|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Rare|
|Rise of the Eldrazi||Rare|
Combos Browse all
- Pestermite + Splinter Twin
- Deceiver Exarch + Splinter Twin
- Breaching Hippocamp + Splinter Twin
- Bounding Krasis + Splinter Twin
- Sky Hussar + Splinter Twin
- Splinter Twin + Zealous Conscripts
- Benthicore + Splinter Twin
- Splinter Twin + Sunstrike Legionnaire
- Midnight Guard + Splinter Twin
- Battered Golem + Splinter Twin
- Captain of the Mists + Splinter Twin
- Splinter Twin + Village Bell-Ringer
- Great Oak Guardian + Splinter Twin
Enchantment — Aura
Enchanted creature has ": Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of your next end step."
Price & Acquistion Set Price Alerts
|Have (13)||, ironax , awalloftext , mcstang1986 , DruneGrey , CampbellStev , Skulldrey , Talistan , Roadhog , Lindough , dexxter7 , Paradise_Collectibles , DrLitebur|
Splinter Twin Discussion
1 week ago
Glad to hear the deck has turned out for you, even if it was slightly.
Personally, I would just replace Winds of Rath. My logic being that I usually only need a board wipe when I am behind (i.e. My general has been wiped a bunch/poor boarstate). If this is the case, then I've probably already lost. Voltron is an aggressive deck, thus we need to focus on resilience and efficiency.
There's nothing wrong with wanting Wheel of Fortune. It's an amazing card, yet I forgot about it. It's definitely a better option than Harmonize granted you have the money to acquire one. I'd include it if you have the ability.
Other than Thalia, Heretic Cathar, there is Linvala, Keeper of Silence (good if your meta has an abundance of Kiki/Splinter Twin combo, early game mana elves, or generals with problematic activated abilities like Arcum Dagsson or Yisan, the Wanderer Bard) and Magus of the Moon/Blood Moon (this depends on how comfortable you are playing a three color deck with this kind of effect as well as how many decks in your meta will be punished by it).
I've also tested Sanctum Prelate and Ethersworn Canonist, but they hindered us too much. Scavenging Ooze and Containment Priest didn't do much either, but testing them led me to find that Ground Seal was the most efficient graveyard hate option.
I think running 4 colorless lands is fine. I have gotten away with it and had few issues. You have a lot more options than I do when it comes to that last colorless slot, so choose wisely. Do you value the haste, pump, and vigalence of Slayers' Stronghold? The large pump and evasion from Kessig Wolf Run? The double strike from Sunhome, Fortress of the Legion? The removal that comes with Contested Cliffs? Or the protection that comes from Yavimaya Hollow?
1 week ago
@EpicFreddi: I'm surprised that list doesn't have Heart of Kiran, a way to sac permanents, or some other way to remove a loyalty counter from a planeswalker. Heart of Kiran + Sun Titan + Saheeli Rai. You remove a loyalty counter to animate Heart of Kiran, -2 Saheeli Rai to copy Sun Titan, then bring Saheeli Rai back to the battlefield and repeat. That's a cool deck! One of the better Modern versions I've seen.
Part of the issue with the Saheeli Rai + Felidar Guardian combo in Modern is that it doesn't operate at instant speed like Splinter Twin + Deceiver Exarch/Pestermite. That was what made Splinter Twin so brutal was the fact you can just lose at any moment your opponent has access to and .
When trying to go off at sorcery speed, you have to cast Felidar Guardian/Saheeli Rai during your main phase, pass the turn, and hope you untap with one of them in order to go off. That gives your opponent an opportunity to play Abrupt Decay, Maelstrom Pulse, Path to Exile, fetchland + Fatal Push, a couple of Lightning Bolt(s), and so on.
In other words, all of the removal Splinter Twin would face, and then more removal on top of that. Not to mention, you have to tap out on your turn, so your opponent is free to laugh at you when they combo off and kill you when you pinged for damage and scry'd once.
1 week ago
1 week ago
Yeah generally anything slow creature based like that, Abzan/Jund style decks, are usually great matchups. For example back in the day, going up against Birthing Pod with this deck wasn't impossible, however a matchup like Splinter Twin was much more different. Since I've been away for so long I would need to get a little more experience in the meta before I shifted from red to white, however. This deck still works just great for a little casual with my friends, which is primarily what I play regardless.
1 week ago
1 week ago
I want Goblin Recruiter unbanned in Legacy. I don't think it's on anyone's radar though to have any changes.
I'm wondering what will happen with Vintage. Last update saw the restriction of Gitaxian Probe and Gush. These haven't done anything to the metagame as Mentor and MUD variants continue to dominate the format. If anything, the format got worse because archetypes outside of those two decks were hit disproportionately. I still think the problem is with Monastery Mentor. Gitaxian Probe and Gush were merely symptoms of a larger problem.
Personally, I don't think Death's Shadow is all that good. The deck is pretty glass cannon. The problem isn't the power the deck, it's that there isn't a strong control deck left in the format.
A lot of the U/R/x control lists have so many issues sideboarding against everything you just have to cut your losses and save the space, hoping you don't need a certain card in your 75. The loss of Splinter Twin and Dig Through Time really hurt the archetype. B/G/x Rock variants haven't been able to keep up much, either.
There's been sprinkles of good control cards here and there (Nahiri, the Harbinger and Fatal Push come to mind). There's just not a whole lot of catch-all answers in the format for control or card advantage engines. Maybe we need something like a Deathrite Shaman unban or Dig Through Time taken off? Artifact lands so Affinity can just race Death's Shadow even faster and keep the deck in check that way? Maybe they should just reprint Force of Will, Misdirection, or Daze in a Standard set so we have something that's a consistent Counterspell and we can eliminate the turn 4 rule?
Honestly, I hope they don't ban anything in Modern and start unbanning cards. I think we've gone in circles with the format. A lot of the No Banlist Modern tournaments have shown things are actually quite diverse. If anything, the banlist is hurting format diversity. The real problematic cards are essentially Treasure Cruise, Skullclamp, Stoneforge Mystic, Green Sun's Zenith, Blazing Shoal, Umezawa's Jitte, Sensei's Divining Top, Jace, the Mind Sculptor, and Hypergenesis. While other cards on the banlist may also be problematic, these are the only ones that really come to mind as being cards that should never come off.
2 weeks ago
As much as I would lover for Splinter Twin to be unbanned(I've been thinking about it all day), TMBRLZ, I don't think it happens. The only reason they'd do that is to offset shadow and I don't think they've ever banned a deck to combat another. Evil twin would be so viable in this format though. I could totally see them taking something to take down shadow's power, seuvius, thing is what? Nothing you really ban from it knocks the deck down a peg. I heard Street Wraith maybe but I don't it does much. With the deck racking up 13% of the meta though, something has to be down. Unfortunately that probably means banning shadow which would kill the deck and send it back to jund.
Marvel makes sense, RowdyMagic18. Although I don't get into modern too much so I can't say much about that. I'm more modern.
I could see them unbanning JtMS, Zaueski. Control needs something as it hasn't been able to set a strong foot in modern as well as Afro and combo. And there has actually been decent talk about that. I don't see SFM being unbanned as the recall equipment deck has started to gain ground here and there and is already playtesting decently.
2 weeks ago
Unban Splinter Twin?