Tymna the Weaver
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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tymna the Weaver

Legendary Creature — Human Cleric


At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.

Partner (You can have two commanders if both have partner.)

Recommendations View more recommendations

Crow-Umbra on

2 days ago

Have you had a chance to play the deck irl, or play-test it much? 28 lands and 19 creatures seem kinda low, even with all the mana rocks. If it works well for you, then no worries. In regards to draw options for Isshin, I'd recommend some of the following:

  • Skullclamp is great, especially with any 1/1 tokens you may produce.

  • Plumb the Forbidden is a personal favorite, especially in response to board wipes or creature theft. This is one of my favorite draw spells in my Isshin deck, especially with a board of tokens.

  • Braids, Arisen Nightmare can force opponents into tough spots, depending on what you sacrifice. The fact that Braids is a "may" ability allows for scaling as needed.

  • Tocasia's Welcome & Idol of Oblivion are options for more (creature) token focused builds.

  • Breena, the Demagogue & Karazikar, the Eye Tyrant are both fun and interactive options. Breena especially can add a fun political wrinkle to games, as opponents may let her stick around until its too late.

  • Gix, Yawgmoth Praetor is another "political" draw engine that incentivizes attacks around the board.

  • Professional Face-Breaker & Tymna the Weaver are both options that reward you for going wide and connecting. I like Face-Breaker just a little more since she has built-in evasion.

  • Deadly Dispute and Painful Truths are additional options.

  • Lastly, Scapegoat, Dolmen Gate, and Reconnaissance are additional mana efficient board protection effects. I can't recommend Reconnaissance enough, as it acts as a pseudo-Vigilance anthem, and can remove your creatures from combat after they've already dealt damage. A bit more of an explanation here.

I hope these suggestions are helpful. Best of luck in your brewing and playing.

DemonDragonJ on Commander Masters Previews and Speculation

4 days ago

Both Tymna the Weaver and Thrasios, Triton Hero are very expensive, so I would like to see them be reprinted in this set.

Crow-Umbra on Isshin Painharmonicon

3 weeks ago

You could maybe cut Anointed Procession. Its a great card, but it's definitely another slot that could be used for draw.

You could maybe swap a creature slot for Professional Face-Breaker, especially since you already have Goldspan & Lannery Storm in the 99.

Breena, the Demagogue is another draw option & political piece. Opponents might leave you alone to try to benefit from it, which makes games more interactive & fun.

You could maybe swap Savai Crystal for Painful Truths & Deadly Dispute. Plumb the Forbidden is super useful for refilling your hand.

You could maybe cut Sun Titan. I like more proactive & instant speed board protection than graveyard recursion for this build. Grave Titan was a cut I recently made.

There's also Phyrexian Arena, & Black Market Connections, Gix, Yawgmoth Praetor, or Tymna the Weaver depending on your budget.

Crow-Umbra on Isshin, the Glorious Strategist

3 weeks ago

Always happy to see Batwing Brume in a deck. It's an old favorite of mine when I first started playing in college, about 10 years ago.

Isshin is easily my favorite commander, and one I've enjoyed playing a lot the past year. I'm not sure if you were aware, but sadly, Bushido does not work with Isshin's trigger, as Bushido only triggers when the creature blocks or becomes blocked. Ronin Cliffrider, which you already have in you 99, is probably the one most worth keeping, since it can take out opposing creature tokens if they're small enough.

If you decide to remove the Bushido creatures, that does open up some opportunities for more draw/impulse options available to Isshin, like:

  • Idol of Oblivion - More useful if you are running a more creature token heavy strategy.

  • Plumb the Forbidden - is one of my favorite draw pieces, especially in response to board wipes.

  • Tome of Legends - Fairly helpful, & easy enough to get a few more counters on.

  • Commissar Severina Raine - If you aren't opposed to Universes Beyond, she is a slightly worse Skullclamp and is also an excellent finisher for Isshin decks, especially token focused ones.

  • Gruesome Realization - Like a Night's Whisper with a modal option to also soften up an opposing board, especially useful against other token filled board that lack power/toughness modifiers of some kind.

  • Professional Face-Breaker - Is kinda like a budget-ish version of Tymna the Weaver if you squint hard enough. Both reward you for going wide with attacks.

  • Tocasia's Welcome - Another option if you have lots of creature tokens, but could work for you since about 20 of your current creatures are 3cmc or less.

  • Brazen Cannonade - An impulse draw for 2nd main phase after combat.

  • Karazikar, the Eye Tyrant helps keep attackers away from you, and Goads up to 2 creatures per board with Isshin out.

I hope these suggestions are helpful. Let me know if you would like any additional feedback or suggestions. I hope you have fun piloting Isshin, he is a blast.

Crow-Umbra on Isshin for a Fight

1 month ago

No worries, it happens! Myrel herself does kind of look more like a knight than a soldier, so I can see the potential for confusion.

In terms of the other stuff you're considering:

  • Authority of the Consuls - I run it in my deck and have really liked it, especially since I frequently play against other token and aggro strategies. Especially helpful for hampering Haste. Being able to keep other token and strategies off kilter to out-pace them can be crucial, and the bonus lifegain can help build some cushion against eventual crack backs. One of the best games I had with it, I got up to about 55 life before someone had the removal to deal with it.

  • Esper Sentinel - Great draw option for White, there's no doubt about it. I used to play a copy in my old Osgir, the Reconstructor deck before I took it apart. I liked Esper Sentinel there because I had the potential to make copies of it with Osgir, and get a bit more mileage out of it. In my experiences playing Esper Sentinel, or playing across from it, I've found that it's most effective in early turns when players are less likely or capable to pay the tax. I think the tax effect becomes less effective as the game goes on, or without the Power/Toughness boosts to increase the tax and Sentinel's durability. The biggest downsides to Sentinel is that it is very vulnerable to creature and artifact based removal, so it is somewhat fragile as a draw piece. If anything, it ends up being a minor tax effect in early game to slow roll opponents.

  • Fable of the Mirror-Breaker  Flip - I've really liked it. It's essentially 3 cards in one. You're basically getting a slightly worse Captain Lannery Storm, a Faithless Looting, and a somewhat worse Kiki-Jiki, Mirror Breaker on the back. Even if you don't have some scary creature to copy initially, you could always copy the Goblin Shaman token (assuming it's still alive). I've liked it when I've played it. I think the capability of maximizing "card economy" whether through sagas or modal options is super helpful to squeeze more value out of those precious 99 slots.

  • Read the Bones - Scry 2, draw 2 is solid but not super exciting. I like Painful Truths and Gruesome Realization, which you already have in 99. Professional Face-Breaker is also a solid option for aggro combat-oriented decks, since ideally you will be connecting with a wide enough board. Treasures and options to impulse can be helpful. It's like a budget pseudo-Tymna the Weaver

thefiresoflurve on Black white Liesa, forgotten archangel

1 month ago

Hey, there!

Skyline Savior and Gate to the Citadel are Alchemy cards, and not legal in EDH, if you play with people who care.

As far as commanders go, Liesa, Shroud of Dusk would probably get you a lot of mileage, since demons and angels tend to be higher mana cost spells, meaning you're paying that 2 life fewer times than your opponents. Demons also have a lot of good ways to kill your own creatures in case you need to turn the effect off.

Tymna the Weaver might also be a decent commander since you'll have a lot of flying creatures and lifelink to sustain the card draw.

Hope that helps!

Crow-Umbra on Isshin for a Fight

1 month ago

I like your detailed update Michigone. I had a very similar realization with Emberwilde Captain & some of the other pillow fort effects.

They were clunky in that I wanted them to dissuade attacks at me, but their benefits happened if people attacked me. Often times people I played against would remove either Isshin & tank through standard triggers from the pillow effects, or removed the pillow effect all together.

I may re-examine Neyali, Suns' Vanguard at some point as a potential swap with Professional Face-Breaker. I do like that Face-Breaker is kind of like a Tymna the Weaver, except with treasures & impulse. Neyali's "no time limit" is cool, I just didn't like having my instant speed protection/removal stuck in impulse, & hampering that reactive element.

Drawing in these colors is a balancing act that takes plenty of playing to see what feels right.

My only knock against Helm of the Host is that it's 9 total mana to cast & equip to something.

Coward_Token on Phyrexia: All Will Be One …

2 months ago

Going back to content that's actally confirmed:

Norn's Choirmaster feels like it's just going to be an expensive Grateful Apparition most of the time. The main exceptions are partner decks with a counter theme, e.g. Reyhan, Last of the Abzan + Tymna the Weaver or Yannik, Scavenging Sentinel + Nikara, Lair Scavenger. Maybe you could also use it in a flicker + counters theme deck?

(Speaking of which, when is black getting a Thrummingbird?)

Even though it's pretty weird that the mirran faction mechanic is a tweak on living weapon, I like the implied flavor of the token probably dying and then someone else taking up the sword, so to speak.

Without the haste, Goldwardens' Gambit could have easily been a white instant.

A little awkward that Otharri, Suns' Glory synergizes with proliferate

Hexgold Slash could have also dealt extra damage to creatures with oil counters on them

With corrupted around, Caress of Phyrexia got a little more interesting

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