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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mortify
Instant
Destroy target creature or enchantment.








Mortlocke on
The Queen's Egg
1 day ago
Hey all,
I never seem to find a moment to just sit down and answer comments, so sorry for the wait. Doombeard1984, I've been noticing a trend at more competitive tables that players are favoring non-basics over just regular islands. I'd contemplate cutting Carpet of Flowers for another interaction piece like Flusterstorm or the aforementioned Aura Shards. I'd have to give it some thought on what would be a good replacement. Nature's Claim has to stay in though, as it's interaction without any caveats which is my personal preference, plus that sweet TimeSpiral Remastered old border foil just gets my neurons going.
And Mother Sliver Queen's Blessings upon you as well. May you generate many Slivers.
Hi Daevied. I do believe the deck could be downgraded to a Bracket 3 deck with the simple removal of all but maybe 3 game changers. The identity of the deck lies in the curated list of Slivers - the rest is just to ensure your opponents can't thwart your plans. I highly encourage you to try your hand at your own iteration of the deck, some spells i'd suggest including would be:
- Arcane Denial
- An Offer You Can't Refuse
- Heroic Intervention
- Clever Concealment
- Aura Shards (i'm still considering this spell for my own iteration)
- Negate
- Mortify
- Kindred Dominance
- Get Lost
- Skyshroud Claim
That's just a list of spells i'd consider - nothing definitive mind you. If you do follow through with your decklist please send me a link to the page. I always like to see what other Hives are brewing.
Apoptosis on
All my life
4 months ago
Added the following: Ivory Tower Marauding Blight-Priest Mystic Veil Crypt Rats Glacial Chasm Mortify Starscape Cleric Slaughter Spirit Link Cyclonic Rift Robe of Mirrors Lunar Convocation Void Rend Darkstar Augur Dawn of Hope Damn Farewell Karlov of the Ghost Council Splendor Mare Pestilence Drogskol Reaver
DemonDragonJ on Should I Put Ruthless Lawbringer …
8 months ago
I am contemplating putting Ruthless Lawbringer into these two EDH decks of mine, because of its obvious synergy with the themes of those decks, but I am not certain of what card I should remove to make room for it; Mortify is the most obvious choice, due to it having the same mana cost as the lawbringer, but I would like to ask everyone here for their advice, on this matter.
What does everyone else say about this? Should I put Ruthless Lawbringer into those two decks of mine?
kamarupa on
1 year ago
Like wallisface said, this looks very susceptible to removal spells. 3x Loran's Escape is probably not sufficient. Invisible Stalker is a great creature for a deck such as this. If you can find creatures that have built in durability/protection, those tend to be favored in aura decks like this. To that end, if not creatures, there are def auras that can help give your creatures more staying power - Hyena Umbra being high on that list.
I don't think All That Glitters is worth it. It's half an Ethereal Armor at double the MV.
1xHall of Heliod's Generosity seems pretty valuable here. I also think 4 more dual lands would help, especially given how many spells you have that require either or WW or BB to cast. (something many people try to avoid in non-monocolored decks) And personally, when I play with black, I usually include 1xBojuka Bog and often 1xCastle Locthwain.
I also suggest limiting instants like Fracture to the sideboard as much as possible. You want/need as many enchantments down as possible. Use spells like On Thin Ice as much as you can. Classics like Journey to Nowhere and Oblivion Ring aren't the lowest MV or as fast as instants, but the bump to the enchantments that care is worth it.
The thing I really like about Kor Spiritdancer is the draw card. Almost every deck needs a way to draw extra cards, and repeatable effects are among the most powerful. That also makes your 'dancer even more of a target. It may well be easier to use different creatures and add a draw card spell than it is to protect and draw cards from your 'dancer. It's a tantalizing, but difficult creature to successfully build around.
When it comes to the sideboard, it doesn't make a lot of sense to me to include spells duplicate mainboard spells. IE, Fatal Push isn't doing anything Path to Exile doesn't already do well. Kaya's Guile, on the other hand, using the sacrifice mechanic, does do something Path doesn't - it get's around hexproof AND indestructible. You might find Extirpate useful. Fracture should be in the sideboard. That eliminates the need for Mortify.
HydraOoze on
The Maniacal Court
1 year ago
Really cool deck! Maybe Switch Mortify for Anguished Unmaking since it’s more versatile.
Lightningbolter on
1 year ago
Ogre Battledriver is kind of nice I may add him.
I did know that about Elturel Survivors, thanks for letting me know how that works tho.
I'll stick to deathtouch rather than menace, as I said Pyreheart Wolf Was really just filler lol.
Skyhunter Strike Force is nice I'll keep that in mind.
Yeah I pretty much made the decision to cut Lightning Runner as we were speaking as I thought the same, also thanks for checking the price.
Corpse Knight and Witty Roastmaster are good adds, I didn't even think of taking advantage of the tokens with things like them and similar effects lol.
Hellrider and didn't even see that effect of Commissar Severina Raine but they are both good for the same reason.
I'll take the lands into account, Captain Lannery Storm is quite nice with isshin.
I'll keep Tibalt's Trickery in mind but for now I'll keep chaos warp for overall budget reasons lol.
I missed Soul Partition in the brothers war set, it's quite nice.
Generous Gift and Stroke of Midnight are definitely nice cards, kind of forgot about Generous Gift lol.
As for now I like Mortify a bit better as there's currently no really threatening Artifacts, but Wear / Tear will be noted tho.
I love Plumb the Forbidden lol.
Fates' Reversal is really just for the times isshin gets killed a lot and he becomes too expensive to cast again, the idea I have is just let him go to the graveyard and bring him back if it gets stopped it's no big deal as that would be my last effort before complete death, that's really all Fates' Reversal is for lol.
I did see Flowering of the White Tree But don't have it for money reasons.
Crow_Umbra on
1 year ago
Brew discussions are one of my favorite aspects of MtG and EDH. I'll hop on Discord a couple times a month and talk with my best friend about our deck ideas. We end up chatting for a couple hours at a time as we deliberate on decisions lol.
I used to run Fervor until Rising of the Day dropped earlier this year.
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Ogre Battledriver is also a great Haste and Power boost for your creatures that ETB.
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A note with Elturel Survivors is that its +X buff is static, so that won't get doubled by Isshin. This is what allows the Myriad tokens to "see" the lands that your opponents control. So each Myriad copy will check for the number of lands its respective defending opponent controls.
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If you do want a Menace anthem, Goblin War Drums is also an option for the same CMC as Pyreheart Wolf, but is a bit more removal resistant. Hard to pass up on those death touch anthems though.
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If you like Adriana, Captain of the Guard, I'd recommend checking out Skyhunter Strike Force as a slighter CMC cheaper option, or as a redundant effect.
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The tough thing with Lightning Runner is that it still has to attack over two turns to get the full 8 energy with Isshin on the board. Without him that gets stretched out to over 4 turns. I took a quick look at Cardkingdom, and the cheapest non-foil Aurelia is about $6.99.
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The ETB group slug damage can get nasty once Isshin starts doubling up the token production on attacks, especially with Myrel. Some other budget effects are Corpse Knight and Witty Roastmaster. Purphoros, God of the Forge is still fairly out of budget, but a nice upgrade if you wanted to move that direction.
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Hellrider, Commissar Severina Raine, and Brutal Hordechief are a nice suite of group slug damage that encourage you to swing with big boards. Commissar is also like a budget Skullclamp on a stick. Speaking of which, Skullclamp is a great draw piece for all your small token creatures, and should be under $10, depending on the printing.
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I'm currently running 35 lands in my Isshin deck, along with the 3 Talismans, Sol Ring, Arcane Signet, Sword of the Animist, and some Treasure production in the form of Captain Lannery Storm, Professional Face-Breaker, and a handful of other Treasure producers.
As for the instants and sorceries, I tend not to suggest cuts as much there, since I think that's where more meta & playgroup specific tech decisions can be made. Generally speaking, I recommend cutting out single target sorcery speed removal, and saving those sorcery slots for board wipes & draw, Also try to make your instant speed removal be as target-versatile as possible to cut down on how many permanent-specific options you need to include. Here are a few thoughts I do have:
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I'd suggest swapping Chaos Warp with Tibalt's Trickery. It's fun to catch people off guard with a red counter spell, and White & Black have a better go at removing the permanent types that Red typically can't. I think Chaos Warp is better if you're running a Red color combo that doesn't have access to Enchantment removal.
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Terminate or Condemn can be cut or swapped with Soul Partition. Soul Partition is great since it can (temporarily) remove a troublesome nonland permanent, or save one of your own if needed. Sometimes the extra can throw off an oppoent's tempo if they really need to recast whatever you exiled, & sets them back a turn or two.
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I think Vindicate can be replaced with Generous Gift and/or Stroke of Midnight. I think that making your suite of removal be as versatile as possible across a few cards can help you save multiple slots that are more specific/situational on what they can remove. The creature tokens created by Generous Gift & Stroke of Midnight are fairly low impact, & typically die in chump blocks or board wipes.
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Mortify can probably replaced with Wear / Tear as an instant speed option that hits multiple targets.
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If you want some instant speed draw, I'd recommend checking out Plumb the Forbidden. It's an excellent response to your opponents board wiping, and since you can create copies of it, the copies will dodge counter spells.
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Fates' Reversal can probably be cut. Isshin doesn't really want single target recursion, and the Venture the Dungeon is better if you have other instances of Venturing to get its benefits. Lich-Knights' Conquest is a new option for mass recursion that you can throw some creature or treasure tokens into.
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A little off track from the instants and sorceries, but I'd recommend swapping out Paladin Class and replacing it with Flowering of the White Tree. The Ward 1 can make your opponents look for easier targets to remove, & helps some of your more aggro Legends stick around.
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