Enchantment — Aura
Enchanted creature has ": Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of your next end step."
Printings View all
|Modern Masters 2015 Edition (MM2)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
- Pestermite + Splinter Twin
- Deceiver Exarch + Splinter Twin
- Breaching Hippocamp + Splinter Twin
- Bounding Krasis + Splinter Twin
- Sky Hussar + Splinter Twin
- Splinter Twin + Zealous Conscripts
- Benthicore + Splinter Twin
- Splinter Twin + Sunstrike Legionnaire
- Midnight Guard + Splinter Twin
- Battered Golem + Splinter Twin
|Commander / EDH||Legal|
Splinter Twin occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Splinter Twin Discussion
1 week ago
Hi. Saw you asking for advice on the Animar Discord but didn't want to clog up the channel so I figured I'd leave some comments here. I'll try to focus on more budget friendly changes since you already know about the more expensive recommendations.
The first thing that stands out to me is that you've doubled down on a lot of redundancy of similar effects to make your combo options more consistent. Since you don't have Imperial Recruiter and Weird Harvest, I can see why you would do that for a more casual meta. What has happened though is that you have filled up slots that would normally go to the other cards that help Animar function faster. A number of cards could be trimmed out to put in important lower-curve cards.
To start with, you actually have too many combos in the deck that are clogging up cards slots. You already have Ancestral Statue + Walking Ballista, which is Animar's bread and butter. Competitive decks generally focus on assembling that as quickly as possible and protecting the combo.
The typical secondary combo line in cEDH Animar is the Kiri-Onna loop, but that requires you to put a lot of money into your mana base to make sure nearly all you lands produce blue mana for maximum efficiency, so lets skip that for now.
Another backup combo is Barrin, Master Wizard/Temur Sabertooth + Dockside Extortionist, which you already have. Barrin is generally favoured because of its versatility, but the Sabertooth works too and the combo can potentially produce infinite mana without Animar. The combo works well in the cEDH meta because of all the cheap mana rocks and enchantments that get played, but there's a chance it won't be as consistent in more casual metas.
In addition to the main combos, you often see Purphoros, God of the Forge as a backup kill condition. Since you have that too you are fairly well set for win-conditions.
On top of that though, you also currently have the Kiki/Twin combo package, Cloudstone Curio with a couple morph creatures and eldrazi, Deadeye Navigator + Peregrine Drake + Acidic Slime, and Oracle/Labman to win by decking off of "enchantress" effects like Beast Whisperer. You honestly don't need all of that. Some people may run Thassa's Oracle as an option for when damage might not win the game, but the rest could be heavily trimmed to make room for other important ramp and interaction.
So, cards to cut:
Deadeye Navigator is an easy cut. The higher cmc creatures clog up opening hands and force more mulligans. Cloudstone Curio can't be tutored for in your list, which makes it unreliable. Taking that out makes Ulamog, the Ceaseless Hunger unwanted. That leads to taking out Nettle Drone and Thought Harvester because they are just redundant effects that you already get with Ballista and Purphoros. Laboratory Maniac can come out because it will generally be a more fragile Thassa's Oracle. You could take the oracle out too because there are ways to just bounce and kill with Ballista, even when you are being forced to draw cards off of Glimpse of Nature or Beast Whisperer. I can see why you might want to leave that one in though.
The Kiki/twin package takes up a bunch of slots with cards that don't really do a whole lot on their own except for Kiki-Jiki, Mirror Breaker, which some people think is too unwieldy to cast consistently because of the RRR in its casting cost. Splinter Twin isn't tutorable in the deck, so it's unreliable. Bounding Krasis and Breaching Hippocamp are just redundant bodies that don't even have the same versatility in their effect that Pestermite and Deceiver Exarch, and even those can be a little lack-luster.
If you aren't looking to take all the unnecessary combos out, I can see leaving some of the Kiki stuff in as a 2-card combo that isn't reliant on Animar. Just Kiki, Pestermite, and Deceiver Exarch on their own is enough. If you want to double down on it a bit though, you can consider putting in Zealous Conscripts. With the Conscripts, you can open up a 1 turn combo line with Vannifar.
- Tap Prime Speaker Vannifar -> sac Glen Elendra Archmage -> Archmage returns to the battlefield because of persist -> get Zealous Conscripts and untap Vannifar -> tap Vannifar and sac the Archmage again to get Kiki-Jiki, Mirror Breaker to combo with the Conscripts. Birthing Pod can also work in place of Vannifar.
Other cards worth cutting are Guardian Project (can't be tutored or cost-reduced), Soul of the Harvest (expensive and Primordial Sage is better), Vigean Graftmage (don't have enough +1/+1 counter synergies for this to be worth the slot), Farhaven Elf (better off with a 1 CMC mana dork), Solemn Simulacrum (better off with a 1 CMC mana dork), Tidal Barracuda (it may protect you from counterspells on your turn, put there is just too much risk with letting your opponents cast all their stuff at instant speed on every other turn). There are other cards that could be cut, but those are the ones that really stand out.
To replace the cards you take out, you'll be wanting the 1 cmc mana dorks and mana acceleration that was recommended on Discord, some more card draw/cantrip creatures like Mulldrifter and Generous Patron, and some cheap/free counterspells.
Anyway, I know this is a long wall of text but I hope the feed back helps give you a place to start making tweaks to your deck. And, of course, the people on the Animar Discord are always happy to offer advice.
2 weeks ago
as someone who has cast Rakdos Charm against a Splinter Twin deck on a few occasions. i assure you, they take lethal. the problem is when they don't specify a number at all and simply say "i cast Splinter Twin and kill you". because you know they mean they make some large number even if they didn't say it. But if you ask "how many do you make?" they now realize you have something like Rakdos Charm or an equivalent card and now decide to figure out exactly how many they should make instead of the ludicrous amount they were going to do before.
2 weeks ago
aholder7: the only issue with that is if you're doing something like creating tokens. I was talking to another player (Player A) who was recounting a modern game where his opponent (Player B) was running a Splinter Twin deck (when that was still a thing) and made "like a billion tokens" only for Player A to cast Rakdos Charm so Player B took "like a billion damage". This then caused Player B to argue that he hadn't defined the number so he shouldn't have to take lethal.
It also shows why picking realistic numbers is important. Sure, you're probably safer picking a billion life over making a billion tokens, however why pick a massive number if you don't need to.
3 weeks ago
It's rumored that Splinter Twin might get unbanned in Modern.
A lot of people are speculating that Uro, Titan of Nature's Wrath get the hammer in at least one format.
1 month ago
Maybe Splinter Twin will be reprinted and unbanned...
1 month ago
1 month ago
I had a rakdos deck with greven as the general with a bunch of ways to make great use of those cards.
- Splinter Twin + Zealous Conscripts
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts
- Splinter Twin + Combat Celebrant
- Kiki-Jiki, Mirror Breaker + Combat Celebrant
1 month ago
Wow, great work MagicalHacker. Reformatted with card links and averages (rounded up) of the range of decks the combos are in. I figure a single number for each 2 card combo makes it easker to tally up and figure percentages later. So 120,411 two-card combos total.
6255 Exquisite Blood + Sanguine Bond