaeus, the Unhallowed and Triskelion do not go infinite since Triskelion also has base +1/+1 stopping it from dying when the counters are removed unless you deal all the damage to itself thus being unable to actually damage the opponent.

Same thing with Goblin Sharpshooter and Splinter Twin since the copy is always killing itself to untap the original and the original is always tapping to create the copy.

NV_1980 on Purphy's Blasta Boys

1 month ago

Many thanks for your insights Fluffpocalypse. Here's what I am going to do with them:

  • I agree with you Leyline of Punishment would be better for this deck compared to Splinter Twin. Mostly because it doesn't need any other cards to be effective like Twin does. Also, like you've said, it goes a long way towards countering life-gain decks. I think I will try and make this replacement.

  • One of the reasons Splinter Twin is in, is because of Zealous Conscripts. Together they can generate an infinite amount of (tapped) Conscripts. If I'm going to take out Twin, Conscripts will probably go too. Thopter Assembly would indeed be a great replacement. Though its CMC is 1 higher than Twin's is, the amount of value it generates together with Purph more than makes up for that.

  • I know 36-38 lands are pretty standard for commander, but in a single color deck I think 35 still works pretty well. Let's just say that so far, I've not had any issues with mana shortages while playing it. So I think I will keep to 35 lands for now.

I'm going to have a look around and ask my friends if anyone has a Leyline of Punishment and/or Thopter Assembly to trade (I no longer buy cards). Once I have them, I will add them to the deck's description. Thanks again for your help. I hope the deck is worth an upvote :)

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