Astral Cornucopia enters the battlefield with X charge counters on it.
: Choose a colour. Gain one mana of that colour for each charge counter on Astral Cornucopia.
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Astral Cornucopia Discussion
1 month ago
2 months ago
2 months ago
Hey, interesting concept, combining Ninjas with sea monsters. Well done if this is your first attempt at deck building, you have good card sense.
Some cards here that are not as good as the others that could be upgraded, even on a budget: Prismatic Lens, Doom Blade, Nemesis of Reason, Ambition's Cost, Commander's Sphere, Rogue Class, Tromokratis, Blade of the Oni.
- 1x more Island --> Tromokratis
- 1x more Island --> Nemesis of Reason
- 1x more Swamp --> Doom Blade
30 lands is low when you want to get to at least four mana to ninjutsu with Satoru. Consider cutting a couple of the high CMC sea monsters that are not as good as the others, Tromokratis and Nemesis of Reason, to add a few more lands? Could just add more of each basic land or there's many other options that are more expensive price: Watery Grave, Morphic Pool, Drowned Catacomb, Shipwreck Marsh, etc. Some budget options are: Ice Tunnel (another land Marsh Flats can get), Temple of Deceit, Esper Panorama.
Prismatic Lens and Commander's Sphere could be upgraded to mana rocks that can combo with Hullbreaker Horror to make infinite mana. Astral Cornucopia and Everflowing Chalice combo with Sol Ring by repeatedly bounce/cast them with Hullbreaker to make infinite mana. Sol pays for itself plus 1 extra colorless mana each time you tap it before it's bounced by Hullbreaker. Astral is better because once you make infinite colorless then you can pay that colorless to cast Astral to make infinite blue or black mana. When you have infinite colorless then Arcane Signet or Dimir Signet can also be used to make infinite blue/black mana.
If you can create a copy of Hullbreaker from Thousand-Faced Shadow then this combo can bounce all your opponent's nonland permanents and keep doing this on each of your main phases.
- Ingenious Infiltrator --> Ambition's Cost
- Baleful Strix --> Rogue Class
- Prosperous Thief --> Blade of the Oni
Ingenious Infiltrator is a good Ninja for repeatable draw. Baleful Strix is a nice creature to enable ninjustu. Prosperous Thief is a Ninja for repeatable ramp who also triggers from a Rogue and there's many unblockable Rogues here.
Good luck with your deck.
3 months ago
If it helps your condidence, Dredge is still in the meta, just no longer top-tier. It’s still sitting at 1% playrate according to mtgGoldfish.
I can see how a large break would make modern look very alien on return - this is almost entirely down to MH2 printing a swath of strong new cards, as well as enabling a bunch of new archtypes.
I personally feel (having been along for the whole ride) that modern is in a really healthy place at the moment. The meta feels super-healthy where interactive decks get rewarded for doing so, and degenerate-nonsense is easier to respond to. Because of that, i’ve also found it much easier to brew decks and have them fair well (there are some exceptions, Omnath makes playing any-other midrange strategy feel really sub-optimal. Also, Prismatic Ending has made it harder to play artifact-nonsense like Astral Cornucopia).
I would say, if you’re trying to get back into the format, to learn-up about the new big threats and common interactions - it’s a steep climb, but re-understanding the meta will help you feel a lot more comfortable in it. It feels to me that both Dredge and 8rack should still be competitively viable, it’s probably just the case of having to tune the decks for the “new world” they’re facing, and adjusting play patterns for new threats they’ll both face.
4 months ago
bushido_man96 Kiora's not really in here for card draw, she's in here for mana production. There are a lot of permanents in here that create multiple mana. Using her to untap something like Astral Cornucopia is the ideal scenario, but even using her as a mana rock with incidental card draw is not bad.
Spore counters is a good idea, I'll look through those cards and see if I can steal any
5 months ago
Omniscience_is_life, I was speaking about any format, not merely EDH.
5 months ago
Yes!!!! Another Atraxa, Praetors' Voice no superfriends decks. +1 from me.
- The Vivid Lands Vivid Meadow are good options for Atraxa.
- Astral Cornucopia is so good.
- Fertilid is a solid ramp option
- Pursuit of Knowledge is a perfect draw spell for Atraxa
- Transmogrifying Wand if unanswered can win games on its own.
Maybe you want to take a look at my attempt for Atraxa without superfriends: Atraxa +1/+1 Proliferate
6 months ago
I also have a Celestial Kirin deck that I have come to enjoy a lot. Check it out here: Exploding Sheep Tribal
35 lands seems a bit too few, since you really want to hit land drops to be able to cast your spirits at the right time. I have 37 and still feel the pinch sometimes.
One of the best-performing cards in my deck has without a doubt been Citanul Flute. I can't recommend this card enough, since it allows you to get the right spirit for the job every time. It also fetches out Ugin's Conjurant immediately if you want.
Mirror Entity is a spirit and a powerful finisher for your deck.
Strict Proctor is something I'm trying out, as it gives the commander a lot more flexibility in whether or not you want to blow up the board and it also hoses a lot of strategies all by itself.
No Shining Shoal in your deck? This is like having a wild card that can basically be any CMC from 2 and up. Not to mention the ability totally gets people and it's hilarious.
I missed out on Skyclave Relic and will add it to my own deck. Thank you! Other ramp spells you might be interested in are Astral Cornucopia and Wayfarer's Bauble, which get around Kirin's ability nicely.
Someone suggested to me Avacyn, Angel of Hope. I tried it and have not looked back. The card just makes this deck work perfectly.
I've found that a glaring weakness of this deck is facing opposing token decks. This is why I'm playing Declaration in Stone as a good way of dealing with large threats and masses of tokens for cheap.
I used to play a token package myself, but I have moved away from it, since having indestructible and evasive spirits was usually just better. It also made more space for all sorts of other goodies.
With all your indestructible stuff, Protector of the Crown is pretty hilarious.