Bloodghast

Bloodghast

Creature — Vampire Spirit

Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Latest Decks as Commander

Bloodghast Discussion

Snowmen1 on Building a deck around Wayward …

10 hours ago

MagicMarc, thanks for the comment! Theres a lot if things to try, going black as also definately an option. I don't really follow standard, but Im sure at the least someone is going to try to use the card. In modern I am not sure what synergies there are that would fit the deck aside from Bloodghast, but I should definitely do some research in that.

Another way of looking at the card that I was thinking if is going green and playing Tireless Trackers and cards like Dryad of the Ilysian Grove, but again, I think at that point you may as well play Elvish Reclaimer.

CaptainCSMcK on Copilul Noptii

1 week ago

YamishiTheWickedOne

Thanks again for your help. When I first started with this deck I wanted something aggressive and ended up playing my hand very quickly, which is why I needed Asylum Visitor and then Stromkirk Condemned to capitalize on that. But I'm not sure if it's working as well as it could, so I will definitely try out some cards you suggested!

I want to avoid an aristocrats type deck, and I didn't want a deck that only plays small creatures and then buffs, I wanted a little more variety but still competitive.

I'd love to include Kalitas, Traitor of Ghet but unfortunately, he breaks my budget. I'm only hesitant with Indulgent Aristocrat because I never really find the creatures I want to sacrifice besides Bloodghast...

YamishiTheWickedOne on Copilul Noptii

1 week ago

I've been thinking about the auto-includes for monoblack vamps in Modern.

4 Bloodghast, 4 Gifted Aetherborn, 4 Gatekeeper of Malakir, 4 Knight of the Ebon Legion is a base to build from.

Viscera Seer is absolutely amazing for more midrange-y builds (not strictly necessary but he's a very good card, ditto for Indulgent Aristocrat) and I'd go for 4 Vampire Nocturnus and some mix of Kalitas, Traitor of Ghet and/or Champion of Dusk if you're looking to capitalize on Sorin.

YamishiTheWickedOne on Copilul Noptii

1 week ago

Condemned + Ghast + Visitor is a decent lineup but sometimes you won't have a desired card to discard. I probably wouldn't use him as an engine but he does partner well with visitor. Cordial has definite uses but he's more built for aggressive builds with a lot of 1 mana creatures, or an aristocrats type engine with things like Kalastria Highborn, Viscera Seer, Bloodghast, Blood Artist and Sorin's second +1.

I'd also keep Fatal Push at 4, it's just that good, and consider Indulgent Aristocrat if you want another 1-drop plus Gifted Aetherborn. Very strong turn 2 creature.

TristanTaylorsVoice on Transylvanian Welcome

1 month ago

This can definitely compete, vampires have some pretty good cards

I feel like Sorin, Imperious Bloodlord and Vampire Nocturnus are the bee's knees in a mono black aggro deck. I'd instead cut Sanctum Seeker and Vampire of the Dire Moon to make room.

Instead of Vicious Conquistador and Gifted Aetherborn, what about Bloodghast and Viscera Seer? Between Sorin and seer this gives you a reasonable number of sac outlets to trigger Cordial Vampire and cheat extra power on the board. The scry also helps enable Vampire Nocturnus. Don't forget he can be cheated into play t3 with Sorin too, never underestimate cheating on mana.

The sideboard I'd add Duress over one of the removal spells as additional combo disruption, 3 Thoughtseize main seems ideal though

dingusdingo on Abzan

1 month ago

Cards to look at

Trinisphere - 3x of this will do everything you wanted Thalia to do, and more. This is the daddy of stax pieces, and it will frustrate tons of decks.

Collector Ouphe - Turn off equipment and tons of artifacts, 2/2 for , 2-3x and can easily go into your SB if you don't want to MB. Plays well alongside artifact based lock pieces like Static Orb or Trinisphere, look for triggered abilities or static abilities to build around the Ouphe

Gaddock Teeg - Shut off plenty of wincons and huge value cards, a nice 1-2x in this style of deck, and its a 2/2 for . This will usually turn off something in an opponent's deck, requires a bit of build around on your end.

Maralen of the Mornsong - Neat combo with Mindcensor/Arbiter and a great way to find your silver bullet hate cards you need, especially if you run them at 1x slots. You pretty much never want to play this without either Mindcensor or the Arbiter, so I'd look at 1-2x inclusion

Elesh Norn, Grand Cenobite - Dunks on tons of utility dorks and creatures, and if you have a couple hatebears on the field you can punish their life total. Expensive to cast, solid choice at 1, maybe 2 for a deck.

Root Maze - This card pulls double duty against fetch lands, and will generally slow the game against any style of deck. A real nice card to look at for turn 1 plays, but multiples don't do anything for you. Good 3x include, but you will occasionally mulligan another hand when you see 2x of this.

Plow Under - Nasty card that can stall out your opponents for two turns. 2-3x if you want to grab this card, absolutely brutal alongside Trinisphere, best used alongside mana acceleration to hit this on turn 3 or 4.

Weathered Wayfarer - Can be a useful card in these types of builds if you want to investigate further into land based tech. Useful alongside the Ravnica bouncelands like Golgari Rot Farm to guarantee further usage. Useful with Manlands to guarantee beaters. Works well with Inventors' Fair if you have a decent amount of artifacts.

Torpor Orb - Everything has some flashy ETB stapled onto it for value these days. Backfires against Uro and the other titans (no sacrifice trigger), but great sideboard material. Peek Hushwing Gryff for a creature alternate.

Leyline of the Void - Nasty card that breaks tons of combos and tons of value

Hokori, Dust Drinker - Another alternate to Thalia that similarly attacks their mana base, tons of lands to get around it like Ravnica bouncelands or Lotus Field. Best at 1-2x, don't wish to see multiples in your hand ever.

Kataki, War's Wage - I don't recommend this guy as Collector Ouphe fills this niche wonderfully, but this is always an option if you have 2-3 equipments you want to run that the ouphe would shut off and don't mind paying the tax for them.

Authority of the Consuls - Works extremely well against aggro, slowing them and giving you small life gain to survive further. Multiples give multiple life triggers, so not totally wasted, good at 3x if you're interested.

Blind Obedience - Enters tapped is nice, the extort helps stabilize you to late game while getting in valuable life loss against your opponent. Multiples give multiple extort triggers, so you can go up to 4x rather easily if you'd like to.

Sun Titan - Strong etb and attack trigger that reassembles your hateful board state. Return trigger works great with Ghost Quarter. 6/6 works great for slapping opponents.

Time of Need - Nice toolbox card if you want to run 1-2x of a handful of legendary creatures for this style of build. Look at Elesh Norn, Grand Cenobite, Hokori, Dust Drinker, Kataki, War's Wage, and Gaddock Teeg. Gives consistency if you're trying to go for a silver bullet kind of build.

Chord of Calling - Lets you pull Aven Mindcensor from your library at instant speed, also gives Mindcensor something to do on the battlefield if you can't swing with it. Once again, powerful in silver bullet style builds.

Grave Pact - Big board control, heavy color weight cost. Targets neither the player nor the creature, so useful against hexproof/shroud and other hyper evasive creatures. Multiples work fully, but you aren't keeping hands with multiples of this in it probably.

Luminarch Ascension - Control or prison style wincon. Lots of these cards slow the game or shut off an opponents plan to win. This card can use the extra turns to come online, and becomes a hyper mana efficient threat when it does. Works very well when playing under adverse mana conditions, like Hokori, Dust Drinker or Smallpox. Your Aven Mindcensor can gain extra usage on turn 4-7 by chump blocking to power this bad boy on. Best in decks that want to slow the game heavily.

Smallpox - Nasty board control, another way to imitate the hate effect Thalia has on an opposing mana base while also hitting creatures in play and forcing a discard. Works best with cards that allow you to mitigate your own downsides, such as Bloodghast, Gravecrawler, Flagstones of Trokair, Ramunap Excavator. Works well with anything that has madness, works well as fuel for delve too. One of these after playing Luminarch Ascension can give it the perfect amount of space to turn on.

Liliana of the Veil - Whole lot of board control, whole lot of hand hate.

Pithing Needle - CMC answer to any planeswalker and tons of juicy cards that players want to resolve.

Fiend Artisan - Toolbox enabler and nasty wincon packed into one. A good choice for silver bullet style builds. The +1/+1 for creatures in the graveyard shouldn't be underestimated, it keeps the card as a live draw later in the game or with no creatures on the field. The hybrid costs help in 3 color mana base

Beastmaster Ascension - Put those bears to work. Works well on stalled out boards, but your bears have to survive the swings to turn this on. I personally don't like this as much as Luminarch Ascension but it is worth looking at as an option, especially if you have a lot of flyers or evasive creatures. Aven Mindcensor flys :)

Tendershoot Dryad - Expensive to cast, but getting a token each upkeep adds up fast. You will hit the cities blessing rather fast, and then it doesn't take too many 3/3 tokens swinging to end a game.

DasButch on They Eat... ZoMbIE BrAiNs?!?

2 months ago

Hey wallisface! Thx for the advice!

Grave Pact was too slow, and I removed it a while back. Didn't realize that I hadn't updated here! Just found a faster way to export/update decks today.

With the removal of Grave Pact I also added several spells for removal. Tragic Slip easily satisfied for -13/-13 through sac outlets. Fatal Push can hit its 4cmc level just by cracking a land.

Darkblast really to just help bury Bloodghast and Gravedigger

Fallen Ideal serves as an additional sac outlet, plus flying. This deck can't run w/o a sac outlet, hence the redundancy there. During playing, 4 did prove to be a bit much.

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