Athreos, God of Passage
Legendary Enchantment Creature — God
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
When another creature you own dies, (is put into the graveyard from the battlefield) return it to your hand unless target opponent pays three life.
|Want (3)||danleniumfalcon , sumerian612 , adam1floyd3|
Printings View all
|Mystery Booster (MYS1)||Mythic Rare|
|Secret Lair (SLD)||Mythic Rare|
|Journey into Nyx (JOU)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Athreos, God of Passage occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
WB (Orzhov): 0.98%
Recommendations View more recommendations
Latest Decks as Commander
Athreos, God of Passage Discussion
1 week ago
I like this theme! Pawn of Ulamog would fit well. In case you would like to replace some of the more expensive cards like Kokusho, the Evening Star, cards with effects like Cliffhaven Vampire would be great in this deck as well. Check my Athreos, God of Passage deck please :)
1 week ago
I like the theme of the deck :) There is a significant overlap with my Athreos, God of Passage deck. Feel free to check it! However, I think this deck may be quite slow. With your token subtheme and the need for a lot of mana, Pawn of Ulamog may be a good addition. I would e.g. drop Debt to the Deathless because you cannot use it in early phases of the game and you probably have enough lifegain anyway. You could add something like Cliffhaven Vampire to potentially convert your ligegain into damage.
1 week ago
I will definitely take those suggestions) comments to heart. I appreciate when others give my deck a look and offer advice/constructive criticism. It helps me open my eyes to other paths.
1 week ago
I like the list! It is comparable to a Lifedrain deck with Athreos, God of Passage as commander that I recently created. You focus on lifegain instead but I think both decks are fun and interactive to play. Three things I noticed: 1) Focussing on gaining life, Daxos, Blessed by the Sun may fit better for you than Suture Priest. 2) Instead of Drana's Emissary there are lots of options that potentially provide more than one trigger per round (e.g. Blood Artist, see my decklist). 3) I have read that the infinite combo of Sanguine Bond and Exquisite Blood does not let you win the game as long as you cannot interrupt the infinite triggers (e.g. by destroying one of them).
Feedback/Likes on my deck appreciated :)
3 weeks ago
KnightofDurin, good question. I feel like this altercation of Athreos is a little more diverse in term of playstyle in comparison to the Nyx version, whereas most Athreos, God of Passage decks tend to optimize on the Shadowborn Apostle strategy. I named the "The More Interesting Athreos Deck" not as an attack to other Aethreos decks but as an assessment to why I thought this version of Athreos had more potential to amalgamate some sort of synergy by running a bunch of cards that you normally wouldn't run in a aristocrat deck. Cards like Sundial of the Infinite are not usually not common in a Orzhov deck, but in this case it compliments the theme of reanimating creatures that you've killed and eventually duplicating them because Sundial of the Infinite negates the temporary effect of Mimic Vat/Mirage Mirror/Whip of Erebos etc.
This is a very old deck of mine, I thought it would just be fun to throw in some cheeky synergy. I know it might not be the most efficient, but it was more for the shits and giggels. If you have any suggestions to improve the deck, please leave them in the comment.
3 weeks ago
Brevet, Murder for Hire was built in order to run synergy between Mathas, Fiend Seeker and the new Chevill, Bane of Monsters. There is also one other creature in MTG that uses bounty counters - Bounty Hunter.
Given the three of them, you have the ability to place counters during multiple points of your turn, with Bounty Hunter also allowing you to place counters during an opponent's turn - ideally during the last player's end step so you can untap and kill the creature off when it untaps.
I decided to go the route of seeking payment. Brevet is a 3/4 for 4 colors, mirroring Saskia the Unyielding. While she has two keyword abilities (Vigilance and haste), I felt Deathtouch was strong enough to stand on its own.
The reason the triggered ability is set to and not is because you need to understand and appreciate just how often creatures enter the battlefield. Being forced to retain 4 or 6 mana for 2 or 3 creatures is a huge drawback. Additionally, you have three turns to sit through before it comes back to you which means you are already on a very tight resource management watch. Given these, I felt was fair. More on this down below, but for now remember you are paying mana to put the counter on the creature. It still needs to die and your opponent can still deny you the reward. Those factors are what justifies it, in my mind, to be reduced to .
And yes, it has to die. Bounce, flicker, tuck, exile... they all leave you empty handed.
Now, let's get to the reward. You either get two treasure tokens or you get to draw one card when the creature with the bounty counter on it dies. Yes, this means he becomes self-sustaining: You pay and you get out of it. That's entirely the point, or you get card advantage.
So let's talk about how the opponent can opt to deny you that resource by paying 3 life. This mirrors Athreos, God of Passage as well as eluding toward Mogis, God of Slaughter. But why specifically is it set to 3?
Most players are perfectly okay paying 2 life over and over again. Look at fetch lands and shocks lands as evidence. What players are not often okay with is paying 3 life. By setting it at 3 life, you force your opponent to really think about and choose if they want to deny you your resource. If they do, it will cost them dearly.
Now, you will naturally want to ask why this is even a thing? Why are we allowing our opponent to deny us resources? After all, we have to jump through several hurdles just to get there! We need to:
- Wait for a creature to enter the battlefield
- Pay the
- Wait for it to die
- Possibly be denied, regardless
The reason we are allowing opponents to deny the resource is because by doing so, they help us win the game. That's why, hence the flavor text. Mana and card advantage is great and all, but the sooner they drop to 0 life the better. It's all about strategy. Ultimately, no decision on their part is good or easy. Everything sucks for them. You get upside no matter what. You get mana, you get a card or you get one step closer to winning the game.
This deck also has several ways it can be built:
- Ramp + wraths: Pay tons of mana into everyone's boardstate and blow it up for massive advantage. Sort of a "Wraths Matter" deck: Damnation, Bontu's Last Reckoning, Savage Twister, Wrath of God, Kaya's Wrath, Blasphemous Act, etc.
- Aristocrats for horrendous overlapping triggers
- Human / Warrior tribal synergy is possible in these colors
- Cruel Control: Make every permanent you play hurt them. We're talking Manabarbs, Smothering Tithe, Mogis, God of Slaughter, Mana Web, Vorinclex, Voice of Hunger, etc.
Overall, I am extremely pleased with and proud of this build. I'd definitely build this deck if I find a group that's okay with custom commanders. :)
1 month ago
That is a very good question, what to cut. I don't want to micromanage anything but here are cards I feel are "weak" with what you have going (also, keep Dash Hopes if your play group hates it, it must be good ;))
Out (?): Conclave Tribunal
Dictate of Erebos (I know, it's an amazing card, but without creature support it isn't actually doing anything for you. This is a soft cut, it's always going to put a little work in just like Butcher of Malakir)
I LOVE Subversion but is it really putting in enough UMPH for 5 CMC? I really like Righteous Cause but that's just me. Hissing Miasma is pretty cool too, no life gain but it's cheaper and deters attacks.
Consecrate / Consume (hope formatting works here) is a 4 cmc kind of squanky force sacrifice of the most dangerous (most powerful) creature of an opponent. I don't like it. You have a huge removal suite and this seems like a good cut. You have Orzhov, you are the removal king and you can Murder or Return to Dust
Consecrate / Consume is too situational to be useful in your go-to 100
Revival / Revenge is sexy, keep it. But look at what cards actually make it mean something. Serra Avatar Evra, Halcyon Witness Sunbond etc. Play around with it, but in my experience, it is rare for doubling your life total to more impactful than gaining 3 instances of life gain. (but look at Wall of Reverence
Cut Dismember for more "UMPH" (kill conditions) Cut Make a Stand for more "UMPH" (kill conditions) Cut Nightmare's Thirst It is too situational for you. We can find better removal. Find room for more "UMPH" (kill conditions) Cut Rootborn Defenses we're going to add some creatures who love life gain after this section
OK, stick with me on this one: Liliana, Dreadhorde General draws cards for dead creatures, right? But... you don't have creatures (really) in your deck... Not saying cut her, but she would and will be happier in a sacrifice black deck (Maybe a Sheoldred, Whispering One deck, I think you could do it). If you need to make cuts I'm saying she isn't doing much for you here but letting you draw sometimes.
We're not abusing Athreos, God of Passage but he's too awesome to cut. If he isn't pulling his weight in this deck you can ship me the card, I'll give you my address. ;)
Mentioned Butcher of Malakir before: awesome card as deterrence but it shines when you have a lot of token to sacrifice for value. not an immediate cut, but if you include Sheoldred, Whispering One and Dictate of Erebos you might want want to add some sacrifice/recursion to capitalize. Making your sacrifices give you advantage and hurt your enemies is the coolest thing black can do.
Cut Piper of the Swarm replace with Vampire Cutthroat or Vampire Nighthawk or Call to the Feast or really anything. Piper isn't helping your mechanics. Replace with Sunscorch Regent because that guy beefs up fast and hard.
Dusk is a great wipe and the dual nature of the card gives utility.
This is your call. I'd recommend Sunscorch Regent as a win-con.
Rebuff the Wicked is a fantastic counterspell, works with you control aspect. If it were me I'd add more card draw and Approach of the Second Sun and aim for that. Easier win con than Revel in Riches in my experience (have mardu deck based on treasure, removal and alternate win cons and Approach of the Second Sun is much easier and more reliable than Revel in Riches.
I don't know what else to say. You make your own Kambal deck. Just know you need some "UMPH" to take down your opponents beyond some life gain and drain. I love the build, but you need to 'seal the deal' as it were.
1 month ago
Hey man, your Friendly Neighbourhood Deckbuilder here. as you requested ill be helping you with your lifegain deck today. some cards i would remove and reasons as to why.
Accursed Witch Flip -for what she does (which is meh at best) she costs too much mana. too slow. Night Market Lookout bad card Opaline Unicorn way better mana rocks out there Xathrid Gorgon slow for what it wants to do. much better cards in these colours with the same cmc. Paradise Mantle dont really need it Final Reward way too expensive for what it does Pharika's Cure really weak for a hard 2B Tribute to Hunger giving your opponent a choice is most times bad. token decks exist. Unholy Hunger 5 cmc to kill one creature and a requirement to hit the incidental life gain? oof. Fate Forgotten my recommendations will render obsolete Fated Retribution better replacement recommended Visara the Dreadful Seer's Lantern meh Elbrus, the Binding Blade Flip Shimmering Grotto you can stand to cut a land of two Swamp see above Vampire Envoy can do better Desecration Demon its fine but not necessary Reya Dawnbringer lets face it, great ability, but with 9 mana i hope youre doing more than waiting until your next turn for a big play... with 9 mana you wanna try to win games.
here is what i have for you my friend
Heliod's Intervention one of the better cards in white recently, this deck loves the options here. Felidar Sovereign win con Merciless Eviction probably the best boardwipe these colours can ask for Fumigate amazing wrath Suture Priest great at any point in the game Utter End fantastic removal at a fair cost Talisman of Hierarchy decent rock Gray Merchant of Asphodel life gain synonymous Erebos, God of the Dead too good not to run Vona, Butcher of Magan so much better than visara K'rrik, Son of Yawgmoth best black card next to his dad Athreos, God of Passage incredibly good to keep wearing out your opponents. much better costed than reya Torment of Hailfire good game. Bolas's Citadel so beyond powerful when your life could be 300... Tainted Sigil very impressive when partnered with a big life drain spell (...if you havent already won) Bloodchief Ascension a game winner if not dealt with Test of Endurance win con Black Market gotta pump those x spells up!! Beacon of Immortality very cheeky with tainted remedy. dont use against me dawg.