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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Daxos, Blessed by the Sun
Legendary Enchantment Creature — Demigod
Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature enters the battlefield or dies (is put into the graveyard from the battlefield), you gain 1 life.
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1 month ago
I have a secondary version of this deck focused on mass token generation. To get this deck, swap out the cards listed in the Maybeboard section for the following:
3 months ago
Hence, Zarturok, Bred for Slaughter because of Mogis, God of Slaughter.
Taking that, make a Demigod for another 2-color God and use the same naming convention.
Also, note that on all Demigods, either their Power or their Toughness are equal to their devotion, but not both.
And yes, Demigods are UNCOMMON in rarity. So either keep their power level low, or have a serious drawback like mine does. :)
5 months ago
Hey looks like a fun life gain deck! I believe this is historic legal, did you mean to make this a historic deck?
5 months ago
This goes infinite with Ajani's Welcome, Angelic Chorus, Anointer Priest, Answered Prayers, Auriok Champion, Cleric of Life's Bond, Daxos, Blessed by the Sun, Healer of the Pride, Impassioned Orator, Kor Celebrant, Lunarch Veteran Flip, Pious Evangel Flip, Righteous Valkyrie, Soul's Attendant, Soul Warden, Suture Priest, Corpse Knight, and several green creatures as well.
5 months ago
Thank you, I've been enjoying designing decks with additional restrictions, it forces me not to just add the same 40 cards and change the last 15.
I'm not sure about Keen Duelist, I may be misinterpreting it, but it seems like I'd lose life to my opponents reveal, not my own, which even with lifegain I'd like to avoid for now.
Thanks for the advice, I appreciate it.
5 months ago
First of all, I just want to say that this is a cool concept. If you're looking for a powerhouse aristo-enabler that's 2cmc it's hard to do better than Daxos, Blessed by the Sun. He gives you life on both ETB and on death, and can serve as a greater blocker to boot. You can also sac him with a full board to Ayli to gain a ton of life at once. He's a force in my Teysa deck, and I wish I had added him earlier.
If you find you need a synergistic card draw piece, Keen Duelist is a pretty great black draw piece for 2cmc. You pay life for the card, but that won't hurt you at all since you'll never pay more than 2 life and will have some lifegain, but it might punish some of your opponents who are playing bigger pieces much more.
Great and fun idea!
5 months ago
Legion's Landing Flip This card is good in white decks since they need ram, your in green so it doesn't matter nearly as much. Dawn of Hope is another card good in white bad in green (even with the synergy) and the same with Cosmos Elixir.
Some good card draw for your deck would be cards like Greater Good, Rishkar's Expertise, Momentous Fall, and Life's Legacy these all work very well with a big creature strategy and especially well with cards like Ajani's Pridemate or a less budget option Ajani, Strength of the Pride.
Greens most powerful attribute is its land ramp due to it being very hard to interact with. Unless you are running a three-drop commander that you really need out right away you shouldn't be relying on mana dorks. Cards like Harrow, Three Visits, and Primal Growth are exemplary due to getting untapped lands while still being on curve for a four-mana commander. Cards such as Rampant Growth or Roiling Regrowth are still good but come with the downside of getting tapped lands.
I also personally like Wild Growth and Utopia Sprawl although they aren't actually land ramp, they can be used with Arbor Elf (one of the only man dorks that I would still suggest running) to get even more value.
5 months ago
Hi wideline1414! I've been playing Teysa for years, and have had at least three distinct variations of the deck. She's definitely one of my favorite commanders, and the version I'm playing now is very powerful whereas the second incarnation of the deck ended up playing terribly. I am working on writing a full primer for it, but I write very full and ambitious primers and I haven't quite got the time to commit to it yet. I think my biggest piece of advice is that Teysa can do a lot of things, but she can't do everything well, so you really need to focus on the way you want to play her. She can be a great honest token deck, an aggressive and powerful multi-combo deck, an aristocrats deck, or an orzhov goodstuff sort of deck, but she can only do one of these well.
The original version of the deck was a relaxed Orzhov control deck that focused mostly on generating white tokens and using Teysa's exile ability as a sort of threat to get people to leave me alone. I had the Darkest Hour in the deck as a way to win, but I didn't rush towards it, and I usually won via token pump cards like Jazal Goldmane and Mirror Entity. I also had lots of boardwipe and interaction that Orzhov is good with, as well as a bunch of token generating Elspeths, and it could grind out games real well. I really enjoyed the relaxed approach of the deck, but felt like I wasn't getting the most out of Teysa's ability since I didn't have a ton of black token generators, so I set about to rework it to get more value.
I started out well by adding Chittering Witch, Sengir Autocrat, Dreadhorde Invasion, and a bunch of other black token oriented cards. I still run these cards today. Where I went wrong was in stuffing way too many expensive good stuff cards like Elesh Norn, Grand Cenobite and K'rrik, Son of Yawgmoth. My mana curve became accordingly less palatable, and I just found the deck was trying to do too many things to really get anywhere.
Third time's a charm as they say, so I cut most of the good stuff and pretty much all of the token pump support to lean more heavily into combo-control with a life-gain subtheme. The great thing about the Darkest Hour combo is that there are so many cards that support it that are also good on their own, so I made sure to have lots of sac outlets, a few aristocrats, Blasting Station, and both Ashnod's Altar and Phyrexian Altar to make infinite mana to power mass drain spells like Debt to the Deathless, Exsanguinate, and Torment of Hailfire. I also put the Reveillark/Karmic Guide combo in for another combo route. The deck can win without these cards by just draining people out, possibly with mana generated by Smothering Tithe and Pitiless Plunderer, but combos are the thing to go to. My favorite part about all previous versions of the deck were abusing Bolas's Citadel and Necropotence, so I added in the soul sisters, Daxos, Blessed by the Sun, and some other lifegain stuff to support this. The deck as is getting to the point where I won't play it as often with my playgroup because the win rate is getting pretty high.
I like the current version of the deck best, but you should do what is good for you. I'd just focus. If you want to care about attacking with spirit tokens, then by all means play Elesh Norn, Grand Cenobite, Jazal Goldmane, and others. Just try to keep your curve low and have lots of token generators and sac outlets. In my first version of the deck I played most of the Elspeths, and even in the current one I still play Elspeth Tirel and Elspeth, Sun's Champion and they rock the house. If you want to lean into combo or aristocrats, you might want to play fewer of the above cards.
If you are interested in my current list, you can find it here- https://tappedout.net/mtg-decks/teysa-combo-with-superfriends/?cb=1645410923. Hopefully in the next month or so I'll finally get to the primer! Until then, happy magic, and enjoy the best Teysa!