Nether Traitor

Nether Traitor

Creature — Spirit

Haste

Shadow (This creature can block or be blocked only by creatures with shadow.)

Whenever another creature is put into your graveyard from play, you may pay . If you do, return Nether Traitor from your graveyard to the battlefield.

Latest Decks as Commander

Nether Traitor Discussion

freezerboy on SATORU NINJA 'DRAZIES FROM THE BOTTOM NOW WE HERE

1 week ago

Here are some other recommendations if you like:

Unblockables

Nether Traitor, Thalakos Seer, Blighted Agent

Big Boys that aren't Eldrazi

Deep-Sea Kraken, Ancient Stone Idol, Chancellor of the Spires, Devouring Strossus, Denizen of the Deep, Hullbreaker Horror, Icebreaker Kraken, Inkwell Leviathan, Kederekt Leviathan, Leviathan, Nezahal, Primal Tide, Tidespout Tyrant

Since ninjitsu bypasses attack triggers, then cards like Leviathan can actually be semi-viable. Good luck with the new concept, I know that I'm going to be making a ninja demon/kraken deck that should be absurd.

DrkNinja on Ninja fury

1 month ago

Ok so I didn't check to see if any of these were in the deck already but... here's my list of suggestions!

It's a lot of cards so...

Again some of these may be cut worthy but off the cuff this is what I came up with. Also I didn't include any ninjas... I figure they are easy enough to find

Niko9 on Elenda Deck Help

1 month ago

She's an awesome commander, no doubt :) I'm a huge fan of Elenda in flavor, in design, and in game too. Even now when we have vampires in wedding dresses and things, Elenda is still the most classy one around. There are a few things I can think of that might help with the deck. Not sure how amazing they are, but here's some ideas:

Blade of the Bloodchief is almost made for Elenda and can just be a good play just to have it on board with it's super low cost.

gravepact I mean, it's grave pact, and it's the best at being grave pact.

Nether Traitor and other creatures that you can recur over and over are pretty great. Just scooping it back to power the sac engine can be well worth it. Bloodghast is good too, and I think there are a few zombies with similar effects. I mostly run traitor because the price tag on a lot of this type of card is kinda up there.

Deadly Dispute is such an awesome card. It is going to do everything you want and then some.

Hero of Bladehold can be a great way to make creatures. She works best with some kind of evasion, but just getting two free bodies per turn can be very good.

Seraph of the Scales can take out the best flying threat on the board and give you two spirits on the other end.

Dire Fleet Poisoner is a card I really love, and I get that it doesn't always work and it requires adding pirates, but when it works, it's excellent. Flash in deathtouch on their blocker and then get a deathtouching blocker of your own can really make a big swing. Changelings or Dire Fleet Hoarder work so well with the poisoner.

Lingering Souls Soul Warden and Soul's Attendant are good cards from modern soul sisters that can work in commander. One mana for warden to gain you maybe 10 life and also give you a body is great. And if they really have to use removal on your one mana creature, that's almost better.

Vampire of the Dire Moon anything with deathtouch works well with Elenda and if you give dire moon something like the blade of the bloodchief to make her an attacking threat, it will start pinging small creatures left and right.

Karn's Bastion might be a good utility land to put extra counters on walkers and Elenda. Manlands might also be good to give you creatures if you get flooded. Mutavault Inkmoth Nexus Mishra's Factory pretty much anything that can give you mana early and be a creature to sac late game is useful.

Trading Post is one of my favorite sac outlets. It will give you creatures or sacs as you need. Also, it pairs with Unwinding Clock if you have enough tap artifacts to make it worth it.

Pyre of Heroes can be amazing if the deck has enough CmC and same types to make it work. When it does though, sacs plus tutors is solid.

Lolth, Spider Queen when she's good in a sac deck, she's really good, but when she's not, it's hard to justify her in the deck. May not be great, but I have had times where she was just the best card.

That's all I can think of right now, but I'm sure there's a lot of ways to go with this one. You've got a great looking deck, these are just the things that came to mind. You might also find that it plays better to remove some staples for things that go along with the theme. Like, Esper Sentinel is really great, but you might actually get more value in a game out of Soul Warden And, when I play Elenda I always try to give her evasion somehow or use Sanguine Bond to make her lifelink into damage. Sometimes she can get really big and not actually do a ton, I feel like.

Hope you have fun tuning up the deck :) I'd be interested to check in and see how it goes. Looks like a fun one.

ClockworkSwordfish on Witch Combo

2 months ago

Looks fun! I like building around Bogbrew Witch and her posse, since they're such unusual effects in Magic. Plus, wearing your opponent down by sacrificing stuff is also pretty fun - it's like winning by remote control. Having said that, I can think of a few ways you might be able to improve this build!

Witch of the Moors is a very cool way to bring stuff back, but since you only have a couple and she's a lot of mana... well, you probably can't always rely on her. Since you're running lots of ways to sacrifice guys, it might be wise to invest in little critters who can bring themselves back! Reassembling Skeleton, Persistent Specimen and Gutterbones are all solid examples, though depending on your budget, Bloodghast and Nether Traitor are probably upgrades.

Since you're trying to wear your opponent down via sacrificing little critters, there are a number of ways to ensure it happens at a good pace - Bastion of Remembrance, Zulaport Cutthroat and Blood Artist are all classic options!

You might also prefer Vampiric Rites to Witch's Cauldron. The flavour isn't quite as appropriate, but being able to use it multiple times in one turn is bound to come up at some point. Enchantments usually seem to get blown up less frequently than artifacts in my experience, too!

Virlym on Yuriko (Optimized) Primer

2 months ago

Hello, been a while since I've really done much here, but I saw a highlight for your deck and thought I'd stop by. Your Yuriko, the Tiger's Shadow seems to be designed for a higher-end playgroup than mine (given the Force of Will, Mana Crypt, etc.), but I figured I'd throw in a couple of fun things to consider.

First: 2-piece combo, Library of Leng + Unfulfilled Desires. Unfulfilled Desires is basically the only repeatable card that makes you discard as part of an ability instead of a cost so it can actually work with Library of Leng. You have 3 Yuriko, the Tiger's Shadow triggers on the stack and 3 open mana? Vampiric Tutor up a bomb like Draco before the first trigger resolves. After the trigger resolves and you dome your opponents, activate Unfulfilled Desires to draw a card and discard Draco back to the top of your library. Then repeat for the rest of your triggers (mana allowing). While it's a tad slow, it packs a huge punch. It also allows for some extra enablers such as Looter il-Kor. So even if you don't have any ninjas to go around, you can resolve Looter il-Kor before a Yuriko, the Tiger's Shadow trigger and discard something big in your hand to the top of your deck with Library of Leng to reveal for Yuriko, the Tiger's Shadow's trigger.

Another 2-drop enabler to consider is Nether Traitor. While it does cost 2 mana, it has haste and shadow, so it's not really that bad. The only issue with it is the double black cost when you're building heavy blue for Force of Will. But it also has the upside of being able to come back to play on its own when something else of yours dies.

Due to my friends liking graveyard decks, I also opted to run some disruption in the form of Weathered Runestone. While it does turn off Nether Traitor's last ability, it also lets me run Dimir Infiltrator as an enabler and tutor. The 3-cost, sorcery speed tutor is a little slow, but being able to get things like Weathered Runestone, Tetsuko Umezawa, Fugitive, Scroll Rack and Cyclonic Rift for games when I've been faced with someone stalling out my early aggression is nice.

Whether you add anything in or not is up to you and how they fit in your playgroup. Was just nice being able to share. Hope you continue your shadowy fun. :)

Hi_diddly_ho_neighbor on Innistrad: Crimson Vow

2 months ago

GrimlockVIII I don't play pauper so I can't really speak to that format, but I think the extra 1 mana in it's reanimation ability will prevent it from working it's way into commander decks looking to abuse Reassembling Skeleton combos. The fact that it can't combo with both Phyrexian Altar and Ashnod's Altar really hurts. I think I'd still run Tenacious Dead and Nether Traitor as back up options to Reassembling Skeleton over this new card.

plakjekaas on Swamp/Black Cards Creep Me Out. …

2 months ago

Reusing your trash while wasting others' cards is the plan of my black decks. I like the recursive threats that you can bring back after taking a removal spell, like Bloodghast, Gutterbones, Nether Traitor. I'm not much of a horror fan myself, the flavorful explanations I don't care for, but annoying people with seemingly insignificant threats, that somehow just shrugged off the literal Wrath of God is the part of I like the most.

dadezio on Tormod and Ravos Raise Again

3 months ago

Hi KBK7101,

Thank you for the suggestions. It has given me a few things to consider. Funny story I originally had Nether Traitor in the deck but it started to be too clunky as I tested. I will have to test Tortured Existence and Necromancer's Stockpile. Also Sevinne's Reclamation and Scourge of Nel Toth are things I have not considered before and will need to play around with.

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