Tymna the Weaver
Legendary Creature — Human Cleric
At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Latest Decks as Commander
Tymna the Weaver Discussion
3 weeks ago
dfbenj: What's your definition of infinite combo? A lot of decks win using Tainted Pact + Thassa's Oracle which technically isn't infinite. Other decks use Approach of the Second Sun, which again isn't infinite but is still just an "I win" card. You could look into Edric, Spymaster of Trest decks which attempt to chain together multiple turn spells and win through amassing an anrmy of beaters. Yuriko, the Tiger's Shadow is the same idea (though can run Pact + Oracle as well). Again, none of these are technically infinite but taking multiple uninhibited extra turns still very much feels in the same vein.
If you're after fair and balanced magic, you might want to look into something like a Tymna the Weaver + Tana, the Bloodsower bloodpod stax deck. A lot of these run a Kiki-Jiki, Mirror Breaker + Felidar Guardian birthing pod/Yisan line, though you can just omit the combo for more beaters/stax if you want.
1 month ago
2 months ago
This needs lots of help. I'm gonna try my best to help.
I'll start with the easy cuts.
- Atla Palani, Nest Tender this card is more of a build around card
- Piru, the Volatile same as above high cmc
- Darigaaz Reincarnated not strong high cmc
- Cruel Reality high cmc, weak
- Oros, the Avenger bad
- Mayael the Anima a build around card
- Shattergang Brothers isn't gonna be strong here. Is better in a different build.
- Iwamori of the Open Fist bad
- Collective Blessing other better options available
- In Search of Greatness bad
- Instrument of the Bards slow
- Marchesa's Decree will not protect you and doesn't work with the cmdr.
Cards that think are good here.
2 months ago
I kind of wish they would've just reprinted Soul-Guide Lantern instead of creating Lantern of the Lost. They are so very similar, but former is still better 90% of the time and approaching $3.
I definitely see about 12 cards from this set that could make their way into various commander decks that I am currently running. That's higher than most sets.
3 months ago
For mardu, I'd look at Jeska, Thrice Reborn/Tymna the Weaver. Tymna lets you draw cards after you use your phoenixes to whack people, and jeska can triple the damage if you know something will be unblocked. Queen Marchesa would be another option, with all your flying you can most likely hold onto monarch pretty well or easily grab it back, and the assassin tokens are just a nice addition.
In a burst of shameless self-promotion, I've been running a monored phoenix tribal deck for about a year now, and it does fairly well. Its not as fast as something like elves or slivers, but it holds it own, can recover from board wipes decently, and due to all the damage doubles shoved in, it can deal out a lot of damage from just a few attackers.
3 months ago
I can see why you would like having exile and recursion on a stick in the command zone but you will be fine putting kaya in deck and run Ravos, Soultender you don't have to partner
but there is some good partners like Tymna the Weaver for card draw
and Sengir, the Dark Baron so that when you combo one player out it can cause a chain reaction removing the rest of your opponents
4 months ago
@1empyrean, My bad, I felt like it was redundant to rattle on about something I thought there was a consensus on, but I'll take your comment as asking, "what's so bad about having 4-color partner pairings?"
I have my own negative opinions about the subject, but one of the two things I can point to outside of my own views is that dual-color partner commanders can be found on the upper tiers of any given commander tier lists which I believe says a lot about the community's perception of them.
Its rather hard to find dual-color partner commanders such as Thrasios, Triton Hero, Tymna the Weaver and Vial Smasher the Fierce on the bottom of any list if at all and most of the time they're placed so highly because they have the capacity to become stronger over time than most other commanders. If you have a low tier commander and a new card is printed that really boosts that commander's potential, it likely won't be enough to boost them to the next tier because that new card is put into a deck of 99 cards where it likely won't be drawn most of the time. In order to make it to the next tier bracket a considerable number of effective cards have to be printed to change out any particular general's standard decklist. It also should be stated that if a new commander is printed that outperforms the older commander that can instantaneously lower its standing on the tier list, because why would you run that commander if a better one exists? Partner commanders are different in that the number of cards needed to reach the next bracket is one, that being if a new partner commander is printed that increases the potential of all the others, and since that new card is being put in your commander slot you can expect to see it every game and having a better commander in slot can make the rest of your cards in the 98 also synergize better with it than before or provide alternatives card switches that you wouldn't be able to make before. And of course a better partner commander can make another inferior, but unlike the last example it makes the other half of your commander all the better unlike making the whole thing a waste. And of course you can argue that's a problem with the Partner mechanic itself and has nothing to do with running a 4+ color deck, but I would argue it does because if you're running a 4+ color pairing it becomes much more difficult to replace one of your commanders if only single color partners are being printed to contest one of them. You could have a single color general actually be a decent upgrade to one of your dual-color ones, but then you'd also have to consider slotting out all the cards that make up the color you would be losing for possibly more inferior cards in return which results in a much higher barrier of entry and is a big reason why color, especially running +4 color matters a lot regarding power with the Partner mechanic.
And my second point further backs up that notion. C16 came out November 11th, 2016 and since then Wizards has not been eager at all to expand upon the mechanic itself as I think they even know +4 color partners pairings are too strong. Battlebond came out June 8th, 2018 where they introduced "Partners with" which is a straight downgrade to the Partner mechanic where EDH is concerned. You could give any of the "Partners with" commanders Partner and it wouldn't hurt their ability to perform together in an EDH environment as the tutor effect is meaningless if both of them are your commander, but perhaps you could say this wasn't a downgrade caused by 4+color partner commanders but that Battlebond was meant to be a two-headed giant set and not an EDH set. I would even agree with that, if not for Commander 2020 which was scheduled for release April 24th, 2020. As an EDH centered product we again returned with the "Partners with" mechanic as if Partner itself had become a taboo keyword yet the concept itself was still worth pulling up again. To me it feels obvious Wizards is behaving as if they made something busted and was trying to dial it back. ~2 years after C16 they test dual-color partners-with and then after reviewing the power level they inch it up ~2 years later with tricolor partners-with commanders almost as if the two-commander mechanic was something they really wanted to work with, but the number of colors was the inherent problem that needed balancing.
Commander Legends came out half a year after Commander 2020, November 20th 2020, 4 years and a week later after C16 before deciding to return back to Partner itself in a draft environment in probably the most awkward fashion possible if you think about it. In Battlebond's draft environment they made it so if a pack would contain one of the Partners-with commanders it would always contain the other and that your team would pick two cards at once before passing the packs. The exact same thing could have been implemented in Commander Legends, every pack would have a dual or triple color pairing of partners-with and you could pull them both before passing the pack. But if not Partners-with surely it would have been better to make dual-color partners in a drafting environment. If you needed a color you'd be more likely to find it on a wide selection of dual-color partners than would be the case for the number of mono-colored ones and it would be far less punishing if you ended up drafting too many cards away from your main two colors as well given how color-restricting the EDH format can be. Surely mono-colored partners and the time it took to revisit the mechanic after numerous watered down attempts paints a pretty clear picture. Heck the C16 partners have 2 cycles for enemy color partners and 1 cycle of allied color partners, so at bare minimum there would be an incentive to make an extra allied set to balance off that difference and it seems like even that was too questionable to put in Commander Legends despite embracing the Partner mechanic heavily in that set. Perhaps Wizards felt like they already printed that second cycle of allied partners in Commander 2020, but I don't think any of the players feel the same way about that. Clearly all the mono-colored partners wouldn't have been printed if Wizards felt the new 3-color pairings they would have made with the C16 commanders would have been a problem as they could have just given the set the Battlebond treatment by making them all partners-with and having the drafting rules be just like how they had it in the recent Double Masters that had came out a few months before it.
I personally would love to see more dual-color partner commanders, but it seems to me that they might be too much of a good thing and that they can easily drive out other non-partner commanders from being viable in most circles given how their power level can scale much more rapidly than other commanders over time if we ever see more dual-color partner commanders. I'm proposing this idea because I don't think we ever will and I don't want to feel chained to a product that's 5 years old if I ever want to build three-color partner pairings moving forward. If new 4-color pairings are dead and they aren't going to be returned to then I think my idea should be what takes place moving forward.
4 months ago
I've built a couple of odd decks, my personal favorite is a naya superfriends deck, helmed by Gahiji, Honored One. Its not too out there, but the entire deck is built around Primal Surge, so there are no instants or sorceries at all.
Personally, I'd also think about a deckbuilding restriction, something that really makes you think about how you have to build the deck. Best example, I've got a wheel deck built around 2 partner commanders and a companion Tymna the Weaver/Kraum, Ludevic's Opus/Obosh, the Preypiercer All odd CMC in 4 colors with a wheel/combo based wincon.
For a weird recommendation/challenge: Ich-Tekik, Salvage Splicer/Sakashima of a Thousand Faces/Keruga, the Macrosage creatureless summoner tribal. All your spells and support makes creature tokens, but beyond the commanders there are no creatures in the deck.