Bloodghast

Bloodghast

Creature — Vampire Spirit

Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Browse Alters View at Gatherer

Trade

Have (2) Forkbeard , Azdranax
Want (5) GrandeKhan , AndrewsLuz , gotsprite , spacemonkey0042 , Crushchu

Printings View all

Set Rarity
Secret Lair (SLD) Rare
Iconic Masters (IMA) Rare
Zendikar (ZEN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Bloodghast occurrence in decks from the last year

Modern:

All decks: 0.17%

Rakdos: 2.77%

Commander / EDH:

All decks: 0.02%

Black: 0.17%

Bloodghast Discussion

Chainedbygod567 on Mono Black Vampire Devotion

6 days ago

Silverdrake Thanks for the suggestions! I have Fatal Push so I might play test it to see how it works. The only problem I have with it is this deck can be a little hard to trigger the revolt on the card and also deal with late game,especially if I dont have Bloodghast out. I'm thinking of taking out the geralf's messenger to add hand disruption so I'll play test the 2 you suggested in see how those work as well.

Silverdrake on Madness Rakdos

6 days ago

Incorrigible Youths is pretty weak, and Insult/Injury seems pretty out of place. Vraska's Contempt is pretty expensive at 4 mana too. Gisa's Bidding, Bloodghast, and Big Game Hunter are all possible options for the creature slot. Hero's Downfall is probably a better option than Vraska's Contempt for dealing with creatures and planeswalkers. Honestly though I don't think a deck this fast should be too scared of planeswalkers in the first place - I'd consider Lightning Axe instead of any black destruction spell. Cathartic Reunion or Thrill of Possibility could provide you with some much needed card advantage. You could definitely use Blood Crypts since you have 8 one mana spells - don't want to be caught with only taplands that won't let you cast them! And I assume the 6 Hanweird Battlements is a typo?

Whatever you decide to do, good luck and have fun!

snishi on Blue Moon

2 weeks ago

1/31/2020 FNM

First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.

Round 1 vs. Dredge

Opponent was playing Dredge with Ox of Agonas.

Game 1:

Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice  Flip Flip and attacked for lethal after some burn to the face.

Sideboard for Game 2:

Out: 4 Opt, 1 Force of Negation, 1 Serum Visions

In: 2 Grafdigger's Cage, 2 Anger of the Gods, 2 Ashiok, Dream Render

Game 2:

Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.

Round 2 vs. Eldrazi Tron

Game 1:

Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.

Sideboard:

Out: 3 Opt

In: Damping Sphere, Summary Dismissal, Ceremonious Rejection

Game 2:

I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.

Round 3 vs. Rakdos Vampires

Game 1:

Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil, Fatal Push, Dark Confidant, and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods

Game 2:

Removed Kalitas with sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did push later. Stabilized at 7 life by slamming a blood moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a Brazen Borrower. Won at 2 life.

Round 4 vs. Boros Burn

Game 1:

Had to remand a Boros Charm twice until t4 blood moon. Stabilized at 2 life but almost died to Searing Blood on my titi. Beat him to death with an awoken horror.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods. At this point I didn't have any Dragon's Claw in my sideboard so I knew this was my worst match.

Game 2:

Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Monastery Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 Path to Exile (from sb to get rid of titi).

Overall:

I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.

Changes to mainboard:

Out: 1 Snow-Covered Mountain In: 1 Steam Vents

Note: Even though most lists run 1 Mountain it still felt really bad having it in my opening hand. This time I wasn't punished but I can't rely on that every time. An additional steam vents keeps me at 5 red sources without blood moon and it acts as an additional Island for Mystic Sanctuary

Changes to sideboard:

Out: Relic of Progenitus In: Shenanigans

Note: Tonight I wasn't against a Stoneforge Mystic deck that my friend uses so I was pretty vulnerable to any artifact deck. Since I already have 6 cards in the sideboard that hate on graveyard decks and only ceremonious rejection for artifacts, I decided to put a recurrable hate card that can help deal with a variety of decks.

snishi on

2 weeks ago

Keeping a running record of how my Blue Moon deck works and how it evolves over time.

1/31/2020 FNM

First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.

Round 1 vs. Dredge

Opponent was playing Dredge with Ox of Agonas.

Game 1:

Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice  Flip and attacked for lethal after some burn to the face.

Sideboard for Game 2:

Out: 4 Opt, 1 Force of Negation, 1 Serum Visions

In: 2 Grafdigger's Cage, 2 Anger of the Gods, 2 Ashiok, Dream Render

Game 2:

Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.

Round 2 vs. Eldrazi Tron

Game 1:

Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Also played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.

Sideboard:

Out: 3 Opt

In: Damping Sphere, Summary Dismissal, Ceremonious Rejection

Game 2:

I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.

Round 3 vs. Rakdos Vampires

Game 1:

Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods

Game 2:

Removed Kalitas with Sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did remove later. Stabilized at 7 life by slamming a Blood Moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a borrower. Won at 2 life.

Round 4 vs. Boros Burn

Game 1:

Had to remand a Boros charm twice until t4 blood moon. Stabilized at 2 life but almost died to Searing Blood on my titi. Beat him to death with an awoken horror.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods. At this point I didn't have any Dragonclaws in my sideboard so I knew this was my worst match.

Game 2:

Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 path (from sb to get rid of titi).

Overall:

I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.

Changes to mainboard:

Out: 1 snow-covered mountain In: 1 snow-covered island

Changes to sideboard:

Out: TBD, probably relic In: dragon's claw

sazhuy on Fangs and Chicken Wings

2 weeks ago

Bloodline Keeper  Flip is a card I love for every vampire deck and this one would do nicely for both aspects, making the tokens could be a great use of the sacrifice mechanic and after flipping him would buff all the vampires you control.

Other wise Blood Artist is made for this deck with Bloodcrazed Paladin being good for getting buffed from the sacrifice. Bloodghast would be a great card to get a recursion monster that could continuously be sacrificed.

StopShot on Banned and Broken Cards

2 weeks ago

I’m going to go out on a limb and say Contamination. I know its not banned in any format, but if it were legal in Modern or Standard I definitely think it would get the ban-hammer. And yes, I know that can be said for lots of other legacy cards, but Contamination is probably the most playgroup banned EDH card I have seen so far. While mana rocks have improved a lot like the expansion of talismans, Arcane Signet, and Arcum's Astrolabe, the card Contamination can still be as harsh as Iona, Shield of Emeria against mono-color EDH decks. And think about it, in practically all 60 card formats this card is effectively a lock your opponent out of the game for three mana card. While it wasn’t nearly as busted when it first came out we’ve had cards like Bitterblossom, Reassembling Skeleton, Bloodghast, and Dreadhorde Invasion get printed which has made its drawback laughable. While I’m all for good two card combos, this one just drags out the game instead of auto-winning, and its incredibly easy to pull off the lock by turn 3 without ramp. My argument is this is a card that is just cruel and its busted just like these other cards, especially the fact it can corrupt your mana to the point you can’t even cast your enchantment removal cards anymore. That’s just top grade evil that cards like Blood Moon and Back to Basics can’t even compete with and those cards are hated enough as it is.

Not_a_Goat on

1 month ago

Not sure what the budget for this deck is, but K'rrik, Son of Yawgmoth seems like a home run for this list. Additional suggestions are Grave Pact / Dictate of Erebos given you're sacrificing your own field so much. Creatures like Dread Presence can help turn nearly every land in your deck into card draw when you need it and damage when you don't. Hyper-efficient self-returning creatures like Bloodghast , Reassembling Skeleton , and Nether Traitor provide recurrable sac fodder, as can Field of the Dead later in the game. Witch's Cottage is a low cost to run, and helps recur important creatures. Finally, if you're going for the bloody-blood combo, I would suggest Sidisi, Undead Vizier and Razaketh, the Foulblooded as redundant tutors (and a sac outlet in razaketh's case).

Hope this helps! Great deck idea!

manvsamerica on Alesha, Who Smiles At Death and (s)Taxes [Primer]

1 month ago

Himsa_I know I am not the Alesha master himself. But here is my two cents.

If you need more card draw I would suggest swapping out some of your more situational creatures with things like Dark Confidant and/or Yawgmoth, Thran Physician . In my opinion, the Bitterblossom plan is far too slow. I would probably play Bloodghast with Skullclamp before any token generator whereas Bloodghast can be brought back multiple times a turn to refill your hand if need be.

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