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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Destroy target creature or enchantment.
1 month ago
Cryptolith Rite, Nature's Will, Druids' Repository, and [Bear Umbra] will give repeatable combats. Nature's Will is a bit expensive, so keep Song of Freyalise instead. You can remove Battle for Bretagard, Goblin War Drums, and Mask of Avacyn to use the other three enchantments if repeatable combats is your goal. Otherwise, here are some other great additions:
Cathars' Crusade will make HUGE creatures very quickly. Brave the Sands gives the vigilance needed to take advantage of Cryptolith Rite or have blockers. Impact Tremors will cause lots of pain over time. Raiders' Spoils card draw on steroids. Something you are SORELY lacking.
Kaya, Geist Hunter a great addition that will mostly be used for her -2 ability. Rhythm of the Wild is a good card to be replaced since most of your creatures will be tokens, anyways. If you don't go with Kaya, Cathars' Crusade would probably be a better replacement for Rhythm of the Wild.
Trollbred Guardian and Hamza, Guardian of Arashin requires +1/+1 counters but you don't have very many +1/+1 counters in the deck to take advantage of this. You can remove them and instead use Mindblade Render and Oakhame Adversary for card draw. You need card draw.
Usher of the Fallen and Imperious Perfect are fairly underwhelming. Imperious Perfect is a little better, but I'd at least replace Usher of the Fallen with Rhys the Redeemed. Honestly, I'd use Ogre Battledriver over Imperious Perfect.
Tuya Bearclaw and Hamletback Goliath get big, but they can be chumped VERY easily. Lovisa Coldeyes will buff all your tokens that are harder to chump. You could maybe keep the Hamletback Giant, but Zurgo Helmsmasher or Samut, Voice of Dissent is a good choice in your deck if you decide not to.
Blaring Captain and Blaring Recruiter are also very underwhelming. Chief of the Edge can easily replace the captain, and the recruit can be replaced be literally anything (my vote would be for Impact Tremors if you haven't added it already).
You have A LOT of mana ramp in your deck, but your lacking card draw and removal. I'd maybe remove the Diamonds and add two or three mana rocks that tap for one of any color. That'll give your deck 10-11 forms of mana ramp. If you add three, that'll give room for two forms of card draw. Reconnaissance Mission, Bident of Thassa, Skullclamp, and Vanquisher's Banner are great options.
Be aware that you're sitting at only 30 lands. If you find your have a mana-base problem, I'd take out Radha, Heir to Keld, Duskwatch Recruiter Flip, or ANY of the previously discussed cards and add 3-5 lands. Out of the lands you should also add, I recommend Savage Lands, Arcane Sanctum, Crumbling Necropolis, Jungle Shrine, Nomad Outpost, Mystic Monastery, Path of Ancestry, and Unclaimed Territory.
2 months ago
2 months ago
Void rend shall definitely replace Mortify in my black/white/blue EDH deck, and I hope that I can find a way to put Queza, augur of agonies into that deck, as well. I also would like to put fleetfoot dancer in my red/white/green EDH deck, but I am not certain what card to remove for it.
I am rather displeased that Xander does not have flying, when he is a vampire demon, and both of thsoe creature types have flying more often than they do not.
Overall, I am not quite as excited for thsi set as I was for Kamigawa: Neon Dynasty, but it still looks nice, and I am hoping for some great reprints in the accompanying Commander set.
4 months ago
Hola, take my advice with a pinch of salt. Please provide the following:
Deck Power Level: Low/Mid/High
Deck Budget (Use $50 increments):
I will operate as if you read the Summary on my deck's page and on a Budget. Best Kaalia decks follow similar philosophy.
Mana Base: Land/Ramp/Fixing
Ravnica Bounce Lands, "Temple of" Lands, Evolving Wilds and Terramorphic Expanse because tapped lands hinder early Kaalia plays and protection set up, while adding needless nuance and play sequences.
Add (Budget suggestions; fill gaps with Basics)...
3 Reveal Land
Note: Dual Land List
Awesome. I did not have to mention Tech Land that provide Haste.
Remove / Add
You are the first with Flicker spells before my intervention. Teferi's Protection and kin are stellar once Mana Base and Support is optimized. Deck needs 1-2 Mass Draw spells; then one can trade the 3 MV Draw Spells for lesser MV Draw. Mass or Low MV Reanimation goes a long way in Kaalia decks.
Interaction (Meta Dependent)
Remove / Add
From all stated, replacing as Tapped Lands for Untapped Lands is the most significant change one can make. Next, better your Win Condition. Then cater to your Meta. Lastly, make precise and monetary upgrades. As a first build, it is solid and shows promise. Be well.
5 months ago
- Thought Vessel for Blackblade Reforged
- Avacyn's Memorial for Sol Ring
- Rampant Growth for Kodama's Reach
- Okina, Temple to the Grandfathers for Swamp
- Yawgmoth's Vile Offering for Putrefy
- Eerie Ultimatum for Mortify
- Storrev, Devkarin Lich for Thalia's Lancers
- Saffi Eriksdotter for Anafenza, Kin-Tree Spirit
- Primevals' Glorious Rebirth for Make a Stand
5 months ago
10 months ago
Hey, good start. Overall you have good sense with the high budget you have.
Consider revisiting the manabase, you forgot Command Tower and also expand on ramp? 31 lands with only seven 0-3 CMC ramp sources is a risky amount when you need a lot of mana to cast Dragons and Ur-Dragon is nine mana. You really want a ramp source in your opening hand and consistently to get this you want more ramp. Not playing one basic land is an interesting choice, not a choice I would make, but if it's working for you than nice. I would include at least one of each basic.
The Pathways are not good lands for five colors since can only choose one color, they don't give you enough color fixing. With your high budget you can do better than the Pathways especially since a few of them cost more price than much better lands. Castle Locthwain and Westvale Abbey Flip look out of place and are not powerful enough only able to make one black or one colorless mana in a five color deck. Some Rainbow lands are helpful when playing five colors or with Dragons:
- Command Tower
- City of Brass
- Mana Confluence
- Exotic Orchard
- Haven of the Spirit Dragon
- Unclaimed Territory
- Path of Ancestry
More land ramp that can search for a Triome or Shock land:
Lore and Visits are two drops, similar to Farseek, but the land you search for can ETB untapped if you search for a Forest Shock land. Skyshroud can search for two Forest Triomes or Forest Shock lands. Adding Overgrown Tomb would help with these land ramp spells. Some good ramp sources for five colors to consider:
There's a few other nonDragon cards here that you don't need because they're not as good as other cards here:
- Nyx Lotus
- Genesis Ultimatum
- Commit / Memory
- Saw It Coming
- Doom Blade
- Nicol Bolas, God-Pharaoh
- Cover of Darkness
Nyx Lotus is not a good ramp source here since it's a four drop that ETB tapped and then it doesn't make mana unless you control another colored permanent. Cover of Darkness is an expensive price card that's not doing much here because Dragons don't really need fear since they already have flying evasion.
Because you have Tiamat then you could cut some of the lesser Dragons such as Deathbringer Regent, Amareth, the Lustrous and Ramos, Dragon Engine. You have Old Gnawbone, if you add Hellkite Charger then you have an infinite attack combo that Tiamat can tutor for.
There's several expensive price cards in the maybeboard that would be good upgrades, but there's also some budget cards that would be upgrades for any of the above cards I mentioned to consider cutting:
Good luck with your deck.
10 months ago
it's a good concept, but there's only a limited amount of removal. i would suggest putting in some Mortify's for the quick kill and replacing the Path's with Dire Tactics. competitively-speaking, Path to Exile has the same problem as Assassin's Trophy; it was highly valued until it was found that trading a creature for resource was not good