Bloodghast

Bloodghast

Creature — Vampire Spirit

Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Browse Alters

Trade

Have (2) thirdwhirly , Azdranax
Want (1) sameis

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Bloodghast Discussion

OLucas on Winota Aristocrats Non-Budget

1 day ago

Leo_LordOfThePit thank you for commenting.

I agree that Seasoned Pyromancer is too good to pass up without a budget restriction. The reason it's not here is because this is mostly a manabase upgrade from a budget deck I've been brewing. I'll eventually get around to making a true non-budget version.

A better version of this deck would probably feature Seasoned Pyromancer , Liliana of the Veil , Thoughtseize , Collective Brutality , Bloodghast making the +2 from Liliana, Heretical Healer  Flip much better. The problem I foresee is the number of humans dwindling too much making Winota, Joiner of Forces worse. Depending on the creature package Xathrid Necromancer should also be switched out for Teysa, Orzhov Scion .

The reason for the Tocatli Honor Guard is because exiling effects are very effective against this deck and a lot of these effects are creature etb based so they should really be in the 75. They are in the mainboard as a metagame call, maybe a wrong call, but if those effects aren't prominent deffinetly switch them with Rip Apart and Vanishing Verse .

I would love to see your version of the deck and how it fares. Best of luck.

zapyourtumor on Braids pox

4 days ago

I've always wanted to build a braids modern deck, but casting a 4 drop in a smallpox deck always seemed a bit risky to me, while running braids without smallpox always seemed too slow. Here are my comments on your list:

You have some cards that don't add enough to your gameplan.

1) Greater Harvester looks cute, but it sucks. A static ability that only affects you, while the only way for it to cause your opponent to sacrifice stuff is to deal combat damage with a 5/6 vanilla creature without any evasion or trample or anything. Even with Braids wiping your opponent's board this card will definitely hurt you more than them. World Queller is still pretty expensive, but has a much nicer effect that lets you choose the permanent type. I probably wouldn't run either but having another 5 cmc Braids is cool.

2) Tergrid, God of Fright  Flip definitely seems too slow as well but maybe the flip side is okay. I doubt it though.

3) I know you run Thalia, Guardian of Thraben to tax your opponents and make it even harder for them to cast spells along with braids, but you have so many noncreature spells that it's probably not that good here either.

4) Leyline of the Meek synergizes with your token plan, but doesn't help you stretch out the game, deny your opponent resources, or create more tokens for yourself. If you really want to play something to buff your tokens I'd use Intangible Virtue , but I don't recommend it.

5) Timely Reinforcements definitely doesn't fit here. There's a reason it usually isn't played in decks with a lot of other token producers - because then its effect would be useless. Add in braids wiping the opponent's creatures and it becomes even worse. 4 Souls + 4 BB already seems like a good token package to me. It could maybe be a one-of in the sideboard though against hyper-aggressive decks.

6) Cabal Coffers is very questionable, since your land count is probably not going to be that high. If you are going to keep it, definitely add more Urborgs. Also 25 lands is a little high even for a pox deck like this one, I think 24 is the perfect number.

7) Crucible of Worlds does have nice synergy with sacrificing lands (and replaying Flagstones is pretty cool) but a lot of the time you would probably be sacrificing tokens instead. I don't think the card is that great here unless you have Flagstones of Trokair on the field, so if you need space for other cards I would recommend cutting these.

You should probably have more early game resource denial, lower your mana curve, and have more pieces that break symmetry.

1) Braids is a four drop, and doesn't have any impact on the board unless she survives a turn. You definitely need something early game that has a similar effect to braids. I don't think this deck can function without 4x Smallpox .

2) 4x Flagstones of Trokair . No questions asked. Also 2-3 Urborgs (esp if you keep Cabal Coffers). T1 Urborg, Inquisition/Thoughtseize into T2 flagstones + smallpox is backbreaking.

3) Bloodghast gives something to discard to pox, and you can repeatedly sacrifice it to braids as well. Nether Spirit is another option but I don't think it works well here.

4) Multiples of Braids suck, so I'd go down to 3 copies.

5) You could consider Sedgemoor Witch as a token producer instead of Bitterblossom. Not quite as sure about this one; it does something even if you only use the tokens to feed braids and gains life while BB loses life, but it also costs 1 more mana and acts as a juicy removal target. However, with braids on the field you already have removal targets so it probably isn't as much of an issue as it seems.

Your only early game disruption is Thoughtseize. This is definitely not enough.

1) I'd run 6-8 discard spells total between Thoughtseize and Inquisition of Kozilek . Honestly, In my opinion the best is a 4 IoK/2 Seize split, since IoK is better early game and you should be able to prevent your opponent from casting 4+ cmc spells anyways.

2) I understand that you are running Vindicate so you can blow up your opponent's lands, but you should definitely have some cheaper removal. I'd probably cut one and run 2-3 Fatal Push . Bloodchief's Thirst or Prismatic Ending could also work, just anything that isn't Path to Exile .

About the sideboard cards

1) Definitely Kataki, War's Wage for artifact hate, make sure to side out Crucible if you decide to keep it though. Stony Silence is another alternative that you can't sacrifice to pox or Braids.

2) Some boardwipes are probably needed, even though they don't synergize that well with tokens or braids. Without them, you'll just get run over by aggressive decks. Best ones are Damn and Bontu's Last Reckoning (first one is more of a 1-2x mainboard card, while second one is probably a 2-of in the sideboard).

3) Grave hate, Rest in Peace is best but Leyline of the Void also works.

4) Kor Firewalker for burn and/or other aggressive red-centered strategies (like rakdos aggro). Dragon's Claw also works if you don't want to sacrifice it to Smallpox, or if the WW is hard to cast.

zapyourtumor on Mono Black Pox Control

2 weeks ago

I'd drop a nether spirit. Nobody wants to end up with two nether spirits in the yard at the same time.

Without the win conditions of BW smallpox ( Bloodghast , Lingering Souls , various walkers) you should probably add a playset of Shrieking Affliction as those above me have suggested. 4-rack is just not a viable strategy -- and it especially sucks against any low to the ground aggro deck where they dump their hand, all your discard is useless, and you somehow can't draw into a rack effect to race them. IF you're looking for stuff to cut, I'd probably cut the 2 Thoughtseize , since targeted discard becomes very bad in rack decks after turns 1-2. Cutting a nether spirit and an extirpate/wrench mind would give you 4 slots for affliction.

Regarding the manabase -- you do have a lot of lands, but I think you have enough ways to discard them that it isn't too bad. Personally, I don't see why anyone would play a deck primarily built around smallpox without using Flagstones of Trokair , but okay.

Herb48 on B/W Orzhov

3 weeks ago

Hey!

This deck is super cool! Have you thought about adding Skullclamp in as a draw engine? Knocking off a pest, monk, or Bloodghast for to gain a life and two cards is amazing. I actually have a homebrew of my own for MTGO utilizing the Sedgemoor Witch + Skullclamp combo if you wanted to check it out?

A Clamp for Every Pest

Cheers :)

DeVerbalen on Necromancer's Wet Dreram

3 weeks ago

Seeing you only play zombie, a lord like Lord of the Accursed or Death Baron might be a nice fit. I would also cut two lands out and put in some kind of fetch land seeing its a pretty aggro deck and your average cmc is pretty low, they also works pretty good with Bloodghast .

wallisface on Daemogoth Titan Pest Deck

1 month ago

Just adding a thought - the theme here from some of the cards you mentioned is sacrifice. So I would think this could be a deck where the likes of Mayhem Devil could strive.

As a rough concept, something like:

zapyourtumor on Modern Mono Black Control

1 month ago

I think you might want more targets for Cabal Therapist to sacrifice, since none of the other creatures are that great for sacrificing it and having it be a dead card without bitterblossom is not good. I suggest Bloodghast . You could also lean a little more into the aristocrats theme with Village Rites .

Also, for additional removal maybe a Dismember since it synergizes with Death's Shadow?

For the sb, having 2 Leyline of the Voids doesn't seem great, since you need 3-4 to consistently mulligan for it against decks where you need it. Since you already have 4 surgicals, I'd either add more Voids or just cut them entirely.

(Also your deck has 55 cards)

zapyourtumor on Vengeful Shadow

1 month ago

Not gonna lie I was expecting Vengevine from the title

I don't really see why you have Sarulf, Realm Eater ? All of your creatures have very low cmc, and it also claps your Bloodghast s and prevents them from coming back...

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