Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add to your mana pool for each charge counter on Black Market.
|Want (9)||Xylanthius , rmurda , SpacesCountToo , deman464 , psycocat , LordSelfish , Rallen , DiscoFairy , Eudaemoniac|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Mystery Booster: Convention Edition (MYSCON)||Rare|
|Commander 2017 (C17)||Rare|
|Commander 2015 (C15)||Rare|
|Mercadian Masques (MMQ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Black Market occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
WB (Orzhov): 0.79%
Black Market Discussion
6 days ago
I don't want to lose low CMC creatures (CMC < 3), because, honestly, they're the reason I never really have mana problems. However, I don't know which bigger creatures I could spare more than others. I'm already looking at swapping out Grave Titan to be replaced by Kessig Cagebreakers, and next on the chopping block would be Polukranos, Unchained. But really, I wouldn't want to go down to too few big creatures if I was replacing them with the mana production necessary to cast them faster. It seems counterproductive.
I know it's how the pros play, and I'm not saying I know better than the standard practice. I also know that I've been in a lot of games, albeit with other decks, where late-game I'm drawing mana rocks and land, like "man, I wish I would have put more creatures and such in this deck." Besides the 32 lands, I have 2 land fetch spells, 4 rocks, 5 creatures that produce mana, and Black Market and Smothering Tithe. That's 45 cards out of 100 dedicated to mana production. Nearly half the deck.
I'm going to place the suggestions I'm going for into the maybe board. Please do tell me what you would take out for them.
1 week ago
You're not the first one to misread Kaya's Wrath. It's a common mistake.
If you are considering what cards to remove, Diabolic Tutor is an easy elimination. You're not all in on combo here so dropping it in favor of one of your maybes isn't unreasonable at all, especially since you have Demonic Tutor.
Regarding your ramp package, I meant add the Talismans alongside your Signets. 2CMC ramp is the most effective time to cast your ramp. Higher CMC ramp generally needs to be synergistic or really good for some other reason. In this case, I'd probably swap out Caged Sun and Commander's Sphere for the two Talismans. Commander's Sphere is fine here, but I think both Talismans are better. C-Sphere really comes into its own in a deck where you can recur it for value. Caged Sun is great too, but this is a 3-color deck so its effect is weakened a bit, and it's also 6 mana so it's not really ramping you when you need it the most either. Black Market is similar in effect but I think it works better with Edgar. Ultimately, I think you'll have a smoother experience playing a few more 2-cmc ramp cards, but play the cards you Want to play.
Finally, don't worry about the competitive scene. Edgar is definitely a capable and powerful commander and you have a pretty solid deck built around him so you'll see success in games pretty often in a normal meta. Competitive is a different scene altogether, where decks are expected to be online and winning by turns 3-4. It's not something you get into without everyone in your group also planning to build decks that operate that way, or it just doesn't work.
2 weeks ago
Looks good! You might like these: Dross Scorpion, Mikaeus, the Unhallowed, Lifeline, Nim Deathmantle, Black Market, Pitiless Plunderer, Carnival of Souls, Urza's Incubator, Jet Medallion, Honor-Worn Shaku, Blood Celebrant (for use with Krrik), Mirrorpool, Archfiend of Despair, Wound Reflection, Necropotence, Minion Reflector
1 month ago
Hey discipleofgary73! At first, let me thank you a lot for your feedback. It's very helpful.
Your theme suggestions are all really nice and I already tested some of them before to come up with the version presented there.
Those which didn't make the cut were the following ones: Pestilence Demon (a cool card, with the perfect flavorness, despite being too clunky atm for my meta - I'll add it to the maybeboard for more casual runs), Phyrexian Plaguelord (a pretty good creature removal I'm not convinced about being needed there / nice flavor tho), Pox (land hate always draws you a big target on the head in my pod, but still this could be a game-changing card that fits the theme and powers up Burning Sands / I'm definitely up to try it again), Torment of Hailfire (even if I like that card as one - if not maybe the one, the chosen one - of my favorites, I'm a bit bored of playing it all my decks containing Black - but you're right, it does make sense in there).
I do like the suggestion of Bubbling Muck as most of the deck is black-centered, I'll certainly make room for it. Pontiff of Blight also feels nice, but I think I already got too many mana sinks and don't storm off efficiently enough to use him at its best. Heartless Hidetsugu is an interesting one. It's some bonkers lifeloss outlet I'll always want in a Rakdos, Lord of Riots deck, not sure if it goes there though because of the redundancy it creates with just a bit better cards. Torment of Scarabs is good but one-sided, and generates some hate / I cut Painful Quandary for that reason so I doubt about it being better. Binding Agony is a weird card I actually didn't know it existed - it's like a cheap Repercussion onto one creature - which feels fair. With White enchantment recursion and infinite doll-combos it could be dope I second you on that, I'll see if I figure out a way where it could be nearly as effective there since it's surely an appealing tool.
Otherwise I also tried Black Market for some time, but preferred to run Revel in Riches over it given that it does allow me to generate other mana sources than only black ones. I'm still not really sure about it, but having both in the list feels redundant as the ramp for pestilence effects to occur asap wasn't the main problem I was facing through my few games. I might still reconsider it if things don't stand this way. It's not that cheap to play at 5ccm and doesn't make any difference with Revel in Riches at the attention it attracts from my playgroup removals.
Even if it's a bit sad, I've to admit that Garza is pretty much useless as it stands. Sometimes in long-term games where everyone is playing Control and exterminated the aggro players, I'm able to cast her and draw between one or two cards with her second ability, but that's all. I wish there was a way to make us of her without choosing to go for a typical Voltron strategy involving the Swords' package / Greaves / Jitte / etc. That being told, Kusari-Gama could be of use if I decide to go for more creatures. The whole new Sword of Sinew and Steel you also suggested enables me to deal with things actually out of my range and I might consider tuning up a bit the decklist for it. Scytheclaw is cool and fits the themes, I forgot about that card.
Smoke is overall a really good card, I just hope it doesn't turn the deck too much into a Staxxy one / feels pretty good against Saskia. I'm not fond of Counterflux but I guess it also could be useful against this annoying Pod dude. Fool's Demise is a card I never played because I always felt it was overcosted, but I might give it its chance for once and see what happens!
I'll let you know about future changes if you're interested, thanks again for your help!
1 month ago
1 month ago
Solely theme-based, not necessarily things that will improve the deck suggestions:
Bubbling Muck, Pontiff of Blight, Pestilence Demon, Heartless Hidetsugu, Pox, Phyrexian Plaguelord, Torment of Hailfire, Torment of Scarabs, Binding Agony. I've seen agony be used for infinite combos with stuffy doll, but as far as I know, they all need white.
I think Black Market could help power up the pestilence effects.
Some goodies for Garza: Kusari-Gama, Nemesis Mask, Scytheclaw, Argentum Armor, Ring of Valkas, Sword of Sinew and Steel, and Sword of Fire and Ice.
And some final thoughts: Smoke, Counterflux, and Fool's Demise.
1 month ago
These two are a great pair. You might like these: Pitiless Plunderer, Black Market, Zulaport Cutthroat, Syr Konrad, the Grim, Ophiomancer, Bishop of Wings, Cavalier of Dawn, Fanatical Devotion, Phyrexian Reclamation, Vizkopa Guildmage, Cliffhaven Vampire, Epicure of Blood, Crested Sunmare, Razaketh, the Foulblooded, Worn Powerstone, Ajani's Welcome
1 month ago
Ah, a beloved commander of most. I myself toiled with a list for quite some time, so I have some recommendations, as well as menial ones.
For the ones unrelated to the deck, you have a typo of "probably" in the deck description, as "probaly." I merely point this out. My other note on formatting is that you may add a space to category titles. A athwart to "SacOutlet," try "Sac_Outlet." You also have two Karmic Guides, and Magus of the Wheels. And Ravenous Chupacabra. And Yawgmoth, Thran Physician... How did you do that?
As for the decklist, there are some cards in profuse I would at least try.
Protector of the Crown allows for many politics and defense, warding off much attacking due to the high toughness. Paired with cards such as Darksteel Plate, it can be difficult for some decks to interact with.
False Prophet is awesome. It comes back, with your profusion of sacrifice outlets is easily controllable, and leaves your board-state in the graveyard to inevitably return.
I don't much enjoy spells such as Thrill of Possibility or Cathartic Reunion, for they require cards in hand to do anything. If you don't have any, they are a horrible top-deck. I'd recommend Ransack the Lab in their lieu.
Selfless Spirit. I shall say no more.
Having additional reanimation outside of your commander is a cruciality above most. When Alesha starts costing, five, even seven mana, it's difficult for this deck to get back on its feet. Dread Return and Unburial Rites are great, even if they are to be milled over. Animate Dead is just powerful, Restoration Specialist pulls her weight, and Phyrexian Reclamation often keeps the deck going by itself. Lastly, Sun Titan is ridiculous. It recurs what is a necessity, does so immediately, can be cheated out with a reanimation spell. It is the best backup commander one could ask for. Best off, it does go infinite with Gift of Immortality and effects such as Goblin Bombardment. Bye-bye table.
Now, gaining life is important, and Gray Merchant of Asphodel is splendid.
With rummaging effects, self-mill becomes easy with Dredge cards. Stinkweed Imp and Golgari Thug are both lovely. One self-mill effect I've enjoyed is Shard of Broken Glass. A 4/2 first strike is difficult to block prosperously.
Categories and cards to consider ablating:
You have seven sacrifice outlets, most of which are easily brought back, but they don't stack well, whereat multiple in one given game are typically useless. Of these, Blood Bairn seems the most lacking. If you aren't to fain to cut one, you should know that Bloodthrone Vampire exists.
Black Market is a VERY slow card. It's five mana, doesn't do anything immediately, and requires additional stuff to happen to make it function. I don't enjoy it too much, but your choice.
Ravenous Bloodseeker has you discard a card without replacing it. Games of commander require cards in hand to proceed, and, as such, I don't believe this to be very powerful.
You have a lot of removal. A Lot. Whilst they are all great, I have a gripe with but one. Utter End is four mana to kill one thing. Sure it's an instant and sure it's exile, but it's a lot of mana. If you want to keep all of the removal, I'd at least try other options. Despark is fine, Chaos Warp hits all permanents with a cheaper cast, and Generous Gift is arguably more prominent than Vindicate.
If you would pardon the long comment, that is all of my input. Have a lovely day and happy reanimating!