Tymna the Weaver

Tymna the Weaver

Legendary Creature — Human Cleric

Lifelink

At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.

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Set Rarity
Commander 2016 (C16) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Tymna the Weaver occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Tymna the Weaver Discussion

SynergyBuild on What ledgendaries excited you the ...

2 days ago

RNR_Gaming Okay, time to go over some of my other ideas I haven't fully fleshed out!

Oros, the Avenger Super weird commander that I think has some pretty powerful text. Obviously not super cEDH, but with something like a Basilisk Collar, it feel really busted, go for a (generally) one-sided sweeper, gain 3 life for each one killed xD. Not the most powerful, but really cool card I haven't even seen played in any game of Magic.

Tymna the Weaver/Sidar Kondo of Jamuraa These two have some amount of powerful synergy I think matters a lot. Using a clearly creature based strategy that should be able to get your 3 tymna draws each turn can be used for casual or competitive, and I think you could go for hatebears or not, since any dork and your commanders just gives you so much draw power. After that you could be running anything xD

pheldagrif I think a deck based around this and Intruder Alarm would be really spicy, I don't know if possible, but using that, with an effect like Bloom Tender is infinite mana, tossing in a Suture Priest is a GG, also, bant means you can use effects like Flash Hulk, or if you give infinite creatures out, Reins of Power can win too, swinging for an infinite win. I don't know how to use the rest of the deck though, cool concept imo!

Zacama, Primal Calamity is a sweet combo enabler, using Temur Sabertooth you can go infinite pretty easily, and with the Dockside Extortionist combo in the format too, I don't see why that deck wouldn't still have good backups, especially with Sanctum of Eternity comboing with it too, you could use a mass of creature and land tutors, attempt to have a super controlled combo, but then also have a super high value commander that can crush in stalls, and can stops most other combos when it sticks outside of consult and flash, like Yisan, Kiki lines, etc. all die to it, and so much of staxy hate pieces fall to it too. Just keep your eyes open for cursed totem and I think you'd have a powerful list!

hkhssweiss on hkhssweiss

4 days ago

SirChris39 I would recommend adding in Twilight Prophet, usually with Orzhov decks they have a distinct lack of card advantage and any card advantage engine is useful. Even adding in a Phyrexian Arena or Necropotence would be very helpful.

Gray Merchant of Asphodel is also a good card in general for multiplayer, especially since there are some ways you can recur it back over and over again. Tymna the Weaver gives you additional card draw with all the spirit tokens you will be making. I am however curious to why you are running Painter's Servant, I see the synergy with OG Teysa, but is that all your using it for?

TWCE on Christmas Pod

2 weeks ago

You realize that Sidar allows everyone else's Tymna the Weaver to swing freely at each other, right?

mistborn314 on Nekusar, the Friendship Destroyer [[PRIMER]]

2 weeks ago

@ Maizena, just a heads up, but still having trouble with the link to the primer.

On a different note, I am looking at building a wheel deck around Dream Halls, (WUBR, Tymna the Weaver and Kraum, Ludevic's Opus as the commanders). I am curious how you break parity once you wheel with Halls out since you basically refill your opponent's hands and turn all interaction into pseudo-Force of Will. I really want to build around Halls, but it seems foolhardy to go full archenemy and give your opponents god-hands. What's the line the of play here? How has Halls worked out for you? Is it worth it?

Overall, it seems like a really awesome deck. As a fellow wheel player, here are some cards worth considering:

Temple Bell and Geier Reach Sanitarium are sweet and simple repeatable effects that are pure gold in this deck. Additionally, Bell goes infinite with Mind Over Matter and Library of Leng--cards you already run. (Tap Bell to have the table draw, discard with Mind to the top of your library with Leng and untap Bell--rinse and repeat--deck the table but never yourself since your just redrawing the same card). Could be nice since it works independent of your commander in case he gets hated out of the game.

Duskmantle Guildmage is an insta-win with Mindcrank, can add redundancy for Bloodchief Ascension. Burning Inquiry is pretty good (better than Jace's Archivist IMO). Narset, Parter of Veils is a MUST--wheel and you are the only one with a hand. Plus, it's only $2 or something...

You run more shuffle wheels than I do, so take this with a grain of salt. I love Underworld Breach and Yawgmoth's Will to replay key cards--especially Breach, since you can cast Wheel of Fortune as many time as you can afford since it's not exiled. Mission Briefing, Snapcaster Mage, and Kess, Dissident Mage are pretty dandy utility single spell flashbackers. Bone Miser and Shadow of the Grave are hidden gems (don't appear on most lists). They go crazy with the discard wheels, Library of Leng, Mind Over Matter, and Dream Halls.

In closing, I haven't seen the deck play, but Hive Mind, Omniscience, Torment of Hailfire, Isochron Scepter/Dramatic Reversal, Mizzix's Mastery, and Wheel and Deal are fun, but they don't seem to fit the game plan of a Nekusar pain train. There seems to be plenty of wincons without jamming all of these amazing, but unrelated cards in there. They feel like "win-more" cards that deflects the focus of the deck. In the case of Wheel and Deal, it you don't net cards off of it but you give your opponents a full grip. You already run the best wheels aside from Timetwister, it seems like an extra "meh" wheel. Maybe cut some of these cards and go for low CMC interaction or cantrips. Just food for thought.

triproberts12 on Oops all Angels!

3 weeks ago

Rith probably isn't the best saproling commander. I think you just lose too much value being unable to play AEther Mutation, Ghave, Guru of Spores, Slimefoot, the Stowaway, Sprouting Thrinax, and Supply / Demand. Lifegain always seems like a good idea, but it just adds in the extra step of having to find a way to win the game. If you load up on Blood Artist effects in black and WB, that gives you a better way to affect opponents than hitting a critical mass of creatures to deal 120 combat damage. You also miss Arcane Adaptation, Xenograft, and Conspiracy by not playing black and blue, which seem good.

Personally, I would either go with Karona, False God or Tana, the Bloodsower+Tymna the Weaver.

As for general card replacements, the ramp package is where I see the most room for improvement that is easy on the budget. I highly recommend taking your cues from Dana Roach's EDHREC article on green land ramp.

In general, I would lean away from auras, with the possible exception of Verdant Embrace- there are a few cards like that missing, so I'd check out the saproling cards on Scryfall. That would also be the place to look for tribal cards, although you can also see the most popular ones on the general tribal page and saproling tribal page at EDHREC.

I_Want_To_PlayAllTheDecks on Z-Man the Butt-Kicker *Primer*

1 month ago

I might have a Tymna the Weaver so i need to find that, as it's crazy good. I love Shadowspear because it gives a couple relevant abilities for such a low cost, and although the second ability seems niche, it has been used in every game I have played, because it enables you to take out gods, hexproof threats like Lazav, Dimir Mastermind and others. So yeah, I would recommend Shadowspear.

I_Want_To_PlayAllTheDecks on Z-Man the Butt-Kicker *Primer*

1 month ago

I have Vindicate in there, and i love Tymna the Weaver but she is a little expensive for me right now, i will have to try and trade for her. I will get an Alesha, Who Smiles at Death and switch her out with the champion, I also like Tragic Slip and it will go in for Liliana's Triumph . Thanks!

hecubus333 on Z-Man the Butt-Kicker *Primer*

1 month ago

Hey bud. There's so much room for flavor in this new build, and I like the majority of your creature choices and other spells. Seems like a fun deck. Sunforger does so good for me in my Nahiri Equipment OBK build, as does Danitha.

I have 2 tips. The first one being to replace Liliana's Triumph. It seems like you like that card in the description, but most current Voltron decks have more than just the one suited creature. A single edict spell, without a Lili Planeswalker for the second half is probably okay.. but not as good as a Tragic Slip.

I also noticed you went with Path to Exile for a 1W removal. I agree that it's more fitting in this build than Swords to Plowshares, which I usually push first. But here you're aggro enough to not want to give anyone life. So it works well.

I don't love Fervent Champion here. I love the card itself, but not with so little other knights. Alesha, Who Smiles at Death costs $0.25, and gets you your creatures back.

Worth consideration.

I'd find room for Tymna the Weaver and Vindicate.. but I wouldn't know what to take away yet without testing. I like that you've got Kaya in here.

Nice work.

Let me know how Shadowspear works out for you. I may add it to Isamaru Voltron.

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