Bloodghast

Bloodghast

Creature — Vampire Spirit

Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Latest Decks as Commander

Bloodghast Discussion

Gorbah on Bloodline of an Ancient Coven

2 weeks ago

Evening YamishiTheWickedOne

Bloodghast actually never shined for me the way i expected it.. Slotted this vamp for a long time but never had the value of him returning him to the battlefield over and over with landdrops.. The game never lasts that long enough. So i decided to cut him for (in my opinion) a better vamp like Cemetery Gatekeeper or Welcoming Vampire

Thanks for sharing your thoughts ! Highly appreciated ! I took the time to look at your Markov brew and it gets my seal of approval to! Good luck on the blood sucking ^^

Cheers and Happy Newyear

zapyourtumor on Lurrus Midrange WB

2 weeks ago

This deck looks pretty threat-light, especially given that 4 of the 11 "threats" are Bloodghast which isn't exactly the most directly impactful card. Honestly, without LotV I am pretty unsure whether it's actually good for this deck, since you can only discard it with Copter or CoBru.

I highly recommend a playset of Esper Sentinel. It gives the deck a badly needed turn 1 proactive play that isn't discard, and is just a really great one drop in general. It taxes/slows down the opponent for tempo advantage or generates card advantage, and usually ends up eating removal. It can also crew Copter to swing for three, while still generating tempo/card advantage kind of like a DRC on crack. If you need slots for Sentinel, the first cards I would recommend trimming some Ghast, 1-2 CoBru, or a Thoughtseize.

TriusMalarky on Why Does Red Have a …

1 month ago

Black actually cares a lot more about manipulating life totals -- white and green gain life, red deals direct damage to take it away, and black just moves the life totals up and down a bunch. Cards like Bloodghast care about how much life your opponent has, and while black doesn't really make the opponent(s) gain life, stopping lifegain is antithesis to the fluctuation black wants to utilize.

Niko9 on Elenda Deck Help

1 month ago

She's an awesome commander, no doubt :) I'm a huge fan of Elenda in flavor, in design, and in game too. Even now when we have vampires in wedding dresses and things, Elenda is still the most classy one around. There are a few things I can think of that might help with the deck. Not sure how amazing they are, but here's some ideas:

Blade of the Bloodchief is almost made for Elenda and can just be a good play just to have it on board with it's super low cost.

gravepact I mean, it's grave pact, and it's the best at being grave pact.

Nether Traitor and other creatures that you can recur over and over are pretty great. Just scooping it back to power the sac engine can be well worth it. Bloodghast is good too, and I think there are a few zombies with similar effects. I mostly run traitor because the price tag on a lot of this type of card is kinda up there.

Deadly Dispute is such an awesome card. It is going to do everything you want and then some.

Hero of Bladehold can be a great way to make creatures. She works best with some kind of evasion, but just getting two free bodies per turn can be very good.

Seraph of the Scales can take out the best flying threat on the board and give you two spirits on the other end.

Dire Fleet Poisoner is a card I really love, and I get that it doesn't always work and it requires adding pirates, but when it works, it's excellent. Flash in deathtouch on their blocker and then get a deathtouching blocker of your own can really make a big swing. Changelings or Dire Fleet Hoarder work so well with the poisoner.

Lingering Souls Soul Warden and Soul's Attendant are good cards from modern soul sisters that can work in commander. One mana for warden to gain you maybe 10 life and also give you a body is great. And if they really have to use removal on your one mana creature, that's almost better.

Vampire of the Dire Moon anything with deathtouch works well with Elenda and if you give dire moon something like the blade of the bloodchief to make her an attacking threat, it will start pinging small creatures left and right.

Karn's Bastion might be a good utility land to put extra counters on walkers and Elenda. Manlands might also be good to give you creatures if you get flooded. Mutavault Inkmoth Nexus Mishra's Factory pretty much anything that can give you mana early and be a creature to sac late game is useful.

Trading Post is one of my favorite sac outlets. It will give you creatures or sacs as you need. Also, it pairs with Unwinding Clock if you have enough tap artifacts to make it worth it.

Pyre of Heroes can be amazing if the deck has enough CmC and same types to make it work. When it does though, sacs plus tutors is solid.

Lolth, Spider Queen when she's good in a sac deck, she's really good, but when she's not, it's hard to justify her in the deck. May not be great, but I have had times where she was just the best card.

That's all I can think of right now, but I'm sure there's a lot of ways to go with this one. You've got a great looking deck, these are just the things that came to mind. You might also find that it plays better to remove some staples for things that go along with the theme. Like, Esper Sentinel is really great, but you might actually get more value in a game out of Soul Warden And, when I play Elenda I always try to give her evasion somehow or use Sanguine Bond to make her lifelink into damage. Sometimes she can get really big and not actually do a ton, I feel like.

Hope you have fun tuning up the deck :) I'd be interested to check in and see how it goes. Looks like a fun one.

ClockworkSwordfish on Witch Combo

2 months ago

Looks fun! I like building around Bogbrew Witch and her posse, since they're such unusual effects in Magic. Plus, wearing your opponent down by sacrificing stuff is also pretty fun - it's like winning by remote control. Having said that, I can think of a few ways you might be able to improve this build!

Witch of the Moors is a very cool way to bring stuff back, but since you only have a couple and she's a lot of mana... well, you probably can't always rely on her. Since you're running lots of ways to sacrifice guys, it might be wise to invest in little critters who can bring themselves back! Reassembling Skeleton, Persistent Specimen and Gutterbones are all solid examples, though depending on your budget, Bloodghast and Nether Traitor are probably upgrades.

Since you're trying to wear your opponent down via sacrificing little critters, there are a number of ways to ensure it happens at a good pace - Bastion of Remembrance, Zulaport Cutthroat and Blood Artist are all classic options!

You might also prefer Vampiric Rites to Witch's Cauldron. The flavour isn't quite as appropriate, but being able to use it multiple times in one turn is bound to come up at some point. Enchantments usually seem to get blown up less frequently than artifacts in my experience, too!

plakjekaas on Swamp/Black Cards Creep Me Out. …

2 months ago

Reusing your trash while wasting others' cards is the plan of my black decks. I like the recursive threats that you can bring back after taking a removal spell, like Bloodghast, Gutterbones, Nether Traitor. I'm not much of a horror fan myself, the flavorful explanations I don't care for, but annoying people with seemingly insignificant threats, that somehow just shrugged off the literal Wrath of God is the part of I like the most.

wallisface on None More Black

2 months ago

Some thoughts:

  • 20 lands is super low considering how many of your cards cost 3cmc or higher. I’d recommend going up to 23-24ish.

  • Even with the increase in lands, I don’t think you want to run more than 2 Garys, and 3 Obliterators. These high-cost cards have a huge risk of gumming up your hand if you run too many copies.

  • I’d suggest ditching Sign in Blood completely, it’s a pretty universally garbage card, more so when you’re playing a deck aiming to apply pressure and increase devotion (this card does neither of these, and likely wastes your turn-2).

  • Leyline of the Void is a very strange mainboard choice. The card is usually almost exclusively a sideboard option, as there are just too many matches where it will do nothing (it’s still a great card to have in the sideboard though!)

  • Prismatic Vista might be a nice addition to help out Bloodghast

YamishiTheWickedOne on Sexy Vampires

2 months ago

If you're looking for further advice still, here's my list of best 1 mana vampires:

Viscera Seer

Knight of the Ebon Legion

Stromkirk Noble

Indulgent Aristocrat

Insolent Neonate

More niche 1-drops include

Falkenrath Gorger

Vampire Lacerator

Vicious Conquistador

Skymarcher Aspirant really only if you wanna be hyper aggressive and run like 8-12 lords.

If you want my opinion on the best vampires in MtG in no particular order:

Viscera Seer

Gatekeeper of Malakir

Bloodghast

Knight of the Ebon Legion

Kalitas, Traitor of Ghet

Gifted Aetherborn

Stromkirk Noble

Olivia Voldaren

Champion of Dusk (because Sorin's a thing, before 5 mana was really pushing it)

and a narrow niche that makes him the best vampire in the game but ONLY in manaless dredge: Balustrade Spy

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