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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Vampiric Rites
Enchantment
, Sacrifice a creature: You gain 1 life and draw a card.
Michigone on
Isshin for a Fight
3 weeks ago
Change Log 28-Feb-2023
Move to Maybe Board:
Move to Main Board/Add:
Michigone on
Isshin for a Fight
3 weeks ago
@Crow-Umbra Thanks for the excellent feedback! I'm making the switch to Vampiric Rites for a few play cycles to see whether it can provide 1) More consistent card draw than Phyrexian Arena and 2) Not out compete other cards for resources. After, I'll give Tocasia's Welcome a few cycles to evaluate its efficacy and impact.
Crow-Umbra on
Isshin for a Fight
3 weeks ago
Glad you're getting the hang of the deck and it's working well for you so far. If you like the beefiness of Cathars' Crusade, you could run Adriana, Captain of the Guard. I see she's in your maybe board. Same cmc, but her P/T boosts although temporary, are still pretty decent. With Isshin out, and swinging at 3 opponents, your creatures will get +6/+6. If you pull off the Magic Christmas Land of having Adriana and Skyhunter Strike Force on field at the same time as Isshin, I think your creatures would all get +12/+12, since each instance of Melee triggers separately and would stack.
Additional creatures that can also provide P/T boosts on attack: Signal Pest, Accorder Paladin, Soltari Champion.
Ankle Shanker could be worth a look at to essentially make your board evasive with First Strike & Deathtouch.
In regards to Phyrexian Arena & Tocasia's Welcome they definitely have their pros and cons
Phyrexian Arena:
- Pro: Consistently gets you a card at each of your upkeeps
- Con: Have to wait a whole turn rotation to draw a card from it, making the play pattern kind of awkward in mid-late game.
- Con: Life loss can get precarious later in game, but that's the risk of playing Black Draw lol.
- Con: Double color mana pip, especially in a color that your deck is currently playing the least
Tocasia's Welcome:
- Pro: Can get you a card the same turn it gets played if you follow up with creature token production or a 3cmc or less creature.
- Con: Only draws one card per turn.
- Con: May not draw cards on other players' turns if you don't have a means of making creature tokens at instant speed.
- Con: At its best when paired with consistent creature token production, or casting smaller creatures.
Vampiric Rites is an option worth trying, but will shine with enough creature tokens to toss into it. The activation cost could compete with instant speed removal/interaction in situations where you may be trying to dig for answers. Might be better in an Aristocrats focused deck that is likely also getting additional value out of death triggers, so the 2 mana is a more value generating activation beyond drawing a card and gaining life.
Deadly Dispute and Painful Truths are additional "burst" options for draw.
Michigone on
Isshin for a Fight
3 weeks ago
Oh Crow-Umbra, just came across Vampiric Rites. Didn't know about this card. It lives in the category of benefits from tokens, gets me a little life, and is useable on other people's turns. This issue is the black in the mana cost of it's activation and the fact that it requires mana at all for said activation. But as a sub for Phyrexian? Anyway thanks for taking the time to help me tune this deck, I very much appreciate it.
AvacynAngel on
Vampires Galore - Budget Edgar Markov EDH
2 months ago
Thank you! Diluvian Primordial was definitely a mistake...
Great suggestions otherwise that I will be taking. Adding Vampiric Rites for draw and I will replace the goblins with Arcane Signet and Chromatic Lantern. Great suggestions :)
NV_1980 on
Vampires Galore - Budget Edgar Markov EDH
2 months ago
Hi m8, I think you made a little mistake by including Diluvian Primordial. Other than that, since your deck is heavy on token generation, I thought Sorin, Grim Nemesis, or maybe Legion's Landing Flip could also work in your favor.
To increase the speed of the deck, I'd also really consider adding some more ramp (Arcane Signet, Chromatic Lantern, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence) and draw opportunities (Phyrexian Arena, Underworld Connections and Vampiric Rites). I'd really get rid of the Goblin cards if I were you. Your deck doesn't contain any tutoring options so the chances of you assembling the combo mentioned are extremely small anyway.
hootsnag on
The Black Machine
3 months ago
Phyrexian Altar is included because of the Bontu's Monument and Oathsworn Vampire infinite damage three card combo. I'm not adding Rings of Brighthearth because I don't want to. I'm not adding Nim Deathmantle either. I do agree that Kalitas, Bloodchief of Ghet isn't the best and I should cut it. Priest of Forgotten Gods has a lot of synergy in this deck. I could add Vampiric Rites or any similar cards instead but I have chosen not to. I think I will add in Contamination instead of other cards. It is much more powerful than other options in my opinion. Thanks for the feedback!
bushido_man96 on Zombie help
6 months ago
Tainted Adversary seems a bit mana intensive to really get good results from. How many tokens do you usually get when you cast it? And is the effect worth that much mana investment? I don't like Stitchwing Skaab, either, especially when you talk about running out of gas. It will only contribute to that problem if you don't have cards to discard, and you don't want to discard better cards to play that one.
I'd consider cutting Spell Swindle for a cheaper CMC counterspell, or a straight removal spell. I think you want to be pretty aggressive with how you spend your mana in this deck, and holding up 5 mana to counter a spell is counterintuitive to that strategy.
I'd drop the mill theme: Dread Summons, Drown in Dreams, Maddening Cacophony, Peer into the Abyss, Psychic Corrosion maybe even Telemin Performance. I would add card draw spells in those spots. Night's Whisper, Ambition's Cost, and Sign in Blood will always draw you cards, regardless of board state. Altar's Reap, Village Rites, and Vampiric Rites are good draw sources when you have a board state. I'd recommend pushing your ramp to 10 spells, and then you should be off an running.
Good luck going forward with this deck.
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