Asinine Antics

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Asinine Antics

Sorcery

You may cast Asinine Antics as though it had flash if you pay more to cast it.

For each creature your opponents control, create a Cursed Role token attached to that creature. (Cards can only have one Role attached to it at a time. If there is already a Role attached to it, put that one into the graveyard before attaching this one. Enchanted creature is 1/1.)

Rhadamanthus on Do i control the tokens …

5 months ago

Yes, that works. An effect that creates tokens always creates them under the control of whoever controls that effect unless it specifically says otherwise (like on Hunted Troll, for example). You control the Cursed Role tokens created by Asinine Antics.

AjaxSlumbering on Do i control the tokens …

5 months ago

If I cast Asinine Antics, then Brudiclad, Telchor Engineer triggers, would i be able to turn those Cursed Role tokens into the 2/1 Myr from Brudiclad? I think I should be able to, but it feels vague.

sprink7 on Toxrill the Corrosive

6 months ago

Some simple swaps I'd recommend which are low budget (I think?). These are things that directly serve the same purpose, but better.

Armilliary Sphere => Thaumatic Compass  Flip Thaumatic Compass serves the purpose you're using the sphere for, probably?, but with the bonus of extending in strength into the mid to late game as it turns into a Maze of Ith.

Sign in Blood => Tezzeret's Gambit 1 more mana, but proliferate and easier mana requirement. Or two more mana and no life cost.

Sisay's Ring => Thran Dynamo Self explanatory.

Fleetfeather Sandels => Swiftfoot Boots Hexproof is usually better than flying. The Equip cost is lower.

Leaden Myr => Dimir Signet Doesn't die to the next field wipe, which could be yours.

Some general cuts that are either working against you, not doing enough, or just to make space for other things. Cuts:

  • Crowded Crypt (Meh mana rock, not stellar token maker)
  • Illness in the Ranks (kills your slugs, could be kept with the right win cons)
  • Infernal Genesis (too expensive, opponents get to use it first)
  • Genesis Chamber (expensive, gives opponents creatures before you)
  • Gifted Aetherborn (too small, low impact)
  • Royal Assassin (Same)
  • Cabal Ritual (-1 card for speed. Gotta get a lot out of this for it to be in deck.)
  • Dark Ritual (Same)
  • Mana Leak (Great early game, but dead draw midway and on usually.)
  • Dispel (Good enough, but I needed to make space)
  • Fuel for the Cause (Same)
  • Dramatic Reversal (I don't see a combo with this in deck)
  • Morbid Opportunist (slow draw)
  • Altar's Reap (I don't see enough excess creatures until commander is in play, so you might as well turn it into a draw engine instead, see below)
  • Village Rites (Same)

Add: 6 lands. Duals are preferable, but basics are just fine as well. Harvester of Souls (draw engine) Vampiric Rites (draw engine) Mass Diminish (wipe) Mirkwood Bats (win con) Zulaport Cutthroat (win con) Bastion of Remembrance (win con) 2+ Mana rocks from list below

Some mana rocks to consider Arcane Signet Talisman of Dominance Mind Stone Worn Powerstone Replicating Ring Astral Cornucopia Everflowing Chalice

Slightly Higher cost stuff that goes really well with what you're doing.

  • Black Sun's Zenith => Infest (It's better usually, even at 3 mana)
  • Massacre Wurm => Vampire Nighthawk (Vampire is good enough, just not pulling weight at this point)
  • Asinine Antics => Grim Affliction (Another Polymorphist's Jest, but permanent)
  • Skullclamp => Slum Reaper (You already kill everything consistently, and this gives a S* load of draw) (Add a Trinket Mage to tutor it)

Coward_Token on Wilds of Eldraine

8 months ago

Oh and Graceful Takedown really should only count your Auras, it makes Asinine Antics strangely backfire (compare e.g. Archon of the Wild Rose from the same set)

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