Soulherder

Soulherder

Creature — Spirit

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.

At the beginning of your end step, you may exile another target creature you control, then return to the battlefield under its owner's control.

Browse Alters

Trade

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Want (1) Etinifni

Printings View all

Set Rarity
Modern Horizons (MH1) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Soulherder Discussion

Archon_Bel on Epharan High Culture (Ephara, God of the Polis)

2 weeks ago

Gurkins

Thanks for the post! I actually had Nadir Kraken in the deck during the first few test runs, and you're right that it works extremely well with Ephara. I'm not entirely sure why I took it out in the first place, but I suppose it was because I was worried that I might come to a point where I wouldn't have enough mana to keep up for both using thr kraken's effect and keeping up answers. Still, its synergy with Ephara is notable, so I think it's worth it for me to put it back in or at least keep it on standby in my collection.

As for not using counterspells, I can't really say for sure how well that'll really work out for me in the end; I haven't really been able to test the deck against real opponents lately.

In previous games, my way of controlling the game and boardstate was by using my creatures' EtB abilities. Cards like Reflector Mage and Venser, Shaper Savant can simply bounce any potentially problematic creatures an opponent might cast, resulting in a tempo loss and wasted investments for them. This strategy is made even more effective by cards like Panharmonicon and my other blink creatures/spells like Soulherder and Ephemerate. With my bouncers out, they essentially turn those cards into pseudo-removal while fulfilling Ephara's trigger.

At least, that's how it's meant to work in theory. Situations like a Vorinclex coming down or some guy casting a board wipe are the reasons I'm still considering running a few counters in here. I'm not really sure what to cut, though.

As for lands, I generally haven't had a lot of trouble with getting the appropriate colors or issues with taplands. Most of the lands I have that can come in tapped have easily fulfillable conditions to have them come in untapped while cards like Temple of Enlightenment or Myriad Landscape are useful for their manafixing and utility.

ZendikariWol on Niv's 59 Dualcolored Hits

1 month ago

Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.

Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.

Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.

Fossil Find alluded to graveyard order... in a 2008 set... huh.

Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.

And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.

DJBluntz on First EDH Deck

1 month ago

Thanks for the recommendations. I haven't heard of Peregrine Drake or Soulherder . All of these recommendations look very interesting, but I'm trying to go more for a commander damage wincon and getting that sweet Sphinx's Revelation value. This in mind, I do have a few blinks and some clones in the deck, which could allow me to take both routes.

abbatromebone on Bant Flash, soulherder splash

2 months ago

VietMoneys on Golos el Goloso

3 months ago

Hey ChaosWarrior161. Thanks for the tip! I'm going to run that card in my new Grothama deck Earthworm Tim, so I'll see how it feels in there. I'm usually looking to cards like Soulherder and Conjurer's Closet to handle the bounce effect a little more elegantly, but Sanctum can be fetched by Golos, so I can see the obvious benefit there!

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