Daxos, Blessed by the Sun
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Daxos, Blessed by the Sun

Legendary Enchantment Creature — Demigod

Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature enters the battlefield or dies (is put into the graveyard from the battlefield), you gain 1 life.

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austintayshus on Friendship is Magic

2 months ago

love lifegain!!

In my opinion, 31 lands might be a bit low, but if you've found that it works for the deck, stick with it.

Accomplished Alchemist could be strong in your deck

Well of Lost Dreams could draw you a lot of cards

Daxos, Blessed by the Sun for another Soul Warden effect.

nuperokaso on Norin's Three Sisters (Martyr's Grace + Norin)

5 months ago

jarncards on WALL STALL

7 months ago

If you're dead set on Celestial Convergence, Axis of Mortality, Mirror Universe, or the much worse Soul Conduit are probably entirely essential to your gameplan. They are also searchable with your signature spell

Moat, Magus of the Moat, and Blazing Archon, Mystic Barrier and Ensnaring Bridge are also good ideas for your pillow fort. Ghostly Prison is nice, but these effects are always better when multiplied. Windborn Muse and Norn's Annex are also good ones.

Cosmic Intervention and similar spells are probably good ideas too.

Relic Barrier and Icy Manipulator are best friends with Winter Orb and Static Orb

Solemnity instakills

Ferropede?

Nyx-Fleece Ram is better than some of your walls, Daxos, Blessed by the Sun probably is too.

Dusk / Dawn is your best board wipe in my opinion. Also reanimates almost every card in your deck.

Renounce and Zuran Orb are good ideas to dodge mass removal or suddenly gain the life you need to win.

Add Reprieve. it is temporary, but it will allow you to dodge a counter, or you could use it to bounce your own about-to-be-countered spell back to your hand before the counter resolves.

Elixir of Immortality? might help against mill. not great though.

The One Ring costs life if you need it to draw, but pro everything is probably more than worth it, and the extra cards are likely to be as well.

enpc on Need help with Samwise Gamgee

10 months ago

Personally, I would cut:

  • Daxos, Blessed by the Sun - He's a glorified blocker

  • Avacyn, Angel of Hope - indestructible is nice but especially if you go down the graveyard combo route you don't really care. And that mana cost.

  • Rune-Tail, Kitsune Ascendant  Flip - There are better cards if you really care about this effect but I feel like this card is in the deck only because it's legendary

  • Nettlecyst - If you're looking at churning through tokens, this card isn't as good as if you're just amassing them. And I think you want to be benefiting from cracking food

  • At least one of your wrath effects - you have a lot and you don't need that many, especially if you're trying to make the deck faster

  • Loran, Disciple of History -I'm on the fence about this one - if you wanted to lean into Myr Retriever like artifact combo stuff then keep it, otherwise Sammy-boi already does this enough.

  • Karametra, God of Harvests - You need more dorks to make her work. If you wanna add more cards like Llanowar Elves, Avacyn's Pilgrim, Elvish Mystic etc. then keep her, but right now she doesn't do enough. She's also always been a catch 22 card and I think unless you build around her, she hinders more than helps.

  • Mirari's Wake - you're not really a lands themed deck and if you go down the graveyard loops then you'll wanna add Skullclamp. And dumb as this might sound, antheming your creatures can disable clamp's value.

In general, I think you need to pick between leaning into the lands effects (which is doable but will require some reworking) or going for food token artifact engines. The deck is currently sitting in this awkard spot where it kind of does both but doesn't do either well. And that will probably help cutting some cards.

Stardragon on Custom Theros Set

1 year ago

wallisface-First and foremost my experience is commander not standard or legacy or modern or vintage nor sealed or draft just commander. So all these cards are built with commander in mind. So lets tackle each card one at a time.

Gods- All the god effects are based on their old cards and built upon and tweaked with some research done on their lore and made sure it fits in their color pie (since soo many people are anal about color breaking though i find it fun and interesting). So if you find it samey blame me for my lack of imagination but also some of Wizards for making the OG's that way as well

Iroas- You said his second ability is too much but is OG card protected from combat damage Iroas, God of Victory and slap on Tajic, Legion's Edge ability to protect against non combat damage and white has lots of cards that destroy tapped creatures or blocking/attacking creatures so i gave him a conditional removal sure you could put him a boros weenie deck and have continuous removal it basically X/1, X/2 or X/3 deathtouch for white but white has done similar thing like that though for equipment only but this is a god so yeah it ment to be powerful. Also he is at Mythic Rare meaning you except game winning/breaking effects and for modren/sealed playstyle 6 mana is along to invest if im told right unless you cheat it into play but not my area of expertise.

Shield and Spear- Just made to giving creatures Lifelink, ward 3 and Battlecry

Hakatos- For his for first abiliy this will cover all demi gods so let me explain (this also for you TypicalTimmy) Let do Dexos and Heilod as an example Daxos, Blessed by the Sun is a double white 2/* which by himself makes him a 2/2 and gives 2 devotion to Heilod all other demigods are the same in this way and gives you roughly half of the devotion needed to the gods into creatures with the gods them selves also giving 1 devotion to their own color giving you three meaning you only need 2 more to that god online. Since all the Muilticolored gods need 7 devotion insstead of 5 i gave all thier demigods 4 devotion (may cut that to three) leave 3 devotion and since each multi god gives two devotion that leaves only 1 needed to get them online, and since each mono colored demi had 2 devotion making them all 2/3 if or 2/2 by themselves if I did that with the multi colored ones as Timmy said that would make them all X/4's or 4/X's much to powerful for uncommons even if their legendary so i nerfed it in that you need one of each color pip to give them a boost to there X stat so if you just had 1 red AND 1 White on the field Hakatos's Power would be 1 and if had 1 Red AND 3 white is power would still be 1 but if had 5 red AND 5 white his power would be 5. It was a way to try and balance them out it maybe rough but i could work

No on to his second ability is play on OG card Haktos the Unscarred which also gives him protection from certain numbers this just makes so weak creatures can't chump block him it not broken or confusing to to keep track of he is fine once I find a way to smooth out the devotion thing.

Karmatra- Creatures are spells and they do ETB that how ETB effects trigger I honestly don't know what your talking about here. as for the mana cost i think 5 mana for whenever a non-token creatures ETB's you get to search for ANY land is fine 4 mana seems too cheap for repeatable effect hell 5 mana maybe too little.

Her Scythe- I admit may not be as flashy as others but neither is farm work lol but gains mana fixing and ramp but making all you creatures into a BOP, and you can you three of those creature to ramp even harder with it second effect can summon a 6 or higher drop buy turn 4 or 5 depending on your field and gains life to help get head or stabilize, it very powerful just not in the flashy immediate way which feels right for basically the god of agriculture's tool it not fast but be patient and you'll reap the benefits. Again it don't see much wrong with it.

Sythis- This one is the inspired but it's literaly just her OG card Sythis, Harvest's Hand without the card draw and with scrying instead and scrying is all color effect partically in theros where the mechanic was officially named and a bunch of cards from every color had it tacked on. So she every much fits into the GW pie

Ephara- She basically is a tweaked Rhystic Study or Smothering Tithe which is fine bu ti do agree with the non land and caring about your opponent thing will fix that but i do want it a bit more unique than your standard tax card

Medomai- I assume other than the devoion power/toughness thing you dont have a problem with him

Kruphix- i can agree that cards for and indestruable card is powerful maybe busted but again he is mythic rare and a god those two things together you would expect some bust things about it BUT i can see spiraling way to out of control will think but nerfing the draw

Kydele- Her effect is for THE END OF THE TURN, Not the beginning and you than have a choice of untapping three land so you have access to outer spells or other creature protection on you opponents turn or having that card in hand that you've probly already scryed and want in your hand the flexability is what makes nice and you may not always want to draw in case you're milled out out lose life if you draw niche in the grand scheme of thing but a useful to have. i probaly will cut the adding a +1/+1 counter to creature though to much for an uncommon

Cymede- Fix her egregious spelling mistakes and just made scry 2 simple but decently powerful particularly when paired with her god

Atris- Fixed his until end of phase to end of turn but that's it. Thier are other cards that give sorceries flash like Hypersonic Dragon and Wizards of Thay give sorceries flash, Vedalken Orrery and Tidal Barracuda give all spells flash sorceries included. So it safe to say that sorceries can and do interact with flash even if it rare and it not even a pie break.

Mogis- Fix him it was always meant to be at the end of the turn not upkeep and tack only the current player's creatures I don't how those got past me. And made clear that it for each creature that didn't attack.

Rhordon- I assume other than the demigod clause your fine with him Axe- For the the self afflict dmage was decause rakdos has alot of power cards that deal damage to you, and i felt that as the god of slaughter's weapon it was fitting that it doesn't care about it summoner/owner but i will reworded so that the damage procs at the end of each other player's turn so it it works as intended

Pharika- Her frist ablity is fine it just a powerful Desecrated Tomb, Tormod, the Desecrator or Quintorius, Field Historian (and i say more powerful be cause of the poisonous 1) and they are powerful with Tormod's Crypt so I think it is fine is fine.

Her second effect is also mostly fine the card is fine if you 1 opponent and they have 5 posion counters on them you still only draw 1 card if have 7 opponent's and 3 have say 8 poison counters on them you will only draw 3 cards and while powerful is nothing in commander compared to some of the crazy card draws other even with out going infinite. fixed the left aspect of it though

Hythonia- Is just a Syr Konrad, the Grim with deathtouch and he is an instant win with graveyard exile and he also an uncommon and not even legendary! So no her effect if fine

Hope that answers your questions feel free to voice your thoughts again after reading this (IK it alot) i take all feed back and contine to scrutinize the rest of the cards

greyninja on tBZ_Shanna-purify

1 year ago

+1 from me! Looks fun. I like a lot of your choices like Shabraz, the Skyshark, Daxos, Blessed by the Sun, and Ivory Tower.

What do you think about Well of Lost Dreams or Dawn of Hope to take better advantage of cards like Spectrum Sentinel or Daxos who will often gain life on your opponent’s turns? I had them both in my original list, but found I was mostly gaining life on my turn and wanted the extra slots instead of redundancy. Food for thought though.

If you do add the Horizon Chimera and Drogskol Reaver combo, be sure to leave a few mana open to Valorous Stance your own Reaver to stop it! Or have Thassa's Oracle out before you start! Would hate to die in an unstoppable loop hahaha love it

Please give an upvote to my Shanna deck if you can!

SufferFromEDHD on Athreos White Black Undying Evil

1 year ago

This is a neat build. At first I was turned off by the redundancy of the creatures overlapping with Atheros ability. I figured ETB/LTB effects would be the best way to abuse Atheros. But I am sucker for gimmicks/themes and I like the direction of this.

Bloodghast and Nether Traitor are auto includes to this strategy.

PlagueSpitter would be an upgrade to Noxious Field.

Deathgreeter, Cruel Celebrant, Daxos, Blessed by the Sun, Harvester of Souls, Body Launderer, Pitiless Plunderer, etc. type effects might be the engine missing from this strategy.

Vanishing Verse is slowly becoming one of my favorite removal spells. It would round out the playset of Orzhov exile.

Crypt of Agadeem on theme land.

And as always Null Brooch = <3

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