Martyr's Cause

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Martyr's Cause

Enchantment

Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.

DemonDragonJ on Aura Farm

2 months ago

wallisface, neither red nor black have any synergy with enchantments, so the color white definitely is what allows Ghen to have syngery with those cards.

I personally would like to see WotC reprint Martyr's Cause in a Commander set, so that it can have new artwork and the new frame, because I like cards that allow a player to protect themselves by spending a resource other than mana, especially one that is easy to replenish, such as creature tokens.

Also, where has Makr Rosewater or another employee of WotC stated that white cannot sacrifice permanents?

In case, here is my newest version of the card:

Aura Farm Show

What do you think of the card, now?

wallisface on Aura Farm

2 months ago

DemonDragonJ

Ghen, Arcanum Weaver and Martyr's Cause are bad reference points. Ghen is a 3-colour card and the sacrifice aspect is guaranteed to be coming from the black and red pips, which are typically able to sacrifice their board without issue (particularly black). Martyr’s Cause is an extremely old card created before the colour-pie was solidified as concept.

It’s also worth noting, that the card draw ability on your card is also a break for White, as card draw is meant to be one of the colours defining weaknesses, and generally effects like this would be limited to “once per turn”.

—————

As far as fixing this card, I would remove both of the sacrifice abilities, as they’re breaks without adding another colour (black) to the card.

The search effect is imo extra text the card doesn’t need, and can be removed entirely.

I would make the last ability trigger on any enchantment being put into your graveyard from the battlefield, instead of just itself. To prevent that effect causing problems you’d need to then have it exile the destroyed enchant, or only allow fetching cards of a lower cmc than the destroyed enchant.

Finally, the mana cost should probably be 2 or 3, instead of 4.

DemonDragonJ on Aura Farm

2 months ago

wallisface, I have no problem with possibly removing one or two of this card's abilities, so do you believe that the searching or recursion ability may be excessive?

White has the strongest focus on enchantments out of all the colors in this game, so I thought that it would be able to sacrifice enchantments; for example, Ghen, Arcanum Weaver is a white creature who can sacrifice enchantments and Martyr's Cause is a white enchantment than can sacrifice other permanents.

What if I either reduced the card's casting cost or changed its first sacrifice ability so that the player gains life equal to the mana value of the sacrificed enchantment?

DemonDragonJ on Why Have There Been So …

1 year ago

Defensive cards have always been a part of the game, but I have noticed that recent defensive cards have been instants and sorceries, rather than permanents; of course, Teferi's Protection, Flawless Maneuver, and Flare of Fortitude are all excellent cards, but the fact that they are instants requires a player to spend additional resources to reuse them, which I dislike; when was the last time that there was a card such as Story Circle, Righteous Aura, or Martyr's Cause, which are all permanents, so players can easily reuse their abilities; recently, WotC did print Avacyn, Angel of Hope, Avacyn, Guardian Angel, Gisela, Blade of Goldnight, or any version of Sigarda, but they are the exception, rather than the norm, for defensive cards, so I very much would like to see a greater frequency of permanents that protect players and prevent damage.

What does everyone else say about this? Why have there been so few defensive permanents, recently, or am I simply complaining and seeing only what I wish to see?

DemonDragonJ on Which Sacrifice Outlet(s) Should I …

2 years ago

I have copies of Gift of the Deity and Shield of the Oversoul in my Teneb, the Harvester EDH deck, and they are excellent cards, but I am planning to replace them with cards that have stronger synergy with the theme of the deck (i.e., reanimating creatures for either combat or sacrificing), and one of those cards definitely shall be Feast of the Victorious Dead, but I am not certain what the other card should be.

I am contemplating several permanents that are sacrifice outlets, such as Martyr's Cause, Commissar Severina Raine, Denethor, Ruling Steward, and Bartolome del Presidio, although I currently am most favoring Denethor, since he provides both a sacrifice outlet and a benefit for creatures dying, which ideally should happen very frequently when I play this deck; or should I choose something completely different, such as Vito, Fanatic of Aclazotz, for his unusual effect?

What does everyone else say about this subject? Which card should I put in my Teneb deck?

DemonDragonJ on Commander Masters Previews and Speculation

2 years ago

Now that all cards in this set have been revealed, most are quite excellent, but there are still many cards that I would like to see reprinted that were not, such as Martyr's Cause, Overabundance, or Debt to the Deathless; however, I am still glad to see that many excellent cards were reprinted, so I do plan to purchase at least several singles from this set.

OUTinMinnesota on Deny & Delete

2 years ago

As of Jun 28, 2023, updates have been made to improve playability of this deck.

Playtesting with 2 opponents (3-player games) had revealed that the deck needed multiple methods that allow me to sacrifice Toluz, Clever Conductor when:

  • I'm ready to; maybe because I want to scoop up all the cards being held in exile (ability of this commander)
  • I need to short-circuit an opponent's attempt to exile Toluz, Clever Conductor

The deck now contains three cards to enable creature sacrifice:

Other (Additional) Deck Changes:

New MTG creature cards have been released which allow the player to momentarily exile their own creatures:

That's powerful for this deck, so those two cards have been added. They work well with the deck's function of sending permanents into exile, turn after turn:

I'm eager to play this deck again.

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