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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Astral Cornucopia
Artifact
Astral Cornucopia enters the battlefield with X charge counters on it.
: Choose a colour. Add one mana of that colour for each charge counter on Astral Cornucopia.
Belfore on EDH Thopter R/W/U
3 months ago
Personally I find the Dreamstone Hedron to be a bit of a trap card. You might consider Astral Cornucopia instead since you have the option to do some proliferating. I also feel that you should consider upping your land count to at least 35 for a bit more consistency. Just a couple of thoughts.
Made_Compleat on Give me some cards
5 months ago
I love this deck. It seems really powerful, but I feel like you could use some more ramp. Coalition Relic, Everflowing Chalice, Astral Cornucopia, and maybe even Empowered Autogenerator all seem like good options with proliferate synergies.
king-saproling on Take his jeans
8 months ago
You might like these: Kamahl's Druidic Vow, Genesis Wave, Reality Spasm, Astral Cornucopia, Kiora's Follower, Seeker of Skybreak, Aphetto Alchemist, Minamo, School at Water's Edge, Full Flowering, Ghired's Belligerence, Altered Ego, Invasion of Ikoria Flip, Multiple Choice, Incubation Druid, Kami of Whispered Hopes, Open Into Wonder
Optimator on The start of my villain arc
9 months ago
With all the proliferate effects, Everflowing Chalice and Astral Cornucopia are worth considering over Thran Dynamo.
Also consider Nature's Lore, Three Visits, and Farseek to find Zagoth Triome or dual lands with land types (Overgrown Tomb, Woodland Chasm, Haunted Mire, Sunken Hollow, etc).
sprink7 on Toxrill the Corrosive
1 year ago
Some simple swaps I'd recommend which are low budget (I think?). These are things that directly serve the same purpose, but better.
Armilliary Sphere => Thaumatic Compass Flip Thaumatic Compass serves the purpose you're using the sphere for, probably?, but with the bonus of extending in strength into the mid to late game as it turns into a Maze of Ith.
Sign in Blood => Tezzeret's Gambit 1 more mana, but proliferate and easier mana requirement. Or two more mana and no life cost.
Sisay's Ring => Thran Dynamo Self explanatory.
Fleetfeather Sandels => Swiftfoot Boots Hexproof is usually better than flying. The Equip cost is lower.
Leaden Myr => Dimir Signet Doesn't die to the next field wipe, which could be yours.
Some general cuts that are either working against you, not doing enough, or just to make space for other things. Cuts:
- Crowded Crypt (Meh mana rock, not stellar token maker)
- Illness in the Ranks (kills your slugs, could be kept with the right win cons)
- Infernal Genesis (too expensive, opponents get to use it first)
- Genesis Chamber (expensive, gives opponents creatures before you)
- Gifted Aetherborn (too small, low impact)
- Royal Assassin (Same)
- Cabal Ritual (-1 card for speed. Gotta get a lot out of this for it to be in deck.)
- Dark Ritual (Same)
- Mana Leak (Great early game, but dead draw midway and on usually.)
- Dispel (Good enough, but I needed to make space)
- Fuel for the Cause (Same)
- Dramatic Reversal (I don't see a combo with this in deck)
- Morbid Opportunist (slow draw)
- Altar's Reap (I don't see enough excess creatures until commander is in play, so you might as well turn it into a draw engine instead, see below)
- Village Rites (Same)
Add: 6 lands. Duals are preferable, but basics are just fine as well. Harvester of Souls (draw engine) Vampiric Rites (draw engine) Mass Diminish (wipe) Mirkwood Bats (win con) Zulaport Cutthroat (win con) Bastion of Remembrance (win con) 2+ Mana rocks from list below
Some mana rocks to consider Arcane Signet Talisman of Dominance Mind Stone Worn Powerstone Replicating Ring Astral Cornucopia Everflowing Chalice
Slightly Higher cost stuff that goes really well with what you're doing.
- Black Sun's Zenith => Infest (It's better usually, even at 3 mana)
- Massacre Wurm => Vampire Nighthawk (Vampire is good enough, just not pulling weight at this point)
- Asinine Antics => Grim Affliction (Another Polymorphist's Jest, but permanent)
- Skullclamp => Slum Reaper (You already kill everything consistently, and this gives a S* load of draw) (Add a Trinket Mage to tutor it)
Almios on Blessed Perfection [1.3/MOM] - Suggestions Wanted!
1 year ago
My suggestions are based on not spending an arm and a leg to make improvements but maybe a finger or toe.
At a quick glance the first comment I have is lands seem a little low. I personally lean towards 36 if the deck isn't mono colored.
I know they are a bit slower but I would suggest using the tri colored lands as you are already using fetches. These lands add some real good color fixing early on and if they do become dead in hand cycle them away. Spara's Headquarters, Zagoth Triome, Indatha Triome and Raffine's Tower. I would replace your lands that reference the opponent count to come in untapped.
A land that goes on theme is Mirrex since it can get you mites as the game drags on. A second land I recommend since your land base is so varied is Field of the Dead, the zombies can add up and are nice little chumps if need be.
With the above changes I would say Crucible of Worlds but if you find sometimes you struggle to have something to play Conduit of Worlds is an extra mana but has the ability to give you the chance to cast something when you might not have anything else to work with.
I would personally go full Praetor and run each variation if possible for the big flavor. The added benefit is each one of them is practically game warping, but be warned it can attract a lot of attention. The newest Vorinclex is probably the odd man out though since he only finds basic forests and Dominaria Sheoldred simply because of price. Added benefits of the new praetors is you can accelrate their saga. Realmbreaker, the Invasion Tree would then make a very nice inclusion if you go that way.
Cards to consider dumping for them from what I can at a first glance are Flesh-Eater Imp, Plague Stinger, Septic Rats and Slaughter Singer. I chose these because I don't feel once they hit the board they are something that people say "this needs to die".
Norn's Choirmaster is a recent card that gives your commander even more of a presence on the board.
On the sorcery since the only card that I don't like the look of is Nature's Lore, sure it is a cheap way to get you your colors especially if you have dual typed lands but if we are upping the land count I would switch it to a Skyshroud Claim since it can find you the same lands but untapped if the land can come in untapped for mana efficiency.
The biggest suggestion on the instant side would be to add Krosan Grip over Infectious Bite. Sure the bite is a form of removal and poison generation but I find having one of the best artifact/enchantment removals is the better option.
I understand the suggestion fromm KongMing as a strong one but I don't think it works the way he intended it Temporal Distortion does put counters on their lands but it removes ALL of them not just one so even if you proliferate it doesn't keep the lands tapped down longer unless you destroy your own enchantment.
Astral Cornucopia is nice with since you can keep building it but getting only one color out of it can be problematic at times. I suggest replacing with a Crystalline Crawler if you are find being a little off theme.
I would find a home for Chromatic Lantern, having one artifact to fix all of your mana problems is very nice especially when in more than two colors.
Overall there are a couple of other cards I would recommend to consider but unsure of an exact home without taking apart every step. Grafted Exoskeleton, Tainted Strike, if you go the praetor route Geth's Summons is a great reanimation spell of you have the corrupted. Yawgmoth's Vile Offering is also a very strong spell for reanimation and removal. Inexorable Tide should probably have a home somewhere, it is a bit high CMC but it gets the job done. As Foretold also helps a lot of mana problems, do keep in mind it can also be used off turns if you have instant speed spells.
king-saproling on The King Has Returned.
1 year ago
You might like these: Pentad Prism, Everflowing Chalice, Astral Cornucopia, Empowered Autogenerator, Crystalline Crawler, Anointed Procession, Metallic Mimic, Teshar, Ancestor's Apostle
Beebles on You Mean "Our Turn", Comrade
1 year ago
Hey there. I've also been brewing this commander. Here are a few pieces I really like that you could consider adding:
- X-based mana rocks are amazing in Heliod. So Astral Cornucopia and Everflowing Chalice. Especially if you include some more bounce spells to replay them during a big turn. I also like Cryptic Trilobite as it helps flip heliod and can active lands like Mikokoro, Center of the Sea.
- Additional costs of spells also get discounted by heliod. So Kicker or Buyback for example. I included Capsize and Skyclave Relic.
- I also really like Mind Over Matter in here.
- Tyrite Sanctum is pretty cool too.
Those were some that came to mind :). Check out my brew here: Heliod is drawing all of the cards
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