These are in order of build date:
(1)Boggart Avalanche -- Black/Red Goblin Aristocrats with Wort, Boggart Auntie
. My first and most expensive deck. Emphasis on anthems, recursion, and black utility cards on a mostly-red goblin aggro chassis. One of my few decks that runs infinite combos. Could use even more tutors! My pride and joy. Trying to slowly bling it out too.
(2)The Braided Siren's Song (Show n' Tell Theft) -- A theft-themed deck that has group-hug elements and Braids, Conjurer Adept
to encourage people to play steal-able win-cons. Results in fun, chaotic games, if not wins... One of my pet decks that has a low-ceiling commander at the helm but I love it so I keep pumping upgrades into it. Definitely one of my blingin' decks.
(3)Magitek Machinations (Feldon Dragons) -- Cheat out fatties from the graveyard, but in mono-Red! Feldon of the Third Path
burns the countryside down to base carbon with a dragon-subtheme. One of my favorite decks and also one I will continuously bling out and upgrade.
(4)Roses of May -- (Marchesa Threaten) -- Reanimator aggro with Marchesa, the Black Rose. A ragtag group of critters and minions that serve their master loyally and repeatedly. Small ETB focus but mostly aggro with value/recursion. Not super heavy on sacrifice loops but they're there.
(5)Fochlucan Lyrist -- (Yisan Elves) -- One of my spikiest decks, this Yisan, the Wanderer Bard
deck has an elf theme along with your standard toolkit creature base. Tons of enchantment and artifact removal. I can't stop singing! One of my favorite decks as well.
(6)Tall Mizzix'd Cocktail With A Sidecar -- Instants, sorceries, and lots of burn at a discount--both mana-wise with Mizzix of the Izmagnus and dollar-wise. Not a storm or combo deck. Who says burn doesn't work in EDH?
(7)Sith Mind-Tricks -- (Esper Control +Theft) -- My attempt Esper Control in EDH. Lots of removal, card draw, a few fun non-combat win-conditions, and a handful of tutors. A medium-sized "Merieke Ri Berit suite" to keep creatures or untap for multiple thefts, but not as heavy on Merieke's ability as some decks.
(8)Zadonkadonk -- (Budget-ish Zada Aggro) -- I had a ton of leftover goblins from building my main goblin deck so I threw together a Zada, Hedron Grinder
deck for a song. Wins out of nowhere with surprising frequency, considering the deck's price. Par for the course for a Zada deck.
(9)Titan's Revenge -- (Giant Tribal/Voltron) -- 1/2 giant tribal, 1/2 voltron deck. I loves me some Amazons so why not build the queen of the giants, Kalemne, Disciple of Iroas? The deck started off as a very budget build but I had lots of great cards in my collection to add. The deck kicks in dicks extremely hard and fast for its budget.
(10)Rooftop Experiments (Zombie Tribal) -- Dimir Zombie Tribal with Gisa and Geralf. A deck I wanted to make since I started brewing EDH decks. Slight amount of self-mill but it's mostly vanilla zombie tribal. Deck is based around Rooftop Storm
and if I could afford more tutors to find it I would get 'em! Tried to put as many of the good Blue zombies in as I could but they are a lot weaker than the classic Black zombie all-stars. This deck is basically all about going to value-town--not super heavy into token generation. One infinite combo but it takes a lot of set-up.
(11)Token Concern For Safety -- (Burn & Tokens) -- Spellslinging and tokens with Wort, the Raidmother
. This is another one of the decks I built mostly with cards already on-hand in my collection. Ramp into explosions or go wide with tokens. Small Goblin subtheme, but only because I'm running red and I need tokens. On the fence with the ratio between burn and tokens. I like the idea of having the deck be a bit of a hybrid in that sense. Not a ton of token-boosting cards in my collection though, and I'd prefer the deck to be spell-slinging primarily.
(12)Tazri's Allied Goon Squad (Ally Tribal) -- Budget-ish Ally tribal with General Tazri
. Regular Ally aggro--no Food Chain wankery. Very creature heavy, light on blinking and very few non-Ally creatures. I didn't want to include Xenograft, Conspiracy, or Arcane Adaptation since I can't afford to add tutors for them--severely reducing their effectiveness by my eyes. Sure, lots of creatures can make sensational honorary Allies and they go infinite with Turntimber Ranger but whatever.
(13)Double-Visionary -- Clone tribal and draw-go-ish control with Rashmi, Eternities Crafter. Goal is to clone and control my way to victory and, if I get lucky, win with Biovisionary. I don't have the best tutors so that particular gimmick is unreliable but the deck is solid. I wanted a Planar Bridge and Paradoxical Outcome for flavor but they don't actually fit the deck well.
(14)Advanced Woodshop -- Mass tokens with Oviya Pashiri, Sage Lifecrafter
. Tokens on tokens on ramp on overruns. I want to make it an artifacts-matter deck (which I think would be super novel in Green. I wanna see Fangren Marauder pop off!) but I would have to buy a fair amount of irreplaceable artifact cards and I want to invest Magic money elsewhere at the moment. The pile of tokens cost more than I spent on the deck (not including cards I already owned) and there's almost 100 of them. The deck and tokens barely fit in the box! Very casual deck but it certainly scares people.
(15)Warriors of the World Unite -- Five-color Warrior tribal with none other than Najeela, the Blade-Blossom at the helm. Lots of effects to make my Warriors hard or impossible to block and trample effects. A few combo cards with Najeela but relatively fair and casual for a Najeela deck.
(16)Tidal Trouble -- My second iteration of seamonster tribal. This time I'm using Arixmethes, Slumbering Isle instead of Thassa, God of the Sea. Deck is very similar but with land ramp instead of artifact ramp and some different utility cards.
(17)Special Snowflakes -- Legendary tribal with Sisay, Weatherlight Captain
. I had a four-color deck that was mostly a legendary tribal so I converted commanders to Sisay once she was released. The deck is now also a secret-Marchesa, the Black Rose deck with a +1/+1 counter theme. Decent amount of toolbox stuff as well.
(18)Junk in the Trunk -- I bought the precon for Saheeli, the Gifted
and I finally threw together a deck. Pretty normal Saheeli stuff: go wide and use Saheeli's discount to knock out big beaters and -spells. Trying to include as many Thopters as I can for fun. A bit of a Kaladesh-theme deck too.
(19)Optimation Agency (Sphinx Tribal) -- Sphinx tribal with Yennett, Cryptic Sovereign. Many of the best Sphinxs are even CMC but I just skew the utility cards odd. Should work with enough manipulation like Scry and Soothsaying. Trying to blend a full-on sphinx tribal and full-on odd-CMC bombs.
(20)The Revolving-Door Afterlife - Mono-White reanimator combo with Teshar, Ancestor's Apostle *f-pre*. Durdling and removing threats until combo pieces are put in place. There are so many interactions! Originally going to be more of a value-y white-weenie deck but going combo isn't expensive with Teshar and I didn't really have a deck like that so I went in the combo direction.
(21)Blood Diamonds - Mono-Black goodstuffs/midrange with lots of ramp and draw, with Vilis, Broker of Blood leading. Tons of removal and card draw to get Vilis into play, and the classic suite of finishers (or large demons) to hopefully squeeze a win out.
(22)Fight Milk: For Bodyguards, By Bodyguards - Gruul (barely) Stompy and Fightclub with Neyith of the Dire Hunt. Mostly green ramp into bombs with lots of fight cards and creatures that fight. Hopefully the card advantage takes me across the finish line. Originally a mono-green deck with Rhonas the Indomitable in the command zone.
(23)Steeped in Misery -- Golgari groupslug and lifegain with Dina, Soul Steeper
. I love tea and manage a tea shop so I basically had to build the deck. Grindy, but can ocassionally win. Intentionally not running Exquisite Blood.
(24)Rarefied Atmosphere -- Classic Azorius Flyers, but with Linvala, Shield of Sea Gate
as commander instead of one of the usual suspects. No party mechanic, just flying aggro with a respectably-costed Selfless Spirit in the command zone. Aiming for an above-average amount of hate-bears; figure they're just as good as anything with anthems. This deck was inspired greatly by my desire to have a general drawn by my favorite Magic artist: Wayne Reynolds.
(25)Blue Fancy Pants (Selenia Life Swapping) -- Lifegain/loss and life manipulation with Selenia, Dark Angel. Bunch of draw and removal and life-loss combos.
(26)Deep Trax -- Colorless aggro/voltron with Traxos, Scourge of Kroog. Pretty much what you'd expect from a Traxos list. I just really wanted a colorless commander! My Karn, Silver Golem needed a home too.
(27)It Sucks As It Cuts! -- I pulled a promo Vona, Butcher of Magan
and was quite inspired. I always wanted a life-control deck and she seemed like a very fun way to pilot such a deck. I took apart the original deck to make my lifegain/drain combo deck, but resurrected the idea and made this more focused lifegain/aggro deck. It's basically Lifelink-Tribal. Most of the legendary creatures can be the commander (which was an explicit goal) but Liesa, Shroud of Dusk is the most reliable and probably the best. Vona can still step up if need be.
(28) I Feel It In My Gut -- Rakdos aristocrats with Gut, True Soul Zealot and Agent of the Iron Throne. Lots of classic aristocrats cards and lots of treasure for sacrificing. Fairly budget.
(29) The Salty Garrison (Soldier Tribal) -- Jeskai Soldier tribal. Originally lead, back when it was just a thought experiment, with Numot, the Devastator. Now lead by immard, the stormclaver.
(30) Turbulent Juice (Dragon Tribal) -- Jund Dragon Tribal with Vial Smasher the Fierce and ikra shidiqi, the ursurper. I thought it would be fun to have two legends from Tarkir head a dragon deck.
Said on The Bad Plus...
#1Good thinking KongMing! Everlasting Torment was definitely on the list. Going to try to go enchantment-heavy.
September 21, 2023 10:22 p.m.