|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
- Pestermite + Splinter Twin
- Deceiver Exarch + Splinter Twin
- Breaching Hippocamp + Splinter Twin
- Bounding Krasis + Splinter Twin
- Sky Hussar + Splinter Twin
- Splinter Twin + Zealous Conscripts
- Benthicore + Splinter Twin
- Splinter Twin + Sunstrike Legionnaire
- Midnight Guard + Splinter Twin
- Battered Golem + Splinter Twin
- Captain of the Mists + Splinter Twin
- Splinter Twin + Village Bell-Ringer
- Great Oak Guardian + Splinter Twin
Enchantment — Aura
Enchanted creature has ": Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of your next end step."
Price & Acquistion Set Price Alerts
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|Want (12)||mini_tb , ashirogimuto , esplode , ryuzaki32667 , NobleSlay3r , Gryffix , mk102 , kodie53 , Blue_Otaku_No.1 , Chebermech , Raw_fishFood , superlangbein|
Splinter Twin Discussion
4 days ago
My previous two posts probably had little to actually do with this topic. Please disregard them, except for the Banlist.
Revised score system:
Mythics are 6
Rares are 3
Legendary cards get +1('walkers are legendary)
Uncommons are 2
Commons are 1
Anything costing over 7 CMC gets +1
This should eliminate most 'walkers, and cards like Emrakul, the Aeons Torn and other massive beings won't exist.
Also, I think 70-80 score limit should work great.
Additional Banned cards:
Splinter Twin. Wouldn't be hard at all to bring that menace back.
Dark Depths, because a 20/20 shouldn't happen.
Rementioning Stoneforge Mystic, just in case.
About everything else seems like we could either handle it or ban it at the first official tournament.
1 week ago
In my experience, a 3 card combo is quite troublesome to make it work. Splinter Twin and Kiki-Jiki, Mirror Breaker combos are easier to make it happen. I've built a Nicol Bolas deck with such interactions, if you want any suggestions. Stealing the Game
2 weeks ago
Hatred will help kill. Just run some of magic best powerhouse staples. Cards like Exsanguinate and Sunbird's Invocation. Run good combos such as Sanguine Bond + Exquisite Blood combo, Bloodchief Ascension + Mindcrank combo. Heartless Hidetsugu + wound reflection, or Havoc Festival + Wound Reflection combo. Kiki-Jiki, Mirror Breaker + Zealous Conscripts combo or zealous conscripts + Splinter Twin combo. Mycosynth Lattice + Vandalblast combo. Helm of Obedience + Leyline of the Void
2 weeks ago
2 weeks ago
I like the direction you went! I'm a pretty big fan of Splinter Twin, so it's interesting to see it work in a singleton format!
2 weeks ago
@louisjrt No worries at all. I made changes to this deck just a couple days ago, so I'm definitely not above improving it. If you want a great resource for commander deck-building edhrec.com is what I use for a lot of ideas and then test out what I like best. So since you made so many suggestions, I've decided to give each one a quick blurb based on my experience and a letter grade for simplicity's sake.
-Arcane Lighthouse C, by my quick count there are only 8 cards in this deck that would target opponents' creatures and most of them are of little consequence, more useful in other decks
-Buried Ruin A, there are several useful artifacts in this deck and if they are destroyed or milled this can be a saviour
-Myriad Landscape C+, can be useful if you get stuck on 3 lands and need to cast Krenko, Mob Boss, but more often than not I find it slows me down because it enters tapped and only taps for colourless
-Combat Celebrant A, a good, cheap way to get an extra combat, don't expect him to last long though
-Voracious Dragon B+, good way to deal quick damage and can be a powerhouse with evasion, though it can be taken out with targeted removal and lose your goblins for almost nothing
-Paradox Engine A, great card in general, but if you have a way to generate a lot of mana and can keep refilling your hand this can be very, very powerful
-The Immortal Sun C+, solid card that provides several benefits, but I think it's better served in other decks, the cmc is a bit high for goblins as well
-Kyren Negotiations C+, can be good for getting through blockers/pillow forts or comboing with infinite untaps, usually better to attack though
-Kindred Charge B-, can be useful as a finisher, requires a fairly good board state to be worth it though
-Burn at the Stake B-, pretty much same as above
-Last-Ditch Effort B-, pretty much also same as above, cmc is a lot more affordable though of course you lose your goblins
2 weeks ago
- Abrupt Decay out for Dawn Charm (more versatile)
- Sorin, Solemn Visitor out for Splinter Twin (extra way to combo with kiki-jiki)
- Sire Of Insanity out for Zealous Conscripts
- (more combo)
- Pyroblast out for Journey to Nowhere (more versatile)
- 1 Forest out for Cinder Glade(you need to be on three red mana to combo out so more red)
- 1 Forest out for 1 Mountain (you need to be on three red mana to combo out so more red)
- Reclamation Sage out for Viashino Heretic (the repeatably is worth the activation cost)
3 weeks ago
Well, for the sideboard two main things stand out: Grafdigger's Cage prevents you from using retrace, so effectively shuts off Flame Jab, Worm Harvest and Raven's Crime. Since I'm not sure what decks you specifically want graveyard hate for I can't say what the best option is, but a one-sided effect like Tormod's Crypt or even Scavenging Ooze (my personal favourite) are solid options.
The other thing is, what exactly is torpor orb for? Splinter Twin has been banned in modern for a while, and I currently can't think of a popular deck that gets hosed by it, barring some fringe Kiki-Jiki, Mirror Breaker or Saheeli Rai combos..