Mortify

Mortify

Instant

Destroy target creature or enchantment.

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Set Rarity
Mystery Booster (MYS1) Uncommon
Ravnica Allegiance (RNA) Uncommon
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Explorers of Ixalan (EO2) None
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Conspiracy (CNS) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
MTG: Commander (CMD) Uncommon
Guildpact (GPT) Uncommon
FNM Promos (FNM) Uncommon
Promo Set (000) Rare

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Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Pioneer Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Penny Dreadful Legal
Highlander Legal
Noble Legal
Duel Commander Legal
Block Constructed Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Mortify occurrence in decks from the last year

Commander / EDH:

All decks: 0.13%

Mortify Discussion

griffstick on Good cheap staples to pick ...

3 weeks ago

This are the staple cards you need to get.

Creatures

Instants

Sorceries

Artifacts

Enchantments

Planswalkers

I hope this helps because it took forever to type out.

jonno.scott on Edge Lords Are Edgy

3 weeks ago

Good point - maybe Eliminate, Murderous Rider and/or a fourth copy of Mortify?

craigm104 on Evolving Magic

4 weeks ago

This deck looks tight.The synergy you will get with Athreos, God of Passage and a couple other creatures out will be insanely powerful.

I would put in 4 Ayli, Eternal Pilgrim instead of 2 so you can have a bit more control with killing off your own creatures for good effects. Even if you have no other creatures on the board, a 2/3 deathtouch for 2 mana is going to provide strong defense while you get other creatures out. Teysa Karlov may be another creature to add. She could be good to increase the triggers when creatures die.

The low number of non-creature spells may be a bit concerning, but if you are open to changes, Beckon Apparition may be a good instant if you're looking for non-creature spells to get cheap creatures out on the board. Also, Mortify would be good for removal (can be used on your creatures too if needed).

If you play multiplayer, Debt to the Deathless would be great for late-game stalemates.

Pill0wDipsauce on Syr Gwyn Super Budget Tribal Extravaganza ($30)

1 month ago

Came by this deck while looking for budget ideas for my own Gwyn deck.

I'd say, leave the deck be if it's already doing alright in your meta and you're having fun with it. There are some things that stand out to me though:

You don't have boardwipes in your deck. These will help a lot in surviving the first 7 turns of the game, something you say you have issues with. Mythos of Snapdax, Divine Reckoning and Single Combat are my suggestions. At the bare minimum, get four boardwipes. You can cut some of your creatures for these. Don't forget about single target removal either, I put some in the suggestions below.

Looking at your mana curve: it's quite low, which is a good thing. This means you can cut down on some of the basic lands and go from 40 to something like 36/37. If you can, replace them with more signets or talismans, but cards like Boros Cluestone, Commander's Sphere and Darksteel Ingot are fine too. Try to go for eight mana sources which are not lands.

When selecting creatures to cut to make room for other cards, decide which cards will have an impact when you play them and which won't. As you play the deck, you'll learn more about cards which work and which don't (that's the fun of deckbuilding). I suspect Rimrock Knight won't have much of an impact (You'd rather have another equipment instead), Crashing Drawbridge can be replaced with an equipment which gives haste. In my own Gwyn deck I got rid of Bloodcrazed Paladin because I held on to it instead of playing it. Ardenvale Tactician doesn't look like it'll do much either. I think you'll be fine with somewhere around 25 creatures to make room for more equipment and removal.

You can ditch a card like Rowan, Fearless Sparkmage as well, you can replace the +1 ability with equipment. Don't play the planeswalker for the ult, as your opponents have four whole turn cycles to find an answer for it.

I've listed some more (budget) suggestions below, you'll figure it out: Evolving Wilds

Terramorphic Expanse

Buried Ruin

Mortuary Mire

Chariot of Victory

Murder

Thalia's Lancers

Mortify

Unlicensed Disintegration

Inquisitor's Flail (use only with first strike/double strike or when you have a way to make your creature indestructible)

Despark

Knights of the Black Rose

Glaring Spotlight (I think it might be a good card as a finisher, but haven't won a game with it yet)

Fireshrieker

Knights' Charge

Sign in Blood

DanMcSharp on Dogs of War

1 month ago

You just made be realize that they changed the subtype hound for dog, that's good to know! Thanks for that!

About the deck, you have way too many enchantments that do the same thing, you should swap some for instant spot removal instead like Heartless Act, Eliminate or even Mortify, but to be honest this doesn't look like the kind of deck that wants to run that much removal. You could run some other useful spells like Agonizing Remorse or maybe even a few Icon of Ancestry for extra power and to have something to do with excess mana.

An easy addition would be Call of the Death-Dweller to let you bring back multiple dogs from the graveyard at the same time, essentially giving you more dogs to "cast" with extra counters. Just make sure Kunoros, Hound of Athreos isn't on the battlefield when you use it. It would certainly give you more value on average than Revival / Revenge.

Parhelion II Seems completely out of place tbh.

I suppose you're trying to keep the deck budget friendly by playing only basics, but adding 4 Godless Shrine, and maybe a few Temple of Silence would help a lot. I would recommend also running some Castle Locthwain since you don't have anything else that lets you draw more cards. Again, Icon of Ancestry would help for that too.

Hopefully these suggestions are somewhat helpful, have fun with your Good Boy Tribal!

awesomeatm on Kaalia's Wrath

1 month ago

Rri's Greasy Suggestions

My understanding of the deck is that it's essentially a Sneak Attack style deck - put creatures in and muck face. The main goal with these suggestions is to get Kaalia of the Vast out by turn 2 or 3 and put more relevant threats down! Apologies if this isn't the most organized, but hope it helps.

Creatures:

Akroma, Angel of Fury - literally a 6/6 with firebreathing 90% of the time
Emeria Shepherd - even you complain about this one.
Kaalia, Zenith Seeker - Yes flavour, but fricken goofy card
Kambal, Consul of Allocation - What does gaining life do for you? I would only run him if you ran necropotence or equivalent
Mana-Charged Dragon - Nobody is paying into that lmao
Rakdos the Defiler - I get that you have big balls, but he's pretty much single use - I enjoy the meme though.
Iroas, God of Victory - I understand that he lets Kaalia get through, but that wouldn't be a problem if you could just get her out earlier.
Angel of Deliverance - If you're getting delirium with this deck at it's present state I'm super impressed.
Sorin, Grim Nemesis - There is better ways to draw cards and you can't cheat him into play

Lands:

Karoo Lands: They are decent, but you're missing out on precious early mana when you run them.
Nephalia Academy - This is the most Cam card I have ever seen, run Rogue's Passage if you want colourless utility.
Vivid Meadow: Again slow, run a City of Ass in this slot

Artifacts:

Armillary Sphere - If you are hell bent on this effect, run a Thaumatic Compass  Flip
Darksteel Ingot - 2 mana artifacts are way better for a turn 3 Kaalia.
Sunforger - Personally this doesn't do it for me, super mana intensive for the effect, especially when you have black for tutoring/card draw.

Instant and Sorceries

Mortify - Hello Anguished Unmaking, Vindicate or Generous Gift would like a word.
Tragic Slip - Despark seems a lot better!!

Enchantments

Ghostly Prison - You have fatties to smack people in face, if they swing at you, swing at them harder - or block :^)
Aura of Silence - You aren't on the stax path my son and you can find more efficient instant speed removal!
Akroma's Vengeance - Austere Command
Diabolic Tutor - Demonic Tutor
Orim's Thunder & Return to Dust - I would suggest just running a less expensive removal, or more flexible removal eg. Disenchant or Chaos Warp

Strategy:

I would suggest cards that more aggressively use your life total, you're playing an agro strategy and want to be firing on all cylinders!!

Card Draw and Tutoring

Necropotence - Draw a shit ton of cards, and more selection of what you want to put down with Kaalia.
Painful Truths, Sign in Blood, Night's Whisper - Efficient card draw!
Faithless Looting, Tormenting Voice, Thrill of Possibility - Slot in these if you are planning on going a stronger recursion route.
Wishclaw Talisman - Fun tutor!
Enlightened Tutor - Finds you boots, sword, or whatever else you may need.
Demonic Tutor, Vampiric Tutor - Need I say more?
Gamble - Put all your money on red lmao
Mausoleum Secrets & Diabolic Intent – Conditional Tutors which seem decent in this deck.

Creatures

Vilis, Broker of Blood - This card is insane, especially when you get to cheat him out.
Razaketh, the Foulblooded - Turns Kaalia into a huge toolbox, also really strong in the recursion route.
Archfiend of Despair - Doubles damage!!
Rakdos, Lord of Riots - Reduces the cost of your big creatures, letting you actually play them after you swing.
Sire Of Insanity - Discarding everyone's hand is pretty good for you, as this deck should be pretty good at top decking.
Scourge of the Throne & Hellkite Charger - More combat - wins with Sword of Feast and Famine!!
Resolute Archangel - A lot of the cards I'm suggesting are pretty hard your life total, resetting to 40 with a Necropotence out is pretty gross.

Kaalia Tings

Sneak Attack - Does pretty much the same thing as Kaalia.
Karmic Guide, Reya Dawnbringer, Primevals' Glorious Rebirth, Animate Dead, Living Death, Phyrexian Reclamation - Recursion is super strong, plus you run a shit ton of legendaries for rebirth. As an aside, Leonin Relic-Warder gives infinite ETB with Animate Dead - something to keep in mind.
Legion's Initiative - Pretty flexible protection, also making Kaalia a 3/3 is pretty relevant.
Aggravated Assault - Even more combat, wins you the game with Sword of Feast and Famine.
Kaya's Ghostform - Leave it and forget it protection for Kaalia.

Mana

Talisman of Hierarchy, Talisman of Indulgence, Talisman of Conviction, Fellwar Stone - even potentially Mind Stone - 2 mana rocks are super good as they enable the turn 3 Kaalia.
Wayfarer's Bauble - An all star, also Kaalia turn 3.
Lotus Petal - SPEEDY
Nyx Lotus or Nykthos, Shrine to Nyx - A lot of your creatures have super high devotion, take advantage of that.
Caves of Koilos, Battlefield Forge, Sulfurous Springs, Sacred Foundry, Godless Shrine, Blood Crypt, Luxury Suite, Exotic Orchard, City of Brass, Rugged Prairie, Fetid Heath, Silent Clearing, Sunbaked Canyon, Tainted Field - or even more basics: Untapped coloured lands!!

WalkingIllusion on Elenda, the First Vampire

2 months ago

Swords to Plowshares and Path to Exile are the best removal in the GAME, regardless if you don't get the death trigger with Elenda YOU RUN THESE TWO CARDS IN EVERY DECK THAT IS WHITE!

So when you run black you run multiple tutors otherwise you are playing the color wrong, you have vampiric tutor which im proud of you that you have it in the deck but please consider one to two more tutors Demonic Tutor, Diabolic Intent, Grim Tutor or worse case scenario at least Diabolic Tutor...

You could run more blood artist triggering cards like Falkenrath Noble, Bastion of Remembrance, Vindictive Vampire or Zulaport Cutthroat.

You don't need Exsanguinate or Debt to the Deathless to go infinite as stated above by you and players can respond to the stack if you are playing against good magic players. You could just sac a creature and get a blood artist trigger to go off with sanguine bond/exquisite blood combo then if they respond to the trigger you can just do it again and win; easier and better in EVERY way... those two spells are horrible filler. Bishop of Binding, Pitiless Pontiff, Sorin Markov, Syphon Mind, Go for the Throat, Mortify are cards that I feel like they fall in the same category as being filler.

Other interesting cards you might want to consider. Liliana, Dreadhorde General, Aetherflux Reservoir, Return to Dust, Drana, Liberator of Malakir, Bloodcrazed Paladin, Captivating Vampire, Kindred Dominance, Living Death, Phyrexian Reclamation, Generous Gift, and Grand Abolisher.

That's all I got for you on the top of my head, gl on your deck!

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