Athreos, God of Passage

Athreos, God of Passage

Legendary Enchantment Creature — God


As long as your devotion to white and black is less than seven, Athreos isn't a creature.

When another creature you own dies, (is put into the graveyard from the battlefield) return it to your hand unless target opponent pays three life.

Athreos, God of Passage Discussion

Davinoth on Orah's Cleric Hysterics

1 week ago

     Sorry it took so long for me to get back to you on this! I like your build but I do have a few questions and suggestions. =)

     I assume not running Ashnod's Altar and/or Phyrexian Altar is part of the pursuit of making this a 'fair' deck? I think I'd still recommend a few sacrifice outlets like Viscera Seer or maybe Altar of Dementia.

     Do you feel like you're getting good value out of Herald's Horn? I used to run Edgewalker and Urza's Incubator in my build but eventually cut them as I didn't feel my creature package had a high enough average CMC to make them worthwhile. If you like the extra card advantage from it then I wonder if Phyrexian Arena would be a better fit in this slot for you?

     I also cut Mother of Runes and Giver of Runes in favour of Benevolent Bodyguard and Vigilant Martyr as I really felt like I needed creatures I wanted to kill.

     I kind of disagree with your inclusion of Containment Priest, Athreos, God of Passage & Liesa, Forgotten Archangel, as Orah wants things in your graveyard. And his trigger will cause Containment Priest to exile whatever you return to the battlefield. If you're looking for wipe protection you may get better value out of Faith's Reward or Akroma's Will.

     Only other suggestion is more lands! Especially if you're not willing to run the mana Altars. Thirty-two lands is simply too few without significantly more card draw.

     I hope I was helpful, and thanks again for checking out my build! =)

TheoryCrafter on Liesa or Ravos?

2 weeks ago

Ranking your choices:

At #3 Ravos: a reusable Gravedigger with flying. On the upside though, unlike Liesa, your opponents won't get back their creatures if you somehow get control of them. And with that boost and toughness yer better off playing Arvad the Cursed which would at least make your Commander harder to kill

At #2 Vona: While destroying nonland permanents feeds well into your strategy, I'm just not sure paying 7 life is justifiable when half the time firing a Vindicate at the same permanent would do better. Especially when you don't have Font of Agonies in your deck.

At #1 Liesa: A stronger flyer than Ravos but unless you have Leyline of Anticipation you're still in the same boat as you do with Ravos in terms of getting creatures back on the battlefield.

My Suggestions: While Athreos, God of Passage isn't a flyer, its indestructibility makes it a better mainstay and hits at your opponents' life if they refuse to allow you to put your creatures back in your hand.

Another to consider is Circu, Dimir Lobotomist if you can keep him on the battlefield the mill into exile will eventually pay for itself. Granted, his 2nd ability is useless in Commander unless the card says multiple copies are allowed including, but not limited to, Shadowborn Apostle. However of the five listed here this is the closest to what you are doing with your deck.

Thank you for reading me out. I hope this helps. Happy Hunting!

MTGBurgeoning on Edgar & Eminence: A Love Story

2 months ago

I think if I re-evaluate a portion of the 99 for the purposes of strengthening the life-drain theme a bit, I may be able to reconcile the inclusion of a Dark Prophecy-like effect in the deck. Maybe. I'm usually sensitive to the "don't-add-anything-to-the-deck-that-can-kill-you" mantra of brewing. Perhaps that old-school thought pattern will be challenged in this instance...

I didn't even know Scapegoat existed. Not only do I want to include it in this deck, but I want to add it to my Athreos, God of Passage - Shadowborn Apostle deck. Pairing Purphoros, God of the Forge with Scapegoat is a an amazing win condition. Where has Scapegoat been?!

I did actively choose to pass on Purphoros, God of the Forge in this deck. I have him as a win condition in a slew of other EDH decks like Saskia the Unyielding creature tokens, Sisay, Weatherlight Captain enchantments matter and Muxus, Goblin Grandee Goblin tribal. I wanted to try different avenues. However, I may need to rethink that path after conversing with you and reviewing your deck list. I am absolutely sold on Reconnaissance. I know all about its power level just through its interaction with keeping Kaalia of the Vast alive. A lot of players either choose to skip right through each combat damage step or are unaware of how to really exploit them with interactions like Drana, Liberator of Malakir's first strike ability and Reconnaissance. Drana's synergy already was amazing in a deck like this, but Reconnaissance only makes it stronger. I'm looking forward to enhancing the 99!

Scytec on Help me convert this out …

3 months ago

You also have the option of using Athreos, God of Passage as your commander, because unfortunately Kaya is not a legal commander. The only planeswalker that are legal as commanders are the ones that specifically state they are on the card itself Commander works a little differently though, because there are traditionally more people at a table (4 people in a standard pod) lifegain doesnt mean quite the same thing as it does in brawl. Not saying it is bad, depending on the level youre playing at, doubling your starting life total can be really solid. Some options you could consider running alifegain list to win would be things like Approach of the Second Sun, Felidar Sovereign, and Aetherflux Reservoir. there are many other options as well, those are just the ones i would consider. Oloro, Ageless Ascetic is another very popular commander that deals with lifegain if that is the route you want to take. If you want to lean more heavily into the tribal side of things, especially with a focus in angels, I would consider Kaalia of the Vast. She is a really powerful commander. In the deck you tagged here, if you wanted to choose a commander from that list i would go with Firja, Judge of Valor. Selective card draw is really good in commander, and this one you should be able to trigger quite frequently. A phenomenal resource for any player new to the commander format is This link should take you straight to the page for Firja, Judge of Valor as I threw it in the search bar before I tagged the link, that should give you an idea of what to expect from the site. I will be honest, Orzhov is generally outside my comfort zone, but you're welcome to tag me in anything you put together and I will happily take a look. Since you're building a 100 card singleton deck, I highly recommend having in the ballpark of:

10-12 Ramp of some kind Sol Ring, Arcane Signet, etc.

10ish Card Draw/Engines of some kind Mentor of the Meek, Mind's Eye, etc.

8-10 Pieces of Single target removal Swords to Plowshares, Path to Exile, etc.

3-5 Pieces of Board control Damnation, Wrath of God, Merciless Eviction, etc.

This will set your deck up to work consistently, and there are some card that will kind of fit multiple roles for you such as Magister of Worth and the like. I like to start by choosing my commander and working from there, but many people build the deck they want and then choose the best option from every viable commander they can. It is all personal preference. Let me know if anything I said doesnt make sense, or if you want me to clarify anything. Hope you decide to join us for the best format in the game.

JacobAGrossman on Glittering Company

4 months ago

Ok, well let me take a step back and go the other direction, and explain my current sideboard choices:

Cartel Aristocrat, Good-Fortune Unicorn, and Kitchen Finks are the combo pieces.

Dina, Soul Steeper replaces Murderous Redcap, Conclave Mentor, and Cruel Celebrant as m, "what to do if infinite life isn't enough," card.

Abrupt Decay and Despark cover literally all single target removal possible.

Humiliate is the best hand interruption, and sometimes that counter placement can be the next piece of the combo puzzle.

Fiend Artisan and Knight of the Reliquary are my big beaters that also can look for other pieces if they're big enough to survive, which is why I would wish for them. Especially the Artisan, if my opponent is blowing up my creatures.

Athreos, God of Passage is if I can get ahead of creature removal and punishment my opponent for it.

Revival / Revenge is for when removal or mill or counterspells have gotten the better of me.

Vexing Shusher is so counterspells don't.

Impromptu Raid is for when I have infinite green mana on the board, and a Wish in my hand. Made all the more confident by the inclusion of Endurance. Also replacing a want for Wheel of Sun and Moon.

Dromoka's Command is for the Blood Moon slot, when fetching for basics isn't working and I don't have a Swamp for Abrupt.

Kambal, Consul of Allocation is for control or artifact decks thinking they're fancy.

Hopefully that will shed a little light on my thoughts, and why I went with what I went with. Sorry if I was a little abrasive earlier, didn't realize what you meant. Now hopefully we are on the same page :D

Coward_Token on Innistrad: Midnight Hunt and Crimson …

4 months ago

So new Liesea is basically a more reliable but also more expensive Athreos, God of Passage, with a Leyline of the Void tacked on, possibly referencing Gisela, Blade of Goldnight or even the New Phyrexia Praetors. Shadowborn Apostle comes to mind, possibly intentionally so as lore-wise she's supposed to be about dealing with demons.

Scytec on Shadowborn Gameplay Library

4 months ago

Game Knights on youtube did a deck featuring Athreos, God of Passage that was all about the Shadowborn Apostle. May be worth including a link to that as well. Link

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