Creature — Spirit
Shadow (This creature can block or be blocked only by creatures with shadow.)
Whenever another creature is put into your graveyard from play, you may pay . If you do, return Nether Traitor from your graveyard to the battlefield.
|Have (4)||, DarkMagician , metalmagic , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Nether Traitor Discussion
2 weeks ago
This list looks really fun! I like Legion's Landing Flip in Teysa. I've overlooked it in the past because of the land's lackluster activated ability, but I'm just now realizing how strong a 1 mana land-ramp card is in white. Since you can easily flip it in a deck with tokens, it seems strong.
I've been looking over your decklist, and I have a few suggestions about what to improve. First off, you're a little low on death triggers. Since this is Teysa's main strength, you may want to include more. If I counted right, you have 13 death triggers plus 2 more that aren't doubled by Teysa ( Luminous Broodmoth and Nether Traitor ). This makes Teysa herself more inconsistent. Just playing some more tokens-on-death cards like Ministrant of Obligation instead of Lingering Souls can go a long way to help facilitate her first ability as well as your cards that don't trigger off of tokens, like Pawn of Ulamog .
Second, I'd be careful about counting scry-effects like Temple of Silence , Woe Strider , or Path of Ancestry as card advantage. Scrying doesn't net you any cards. It's more like card filtering or card selection rather than card advantage. If you want lands that can provide card advantage, I'd go for Orzhov Basilica or Windbrisk Heights . Similarly, Verge Rangers don't ramp you, they just provide card advantage.
1 month ago
A bit of a long comment for you to chew some ideas over. I'm just going to throw out some cards that work for the aristocrats strategy that I think the commander would work well with. Then I'll give you some combos that could work here. Most of the combos rely heavily on white cards, so I think they are all pretty cheap. I'm sure there's a lot more that you could use, but these are the ones that come to my mind.
Aristocrat Mana Producers
Free Sacrifice Outlets
Combos with a free sacrifice outlet
Karmic Guide + Reveillark
: Karmic Guide can return Reveillark to the battlefield. Sacrifice Karmic Guide, then Reveillark. Reveillark's death trigger returns Karmic Guide to the battlefield. Karmic Guide's ETB (enters the battlefield) trigger can return Reveillark to the battlefield. Repeat forever. Reveillark can also return another small creature to the battlefield in addition to Karmic Guide.
Gift of Immortality + Sun Titan : Enchant Sun Titan with Gift of Immortality. Sacrifice Sun Titan. Gift of Immortality returns Sun Titan to the battlefield. Sun Titan's ETB trigger returns Gift of Immortality to the battlefield, attached to Sun Titan. Repeat forever.
Kaya's Ghostform + Sun Titan : Same as Gift of Immortality combo above.
Angelic Renewal + Sun Titan : Same as above.
Fiend Hunter + Sun Titan : Exile Sun Titan with Fiend Hunter's ETB. Sacrifice Fiend Hunter to return Sun Titan to the battlefield. Return Fiend Hunter to the battlefield with Sun Titan's ETB. Exile Sun Titan with Fiend Hunter's ETB. Repeat forever.
Fiend Hunter + Karmic Guide : Same as Sun Titan combo above.
Leonin Relic-Warder combos
Animate Dead + Leonin Relic-Warder
: Start with Leonin Relic-Warder in your graveyard. Play Animate Dead to bring Leonin-Relic Warder back from your graveyard. Exile Animate Dead with Leonin Relic-Warder's ETB. Leonin Relic-Warder dies to Animate Dead leaving the battlefield. Animate Dead returns to the battlefield targeting Leonin-Relic Warder. Exile Animate Dead with Leonin-Relic Warder's ETB. Repeat forever.
Dance of the Dead + Leonin Relic-Warder : Same as above.
Leonin Relic-Warder + Necromancy : Same as above.
Infinite Sacrifice Fodder
Divine Visitation + Requiem Angel
: Sacrificing a creature will trigger Requiem Angel to create a 1/1 Spirit Token. Divine Visitation causes that to instead be a 4/4 Angel Token, which can be sarificed to trigger Requiem Angel to create another 1/1 spirit that comes into play as a 4/4 Angel.
Bishop of Wings + Divine Visitation : Same as above, but you also gain 4 life each time.
1 month ago
My playgroup agreed on not using permanent proxies to keep the power level as is, but I'll definitely grab the more expensive fetches, I'm just waiting for the reprint coming up in Modern Horizons 2 :) I'm also currently trying to grab a Mana Crypt and Mana Drain locally but it's proving harder than expected.
You are completly right about Song of the Dryads and Walker of Secret Ways I guess there are still some situations where it could be useful returning Yuriko to my hand but that realization admittedly made it a lot worse, makes me a bit unsure about committing to that switch.
Great to hear that we seem to agree on Abjure Mystic Reflection I'll try to find some space for those as soon as I can get my hands on them Varragoth, Bloodsky Sire may just be too slow, you are right. I often forget just how fast Yuriko can be, it may just be good in a lower powered Yuriko deck. Nether Traitor Is kind of in the same boat as well, and quite frankly I wouldn't be sure what to cut for it either.
You seem to have a very firm grip on what to switch out for new cards, since my decklist is so close to yours it's super nice for you to let me pick your brain about it, again it really is much appreciated! Since this is probably my strongest deck by a pretty good margin and it's already very optimized I think I need to be careful about how I approach new inclusions.
I'm really hoping I'll be able to get some more games in soon, I miss flipping Dracos and Blinkmoth Infusions! Maybe I should finally figure out a setup to play some games online at some point.
1 month ago
@Snake57 Sounds like you've got a good plan!
If your group is okay with proxies, then I would definitely add Mana Crypt , Mana Drain and all of the zendikar fetches. If not, I would actually prioritize getting the fetches first. They drastically improve the cards Sage Owl , Spire Owl , Scroll Rack , Sensei's Divining Top , Brainstorm (and probably even more that I'm forgetting!) because you can fetch to shuffle away cards that aren't useful.
Also, I think Yuriko is no longer a ninja once she's enchanted by Song of the Dryads , so Walker of Secret Ways wouldn't be able to bounce her. Although I still agree that you can cut Azra Smokeshaper for it.
Mystic Reflection seems pretty strong. Like you mentioned, it turns an enabler into one of your ninjas, or the next best creature on the board.
I'm a bit skeptical about Varragoth, Bloodsky Sire . It has to survive at least one turn around the table to attack and costs a combined 5 mana. I would suggest Cruel Tutor instead if you feel like you're lacking topdeck manipulation.
Hullbreacher is insanely powerful, especially if your playgroup plays a lot of wheels. I still have to get my hands on one, but the even harder part is what to cut for it :')
Maskwood Nexus definitely replaces Conspiracy and Xenograft for any Yuriko lists who have them. But like you said, 4 mana is pretty slow. Plus it isn't blue, so you can't pitch it to Force of Will like Arcane Adaptation or Unnatural Selection .
I think Karn's Temporal Sundering is stronger than Alrund's Epiphany because it costs one (or two) less mana and bounces a potential blocker. Plus if you foretell it, it's not in your hand to pitch to Force of Will effects. And if your playgroup is familiar with your deck, they know exactly which card you foretold.
Thanks again for the feedback and suggestions! I really appreciate talking Yuriko with someone else who's super invested!
1 month ago
It's always a pleasure to read through your thoughts and what you've been testing, again thank you so much for the detailed response!
Unfortunately (and for obvious reasons) I haven't been able to play much paper magic recently but I have been playing around with some new ideas for inclusions, however my primary focus right now it to tune the manabase further, I'm still missing some of the new cards from recent sets like Agadeem's Awakening Flip, Clearwater Pathway Flip and Sea Gate Restoration Flip in addition to some of the more expensive fetches you've recently added.
I'm also looking to add a Mana Crypt , and Mana Drain , with those additions I'm also feel pretty good about adding a Cyclonic Rift . In my playgroup "hate pieces" like Engineered Plague aren't very common so I will be swapping out Azra Smokeshaper for Walker of Secret Ways , also since it get's Yuriko out of Song of the Dryads like effects, which are more common in my case. I've also wanted to add more targeted removal so I will be trying out Dismember and Snuff Out (especially since there always seem to be plenty of targets for it in my playgroup). I'll also consider adding a Commandeer instead of Commit / Memory However I still haven't quite gone through finding out what to remove, so I'll be keeping an eye out for your final verdict! :D
I'm also really looking to add Abjure since the value of sacrificing one of the many small creatures we tend to play to counter any spell for one blue definitely seems to be worth it in my book.
Looking at more recent cards I'm also strongly considering Mystic Reflection for it's versatility and Varragoth, Bloodsky Sire which seems great considering you can use the boast ability in tandem with the Yuriko trigger, maybe Hullbreacher since there are a lot of wheel effects in my group. Maskwood Nexus also seems good, but I'm unsure if I'll end up with too many of those effects and if 4 mana may be a bit too slow. Nether Traitor seems like a surefire way to connect and similarly to Gingerbrood lets me start getting Yuriko back onto the board again as fast as possible after something like a boardwipe. I'm also considering to cut Karn's Temporal Sundering for Alrund's Epiphany , not too sure about that one though.
As always I'd love to hear your opinions! :)
Wishing you all the best!
P.S. Oh, and I'm still a big fan of Gingerbrood based on my play experience! Try giving the cookie monster a chance ;)
4 months ago
Floklosub780lime I think Floklo is right in that Nether Traitor won't double trigger in the first place. Since it's in the graveyard, it doesn't count as a permanent for Teysa's effect. However, it's probably still valuable in the deck as a less consistent Reassembling Skeleton. I'll update the guide, so there aren't misconceptions.
4 months ago
Me no judge: I would think you can stack the triggers. Once the death takes place, there are two death relate triggers on the stack for Nether Traitor. You resolve the first one, returning Nether Traitor to the board, then before the other trigger resolves, you can sac the Nether Traitor to something like Ashnod's Altar and that goes on the stack above the second Nether Traitor trigger. Once that happens, you've netted the mana and the second trigger for Nether Traitor resolves and you can return it to the board again. Pretty sure their infinite mana in there as well, done the right way.
5 months ago
Some good stuff! :D
First of all, I would probably just cut Gauntlet of Power/Caged Sun - mana doubling is nice, but for that mana and before it pays for itself, you could already cast some threatining spells/creatures. Black itself has already a lot of cards that can ramp pretty fast (+Gauntlet will double the mana of opponent's swamps aswell) and this doesnt really looks like some big token army deck to benefit from the +1/+1 buffs.
I'm personally not a big fan of Unstable Obelisk. Permanent removal in black is nice for sure, but for 7 (10) mana its kinda expensive I would say. And as a mana rock, its not a good one, since it wont give you . You should have already more than enough mana, especially with Crypt Ghast, Nirkana, other cheap mana rocks and a lot of lands (copyign Cabal Coffers ftw), you could just play Feed the Swarm as another enchantment/creature removal.
1) Tormod, the Desecrator - there is just few cards that trigger Tormod, but I would recommend Tortured Existence with Phyrexian Altar so you can make infinite etb/die/sac triggers. With something like Desecrated Tomb, which is just another option instead of Tormod, you can make infinite tokens aswell. I run that combo in my Syr Konrad's For the Void deck and it works great.
2) Bolas's Citadel - Citadel is just sooooo good :D You already have Gray Merchant of Asphodel + few free sac outlets (Ashnod's Altar/Woe Strider). If you add Mortuary, you can make infinite etb of Merchant, sac, life-gain and infinite colorless mana. With Phyrexian Altar instead of Ashnod's Altar, Haunted Crossroads is also an option (sac Merchant with Phyrexian altar to pay for Haunted Crossroads cost). Its kinda junky combo, but hey, as long as it works... :D
3) Twilight Prophet - I really like this card, I'll need to somehow make a space for it in my Syr Konrad deck aswell. In combination of the previous engine - Desecrated Tomb + Phyrexian Altar + Tortured Existence and Shadows of the Past, you can "tutor" for anything in your library to get the best value out of Twilight Prophet. Especially if you run aristocrat cards aswell. Also, Shadows of the Past with the engine is 10/10 for the Bolas's Citadel.
4) Pawn of Ulamog - little innocent dude that can go infinite with Nether Traitor and Phyrexian Altar, which would give you another source of inifnite etb/die/sac/mana of any color.