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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Tymna the Weaver
Legendary Creature — Human Cleric
At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
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1 month ago
I want to build an Ikra Shidiqi, the Usurper // Tymna the Weaver life gain commander deck. It will be used for semi-casual play at a LGS, so good players with decent decks but not a lot of bonkers combos going off by turn 5.
I have never been amazing a cooking up commander decks that actually function, especially on a budget. Can anyone help me put together a basic/affordable decklist that I can expand on with more expensive cards later (let's say sub $200, preferably closer to $100, price is a little flexible)?
So far, I have the following cards that I know will work here:
Deathrite Shaman Vito, Thorn of the Dusk Rose Swords to Plowshares Dina, Soul Steeper Voice of the Blessed Kambal, Consul of Allocation Willowdusk, Essence Seer Vampire Nighthawk Drana and Linvala Rodolf Duskbringer Rampant Growth Farseek
I also own both commanders, so that's $30 I don't need to worry about.
Any help is appreciated.
1 month ago
I've also added in Welcoming Vampire and Knight of Dawn's Light to help keep me in the game. I cut Mentor of the Meek got cut because it's just too mana-intensive, Ornithopter of Paradise because of its nombo with Collector Ouphe and Tymna the Weaver, and Stronghold Arena since its effect is largely replaced by Welcoming Vampire but with fewer hoops to jump through. I wonder how much I'll notice the decrease in card advantage, so we shall see how these swaps play out!
4 months ago
Very nice! I keep trying to tell people this is one of the best aggro commanders & I also use Tymna the Weaver as a comp. I get that the precon was built as "politics matters", but I scrapped that reactive junk for "aggro matters" & haven't looked back. You don't need a bunch of carrots in the deck because you can just grow things so efficiently on your own & let your opponents decide if they want to get left in the dust or not.
You didn't mention (too much) how easily she double-triggers early game with 2-cmc critters (preferably lifelinkers). Since she triggers on an attack (not necessarily her own) she realistically can start doing work turn 3 if you have 1 or more low cmc weenies on the board waiting to attack turn 3.
I came to alot of the same conclusions with playtesting as well. My deck is probably 1/3 aggro & then 1/3 planeswalkers. The walkers often are my version of creature-wipe protection (suddenly no one wants to wipe creatures if a walker is ticking on up), recursion source, & mid-late game impact. Both options work really well with Orzhov proliferate. Heres the deck Birdlock
5 months ago
Also, when it comes to Breena, the Demagogue I think alot of people misread her as a needs politics for full efficiency. You don't have to rely on other players at all, she straight up smacks people if you just want to trigger her on your own with your own attacks, she can trigger 2 times as long as you are attacking 2 opponents with higher life totals than another for a whopping +4/4 worth of counters & draw 2... That is BEFORE your commander goes doubling this. Also, she doesn't need to be the attacking creature, so she can be effective on the turn you play her.
If your opponents choose not to benefit from the card draw, then I guess they would have to settle for falling so far behind. So basically, she just happened to helm a politics themed precon. She is actually comparable to Tymna the Weaver in some ways.
5 months ago
Have you had a chance to play the deck irl, or play-test it much? 28 lands and 19 creatures seem kinda low, even with all the mana rocks. If it works well for you, then no worries. In regards to draw options for Isshin, I'd recommend some of the following:
Skullclamp is great, especially with any 1/1 tokens you may produce.
Plumb the Forbidden is a personal favorite, especially in response to board wipes or creature theft. This is one of my favorite draw spells in my Isshin deck, especially with a board of tokens.
Braids, Arisen Nightmare can force opponents into tough spots, depending on what you sacrifice. The fact that Braids is a "may" ability allows for scaling as needed.
Breena, the Demagogue & Karazikar, the Eye Tyrant are both fun and interactive options. Breena especially can add a fun political wrinkle to games, as opponents may let her stick around until its too late.
Gix, Yawgmoth Praetor is another "political" draw engine that incentivizes attacks around the board.
Lastly, Scapegoat, Dolmen Gate, and Reconnaissance are additional mana efficient board protection effects. I can't recommend Reconnaissance enough, as it acts as a pseudo-Vigilance anthem, and can remove your creatures from combat after they've already dealt damage. A bit more of an explanation here.
I hope these suggestions are helpful. Best of luck in your brewing and playing.
6 months ago
6 months ago
You could maybe cut Anointed Procession. Its a great card, but it's definitely another slot that could be used for draw.
You could maybe swap a creature slot for Professional Face-Breaker, especially since you already have Goldspan & Lannery Storm in the 99.
Breena, the Demagogue is another draw option & political piece. Opponents might leave you alone to try to benefit from it, which makes games more interactive & fun.
6 months ago
Always happy to see Batwing Brume in a deck. It's an old favorite of mine when I first started playing in college, about 10 years ago.
Isshin is easily my favorite commander, and one I've enjoyed playing a lot the past year. I'm not sure if you were aware, but sadly, Bushido does not work with Isshin's trigger, as Bushido only triggers when the creature blocks or becomes blocked. Ronin Cliffrider, which you already have in you 99, is probably the one most worth keeping, since it can take out opposing creature tokens if they're small enough.
If you decide to remove the Bushido creatures, that does open up some opportunities for more draw/impulse options available to Isshin, like:
Idol of Oblivion - More useful if you are running a more creature token heavy strategy.
Plumb the Forbidden - is one of my favorite draw pieces, especially in response to board wipes.
Tome of Legends - Fairly helpful, & easy enough to get a few more counters on.
Gruesome Realization - Like a Night's Whisper with a modal option to also soften up an opposing board, especially useful against other token filled board that lack power/toughness modifiers of some kind.
Tocasia's Welcome - Another option if you have lots of creature tokens, but could work for you since about 20 of your current creatures are 3cmc or less.
Brazen Cannonade - An impulse draw for 2nd main phase after combat.
Karazikar, the Eye Tyrant helps keep attackers away from you, and Goads up to 2 creatures per board with Isshin out.
I hope these suggestions are helpful. Let me know if you would like any additional feedback or suggestions. I hope you have fun piloting Isshin, he is a blast.