Creature — Vampire Spirit
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
|Have (2)||, CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 week ago
A very nice Deck that you have here looks like a good Edgar Markov aristocrat list. I would only make a few suggestions.
Before I get to cards that I would add that would be both very good and fun for the deck here are my removal suggestions.
First, Bloodcrazed Paladin I don't think is a very good card. It's not good at all to play on the curve for two mana so the only time your going to play it is after a board wipe or after combat where many creatures died. In the first case if you left open the mana for him you may as well play a Boros Charm effect to save your board rather than just get one big vampire. The second case seems very niche and probably doesn't justify playing the card over something with much more utility.
Second, Bloodlord of Vaasgoth is a card that can have scenarios where it works out good it is most of the time just too clunky of a card to work out. The issue is unlike other lords Bloodlord of Vaasgoth doesn't immediately pump your creatures now but rather those in the future. Additionally, he is also expensive mana wise so it's difficult to immediately utilize the bloodthirst effect immediately. What normally happened in my experience with the card and what I imagine usually happens is that your opponents just counter or remove the card before it gets back to your turn when you can start taking advantage of it again. On top of all that it does not serve the aristocrat's strategy that much overall since it does not buff any of your tokens but only the main vampire bodies.
Also as an aside, I don't have any specific recommendations because I think a lot of removal preferences are just that preferences. But in my experience, Edgar Markov struggles much more with enchantments than artifacts just because of pillow fort cards and Humility to name a few I would potentially consider running more removal spells that hit enchantments.
My first Recommendation over Bloodcrazed Paladin is Bloodghast the card is a lot of fun and incredibly powerful in aristocrats. with fetchlands in your deck you can get up to two free sacrifice triggers every turn that you can use with Skullclamp , Attrition , Mana Echoes , Altars, etc. Additionally, your playing entomb which can use go and find Bloodghast and start getting free value off of it.
Instead of Bloodlord of Vaasgoth I would play Bloodline Keeper Flip. It is very easy to get the transform because of Edgar Markov and provides a powerful static lord effect that will even buff your tokens. Additionally, the card creates 2/2 vampire tokens which are already great for your aristocrat's strategy.
Lastly, I would just recommend playing Legion Lieutenant over one of the two I mentioned just because lord effects are especially good in aristocrats and I think will get you a lot more value than the exhorts from the other two cards.
Well, thats all for my suggestions feel free to check out my Edgar Markov deck here A Vampire Storm *Primer*, if you're looking for inspiration for your deck and/or give your own thoughts on my list.
3 weeks ago
No, vampires are great for utilizing sacrifice. I have a casual modern vamp deck that is similar and wins quite often in multiplayer. Though I use a couple red/black cards over black/white vamps and I go with more of a Sacrifice theme. Cards you may want to consider for this deck are- Bloodghast , Liliana, Dreadhorde General , Vampire Nocturnus , and maybe some more Grave Pact .
1 month ago
You have to cast it. The optional exiling bonus is part of the resolution of the spell.
Abilities that trigger from or can be activated from a zone other than the battlefield specify in the wording of that ability from which zone it can be used. Ex. Bloodghast triggers from the graveyard, and Govern the Guildless can be activated from your hand.
1 month ago
elijahhagler In current Cedh meta karodoor needs to be stax commander. With creature based combos. And for hermi combo u play too many basics it to work :D. If you would play 0-1 lands you could win allmost everytime you activate hermi boy. (Trsikelion and phyrexian devour combo) This could be a go to combo because it goes off early or late. And if you control enough stax your opponents can't even deal with it. Combo goes like: need 2-3 any creature on board. Activate hermi boy, mill allcards from library (If u go with 0 basics) activate Dread Return flasback sacing the 3 creatures on battlefield. Reanimate Phyrexian Devourer and target Triskelion and you got infi dmg loop. Very common combo but works with hermiboy. The 2-3 creatures is that you can play like Bloodghast and return it from your grave if you still have land play. For jhoira any stax that lets player on cast 1 spell turn, Draw 1 card each turn and pretty devastating and usually dosen't hurt your gameplan. But I think Abzan is still 1,5 tier commander. Just need right pieces for your meta. I have have scrabbed this deck long ago so this list is soo old. This doesn't even have new best card for stax Drannith Magistrate , this card alone destroys Cedh decks. And with your commander recursing this fellow should not be a problem. Jhoira without Jhoira is nothing. My CEDH in current time is my Golos deck GOLOS Cedh 1 thing that might not be fun palying abzan now is. You need to mulligan to have Either 2 stax pieces, turn 2-3 win or removal for ther players commanders if Cedh or even in high power group.
1 month ago
Gorbah To answer the first question it is very powerful, as a part of the storm combination you can win immediately if you have 5 mana available Skullclamp or Heirloom Blade in play and Mana Echoes , Phyrexian Altar , 1 mana vampire in your hand, otherwise if you don't have Phyrexian Altar you can probably win the game if you just play mana echoes and it makes it all the way around the table as long Skullclamp or Heirloom Blade + any sac outlet is out.
Entomb is a new inclusion that I'm trying out that you can use to get Oathsworn Vampire to combo, or just get Bloodghast , or if you have Bloodline Necromancer or Nullpriest of Oblivion you can get any vampire you want right into play.
1 month ago
Here is an interesting article on lands (CMC0 Artifacts are lands) https://edhrec.com/articles/superior-numbers-land-counts/
Topic: Card Advantage! (There's lots of discussion on this if you search it, it can be a bit complicated, but ultimately, it means playing more cards than your opponent, in this deck, bringing multiple creatures back again and again is a way, draw is key, you don't ever want an empty hand)
Staying on theme with draw:
Skullclamp is going to be a necessity with your afterlife mechanic and hopefully a Teysa Karlov . Turn creature advantage into card advantage (yes Teysa Karlov make 2x spirits for afterlife 1, and then draws 4! cards when it dies).
Grim Haruspex is a common way to get some draw in and very well suited.
Viscera Seer is another way to get advantage, protect creatures from being exiled or stolen, as well as turn creature advantage into scry and hopefully draw with another ability on-board. This also means if you have recursion in hand but nothing to target, you can make a target.
Village Rites can be ok, if you're holding recursion to, or in response to someone unfavorably blocking your creature or if you just need to dig for an answer. It's not my favorite because its one-shot though.
Midnight Reaper is another way to utilize your deathtouch to remove opponents creatures and refill your hand.
There are some other guys, maybe not within your deathtouch theme, so maybe not right for you Reassembling Skeleton , Bloodghast (kind of like a Soul Stair Expedition effect but on a creature. Check out this deck for more guys like this, Yawgmoth Thran Physician EDH, if interested.
There's also some ways to utilize your life total to draw, Bolas's Citadel is amazing (can win games or get you back in them), Necropotence (it's really good if you've never used it, Greed or Arguel's Blood Fast Flip (crappy greed). You have some draw, Eg. Priest of Forgotten Gods , but I would get at minimum 8 draw mechanics into the deck, staying on theme, up to 12 is even good.
Liliana, Dreadhorde General does this pretty good too, and has a nice ultimate but is pricey ($20?), Phyrexian Arena is a classic ($12), Avoid anything with an activation costs on a triggered ability like Mentor of the Meek (static like Greed is ok).
Sorin, Vengeful Bloodlord really fits your recursion theme, think he like $2 now, he doesn't draw cards, but gives all your guys lifelink and allows you to recur multiple creatures, and has lifelink himself for the +2 pinging ability.
This sort of led into another Topic: Winning
The most common way for to win is Gray Merchant of Asphodel and recurring him, multiple times. Torment of Hailfire is nice, but you need much more land/ramp. Command the Dreadhorde is really strong too, if you can get a little bit extra life and have protected your life with your deathtouch, can get a bunch of strong/deathtouch back for relatively low life, even hits opponents graveyard.
Not sure i like the payoff for God-Pharaoh's Statue by the time you get there, your opponents will have ramped ( especially) enough mana to pay it.
Archetype of Finality is also not a great payoff for the mana cost, I would rather Command the Dreadhorde or Bolas's Citadel anytime. Plus many of your creatures have or can get deathtouch by themselves.
Just replace some key payoffs and you'll find your high CMC spell require a response from other players. Lots of ways to get there, whatever you like based on the theme.
I'll do one more post tomorrow with some other specific card evals, but quite a bit there. Trying to recommend some cuts as well as I go, I know it can be just as difficult deciding what to cut as it is for what to play.
Staying Low-Mid (battlecruiser/low) means you probably dont need a tutor package, but I'll give some ideas on the interaction package which you'll still need to answer some things your opponents are doing. Check back later. Happy reading :)
1 month ago
Love to see Edgar Markov decks doing well on Tapped Out you. Had a few suggestions that I think could make this a stronger aggro deck.
- Two Mana Mana rocks: In my experience with Aggressive Edgar Markov decks getting the aggressive strategy to work is all about playing at least one vampire every turn from one to four. When you just spend your second turn playing a mana rock you significantly damage the momentum building of your deck and give your opponents a lot more time to build up their boards or find an answer. In addition, you already play cards like Boros Charm and Flawless Maneuver which in a way "preserves" the mana you commit to the board and prevent you from losing momentum. Obviously, cards like Sol Ring and Mana Crypt are perfectly fine as they get you ahead of your curve and you can start comming more powerful vampires earlier in the game and you don't lose any momentum due to their raw efficieny as mana rocks.
Next, I just had a handful of card suggestions
Bloodlord of Vaasgoth Maybe he's fun but he is just not a very good card, he is 5 mana and has no immediate board impact, if for whatever reason that he is threatening he will just get removed. In addition Edgar Markov himself is one more mana and has the same role as Bloodlord of Vaasgoth does but just does it better. There are a lot of cards that you could replace him with, perhaps just Bloodghast he is a decent attacker and he is really good with Skullclamp + fetch lands.
Sorin, Solemn Visitor for Sorin, Imperious Bloodlord , removal, mana cheating, and buffing all on one card and for one mana less. Although Sorin, Solemn Visitor isn't a bad card so you could just put in Sorin, Imperious Bloodlord for one of the other cards.
Nice to see an Edgar Markov deck with Vampire Nocturnus , the best vampire. If you want to check out my own deck I have a link here This deck isn't a pure aggro list but it is one of the stategies the deck can go for.
1 month ago
Yes, you get +1/c's on your vampires every time one dies but the drain life effect from Blood Artist (and if you pay Kalastria Highborn you're looking at B: Drain 3. It can end a game quickly.