Rebuff the Wicked

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Rebuff the Wicked

Instant

Counter target spell that targets a permanent you control.

minisnow on Winter Is Coming

2 months ago

March of Otherworldly Light is probably not great in mono white.

Ghostly Prison doesnt make the pay for walkers, Archon of Absolution Baird, Steward of Argive

I think Inspiring Leader over Sigarda's Summons since it is in the command zone but if people target your commander then its probably the other way around.

Maybe cut:

Ugin, the Ineffable, Elspeth, Undaunted Hero, Contagion Clasp (although proliferate is good its not great for 4 mana in mono white)

Rebuff the Wicked although it sounds great, people pretty much only deal with walkers through combat damage so fog effects are better

Teyo, the Shieldmage although he has good effects he is the weakest walker so idk how many more you need to cut

You are currently at 14 ramp, not sure if that was the plan or not

Definitely Cut:

Unbounded Potential

Martyr for the Cause

Wanderer's Strike this one pains me because of the flavor, but 5 mana AND sorcery speed is too much

lhetrick13 on G/W +1/+1 counters exile

5 months ago

Drestlin - Well I am sorry to hear that. I have played against a handful of fairy decks and do agree they are challenging as many bounce creatures off the board or even take control of my creatures and combine that with the control aspect of to begin with and it can be frustrating. As almost every deck relies heavy on removal or discard I have played against many of those and usually can come out on top as long as something sticks to the board, as you mentioned in one of your past comments. Part of the reason I am experimenting with Shalai, Voice of Plenty is to help against burn/removal/discard/etc. heavy decks.

Without seeing the games or more detailed info, my only thought would be to slow the deck a bit by running some protection such as Heroic Intervention, Rebuff the Wicked, Silence, Mana Tithe, Emerge Unscathed, or Brave the Elements (but most your stuff is actually so likely not that helpful). Your ability to get your creatures pumped with counters would likely be slowed down but the chances that something would stick to the board would improve...That or time to bust out the big guns and run Vizier of Remedies + Devoted Druid!

SynergyBuild on What is Your Opinion of …

11 months ago

I'd love to see more cards like Dash Hopes and Rebuff the Wicked, maybe even Dawn Charm, Avoid Fate, Tibalt's Trickery (that says opponent's spell), etc. too.

Icaruskid on Fastball Special | Brion Stoutarm

1 year ago

Thank you Raging_Squiggle! I really liked Rebuff the Wicked and Promise of Tomorrow in your list too!

SufferFromEDHD on

1 year ago

Cut 3 plains and add Dust Bowl, War Room + Expedition Map

Rebuff the Wicked is always worth a spot in mono white. Endless Atlas too.

Tzefick on Critical Banishment

1 year ago

I really like the idea of more colors getting access to interact with the stack and I really think White is a good color to add some additional design space. Obviously it cannot get on par with blue so it needs some additional conditions or costs associated to get this effect.

I think this is a very good example to fit that space. Nice work.

Just a side note, for the sake of reducing word count could it be written as "... costs less for each spell cast and each ability activated by your opponents this turn." ?

I get the point in being specific about only caring about your opponents' actions but I think it would be consciously misinterpretation of the above line to think it isn't specifically for your opponents' actions.

Why is white a good fit? (wall of text) Show

The99 on A Better Oswald Fiddlebender

1 year ago

Iggipa - Mystic/Cloud was never shot for enough to warrant and the cost reduction was negligible when you’re cheating artifacts as early as turn two. I wanted an additional line/redundancy, but it was unnecessary. I believe they were replaced Rebuff the Wicked and Torpor Orb. More protection, more stax makes Oswald a happy boy.

Kalasch on Myllenium's Angels

1 year ago

Hi, I love Angel tribal decks. I have one myself in paper. I think its very hard to create an angeldeck with the heavy angels like akroma and avacyn because of the cmc. I would recommend Rebuff the Wicked so you can protect the angels ;)

Maybe Righteous Valkyrie is an option? Gain some life to stall till you can cast the big ones.

Load more