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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Butcher of Malakir
Creature — Vampire Warrior
Whenever this or another creature you control dies, each opponent sacrifices a creature. (Is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist)
1 month ago
Wow those are some good questions let me do my best to answer them. Yes I have an integrated list so I enjoy having the ability to have the option to do either strategy in a game. A more dedicated list is going to be marginally better but because the storm strategy only needs you to play Mana Echoes and Phyrexian Altar you do not really do anything that negatively impacts the aggressive gameplan.
I have had no problems playing Urza's Saga in this list my mana base is very good even without all the dual lands (I only have scrubland) The way to see urza's saga is a very versatile tutor that gives access to mana in sol ring if you really need it or Skullclamp and Sensei's Divining Top which are excellent combo pieces.
Sorin, Imperious Bloodlord is good because my list has a few higher mana value vampires in the deck and cheating them into play is worth losing the vampire token in many cases. Additionally having the flexibility of gaining life and getting some attacking power or having a recurring removal spell are both quite good tools to have.
Scion of Opulence I have found actually carries it's weight very well. Helps out the storm lines if you do not have Phyrexian Altar yet by recouping colored mana in the storm lines. In aggro lines you can sac for mana in a pinch if you need to use a protection spell to save your board. A 3/1 body is also not bad for 3 mana to be aggressive with, and it is really great with Bloodghast so overall good card in my experience.
Signets are roughly as strong as talismans but the main advantage is that if you are going for the storm with just Mana Echoes and Skullclamp you can hit the signets off the draws and you can filter colorless off of Mana Echoes into more colored mana than what you get with the talismans.
Mavren Fein, Dusk Apostle is ok he is in a vampire flex slot and I will frequently cut him for access to different vampires, he doesn't trigger off tokens but you usually have a nontoken vampire that is attacking. Even though his stats aren't great you usually have a lot of lords and sac outlets you want to use so the bodies are useful for both those occasions
Right now would admit Butcher of Malakir is on this list for fun he probably isn't that good especially if you are curving out with an aggro strategy. Bloodline necromancer however is good because you have great ETBs that you can recur in this deck in Champion of Dusk and Malakir Bloodwitch.
Shared Animosity is very good and definitely playable I'm only not playing it because it is not useful if you are storming off. Idol of Oblivion is too slow, and if I need card draw I will get Necropotence or Skullclamp as much stronger options. Protection spells are definitely better in more aggressive list but I play reanimator spells because they are strong with both strategies. I can sac my board for value in storm and then bring all the creatures back to net value, and also mass reanimation lets me spend all of my mana every turn and does not require me to hold up mana if I am worried about a board wipe. Though again I think you want to play a critical mass of protection spells in aggro of 5-7.
Thanks for the input and was nice to be able to engage with you
1 month ago
I suspect cards like Rite of the Raging Storm would probably work in here, you'd either get in for 5 each turn or get a card, and nobody else can swing at you with the tokens/changelings. Since you can also use Goblin Bombardment after a creature has dealt damage, you can kill any creature before combat actually ends, so you'd still get the card even if they let the creatures hit them. Any token generator that would ever be worth using is probably good in here too, even Orochi Hatchery could draw a lot of cards if people have to block. The best way to force people to block would be any kind of power buff that is global, I like Berserkers' Onslaught in Red, double damage also works well with any other buffs you can add. I guess there is stuff like Judith, the Scourge Diva too. The effect is pretty clunky, but with your Commander Captive Audience looks a lot better, those tokens are much more valuable, and it still usually a death sentence for one player.
Zulaport Cutthroat is a great Aristocrat to look at, I usually don't bother with it but at your budget maybe Butcher of Malakir can be a real nuisance, as can Ogre Slumlord if you're losing lots of non-tokens. If you find yourself running more wipes/removal, Sangromancer can generate a lot of life.
Not sure if they're within your budget, but Fire Covenant and Phyrexian Purge can both clear a ton of other people's stuff. Make an Example might be the best sorcery speed removal effect ever printed, it's non-targeted and uses sacrifice, but you choose the piles that die so you always hit what you need to hit with it. Ashes to Ashes/Reckless Spite can clear a couple bodies. In Rakdos I feel like you want some of the following, Feed the Swarm, Chaos Warp and Wild Magic Surge to deal with awkward permanent types.
2 months ago
Brother I love where you are going with this deck, more mana is more mana. I am not a fan The Gitrog Monster yes you get extra land but what does that do for you in the long run? Butcher of Malakir gives you a lot of leverage, BUT it works with only creatures not land's being Sacrificed. Maybe try throwing in Mazirek, Kraul Death Priest to benefit from all Sacrifices, Carrion Feeder can jack up your sacrifices and combo with the Butcher. Also good pick with Attrition its one of my favorite black cards.
3 months ago
Also, Butcher of Malakir seems big stupid.
4 months ago
Welcome to the club, JHM921!
For this deck, I see a focus on getting Sarevok, Deathbringer as big as possible, but I also see some bits and pieces that I think can be switched out. Cards like Butcher of Malakir and Grave Betrayal would work better in a more graveyard-focused deck than what I think this deck wants to be. There's some ramp and mana modification, with Nature's Lore, Sakura-Tribe Elder, and similar cards, but I think some more early cards like Elves of Deep Shadow, Golgari Signet, and Elvish Mystic would help accelerate early game into mid game.
Virus Beetle, Ravenous Rats, and Festering Mummy are all kind of underwhelming in this deck. If you want to force discard, you either want to affect every opponent or choose the discard yourself, and Festering Mummy just has too small of an effect that the deck doesn't really have ways to capitalize on. I recommend adding some more targeted permanent destruction. Depending on how much money you're willing to spend, Nature's Claim, Maelstrom Pulse, Abrupt Decay, and Assassin's Trophy are all viable.
Since your commander is a big part of your win condition, you need to be able to protect it. Regenerate effects like Golgari Charm or Wrap in Vigor, indestructibility from Tamiyo's Safekeeping or Heroic Intervention, or simple unkillable-ness from Supernatural Stamina or Undying Malice will help keep Sarevok fresh and deathbringing.
Look through your deck, and for each card, ask yourself, "Why is this card in here? Does it advance my win condition? Does it remove an opponent's specific threat or problem? Does it protect my board?" If the answer to any of these is no, then it can probably be replaced with something more directed to this particular deck.
For some more specific suggestions, I assume Cloak of the Bat is to make Sarevok harder to block. I would switch that for something like Whispersilk Cloak. You don't have a solid Vampire base for Indulgent Aristocrat, and the Vampires you do have don't contribute much to your winning strategy, so I would save the Vampires for another deck.
I think if you tighten up the focus, this deck will become very solid. Happy brewing, and above all, have fun!
6 months ago
Unlife on SKELETONS!
7 months ago
I'd start with Jund, its fits the colors of nearly every skeleton printed, gives plenty of removal, ramp and utility cards. Skeletons tend to die and come back, so maybe some sort of Kresh the Bloodbraided sacrifice deck. Have things like Butcher of Malakir and Goblin Bombardment, sac your creatures to make your opponents sac things to make Kresh bigger and swing in.
If you want the blue for those last few skeletons, Yidris, Maelstrom Wielder could be a great fit, cascade into more skeletons and swing with an army.
8 months ago
, Sacrifice ~: Choose one
-Gain 3 life
-Add one mana of any color
-Draw a card
I don't know which lunatic first thought they wanted to taste the eggs of the harpies, but it has since become a highly prized delicacy. Mainly because of its potential to expand ones thoughts.
Create a card with a "what happens to me happens to you" effect like Grave Pact, Dictate of Erebos, and Butcher of Malakir but with a different trigger and effect. (The dying and sacrificing has obviously been done.)