Corpse Knight

Corpse Knight

Creature — Zombie Knight

Whenever another creature enters the battlefield under your control, each opponent loses 1 life.

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Set Rarity
Core Set 2020 (M20) Uncommon
Promo Set (000) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Corpse Knight Discussion

RNR_Gaming on Mardu | Hammer and Anvil

4 days ago

Not sure what budget you're trying to stay in but some good pick ups/things to trade into if given the opportunity for this deck would be

Stoneforge Mystic - grabs anything you could ever need in an equipment deck and has an ability that gets around counter magic but being unbanned in modern made this stupid expensive. Relic Seeker does an okay impression for much less though

Knight Exemplar - $13 bucks was almost bulk before this commander was spoiled but its arguably the best lord for knights

Puresteel Paladin - $17 mostly spiked because of modern cheerios builds but its basically the glue that holds most equipment decks together. Providing both card draw and utility.

Swords to Plowshares - $2.5 currently the best removal spell in white and slots into any white deck with ease

Corpse Knight - the drain is a nice way to get around a clogged board state

Nametagg0 on Crusade of Godslayers

6 days ago

Wintermoor Commander + Knight Exemplar or Riders of Gavony + Concerted Effort will be an exciting combo for giving creatures indestructible/Protection on mass

Corpse Knight + Knights' Charge is a nice life leech combo aswell.

Aryel, Knight of Windgrace + Worthy Knight might make for a nice token mill

katanakid13 on Tayam, Luminous Enigma (1DH)

2 weeks ago

While a lot of cards go infinite with Ashnod's Altar, I think having Midnight Guard with an attached Presence of Gond can actually be used without Altar as a combat win, and as an alternate target for removal. Cast Presence on Guard when you've ready to combo off with Tayam, and suddenly the table is more threatened by the potentially infinite Elves you've created on the previous player's end step.

Vesperlark is a cheap uncommon out of Modern Horizons that I'm sure most EDH players can find at their local store's bulk bin, and allows you to effectively grab 2 creatures to trigger that Corpse Knight instead of one.

Devoted Druid should be moved to the main, and you should totally add Centaur Garden and Hashep Oasis, too. Cast Druid, and if it survives one round, you've got infinite instant speed mill with Tayam. Getting Corpse Knight, Promise of Bunrei, and a Carrion Feeder has never been easier.

golgarigirl on Alesha Awkward Eye Contact with Death

3 weeks ago

I used to play a lot more of the ETB trigger cards, but cut them for more of the Toolbox theme. But I know where you're coming from. Since Mardu is very good at both tokens and aggro, you can be really selective with the few you use for your aggro suite...I would focus on ones that do something along with the tokens or make really good tokens. Corpse Knight, Angel of Invention, Sling-Gang Lieutenant, Ogre Battledriver, and Priest of the Blood Rite are some examples I can think of. Resolute Blademaster + Mirror Entity is one of my common win-cons if I have to go aggro and overwhelm the board with my somewhat tiny creatures.

You can easy accidentally slide or purposely build into full-on Aristocrats, which along with the ETB damage also deals leaving the battlefield damage with more of the Sir Konrad effects like Zulaport Cutthroat and Blood Artist and more cheap, efficient token makers.

Being conscious of yard-filling cards is always a trick. I would run at least 10 that can get cards from your hand and deck into your graveyard, and a few sacrifice outlets (another 5 or so) to get them off the board. Of course, having extra reanimation is a great idea to get at those things you dumped in case someone neutralizes your commander. I will never get tired of recommending Perpetual Timepiece, since it both mills and saves your good things from exile. Mire Triton has also been impressive recently.

Some of my choices for places to look for cuts (if you're struggling) include Marchesa's Decree, Leave/Chance, Batwing Brume, Sands of Delirium, Quietus Spike, and Raving Dead. Don't feel pressured if any of these are pet cards that you think work really well, they are just my picks for ones we can find replacements to work better for your deck.

Swilliam on Lurrus Aristocrats (with primer)

3 weeks ago

I like the Priest of Forgotten Gods. It seems good for card advantage and draining, which is what I was trying to get at recommending Qarsi Sadist. That might just be better though. Do not cut Corpse Knight because it seems important to your strategy at the moment. I still like Bloodsoaked Champion because you never run out of things to recur. However, you can always have a couple of Hunted Witness or Garrison Cat which replace themselves for more targets.

staggy97 on Lurrus Aristocrats (with primer)

3 weeks ago

Thanks for the feedback Swilliam. I didn't know about Pitiless Pontiff or Qarsi Sadist, good suggestions. I agree about needing another sac outlet. I was considering Priest of Forgotten Gods but I think she might be too fragile to be useful in Pioneer. Should I swap out Corpse Knight for one of them?

I was also looking at Final Payment as removal, but I thought Fatal Push would be OK assuming that this deck would amp it up a lot of the time.

I think the 1 drops might need to be looked at as well, Serrated Scorpion might be a better fit here than Bloodsoaked Champion with it's ETB.

Kthululu on Till the End of Tayam | **PRIMER**

4 weeks ago

I love this deck so much man. Have you thought about making a discord for more conversation and keeping the deck and commander alive?

I've always had a softspot for toolbox and reanimator, and this deck covers it haha

Have you thought about running a discard package with Thoughtseize and/or Inquisition of Kozilek to help you protect your cards and even discard if you need to?

The combo is so robust you could even go Necrotic Ooze with Devoted Druid + Channeler Initiate + Blighted Bat to generate your infinite mana and win with Walking Ballista.

Or (lol) you could use Tayam, Luminous Enigma's ability to pull up Animate Dead/Dance of the Dead/Necromancy to get Leonin Relic-Warder to get infinite etb or death triggers to win from Blood Artist or Corpse Knight!

Have you thought about running Buried Alive or Wishclaw Talisman?

+1 for sure man, great job!

Whirlwind_2100 on The Ur-Dragon

1 month ago

Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.

32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.

You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?

Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.

But enough with flaming the deck, here is what I would put it.

First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.

Here is what I would cut if i was building him:

Creatures:

Ajani's Pridemate - No lifegain synergy and bad creature in EDH

Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur

Corpse Knight - No sacrifice theme

Dreadmalkin - cmon, really?

Empyrean Eagle - Other cards do this a lot more efficiently

Exava, Rakdos Blood Witch - No madness or counter theme

Faerie Vandal - just no

Garenbrig Carver - bad in general

Gravedigger - not a dragon

Grumgully, the Generous - not efficent

Hackrobat

Kronch Wrangler

Law-Rune Enforcer

Leafkin Druid

Lightning Stormkin

Loxodon Sergeant

Meddling Mage

Nimble Birdsticker

Nyxborn Marauder

Shepherd of the Flock

Spectral Sailor

Squee, Goblin Nabob

Wandermare

Venerable Knight - no synergy in deck

Instant:

Gift of Strength

Infuriate

Murder

Scorching Dragonfire

Soul Manipulation

Artifact:

Manalith - You can keep it in, but it isn't very good

Helm of Awakening

Crystal Shard

Sorcery:

Compelling Argument - 0 MILL THEME!!!

Enchantment:

Moldervine Reclamation

Here is what I would add:

Creature:

Dryad of the Ilysian Grove - Can ramp you AND fix your mana

Lathliss, Dragon Queen

Utvara Hellkite

Silumgar, the Drifting Death

Scalelord Reckoner

Scourge of Valkas

Dragonspeaker Shaman - cuts down mana cost drastically

Dragonlord Kolaghan - Haste enabler and good beater

Dragonlord Dromoka - game winning lockdown effect

Ramos, Dragon Engine

Drakuseth, Maw of Flames

Deathbringer Regent

Balefire Dragon

Nicol Bolas, the Ravager  Flip

Hellkite Tyrant

Karrthus, Tyrant of Jund - haste enabler

Kokusho, the Evening Star - good beater with amazing ability

Birds of Paradise - great mana dork

Scourge of the Throne

Dragon Broodmother

Dragonlord's Servant

Removal

Swords to Plowshares

Path to Exile

Assassin's Trophy

Anguished Unmaking

Utter End

Beast Within

Putrefy

Terminate

Krosan Grip

Decimate

Ramp:

Kodama's Reach

Farseek

Cultivate

Explosive Vegetation

Skyshroud Claim

Circuitous Route

Mana Rocks

Sol Ring

Mind Stone

Commander's Sphere

Arcane Signet

Darksteel Ingot

ALL the signets (Emphasis on ALL)

Lands:

All tri-lands from Tarkir and Alara

Haven of the Spirit Dragon

Exotic Orchard

Terramorphic Expanse

Try to get all 10 fetch and shock lands if at all possible

City of Brass

Reflecting Pool

Fabled Passage

Temple of the False God

Utility lands:

Bojuka Bog

Reliquary Tower

Maze of Ith

Rogue's Passage

Planeswalkers:

Sarkhan, Fireblood

Kiora, Behemoth Beckoner

Anthems:

Metallic Mimic

Icon of Ancestry

Urza's Incubator

Coat of Arms

Vanquisher's Banner

This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers

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