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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Mirkwood Bats
Creature — Bat
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
DeathBySprnkles on What would the interactions be …
13 hours ago
Let's say I have The Necrobloom, a creature (let's go with Mirkwood Bats) that has Mirrormind Crown equipped to it, and an Ancient Greenwarden. I play a land, triggering The Necrobloom's ability which also causes Ancient Greenwarden's effect to occur. I create the token of the copy of the Mirrormind Crown equipped creature, but do I make second one of the copy or do I make a token of the plant/zombie.
In short, Is the additional triggered ability part of the first time each turn or not?
dr.kronski on
Dark Glory of King Macar
3 weeks ago
Nadier's Nightblade, Mirkwood Bats, Sting, the Glinting Dagger, The Fire Nation Drill, Night Market Lookout, Costly Plunder, Cranial Plating, Agent of the Iron Throne.
RufusTheGrufus on
Anikthea's Enchanting Recycling Plant [Primer]
1 month ago
Hey, Idoneity, fair enough and grain of salt taken; I'm just happy for the engagement and thought exercise(s)!
I think you and I have fairly similar deckbuilding philosophies; and for that reason I think I'd agree that Fertile Ground is definitely not optimal, it is sweet Anikthea tech though. And I think we’d both also agree that it's also not just stand alone card value, but also deck synergy that factors into deckbuilding choices; especially for EDH.
Between Ajani's Chosen and Archon of Sun's Grace, I'd definitely agree that the archon is stronger. But, it seems like I value these cards much higher than you for this specific deck/build. Oftentimes I see Ajani's Chosen and Archon of Sun's Grace almost like backup/adjacent commanders to Anikthea. They're additional token generators that reward me for playing into the themes of the build, and offer an avenue to close out games either after my graveyard is wiped and/or before I get good targets in my graveyard for Anikthea's ability. They can and will get out of hand without Anikthea needing to be played, and can force opponents to need removal before I even utilize my commander; which can then be followed up by falling right back into the main gameplan with Anikthea. Sure, by themselves and without the context of the decklist, they aren't going to be doing much; but when they offer additional value for a majority of the plays being made with this list, I think they become a lot stronger of effects/includes.
I have similar opinions regarding Mirkwood Bats, Grim Guardian, and Bastion of Remembrance. Outside of pure game-ending combo packages, and B4+ decklists, I typically consider cards that I categorize as ‘Finishers’ as the cards that will win the game if you have already gotten your gameplan going. They're not cards that are supposed to end the game just by themselves, in my opinion, but more-so win the game once I’m already doing a lot, by capitalizing off of my deckbuilding choices. To that end, I would argue that adding the drain/ping effects like Mirkwood Bats and Grim Guardian are actually raising the power cap, relative to a more alpha strike-based gameplan, especially since they ping when my enchantment tokens ETB; which is why I started to transition them into the list. Unfortunately Bastion of Remembrance is probably the weakest option since it triggers off creatures dying. But the fact that it's an enchantment, that also provides a token body on the side, has kept it in the list up till now. Ideally I'd have a much bigger suite of on-theme ETB drain effects; I'm just waiting for them to be printed! I'm trying to maximize the value I can get from the tokens produced by Anikthea ASAP; especially since exiling your own enchantments to make token copies is a fragile strategy. The pinger effects guarantee some sort of payoff that's headed towards winning the game without having to worry about attacks.
Palantir of Orthanc... I know I should cut it for something more on-theme, I do love this card though lol… If I were to cut it, I'd want to replace it with another piece of card advantage; this deck can be really resource hungry. Similar thoughts for Mindwrack Harpy: I'd want to replace it with a different piece of on-theme card advantage if anything. I actually really like Mindwrack Harpy and sure, relative to something like Rhystic Study or Esper Sentinel it's lower power; but it also puts in consistent work, especially in B3. I particularly like it because it typically offers card advantage during the same turn that it's played, and in my local meta having creatures with flying to block has been invaluable. I'm also a bit biased because I very rarely have had to worry about Mindwrack Harpy giving my playgroup card advantage as well, because up until recently I've primarily been the only one capitalizing off of my graveyard; and there is a good number of decks in my playgroup that care about topdeck manipulation so milling everyone has been almost all upside for me (we will see what the future holds since graveyard synergies are starting to become more common in my meta). In my experience Mindwrack Harpy has also gotten a disproportionate amount of removal thrown at it in my playgroup, so it also acts as a lightning rod to draw removal away from key pieces.
I think I'm going to hold off on adding Familiar Ground to the formal decklist right this second, but I am going to swap it in for Flowering of the White Tree and do a bunch of playtesting in the meantime! Thank you again for taking the time and energy to check out the decklist and offer your insight, I appreciate it!
Idoneity on
Anikthea's Enchanting Recycling Plant [Primer]
1 month ago
RufusTheGrufus — Commander being a subjective format, we naturally approach the game differently. As such, you have inclusions I wouldn't prioritize, and likely vise versa if I were to construct this thing. It's always tedious to suggest cuts, but I can offer suggestions with that in mind.
My general philosophy in commander deck-building is that every card must do something individually significant without relying on other pieces, including the commander, to be relevant.
Following that line of thought, Ajani's Chosen is a rather small body that can swarm the board, but four mana is a lot to invest in something that doesn't want to attack or block. Archon of Sun's Grace is a far stronger stat line, but is excluded through personal preference.
Funnily enough, pretty much everything in the "Finishers" category is outside my playstyle as well. Particuluarly Bastion of Remembrance, Mirkwood Bats, and Grim Guardian seem to need a lot to get going. However, I know you want the deck to have a power cap.
The anthems are interesting, however plain unblockability to end the game might just be better. I'd only include it because I think the card is neat; it's probably not optimal either way.
For some other stray shots: Mindwrack Harpy is a little low power and Palantir of Orthanc isn't an enchantment, but you seem to like that one a fair amount. Definitely play what you like.
I don't know of this helps. Either way, I implore you to take these with grains of salt.
clayperce on
The Glory of the Horde (Zurgo Ultra-Budget)
2 months ago
Deck_Building_Dude -
Thank you for all the kind words too ... but honestly, it was your earlier comment that set me on this path, so thank YOU!!!
Yeah, Martial Coup is definitely better for this deck. I think I must have been comparing it to other Mass Disruption options when I cut it, rather than comparing it to other Go Wide options ... derp!
Anim Pakal, Thousandth Moon has been fine so far, but thanks much for the thought; I'll definitely keep an eye on her. FWIW, Mardu Siegebreaker is my current "Hmmmmmm ..." card, mostly becuase it's so inconsistent ... amazing with something like Mirkwood Bats on the board, but super-frustrating with a board full of Legendaries and Tokens!
The token doublers are GREAT, but I'm very consciously avoiding them in this deck, just because I hate accidental infinite combos (in case it's not obvious, Exalted Sunborn or Anointed Procession go infinte with Spawning Pit and Pitiless Plunder on the board). I mean, I'm absolutely happy to run infinite combos, but I just hate it when they happen accidentally in a lower-Bracket deck ... if I'm doing combos, I'm going all-in! :-)
Similarly, I'm not running Luminous Broodmoth (2-card combo with any Free Sac), Restoration Angel (2-card combo with Mardu Siegebreaker), Stridehangar Automaton or Forsaken Miner (3-card combos with Pitiless Plunderer and any Free Sac), or Aggravated Assault (3-card combo with Mardu Siegebreaker and Professional Face-Breaker).
All that said, I've REALLY been enjoying working on this deck though for my friend, so I think I'm almost certainly going to try building this as an all-in combo deck (at a higher Bracket and with a higher budget) for myself.
Fanatical Devotion is a fantastic card and I generally try to run both. But if I can only find room for one, it's almost always Reconnaissance. Partly because it always fits nicely on curve (especially with a 3-mana Commander), but mostly because I find the pseudo-Vigilance to be so useful in multi-player.
Great catch on Ashnod's Altar; I'm not sure why I trimmed it. It maybe combo'd with some card that's no longer there? Or was maybe a purely accidental cut? Either way, you'll see it back in the deck soon(tm)!
Good call on Thunder of Unity ... I'll force it into some test games (I seriously can't recall ever having cast it, lol) and form an opinion.
Thanks again for all the thoughtful and kind comments! And good luck (and good skill!) on your remaining finals!
Cheers!
AkaAkuma on
Treasure Sac
5 months ago
Hey hello, I never knew this guy existed, neat effect!
How does the deck win apart from Revel in Riches and Mirkwood Bats? I'd expect something like allot of flickering with terror of the peaks and Warstorm Surge, or playing spells like Hunted Bonebrute in combination with Elesh Norn, Grand Cenobite type of effects.
Rekt_Angles on
Life gain hurts huh?
9 months ago
Considering the lifegain theme combined with an aristocrats style gameplay based on creatures dying, I would recommend for your consideration Veinwitch Coven, Pest Infestation, Starscape Cleric, Creeping Bloodsucker, (Possibly, depending on token generation) Mirkwood Bats, and possibly cut Epicure of Blood since 5 mana is a lot to ask for an effect you're getting more efficiently elsewhere.
Also recommend Vito, Thorn of the Dusk Rose for doubling up on life loss, Well of Lost Dreams for a consistent draw engine, Scavenging Ooze for graveyard hate that synergizes with your play pattern, Bloodthirsty Conqueror is a duplicate of Exquisite Blood that goes infinite with your commander, Prosperous Innkeeper for one shot ramp strapped to a soul-sister type of effect, and some sac outlets like Viscera Seer wouldn't go amiss since you really want things to die. Phyrexian Reclamation also suits this playstyle well since you'll likely have more life than you know what to do with, your creatures are mostly cheap to cast, and being able to instant speed recur your creatures to hand is valuable in this archetype.
Hope this helps!
Venum on
Math is for Blockers
9 months ago
your average CMC is 2.83, i don't know if the three talisman and 2 signet are really worth it.
- I would swap the 5 of them for something similar to Mirkwood Bats that you already have.
- Agate Instigator for extra damage whenever you create a token
- Anim Pakal, Thousandth Moon + Elas il-Kor, Sadistic Pilgrim + Blood Artist
- Warleader's Call is a nice addition also since you already have All-Out Assault
- Isshin, Two Heavens as One to trigger additionnal Mobilize/Myriad.
- Feel free to look at my version Mardu, meat token dispenser
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