Destroy target creature or enchantment.
Combos Browse all
|Commander / EDH||Legal|
Mortify occurrence in decks from the last year
Latest Decks as Commander
4 days ago
If you’re playing competitive, you need to ditch some of the removal you have for ones with fewer drawbacks/requirements or ones that straight up kill something. Namely Sinister Concoction , Lightning Axe , and Molten Vortex .
Typically 2 or less suffice fine. Free spells are most important. Snuff Out , Force of Despair , and Slaughter Pact . Heartless Act , Devour in Shadow , Victim of Night , Fatal Push , Vendetta are all solid cedh removal spells because they either go for wider range of targets at 2 mana, or only cost 1, though may not be able to hit some things. This is usually the suite I run in Bx decks.
the likelihood of this player having Chain, the creature, a green and a black land, dark ritual, or Sol Ring+Rock in their opening hand is very low.
Don’t build around something that might happen once every 20 games. And don’t restrict your removal suite to only cards that deal with a little creature like that, you want to have cards that can deal with a multitude of potential threats.
1 week ago
2 weeks ago
With double major now existing, it seems that copying permanent spells will now be an ability that shall appear, on occasion, which I was really hoping would not happen; why could it not simply copy a creature that was already on the battlefield?
Baleful mastery is similar to many previous spells that can exile creatures or planeswalkers, but it is nice to have another addition to that group of cards. That card will actually be nice for a Nekusar, the mindrazer EDH deck, where the player can cast it for the reduced cost specifically to make an opponent draw a card and hurt themselves.
Basic conjuration is not worthy of being a rare, in my mind; it would have been much better as an uncommon.
Access tunnel is a worse version of Rogue's Passage , but I know that some players will appreciate it.
Fracture is awesome, but it already has a significant amount of competition in those colors, most notably from Despark , Mortify , and Anguished Unmaking , so I am not certain if I can use it in any of my decks. Closing statement is also nice, but not quite as impressive, in my mind. Vanishing verse is also amazing; if I ever build a black/white EDH deck, it will have so many awesome options for permanent removal!
Dramatic finale would have been awesome, if only its ability triggered each time that a creature died; the fact that it triggers only once per turn severely limits its usefulness.
Crackle with power is insane, and I am certain that it shall prove to be a powerful finishing move for many games, but I still prefer Comet Storm , since that card is an instant.
Why does necrotic fumes require that its controller exile a creature instead of sacrificing it? That completely bypasses abilities that trigger from creatures dying, which is a central aspect of black’s identity, profiting from the deaths of others.
Secret rendezvous is a new idea for white, but the opponent benefits more greatly than does the caster, since the opponent spends no mana on it and also does not lose a card from their hand.
Devastating mastery is another mass destruction spell, but the fact that it costs 4 white mana is very restrictive, so most players will cast it for its reduced cost. Obviously, the opponent shall return their most valuable permanents to their hand, but it shall still destroy all of their other permanents.
I was wondering if there would ever be a black/white version of Meddling Mage , and, now, there is, so I am very pleased about that.
Why does exponential growth increase only the creature’s power? Would it not make sense for it to increase the creature’s toughness, as well?
I wonder if I should replace Castigate in any deck that contains black and white with humiliate? Exiling a card is better than discarding it, but making one of my own creatures more powerful is also nice.
3 weeks ago
Last couple topics,
I made an assumption and grouped Draw above Damage, and Deathtouch above Token.
Deathtouch 16%, Control 16%, Damage/Life 15%, Recursion 8%, Token 6%, Draw 6%, Discard 2%, Ramp 2%, Land 29%
Further on Card Advantage (which includes draw):
I know why your doing it and the thought process behind it, but here's an alternative perspective.
Your cards like Blood Divination , Costly Plunder , Pitiless Pontiff , Bone Splinters , Final Payment , Severed Strands , Spark Harvest are usually paired with LTB effect (like your damage/life and afterlife abilities), more along lines of Grave Pact (Also Dictate of Erebos , Butcher of Malakir , Dark Prophecy , Nightmare Shepherd , Etc.) or Reveillark / Academy Rector types.
The issue is Blood Divination why not Necropotence ( Greed ) for CMC1 less, and no sacrifice, let's you refill your hand anytime, Grim Haruspex /Etc. Why Spark Harvest / Bone Splinters over Swords to Plowshares or Path to Exile or Mortify or even Bloodchief's Thirst / Generous Gift if your after planeswalkers.
So how are creatures getting into the graveyard, if your not sacrificing them along with other effects, a value engine!! Skullclamp is a necessity, Viscera Seer is strong, Phyrexian Altar (this card is cEDH level though), more things like Priest of Forgotten Gods & Ayara, First of Locthwain . Why sacrifice a deathtouch creature to LTB damage/life when you can Corpse Knight instead and get the value up front? Yahenni, Undying Partisan , Village Rites is ok because its CMC1 and Instant, you don't need tutor in battlecruiser/low (up to power 5), but cards like Diabolic Intent which also feed into things like Mausoleum Secrets are value. Ashnod's Altar , Doom Foretold , Razaketh, the Foulblooded , etc.
Key is value in / value out. Don't waste the value out just to enable your recursion. Value-in, Value-out, then recur. More Immortal Servitude (battlefield), less Soul Salvage (hand). Reanimate / Animate Dead (anyone's graveyards), Unburial Rites , Victimize , Agadeem's Awakening Flip, Revival / Revenge , Command the Dreadhorde , Blood for Bones .
Kinda touched on it, in previous. Control 16% is quite a bit, inline with power level. If you replace Ashen Rider , Bone Splinters , Final Payment , Severed Strands , Spark Harvest . Some should become the "sac outlets", like Skullclamp / Viscera Seer and some just better interactions (Instant speed whenever possible). Anguished Unmaking , Utter End , Swords to Plowshares , Merciless Eviction , Plaguecrafter / Demon's Disciple (Better Fleshbag Marauder unless your utilizing the Zombie part), Shriekmaw , Path to Exile , Generous Gift , Deadly Rollick , Dire Tactics , Hagra Mauling Flip, Unmake there's lots.
If you want to jump on a teams chat or anything when you have some time happy to help, just discord chat me, hopefully something that helps you focus this deck to a 4-5
2 months ago
One thing I would recommend is possibly less support cards, I know it sounds weird but with my life gain deck usually if I can get more on the board that can synergize I have better outcomes than if I'm able to counter other things. Mortify is really good for big threats and its cheap. Bloodbond Vampire Ive used in mine before and with the life gain it just gets crazy buffed and would work really well with your vampires, and finally Bolas's Citadel is absolutely amazing with life gain/drain stuff life this, its a little mana expensive but if you can get it out and play five or ten cards and still be above your starting total or even going crazy low with it to trigger abilities and possibly win the turn you play it. I really like your deck though and I took your advise with the Vito, Thorn of the Dusk Rose and that seems to work a lot better and same with the Defiant Bloodlord
2 months ago
Ahoy! In an episode of Command Zone (on YouTube) they stated that in general, most decks/meta's will now need to run more removal with all the new cards that are coming out, and it seems our playgroup (and I imagine many others) have fallen victim to this and are running too few or not diverse enough removal. So I'm working on adding more removal to all my decks.
Do you think it's possible to add more removal to this Teysa deck? What would I have cut and swap in? It's pretty tooled already so I'm not quite sure... but would love to hear your thoughts. I know there is always things like Mortify, Path to Exile, Despark, Wrath of God, etc.. maybe even Strip Mine.
Essentially, the person who who ends up getting momentum in the beginning (especially with Dragons, Elves, Mayael, etc) seems to always just end up dominating and winning. So we are trying to fix this and listen to what Command Zone was saying (as we are witnessing it first hand haha). Any thoughts would help on this subject :). Cheers!
2 months ago
Love the deck but Hymn to Tourach, Vindicate, andSkullclamp are all from pre modern sets or are banned and so you may want to A, change the format (probably vintage) or B, switch the cards out for some other cards, some you would maybe like Basilica Bell-Haunt, Mortify as an alternate to vindicate and also I maybe would consider the new card Firja, Judge of Valor, she gives lifegain and evasion, along with ways to get gravecrawler into yout graveyard and other cards into your hand, If you did that I would recommend Ornithopter. You also need a wincon so maybe something like Massacre Wurm to help with your Blood Artist triggers.