Black Market

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Black Market

Enchantment

Whenever a creature dies, put a charge counter on Black Market. (Is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist.)

At the beginning of your precombat main phase, add to your mana pool for each charge counter on Black Market.

EchoSpice on F*** Kevin

2 months ago

If you want Kevin to suffer more, Dictate of Erebos and Black Market are some of my favorite aristocrat cards >:)

GammaStrong on Maga Devotion

4 months ago

You've got a deep removal suite in this deck, so I feel like Black Market could be really good in this list and contribute well to your specific gameplan. And I'm sure you've considered it but I still feel I have to mention Torment of Hailfire as a secondary wincon; your current wincon already enables a win from it without having to do anything different than you already are.

KongMing on Fungi Garden

6 months ago

Few more recommendations, this time using your counters for great effects.

Black Market gives you some good boardwipe recovery, assuming it's not Farewell'd or something.

Door of Destinies can help keep your field big even after a boardwipe, too.

Jugan Defends the Temple  Flip could also be a core 'building' card in this deck. I can see it helping in many ways, and you'd get the payoff almost immediately.

Speaking of modified creatures, Kodama of the West Tree is so good in this deck it makes me want to barf. Definitely add it, and I'll try not to puke on your deck, lol.

SemjonsDad on Toxrill

7 months ago

Dimir Signet, Mind Stone, Prismatic Lens, Arcane Signet, Charcoal Diamond, Coldsteel Heart, Corrupted Grafstone, Ebony Fly, Fellwar Stone, Fractured Powerstone, Guardian Idol, Liquimetal Torque, Obsidian Obelisk, Sky Diamond, Star Compass, Talisman of Dominance, Thought Vessel - Those are the viable 2 cmc mana rocks (Everflowing Chalice could also be played for 2 mana, but also scales more into the later stages due to Multikicker) Moonsnare Prototype and Springleaf Drum are 1 cmc but require a creature/artifact which you could tap to produce 1 mana. Sol Talisman and Mox Tantalite are also relative cheap in price.

For Land ramp, there arent that many options in Dimir, but here are the ones I would consider - Lantern of Revealing: 3 cmc Rock, that can ramp later Wayfarer's Bauble: The classic Dreamscape Artist: 2 CMC creature, that turns each card in your hand into Harrow Druidic Satchel: Not guarantees a land but not completely without value Navigation Orb: Bauble but slower Myriad Landscape: Land that fetches 2 Lands

Revel in Riches as an enchantment as is Black Market but that is kinda slow and comes relatively late Those are my suggestions for Ramp. Hope you find them helpful and GL with the deck :)

king-saproling on The Newspaper

9 months ago

Sure thing Benjimain! I think you picked a great partner pair. They offer the late-game resilence that Orzhov (WB) decks are known for while also enabling big combat damage which is rare in WB.

Here are some other swaps I would make:

Quag Sickness -> Plaguecrafter
Underworld Dreams -> Bitterblossom
Forever Young -> Black Market
Pick the Brain -> Grand Crescendo
Artificer's Hex -> Lightning Coils
Duress -> Rootborn Defenses
Pit Keeper -> Captain's Claws
Triad of Fates -> Haunted Library
Deathpact Angel -> Mardu Strike Leader
Mark of the Vampire -> Blight Mound
Confront the Assault -> Veteran Soldier
Primevals' Glorious Rebirth -> Spirit Bonds
Soul Salvage -> Militia's Pride
Alchemist's Gift -> Oketra's Monument
Lash of Thorns -> Wand of Orcus
Village Rites -> Grim Haruspex

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