Victory Chimes

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Victory Chimes

Artifact

Untap Victory Chimes during each other player's untap step.

: A player of your choice adds .

Victory Chimes Discussion

leesteak on Turning A Profit

2 weeks ago

If you are looking for cards to take out, the primary cards I would look at: Martial Law - Only gets one creature, and is somewhat slow as a 4 mana do-nothing enchantment, while it can eek out value, it can also do very little Recumbent Bliss - Trading 1 for 1 with a single opponent sets you behind the other players, and I'm not sure the life gain is worth it. Ith, High Arcanist - Seems like it doesn't quite do near enough for its mana cost, and its suspend can be really slow. Like, if you have it on turn 2, great, but that may not happen often enough to be worth it. Icy Manipulator - Like martial law, but also you have to pay for it. It's by no means useless, but it's slow, it only works on thing a turn, and it might just do nothing for you. Mind's Eye - is super slow. Like, if you want to draw, lets say 5 cards, you have to invest 4 mana intially, and then 4 more mana over subsequent turns. Or, you could just cast Tidings and draw 4 cards for 5 mana. Victory Chimes - just meh. While you can dream of making cool deals for the extra mana, as someone who has played Spectral Searchlight , its mostly just a bad mana rock.

Also, just as a word of advice, one thing you need to be aware of as a control deck is that when you use removal on someone's threat, be it a counter, or other removal, it puts you at card disadvantage. With that in mind, I would advise cheaper counterspells, such as Swan Song , Arcane Denial style cards. Also, packing some more card draw would maybe not be the worst idea, instead of the group draw artifacts you have currently. That's my personal advice! Good luck :+)

Lanzo493 on Simic Ramp

1 month ago

I will suggest only one expensive card: Doubling Cube .

Untap effects go great with Kruphix. These include cards like Seedborn Muse , Victory Chimes , Quest for Renewal , and Murkfiend Liege . Prophet of Kruphix is banned in EDH (for good reason) so you can't have him.

You said it's a ramp deck. You can never underestimate the power of mana dorks. Here's a few: Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Arbor Elf , Birds of Paradise , Gyre Engineer , and Weaver of Currents . I also like Karametra's Acolyte and Nykthos, Shrine to Nyx . Having lots of creatures tap for mana synergizes well with cards like Quest for Renewal .

There's also your artifact ramp. Thran Dynamo , Worn Powerstone , Sol Ring , Everflowing Chalice (please use this), Gilded Lotus , Dreamstone Hedron , Simic Signet , and Hedron Archive all tap for or more. And randomly you have Frontier Siege which works well in the deck. So does Growing Rites of Itlimoc  Flip. Speaking of lands, I like Mosswort Bridge .

Mana sinks. I would consider Planar Bridge , Genesis Wave , Omniscience , Archetype of Endurance , Endbringer , Avenger of Zendikar , Rite of Replication , and Arcanis the Omnipotent to name a few. Draw X cards are great effects, with Stroke of Genius and Pull from Tomorrow involving the fewest symbols.

I love ramp decks. I hope yours goes well.

DaWubber on Phelddagrif - EDH/Commander - Group Hug

2 months ago

Victory Chimes is a relatively new and budget card from Battlebond that I feel would fit this deck very well.

-Dragona97- on Xantcha, Sleeper Agent

2 months ago

Thanks,TheNocholas, I thought about it and because I am going to buy the Rakdos Guild Kit, I decided to cut Victory Chimes and Harsh Mentor to add Whispersilk Cloak and Master of Cruelties .

triproberts12 on Rakdos Blood Hugs

2 months ago

Oh, also, I think you could use a little more card draw. Syphon Mind is a personal favorite of mine. Sign in Blood , Night's Whisper , and Promise of Power are pretty popular, as well. As for more ramp, you might like Victory Chimes as a political tool, and the Goad mechanic might also suit your needs. Get Disrupt Decorum and Grenzo, Havoc Raiser in there! Same for Goblin Spymaster .

CaptainBanana42 on In the Hands of the Fates [PRIMER]

2 months ago

Hey, I am not very experienced with dedicated political decks but I had a few ideas for your deck.

  • Homeward Path : You mentioned returning creatures to their owner as political tool. I think Homeward Path would be another good option for this and it costs only a land slot.
  • Victory Chimes or Spectral Searchlight : These two would be great mana rocks for this deck. If you need the mana just use it for yourself. If you don't need it at the moment you could propably make a deal with someone. Victory Chimes are especially good because it untapps every upkeep.
  • Play of the Game : It seems this would be a nice board wipe for your deck.

Snap157 on Any ideas for Xantcha Politics?

3 months ago

if you do Xantcha, know that she DOES NOT work with Mogis, God of Slaughter, because the person controlling her can just sacrifice her. I would go for political strategy, using things like Varchild, Betrayer of Kjeldor, Disrupt Decorum, Kazuul, Tyrant of the Cliffs, No Mercy/Dread, Maddening Imp/Nettling Imp, Victory Chimes, Rite of the Raging Storm

Add in wipes like Blasphemous Act, Damnation, Fire Covenant, Last One Standing, and Decree of Pain

With Xantcha is you get infinite mana you can kill someone with her ability, so I would add in Basalt Monolith with Rings of Brighthearth, and she also comboes well with Neheb, the Eternal and Heartstone.

Hope this helps!

xaarvaxus on Hippo "GroupHug"

3 months ago

Victory Chimes, Horn of Greed and Howling Mine all have a sort of 'huggy' feel to them. Regna's Sanction, Pir's Whim and Zndrsplt's Judgment can hug or hinder depending on the situation so can be important political tools. Rainbow Vale and Jace Beleren can also make you some friends and while it make take some work, Jace potentially can win via mill [that's a long game though...]. Arcane Denial, Beast Within and Rapid Hybridization could also fit the hug theme as it lets you stop something but leaves them something. You probably want to make sure you have some chance of stopping an opponent from running away with the game if you want a chance to enact your own strategy

None of these cards are super expensive [$5 or lower] as it looks like this deck is on the budget-ish side.

I might still try to fit a Sol Ring in as getting off ramp spells a turn earlier is nice if nothing else.

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Victory Chimes occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%