Destroy target creature or enchantment.
|Have (2)||gildan_bladeborn , Taki117|
|Want (3)||Wingstar22 , SaltyCaptain , Protagonist33|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Uncommon|
|Mystery Booster: Convention Edition (MYSCON)||Uncommon|
|Ravnica Allegiance (RNA)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Explorers of Ixalan (EO2)||None|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|FNM Promos (FNM)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Mortify occurrence in decks from the last year
All decks: 0.73%
Commander / EDH:
All decks: 0.09%
WB (Orzhov): 1.15%
WUB (Esper): 0.64%
RBW (Mardu): 0.98%
1 day ago
Here's some change I do on my deck:
- Skullclamp -> Seal of the Guildpact : Seal of the Guildpact have too much high CMC for the value that I can gain with it, so I change with something that will make me draw a lot more cards (mostly because of Teysa's doubling trigger).
- Scheming Symmetry -> Tome of the Guildpact: Tome of the Guildpact has too much high CMC to draw a card sometimes and tap for one mana, so I prefer to use a tutor that can give me an opportunity to do some politic with someone.
- Leonin Relic-Warder -> Solemn Simulacrum: I have a lot of card that make me draw a card of make me more mana, do I decide to put an infinite combo piece in this deck.
- Animate Dead -> Ethereal Absolution: Ethereal Absolution has a high CMC only to buff a little bit my creature (and so to ruin skullclamp potential) nd to make a 1/1 spirit. I choose to put an infitie combo piece that will help me sometimes.
- Swords to Plowshares > Unmake : It's more effective!
- Generous Gift > Mortify : I can choose a permanent, so I'm not restrict to choose a creature or an enchantment.
- Idyllic Tutor > Altar's Reap : I highly prefer tutoring than drawing cards. Plus, Idyllic Tutor is not so expensive and I can choose an enchantment that will make me win easier!
- Living Death > Entreat the Dead: I will try Living Death (hey, that's my deck name!), seeing if this card will help me a lot. If it's not the case, I will change it with Entreat the Dead.
- Astral Cornucopia -> Orzhov Signet : I want to have an artifact that will make me a lot of mana, and Astral Cornucopia is something that I really want to try!
- Crypt Ghast -> Dutiful Attendant: Crypt Ghast will help me ramping my deck if I need some manas, but I keep in mind Dutiful Attendant in case I see a place for him.
A big thanks to multimedia for the tips!
2 weeks ago
Have a Similar Demon worship/human sacrifice with some extra synergies. Basically, it generates small tokens to feed the demons, but also generates huge flyers. Starting with 2x Ravenous Demon Flip and 3x Demon of Catastrophes, cheap and lethal, just because you can get short of tokens. 2 copies of Rite of Belzenlok, wich generates creatures to sacrifice and at the third turn since you cast cast it, generates a huge flying 6/6 Demon token with trample. My main token generator creatures are 4 copies of Doomed Traveler and 2 copies of Thraben Doomsayer. I use 2x Skirsdag Flayer as a crature removal wich at the same time triggers Skirsdag High Priest ability (4 copies). Which is great. Tokens generators spells:3x Lingering Souls, 4x Gather the Townsfolk, 2xPromise of Bunrei, 1x Increasing Devotion.Some more synergies: 2 copies of Teysa Karlov, witch doubles tokens when Doomed Traveler dies, also giving vigilance and lifelink to ALL you tokens, including the demons generated from Rite of Belzenlok and Skirsdag High Priest, which is pretty solid. The rest of the Deck includes removals: 2x Bone Splinters, 4x Mortify. 2x Altar's Reap also feed the Sacrifice/Trigger mechanism giving extra cards. 2x Westvale Abbey Flip for flavour and, of course, a 9/9 flying, lifelink, Indestructible hasted finisher!
3 weeks ago
If you really want to power up your faeries, take a look at anthem enchantments. Glorious Anthem is a good start, but there are many others (most of which have fairly useful side-quirks) like Radiant Destiny, Force of Virtue, Gravitational Shift, Favorable Winds and Etchings of the Chosen. Cathars' Crusade isn't technically an anthem, but it can be no less hilarious if you can set up a turn of enchantment / artifact storming. If you have the budget for it, and you aren't too opposed to artifacts, The Immortal Sun is a pricey piece, but it has a lot going on, especially if you don't run any of your own planeswalkers. A fair bit of warning on this anthem route: Skullclamp absolutely will not work the way you want if you play anything that offers toughness bonuses to your tokens unless you have some kind of sacrifice outlet. Some seem to consider that alone as reason to not anthem your faeries into the stratosphere, even if it's very possible on even tight budgets. Others tend to avoid anthem spamming because it makes you look far more dangerous than you're likely prepared to be, and impromptu archenemy is no fun to be on the wrong side of.
For space, I'd take out Ancestral Blade, as I've never been a big fan of that card when you can get far faster, cheaper, and overall more robust power-ups from anthem sources. (It's more of a knight tribal / white weenie card.) Also you may want to tone down your sizable nonland permanent hate. Oblivion Ring type effects are fine in the short term, ideally if you're ready to swing for lethal if not for that pesky Ghostly Prison in the way, but eventually you could get your enchantment answered and be right back where you started. For long-term answers, you're better off with Swords to Plowshares and Mortify (or arguably even better, Counterspell) effects that can straight up remove the problem for good, especially if exiling is involved. No sense tying someone's arm behind their back when you can just shoot them in the head.
If you wanted to win on commander damage, Cranial Plating is a fairly-priced budget piece that can play well into smashing face with Alela, especially if you can spare the mana to attach at instant speed. Shadowspear is a fairly expensive piece, as you would expect from something that not only confers trample (a bit hard to come by in Esper colors), but can strip hexproof and indestructible.
You don't have a lot of ramp sources. Ramp can be tricky to come by outside of Green, so you probably want a good 8-12 artifacts, probably closer to 12. You already have the big two (Arcane Signet and Sol Ring), Heraldic Banner, and most of the Talismans. You can also look into Signets (Azorius, Dimir, Orzhov), Diamonds (Sky, Marble, Charcoal) and Myrs (Silver, Gold, Leaden). Mind Stone and Worn Powerstone aren't terribly expensive for colorless artifacts, and Everflowing Chalice, Thran Dynamo and Gilded Lotus aren't much more expensive than that. And last but not least, particularly if you're leaning more heavily into enchantments, the newcomer Nyx Lotus from TBD is a fantastic choice if you plan to have a lot of colored non-token permanents on board. Alternatively, you could lean massively into artifacts given how much Alela likes them anyway, though it's worth pointing out that (1) artifacts have some of the widest ranges of cheap and commonly played answers and (2) the vast majority of them do zilch for your color devotion.
It might seem counter-intuitive to include board wipes in a deck designed to go wide with faeries. My take is that eventually you're going to be on the wrong end of a wipe at some point, so you want to have some wipes of your own ready to go just in case someone rebuilds quickly or you start getting jumped on by the rest of the table. This is especially important as Alela decks' bodies mostly come in the form of tokens that get wrecked outright by the ever-popular Cyclonic Rift. Speaking of which, it's worth pointing out that Cyclonic Rift has a cousin card in white, Winds of Abandon. Less good admittedly, but it's a lot more budget friendly, and even overloads for less mana. Speaking of budget, Time Wipe and Kaya's Wrath are other classic wallet-friendly wipes, while the flat out best one (after Cyc Rift) seems to be Toxic Deluge. Another reason to have wipes in Esper: they have some of the strongest ones in the game.
3 weeks ago
Updated deck with the cards I have so far - swapped out Adriana, Captain of the Guard, Khorvath Brightflame, Order of Midnight, Silverwing Squadron, Valiant Knight, Wintermoor Commander, Nahiri, the Lithomancer, Cathars' Crusade, True Conviction, Blackblade Reforged and Loxodon Warhammer.
Although it moves some way towards the suggestions of more ramp, more removal and more card draw given up a lot of creatures & specifically the bigger ones in return. Might make keeping up in the mid and later stages of a game pretty tough. Feel a bit unsure on changes but will need to see how it plays out.
3 weeks ago
I know it's minor, but I like two-drop mana rocks over three-drops when I can get them-- Talisman of Hierarchy and Orzhov Signet and Star Compass. Bontu's Monument is kind of like ramp for your black creatures and also gives you incidental life gain/drain.
Bojuka Bog is a nice graveyard-hate piece with little downside and Tainted Field comes in untapped and will usually give you colored mana. Caves of Koilos is also nice coming in untapped and Silent Clearing gives you the option for card draw when you need it.
Working in some on-theme card draw will help you find your threats and answers. Dawn of Hope synergizes nicely with what you're doing. Icon of Ancestry is pseudo-card draw that buffs your creatures. With all the life you're gaining, Underworld Connections is a nice source of card draw that doesn't really hurt. I also like Marchesa's Decree since you're already running enchantments to discourage your opponents from attacking you and the monarch is a fun mechanic.
Triskaidekaphobia could be an interesting alternate win-condition.
Suggested cuts: Arvad is kind of expensive and has payoffs with only 4 cards in your deck (including the commander) Cast Down doesn't let you deal with your opponents' commanders. Life gain that doesn't do anything but gain life like Sanguine Sacrament and Beacon of Immortality. Impale (Murder is cheaper, Mortify is more versatile, exile effects might even be more efficient)
1 month ago
Without analyzing the deck like crazy, one thing I would recommend is upping your basic land count. Fixing in 3 colors isn't as hard as you may think, and playing too many tapped lands will have a very real effect on the speed of your aggro deck, a deck type that is not favored in EDH. It would also mean your Myriad Landscape will function more reliably, but that's a smaller upside. Another small thing is perhaps removing Cleansing Nova for Austere Command. For one more mana you can cause significantly more damage to your opponents while leaving your own goodies untouched, or at least less effected. Other than that it's mostly smaller optimizations, like removing Ob Nixilis's Cruelty for something like Bedevil, Hero's Downfall, Terminate, or Anguished Unmaking. Honestly there's a lot you can go with, but it won't make a massive difference if your playgroup isn't on the competitive side. All in all, looks like a solid deck. Oh, and I just remembered you're more on a budget. Perhaps Mortify in place of cruelty :p
1 month ago
1 month ago
I like the deck. However, I would change out Savvy Hunter. The card doesn't seem to do enough, even with making the food (you already have goose if you need an engine, and it doesn't require you to attack or block with it). I would suggest more removal in it's place, be it Banishing Light, Mortify, or Oath of Kaya. Best of luck and happy brewing!