As an additional cost to cast Costly Plunder, sacrifice an artifact or creature.
Draw two cards.
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|Commander / EDH||Legal|
Latest Decks as Commander
Costly Plunder Discussion
1 week ago
BrassLord those are some good ideas! This was almost a
The Gitrog Monster
deck, but I didn't want a big target on my back hahaha. I didn't even consider
, I'll deff see if it works. The only problem is that I'm not sure how I'd discard it again. I suppose if I constantly have more than 7 at discard step maybe? But as the deck is right now, I have the opposite problem haha.
That's fair, I'm also used to using engines, specifically the commander, instead of one off effects. I have an Arcades, the Strategist and a Teysa Karlov deck, so with both of those the card draw is stapled to the commander, all I have to do is supply a card that will trigger it (a wall with Arcades, creature dying with a card that lets me draw when creatures die in the case of Teysa). I'm not very familiar with one off card draw effects, so I'll look some more into that.
Hmm, that's an interesting idea. I really like Plumb the Forbidden , as I can sacrifice as many creatures I want. I might add that to my Teysa Karlov deck haha! I see your Costly Plunder , and raise you a Village Rites ! I never considered using dredge as a replacement for card draw spells, that's smart! Again, thank you for all the suggestions! Now I have even more hard decisions on what to cut haha!
1 week ago
TheShadowNite hahaha, I was about to say, in goldfishing your hands I had the same experience! I think you have a good mass of Dredge creatures and grave enablers, so you could fill the grave, but then it'd stall out, either having to wait a turn for tap lands, or not being able to mutate the commander for an effect. It sounds weird, but maybe Drownyard Temple might have a place in there as a one off? Also I'd be interested in something like Dakmor Salvage . Just another dredge option if it hits the grave. (Though I may be a bit biased, I really like The Gitrog Monster hahaha)
I think the one off draw effects come down to personal preference. I typically like having repeated things like Phyrexian Arena Sylvan Library stuff that can get repeated use over the course of a game. Though I also play in a meta that has a lot of board wipes and tax effects, so resolving one is important as the games go a bit longer and I have to recoup after an Armageddon or Wrath of God resolves. I WILL say that I've had good experiences running one off card draw effects in jank tribal decks like Treefolk, where just jamming in a TON of card draw means you can keep drawing action and eventually flooding the board with crappy creatures lol.
I could see one off card draw working in your deck! In particular if you're working with a budget! There were some hands that were JUST close enough to being bomb, but fell short on lands or action. Black has a plethora of card draw one off options. like Sign in Blood Ancient Craving Night's Whisper .
Also maybe some food for thought? Since you have a lot of dredge creatures and dorks, something like Plumb the Forbidden , Costly Plunder could work, as you could replace the first draw with the dredge trigger, which would then still have a play by simply recasting the creature.
Just some ideas to playtest with!
1 month ago
it seems to me that you could get better card draw with value if instead of Ancient Craving and Ambition's Cost you ran the ones like Village Rites , Altar's Reap , Costly Plunder , or Bankrupt in Blood
1 month ago
Last couple topics,
I made an assumption and grouped Draw above Damage, and Deathtouch above Token.
Deathtouch 16%, Control 16%, Damage/Life 15%, Recursion 8%, Token 6%, Draw 6%, Discard 2%, Ramp 2%, Land 29%
Further on Card Advantage (which includes draw):
I know why your doing it and the thought process behind it, but here's an alternative perspective.
Your cards like Blood Divination , Costly Plunder , Pitiless Pontiff , Bone Splinters , Final Payment , Severed Strands , Spark Harvest are usually paired with LTB effect (like your damage/life and afterlife abilities), more along lines of Grave Pact (Also Dictate of Erebos , Butcher of Malakir , Dark Prophecy , Nightmare Shepherd , Etc.) or Reveillark / Academy Rector types.
The issue is Blood Divination why not Necropotence ( Greed ) for CMC1 less, and no sacrifice, let's you refill your hand anytime, Grim Haruspex /Etc. Why Spark Harvest / Bone Splinters over Swords to Plowshares or Path to Exile or Mortify or even Bloodchief's Thirst / Generous Gift if your after planeswalkers.
So how are creatures getting into the graveyard, if your not sacrificing them along with other effects, a value engine!! Skullclamp is a necessity, Viscera Seer is strong, Phyrexian Altar (this card is cEDH level though), more things like Priest of Forgotten Gods & Ayara, First of Locthwain . Why sacrifice a deathtouch creature to LTB damage/life when you can Corpse Knight instead and get the value up front? Yahenni, Undying Partisan , Village Rites is ok because its CMC1 and Instant, you don't need tutor in battlecruiser/low (up to power 5), but cards like Diabolic Intent which also feed into things like Mausoleum Secrets are value. Ashnod's Altar , Doom Foretold , Razaketh, the Foulblooded , etc.
Key is value in / value out. Don't waste the value out just to enable your recursion. Value-in, Value-out, then recur. More Immortal Servitude (battlefield), less Soul Salvage (hand). Reanimate / Animate Dead (anyone's graveyards), Unburial Rites , Victimize , Agadeem's Awakening Flip, Revival / Revenge , Command the Dreadhorde , Blood for Bones .
Kinda touched on it, in previous. Control 16% is quite a bit, inline with power level. If you replace Ashen Rider , Bone Splinters , Final Payment , Severed Strands , Spark Harvest . Some should become the "sac outlets", like Skullclamp / Viscera Seer and some just better interactions (Instant speed whenever possible). Anguished Unmaking , Utter End , Swords to Plowshares , Merciless Eviction , Plaguecrafter / Demon's Disciple (Better Fleshbag Marauder unless your utilizing the Zombie part), Shriekmaw , Path to Exile , Generous Gift , Deadly Rollick , Dire Tactics , Hagra Mauling Flip, Unmake there's lots.
If you want to jump on a teams chat or anything when you have some time happy to help, just discord chat me, hopefully something that helps you focus this deck to a 4-5
1 month ago
i know this is like a few years late but i'm new to the format and just now saw this and i think these are some good replacements/additions Village Rites instead of Altar's Reap (not Costly Plunder tho plunder is good) cheaper same speed /n Cast Down instead of Eyeblight's Ending or Victim of Night because at most Cast Down wont hit 1 creature whereas Eyeblight's Ending and Victim of Night might straight up whiff against some decks Sign in Blood instead of Victim of Night because it can finish a game and you're playing all of 2 lands that dont produce black mana you might want to shove in a Gurmag Angler somewhere it's just on color and theme
4 months ago
5 months ago
First, you have 4 taplands. Please, man, with a $200 budget you can fix 4. Exotic Orchard, The red Tainted land, Graven Cairns and friends. Easy, you can find a good number of them for $10-20 and make your manabase SO much better. The only one I'd even consider is the triland, and only because it taps for all three colors.
Also, cards like Village Rites become incredibly valuable. Rites itself is 1 mana draw 2, and the other versions(Costly Plunder, Altar's Reap) add a mana and instant speed. You'll have enough tokens that it's just free value here.
Between Champion of Dusk and Ad Nauseam, you've got some high power draw. IMO, just add some more tutors. Wishclaw Talisman, Scheming Symmetry, Grim Tutor are all plenty good to go get your nice Ad Naus or Champion to draw waaaay too many cards. For other tutors consider Brainspoil to get Ad Naus, Shred Memory for something like Cordial Vampire or Impact Tremors, and possibly Dimir Machinations and Dimir House Guard.
For win cons, consider Purphoros, God of the Forge. Deals damage twice as fast compared to Impact Tremors, and both of them are really solid cards. Burn at the Stake could probably take your horde of tokens and off somebody as well. Also tutorable by Brainspoil.
5 months ago
Feed the Swarm is pretty cheap and versatile removal to consider. Fact or Fiction or Read the Bones or even Altar's Reap might also be nice as it seems card draw might be a bit weak Thoughtcast is even better I bet with the Treasure synergies. Murder or Doom Blade or Tragic Slip or Price of Fame or Defile or Cast Down or Drag to the Underworld might also be nice to deal with enemy threats or blockers. Force of Despair is another good cheap effect that can help push through for attacks. Costly Plunder turns a treasure into cards which is nice and on theme. Profane Command is also surprisingly cheap for the versatility. Damnable Pact is neat as you can target an opponent to deal lethal or yourself to draw. Cranial Plating is a pretty awesome equipment with treasure too. Armix, Filigree Thrasher although not a pirate, has a cool synergy with treasures. AEtherize is a neat wrath effect that is cheap. Memory Lapse and Unsubstantiate is a counterspell that feels less controlling since they keep the card. Tolarian Winds is a one sided Windfall which is interesting. Thassa's Intervention is another potential counterspell that doesn't feel so controlling. Distant Melody is also probably a great card given all the Pirates. Merchant's Dockhand interacts nicely with Treasures.